This will be less structured than my normal posts, but I do want to make it clear how bad Poison Dynamite are and how terrible using them is.
I did a few runs of belladonas on my skiller, yielding about 20 poison dynamites. I felt like I could take on the world... except I used all but 2 of them to complete Kandarin easy diary (theres a task to kill all 4 elementals).
And now the "rantlist" starts:
Getting Poison Dynamite in bulk is so much hassle for how many you use to kill 1 npc
Instead of 3 Belladonnas + 1 Dynamite for 1 PD, make it 1 Belladonna + 3 Dynamite for 3 PD.
Additively, make Belladonas and PDs tradeable.
Using PD takes up so much inventory space when we also need to take means to survive while getting that poison hit in
Make PDs stackable OR add a "Bigger pot" item that holds a lot of PD charges in a single inc space.
PD relies on Skiller gear to roll for accuracy on targets, but one dynamite is consumed per attempt
It's almost like our Iron Dagger P++ would break after every swing. We're already scrapping the bottom of the barrel to increase hitchance but we get punished by having bad accuracy even though no other account type uses PD.
Make PD's accuracy also roll off firemaking levels since it's one item consumed per ATTEMPT.
PD has only a 25% chance to poison but CANNOT be used against damaged targets
You go through the ordeal of hitting a single PD on your target but then you realise it was for nothing cause the poison didn't apply and you also can't try again because you did damage to it
Increase poison chance to at least 50%, if not 100%. It consumes a material PER ATTEMPT.
Make PD usable to the same target if you're the only one that hit it