#ToA is extremely anti-team, borderline no reason to form a team if you are competent.
56 messages · Page 1 of 1 (latest)
Also most teams want to do 3 downs for points , so they wouldn't want it on core.
You'll just be a tool for them to get more damage from specs if you bring it
Tbh it would have been better if they just kept the bleed effect it originally had alongside the spec
Yeah definitely
true, and its not that good on other any boss then kephri and core
so thats one more slot
yhea but you have to hit right
and its accury bonuses arent good
ye
i mean, what they coudl do is that the red gem works on all raids?
😮
true
Cus they know the playerbase have no freinds and wanna waste they time playing this game
The real difficulty curve in runescape is making new friends that also play runescape (who also want to play runescape with you, AND play runescape at the same level of skill as you or higher)
While missing hammers does suck, I think the coordination of specs in the other raids where you can 0 a boss is actually more fun and has more variance per raid
Agreed basically
Defence caps fit in some places, not in others
I'd also like to see a nerf to drop rates in all scales but keep them highest at 4+ in toa
Solo shouldnt be easier AND the same drop rate when it's already so common compared to other raids
Maybe increase normal loot rolls at high invocation and large teams to idk
These problems only affect people not doing max eff methods tbf.
Sure double trouble and Areal assault do become more annoying, but invocations like quiet prayers, medic, hardcore run, and more overlords becomes VASTLY less annoying. Having less hp on bosses without new mechanics would just vastly increase the drop rate for team raids over solo because you can throw on 50 more invocation for the same HP. For example, we hit purple point cap in 400s without any path invocations because a lot of teammates want fast kc for cape. If the hp scaling was lower then we could hit point cap in a 4 man 450 with wtp for extra hp and do it in the same time as a pathless 400
Lol I've given up on them saving the raid
We just gotta rebrand
Raids 1 = toa
Raids 2 = cox
Raids 3 = tob
Even when they get a 500k drop from it😔
I like that a raid is soloable
People suck
Loads of people do team toa though so idk if op is exaggerating based on personal experience
its just that ass mehcanic in warden
how scaling works
if someone die
it just aiiiids
there is a bit lower chacne
tho
think it balanced how faster you do it
This raid is anti-team from the fact that in teams you legit only need 1-2 people to know how to do red-x ( in higher invos), swarm duty at kephri and butterfly at akkha. People do team raids usually because it's brain off and this raid pisses out purples. I've noticed that people who could do 410 teams for example can barely do a 350 solo. This raid rewards poor gameplay is the sad thing all due to wanting to cater to a larger playerbase
People are focused on points per hour over raids per hour and that's kinda ie. It's like someone tanking guardians at cox or catching bats and cooking it. Very niche thing to do at cox and it barely rewards points. Would say 3d should reduce points and idm skull skipping if solo but people who can't even click skulls are finishing the raid (the same pattern every single time)
From folks who do speedruns, the scene for this raid is also in the bin. Hopefully with the new qol poll coming later this month they can address this
If its easier to do teams on higher invo than lower invo as solo, I would argue that it's not anti team?
Raid might be easier in teams but it’s not utilizing any teamwork besides dps specs. You’re limited by the group size for the red Keris as Sewer has said
Toa is just get do puzzle and hit boss. You only need 1-2 folks doing the mechanics I listed above and then you can basically afk
i still see alot of value personally in teams but i think commuity mindset for alot of ppl is just to do raid and soloing it is fine
What kind of value besides more purples
thats the value more purples
getting chip cash when u have nothing to begin with is more useful
Ok that has nothing to do with the point of the post though
says no reason to form team i think there is still value in forming team
Yay gp
the idea of raids being designed with soloability in mind completely goes against what a raid is imo
content doesint really have a strong idenity as group content or solo its just meh in both aspects
Wouldn't necessarily say solo raids goes against that.
when i hear word raid i think of group team not something i can solo
ik they probaly made toa like this because ppl cba finding teams in mmo but still just wrong imo
I mean, IIRC, they literally announced it from the start that being able to have accessibility and soloing TOA was one of the main things