#ToA is extremely anti-team, borderline no reason to form a team if you are competent.

56 messages · Page 1 of 1 (latest)

barren socket
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Agreed , especially with red kerris point.
The delay is just ridiculous

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Also most teams want to do 3 downs for points , so they wouldn't want it on core.

You'll just be a tool for them to get more damage from specs if you bring it

barren socket
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Tbh it would have been better if they just kept the bleed effect it originally had alongside the spec

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Yeah definitely

calm lava
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true, and its not that good on other any boss then kephri and core

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so thats one more slot

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yhea but you have to hit right

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and its accury bonuses arent good

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ye

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i mean, what they coudl do is that the red gem works on all raids?

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😮

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true

noble sage
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idk why they made a raid soloable on purpose with the intent of doing so

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mmo btw

calm lava
woven trout
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The real difficulty curve in runescape is making new friends that also play runescape (who also want to play runescape with you, AND play runescape at the same level of skill as you or higher)

strong swallow
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While missing hammers does suck, I think the coordination of specs in the other raids where you can 0 a boss is actually more fun and has more variance per raid

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Agreed basically

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Defence caps fit in some places, not in others

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I'd also like to see a nerf to drop rates in all scales but keep them highest at 4+ in toa

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Solo shouldnt be easier AND the same drop rate when it's already so common compared to other raids

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Maybe increase normal loot rolls at high invocation and large teams to idk

glad dagger
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These problems only affect people not doing max eff methods tbf.
Sure double trouble and Areal assault do become more annoying, but invocations like quiet prayers, medic, hardcore run, and more overlords becomes VASTLY less annoying. Having less hp on bosses without new mechanics would just vastly increase the drop rate for team raids over solo because you can throw on 50 more invocation for the same HP. For example, we hit purple point cap in 400s without any path invocations because a lot of teammates want fast kc for cape. If the hp scaling was lower then we could hit point cap in a 4 man 450 with wtp for extra hp and do it in the same time as a pathless 400

barren socket
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Lol I've given up on them saving the raid

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We just gotta rebrand

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Raids 1 = toa
Raids 2 = cox
Raids 3 = tob

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Even when they get a 500k drop from it😔

celest hollow
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I like that a raid is soloable

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People suck

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Loads of people do team toa though so idk if op is exaggerating based on personal experience

calm lava
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its just that ass mehcanic in warden

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how scaling works

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if someone die

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it just aiiiids

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there is a bit lower chacne

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tho

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think it balanced how faster you do it

flint shale
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This raid is anti-team from the fact that in teams you legit only need 1-2 people to know how to do red-x ( in higher invos), swarm duty at kephri and butterfly at akkha. People do team raids usually because it's brain off and this raid pisses out purples. I've noticed that people who could do 410 teams for example can barely do a 350 solo. This raid rewards poor gameplay is the sad thing all due to wanting to cater to a larger playerbase

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People are focused on points per hour over raids per hour and that's kinda ie. It's like someone tanking guardians at cox or catching bats and cooking it. Very niche thing to do at cox and it barely rewards points. Would say 3d should reduce points and idm skull skipping if solo but people who can't even click skulls are finishing the raid (the same pattern every single time)

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From folks who do speedruns, the scene for this raid is also in the bin. Hopefully with the new qol poll coming later this month they can address this

celest hollow
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If its easier to do teams on higher invo than lower invo as solo, I would argue that it's not anti team?

flint shale
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Toa is just get do puzzle and hit boss. You only need 1-2 folks doing the mechanics I listed above and then you can basically afk

noble sage
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i still see alot of value personally in teams but i think commuity mindset for alot of ppl is just to do raid and soloing it is fine

flint shale
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What kind of value besides more purples

noble sage
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thats the value more purples

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getting chip cash when u have nothing to begin with is more useful

flint shale
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Ok that has nothing to do with the point of the post though

noble sage
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says no reason to form team i think there is still value in forming team

flint shale
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Yay gp

noble sage
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the idea of raids being designed with soloability in mind completely goes against what a raid is imo

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content doesint really have a strong idenity as group content or solo its just meh in both aspects

bold parcel
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Wouldn't necessarily say solo raids goes against that.

noble sage
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when i hear word raid i think of group team not something i can solo

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ik they probaly made toa like this because ppl cba finding teams in mmo but still just wrong imo

bold parcel
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I mean, IIRC, they literally announced it from the start that being able to have accessibility and soloing TOA was one of the main things