I am not happy with the path taken to give the dust a long-term use. The runes are not in a healthy state to be polled.
Topic 1: Long term use of Sunfire Dust
The idea is to have items that keep eating up the dust so that they always have value, but the items shown are not good enough to carry the long term sink of Sunfire Dust.
Issue 1: There’s no CONSUMEABLE that sinks Sunfire Dust
Let’s use crystal shards as an example, we are constantly chugging divines and sinking crystal shards from the game, single handedly holding the long term use for shards.
Proposal 1a: Add potions that use Sunfire Dust to be created
Divine pots are chugged daily, Ancient Brews are not. The potions made with Sunfire Dust must be generically powerful that we use them for almost every combat encounter. For this role I can suggest:
• Prayer Enhance potions, made by combining Sunfire Dust with Prayer Potions to give endgame players reasons to still care for prayer pots instead of Super Restores or Sanfews
• HP Enhance potions, made by combining Sunfire Dust with Normal Restore potions (Harralander + Red Spider Egg) to give the dead content pot more use
• Secondary way to make Sanfew Potions, combining Super Restores with Sunfire Dust. I hate that the only source of these pots is boss drops.
Proposal 1b: Add Gladiator’s Insignia
The Gladiator’s Insignia is acquired in an inert state and is activated with a high amount of Sunfire Dust. Once activate it behaves like an Imbued Heart for melee stats, giving a +19 boost that decays over time with a 7 minute cooldown.
It can then be upgraded with a very high amount of Sunfire Dust to have a static +19 boost in melee stats fore 5 minutes, with a 5 minute cooldown.
We will still require taking normal super combats to boost after brewing down, so the base pots won’t be devalued.