#Rebalance Occult

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verbal ravine
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Occult going from 0 to 10% is the biggest outlier

oak goblet
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you can literally argue that for any piece of new content

verbal ravine
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Name the item upgrade that fits that profile

oak goblet
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avernic, blood fury, Hydra gloves, bowfa, any zenyte jewelry, berserker ring, fang, inquisitor, elidnis ward, shadow, need I keep going?

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torva, masori, ancestral, the soon to be new rings, staff of the dead and all it's variants, accursed sceptre

verbal ravine
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Please do the math on these items

quaint vector
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none of those except shadow and maybe fang are even comparable to occult's marginal upgrade

oak goblet
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accursed sceptre is 15% mage bonus

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occult is only 10%

quaint vector
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and even fang isn't really an "upgrade" strictly

verbal ravine
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Name the item that is 43% of that combat styles max boost

quaint vector
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you're forgetting that weapons with magic bonus already exist

oak goblet
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staff of the dead, nighmare staff is 15% mage bonus

quaint vector
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other neck items do not

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so a new 15% magic weapon is not better than an existing one

oak goblet
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well yes, because there is no other mage necklace

verbal ravine
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Yeah that example list actually shows you don't understand what we are saying

quaint vector
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yes and that's kind of the point LOL

oak goblet
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occult is the defacto mage necklace item

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you want me to give you a list of mage necklaces? Sure
[]

quaint vector
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okay sure but why does the defacto mage neck item have such a huge bonus and sky-high accessibility compared to other magic bonus gear

verbal ravine
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Name the range, mage or melee armour piece/jewellery that represents 43% of your max possible armour boost like the occult

oak goblet
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what are you considering high accessibility?

quaint vector
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before shadow it was like 600k gp

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lol

oak goblet
quaint vector
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actually even now it's like 500k

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if that isn't high accessibility idk what is

chrome ether
verbal ravine
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I'll just link what I said before

oak goblet
quaint vector
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occult's accessibility is only remotely proportionate to its power for irons

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hence my suggestion that it would have made more sense as an untradeable

chrome ether
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That's a design issue by itself - We only got one necklace and its big + comes very easily from the normal smoke devils

quaint vector
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yes

verbal ravine
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.

oak goblet
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if you're going to do a powercreep item, you need to make it have a running cost

verbal ravine
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The occult issue applied to melee

chrome ether
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Haki is right, the item is extremely accessible and powerful for its cost/time to obtain.

verbal ravine
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Step by step how things should be balanced

oak goblet
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and Kingz, for that example, yes there are actually similar mage equivalents:
tome of fire for +50% mage damage.
smoke staff for +10% standard spell damage
mage arena 2 cape, untradable 15 accuracy and 2% mage damage
brimstone ring, giving a 10% accuracy for mage
zenyte bracelets for 5% mage damage

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as well as the 15% damage bonus staves, staff of the dead, staff of light, balance, nightmare staff, kodai etc

quaint vector
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how is 2% from cape similar at all

oak goblet
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what other mage cape are you going to use

quaint vector
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i think you're missing the entire point tbh

oak goblet
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it's an untradable, something you seem to want occult to be

verbal ravine
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Yeah I cba lol

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The example and info is there I'd you want it

quaint vector
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it's not about "what other item are you going to use"

verbal ravine
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Happy to just disagree on this one

oak goblet
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mage is extremely limited

quaint vector
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yes, that is actually part of the problem of occult being 10% and easy to get

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it makes mage more limited

oak goblet
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trident is easy to get, should they nerf that too?

quaint vector
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because any future mage upgrades have to take into account occult being busted as hell for its cost

oak goblet
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occult being 10% means that any future upgrades will use that as a baseline

chrome ether
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You mentioned brimstone ring, which has literally no use. You mentioned the staves that don't add anything to tridents + are mostly wildy locked.

It's a problem with mage as a whole. They never balanced it right and with many stages. Instead, they got a lot of niche items.

All of this supports what Haki said.

quaint vector
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yes, and that's a problem when the raids bis is 2% per slot lol

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the point is literally right there

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you are refusing to see it because you think smoke battlestaff is relevant for some reason

chrome ether
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^

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2% for Ancestral is silly

quaint vector
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personally i don't even dislike 10% on occult, i support upgrades that feel powerful

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but it's just far too common for how good it is

oak goblet
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you have one in collection log?

chrome ether
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Yessir

quaint vector
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soon yeah

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literally grinding for it rn

chrome ether
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Don't want to nerf Occult? That's fine, but normal smoke devils are the biggest cause of why they're so accessible.

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They shouldn't be.

quaint vector
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yeah

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removing it from the normal drop table wouldn't solve the problem but it would go a long way

oak goblet
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realistically, the problem with mage is not that 10% is waaay overtuned, it's that the only viable mage options are overtuned and anything else is irrelevant. It's been the problem with mage for decades, and it only gets worse as more powered staves enter the field

quaint vector
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no, the problem is that you don't seem to understand the concept of marginal gain per slot

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and per cost

chrome ether
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The reason why they suggested rebalancing is because shadow is too strong for them to just buff everything across the board.

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If you give another 10% mdmg to Ancestral/Boots/Ring, which isn't that much by itself, shadow is capped everywhere now.

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It's very strong already before a 25% buff if you didn't know.

oak goblet
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Shadow is literally the mage item of the trifecta, saying that something that buffs shadow is saying that assembler is broken for adding max hits onto the tbow

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Shadow has and will be a problem until we get powercreeped gear, that's just bound to happen

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but consider that upon release, shadow had to be buffed, not once but twice because it wasn't performing as the heavy hitter they wanted it to be

oak goblet
chrome ether
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You know Shadow makes Tbow's scaling look like a chump right? +2 Ranged STR doesn't mean jack when Occult is like 15 max hits for Shadow ๐Ÿ™‚

quaint vector
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yeah, it is, since you keep bringing up +15% weapons as "counterexamples"

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lol

chrome ether
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Those 15% weapons are barely ever used

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because 15% means nothing when its locked to spells, not trident

quaint vector
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also why tome isn't really relevant outside of pvp

chrome ether
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I dont think Jagex is going buff Ancestral without nerfing Occult, which is why this post exists.

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Same for buffing Augury

quaint vector
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augury is actually pretty ok tbh

chrome ether
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They've had years to buff Augury and this was before Shadow. They certainly won't now. Augury being only magic accuracy and 0.3% DPS at Warden is kind of... sad when you compare to Rigour.

quaint vector
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i don't really feel like augury needs changes the same way the rest of magic damage bonus does

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it's leveled itself out to a reasonable price point based on its power

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which cannot be said of occult

oak goblet
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consider the less optimal setup for occult, 95 magic, using fire surge, the highest spell on the standard spellbook
Fire surge does a max hit of 24. Occult adds 2.4 damage.
Trident already does 28 out the gate.
By default powered staves not only are cheaper, but deal more damage. And this is the problem with mage. Because you can't really buff one without buffing the offending problem

chrome ether
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It's also like 3% DPS at Olm with Sang

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so overall very weak compared to Piety/Rigour.

quaint vector
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oh no i agree that it's the weakest of the three offensive prayers

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i just mean that specifically in the context of magic i don't actually think that needs to be changed

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it could probably be improved but it's not a problem

oak goblet
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augury is perfectly fine as a prayer. In fact, I'm against augury giving % mage damage

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it's gonna trigger the fuck out of everyone's OCD, but

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it doesn't need to be a generic damage prayer

chrome ether
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Virtus does this

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3% overall, 12% for Ancients

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It's not really a novel concept.

oak goblet
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yes, spellbook specific damage is fine. We've had that for years. Unfortunately, it just doesn't scale up against powered staves

quaint vector
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why should it?

chrome ether
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No, what I'm saying is that if they want to buff it up separately, they can. You said you can't buff without buffing the offending problem, I'm saying you can.

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Augury is anything but fine comparatively, and they can also make it like this above, where you get a cap on max hits based on what you're doing. Tridents only get 3 max hits ever, Spells get 15.

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Then they can always add more Ice Demon + Guardian monsters that are only weak to a specific spell or item.

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Balance and design is very flexible.

oak goblet
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standard spells would have to be buffed at least 16% to even be comparable to trident level. And then they're twice as expensive

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not to mention the 25% buff that staves have because of the attack speed

chrome ether
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Take a look at Ice Demon - It doesn't need to be that complicated

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You can design around this.

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Always thought it was weird Ice Giants and Ice Knights aren't just nuked by fire spells, but then Ancient Warriors in Nex Chambers are weak to Fire Surge?

oak goblet
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Sorry, I was wrong

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Standard spells would have to be buffed 41% to match the DPS of a Trident

oak goblet
chrome ether
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That's still fine. Make it 50% increased damage on Ice Warriors

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And that's not what he's asking ๐Ÿ˜†

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he said armor/jewelry

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You can otherwise make the same argument that tbow is like 200% over msbi

verbal ravine
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Infact no

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Dw

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Your right bro

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Cba to do this

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I get baited into these things too easily

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๐Ÿ˜‚

verbal ravine
foggy silo
oak goblet
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But that's nowhere similar. Why?
Trident, boss drop, requires slayer level to kill. Objective upgrade over the alternative.
Occult, boss drop, requires slayer level, objective upgrade over the alternative (there really is none)
Both are farmed through slayer, and are cheap because of daily income, and aren't consumed

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Who said ice barrage

foggy silo
oak goblet
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I didn't even bring ancients into this, it's a whole different breed because of the multi target and utility

foggy silo
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If this is about the occult itโ€™s singlehandedly the best upgrade for its style and slot in the entire game

chrome ether
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But what Haki has been saying is true because no other style has such a large concentration of its non-weapon power being in one item.

Melee has it nicely split out, with the least on pants + boots.
Range has it very nicely laid out, with only anguish being +5 and the others being 2-4 (rip boots and ring)

oak goblet
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You mean +12 on barrows gloves, 8 on bring, 8 on fury, 6 on defender? At base, barrows gloves give higher max hit bonus than occult does on the highest standard spell

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The issue is that tridents just utilize this bonus better

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So I feel like your problem is less with the occult and more how occult synergizes with the stronger mage equipment

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There is no: mage bonus ring, mage bonus boots, one mage cape, and only one mage bonus set. Yes, % mage damage is lacking, but we had just received the first mage bonus offhand

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But your suggestion is to nerf the only existing bauble?

pallid glacier
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How is this thread still going lmfao

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honestly just needs to be locked, the simple solution is leave occult as it is kekw

oak goblet
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Agreed

pallid glacier
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The only decent resolution in this entire thread has been to move some of it to other items of similar difficulty to obtain

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but that's not even needed lol

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if people cared about balance, they wouldn't have voted yes to things like shadow, fang, tbow, scythe, blood fury, and the list goes on

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so just slap some more on other gear and leave occult alone

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yall voted for shadow though

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soo

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but since you guys post so hard in here everyday you get your way hey

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kinda bogus

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all this cry because virtus makes ancestral seem not as worth it

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So why go after the minor items?

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Go after the things that are actually unbalanced

oak goblet
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People complained when shadow didn't meet their expectations. Double mage strength and accuracy was already nuts. But triple? And 4x inside Toa?

pallid glacier
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yeh give it 3 years and people will complain about how it isnt strong enough, just the same as how scythe was busted before

oak goblet
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And occult has been a staple for far longer

pallid glacier
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Imo its weird that there is hardly any middle ground between mystic/trident and ancestral/shadow

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where as all other combat styles have lots of in between gears

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depends if its 1/2k from a bullshit boss or not

foggy silo
# oak goblet You mean +12 on barrows gloves, 8 on bring, 8 on fury, 6 on defender? At base, b...

14+ ferocious gloves vs 12+ barrows vs 6+ combat bracelet (in terms of chronological update order), Str bonus plateaued at 10 for the necklace slot a long time ago with a strength, but +8 fury vs +6 glory. +8 Avernic vs +7 DFS vs +6 Dragon Defender. The difference between all of these things relative to all the other gear they have is that these upgrades build upon the previous whilst typically adding minimal upgrade over their predecessors in most situations. (Even the fact that barrows gloves were an actual multi-style type of upgrade)

The occult necklace out of the gate had a minimum of 3+ max hits attached to it as the first and only upgrade in the necklace slot that actually impacted mage significantly, to the point where it is without a doubt the first and most necessary upgrade doing any piece of content where mage even slightly matters. It quite literally went from 0 - 100 real fast and remains the only item within it's own tier of an upgrade.

I actually don't care what happens to the occult at this point in time, but it's extremely strange that it takes 4 piece of mage gear prior to toa to overtake the str bonus on the occult by 1% and I'd rather all other gear gain more str with a rebalancing for the sake of variety and real progression.

pallid glacier
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oh no, +3 max hits on the only thing to provide a max hit on its own

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every other bit of mage bonus requires a combination

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really not that big of a deal lmfao

oak goblet
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Ok. Realistically, if they were to add better mage jewelry, it needs to consume a resource, be a boss drop, and either be more damage trading off defense or offer utility

pallid glacier
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look at literally any other bit of + str bonus on other combat styles, they all individually provide max hits

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I don't even see what the big deal is about going from a 31 to a 34?

foggy silo
pallid glacier
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osrs community is so out of touch it's not even funny

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instead of bringing things down a notch, they just want straight up buffs and call it "qol"

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pisses me off that people are asking for occult nerf, even if the arguments they present have some validity. It is not the problem here

pallid glacier
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a nerf isn't a rebalance, just call it a nerf

foggy silo
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Well it's a magic style rebalancing tbh

pallid glacier
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but thats what you are asking for with this post? that isn't a good thing

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it affects everyone negatively because they will just have to pay even more gp for 3 max hits

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making magic pretty bad for the average player who isn't playing 10 hours a day

foggy silo
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Not exactly, if other mage gear gets bonuses we can see a net bonus in mage damage for other armor sets like dagon hai, elder chaos robes, even the mage arena capes

pallid glacier
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ma2 cape buff will never happen, yall hate going wildy

foggy silo
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Bitch I love the wildy

pallid glacier
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rather than just nerfing occult

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and I don't know if I agree with just adding it to robes

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what will happen to virtus and ancestral then?

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everyone asks for them to be buffed? and then shadow becomes even more broken kekw

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there is no easy way about this that doesn't affect some part of the community in a significant way, it's just a matter of which community is going to lose out

foggy silo
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Ancestral and virtus would possibly increase, ancestral to 3-4 and virtus to 2-3, dagon hai potentially to 2, elder and ahrims to 1.

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Off the top of my head

pallid glacier
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ahrims would never get it, barrows has never had strength bonus

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I guess the staff does but that's still weird

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I think Dagon Hai is a good candidate

verbal ravine
pallid glacier
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If I had to pick any robes that would make the most sense, it would be dagon hai since it is high risk high reward to obtain

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and is currently garbage. it doesn't provide higher accuracy than ahrims, but would make up for it in % damage

verbal ravine
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Working it backwards is funny

verbal ravine
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To bring occult in line....but everything

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When they start eating 60 barrages in pvp they'll understand

pallid glacier
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Q: Straight
O: Up
L: Buffs

verbal ravine
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The fuck ๐Ÿ˜‚

pallid glacier
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tldr shadow ruined magic, not occult

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you can't do creative things with magic gear because shadow makes it a disaster

verbal ravine
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Nah magic was always 'bad' for flat pvm dps.
Occult was still broken relatively to the progression

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Two things can be true

pallid glacier
foggy silo
pallid glacier
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Why is it any different to getting dbowed a 96 by a 30 defence pure?

verbal ravine
pallid glacier
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so even if you're right, and it sounds insane to me, it's not like it matters anyway

foggy silo
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The new prayers (one really) would have made pking / pvp a nightmare

pallid glacier
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new blog post is awful

verbal ravine
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Rough math but you would need to make the total boost 66% for occult to be in line with where anguish and torture are

pallid glacier
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can you show your math?

verbal ravine
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And that's before weapon damage %

pallid glacier
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doesn't help anyone to just say "Rough math"

verbal ravine
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Occult = 10% increase which is 43% of max boost 23 ,

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Torture is 15% of max strength bonus

pallid glacier
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oh so what you're saying is torture needs a nerf?

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not sure what you're saying

verbal ravine
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Sorry I will make it simple, at work atm lol

foggy silo
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technically str ammy needs a nerf

pallid glacier
foggy silo
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uh

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most of the str in melee is in the glove slot

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and you can actually argue that a masori body vs anguish are competitive with each other

verbal ravine
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Occult = 43% of max boost , torture = 15% of max boost.

To make occult 15% of magic without nerf then you need to make max magic boost 0.1/0.15

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Aka make 10% worth 15% of your max

pallid glacier
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Look, I am all for the nerf to occult but ONLY if there is a solution that doesn't make magic completely unusable by casuals and new players in the context of pvm

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but right now all this suggestion will do is make the prices of other magic gear sky rocket

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and also add stupidly long grinds to ironman just for no real good reason

verbal ravine
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So occult becomes balanced relatively if BIS gives 66%

pallid glacier
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yes, lowering cap on shadow good

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we haven't even reached the cap yet outside of TOA

foggy silo
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There is the thing about expensive gear though, if gear is expensive to obtain then farming the gear is good gp for those players.

pallid glacier
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same goes for actually getting the occult too mind you

verbal ravine
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The suggestion is to spread it

pallid glacier
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spread it to where though?

quaint vector
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delete occult and make torms 15%

foggy silo
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I find casuals doing cerb, unless you meant low level players

quaint vector
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easy

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i am clearly a genius

foggy silo
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because you can be casual and have very high stats / slayer level or you can be competitive / trying harder and have lower level stats.

pallid glacier
foggy silo
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Like casual and low level = Giant Mole, Casual and high level = hydra, thermy, and cerb

pallid glacier
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rank 300,000 is 19 slayer

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rank 50,000 is 91 slayer

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so I think you will find

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that casuals are absolutely not doing cerb or thermy

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oh that was just for ironman too

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sec

foggy silo
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There are also players who play a lot but dont touch certain skills or bosses.

quaint vector
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where are you getting these numbers from i'm 93 slayer and rank 265k

pallid glacier
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I just said that was for just ironman

quaint vector
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i see

foggy silo
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a maxed player could have casually played his way up to his account over the years, a more competitive player could also ingnore his skills and focus on the content he wants to do

pallid glacier
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so rank 3,000,000 is level 33 slayer for normal accounts

pallid glacier
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I couldn't find a rank for 5,000,000

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this is why I argue that it isn't just easy to obtain

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it is easy to obtain if you have the level

quaint vector
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sure less than 10% of the player base has the level to kill thermy but once you do have the level to kill smokes in general you're shitting out occults from your regular slayer tasks

pallid glacier
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baby smokes probably makes the most sense

quaint vector
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average rate is 1 occult for every 3 smoke devil tasks

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so like

foggy silo
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Really skills are just an example of our priorities and what we dedicate time to rather than an indicator of how somebody plays. Boss kcs are more exemplary of such

quaint vector
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it would be different if smokes were just a bad taskb

pallid glacier
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if it changes it from a 1 hour grind, to a 30 hour grind that's fine

quaint vector
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but theyre literally some of the best exp at that point

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so you get tons of them coming in even though it's technically locked behind 93 slayer

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because it's just a byproduct of training

foggy silo
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We also have to be aware that we have only so many active players versus all time players

pallid glacier
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I would only be happy with the 10% costing 10-15m, max 20m, over the 1m it is currently

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but more than that is breaking accessability for most people into magic as a combat style

quaint vector
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its like 500k rn kekw

pallid glacier
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looks like it's gone down since I last bought one

foggy silo
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I don't think accessibility is really an issue anymore, since toa truly prints money for even the banana 5 doers

pallid glacier
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the average person can't figure out how to make more than 300k

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per hour*

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lets be honest, if you want this fix to pass just put the solution on an afk activity that prints alchables and isn't in the wilderness kekw

foggy silo
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Are you saying that the average osrs player (post 2019) is a failure ?

pallid glacier
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they nerfed blowpipe

foggy silo
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Yeah I remember doing the same, but it's because of the mentality I had before realizing (money = faster, so spend now to save later)

pallid glacier
foggy silo
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I was in this position same as them with even less means of mobility, but I understood that and played off my strengths to actually get somewhere

pallid glacier
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like I have at least 3 people that I actively talk to that I remind regularly that justiciar is a terrible upgrade

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they still roll around in obby cape

foggy silo
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Yeah, it's mainly an information gap that only increases ever since the lockdown.

pallid glacier
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"but its cheaper than bandos"

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legit I got that response from 1 of them

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if you go to gnome stronghold slayer cave

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you will find 1 person every 3 worlds safespotting bloodvelds with broad bolts

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not kidding either, because I went there to troll with locator orb

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id much rather these guys buy an occult and go bossing because it is viable

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then they stick around and become long term players

tired wave
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doesnt matter if less than 10% can kill the npc when the people that can kill it can kill so many /hr

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  • best slayer xp or one of the best
tired wave
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if u actually get into pvm

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it really isnt hard to make bills with toa nowadays

verbal ravine
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balanced xp and balanced BIS peepognomeblush

vagrant lotus
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why don't you go check the dps calc and cost for mage compared to range or melee. Usually price from cheapest to expensive (when using) is melee>range(arrows/bolts)>mage(runes) and dps is range>melee>mage. 2% dps on an amulet? Okay, but are you going to show us your calcs for other gear in melee/range? Of course not, because you haven't actually bothered to do it. Besides, occult is not "easy to get". Tell that to ironmen who have to get 93 slayer first. Or are we going to dismiss a large portion of the player base just because it doesn't fit your narrative?

split tide
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i mean

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ok let's not exaggerate things here

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93 slayer is not that insane difficulty to obtain

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most of slayer - especially on an iron, is done passively

vagrant lotus
split tide
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it's around 200 hours on an iron

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and that's being a little generous

vagrant lotus
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ah ok 200 hours of grinding, easy. How about we keep the 10% dps and raise the grind by x10? 2000 grind for a 10% dps boost sounds fair?

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maybe we could just raise the xp required on all skills by x10 instead

split tide
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what even is this related to exactly

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who is saying occult should be 2,000 hours?

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also, if we're gonna be talking about impacts on iron accounts and thus saying "oh 93 slayer is really hard and therefore 10% is fine"

part of the reason irons need an occult is because it's such a big increase compared to other options. other options become... kinda unviable. a rebalancing of occult's damage and having it shared through other bonuses would inherently give irons an option other than "only 93 slayer"

verbal ravine
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because if your argument is that 93 slayer grind justifies 10% after reading the above then we're just gonna have to disagree

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i am pretty sure every iron that learns cox has the occult already because its a much easier and less time consuming grind than the path to get ready for raids 1.
so arguing that the occult being 10% while full ancestral is 6% is perfectly balanced is silly

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funny thing is this suggestion in its entirety would benefit ironmen progression

olive kraken
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93 slayer is not really that hard. It's a time investment, sure, but difficult? No, not for any account type

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If time investment is difficulty, why don't we just give a twisted bow to everyone that does 15000 birdhouse runs?

tired wave
#

As an Ironman, 93 slayer is not hard to obtain. You just afk and watch a show on side nothing โ€œdifficultโ€ about it. Just long like any other grind on this game

oak goblet
#

this discussion gets nowhere, it's an item that has existed, for years, jagex isn't going to remove or rebalance it. It's nowhere as disruptive as black dhide or blowpipe which have since been nerfed

#

The item is fine, stop complaining

foggy silo
pallid glacier
vagrant lotus
# verbal ravine bro are you arguing about price or about ironmen getting slayer

let's just cherry pick things, let's focus on the fact that ancestral robes give a crap magic % bonus and that in general in games rings/amulets are supposed to focus on either damage or special abilities, and armor is supposed to protect you with defensive capabilities, let's ignore the 42 stab 31 slash 51 crush 28 mage def bonus of ancestral top while occult amulet has literally zero and 2 pray bonus, or ancestral top gives 35 mage att -8 range (irrelevant since you're maging) but occult amulet gives +12 mage attack and even so, ancestral and mage armor in general have pretty crappy bonuses compared to something like bandos chestplate 98 stab 93 slash 105 crush 133 range def. Mage armor is just bad in general. raid purples are too hard to get, too grindy in my opinion. And ignore the fact that the general bad damage bonus of mage armor is the reason why jagex came up with tumeken's passive ability - so that armor like ancestral actually makes a difference and is worth buying. And at the same time make occult even more overpowered. Is it great for non-ironman? Hell yeah. But very hard to get for ironman, takes months to get 93 slayer. Same way it would take you months to get ancestral robes. And in a fight between someone with occult and someone with ancestral robes, i'll root for ancestral. Unless you put in ahrims which means it's occult+ahrim grind vs ancestral grind and that's not fair. for ironmen. Try mystic +occult vs ancestral+glory

tired wave
#

I mean youโ€™re gonna have virtus

#

That is budget ancestral

#

Long does not mean itโ€™s hard

#

This game is literally a game focused on long grinds

oak goblet
#

ancestral is more than just their magic %, they're the highest mage accuracy robes in the game

#

Ancestral is almost twice the mage bonus of mystic, not to mention crazy high defense stats for robes. Ahrims just barely beats it in defense, being chain

#

for comparason, occult gives 1/3rd the magic attack the robes do, only boasting magic attack, defence, strength, and 2 prayer

#

the occult is fine where it is

tired wave
#

356m vs 481k

oak goblet
#

ok?

#

One is buyable from a shop, one is a raid exclusive purple

tired wave
#

what

oak goblet
#

I assumed you were referring to mystic/ancestral

tired wave
#

ancestral vs occult

oak goblet
#

why does that matter

#

you're comparing mage robes to mage jewelry, the only key comparison is that they're both mage equipment

#

occult is a slayer drop, just like trident, just like mask

#

what are you trying to argue?

tired wave
#

?

#

tormented 5% 11m

#

"jewlery"

#

its so cheap u thought i was talking about mystics ๐Ÿ˜‚

oak goblet
#

if the Bowfa was 10m would we have to nerf that?

#

GE price != power level

tired wave
#

it shows how easy it is to obtain...

#

i mean arguing with the wrong people anyway, somehow getting 93 slayer is "hard" when all u do is afk and watch a show on the side

oak goblet
#

No, GE price shows how valuable something is vs how easy it is to obtain

tired wave
#

or if ur a main u just buy for 500k

oak goblet
#

that's you

#

occult is fine as it is

tired wave
#

clearly not if jagex have already talked about nerfing it ๐Ÿ˜‚

#

best f2p money making method can buy u an occult in 1 hour

oak goblet
#

this is the first I've ever heard of Jagex saying somehting about it

tired wave
#

arcane already said it once on a q/a

tired wave
#

go look at toa items fang is 30m, shows how easy it is to obtain

#

high supply = lower price, simple economics

oak goblet
#

yes, that doesn't discount what I said

tired wave
#

it just shows how stupidly easy some stuff is to obtain

#

occult is so powerful but only 500k

oak goblet
#

ok?

tired wave
#

fang is broken and only 30m

#

etc

oak goblet
#

because people aren't farming for the fang, they're farming for Shadow

tired wave
#

fang halved lance/rapier price with it but thats another entire argument

tired wave
#

do u not know how overpowered the fang is lol

#

it changed the meta at a few places and competes as a close BIS at others

oak goblet
#

Yes, fang is bloated and overpowered, ok?

#

again, doesn't discount what I just said

tired wave
#

yes and it wouldnt be 30m if the supply was so high

tired wave
#

tldr; occult is too op and easy to obtain

oak goblet
#

I'm gonna say the same for trident. Does 50% more damage than a relevant spell of the same level

#

25% more because of the attack speed increase, and more because of level scaling

#

too op for 160k

#

Hey look black mask gives 15% extra damage, except there's nothing to compare it to

#

too easy to obtain, too op

tired wave
#

on slayer tasks lol...

tired wave
#

the best thing would be to overhaul magic entirely, this occult suggestion is mainly a "cheap quick" fix to one of the issues

verbal ravine
#

I'm usually open to hear from players better than me and players earlier in their pvm path with less experience than me to try and get a balanced opinion on things.

#

But this is one of the conversations where it becomes a headache ๐Ÿ˜‚

tired wave
#

the only "good" point ive heard so far was early game would be worse for mains but even that ended up being incorrect since you only lose 3% overall

#

which new items like ward can give u nowadays

verbal ravine
#

Because anyone who says 93 slayer is difficult and believes it justifies 43% of your max damage boost is just peepognomeblush

tired wave
#

im still baffled people think its difficult

#

sure its long but every grind on this game is long lmao

#
  • 93 slaye rgrind is long but not bad
#

just sit and watch a show on side

verbal ravine
#

If you choose to never do a boss task , you can legit get to 93 slayer by killing mobs over and over

#

With a cannon and barrage switch

#

But yeah I cba , just leave it to mods at this point. They've atleast acknowledged its a problem.

All we can do is provide our opinions of how they should address it

tired wave
#

exactly

oak goblet
verbal ravine
#

99 ranged isn't hard...

oak goblet
#

also I still don't understand how 10% = 43%?

#

might have to revisit the numbers there mate

verbal ravine
#

Please do the math on it or just search ๐Ÿ˜‚ I've typed it a few times now (I appreciate it's been buried in here )

oak goblet
#

no, you keep bringing up Shadow

verbal ravine
#

???

oak goblet
#

.1 magic strength is 10% bonus magic damage

verbal ravine
oak goblet
#

english?

verbal ravine
#

No not English. Maths. Do maths

oak goblet
#

format that sentence in which it's meaning is conveyed better

verbal ravine
#

Dw I'll save us both time

oak goblet
#

yes, and we've explained before that the magic style is based differently. You don't get the strength of your attack through your weapon, it's based on the spell. Only a few magic staves give magic strength, but powered staves are the prime offender, because they scale double: once with your magic level and again with magic strength

#

you could argue the same thing that abyssal whip gives 82 strength, which is more than double what you could get with all the other slots combined

#

ranged again is different, the majority of your strength comes from the ammo tier

verbal ravine
#

.

#

.

#

.

#

.

oak goblet
#

whereas melee and ranged slowly even out, % damage scales upwards because powered staves receive double scaling, and the fact that there will be more mage items that gives % damage

#

and yes, 2% is alot. For powered staves. Everywhere else it's almost irrelevant

verbal ravine
#

Again we are talking about rebalnce across magic as a whole

oak goblet
#

good luck

verbal ravine
#

If you genuinely want to understand what my point is there you go. It's all there

#

If you want to be dense then I cba ๐Ÿ˜‚

oak goblet
#

Yes, you've already made your points, I'm not ignoring it

#

however your argument is misguided because it only applies to powered staves

#

and not the rest of the other two spellbooks

verbal ravine
#

Damage % impacts everything

oak goblet
#

did I say otherwise?

oak goblet
#

I said that it is an issue with powered staves

#

read what I'm saying

oak goblet
#

I feel like you're not listening to my argument

#

one is a raid exclusive purple, the other is a slayer monster drop. Obviously one is going to have less supply and therefore more cost

#

not even just the fact that powered staves have an inherent 25% damage boost because of the attack speed

verbal ravine
#

Because as far as I can see 2% by itself gives a max hit if the base hits 50

oak goblet
#

powered staves get:
magic level scaling including boosts
gear % bonus
25% dps because of attack speed

oak goblet
#

trident, 3 items, 36 max hit

verbal ravine
#

31 *1.02 = 31.62 , rounds to 31

#

Yhuo

#

So everything on that list basically applies to barrage from at 99

#

And blindly buffing magic % creates a situation where this will forever be the case

oak goblet
#

no, because barrage + occult adds 3.2 damage but that's not equivalent to the same boost that trident gets. Trident gets a 12.5% increase because of the 4t attack speed. Not to mention that any and all boosts past 99 give extra

#

so let's say Fire surge for comparison

#

max hit of 24

#

27 with the same items

#

let's not use tome because that's a different category

#

unless you're a pker the cost is not worth using, besides trident still matches the dps for a fraction of the cost

#

and I'm getting to that if you'd let me explain

verbal ravine
#

I can't lie I don't see the point of this comparison. You said 2% is a lot for powered staves. Which as we have shown in isolation it isn't any more beneficial.
If you're arguing max hits then make a before and after max hit comparison.
If you're arguing dps then make a dps comparison (but as its been noted that's pointless since its aoe vs single target)

oak goblet
#

using standard gear (not including items over 20m) the max bonus mage strength is 20%

#

for standard spells, say Fire surge, the highest standard spell, this adds 4.8 damage (4 since the game rounds down)
and roughly 20% dps increase

#

you're adding 1/5th the max hit to each attack

#

for tridents this becomes (36*20%) 7.2 damage added to each attack

verbal ravine
#

Not entirely sure how you got 20% but ignoring that

#

36 is overloaded boosted magic

oak goblet
#

which increases the dps 8.75, double what you get with the previous

oak goblet
#

no imbued heart, no potions

#

standard budget trident damage

verbal ravine
#

Okay so 10+2+5+3 (ward(

#

Trident of the swamp hits 31 not 36

#

With 99 mage and no bonuses

#

Where are you seeing 36?

oak goblet
#

oh wait, I was adding to that, my bad

#

31 at base, 37 with items

verbal ravine
#

I got to get back to work so I can't really engage in this , but I'll just say you're comparing it the wrong way since fire spells have been balanced around tome of fire & staves damage %

oak goblet
#

then you're going to say "tome needs to be rebalanced because 50% mage damage"

#

same thing you're arguing with occult

verbal ravine
#

If tome applied to every single spell and powered staff...then ofcourse nerf it

oak goblet
#

I don't see how nerfing occult to the ground is going to help the game's health in any way

verbal ravine
#

This

#

Like I feel the key part of the suggestion is repeatedly ignored ๐Ÿ˜‚

oak goblet
#

same % damage but ONLY for max mage

verbal ravine
#

Honestly I'm not even being rude

#

Please just read the conversation from the top, not every message just the starting part

oak goblet
#

I've been here the whole time dude

verbal ravine
#

We are literally saying this

#

And this

oak goblet
#

consider this. You don't get a single max hit with mage cape until your max hit becomes 50

#

yes but ancestral being endgame means you'd already have the other pieces of gear already

verbal ravine
#

Yeah I cba

#

The info is there if you care

oak goblet
#

5% mage damage means you get 1 max for every 20 max hit (fire wave deals 21 instead of 20)

#

if you want a comparison, fury gives 2 max hits, barrows gives 3 max hits, defender gives another 2

#

yes, because melee has more gear selections

#

okay, and tormented bracelet is 21% of max hit for mage. Pegs also don't give max hit either

#

you take from the lower items and put into the higher ones, you ruin lower level mage for everyone else

#

and magic becomes good only at max gear

tired wave
#

wow u lose 3% dmg

#

so gamebreaking

oak goblet
#

what was the proposed % for occult

#

7%?

tired wave
#

lol

#

nice to know we are arguing with someone who just read the title

oak goblet
#

took me 15 seconds just to scroll up

#

and you're fucking me

#

you want to nerf occult to 2%

#

Where's the button that lets me thumbs down more

tired wave
#

did u even read the rest?

oak goblet
#

yeah, push it into ancestral

tired wave
#

3% of it...

#

techincally u only lose 2%

#

since anc hat is only 40m

oak goblet
#

doesn't matter, a large portion of players don't have ancestral

tired wave
#

which i would class as mid game

oak goblet
#

cost doesn't matter shit

tired wave
#

??? u dont need ancestral

#

2% mage damage loss is not going to kill u lmfao

#
  • ud have virtus
oak goblet
#

in your original post you said reduce occult from 10% to 2%

tired wave
#

yes moved to other places

#

like ma2 cape, augury etc

#

only 3% of it would go to ancestral

#

2% of it which would be inaccessible for mid game players for a bit (top/bottom)

oak goblet
#

why do we need % mage damage on augury

tired wave
#

hat/ward/augury etc is obtainable

oak goblet
#

is your ocd so bad that it triggers over missing a pattern?

tired wave
#

because it is useless, again its just a suggestion could be something else like eternals

#

what

oak goblet
#

No, augury is fine as a prayer

#

doesn't need % damage

tired wave
#

well i dont care as long as occult damage % is spread out

oak goblet
#

if anything it needs it's prayer drain reduced

tired wave
#

because 10% for a 500k item is absurd

oak goblet
#

not gonna happen. You're gonna fuck over a bunch of people so that you feel better about the distribution

#

price does not matter

tired wave
#

i mean u cant even read the suggestion so no point caryring on this argument

#

we were arguing with u for 30 minutes when all u read was the title

#

im out

oak goblet
#

close the suggestion while you're at it

#

๐Ÿคก

tired wave
#

gonna laugh so hard when its nerfed

oak goblet
verbal ravine
#

Like you can honestly tell by the examples being given

oak goblet
#

Brother, I've been playing this game since 2015

#

and I played classic before then

verbal ravine
#

Account name?

oak goblet
#

no, but inferno soon

tired wave
#

its funny tbh

#

literally everyone who has said no to it has the main argument "93 slayer is hard to get"

#

๐Ÿ˜‚

oak goblet
#

it took Jagex 6 years to nerf black d'hide and blowpipe, and these were WAY larger issues than some silly number distribution

tired wave
#

oh dont worry it will happen

verbal ravine
#

The thing is when cat/jad argued this I can accept their view point is from somebody who pks on a pure so this would be a direct nerf to their limited build

oak goblet
#

go ahead and roast my stats, try to gaslight me about not knowing the game

#

occult being 10% is not damaging to the game or the playstyle. It's the defacto mage necklace, and will probably be so until it gets feature creeped by a better one

#

ideally by one that has a running cost instead of a passive upgrade

#

arcane shield got replaces as BiS mage shield by an 8% shield

verbal ravine
#

Like nobody here is out to get you bro

oak goblet
#

it certainly felt like that was the angle you were taking

#

if occult gets replaced, it's going to be with an item that's better or offers some utility. We saw this with the blood fury, and honestly it was a good decision to make it be a side grade to the zenyte

verbal ravine
#

And that only matters if using scythe

#

I've been using blood fury for a straight year now. Had to ease myself off like an addict in rehab

verbal ravine
# oak goblet it certainly felt like that was the angle you were taking

Nah I ask because there is usually a strong link between the amount of end game content someone has done and their view/opinion on things

Improving and optimising your loadout leads to you having more open conversations on the impact of different pieces of gear and stats and improves your understanding

#

You're at the early stage of end game/difficult content so it's probably why you have such a vast different way of looking how spreading magic effects things

oak goblet
#

I've used every spell and every mage item except for shadow. I've fought every boss except hydra, done every raid. There are larger issues than occult being the bulk of mage damage. If anything, the issue is that we don't have many good options for mage gear, and not just the numbers. We have mage tank armor, prayer mage robes, dollar tree blood augment robes, salad robes, ugly salad tree robes, and BiS

#

but that's the thing, it isn't broken except for powered staves. Standard spells are still inefficient, both in cost and dps. It's just not worth using when trident does more damage for cheaper

#

trident gives more damage over the previous best spells, is also dropped by a slayer monster, is cheaper, and is a way lower slayer requirement

#

trident is the same issue

#

the only difference is that trident has a direct upgrade, a wilderness variant, and a Raids version which is also coincidentally part of the trifecta

#

occult is just occult, there's no alternative

pallid glacier
oak goblet
#

occult is fine how it is, game has deeper rooted issues like the issue of there being little variety in jewelry

pallid glacier
#

Yup

oak goblet
#

diamond amulet = low level general neck
sapphire ammy = low mage
ruby ammy = low melee
emerald ammy = low def?

dragonstone amulet = med general neck
onyx amulet = high general neck
zenytes:
amulet = melee neck = range ring = tank bracelet = mage

boss drops:
dag rings wildy rings
1 boss necklace (uncraftable) occult

#

we have 1 raids jewelry, and that's cheap AF because it's so common

#

tl:dr more jewelry options pls

verbal ravine
#

I accept your pov comes from the impact this has on pures which I hadn't considered

#

But the rest is actually chatting

oak goblet
#

Lightbearer

verbal ravine
#

Ahh right ofcourse

oak goblet
#

And ancestrals are literally just better ahrims with mage bonus, yes defense actually plays a role

#

Because that means they can add an alternative that is just robes but slightly higher strength, but the defense of, well, robes

verbal ravine
#

Please understand mage robe defence is pointless outside of maybe specific pvp situations

#

Same with how accuracy is near meaningless too most times

#

It's like seeing a noob in full armadyl and pegasian boots saying they get more defence and accuracy from it > blessed dhide & boots

#

Like for this discussion of relevant impact on magic for where it sits. The defence and accuracy bonuses are irrelevant at almost every point since they're minor

#

@astral nest said it above. Olm mage hand and tob freezes are the only places that it impacts pvm. Pvp I'm not 100% sure then jump from mystics to ahrims gives on dps/tb

verbal ravine
#

I.e once ancestral is 5% , ahrims , Mystics , Dagenhai, bloodbark all have room to get a meaningful damage % applied.

#

If we gave eternals 3% , there is room for base magic boots to get something...etc

#

At the max end you can't just drop switches like eternals since occult is OP and gives you all the bonuses

#

Yeah I used them as examples of gear that has no space to grow due to ancestral being 2% , the specific buffs are a separate conversation entirely

#

But I feel like everyone complaining about occult is ignoring what happens after we balance it

#

They just hear nerf and see red

oak goblet
#

this message endorsed by the "give everything magic strength" gang

royal sorrel
#

Not sure how you see that as a bad thing? By rebalancing occult and spreading the mdmg%, you give meaningful upgrades to lower level players.

Instead of having occult, torm, and a trident and have to save up a lot of gp for ancestral, you can get upgrades from other items.

oak goblet
#

ancestral is the last upgrade, and should be because it's quite literally best in slot for mage

#

doesn't make sense to put most of the eggs in that basket, you're just going to create the inverse problem of what is supposedly already such an issue

tired wave
#

with that same logic occult should be one of the "last" upgrades because it quite literally is the best in slot amulet for mage ๐Ÿ˜‚

oak goblet
#

because then ancestral is going to be 50% of the max mage damage

#

no, being the only option is far different than being the best option

#

you do realize that it's literally just 10%

#

it's not some insane number of +155% damage

tired wave
#

you do realise it is 43% of the total mage %

#

for 500k

#

its so bad u thought i was talking about mystics lol

#

thats how cheap that item is

oak goblet
#

ok, let's go over this one more time

tired wave
#

inc defence and accuracy comments

oak goblet
#

you're comparing it against all the jewelry and armor bonuses

tired wave
#

even ur jewlery point doesnt make sense

#

torm is 5% yet 11m, new ring is 2% prob gonna be worth quite a bit, occult is 10% 500k

oak goblet
#

you forget that mage damage is calculated
1: by spell tier
2: powered staves
3: higher staves that give 15% mage bonus. There's literally 5 staves (6?) that give 15%, more than occult's 10%

tired wave
#

oh wow a weapon is gonna be more dps than an amulet/gear who wouldve thought

#

not like a tentacle can hit 25 with nothing else

oak goblet
#

mage strength does not have to be on every item

tired wave
#

disagree.

#

it not being on every item e.g. eternals/seers makes them useless

#

hence why we are seeing a ring upgrade

oak goblet
#

we're seeing many ring upgrades, because that's how the natural progression goes

#

avas gets ranged strength because it adds a boss drop

tired wave
#

i mean sure but it being useless is a fact

royal sorrel
#

With ancestral only being 2%, there is almost no room for lower tier gear to have any % bonus. Hence why virtus is only 1%/item

tired wave
#

even in siutation where u use mage only

oak goblet
#

ward gets mage strength because it includes a boss drop

tired wave
#

u now use lightbearer

#

eternals +8 accuracy only from 91 slayer boss with actual mechanics

oak goblet
#

that's because accuracy != strength

tired wave
#

accuracy = useless on this game

oak goblet
#

often for mage you'd rather go with brimstone over seers

tired wave
#

as explained above

#

by countless other people

oak goblet
#

and no, you try maging with < 50 mage accuracy

tired wave
#

lol go gwd

oak goblet
#

you're going to splash quite alot

tired wave
#

take staff/wand with occult

#

tell me how much u miss

#

whilst sitting in melee/range gear

oak goblet
#

against enemies with low mage defense? of course

tired wave
#

only matters in very minimal amount of places

oak goblet
#

but you said accuracy didn't matter

tired wave
#

yes in most scenarios it doesnt

royal sorrel
#

Accuracy does matter, but not nearly as much as max hits. Which was explained before.

tired wave
#

like its nowhere near as important as maxh its

oak goblet
#

ok, and in most scenarios you'll be using a style which is most efficient

tired wave
#

u always want max hit switches over accuracy switches

oak goblet
#

ok?

tired wave
#

so a +8 accuracy on some boots or a ring is irrelavant

#

they see pretty much 0 use

oak goblet
#

this is not some revelation, you're saying things that are well known

tired wave
#

yes and im saying to make them useful

#

by spreading occult dmg to it

#

instead of having 1 item

oak goblet
#

no

tired wave
#

that has all the dmg

oak goblet
#

we're getting the magus ring

tired wave
#

oh wow 2% dmg

oak goblet
#

we don't need to buff ancestral even more

#

ahrim's gets 30% mage strength when wearing the amulet of the damned

tired wave
#

yh bye u are like the other guy

oak goblet
#

why don't people use that

tired wave
#

im talking about eternals and other useless stuff

#

and u want to talk about 1 set of gear that isnt even in the convo rn

oak goblet
#

ok? Pegasians don't offer max hit

royal sorrel
#

Which, pre shadow was never mage unless content was specifically designed for it. Nm pillar, olm mage hand, tob maiden crabs for end game content.

Now compare it to early game questing. Instead of melee/range, ppl use fire strike due to more dmg that it provides

oak goblet
#

the entirety of mage is plagued by a myriad of issues, a 93 slayer requirement is not that big a deal for an item

#

I feel like this thread is so caught up with "but it's only 800k!, too op!!!""

#

Occult necklace is the mage necklace. They aren't going to shunt so much of that power into the endgame items, making the gap wider

#

you might want the numbers to be what you feel is appropriate, the game isn't going to change to your whim

tired wave
#

what are u on about

#

end game items?

#

2% goes into "end game" items

oak goblet
#

end game = BiS

tired wave
#

the rest are obtainable perfectly fine at mid game

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occult is end game with that logic then?

oak goblet
#

at 93 slayer, technically yes

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Smoke battlestaff also sees 10% mage strength, but only with standard spells

royal sorrel
#

Theyre saying the item is the price it is due to how easy it is to get. After 93 slayer, you purposely hunt for that task due to being best slayer xp.

As for buffing ancestral, overall bis mage is staying equal or slightly better but requiring more switches than before.

tired wave
#

i dont even get ur point

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one second ur saying its mid game

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next second end game

royal sorrel
#

While also allowing lower level players a chance to get some mdmg% before ancestral

tired wave
#

again, for a main (which should be the main focus), mid game players are losing only 2% dmg

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which new items like ward can bring back easily

oak goblet
#

Nightmare staff gives 15% mage strength, staff of the dead gives 15% mage strenth AND 12% chance to save runes. Kodai same thing, 15% mage strength, rune saving

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Cheap, boss drops, don't even need slayer level

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why all the fuss about the only mage necklace

tired wave
#

yh bye ur just trolling at this point

oak goblet
#

Brother

verbal ravine
verbal ravine
#

But honestly best advice is go and do your inferno run, take on tob , do more cox and do more toa

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And as you get more into that and start caring about dps in a bit more detail, you'll start to understand how ridiculous it all is

#

Until you get to that point you're going to misundertand the wider scope of it

dull onyx
# oak goblet why all the fuss about the *only* mage necklace

i mean, things from the amulet slot typically contribute quite significantly offensively compared to armour, much like gloves. barrows gloves are basically free and give the same strength bonus as faceguard + bandos cp/tassets which is like 70m. for its price even a glory is quite strong offensively compared to other slots

oak goblet
#

cue the gaslighting lmao

#

and yes, jewelry is usually the 2nd offensive item, you are correct

#

their suggestion is to do the opposite, change occult from 10% to 2%, same as cape and shunt that power to the armor

verbal ravine
#

@dull onyx

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tldr: melee has different formula , the individual items make up a smaller % of max boost so its balanced overall

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if barrows gloves were to be recreated and balanced to be the occult of melee gear , it would have +30str.
any gear with +30str would stick out like a sore thumb as broken

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also this is legit the only point against that is actually valid , since redistributing it across more gear will defo be a huge loss to 1 def pures specifically because unlike mains/zerkers they have very little gear progression

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it means if jagex does this they need to consider the 1 def gear and decide how low they want bonuses to start from to not hit these guys too hard

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maybe it means the elder robes ,wizard boots and mage book should have some form of bonus if things get rebalanced

dull onyx
#

complaining that 1 def pures have little gear options is quite ironic given that they intentionally limit the gear that's available to them

dull onyx
#

a lot also depends on the spell you use, similar to arrows for tbow for example

#

so it makes a lot more sense to look at how certains slots typically compare to other slots, that's usually fairly stable between styles. from that you see that the occult bonuses are not so weird

verbal ravine
verbal ravine
#

the max shadow can ever hit is ;

68 at 99 magic
82 in cox if overloaded
85 in toa if salted (let me know if thats right , i think it hits the cap with x4 anyway)

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i think the problematic thing is the x3 mage accuracy tbh , thats when the high hit becomes ridiculous. its almost guaranteed to be accurate against anything as gear progresses

dull onyx
#

i think the fact that shadow has such an insane multiplier and yet it's not BIS by far literally everywhere goes to show how weak magic is relative to melee/range in general

verbal ravine
#

so 10%/23% (bis mage) = 43% or 10/28% (not shadow and ward) = 35%

dull onyx
#

well tbf, kodai is kind of support gear

#

the main weapon is the barrage spell

verbal ravine
dull onyx
#

if you were talking trident or shadow then sure

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but kodai is very different from those

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it behaves more like support gear than like a weapon

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so generally you'd be right, but stuff like kodai and toxic staff are the exception

verbal ravine
#

i.e you can't apply its 15% bonuses to ibans blast , shadow , sang , god spells..etc

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if it could be applied on every type of spell like the other gear then you would be 100% right

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same way i wouldnt call the shadow a support item since its passive does not work with normals/ancients

dull onyx
#

that's a fair point

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i mean putting at it 5% might be reasonable but 2% as suggested is just ridiculous

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in any case, given the ironman angle as well i don't think it's really too broken as is

verbal ravine
verbal ravine
#

ancestralhmm we just have to wait and see i guess

tired wave
#

yh told u guys

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knew i read it somewhere

#

its gonna happen at one point

pallid glacier
#

You dumb nuts ruining the game

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Legit

#

No brains, but 3000 comments gets you what you want

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Congrats

#

It's not occult

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It's the shadow

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You guys think Jagex would put in the effort to fix shadow, and balance other magic gear? Of course they won't, they will just nerf the occult and then magic before shadow will be dog water again.

olive kraken
#

Ruining the game for you, maybe

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Which, given your conduct pretty much everywhere there's something you don't like, I'd say is a good thing

pallid glacier
#

Lmfao cute comment

verbal ravine
#

also i promise jagex wouldnโ€™t mention it just because we dont like it.

pallid glacier
#

they listen to anything that gets a lot of traction lol

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this should never have gotten the traction, because it's not occult it's shadow

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thanks for runining magic boys, enjoy your crappy runescape

olive kraken
#

Jagex brought it up before we did, boss. Real infinity billion IQ take.

tired wave
#

Go get your occult first before you start throwing a fit

dull onyx