#Bounty Hunter Feedback from someone who isn't good at PVP

29 messages · Page 1 of 1 (latest)

quaint forge
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Overall the mini-game was fun and i have some feedback from the lower skilled perspective

Pros:

1) Being able to use decent gear without having to risk 1m+ .
being able to use void / torso / infernal capes..etc, without the bloated parchment cost actually lets everyone compete in decent gear while learning. unlike normal wilderness i didn't feel capped to black d'hide while better players jumped me in barrows gear. new/bad players don't want to lose 1m per death just to compete fairly.

2) Some Rewards priced at an obtainable level
the only reason i might go back in future is due to the fact the ornament kits and some of the decent weapon imbues were priced at 50BH points , its low enough that even with a poor K/D ratio it feels achievable in a reasonable amount of time unlike the 750 point armours. as a non pvp player im not going to spend the 20+ play sessions needed unlocking an armour that costs 15m per death and only used in BH. these are effectively only for top players

3) Fast Paced Nature
No Overhead + Venge fights and having an ornate pool to refill stats was a good experience. only downside is there was far too much time pressure to regear once you both banked twice which is going to happen in these type of fights. there needs to be a minimum time allowed of 30-45 seconds so you can reasonably prepare

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Cons

  1. Not enough BH useable Low Priced Rewards

the only weapons that were cheap to buy was the D Long and D Mace for 50BH. even with the imbues these weapons really arent going to compete against people using Dharoks , Voidwaker , AGS , D-Bow imbued...etc.
weapon and K0 potential are too important to not have more low level options that improve your k0 chance.

2) Skipping penalty is too long

while its good in theory the 30 min timer does more harm than good. there are many valid reasons to not want to fight someone (Unskulled but using OP gear , Lobby time out after 2-3 rounds , completely outmatched and inevitably gonna die...etc).
a 30 min penalty is far too punishing. while i shouldnt be able to skip forever , i shouldnt be locked out from getting rewards just because i don't like specific matchups. in the long run it will just make me leave the mini-game than just wait

3) Going Rouge is Broken

It basically creates a situation where i can unfairly create a 2v1 fight with 0 risk to myself. the person i choose to attack while i'm rouge is forced into a fight with me while still being hunted by their main target. since i'm rouge i can never be PJ'd by this mechanic since nobody is hunting me. Someone unfairly died to me this way since half way through they got jumped by a double Voidwaker spec. there needs to be some form of PJ timer that applies to even your target

4) Spawn/Exit Rushers

these people single handedly ruined the core of the experience for me. while pvp is not meant to always be fair, it is ridiculous that in a mini-game where you cannot pray to protect yourself ,you can be attacked the second you spawn in by double void waker specs into Elder Maul/Balista Spam.
you have to always go in with protect item + prepared to triple eat , never hitting back straight away to avoid getting venge stacked. this insta ruins any target fights since your're down to no food by the end and your lobby time is limited.

distant meteor
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one thing i noticed and i feel like is an issue to me atleast is voidwalker

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i havint played much bh but seen ppl do it and vw seemed so strong it felt better then all the wildy weapon specs and just busted

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ik ppl been saying it was stupid for pvp b4 but idk i think in a place like bh esp would be good

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to change vw

quaint forge
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i died to it a lot early on through venge stacks

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got to the point where i just started safing from people camping it or Balista + run away strats

distant meteor
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feel like they should change vw to 5t weapon atleast in pvp

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they were able to change bp attack speed in pvp only so they def can apply

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to other weapons

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feel like itd get to complicated if they nerfed dmg in pvp only

quaint forge
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im not sure what the solution is. its actually balanced in normal wilderness situations and is a good addition imo

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but when you have no way to protect from the spec and you're meant to not camp 115hp

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it becomes too strong

distant meteor
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i do think at same time 200m spec weapon should be alot better then ags 2m spec weapon

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like i saw oda use vw then statuis warhammer

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was so sad

quaint forge
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i haven't seen the other new weapons yet , but yeah VW combined with one of the BH weapons or armours... i can only imagine how broken it is

distant meteor
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nah what im saying is vw is so strong it just overshadows the new weapons

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well atleast statius warhammer i guess

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tbh abby dagger and dark bow look strong

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maybe those will compete

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vls good to but vw still feels strongest to me or atleast most cheese

quaint forge
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dbow is the one weapon i want to go back for one day

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but it would take me like another 4 days to get it so i cba

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abby dagger at 150 points no way