#remove the parchment system for untradables in the wilderness

27 messages · Page 1 of 1 (latest)

grave cargo
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Asking again if the team can please get rid of the way untradable items work in deep wilderness.

Items should simply break like they do under 20 wilderness / pvp worlds with the cost to fix at perdu being the game wide standard for pvp deaths.

Elite void is the perfect set for having good dps in pvm and being able to fight back in pvp without being massively out geared. The issue right now is we have to pay like 6-8m for scrolls then a further 4m just to protect it , compared to the pvp world cost of 250k repair fee for the entire set.

Same logic applies to dps boosting gear like assemblers, fire capes & god cape (i) . 200k to protect all under level 20 wilderness , 5m above.

With the wilderness boss rework coming soon, it would be a good time to revisit this and make the death mechanics consistent across all pvp.

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One change to repair fees that would need to be made for balancing reasons would be to make the salve e/ei cost atleast 1m to repair , so it does not become a free avarice replacement if risked

midnight hazel
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Adding a repair cost to salve and salve (e) makes no sense, as they can be mass produced very easily. Having to pay to repair the imbued version could be done, would ease some of the imbue grinding, but I don't imagine it'll get enough traction

grave cargo
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it makes sense because they give the same damage bonus as the amulet of avarice , don't skull you and like you said can be mass produced

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so it kind of gives you way too much for a free item

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500k-750k for an avarice that skulls you or 1m for the salve which doesn't would be a fair trade off right?

karmic pebble
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jagex is really bad at making changes to things, that have been made by some of the original game creators

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such as losing untradeables +20wild

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think they worry about the reaction by those who originally implemented them

grave cargo
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its just a system that i think really needs to change

karmic pebble
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like mod mark etc

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i wouldnt mind myself, but ye

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why should void pkers who pk in wild be in huge disadvantage compared to others

grave cargo
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because the other side is when a pker forgets to parch it , they lose full void or infernal ..etc

karmic pebble
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who pk in pvp worlds

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either lose ur untradeables or lose 5m more / death for pking deepwild

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not really fair

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but having parchment is sure better than not having them

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and losing the untradeables +20wild

grave cargo
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so things like full graceful...make it 5-10k a piece since it gives you no real adavantage other than clues & maybe agility course

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things that actually increase dps , use the existing pvp cost

karmic pebble
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ye i wouldnt mind items just breaking everywhere

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with their current tools they could probably make it happen easily unlike when the game was originally created

low magnet
grave cargo
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Ohhh right I actually get what you guys are saying. Basically with normal salve people wouldn't bother repairing. They will just grab a new one

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Okay yeah salve may have to be reworked by someone smarter than me 😂