#Hunter Skill

160 messages · Page 1 of 1 (latest)

brazen storm
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I'd love to know what are the general suggestions to make the Hunter skill more enjoyable for everyone. What do you think that should be less annoying/boring/easier in the Hunter Skill?

leaden wyvern
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fixing the camo mechanic to actually work would be appreciated, hate how it's been left alone. and honestly my main issue with Hunter is that it feels unfinished at the higher level end. it was relatively new at the time of the 2007 backup so no wonder. there's herbi and black chins that've been added since but huge gaps are still left behind.

brazen storm
normal current
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Add a new hunter boss, like a giant boar via the fremenik exansion area (Acheron) as teased per the character introduced in the myths guild (Freja)

modest quartz
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I recently learned all the hunter outfits are purely decorative & was shocked, so definitely agree on fixing camo. Making those skins integrate into crafting too (rather than the fancy dress salesman) would be great

brazen storm
normal current
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They could add big game hunter yea

brazen storm
frail nebula
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Imo, Big Game Hunter could be cool to see in the Desert

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instead of a huge dinosaur, make it a gigantic scarab or sandworm type thing

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after all, there's tons of dead empty desert space

normal current
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We could do a tremors parody

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For those who have seen the movie

modest quartz
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Isn't Fossil Island the fairly recent and meta defining hunting update of OSRS? I think Big Game Hunter might actually have been released in RS3 after Fossil Island, and level requirements going up to 90+ make a little more sense for RS3 with all the double XP weekends & such letting people get to higher levels quicker

frail nebula
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um, the level requirement in RS3 is because the RS3 version drops the melee quivalent of the T-bow ('cept vs range instead of magic)

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also RS3's version of fossil island is Anachronia, it's the same landmass but with weird time fuckery

weary frigate
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If birdhouses could be unlocked in the main-game behind a small skilling quest to introduce these new bridhouse runs.. That would be an awesome way to make low level hunter more passive without needing 100 Kudos. pls and ty wiseoldlove

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Also what about adding some more risky hunter into the wilderness other than black chins. Hear me out.. What if you hunted these "trapped souls" you would need to go from battlefield to battlefield in the wilderness, inspecting each place and getting hints to the next place until you find the remains. (loot)

forest nimbus
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Overall Hunter needs

  1. more resources with a purpose. Outside of black chins , there is no real reason to hunt anything else. Herbi doesn't give enough herbs for it to be your method over farming, kingdom or pvm

  2. a more interesting skill loop applied to the existing content. While it fast xp it's an extremely boring cycle of set up trap and wait for RNG to trap creature. We need more things like those lion creatures that you lure into the pits.

  3. an actual long term benefit to having higher hunter, either from point 1 where they make a better chain of resources or incorporating it in future content better

normal current
normal current
forest nimbus
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Or rich clue scrollers

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Hunter at the very least should give you access to BIS food

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If they made a new creature set between 80-99 hunter that healed 25-30 then you instantly create a reason to train it up

Then you just need to improve how existing methods feel

normal current
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They can do a lot with it. Set up traps to impede pkers while running away in the wildy

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For example

forest nimbus
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Lol hunting people , I wonder how that would play out

normal current
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Not hunting people but throwing a bear trap down to catch their foot

forest nimbus
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Not sure how popular that would be , but yeah that would atleast create a PvP benefit

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Especially if traps and effects change with higher levels

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Basically right now hunter is just mostly pointless outside of black chins

normal current
forest nimbus
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And there are some decent methods like the fishing/hunter near molch or kebbit hunting but they're pointless when trapping lizards are better

normal current
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I think people would be receptive because it expands the options to get away

modest quartz
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Some minor wishlist items:

  • More bolts per (Long) Kebbit Spike. They used it in some "Then we Fight" videos, and I think were getting something like 100-200 bolts / hour? Pretty awful.
  • Have Big Chompy Bird Hunting give hunting XP or have a hunting level requirement. It's in the name!
  • Have bait in a trap actually give a lure effect of some kind. They have the tech for this with dark lure
brazen storm
modest quartz
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IMO BiS healing food is the purpose of fishing, and more or less its only reward. I was surprised you couldn't eat the Molch Island hunting+ fishing falconry fish though - which require high fishing & hunter. Those seem like they should be a viable food source

forest nimbus
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i think since fishing is afk it shouldn't give bis food

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it should give unique things like anglers which overheal or general good food for slayer

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but hunter requires you to be active throughout , so having food that heals 25-30 at the end is worth it

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alternatively they can have the hides used from hunter to make more degradable skilling support items (alongside crafting).

normal current
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There is also precedent for food coming from hunter already

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It's just really bad food right now

brazen storm
# modest quartz IMO BiS healing food is the purpose of fishing, and more or less its only reward...

Hunter having better food than the fishing skill can provide makes more sense than it sounds at first. Hunter is meant to be a versatile skill that interacts with many other skills, like how butterflies are meant to be super potions that can be used on other players, or how there are gears that help you succeed in thieving, and gear that reduces general weight.

If not giving the BiS food itself, Hunter could provide some sort of upgrade to food.

normal current
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Spices

modest quartz
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The rainbow fish requiring striped feathers from hunter birds is a really cool design but yeah only heals 11 so is pretty useless

modest quartz
# normal current Spices

Spices (from cats I assume), rat catching quests / activities & Chompy / jubbly catching activities giving hunter XP would just make sense

frail nebula
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Also eating meat you hunted is really natural

normal current
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Fishing is just hunting but with water

silent coral
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@raven nacelle the net suggestion in here

raven nacelle
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but what form of dragon tool would be suitable for hunter?

silent coral
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I actually was thinking more a box, for the chinchompas

raven nacelle
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butterfly net? fishing net? chins or herbi perhaps?

silent coral
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like when successfully caught there is a chance to get 2 -3 instead of just 1

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hmmm, its odd right cuz the harpoon is across the fishing skill, same with mining and wc

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So Im just suggested a box or net for chins or imps. Theyre the most hunted in the game

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While we're on the subject of gathering youknow

raven nacelle
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for farming "dragon turd bucket"

silent coral
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what would it do...? we have bottomless buckt

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increase yields? by what? 15-30%?

raven nacelle
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makes sure the farmers in farm guild actually do their job and not let the patches die

normal current
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dragon pheromones make all the lady dragon's come to the yard

silent coral
brazen storm
forest nimbus
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We aren't doing this dance again

silent coral
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do a lil dance, make a lil love.... hit it @forest nimbus

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Get down tnite !

raven nacelle
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We call it the Dance of Dragons

brazen storm
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Nerds we need devs to work on something new for hunter!

raven nacelle
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maybe one day we will utilize the south wing room over at museum for fossil bones/fossil island

silent coral
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Make a 'big lava chinchompa' over in lava dragon isle that is 2 handed. Make it the longest tic possible to throw and when u throw it, and presuming u get an xp drop allow it to do burn damage 1-10 (always random) damage upon successful xp drop.

*Spitballin'

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Can catch them with normal box traps, after u put lava scale dust on them and u MUST wear ice gloves to pick them up

raven nacelle
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are we talking bout a global ult to one shot uims and send them to lumbridge

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if so i support it

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no one is safe

silent coral
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lmaooo no hahaha

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its in addition to - can also be nullified w sipping antifire pot

forest nimbus
normal current
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No but really, how many times have you died at TOA and lost 500k?

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No rage posts there?

raven nacelle
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softcore run op and once u get the hang of it u never die

normal current
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It's the same as black chins then

normal current
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I've literally never died

forest nimbus
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Only difference is that the risk for toa and raid level increase is aligned and I have the option of getting the exact same raid level for an another invo

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Most people don't have non wildy alternatives so they cry about it

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Also Baba doesn't TB me and attempt to smite me for my +1 feelsroqman

normal current
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NPC good, human bad?

forest nimbus
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Probably. But I can always turn it off and get the same loot

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I can't turn off PvP and get the same wilderness loot 😂

normal current
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You can organize friends to help you, hop to total level world's, bring zgs and veng. Lots of options

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But true, you cannot turn it off

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You can hunt red chins

forest nimbus
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And I also guess there is a lot of other things like perceived skill issue with death.

When I die in toa I know exactly what I did wrong. In PvP it's a mix of things that seem out of my control

normal current
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Wildy example I mean

forest nimbus
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Low phone batt , but I'll respond to this later

normal current
forest nimbus
# normal current Example?

so for example if i die to akkah cu white orb phase , i know its all learnable and 100% dodgeable & im going into the raid specifically geared for the encounter. as triggering as it to die and lose money , its easier to accept it being my own fault since all the inputs that led to my death is 100% me.

silent coral
# normal current Wildy example I mean

perfect wild example is getting ags, gmauled. 1. You (as a more experienced player) could toss on a p neck incase rng gods blessed your opponent and survive, someone else dies. 2. I know how to triple eat shark->brew-> karam so I can survive a dual claw rusher/ and or a spear spec, someone else dies. 3. I know the door jams on the third time for about 12 seconds so I spam click the door to get out of alter, someone else dies and gets smited then heads to reddit to complain.

Is that kinda what u meant? @forest nimbus

forest nimbus
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for pvp it is less so, you have to balance your invent between pvm/skilling or whatever you're goal is and potentially surviving any setup that might attack you so you're never going to be 100% prepared for either. The person who attack you could be anything from a noob to an experienced pker in absolute max so you are average or below you're hoping you're not outskilled from the jump. they could catch you at the start of a trip where you have full supplies , or at the end of a task where your tank/escape options are now limited....i guess before pj timer you had the added layer of not knowing how many might attack you....etc etc

tldr; a lot of things that leave a lot of people salty

silent coral
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Like in regards to 'expectation of death'

forest nimbus
silent coral
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But my point in addressing it is I know how to get out of those situations but no idea what ur on about in toa.

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I could learn, but that's up to the player

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The same could be said for wild in 'knowing what to expect'

forest nimbus
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yeah the things i mentioned is before you get into rng and actual pvp mechanics

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do everything right but they get insane rng and you die anyway

silent coral
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but its still predictable mechanics until you get into 6+ people

silent coral
forest nimbus
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and even then i have the option to just put on softcore and do the same raid with -10 difficulty so i can only be mad at myself

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what you mentioned is knowing how to escape in theory, but you can agree that none of the above is a guaranteed solve/escape. im sure if you really wanted you can then mention how you still get caught out despite doing the above. thats what im saying when i say things feel out of your control.

forest nimbus
silent coral
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no no, its very valid point tbh. Until you learn you cannot predict how a Player encounter will go vs. a monster

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In time, and through experience you can. It's just mostly unforgiving times you have to be forced into learning

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There's no 'nice way' to teach people to tank 10+ people until you do

normal current
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Multi revs was an absolute wild card in terms of what to expect. Sometimes I got absolutely dunked on, sometimes someone died to green dragon's with like 20m on the floor

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One time I got killed by a room full of what I thought were pvmers because I got the 16m emblem and panicked

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I remember that stuff way more than rote pvming

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The only things people remember are like drops or, if we're being honest, funny planks their teammates or they had

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And the planks are way more mentally valuable than the drops imo

normal current
brazen storm
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The Runeweaver is a treasure keeper, hunter spider boss that rewards the players with a variety of runes and items with magical nature.

This skilling boss can be found pretty much anywhere in the game world, by following tracks left around in the wild.

Defeating the spider is a multi-step process with a weaking phase and a combat phase that requires some attention and skill from the player.

Would this boss be a good idea?

silent coral
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ehhh.. a spider? we have a spider. I think some other animal in the hunter skill

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How about a GIANT BULL WORM? But in this case a wild worm like from rs3 but remade?

brazen storm
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DRAGON TURTLE

This hunter creature provides untradeable turtle scales that can be applied to any armor, effectively increasing the armor's defence against slash and stab styles and decreasing magical defence. This effect lasts for very few minutes and cannot be used in PvP situations outside minigames.

Consider alternatives that increase ranged and magic defence as well

silent coral
# brazen storm DRAGON TURTLE This hunter creature provides untradeable turtle scales that can...

It sounds like you're suggesting a very narrow creature to give an item that benefits restricted accounts. Lol, what is the point of it? Like where or in what situation do you optimally see it being used? 10 hp accounts that die in bm, vm, pest control, etc is the only place I see this being used. Especially if it has no pvp benefit it sounds like an update to give restricted accounts more options. We have prayers also

silent coral
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I'm also getting a strong WOW feeling from the idea

brazen storm
# silent coral It sounds like you're suggesting a very narrow creature to give an item that ben...

I see those defence-boosting items being used for more optimal raid runs, slayer tasks, bossing, and as you mentioned, lvl 3 skillers.

I also don't get why is it a bad idea to give (self)restricted accounts more versatility. Ironmen could benefit from those items achieving higher stats for a limited period of time, for example, making the defence gap between fighter torso and bandos armor smaller, at the cost of a bit of a grind.

brazen storm
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SNOWY BUTTERFLY CHANGES:

Make it so you don't need to be in a multi area for it to be used

Make it long-range.

For people who don't know: The snowy butterfly heals another player's HP by 20. You need to be in a multi-area and your target must have accept aid activated.

silent coral
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Optimal minigame armor?

brazen storm
# silent coral Optimal minigame armor?

Not exactly, the scales are supposed to boost a part of your melee defence, it's a versatile boost. Helps against other players in minigames, helps against monsters, anything that can deal that damage type will be affected, so it's a very broad effect.

I want it to be able to be used in PvP minigames, but not in wilderness PKing/any type of PvP activity that has a risk

silent coral
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Not sure I have much of an opinion on that type of thing tbh

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other than the big lava chinchompa mentioned above in the wild

brazen storm
silent coral
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but its still a hunter update

normal current
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Giant boar boss goes brrrrrrrrr

modest quartz
frail nebula
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then again that would preclude having Antlion-kin as a race

leaden wyvern
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ok so I've been grinding hunter nonstop for the past 3 days. here's some ideas I came up with that I think would improve the experience (without adding new content!):

  • rework smoking mechanic - currently boosts catch rate by 2%. instead, smoking a trap should reroll trap's effectiveness. to better explain what I am talking about - sometimes when you place a trap, creatures WILL just ignore it, this is determined upon trap placement. if you notice this, instead of having to replace trap, you should just be able to smoke it to "try again" to make it an effective trap.

  • rework baiting mechanic - currently most baits are not stackable and not worth using for +3% catch rate. two proposals for this one:
    1 - let us turn current baits into a stackable version, for example, spicy minced meat could be crafted into a single stackable "chinchompa bait"
    2 - instead of current bonus, baiting a trap should extend the range at which creatures detect it by 1-2 tiles. This would be useful if the animals manage to run too far away from your trap area

frail nebula
leaden wyvern
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Oh yeah, for sure fix camo clothes