#TOA Kephri - unavoidable dung due to longer stun

24 messages · Page 1 of 1 (latest)

snow kettle
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When you finish off kephri's final shield at the same time as the regular throwback you get stunned for a longer period.
You're unable to avoid the dung from the throwback.

I'd like to see the stun time reduced to the regular stun time.

Waiting until you're thrown back just to do 1 hit & get thrown back again just feels really pointless.

sand gorge
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Timing.

snow kettle
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I don't really understand what you're saying.
It adds nothing to the difficulty, it contributes nothing to a better experience, so what's the point of keeping it?

keen vigil
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That same sentence can describe 2 of the puzzle rooms as well

swift grove
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same way you dont trigger the final phase when there is a bomb in the air and you have no space

gritty palm
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i do feel like it should be changed but honestly not changing is not a big deal either

keen vigil
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It's an annoyance for sure, normally you should see it and plan ahead but the time it catches you off guard because bullshit happened its when the annoyance level sup

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pretty much most Toa mechanics in a nutshell

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Normally you see the tiny shadow indicator that has minimal contrast that indicates where bullshit is gonna land but when it pops up somewhere you're not looking because the shiny "pray against me or die" attack has been used... it's when the annoyance beomes something greater

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Could Kephri check is someones being pooped on before pooping when shield drops and null the second poop? Probably, yes

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Just prefer other things to be looked into first there

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Looking at you medic in solos

slim quiver
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i don't understand why medic being miserable in solos is necessarily bad

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the raid itself kinda accounts for people trying to do solos and allows you to do solos fairly well

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some invos are simply easier in solos, some are simply easier in teams

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it's up to you to work around that

keen vigil
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Usually saying "just dont do the content" as a solution to the issue of a piece of content being suboptimal gets the discussion nowhere

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It's pretty much admitting is an issue but refusing to work towards a solution

slim quiver
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no, there is no issue though

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toa is designed with solos in mind, not as its core focus

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otherwise it'd just be made to be like the gauntlet