#Additional WBR suggestions

13 messages · Page 1 of 1 (latest)

left charm
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  1. I think the boss lairs entrance fees should be boosted to 75k. Every successful mvp kill can reduce it by 15k. Maybe more? The fee should help with ragging some. Allow Wilderness Elite diaries to make the fee 50k then reduced with mvp, etc.. OR
  • Accuracy % increase against monsters in the wilderness instead? With the wilderness sword in the inventory?
  1. Should there be a teleport to the boss lairs? Sure. Make it a rare drop as there's already plenty of existing methods available. The drop would give the player a 1 - time teleport to any of the 3 bosses. 1/500 drop rate
  2. What's to prevent other players and clans from simply waiting outside the entrances/ exits to the lair and thus becoming the new multi rev caves?

Thoughts?

open raven
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just on number 4. if clans are organised enough to cover all 3 entrances / 4 exits while also overpowering whoever is in the cave at the time, then they kind of deserve that kill.

thing is they won't be able to do this for multiple worlds at once

grizzled hill
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I don't think there's anything you can do about clans without just removing multi which they are not going to do.

open raven
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i dont even think clans are that bad. its only bad if they can lock down an area risk free

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if the entire clan can just hop in rev caves, while risking 20k each then its OP

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but if they need to cover 7 spots , control a cave & risk money while doing so , then thats just a good clan

left charm
civic jetty
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Good thoughts

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I wish they didn't just stick all three bosses in the same cave network

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three separate, appropriately situated boss lairs would be harder to camp for a single clan andddd would make more sense and lends itself a bit better to make unique biomes for each

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just a little TLC

civic jetty