#removing wilderness world hopping?

14 messages · Page 1 of 1 (latest)

mellow knoll
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Whats others thought on the ability to world hop in the wilderness? I feel like this is a ridiculously op allowance that predominantly benefits attackers and bot pkers far more than the defender. As like with chaos alter you can just world hop to every single world killing everyone at the alter without leaving also drastically reducing likely hood for defender to launch any counter offensive when someone can world hop 1 tile behind you and spec you out before u have chance to throw up prayer. But if each world hop they had to fun from edgeville back to the alter or use the cemetery portal they then actually have to work a wee bit for rewards as most people are defenseless or intentionally weaker. And gives the defender at least a chance of evasion or defense as they cant simply hop worlds away either. And you can still entangle, freeze, teleblock them anyways and theres lms. Otherwise i feel like the wildy atleast for myself and the 10 of my freinds who’ve been playing since early 2000’s across multiple accounts and versions of rs is just dead content. And no wildy boss reworking will fix that when its not the problem. Def nice but not the problem. Nobody wants to be bossing in their top tier loot to die to some bs they could neither see nor defend bc a person appeared 1 tile behind and entangled or froze.

supple dagger
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What if I go out to kill Callisto and the world I go all the way out there on is already taken? Do I, as a PvMer have to run all the way back out of wildy to hop and hope I pick an unoccupied world on my next hop?

mellow knoll
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@supple dagger Valid point, but yes. Wilderness sword my friend. Ferox onclave is nearby also. And if theres somebody there and u don’t want to run back. Fight them. Really isnt much of an issue if u have a glory teleport method and sword or ring of dueling. May create a small nuisance for some but removes a far bigger nuisance.

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Its what people already have to do if theres pkers they have to run to safety.

mellow knoll
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You gotta admit tho that being able to clear an entire half of the wilderness in every member world in under 10 minutes makes it almost impossible to use the wilderness for anything. I cant even get a calisto kill bc i get pk on the way or in the middle of the kill. You can run but if a pk hops right on you they have u froze before you can react and nobody can avoid that unless ur sitting tbere doing nothing but waiting for a pker with a trap set. The wilderness doesnt need to be like this when there is so much better pk content. Lms is 1000000x better than wilderness pk and has consistently better rewards. Perhaps removing world hop isnt the answer but a 30 second cooldown or something per world hop. Something so that you can actually use the wildy. The chaos alter is 10000% dead content because of pk. If u dont believe me sit there with nothing for an hour and count how many pkers hop check and how frequently it was checked by pkers. It seems 100% of the time going to do anything in the wilderness i die pretty immedietly once i get to content areas. Doesnt matter if i hop or not theres just more people and if there isnt give it litterally 1-2 mins and a pker will be there to kill you lol. Maybe only being able to hop in specific circumstances. Like they made it an if then statement like if only 1 person is by you and they are they are attacking monster then you can hop. And bot issues arnt runescape content issues. Thats separate issue that shouldn’t exist in the first place.

granite sierra
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No

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If you get caught PvMing it would be a death sentence most likely if you don't have the ability to hop when you are able.

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Also they should add bolas so you don't need magic to freeze people.

subtle furnace
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World hopping isn't one-sided in its strength, IMO. Defenders make effective use of wildy world hopping all the time to avoid or end encounters. It's also not always completely safe for anyone because you could end up world hopping right into another encounter, whether you're an attacker or defender.

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This is one of those "it only feels broke" things because that's just the nature of the wilderness; dying doesn't ever feel fair unless you accept it as an outcome beforehand.

brittle cove
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also what you just said is literally impossible to implement

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so what happens if you DC , does your account perma freeze in the wilderness ?

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i don't agree with people/teams being able to camp spots easily and safely hence why i like the new boss caves. but banning hopping is the worst thing i can think off