#remove nmz
100 messages · Page 1 of 1 (latest)
why
i completly agree with this and this is some of my reasonsings:
- The area itself looks completly out of place, its made all from borrowed assets
- Most of the rewards can be gotten elsewere and will soon be all irrelvant
- Theres way better places to "afk" traning imo and i dont rly see the reason to afk train everything
If so , why it existing so many years.
at the very least moved to lunar and have the design redone
looks like its pulled straight out of a private server. the premise and concept of nmz is cool but in practice ur just afking bosses with absorption potions rather than reliving epic quest boss fights. I liked dominion tower from pre eoc had a similar premise good rewards and made the fights hard/interesting.
main issue that I have is I just dont like what nmz promotes the way it allows you to train cmb just feels wrong.
cant exactly describe it but I think some people understand what I mean by that and I think the game would be better without nmz
heard this before from some people before but adding a engaging/hard pvm activity for xp rather then gp would be interesting. and I think nmz with a rework could fill that.
yeah i mean if they had it give similar xp rates but in a different manor like u fight quest bosses etc and get points to spend on xp at an npc etc
and the xp isn't coming from pure hitting constantly on braindead npc
and yeah also rework the loc + models used and move it to lunar isle where it's more thematic
as u say it looks straight out of a pserver
there's some good quest bosses that would fit in nmz like the jormungand
could even put in there night at the theatre bosses
could make training combat stats more engaging and have nmz be more thematic
also since you'd be training on bosses i don't see why it couldn't be the best combat xp / hr for melee
why should it be worse than just 20 mins of afk
since you wouldn't be getting loot from the bosses but you'd be taking part in active mechanical pvm
ye the goal with a rework like that would be to make it the bis cmb xp for melee as its the slowest to train under conventional means. would be good for range/mage but i dont think it should really compete with chins/barrage
in the past they literally reduced XP from some quest monsters to prevent what NMZ is enabling, at an even more insane rate. it's also hideous and out of place. would definitely support rework (or even removal)
tbh i dont think it does much harm
out of place , but serves a role for people who would like to just AFK combat stats for long periods with little to no profit
most of my 99 combats were gotten there when WFH , helped me use my actual play time on content i wanted to do
yeah i think having combat xp methods is good
but i think there's still room for higher melee xp rates for intensive methods with no gp gain
or rather more fun ways to train melee stat
just as a mix up
people can train through pvm or slayer if they want to be efficient or make money
and crabs exist if people dont want to pay the 22k fee/quest or have pures
why no to a fast melee method that isn't afk?
would just add a 3rd option
afk best xp currently, low/mid xp high gp from pvm why no room for no loot high xp active
range and mage have high xp(chin/barr) instead of active it's afk because they pay gp instead
melee could be high xp instead of them paying with gp they pay with their effort i.e intensive / skillful
wilderness slayer fits this
pretty sure mace + pots = best xp in game
or close to
also 1hp dharoks focused in nmz is better than afk. afk isnt the best , just easiest to manage without focusing
yeah that's fair i just think a mechanical alternative would be cool
slayer has same thing as nmz both are afk methods. would be cool to do hard bosses for insane xp imo. Nmz is not that bad for the game but ever since its introduction, I think it's left a bad taste in people's mouths. its fine existing as is for sure
yeah for no drops
@twin skiff pls delete nmz
slayer is much slower combat xp tho
thing is that the majority of the game's content is locked behind having fairly high combat stats so its probably good that there's a relatively easy way to get those stats imo
especially because it's not really the "best" way to get high combats, just the easiest
ye i get that why with rework if it happened focus would be to still be very good for cmb training but itd be more so intense/having to pay attention
It's no different from people afking crabs or bandits at the desert bandit camp.
It's just a paid instance version so you don't get crashed.
Half the stuff in this game looks like a "private server", it's ok.
It's a little different. Other forms of combat training don't allow you to abuse low-health mechanics, sip free potions, keep enemy aggression without moving for six straight hours, unlock critical BiS account upgrades, or passively make ludicrous amounts of money 🤔
It was added to the game in an era when it was believed that OSRS would quickly die off after the initial wave of nostalgia, and that it would not receive many, if any original content updates. It's the same logic that gave us the OP Slayer cave in the gnome stronghold that made every other Slayer training area redundant.
Just like that Slayer cave, NMZ no longer belongs in the modern iteration of OSRS--not in its current form, anyway. 🤔
yeah very solid points
ah yes, the players who already got their 99 stats at nmz now want to remove this opportunity from others
jokes aside, even if it feels like it's "out of place", nmz has become a core feature for osrs account building.
i would even argue, like it or not, that it has claimed its status as 'old school' by now. removing it would be very controversial, as you might've assumed in the OP
I would be shocked it passed a poll, but at the same time, I would love to see it polled, just out of morbid curiosity—I’d love to see the results. 🤔
rework would have a good chance of passing I imagine. and just a graphical rework wouldn't even require polling by the new polling guidelines iirc
nmz is just a more op crabs
they still both do the same thing
if nmz was just straight removed it wouldn't have too much impact other than afk spots would be busier i guess
i prefer the rework angle tho for keeping more variety of methods in game
It would make it more annoying for some points to upgrade items though
Leaves you with soul wars , pvp arena and maybe 1 other that I can't remember
yeah that's if u remove NMZ a rework could still have it as an imbue place, but to be fair imbues are powerful sure people would cope
I actually think it's healthy for the game. It brings in new players that wouldn't play this game otherwise because they are now able to train super AFK for 20mins
Having multiple options to train combat stats is a great way to bring in new players.
Especially since it doesn't affect anyone else's gaming experience
great arguments as to why it's not "healthy" or "good. (sarcasm)
i did explain my reasons below
should edit the main post then
best idea ever
i would agree but i think sinces nmz has been there for so long, other pieces of content are intertwined with it which could cause issues. e.g: clue step, minigame teleport, imbued items, achievement diary, proly other stuff ive missed too. removing it is proly more complicated and time consuming than would be assumed at first glance
Nothing that can't be outright deleted/moved to other content
NMZ is an eyesore
NMZ was a poor imitation of the dominion tower from when there were no teams to make assets
why not just bring dominion tower back at this point?
turn it into a proper bit of aspirational content instead of the out-of-place jank it is right now
Move all the imbues to it
Boom donezo
going into OSRS dominion tower to fight Cuthbert, wish me luck
I think this is a very good idea esp. when the gemstone crrab exist now bois
imbues should just be removed entirely, make the imbued stats of equipment the default stats
Actually yes, since the meta is just to enter and quick leave the dead on arrival Emir's arena pvp thing
The imbue systems is stupid so just removing it would be nice
Yeah tbh I'd much prefer dominion tower and just rework some of the rewards...
It was far more interesting
I say this and I use nmz as an afk training ground to push a ton of xp, still would prefer it be swapped with a more fulfilling and meaningful one
For instance, the gloves were far too powerful, but most of the other stuff were good
Disagree completely this is where i go to imbue items. I dont like the cheat method of duel arena and I don't like to waste sw points on imbuing, and even then you'd semi cheat by points boosting. NMZ is important, it's great for training combat also, not that i do it. I like to actively train. Herb boxes are nice for mains, redirection scrolls are great 🙂 sure change the aesthetics of it, to not look like the kbd layer but don't remove it.
it takes hours or days to get the imbue from nmz, i got an imbue scroll from duel within... 20 minutes? half hour tops? it's just an invalid option for the imbues by comparison
yeah nmz for imbues is terrible
you sir need to do more quests haha XD the points per kill scales of the amount of bosses you have ticked off into the nightmare. Harder bosses also give more points. This method isn't afk, it can be a pain sometimes but with enough bosses, you can reach the point cap for a round, in about 45 minutes
like its over 1m points an hour
but imo this should be removed. cause no one is doing duel arena properly, people are just abusing the system there to get quick easy imbues without doing any work. In my eyes that's cheating and ez scape. Imbues are a big deal they make a huge difference and shouldn't be so easy to get. You should have to work for it, like you have to work for anything that's worth having in this game.
thats pretty good, but i am not maxed on osrs, so that may prove extreemly challenging and at 45 mins, duel is still way faster and less intensive
what i want isn't for it to simply be removed, i want it to be better, i liked dominion tower's system way more, had better challenges, the high tier bosses were there too (such as nomad in the case of rs3 pre eoc) and it just was a way better experience even if you remove the op gloves, nightmare zone is some weird off to the side thing that genuinely feels like it doesn't belong on retail, a cheap version of a once far more advanced system
i want it replaced, not simply removed
ahh okay i see where you're getting at now
yeah, i want to fight vanstrom in there, and i want a challenge mode that allows me to fight him, and his bois at the same time i am pretty sure i could take all 4 of those bosses at once, especially at max level
remember double nomad? that was good, you just don't have that with nmz
Sunfreet was a cool boss too
i did enjoy that one, but we can do even more than that with the tower, with nightmare zone, it's just an afk training spot and nothing more, there isn't anything uniquely special about it really
If you don’t like NMZ, go vote on this too lol https://discord.com/channels/324132423636090880/1238057019538411593