#Hydra ""shortcut""

27 messages · Page 1 of 1 (latest)

dense marsh
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The mysterious pipe shortcut requires 88 agility and spits you out two rooms away, near the alchemical hydra. However, this shortcut barely saves any time. I suggest remove the black screen, and replace it with a camera transition, and shorten the shortcut time to 5 seconds https://imgur.com/a9QDS6R

fathom token
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I like how when I use that shortcut I can click it and go grab a drink and basically not lose much time.

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I don't know what's with Modern day Jagex making shortcuts with extra long animations so they're not "short".

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Look at the Skeletal Wyverns "shortcut" too

south lion
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It's supposed to be QoL shortcut to save energy or something

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The Hydra one does allow you to get over to the Hydra more safely without having to run and dodge the other small Hydras

dense marsh
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"animation" is a loose term, the screen literally just goes black for 15 seconds lol.
That's right, not an exaggeration whatsoever, 15 seconds of staring at a black screen. 25 entire game ticks!

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in that time, you could attack 6 times, or 5 times with a crossbow

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you could read the first chapter of a book

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in that time, you could run outside and touch grass, and make it back in time to see it finish

rapid bobcat
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Never done hydra, but that seems a little lazy to have nothing there and just a black screen.

abstract hill
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I'd shorten it by 1 tick per agility level beyond the requirement

abstract hill
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Alright but if I had to stare at the ground for a solid minute tiptoeing over the floor holes to the poison spiders and hellhounds there... I would do it, but I wouldn't enjoy it

abstract hill
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It looks to me like it does a better job saving on damage taken rather than any run energy

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And that does make a difference at bosses so yeah it's not worse than nothing

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Is it actually faster to run through the Hydras I'm looking at this through the map

abstract hill
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Just tested it out and it's about the same as running there
You save a good chunk of run energy and about two attempted hits from Hydras

It's always worth taking but it still feels like the high level equivalent to the Port Sarim/Draynor wall tunnel

dense marsh
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The run energy saved is irrelevant because Hydra is a boss you don't lose run energy at

abstract hill
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I'd still shorten the black screen duration by 1 tick per agility level beyond the base requirement

dense marsh
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And the one attack you suffer running through the babies can always be prayed against

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The reason I want to see it shorter is mainly because it breaks the mood and pace of doing Alchemical Hydra. It's like sitting through ads right before a major scene

abstract hill
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Yeah it is, I'd love to see a cross section of us going through the pipes or like a little map of pipes
I don't care if that ruins the mystery of "mysterious pipe"
It's so blank as it is

dense marsh
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Honestly just a simple camera pan taking a winding path would be enough

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But 15 seconds of looking at myself in the reflection of my monitor is unsettling

south lion
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Or maybe a nice shot of your character's posterior while you crawl through