Asking again if the team can please get rid of the way untradable items work in deep wilderness.
Items should simply break like they do under 20 wilderness / pvp worlds with the cost to fix at perdu being the game wide standard for pvp deaths.
Elite void is the perfect set for having good dps in pvm and being able to fight back in pvp without being massively out geared. The issue right now is we have to pay like 6-8m for scrolls then a further 4m just to protect it , compared to the pvp world cost of 250k repair fee for the entire set.
Same logic applies to dps boosting gear like assemblers, fire capes & god cape (i) . 200k to protect all under level 20 wilderness , 5m above.
With the wilderness boss rework coming soon, it would be a good time to revisit this and make the death mechanics consistent across all pvp.