The new boss was aimed at mid-level players with a difficulty of vorkath.
I am not trying to determine the difficulty of the boss, but rather pain points that I see.
- Chip damage. This is annoying everywhere chip damage exists, and the general feedback is it sucks. please consider removing chip damage. If I perform a mechanic correctly, I shouldnt be defenselessly punished.
- Phase. The phasing of the boss is rather clunky. You cannot skip the soul split phase. If you do high enough dps, you can have the moving spikes and the atomic bomb at the same time. Its annoying 3 hitting the boss into the next phase, and having 1 spike to hide behind while 3 spikes are already surrounding it.
- The spikes moving your player character. Due to the uneven corners of the arena, its common that if you are in a corner, the spikes can basically entrap you as you cannot path around the walls well and the spikes will push you back into your corner. Its also frustrating being unable to control your player character's movement.
- The soul split phase relying on bolt proc rng. Going for fast times is rather annoying when you're sitting there for 30-60 seconds hitting 0s awaiting bolt procs with no counterplay (realistically)
- Bow is rather mediocre since it was removed from BA. BA was the saving use case of the bow. Now its mediocre at best. Either buff a bit or make it BA viable as everyone was anticipating.
