#a Few Suggestion for future prayer book in DS2

79 messages · Page 1 of 1 (latest)

dusty quarry
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1) Enhanced Smite:

effect: 50% of the damage rolled will be applied to opponents prayer & 50% to their HP. the user will also take 50% of any damage to their prayer.

This sounds too strong at first glance but would be balanced by the fact you would be doing a lot less damage to your target making their chance of escaping more likely. The pker would have to determine if they can smite their target and do enough damage within the TB time , the person fighting back will have more of an incentive as they can get 'free' smite damage and gain the advantage if played well.
it would also remove the reliability of taking multiple brews as food since the restore potions will be drained a lot more often.

it would also open the gates for more prayer drain mechanics in pvm if there is a more reliable way to damage shields.

2) Run energy smite - same effect as the above but for run energy.

3) Prayer that lets you recover run energy 2x faster : would be balanced by having a drain rate that prevents it being camped, should also not be flickable. overall it would be useful for maintaining run energy at a decent level when waiting for a boss to respawn.

4) a prayer that redirects damage to your stamina or prayer points : can be used in a pinch when low HP in pvp or pvm. downside of potentially being 0 prayer or run by the time you heal up, making you more vulnerable

Slightly different to prayer , but a new form of defensive magic as an upgrade to one of the spellbooks that reduces the effects of venom or burn/dragonfire effects, similar to how ward of arceuus defends against corruption.

shadow sinew
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starting to sound too much like rs3 and dont really want prayers on the pray book to be moved again trying to fit all these new prayers you are suggesting

dusty quarry
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They need to be good enough to compete against protect item , rigour , piety , overheads...etc

shadow sinew
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i believe this would make fighting against lower level opponents way too powerful

dusty quarry
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You mean like mains vs pures?

shadow sinew
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yes

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reducing ur own def with some smite v2 doesnt do much, when ur 99def and opponent 1

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cant really fight back

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ive done my fair share of bullying pures using my 60a med

dusty quarry
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I would like to think that having the smite effects also work against yourself & doing 50% hp damage would give a bit of a disadvantage against a good pure?

But you're probably right since there is a defence gap is too wide

shadow sinew
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easily smiting them with the current praybook

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and thats only 16cb diff vs 75a pures

dusty quarry
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Tbh I'm not sure there is a way to ever balance things around someone with 1 def

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Accuracy against them is like 95% last time I calced it

shadow sinew
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well they could make overheads actually reduce 50% dmg in pvp

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make it more about skill

dusty quarry
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In the situation above for example if you use this smite and both you and the pure exchange 20s

You lose 20 hp & 10 prayer
They lose 10hp & 10 prayer

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And you have no overheads while they do

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It's a more fair tradeoff than what we have now

dusty quarry
shadow sinew
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smite works powerfull enough as it is

dusty quarry
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Sorry no they did 70% reduction and it was just slow boring fights

shadow sinew
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ye 70 bit too much lol

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would be kinda interesting to see some top brids fite with overheads, that block 100% dmg l0l

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so only succesfull hits count

dusty quarry
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Oh lord. Dmm would be unwatchable

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30 min brid fights

shadow sinew
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could be just finale

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then it would be like 100% skill

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to win

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the higher block %, the more winning is based on skill rather than stats and rng

dusty quarry
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Yeah I get that. But I guess you need a balance between rng & skill

shadow sinew
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mhm

dusty quarry
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Otherwise it becomes unappealing

shadow sinew
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mm

dusty quarry
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People may hate it , but luck adds a bit of spice to a fight

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But yeah, I do take your point that in some situations the proposal would just lead to pures getting smited more

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Pvp and bounty hunter worlds could make use of it since its equal levels

shadow sinew
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maybe if my wilderness level reduction passed it wouldnt be as bad but ye

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when u got even 30lvls on some1, its just way too easy

dusty quarry
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Only prayer I thought of but might be busted is one that gives you a % chance to ignore defence

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Even if its like 5-10%

shadow sinew
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once killed 3/4 70s pures at venenatis on my 60a med

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last one teled*

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and that was 1v4

dusty quarry
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That's something that could work for pvm and pures without buffing mains in pvp

shadow sinew
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legit 1hit 2 of them with my dds

dusty quarry
shadow sinew
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i love 60a med build, cus i can hit 39-39dds in deep wild pk gear

dusty quarry
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They probably were really bad tbh. Nobody should ever lose a 4vs1

shadow sinew
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ye they were not any pro pkers

dusty quarry
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Just the fact they have the chance to use all 3 attack styles

shadow sinew
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but still shows how easy its to destroy lower lvs

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those noobs mainly just ranged

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and splash on my dhides

dusty quarry
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Yeah I get what you're saying . Don't disagree with it, it's just a hard thing to balance around

shadow sinew
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so wasnt v hard

dusty quarry
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So I don't think it should be a core consideration

shadow sinew
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its hard to balance, when all the wild content is +30wild

dusty quarry
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Because anything that increases or reduces damage will favour mains

shadow sinew
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the only reason they put the content that deep is cus they wanted it to be over the glory tele line

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so only fix to it is to either move the content and tele line lower or simply keep everything in place and lower the levels

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think they are too afraid to make changes to stuff, that been since start of the game like the original content creators were flawless

dusty quarry
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Yeah I don't think wilderness level changes would go down as popular. Only pures and zerks would vote for that.

Best they can probably do in future is make more low level caves where there is no teleport/logout function available

shadow sinew
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ye that too

dusty quarry
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Or whatever rules allow high risk/reward to work in low level

shadow sinew
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would be nice if there was more content like lv10-15

dusty quarry
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So like a lvl 10 wilderness cave of rev orcs , but you can't TB or teleblock inside

shadow sinew
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tb = teleblock lol

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tb doesnt mean teleport 😄

dusty quarry
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And have mobs far away from entrance so there is pvp interaction

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Lol yeah my bad , said the same thing twice. I meant tele or Tb

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Basically make it a K0 or escape situation

shadow sinew
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ye

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run to the entrance for tele etc

real cove
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or everyone camps verac lmao

sage mason
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Desert Treasure 2? (DT2)