These are the suggestions I've been gathering from my experience grinding the raid doing mostly FFAs. The list has been broken into multiple posts so be sure to scroll down.
Pre raid/generic invos
**Remove the linear defense scaling. Add a flat defense value to the raid npcs based on brackets: **
0-149: no increase
150-299: +20% defense
300-449: +40% defense
450+: +50% defense
Yes, I am aware fang remains the same inside the raid but the defense increase should be so that monster are a bit tankier, not massive tankfests with tons of HP AND defense. If required, further increase the HP slider. The fights should be longer so that we must do the mechanics right for longer sure, but that shouldn’t be because we just keep hitting 0s, doing damage is fun and gives a sense of progress.
Increase the limit of visible applicants to 8
The UI goes all the way up to 8 for members but for applicants it cuts at 5. Also make the raid ui less janky, it seems to glitch every other hour
Increase raid level of Pathseeker, Pathfinder and Pathmaster
Pathseeker less so, but the latter 2 are very underwhelming when compared to Walk the Path. WTP is 50 and increases 4 path levels, pathseeker is 40 and increases 8.
Quiet prayers changed to “Stat boosting prayers are 10% less effective”
The current version is just bad. Chip damage sucks. While the reworked version isn’t a good invocation for only 20 points, it’s at least good enough to consider as the last 20 points to reach expert for example.
Overly draining changed to “Special attacks use twice as much energy, up to 100%”
The current version is just bad. It treats every spec like it’s the same when they’re obviously not.

