Thrall jumping & Thrall Dashing are new mechanics I propose to add to the resurrection spells on the Arceuus Spellbook.
Thrall Jumping: When out of range of the thrall, either:
1: The player can attack an enemy and automatically cause the thrall to teleport within the distance to attack it.
2: The resurrection spell can be right / shift clicked in order to cause the thrall to reappear at the player.
Both options cause the thralls to be delayed from attacking for 3 ticks so that distance plays an important role in choosing the thrall.
Thrall Dashing: When a thrall is at certain distance between an enemy, an animation will play which moves them within attack range of their target, cutting down on pathing time for 2 of the 3 thralls and works diagonally.
This does not come without questions however
1: Melee & Range Thrall viability due to added distance to mage
2: Enemies that can't be teleported / hit.
3: Should there be a cost for thrall jumping?