#CANCEL

28 messages · Page 1 of 1 (latest)

tame musk
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Some thoughts:
If this is only trained on the island, it is going to feel like a minigame rather than a skill.

Not a huge fan of instanced training. I like seeing other players throughout the game world doing things. Helps immersion into the game for me personally.

regal crag
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Construction was this way too for awhile, maybe if they could incorporate it into the main world as well. Also make it where players can visit towns and go on explorations together.

regal crag
glacial pond
regal crag
glacial pond
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not too sure how it identifies itself as a "skill" and it being instanced and on its own island just feels like con 2.0

regal crag
glacial pond
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and the training methods don't appear to have their own idenity outside of doing other pre existing skills in an instance and as an additional you would get xp in "cultivatioN"

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what i've really liked about some of the other potential new skills is they have multiple clear training methods that have their own identity and tie into their proposed "skill" often not being instanced nor tied into 1 specific location. i feel like this specifically really helps the case of why it can be a new "skill"

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i think you have some cool ideas there just not really giving me "new skill" feeling tho. i like the idea of quest npcs post quest being useful as to give an extra layer of reward and lore not sure how that could tie into a new skill tho

regal crag
glacial pond
pure hornet
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I enjoyed unlocking a bank and utilities on Fossil Island. I think Jagex could incorporate construction into many locations in the game (including new areas) and that would be cool

glacial pond
pure hornet
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"recruiting NPCs" wise is also fairly compelling. I think exploration and sailing also take some of this "recruit NPCs, upgrade your _" skill loop

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I agree that this doesn't feel like a new skill though - it just feels like a new area

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I think that's one of the popular exploration skill proposals

regal crag
regal crag
pure hornet
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Not everything needs to be a new skill also - I think if you retitled this as just "new player run island", I'd be into it

glacial pond
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that's true but i also think people enjoy the idea of being able to train something and a "level" means requirements and progression

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so even if something doesn't "need" to be a new skill i think it still can be very successful as a new skill

regal crag
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Yall have given such great feedback, I app the words and direction!

glacial pond
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your idea does have a bit of managing miscellania feel to it just more explored

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imo a player owned island etc would be cool even if it doesn't need to be a skill etc