#Give the Firemaking skill cape immunity to cold damage

22 messages · Page 1 of 1 (latest)

sinful sequoia
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The Firemaking cape is pretty useless currently. There are already so many different light-providing items, including wearables and those that don't detonate gas pockets. On top of that, the most important dark caves can be permanently illuminated with Fires of Eternal Light anyway.

There are also already a number of very accessible capes that provide warmth in Wintertodt's lair, and since the HP cape provides health regen, and four warm items gives the maximum bonus, there's basically no real reason to use the Firemaking cape over any other.

Put together, this means that max/main accounts literally have no reason to ever equip the cape.

One way to give the Firemaking cape some real use in this game would be to give it immunity to cold damage—both the direct damage that Wintertodt applies to the player and the passive area effects in cold areas that drain the player's stats, such as the entrance to the God Wars Dungeon.

Wintertodt would still be able to hit the player with the AoE snowfall and the brazier exploding, but for players that have already maxed the relevant skill, it would be nice to not be constantly interrupted out of fletching and feeding the brazier. I think it's safe to say they deserve it, if they're still doing Wintertodt after 99 Firemaking.

And as for the area effects, it only makes sense that a cape that is both a source of light and warmth, and a mark of mastery over fire, should be able to protect the player the same way the Fire of Unseasonal Warmth does. Firemaking is already a neglected skill as is, and fighting off the cold is one of the few real perks to actually training the skill. Let's expand on that value, shall we?

turbid summit
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wouldn't mind if it would prevent wintertodt from canceling actions like that twisted league relic

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as a perk to do todt post 99

mossy ingot
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Wintertodt effect makes sense , the other spots I'm not sure since they're meant to be a quest reward

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A main will still not wear that Cape since they'll have the quest done anyway so maybe it would be a pointless change anyway

sinful sequoia
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It would also be useful during Recipe for Disaster, in the area not covered by the Fire of Unseasonal Warmth. 🤔

willow zodiac
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Good idea

fresh spade
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don't see a problem if it would act as max warm clothing items, but complete immunity? 🤡

sinful sequoia
# fresh spade don't see a problem if it would act as max warm clothing items, but complete imm...

Why not? Healing in Wintertodt is basically free anyway, since the meta strategy is to use a Hitpoints Cape, Regen Bracelet, and drink wines, at 2gp a pop. And it's not like banking to get more food between kills slows down XP rates, either, since Wintertodt takes ample time to respawn. The only measurable advantage is the handful of ticks one would save by not having their actions interrupted, and that advantage is only given to the fraction of players still training the skill after maxing it anyway, so getting increased XP rates isn't going to help them level any faster. 🤷‍♂️

iron marsh
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A fascinating way to incentivize going for the pet if not achieved by 99 too

sinful sequoia
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You know it just occurred to me that I never even went to claim my Firemaking cape. I've never forgotten to get a skill cape before. This is the first time I've ever cared so little about hitting 99 that I didn't even remember to get the reward. 😐

queen trail
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I agree with this suggestion, some of us unlucky lads have gotten 99 fm but no phoenix pet, some just want to stock up on materials. The cape as it is now is mega useless so if it has the ability to prevent cold dmg from wt and stop interrupting actions, ill take it.

fresh spade
sinful sequoia
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Devalue? I'm suggesting the opposite. 🤨

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Exactly what value does the Firemaking cape have that this change would devalue? 🤣

jolly abyss
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I think that would be too big of a change for DT to remove the cold effect in the troll area but I'm 100% on board for it removing cold damage from WT.

queen trail
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honestly once u got 99 fm u should be hot enough to steer the cold away

sinful sequoia
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Actually, I was wondering if we'd end up going back up there for Desert Treasure 2. 🤔

fresh spade
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you're devaluing firemaking skill, not the cape, is what I meant :) w/e