#research outpost (Wilderness Resource Area rework)

43 messages · Page 1 of 1 (latest)

plucky wagon
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story
Chaos fanatic needed a spot to store his vast amounts of experiments before accidentally fusing together the Chaos Elemental and having to escape it, all thats left now is an abandoned research factory full of his failed (and successful) experiments.

Fishing spot
There is a dead, nasty and full of ooze lake in the middle of the research outpost.
Here you'll be able to fish glowfish which is a tradeable, stackable fish you can lure with dark fishing bait and a small fishing rod.
You can then in turn use glowfish to fish "mutated fish" (same fishing level as dark crabs) in a nearby fishing spot with a regular fishing rod, they are grey and look almost dead and lumpy, they are unedible.

herb patch
There will be a dead herb patch, with thorns and stalks instead of weed and it appears as if you cant plant anything there, however you can plant two seeds there, snapegrass seed and a new "burnt seed".
The snapegrass seeds could be planted with 61 farming, and it would yield a dead looking plant, and the burnt seed with 80 farming, and yielding a burnt looking herb, the snape grass plant can be turned into a new 1 dose stackable potion called "cure", you can put cure in mutated fish and theyll turn into either raw anglerfish, dark crab or manta ray.
the burnt herb can be put into a potion to give a 1 dose thaw potion, that bruns you for 2 damage a tick for 5 ticks and can thaw you once every 5 minutes.

mine
there would be a new mine, with eroded rocks instead of regular ones which are somewhat faster to mine, and two rune rocks only mineable with wilderness hard diary, there would also be a mutated runite golem that deals damage trough prayer and a ranged attack which deals even more damage than his melee, you deal bonus damage to him with a pickaxe and he drops some rune bars, he also has a long respawn time
you can maybe get noted ores with wilderness elite diary or something

trees
magic trees drained of their magic for scenery

yep thats all i got

uneven lynx
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yes please, I loathe the current resource arena just because of how out of place and hideous it is. I'll support anything to rework it more thematically

split sphinx
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This would be an excellent revamp

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I like the idea of allowing alternate forms of escape rather than just freezes as well. Axe hut used to be useful

idle hollow
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For the magic trees, I would change them to half dead, half alive trees (increasing the size of the resource area too) and if you're there for say 45 mins-ish then the tree you're chopping would turn into an ent (over level 100 at least) and when you kill it you get 20% increase logs for 10 mins but you glow with an aura (like the rev boss skull) so other players can see and kill you if they like

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I also like from the rev caves, the agility jumps. If you have say 95 or really 99 agility AND wilderness elites then you should be able to go up some stairs to a single standing square where you can escape pkers

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I think that herb patch should be boosted to 90 farming and it's 1 of 4 ingredients to make that thaw potion. I also think it should be able to be used every 2 minutes instead of 5 minutes. The burn effect and tics sound good. It will be 4 ingredients - 1 herb from that patch, 25 lava dragon scale dust, 100 fire runes and maybe allow the berries from poison ivy bush or another berry bush to be the final ingredient. (just spitballin')

split sphinx
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Maybe hunter can be used to set up traps to cover your escape (something a pker can get caught in while chasing you)

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Like a little foot rope that hangs them upside down

idle hollow
split sphinx
idle hollow
split sphinx
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And axe/pirate hut used to be thieving I guess but they killed that with no more monster pj'ing

idle hollow
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I see a lot of potential in the wild. I don't think I've ever gone to that deep slayer cave even once. That could use a rework while we're at it

split sphinx
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They need to move past just giving the tele out option

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And if you get TB'd you're dead

idle hollow
split sphinx
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Yea that one is a death trap now because no more monster pj'ing

split sphinx
plucky wagon
idle hollow
split sphinx
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A quest you say

twilit cargo
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I do think the wilderness resource area needs buffing but not sure on these ideas tbh. For skilling to have a chance of competing with pvm for skilling supply's it would need a significant boost. Another issue is dark crabs vs anglerfish, not sure why anglerfish are better seems you have to fish dark crabs in deep wild?
As an overall for me, what ever is added to this area needs to be a lot more resources than anything else, however the xpph should not be more than existing safe methods, just the resources.

split sphinx
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And you can note them

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Dark crab fishing used to be pog but they killed it with getting rid of pjing and high risk worlds auto skulling you

twilit cargo
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How many people do it? Hardly any. Because it's not worth it in the current state.

idle hollow
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If im REALLY bored, I do. But that happens less n less so I do something worthwhile instead

plucky wagon
plucky wagon
split sphinx
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we have anti pkers and rep tank gear/axe hut lockpicks

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come holler at us

idle hollow
split sphinx
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Lemme see if I can locate the cc name, they changed it every so often