#Save farming
19 messages · Page 1 of 1 (latest)
We call it “Schizo posting at 7:45 in the morning”
My second favorite morning activity
There is so much words being thrown around here that don’t make sense together. So what does this even mean
I'm talking about seed prices. They are worth nothing. Snapdragons used to cost 100k and so on, now they barely cost 30k.
why is that bad
That’s because of TOA shitting them out like tic tacs. In contrast since sup restores are still up it means that the margins for farming have gone up on avg right?
Prices for super restores dropped in half. Those who are doing activities besides raids, even less and less money making and those rarer rewards like seeds for other content is wroth now nothing.
Dog they are 9k each, it was atrocious when they were 12-14k around nex release but that got alleviated
Snaps are right under 7k each
Yeah toa fucked seeds that’s true but the margins from input to output are codependent
wrong. when snapdragon seeds were 12k and seeds were 85k it was 150k profit per run (with my setup). at current prices its 200k
and seeds and herbs have always primarily come from pvm
Ok, all I want to say is: make potions more usable in raids, so demand would grow even more. Remove those blighted super pots from wildy, so there would be balance everywhere. Currently even looking at raids, people/bots risk there nothing, potions drop from revs on such a rate, that instead of using them, you collect all backpack of them. That makes main potions go even lower.
I'm looking on a bigger scale of problem here, how more and more you need to use potions/food to do activities, tho crashing their prices and getting biggest rewards, making game gold value worth nothing.
i dont think osrs is really dealing with inflation issues rn
like if gp wasnt worth shit you might expect most items, especially gear, to rise in price but there doesn't really seem to be a pattern there
- Potions are already heavily used in raids (before prep in cox (if prepping) before chests at tob, toa dependent on invos)
- Blighted are exclusively used in wildy, are cheaper because of it due to their limited use cases. Hence why revs dropping them tend to feed back into the same ecosystem while brews, sup comb and ranging are still used no matter what.
- Potions are inherently tied to content/urgency. Farming itself isn’t at stake at all and is primarily the resultant of how toa and muspah treats regular rewards.
- Dying at tob and toa (with different respects to their severities) do make you risk at the cost of raw gp and cox already utilized potions and time per layout
There is so much you’re implying without looking close as to the why and the margins themselves
1.5. Content where “click yellow and pink” is the primary objective it feels awful