#game-update
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They scrapped the ship v ship they were designed for
For the time being
And left this content in a limbo
people would still complain since they did not make it exact copy of granite
again, if you find me someone who actively skills and cares about it i'll give weight to your argument Damica
then let their complaints fall on deaf ears
I mean you don’t really even need someone to be 1:1 ehp to accurately gauge a method like this. You just need to do it for a short time and then you can easily compute the theoretical yield. I do think having an efficient skiller could more stuff to reflect aspects like not needing to drop anything and more subjective stuff, though
From my point of view it seemed like if they didnt include tick manip from the start (as a policy) then there probably would have not been as much drama
But in that case its just covering for the lack of or bad quality QA
But this is easily test-able by anyone
Yeah Jagex has absolutely fumbled on QA again and again and again and it's making everyone angry over everything
“We added a new resource, how does it behave if I 1.5t or 3t it”
yeah and apparently it was and not fixed from beta testers, so idk
my understanding is they did test it 10 months ago, realized the rates were too high, then "nerfed" it but didn't realize it gave double rolls
People just see ticks and cry
Like it's absolutely a tiny amount of time to just use a calculator
If resource has more than 1 life and can be tick maniped, you can 1.5 tick it
Legitimately hard to grasp how they didn't look at it when they have 100 JMods on the team these days
Are 95 of the team art related and then 5 actually touch code
Idk cos they couldn't even get the steel cannonball colour right
sadly solomission and gnomonky are their testing team
maybe they couldnt tick manip very good so they thought the rates were okay
Just "accidentally" remove tick manipulation with a massive game engine update and say fixing it will break the other important back end changes. And call it a night
Bro for real
They did this with red x and intentionally went out of their way to add it back manually
Jagex doesn't dislike these methods
95 are art, 3 are code, and 2 have played the game enough to actually understand mechanics
They shoulsnt be only physically testing this in game, as others say you can map this out into a spreadsheet and see what the rates would be
They want these methods in the game and have intentionally catered to keep them in and relevant
Yup
i know im just kidding haha
required less than 0 testing
Does the smith outfit work on them
shouldnt smith outfit work? speed up smithing interaction
It wouldn’t give more xp but it should save a tick for all anvil actions
So more /hr yes
See, you'd think
But no
it is still a 4 tick action smith outfit or not
Just like you'd think incendiaries would work on everything
But instead they work on...birds
And just birds
maybe they add dwarf cannon upgrades so these items have a use
would the chinners complain?
But hey if you need to slow down a monster by 50% for 8 seconds do we have the cannonball for you
they can't add anything to dwarf cannons or the ironmen will riot
Dude this would go crazy hard
As an iron I’m obligated to deny cannon buffs
Please Jagex poll adding a cannon upgrade that lets you use steel incendiaries
I guess they were planned for boat combat, setting ship alight but they have had to shelve all that and shoe horn it into regular monster comabt
rune incendiary cannonballs are slightly over 2x the xp/h compared to rune dart tips. I would say reducing the xp by 60-70% would be fair considering smithing cannonballs is already reduced xp/bar
Yeah it's very obvious they just released something to say they updated main game
Despite it being unfinished
Not at all a diss at jagex, but I think two things their QA team needs to do better prior to releasing new content are as follows.
a.testing tick manipulation rates
b.assuming anything that can be bought on the G.E. there are players who can have an infinite amount of them (only limited by trade limits)
I also get there are players who will still have higher rates then what they can achieve in the end, but it would have helped them greatly in putting this into the game closer to what they wanted it to be.
yeah but you need more materials for every single craft vs 1 feather
im holding my breath on jagex doomerism until the end of the year
I'm not we're doomed
I was talking about smithing them on anvil, not fletching into full darts
the last 4 or 5 months have definetly been dissapointing but if the new vampyre stuff and raids are awesome then its all a nothingburger
It is very concerning that the number of JMods has never been higher and the content has never been sloppier
definitely just being vibecoded
and then QA budget slashed
and we get here
or thats at least the least malicous take
My copium is they are burnt out from sailing and its only a matter if time till they spool back up
What are we thinking
idk i dont think the cballs is a problem at all.
for irons it's a long grind to gather the splinters anyway and smith the balls. more xp per bar is making actual wepaons/armor and using in GF
for mains it's one of the highest cost in terms of gp/xp in the game
Before or after q2 2027 for raids 4
When each new Sailing related release has not been without incident
yeah it's really afk, but not that much more afk than smithing darts
3 clicks and 20 steps to a bank back and forth is the difference
I think q1 2027 is the most likely place for raids 4 but i don't much see a value in speculating
i just hope its released in a great state and is fun content
whenver that happens the players will be ready
the issue people have with current Incendiary balls is that it is more afk and double the xp of smithing dart tips which people use as comparison for afk smithing training
same thing happened with repair kits and they gutted the xp/plank to under 50%
but it's 10x the cost or more
I just thought of an example that assists in discussion that happened like 20 minutes ago but i'm gonna blast forward anyway
0 skillers cared that a new con method was found that increased con xp by like 20%
I will not be surprised if Raids 4 actually happens this year but that’s mostly because the recent times, especially Sailing, have given me a high degree of certainty in Jagex’s abilities
to over-promise, rush content, and under-deliver, frequently untested
Sailing was a really no win situation for them
was cow boss the last piece of content that had no issues on launch
now thats epic
Im understanding of the constraints they had and actually think they made a pretty reasonable skill outta it
they bit off more than they could chew but if they just released sailing without boat combat and some of the other fluff in the skill people would rag it harder
people hate change and they hate sailing so anything that comes from sailing will be blasted over reddit for anything they can find as excuse
its probably a miracle it was released in 2025 and took yomans work from a lotta people to get it out in the state it was in
salvaging too afk, trials too repetitive, port tasks not enough gp/h
Unironically I think the best outcome would’ve been to have November release instead be another beta
Then fix a lot of this stuff before release
I would wager my entire bank they needed to release it when they did
Sure there was probably pressure but that doesn’t really change my statement
yea i agree its just the reality of business
makes for supoptimal consumer products
i will say big props to jagex for actually responding to some of these comments on the reddit thread they still manage to crush the industry with communication
very appreciated to hear these thoughts even if i disagree
people should really be embarrased how they communicate on reddit but jagex tanks it really well haha
that’s one thing everyone kinda takes for granted
Don’t think there’s another studio that has the same amount of comms
they are out here responding to flame comments in a constructive way i'm not sure i can even come up with a comparison for another game near osrs's scale
I’m not on reddit so I don’t really experience any of their communications
Since they never put anything out anywhere else
Well to clarify
i do not venture to reddit except for when i want to see their comments on updates
it is a very bad place
They put out significant amounts of information that would be highly relevant to blogs or other information that is solely propagated through reddit comments or tweets
Is what I really mean
And that gets annoying
a Q/A style mailbag thing on the website would be nice
but its also nice they venture into the evil reddit threads
Even something as simple as a reddit post bot would be a significant addition
Imagine if we had a forum of some kind to discuss news and information related to OSRS.... nah stupid idea
We got a discord
I think it's funny that new training methods are held hostage by unintended tick-manipulation training methods that if discovered today would have been immediately patched out of the game.
I know, I know... it's super controversial to say that maybe messing around with knives and logs and tar and horns in your inventory to trick the game to give you more xp in fishing and mining, probably should not have existed and shouldn't be considered for future content balancing.
Pretty much true, it’s holding back progress to protect ancient ways.
It’s like saying you shouldn’t drive, because it devalues the time getting somewhere by walking.
Even crazier is the solution is apparently to just, remove it ? imagine that
First, we would like to prevent tick manipulation from working at Rubium rocks.
start with rubium, and work your way down everything where it exists
what exaxctly is the "long-term progression of the skills involved"? mining has been the fucking same for 20 years
which comment
all
well mostly the person saying that methods are being held back by tick manipulation
and then someone agreeing
yes they removed new tick manipulation method because it needed to be worse than old
god forbid they make mining better
Try some VM, MLM, blast mining, or lead mining!
all shit exp
yep, mining has slower xp rates than some skills. Thats a good thing!
mining will and always will be shit exp/hr unless you want carpal tunnel
And if you really want to relax you can mine the stars!
I've done a lot of granite without getting carpal tunnel! I think you'll find good posture, small breaks, water, and stretching go quite a long way!
I'm sorry you disagree with the rate of progression in this game! Jagex has stated many times they have a focus on balancing xp rates to ensure new methods are balanced and do not remove viability of all old methods. If you feel very strongly about this there are plenty of other games that are very fun that offer lighting quick character progression.
what about lead being better than iron 
What about it?
iron power mining got replaced as the less active method for training at lower lvls
It has a sailing requirement, iron still has use cases for training for quite a few accounts.
rubium also has sailing requirement
I am not understanding the argument you are making comparing lead ore to rubium ore.
It's also just...wrong?
If they removed tick manip your new favorite method wouldn't get a bump in xp rates
They literally just removed a method that was tick manip from rubium
You're not going to get a boost just because they remove the highest effort method lol
To put it simply, jagex is extremely delicate to unexpected (emergent) gameplay that results in higher than intended xp/rewards p/h.
Look how quickly they rushed to change the crystal extractor for sailing.
That attitude would have had barb fishing, granite mining, teak cutting, hunting, etc. immediately patched.
I can promise you without a shadow of a doubt that granite; a throwaway quest interaction material, was not intended to be a 130k xp/hr training method when it was released. The only reason they have not been changed, is because they have been part of the game for over a decade now.
Every single update is being compared to these methods despite the methods being; A) highly unenjoyable. B) Disproportionately rewarding for the level you gain access to them, and C) unintended outcomes far outside the bounds of balance.
First off, I enjoy granite mining! I understand why a large majority of the people wouldn't.
Yes, things released before polls existed came into the game unpolled
That's why now they poll things before adding in meta shifting methods for xp rates, especially ones that are as unbalanced as tick manip rubium was.
Second, I find it disingenous to compare interactions that have existed in the game, largely without developer knowledge, since 2005 or even earlier to modern content releases.
yes but its only in lense of top tick manipulation methods, other methods getting powercrept constantly
Third, a lot of unintended "meta" training options get into the game! I can share examples for as long as you're willing to listen.
Yes, things that aren't meta defining don't really need to be worried about
Lead ore being slightly better to powermine isn't affected most people because powermining iron isn't this thing anyone cares about the xp or rewards of
Most recently we have 2t flatpacks to train construction and coral farming for iron as examples.
there are other metas than tick manipulation 
yeah and rubium now has a good place in the nontick manip meta
what does this even mean, it's the developers job to test things before they're released, crystal extractor and rubium splinters are 2 great examples where they didn't do even basic xp rate testing lol
I'm sorry if i've came off as defending jagex's poor QA lately, that is not my intention! That is also the reason for the quick nerfs to content!
But I don't see how these topics are related.
The smithing xp is just a clear lack of effort put into the release as that didn't even require any ingame testing to know the xp rates for.
I also do think it's time to bring in another mining method that can compete with if not exceed granite's xp / hr.
Yeah, that's fine
As long as they poll it as such
I just believe it should be polled and be either completely different content (think of sep vs rooftops) or similar rhythym to granite.
as long as it involves dropping items like granite, right 
Just surprise here's something nobody even calced that's easier more xp and more gp than previous best method is dumb as shit
At this point we do not even get rates when they poll things, so they just need to communicate it will be great xp and poll it as such.
I also do not want to come off as defending rubium explicitly. To be perfectly honest, I haven't had time to engage with the content yet. I am not knowledgeable about the nuances with rubium. I merely wanted to say I don't think it's healthy for the game for jagex to constrain design by current metas that exist outside the framework that they balance the game upon.
This is an incorrect statement. Jagex has explicitly stated they do balance the game around tick manipulation skilling rates.
🤦♂️
Whether or not you agree with that is another story.
tick manipulating rubium makes 2m gp/h 24hours after release with it being used as a busted smithing training method which is also getting gutted
Hmm the comment appears edited.
Now I look the fool!
I guess I don't really follow the logic being used here. Jagex is not taking away anything except the ability to tick manipulate the rubium. They are actually making it a stronger option to mine in a more reclined fashion.
Now if you are just asking for higher mining xp methods that are lower effort than sure.
adding +1 mine before before it start to deplete and lowering xp/h by 20%
this is not true, they are additionally taking away xp from the mining of and smithing using rubium splinters
it might be negligible but let's not ignore it
But Jagex has repeatedly mentioned they have value in both having slower vs faster skills to train (very good thing!) and that they design the content around tick manipulated skilling rates. It is not a far leap to say Jagex believes rewarding active player engagement with higher XP is how they want to balance content.
Except that's not true in their actions with the CE
you do get more rubium shards at higher lvl to make sure the gp/h is terrible outside 96 mining, if the cannonballs are relevant in sailing combat
And you'll find if you keep an eye on the skilling meta's they have largely designed content since about fossil island to make skilling content not reliant on tick manipulation.
The teak tree's were an unintended method that has been kept in the game as they are not out of line with what was previously possible.
?????????
What part of that statement do you disagree with?
2 tick teaks were wildly higher xp than the next leading xp method
I am referring to 1.5t teaks on fossil island. 2t teaks were in the game since release.
oh fossil island, gotcha
Yea, the point I was trying to make is that their skilling content they've released in the game largely does not include tick manipulation to get the best rates.
It would be extremely surprising and unlike Jagex at this point to release a new method for mining that is the best xp rates possible that includes tick manipulation.
The rubium was unintended as stated by Jagex and adjusted accordingly. I find it discouraging their fix was to remove the ability to 3t the ore instead of balancing the rewards for 3t'ing the ore.
impossible since players would complain it was released only to replace granite since new training would have to drop all resources too to be "allowed"
excluding sailing right
I would not consider the Gwenith Glide to include any tick manipluation
salvaging has tick manipulation which is best xp/h at certain levels
luckily it's lower xp than 2t salvaging then, confirmed by their blog and the wiki
You do indeed tick manipulate salvage from level 50-55 sailing if you want to get 99 sailing in the most efficient way yes.
I suppose I stand very mildly corrected.
also from 87 to 93 sailing doing very basic math
can boost for boat upgrades so smaller window
Gwenith Glide with a Camphor hull outpaces salvaging rates.
im not going to read the wiki for you, nor am i going to continue talking to someone arguing in bad faith !
I hope you have a pleasant day!
you too !
tick manipulation seems to cause a lot of issues
earlier up in the chat someone was saying how tick manipulation isn't the problem, which i think is a fine position to have, but it is a problem
so if it can be removed then im for it across the board
Replace tick manipulation Boogeyman with literally just saying "most active clicking method"
I don't understand why this one thing gets people so bothered
If there was a method that wasn't tick manip but equally as many precise clicks needed
Alas, the issue at hand is that people dislike slow xp rates for some skills not tick manipluation.
Do you think people would just go "yes thank God tick manip is gone"
Exactly
People don't like that some skills are slow when not putting in max effort
im not arguing that we get a wintertodt level of apm and xp/hr for every skill, let some skills have worse rates, but at least make them worse intentionally lol
Getting rid of current max effort to add a new max effort that's identical clicks and precision seems pointless
many would if they make it interactive
"I don't want to use a motorcycle to go to work I want to put an engine on my bicycle"
If volcanic mine was buffed to grant 130k xp / hr and granite rocks were removed from the game would that be a satisfying result?
They just don't though
Even the most active non tick manip methods are way less active than tick manip
There's no non tick manip method that requires constant precises clicking for best rates
They shouldn't buff those just because tick manip would be deleted
You're doing less effort you get less reward
I would argue Sep, Dolo blast furnace, any runner RC method, and doing firemaking along with stealing artifacts are more challenging than any tick manipulated skilling.
But it's kind of just personal preference at that point.
interactive or something that requires thinking can get away with less clicks per tick and still have same effort as practicing getting used to timing fast clicks at same rate and same location in a loop
I bring those up as examples as they are currently the meta for their respective skills.
When tick manip was discovered, the best training methods for mining were ~55k/hr
That was boosted to over 120k/hr when people learned how to effectively cheat the game to allow more rolls than was intended.
Do you think if someone today discovered how to get 200k xp/hr in agility by messing with a potato and a locating orb, that jagex would allow it today if it required the same level of interaction as barb fishing?
Again I find it largely disingenuous to compare discoveries made over 10 years ago to new content releases today. That is not really a good faith argument. At this point Jagex has accepted these tick manipulated skilling methods as a part of the game.
Why
what if i found a way to increase my partner slayer xp with less interaction than barb fishing
You are defending orthodoxy for the sake of orthodoxy
sadly there is no changing metas that players have accepted as max xp. Sailing at least has room for improvements since players are not considering gwenith glide as the absolute best training method for the skill
bounty tasks might be best xp/h after changes which would be nice change
Doubt it tbh
I'll just restate my original comment.
I think it's funny that new training methods are held hostage by unintended tick-manipulation training methods that if discovered today would have been immediately patched out of the game.
I know, I know... it's super controversial to say that maybe messing around with knives and logs and tar and horns in your inventory to trick the game to give you more xp in fishing and mining, probably should not have existed and shouldn't be considered for future content balancing.
They would need to multiply bounty task by 2-4x for them to be better than Gg
they are already comparable to gwenith glide but suffer from rng task element that can make it so you have to do bad tasks
Today we operate under a different structure with polling than we did in 2006 when granite rocks were introduced.
Now who's being disingenuous
130k/hr method wasn't discovered until years after osrs had been out
2015ish
how's that disingenuous though
I think you'll find other unintended game interactions such as red X stalling to be key parts of the current game design.
it was in the game, not discovered 
again. Do you think if someone today discovered how to get 200k xp/hr in agility by messing with a potato and a locating orb, that jagex would allow it today if it required the same level of interaction as barb fishing?
it is kind of strange that we have to poll better xp rates but nerfing xp rates can be done via coldfix 🤔
In this particular instance Jagex has stated it was unintentional to allow for the Rubium to be mined at 130k xp / hr.
They made an error and corrected it. I'm not sure that's a nerf.
If it was discovered in 2025, they would retroactively patch it. But since they allowed it and THEY decided it was acceptable, they left it alone.
Because...it wasn't polled?
What
Also, I'm not sure who is arguing that there can't be a better mining method introducted to the game. If you find them point them my way I think that'd be an interesting conversation.
Why would they poll nerfing something they didn't poll adding as is
ive got 3 salvaging blogs for you to read through when you get the time
They never gave hard numbers for a lot of sailing stuff and then it came out salvaging was extremely overtuned
They had plenty of opportunity to do the math beforehand though
It's still so overtuned that most people still just salvage the skill
Exactly, they just didn't lmao
Of course, I'm not saying they had excellent quality control.
it's still overtuned because they buffed it a day after they nerfed it
They admitted as such they oopsied and didn't look over the beta feedback pass
Feels like we’re not getting our 15 dollars worth here boys
all skills people prefer afk, not sailing specific
Jagex is certainly losing a lot of good will by continuously releasing buggy untested content.
increase hop limit
mining and woodcutting people also avoid active methods. are those overtuned too
*remove hop limits
They only did that cuz people were
imo
I was a major jagex stan after varlamore. Since then im getting very turned off the business decisions, lack of engaging content, price increases. Broken promises and disrespect of players time…
That's a bit disingenuous when the methods are still "woodcutting"
There's world of difference between woodcutting slower to chop trees or faster to chop trees, and "tell my crew to do this for me while I go afk for 5 minutes at a time for rates nearly half what they are for the most active possible methods"
player salvaging is similar xp/h and click intensivity as woodcutting ironwoods. 2 crewmates salvaging is slightly higher xp rate than star mining with similar click intensivity
Honestly, yes. Redwoods were always a bit
but since it was 90+, people were like "okay"
Redwoods are definitely on the edge of being too strong from a strictly game balance perspective. They remain to this day a top 3 AFK method compared to EHP rates. However I don't think they are an issue in actuality.
yes salvaging was that strong before nerfs. Currently 2 crewmates salvaging wont get over 50k xp/h
Like I explained before, the longer the afk, the less the xp has to be or it's even more problematic.
7 minute afk versus 6 hour afk is a classic example. 7 minute afk could be 100k/hr, but 6 hour afk couldn't even be more than 1k/hr before Jagex took action.
Recent example was like 3 weeks ago when they patched the 6 hour DST camp.
The existence of redwoods actually helps the WC identity imo. It is a great skill to train when you have other things to do or don't wish to focus your attention on OSRS.
However if every single skill had a .35 ehp method that was 5 min afk then every single skill would bleed into eachother.
I said it earlier, but 5%-10% ehb afk method is often where it should end up as, especially if 20 minute afk 
this works out much better for folks looking for actual afk and keeps it balanced
Unfortunately due to a whole lot of factors, which I'd enjoy a conversation on but here is not really the place, people view skilling as a chore to unlock fun exciting PvM. So the player base expects every skill to have a very viable and similar (look at the screen once every 5 minutes) method .
stupid wyrm course not being afk is 
ehp is a fake player made mechanic that shouldn’t influence xp gains
EHP is not a mechanic.
This would be like saying batting average is a mechanic in baseball.
ah yes argue the semantics not the point im trying to make
I don't believe you were making a point.
How do you have 10 hours to play osrs but all day to be an elitist lmao
It is a very slow day at work :)
Let’s actively make the game worse by complaining about my fake skilling competitions on a 3rd party site
I’m sure the casuals will appreciate the input
How do you feel a metric capturing the most efficient training rates possible makes the game worse ?
Because it’s all you’re going to compare any new update to
And if it disrupts the meta it’s wrong and should be changed
I have stated many times today that I don't care and am in favor of a new mining method being put into the game.
The game will never move forward cause you cling to what you know and don’t want to adapt to change
What
What I am saying is that not every skill should have a strong 5 minute AFK option to train the skill.
How is ehp fake
It's saying if you're perfect this is the rates you could get doing the best method
It's just math
How is it elitist
To use a calculator
It's not even saying perfect fwiw
It's a reasonable rate to maintain to get 200m all in every skill when considering outside factors such as the cost to train the skill.
people do not play the game to get 200m in every skill
you do and a handful of others do
I just don't understand his point at all
Saying ehp shouldn't affect XP methods is like saying miles per gallon in your car shouldn't affect your budget
You base it on the highest possible and extrapolate down from there
I believe I just said EHP and thats a sweaty gamer boogeyman word, and this person dislikes players who try and play the game efficiently.
there shouldnt be any new weapons because it ruins the EHP of combat skills
Without an understanding of EHP.
If I were to be pendantic i'd say that all melee's are 0 time in EHP
yep there it is
" In this state, there would be very little reason to engage in any other active Mining training method for main accounts."
This is the dumbest line of thinking...oh..you mean exactly like 3t4g?
Hmm perhaps the best xp mining method in the game shouldnt???? be unlocked at 45 mining? (<1% of the way to 99)
Jmods are cowards with respect to skilling and getting with the times. Same applies to WC and 1.5t teaks. Get over it, leave the whining sweats in the dust and make skilling enjoyable and decent xp
Lmao
If someone can bring me one example of a "skiller" who cares about the integrity of XP rates i'd actually value the repeated comments about "sweaty gamers"
it's literally the whining of "wahh it devalues my (insert stupid gameplay loop here)"
People are just arguing against a person who doesn't exist.
What's your suggestion for XP rates then, Goog?
that is the most annoying arguement in any aspect of the game
Because they are upset about the XP rates currently available in the game.
rubium overall is too op, but i fear the changes are too much and it becomes useless method for mains
No it's not, it's saying the game shouldn't cater to the bottom of the barrel effort wise to artificially boost engagement by making everything easy and free XP lol
Yes indeed rubium is dead content.
I think Rubium should give consistent dragon arrows 👀
wahhh my power mine iron mining levels mean nothing now
Until they maybe release a reason to fire the incendiary cannon balls.
You seem very upset over a straw man that you created
less about specific xp rates for given activities, but being beholden to "welp nothing can ever be better than 3t4g or 1.5t teaks etc for the rest of time" is a garbage way to self limit game design. there's no reason that someone should be incentivized to do only one activity because it's the best/most efficient for >99% of the xp needed to reach 99 in a skill
that will just keep it a reason to mine for irons. Mains gain way too much splinters/h after change for it to hold any value
You complain that Jagex listens to a certain type of players, but those players are the ones that actually do some math and provide objective numbers that Jagex can use to balance 
The most useless information is "hey this isn't that bad, leave it" when there are people who can prove X weapon is too strong or too weak with numbers.
Mater Goog, can you please provide a single example of Jagex stating "nothing can be better than 3t4g or 1.5t teaks"
Except you're not incentivized in any way other than pure XP
It's negative profit and high effort
There's plenty of other methods that are solid that are profit and less effort
It just so happens those are the best xp rates currently available in those skills. Imagine making the same argument for agility with the Hallowed Sepulchre.
It does not really hold up.
Here we go
that's half of the xp
So your point is you want all skills to be faster?
Or is it that you want a skills intended training path to include 10+ different activities?
whats the point of releasing new updates if they arent good exp, easily afk, or good money
0 incentive to do anything other than what exists
why even develop new content at all
certain skills deserve revisiting with respect to the amount of time being incentivized to use a certain method, and on the road to 99 there should be some natural progression of "unlocking" new activities and/or xp rates that are commensurate with the level
What's the point of doing any other method at all when there's 1 that's all 3
name one update that is all 3
Nobody said content can't be balanced around being some of those things
I agree with this statement for the most part actually.
is it rubium?
They literally added GOTR because peoplewanted an alternative and it wasn't better xp, less afk, and worse money.
Rubium was bis XP and easier than granite and profit
However something does have to be the best method for training the skill.
There's plenty of updates that are 2/3 of those things and that's the perfect balance
im just wondering how people 3tick rubium for hours. a little testing wihtout 3 ticking and im depleting 6-10 rocks 
yeah if you do the most click intensive method? isnt that what you guys want
Granite is literally 1 out of 3 and it's balanced as shit because it's high effort and negative gp and best xp
more input = more rewards
the same people who threw a fit when Jagex said GOTR wouldn't be significantly better XP
No?
I literally said all 3 is horrible balancing
what are you even arguing for or against
Repeatedly
I for one did not care in the slightest that Rubium XP was on rate with granite.
You can search from me saying 'triangle'
thats not all 3 brother what are you talking about lmfao
I think Jagex's comments were that it should not also be profitable and easier than mining granite.
less effort is not afk
agreed. but the current methods don't always need to be "best" either. I think there is room for someone (even someone who's done 3t4g from 45-90+) to perhaps have a new method with equivalent or better xp once they have done that method for 6m+ xp
Yea I don't really think the fact that granite unlocks at 45 and remains the best mining xp until 200m is fantastic game design.
One thing shouldn't be better than all 3 of another thing or 2 better and 1 equal
thanks for the basic crash course in osrs skilling
Compared to granite, Rubium was identical XP and less effort and more profit
But just because something unlocks early shouldn't limit it from being competitive as a training method.
It was better than granite in every way but identical xp
im sorry your 2002 content is outclassed slightly by something made 20 years later
so the solution is to make it lower effort, less xp, and less profit ?
Glad Jagex agrees with me
yeah it's quite unfortunate they do
Also, I'm not really sure why anyone is mad about Rubium in the first place. To acheive these rates you still had to use tick manipluation?
thats all im sayin, same with 1.5 tick teaks. if you get to 90+ in a skill you deserve some (incremetnally) better xp rates or at the very least a new/fun activity to continue leveling. getting that much xp in a skil lshould be worth one's time
It wasn't designed to be that way.
It was emergent, game breaking, and ignored because 2015 jagex didn't have the social capital to make controversial changes like that.
see above everyone mentioning granite that is harder for similar xp
with less profit
Tripling the volume of the resource that's widely going to be consumed makes it better in 1/3 ways and it's far lower effort
The only thing the "new" Rubium loses out on is XP, which is fine and balanced
Yes that's what balance is
If one thing is the best in a method it probably shouldn't even be close to best in others
i would argue rubium is close to granite from the fact that respawn times are longer so you have to move through half the mine to keep up close to 100% uptime
Contrived orthodoxy
Because granite is currently the highest XP method in game
What would you like to compare it to instead
I apologize I didn't explain my point thoroughly. What I am meaning is why people are bringing up tick manipulation and rubium to begin with.
Would you like to compare it to power mining iron or some shit?
methods the majority of players actually train with
Why are people upset that rubium mining is being nerfed and then saying that its because of "tick manipluation keeping the game in 2002" or whatever has been typed to similar effect
Ok so name your method?
We'll compare
I don't think that's really a coherent point.
idk if this is a hot take but i feel like high effort methods should have good loot as well
there's no way you think profit stays the same when everyone who already had access to the shards now has an easier time getting 3x as many, obviously it's still more profit than granite, which is 0, but thats not really hard to beat out
That’s fine yes
More effort more reward type shit
Don’t know why random noobs are pressed today when their method got buffed
Typically its because if a method is high effort and high reward bots do it.
it really doesint work that way though. and its to a point where ppl see high effort as having less loot being balanced
and not humans.
atleast in skilling
And now it's less XP and non tick-manipable so less people will be doing it for afk mining xp
less xp, more rubium, rubium loses uses and market is getting overwhelmed by supply. So it will crash to like 20gp each
There's a whole host of issues with profitable skilling that I don't have a good solution for.
Nor does jagex, really.
So at this point we are stuck with profit vs xp for active training methods as the balancing norms.
incorrect, they've always balance with existing similar options 
GOTR balanced with ZMI, Solo Lavas (non-Daeyalt, no runners).
welcome to the sailing meta
Yeah I mean I'm not arguing that profitable skilling is in a good spot
I'm arguing that people bitching about granite are wild to think that it's reasonable to have a method that they weren't ever going to do anyway be better profit and less effort and same xp and think that's somehow "balanced"
I just don't think the argument holds any water if you remove granite and replace it with a different skilling method such as drift net.
i dont care about granite is the thing
for the people that do, what if it was buffed to be even better than current rubium rates
is that the acceptable compromise
a lot harder to balance profit vs xp/hr when the profit/hr isnt always going to stay the same
Ok so are we now comparing non tick manip Rubium to non tick manip other methods?

I don't think buffing rates for the sake of buffing them is neccessarily a good idea.
Because if so literally nobody gives a shit lmao
Your slightly more afk mining method is now slightly worse XP compared to a method they didn't even balance Rubium around because Rubium tick manip doesn't exist anymore
profit for rubium is going to go to 0 when there is no more smithing xp behind it anyway
cause the product is useless
Invoking curated design decisions to argue in favor of emergent game breaking xp methods is an interesting choice.
I'll say that much.
Which is a valid concern and why some people think it's too HEAVY of a nerf to make it "token" XP, which likely means single digit xp rates like Divine Potions.
Yeah, they didn't give us hard rates on cannonballs
Not entirely related to these high minded skilling contents but why did they have to (presumably) delete the XP from cannonball smithing?
I'm fine if cannonball making + Rubium equals the average XP per bar of the base metal
It depends highly on what "token" means
They coulda just made it something like 150k an hour and its still the best afk smithing at a cost but not totally out of line with active smithing methods.
Yeah it's currently double dipping
It should just average out to 1:1
Or maybe even tokenly higher due to the Rubium part being added
if it's 1:1 it would be even higher xp/hr at 1tick
they're doing the forestry thing
where they triple nerf
at once
But as it currently is the XP value per bar is pretty wild
(please do not triple nerf)
Oh right they're also speeding up the smithing of it
They're cooked
There's no world where you can balance that effectively
It'll have to be .33:1 bar XP per ball
To just keep current rates
wait 1:1 would be 150k/hr at 50xp per bar so 25 per tick
They're cooked dude
plus w/e the cannonball xp is
They can't balance that shit unless it just gives no XP which is also not good balance
but still, any other smithing double dips with GF
Just say fuck it and make it required to have Rubium on you when the balls are smelted
Not 2 separate actions
dropped balls/existing balls are useless then if the upgraded ones have a use case
and tying it directly to smelting the balls seems not great tbh
I just don't see an avenue for them to make these not either wild XP/hr for something you don't even need to bank for, or completely 0 XP which pisses off people
Make Rubium not stack or some shit I dunno lmfao
Make you make 10 Rubium back into something which goes on the ball
Why couldn't they have just taken a 60% nerf to the xp rates?
i dont really get the not banking argument
Instead of the stackable resource directly
And then not touched anything else
Yeah but it's still an interruption that is an easy lever to pull for balance
u must suffer like we did in the olden daaays
Use more balls in one go bank more often XP stays decent without being one click a minute
like i don't really care if people want to spend money to get 150k xp / hr smithing cannonballs that have no use
slow down the crafting rate or make it require expensive/time consuming materials
It would keep rubium as a resource people care about
Yeah they should absolutely not have made it faster in the next update
you guys know that it takes about 8hrs of mining for 1hr of smithing right
That part is kinda mind boggling
Yeah but most people mining it aren't going to be using it
Just selling it off
3 less click and dont have to run 5sec to bank and back every 62sec i guess
ok crafting speed is now 5t
problem solved
like it's just dumb thinking that you absolutely need to bank
ever made darts?
Yeah smithing the darts you gotta bank lmao
And then the fletching you don't, but fletching is already like one of the highest possible XP/hr methods in game
smithing darts is the best comparison for rubium with afk style. rubium is 2x xp per action
but you get a useless item
Incendiary cannonballs are not useless. Well i guess they are useless for people avoiding sailing combat

and need to make the bars into cannonballs first
so take that time into account (also doesnt require banking)
maybe all these updates are just tailored for UIMs
Moby Whale World Boss and everyone will want them 
ocean creatures that are immune to burn
Incendiary rune cannonballs are direct dps increase over normal rune cannonballs
unfortunately it will be better not to use incendiary cballs on moby the whale world boss
im just waiting for them to fix flat armour on boat so i can actually shoot things with cannon again 
so 90% of players give or take lol
It would be nice if we could hope Jagex takes some feedback on the proposed changes to Rubium mining and incendiary cannonball smithing into account before changing them
Lmfao truest thing I've read all day
I think the proposed changes are pretty much terrible across the board
i think they're fine
my only concern is they presented it as a consultation, which suggests they're opening to nerfing less
and it seems if you dig past people wanting better mining xp without tick manipulation (these people seem to conveniently ignore that the new mining method required tick manipulation) people largely agree these changes are not good.
I don't see any reason for any account build to do this content with the proposed changes.
i'm tired of the game leaning toward afkers who from a certain point of view aren't actually playing it, at the expense of those of us who play the game because it's hard and grindy so your achievements have meaning
but your mileage may vary
The root of the issue is that there's no reason to skill other than to unlock cool fun pvm content
so of course people are going to want methods to make the time they engage with skilling as quick and low effort as possible.
Thats not good game design at all but I can understand why people just consistently ask for high xp afk methods
They don't view skilling as part of the game
Tramayne we’re employed in non-wfh
feels like they are trying to remove all the parts that people complained about in tick manipulation posts and the smithing post but it also happens to devalue rubium splinters very hard
it turns rubium to motherload mine with lower afk timer but dont need to deposit
afk xp seemed high since it's same xp drop as stars but you mine more often
but it's also more clicking
so it felt kinda fine imo
its 60-65k xp/h currently on the smaller rocks but 6-15 sec afk
the large rock is like 10-15k xp/h and less afk than stars
Summarizing, was it red rocks proposed to be lower XP more splinters in the blog
yes
Can't tell if I'm reading it incorrectly but seems they want more resource output and lower XP correct?
Ok cool
20% less xp/h, extra mine life and 2x more splinters at 72 mining and 3x splinters at 96 mining
3x splinters for 20% xp nerf
can someone inform me how the incindiary cannons work. is it just flat burn damage, or does each cannon add more burn with each consecutive shot
from what i heard it is stacking and based on your cannonballs max hit. havent tested because they removed flat armour on boats in update 
I guess their fear with the cannonball smithing and why they feel a need to nuke the xp rates is that if the cballs have a use, it will inevitably end up being profitable afk smithing xp
the thing im wondering most is the mining xp going to scale with rubium splinters or not after change. since if you are getting 50-60k xp/h at lvl96+ with triple splinter. that would mean you get 20k xp/h below 72
Mining the large rock just isnt worth it ever for xp. you are better off clicking small rock once every 5min 
Idk but once I hit (85) mining to one down the TOA obelisk puzzle, I didn't feel like mining anymore.
why did you go to 87? one downs start at 85, no?
Probably, I zoned out doing stars for a week and then got bored of it.
Oh yea it was 85. My bad.
Ability to unlock Red Rock as a teleport destination on the Sailor's amulet by inspecting the Sailors' Marker just west of the bank
mfers keep making sailing amulet more broken with this shit
put this on the cape not the amulet
Add clan hall teleport to sailor's amulet.
Doesn't make any sense but why not.
this isnt even a buff to the cape
the fact this passed
jagex please give the cape a proper buff not this shit
just like con cape teleports are not actual buffs since you can use teleport tablets instead 
I don't have 99 sailing, so cape buffs don't stress me out.
they have done restricted polls before
the fact they propose a buff to a sailing cape and didnt lock it to people who are 99 is 
useless perk being added to useless cape
and jagex wonders why people hate the perks
idk seems like it'll be pretty nice for the max cape
its really not
why not.
because he can just use teleport tablets instead
surely though jest
wait, con cape is a buff 
the ability to teleport to any portal
in 1 slot
alright u win this one
Ehh it’ll be mildly nice to have on max cape but the only time I really tele to boat is for master clues, and you already have all teles in your inventory via runes and sbs
So at best, it keeps me from needing to click sbs > normal
but that's why i say it'll be pretty nice for max cape
another to the pile of 50 morbillion teleports
Found out the rum from Trouble Brewing is a 2 tile away from bank chest teleport the other day, then realized it cost 5-10k gp each use depending on GE sellers. Thought it was unlimited lol
If you are for whatever reason doing post-99 astrals, great for that 🤣
Was hoping the drunken rum genie would just let you rub the bottle as many times as you wanted.
fwiw this will only remain true if we presume that all islands will be irrelevant forever
SURELY they'll add more places we actually want to tp to eventually
a fair amount of islands already have multiple ways to get to them outside of sailing
it serves no actual benefit
I thought the point of sailing was to sail to islands (hehe)
Fairy rings and spirit trees yeah
Sailing cape should allow your boat to sail faster. Makes sense to me.
I mean again, this is an issue with the islands/sailing overall, not with the actual teleport to boat functionailty
The cape should have 5 charges a day where u can tele to any boat that doesnt have a greater focus
why would I teleport to boat when I can get to the majority of the islands faster with other methods
Tele to boat is just something it should’ve done by default because it makes complete sense for it to do so tbh
It’d be interesting if they gave it some passive like having all barrel effects active while on your boat, without the facility
like comparing it to poh teleport on con cape. teleporting inside poh is useless if you dont have anything inside your house
Tele to boat is nice for the witchaven master coordinate step and of course the sailing locked one
By nice with the witchaven one, I mean Iike by 5 seconds lmao
you can get to witchaven faster than boat
The dock is right next to the clue dig spot
I think the two next best teles are ardy and quest cape?
Its useful for getting to skilling locations prior to maxing or going trawling
Witchaven port > ardy port > ardy > quest cape
Yeah that too if you’re an ironwood lover
like comparing sailing cape to con cape is fine but it is kinda unfair comparison when you are including things you build inside your poh as the cape perk 
like is trawling net sailing cape perk like portal nexus is for con cape
brother literally nobody does that 😭
con cape still is better than sailing cape
even the fucking desert neck is better than sailing cape

desert neck is better than most capes
No one shits on da4 wdym
normal spell book is so broken, just walk everywhere don't need teleports everywhere
Desert Amulet 4 is more effort to get than 99 sailing though imo
True
Very cute item
Id make it color customizable...maybe w glamourer
Little pink heart necklace
or hear me out
Dont give necks that arent rare
with such low requirements and cost 67 sailing and 20 gp per tele btw
with broken ass locations for teleports
I know its such a difficult concept
duel ring has even closer teleport but i guess its fine since only 8 charges
They needed fun things included in sailing to have people interact with the skill man, it's not that deep
so about this amulet
ahh fun by making things broken then acting like its fine, and giving such a lazy ass fix for sailing cape
the ostrich approach
truely genius
even just the poh portal teles are pretty useful, never mind before you go into your poh
yes just as ship teleport can be good if you have ships in different places
Going to 99 sailing, to use things that help you do more sailing, seems a little out of touch. Most folks don't actually enjoy sailing, to do sailing. Hence the amulet.
?? what a backwards take
why the fuck would anyone hit 99 then just get the amulet
99 is useless
fuck by that extension dont hit 99 in anything
the amulet has zero reason, at all being as good as it is. there is no logical point you can make for it
By your logic, if they didn't make the amulet, all it's uses should be on the cape.
Which you need 99 for right?
teleprot to ship does help a lot with sailing, assuming you are doing courier/bounty tasks
Having to get 99 to use the cape, if it was fully replacing the amulet, would be useless for the majority of your entire time spent interacting with sailing as a skill to get 99.
The amulet is at a level I feel is comfortable for those who didn't even want to interact with sailing let alone get 99 to acheive a skill cape that would be the same as amulet capabilities.
it has no reason to cost 20gp per tele for being as good as it is you and literally anyone else have yet to justify for how powerful and common it is why the cost is fine being as low as it is
it devalues 99 crafting, 99 sailing for that matter
make it consume law runes, problem solved
i dont get where this 20gp per teleport comes from. do you geenerate infinite law runes for free 
crafting cape teleport is free actually, cant devalue that
it literally costs 171k to fully charge
its 10 charges per 1 law and 10 water
oh wait it does 10 charges per law rune
Only value I've gotten from sailing was afking frost dragons and even that was a hard stretch for me to force myself to get to 87 sailing without wanting to jump ship.
If your issue with the amulet is cost, increase the cost I could care less about the costs on anything tbh.
time has a value
you devalue the time spent to get 99
comparatively to someone who just gets a neck that for almost none of the time spent
gets a better teleport and QOL
I bought 500 trouble brewing rum for 5k each just to tele to a 2 tile bank chest when I'm doing mobile, cost for convenience is fine
Yea, now you get it.
They introduced a necklace that was convenient for the majority of the playerbase and not all the 99'ers.
brother no

that's weird, the wiki says it's not a better teleport, i guess you know better though
move teleport 4 tiles further from bank chest in the 2 teleports and now they are slower to bank than other methods 
I still use dueling rings, can't beat them. Most times I get teleported the 6 tiles from the chest instead of the 9 tiles.
I also agree the sailing amulet is overtuned
A basically free item shouldn't compete with 99 crafting
I'd move the teleport a few more tiles from the bank
Effort should be rewarded, and easy-to-get untradables shouldn't be that close to craft cape in convenience
This community often has a really weird antipathy toward people who play it a lot, but it's not that hard to get 99 crafting. It's a fast skill.
easy to get untradeables
crafting isn't hard
whats the argument then
The crafting cape can't teleport to the same places the amulet can, it's a different resource provided during a different time.
The sailing amulet was introduced to make sailing more appealing (it's the candy dangled in the van doorway for non-sailing enthusiastic players).
crafting cape by your logic is an easy to get untradeable
it is, it take more time but doesnt make it hard
sailing amulet takes no time and no effort
next nerf xeric's talisman, too op and only need leech few raids to unlock bank tele
you should have spent the 10 years you had crafting cape tele getting more value out of it then
I would recommend that you re-read what I actually said. You are repeating it back to me incorrectly.
Sailing amulets fine. Lets focus on actually important things like the state of training methods than something everyone enjoys and is actually worse than craft cape anyway.
Stop trying to ruin everything good lol
i can quote you if you want but its the same words in a slightly different order, one sec
easy-to-get untradables shouldn't be that close to craft cape
it's not hard to get 99 crafting
So what if theres a few "unbalanced" things? It's not hurting anyone and it makes the skill more enticing which was the whole point
is that better for you
Comparing two differently achievable items, on the sole purpose of how close it is to bank, is only one factor you are hung up on.
I could care less how close or far the teleports for crafting cape or sailor's amulet are, because like I said I'll pay for dueling rings or trouble brewing rum.
My point is, Jagex knew sailing needed "Omg look how useful this is" gimmicks before 99 sailing to appease the majority.
i added in that crafting cape is an untradable item, but im sure you'd agree that it is in fact, untradable
It just feels like the sweats with 99 craft feel threatened or something that a worse alternative exists
You somehow still repeated it back wrong.
word for word quote
i removed the italics
do i need to add them in as well
The problem is that you appear to be reading what you think I meant, to the exlusion of reading what I actually said.
I'm reading the words you typed and repeating them to you
I did not say that craft cape is not hard
when do you get the cape
99 crafting=buy bonds+band stank
99 sailing=salvaging afk
Same difference to me
This is a wild take. It appears you are saying don't balance the game if it's more fun not to.
In this case it doesnt matter
If u make it a couple ticks slower its basically a spite nerf
Nah, this is some dumb thinking because it effectively dismisses a valid point. If it was vice versa, you absolutely would be complaining and you likely have if you’ve done PNM pre-tablet change.
if anything is broken and easy to obtain it would be quetzal whistle after they buffed it. 1 tick faster banking than sailors amulet
Is it actually
I think making near-bis that's dramatically less effort to obtain than bis can be destructive to the game. It's a general trend I dislike. I want to preserve effortful things as rewarding. Some near bis is more destructive, some of it is merely annoying; there's a scale
I think it would be pretty destructive to release a buyable cape that gave +7 melee strength
I think it's annoying that sailing amulet is as good as it is
This is the same argument folks are using to justify better and better XP rates under “it’s more fun” or “who does it hurt”.
its 2-4 tiles closer so teleport animation wont make it slower
then don't use it
use your crafting cape so people reward you for your achievements or whatever weird take you had earlier today
responses like these are why jagex should stop listening to reddit takes
Craft capes still better btw
Yeah like, it might not be a huge issue, but it still takes away from another piece of content for no reason.
just slap on a tp delay
Arguing just to argue, stuff like this takes time away from actually important things like new content
luckily we have the poll system instead
The only nerf i wouldnt be surprised is make it one law per teleport. And thats it.
yeah so not sure what your point was
so what we're saying is we should get dragon arrows from rubium rocks?
casual players vote in polls, they overwhelmingly vote yes to every poll question
@ tassili
Option 1: Use your rings of dueling, you worked hard to make them.
Option 2: Use your crafting cape you earned it by buying bonds and bank standing to 99.
Option 3: Use your Sailor's Amulet you earned it by interacting with Sailing, a new skill that Jagex wanted you to like.
Thank god the ones who play 10 hours a day arent dictating the direction
It does not appear that you are understanding what I am saying, because whenever you repeat it back it's either not what I said or not at all what I meant.
I'm not in your brain, so I can't possible know what you meant, I've already repeated what you typed verbatim and you refuse to acknowledge that. At this point I'm not the problem with the conversation
The irony saying this when the iron game mode hinges on playing more for the same content
I was not aware that we are J-Mods and that the time we take to discuss the game removes time from improving it.
Whatever, have a nice day
Having multiple options, none of which are the same effort to achieve, should be seen as a good thing, as not everyone wants to spend long amounts of time to do the same thing you did, in a game, that is meant for fun.
I don't find bankstanding to 99 crafting fun, nor the other training methods for it, which is why I've not interacted with the skill to 99.
As a no voter to sailing, despised it to 87 for frosts, the one shiny grace saving addition was the sailor's amulet to make the skill bearable and "fun".
I'm not the problem
your selective reading and interpretation is
when do you get the cape
The anti-sweat sentiment is so weird to me. The easier options are cast as acceptable game play, and the crafting cape is kind of snidely referred to
when they make hunting actually bearable
people in 2026 think 99 crafting is a grind
the crafting cape
we are about 2 leaps away from logging into the game being sweaty
so who's selectively reading now
still you
Eh it’s pretty easy and even if you don’t like sand just go do some pvm
nah
Crafting cape makes way more sense for what it does than the Sailor amulet
But I don’t like skillcapes in general doing as much as they do, tbh
As a max cape user
i would love skill and max cape being removed personally
honestly we should all just use hallowed crystals to bank twice as fast as crafting cape, everyone just hates sepulchre 
It really isn’t that hard when you get crafting supplies out the ass from passive pvm.
Bstaves, orbs, molten glass, dhides, etc.
Yeah dt2 and cg give insane amounts too if we’re talking irons
Also true
the biggest issue with sailor ammy is the fact it gives 10 teles per 1 law, instead of a reason amount per tele
fuck processing sand, not necessary
just pot content 
1 law per 2 charges would make it similar cost as duel ring
Only complaints I ever see is not introducing teleports closer than 99 crafting teleport distance. Just make the damn 99 crafting cape tele 1 tile from the bank and make everything else 2 tiles+ and we'd never have to have these discussions.
This is the only nerf id be ok with, not that im pushing for a nerf but id go...yeah fine thats reasonable
NGL law runes are so dirt cheap idk why it matters
even on my main I have more law runes than I'll ever use
Because it’s still an item sink 
1 or 2 law is fine, theyre basically free
so more expensive than the faster banking method because of more charge capacity 
It’s cheap because they won’t amp it up past 1-2 laws
the teleports are farther from land, thus should be requiring more laws for the teleport, not that its gp-wise cheap
and I legit use more law runes xfer and heal other than I do teleporting nowadays
and SBS
45k buckets from el berto
crafting in our lords year of 2026 is legit 
Anyone else notice how quick game changes will come to things if people are getting good xp/enjoying stuff but how long changes/fixes take for things players don't like or are negative
Every Corporation----Good=bad, bad=good.
no one abuses the bad things, everyone wants to abuse good things 
things with easier fixes, come sooner
things with hard fixes, come later
ya the ones who play 20 hours are XD or at least trying
Like i wasnt going out of my way just to do sailing combat when flat armor on boats did not work
Well this affects folks that already 3t mine. Which is maybe 1%. Folks that don’t engage with this mining method aren’t affected
They also buffed casual miners
So it’s a win for the majority if you understand that
No bro you don't understand the sweaty elitists who play 10 hours a day hate us casual skillers and that's why they wanted to get rid of...the method we would never do anyway...
the most irritating part of this discussion to me is that the 20 hours a day people don't even give a shit
I can hear just fine thank you, you're the one with horrible ears
Not sure on that, they say 'active mining' with dpick + other modifiers not even 'afk' methods or anything else. Getting 51k-60k 'actively' mining with 96 mining is just odd. Like why are the rates balanced around already being almost maxxed in the first place
it's just the craziest boogeyman stuff
Jagex repeatedly saying they balanced these rates around power mining iron so this method with more profit is slightly less xp
They wanted this to be roughly equivalent as a method to iron mining
Except you can keep the stacking resources
The rates that this affected was 3t rates, which you have to 3t
If jagex actually listened to beta feedback this shit wouldn't have made it live 😭
isn't power mining iron only 50k xp/h?
Unlike iron where banking the iron severely reduces your rates
They changed the rates so something isn’t op. They specifically used cballs as the example
Blog has no mention of 3t only 1.5 and 'active mining'.
They don’t want high rates of this to be used as it’d be the default cball for all accounts
It also affects the economy etc
its 1.5t cuz its 3 tick w/ 2 rolls
iron is like 80k/hr in the mining guild
Is iron 80k/hr at all mining levels or specific mining levels, just like the rates they're saying people are getting (Tested at 96 and not at starter rates)
rubium "afk", just like iron with mining gloves is "afk"
so, are the rubium and cballs just free afk smith xp rn for main?
The "active mining" rates were not complained about by a single person in the hlc or skiller community
Jagex saw the rates were slightly higher than they intended
ask me if I care about HLC
So they nerfed it down
They also just deleted 3 ticking entirely from it
So like
It is not part of the discussion
This is nothing to do with the community and everything to do with Jagex seeing it as an issue balance wise for them
75k xp/h with all modifiers at 99 mining without missing ticks at highest before the changes come
Just irritating after all the salvaging nerfs they keep finding things to nerf, increase rubium shard output too which goes against their reasoning to keep it 'making good profit'. Skilling has very few good money makers compared to combat especially with how much bonds have increased
the complaining i heard was just like "lol jagex unintentionally made a new meta again"
Tbf I wanted them to nerf salvaging more
Don’t need those xp rates for 30 min afk
This will unironically keep the Rubium higher priced
You remove the XP incentive over something similarly intense
And less people do it
Basically
Each Rubium will be worth less but you get 3x more, and the smithing will go through WAY more per hour
15k/hr 30 min afk too much it seems. Silly to me but eh
Give me spark notes, something happen?
tick manipulating rubium was close to granite in xp without needing to drop items between
The fuck is rubium
people also could amke close to 2m gp/h tick manipulating it since new resource and smithing xp from it is overtuned
I mean personally
the smithing change would completely destroy the gp/h issue on its own
I think this is insanely embarrassing for jagex
People do standard methods we’ve all known about for years
Shocked omg look at those rates how could we have known
Wtf are they doing lol
not only did they not test the rubium rates
but they also didnt test the fact that your keel got disabled when you turned on auto retal
until this morning
not sure who's meant to be testing what but it's not happening
mine was taking full damage even without auto retaliate 
lmao i wasted most of my ironwood repair kits on UIM finishing my trawling nets yesterday
trying to figure out wtf was going on
It’s insane to me that their quality of work has just fallen off a cliff
Are the reqs high for this?
no idea bro hope this helps
No I don’t think so the quest reqs are low and 3t mining is basic shit
Nope
Very low
Like 48 mining and 60 sailing
Don't even need a quest outside of access to sailing
Granite having a 45 mining req 
The xp obviously scales with level somewhat but there’s no sane reason they didn’t know
I understand it now
I think they straight up ignored the beta feedback
People knew about this for a year
This is like fundamental mining from players
Solomission featured it in a video
And someone in charge is allergic to math
This requires no testing at all
Like lol
This is dumb from them
It’s like the same guy that did the wrathmaw pitch and used like
Completely insane math in their pitch got in here for this one too
I find it interesting that their reaction is to delete 3t as well
Gives the vibe that they forgot it exists somehow
btw does the 3tick math count for the chance to deplete without getting extra roll 
i know you can move all over the cave to not have to worry about the 10 rocks being depleted at once. just wondering if reddit maths always double roll for xp
I doubt someone in the community was immediately that in depth since they’d have to figure out how many rocks they were going to include in the rotation
Something like that is probably quicker to simulate than formulate
It doesn't
People did videos on it already hitting 133k/hr
For an hour
The "perfect" math would be 144k/hr
But that's if the random chance depletions were always perfectly 2
Which isn't ever gonna happen
The route has built in fixes for when the rocks you hit twice and reroll are timed to deplete and regen
fucking how did autoretaliate break ur keel LOL
what in the BA spaghetti code
Your flat armor just doesn't work lmao
If it wasn't for the fact that resetting hunter traps would be ass, I lowkey just want them to disable tick manipulation to eliminate people using it as a scarecrow argument.
It would make the meta VM, only for people to move on bitch about needing teams, which is far easier to shit on 
poison reduced still, venom immune, burn immune

venom spreading was so good on release
Enjoy incendiary cannon balls

This aged well

sounds like another company i know.......
ya they've been shedding what makes them different for the last few years
its unfortunate lol
Not fully true
Blizzard is 10000000000000000000000000000000000000000000000000x worst than anything jagex is doing
nah it is they've been basically slowly but surely walking in that direction for like
6 years
community interaction dropping
hiring more cms as time goes on
etc
blizzard is just 15 years ahead of them
ive not seen any lack of player engagement from staff
they're getting there though
you should just look around then
maybe you forgot what it used to be like
Just becuase its a slow year off a massive update like sailing doesnt mean anything
but they would have a weekly QA and the devs themselves would regularly respond to real questions and feedback
2 temp game modes which were honestly great
and they have not been doing that for years now
its mostly just stream once or twice to advertise big content patch and let the cms say nothing but be present to engage with the community
they havnt had to QA anything for 6 months???
Yeah and players started harassing mods directly and they pulled out
its been temp game modes lol
no
they did a weekly stream for questions and answers
about anything people cared about
THIS
im just saying they definitely did fall off and do not do as good of a job as they once did
what are you smoking lol you still have to QA the temp game modes (which they didn't)
Because they got attacked an harassed
yeah but within the last 2 minutes you said it didnt happen at all
To be fair. They're going through change. New lead devs, new devs, and new teams. There will be growing pains.
so lol
they did not have to do any type of QA and i mean question/answer not quaility assurance......
mmm never seen Q&A with the and, mb
DMM and LEAGUES was massive succceses regardless of what the cave dwellers think
the wild thing is that their strategy continues to evolve in that direction
even the cms talk less despite there being more of them
its pretty interesting
Ya probably because the moment a pixel is out of place a CM is attacked by a derange lunatic
im actually kinda curious what they do outside of manage the community
since they have more of them they've gotta be doing something
Wahh no new content wahhh
like im sure they collect community sentiment
but it seems like theres kind of a lot of them for that
maybe they like assign one or two of them for specific projects and only have them focus on topics about that or something
and the devs just do their best to see nothing that the cm doesn't give them
Well they havnt released anything in awhile to get feedback on
its been 5 months of tep game modes and sailing fixs lol
yeah but im sure someone there has been collecting the bitching about absolutely everything to do with sailing
And i think it was all fine, we dont need new content every single day/week....... people should actually go do everything this game has to offer, they will be much happier if they play an ironman an get to enjoy majority of it.
like you can kinda tell it seems like light is mostly in control of managing sailing as a cm
yes, that is why sailing kept getting combat rework every other week
No idea what they trying to accomplish with sailing combat, unless there is bosses its slayer on water........
so i tend to think they probably do manage specific big projects when it makes sense
tbh im glad they didnt go through with ship combat updates after doing the quest
it wasn't very good fighting those ships
like
just on a basic level as soon as i started fighting the ships
they stacked up so you couldn't tell which crew was on which ship
initually the pirates were going to invade your ship
i felt the fight in the quest went in a good direction
it just sorta broke the whole decision making process like
ended up with the ships in a tight spot nex tto the island but overall, i saw promise
i actually did guess correctly and shadow the people off of one ship and cannon the other like i wanted to
but
it was pretty annoying and i could've easily just killed the wrong stuff wasting my own time
and im not really sure exactly what they could do about that
incendiary cannonballs do seem pretty strong. shot 72 and great white shark started burning 14s
maybe if they were willing to color code or give them a name that had something to do with the ships name
so you could just tell
102 max hit and it started burning 20s
so seems like the burn starts at 20% of you hit
wtf this is broken
hit a 50 and it burned 6x 10 damage
I'm always so puzzled by this sentiment. Players jeer at other players for wanting more. It's like they're on the side of getting less for their money.
It's the same vibe as making fun of other players for getting mad about price rises.
more people complaining because the content that is released isnt to their liking, thus ignore that content is being released (even if its a temp mode)
you got to be realistic........
blizzard actually adopted a 8 week patch cycle an its beyond awful
they just slamming full of useless stuff
