#game-update
1 messages · Page 243 of 1
Apparently not cuz most people spew the same garbage each time when crying about rates and saying how sepulcher isn’t worth it

Am I in trouble
by like 30k xp
i would sacrifice my greenlog for radiant oathplate sigils to be added
Floor 4 no looting is like 75-80k/hr iirc
You're pretty invested in this seplucher minigame
not worth it over boosting ardy imo
sepulcher is the best way to train agility in the game
or doing prif course
what reason should they not have just removed 3t and not touch the rates of rubiem? or even make the rate higher but lower the damn rubiem themselves
it's the most fun, the most lucrative
@covert cradle
brother im aware
though ring of endurance price is in the bin, so it's nowhere near the gph it used to be
they said they didnt wanna put too much of those balls into the game but then added more rubiem
in the Agility Golden Age, though, it was like 4m+ gph to get the best agility xph
was great
this reply to kierans comment on the reddit thread 😭
more rubiem as a drop but less people doing it because it will no longer be THE default mining method because it's overtuned
so less of the material coming into the game
They want the resource to be gathered quicker but don't want you to get insane gather rates and very solid xp
To which comment
stinky seplucher lovers never went back after 99 tho
says who
man they better just remove 3t and thats it
The one where he's saying that it slipped through and they will learn from this
it is because every skill that has it, it is now the standard lol
you could remove all tick manipulation from the game, and the mining rates would still be balanced the same: removing 3t won't suddenly make no-effort methods 130k
he was also sayin somethin about a mining/smithing update
also, importantly, 3t isn't hard to do
Yup, people complaining about tick manipulation skilling rates don’t understand that
trivially even!
again, no one is asking for no effort 130k
tell reddit that
My question is that if it’s unchanged since beta
😭
if im clicking often, i should get good xp lol
Why did it take so long to add it to the game
At a minimum, this opens up tons of space below it for future content to get more xp or rewards 
I wonder if tick manip methods cause normal methods to be set at a lower xp
If VM wasn’t so afk, I would say buff it lmao
and thats why normal methods feel so doodoo
buff solo vm 
Whoa we can’t be suggesting team content now
I dont care if anyone can do it, its just horrible to keep designing content with it in mind
Don’t be absurd
Hear me out, we get agility exp while running around.
but why though
Heard and rejected
what's wrong with it
as much as i want team content to be good
lol
people say it like it's self-evident it's bad
It's not horrible to design content around the highest effort you can put into the skill
Hear me out, stop being lazy 
they seem to hate letting people actually team up
What you get agility exp for doing courses how that any different
it's just clicking a lot, which we generally balance content around (low intensity vs high)
Yeah all the arguments about it being "bad" are just presupposing that 3 tick is somehow a negative for the game
Best take
so what should replace tick manip on the high end? what kind of high-intensity clicking is better for some reason?
what id give for a ffa randoms instance system for zalcano/vm
Then they say they want good rates for clicking a lot
instead of cc bs
only if character weight of over 100kg to make it balanced 
Like brother that's 3 tick you're asking for 3 tick
also cox
Hamster wheel on a course or passive exp while being active. How it any different.
You're saying click a lot should be rewarding, let's remove clicking a lot for rewards
I want good rates for clicking a lot that isnt clicking itmes on each other in my inventory
Passive xp of any kind is busted. It’s why people love dark relics despite it only being 2-5k/hr 
Make all skills afk so people can focus on pvm so i get better WDR teams
Tassili you’re effectively suggesting to just not ever train Agility, that’s pretty different
Why
Why does it matter where you're clicking a lot
Do you think an in-world 3 tick method you'd be more inclined to do?
"It's a good thing you guys didn't design Ultrakill, or it would have sucked" -Hakita
Salvage npc for every skill omg
Nah you train agility by playing over going to a course
Similar to how sailing gives sailing exp
insane tangent cant a lvl 3 skiller do megascale cox for slayer xp from shamans
Almost everyone who says they would do intense methods if only they didn't have to bug abuse by doing the exploit of tick manip is just lying
that just popped into my head 
I didn’t say it was high exp I just said it could give exp lol
Because when they do add intense methods that aren't tick manip they still don't do them lmao
1 billion percent
These are the same people that refuse to do high level content when they exist and demand more friendly content be made cuz “not enough gap fillers”
Like if I look at “xp from
running” from the same basis Jagex has stated for xp balancing:
-No input for the output. Fails activity balancing from activity level, reward (in this case, no time/resource input) and xp perspective (zero-time xp)
What do they have for mining that isn't 3tick and isn't expensive tho lol
Melees got beef with the whole world 
Zulrah is afk 😌
factz
feel like every update recently is to cater to shitters who don't do end game content
just clicking the damn rocks atp, idc if its in a specific pattern or what but you could get the same result by randomize what order you have to click like 5 rocks or something
or however many make enough variance. tick manip cripples development because they have to work around it/with it. which is why theyre removing it from rubiem
Zulrah doesn’t respawn without leaving so I can’t 30min afk it
I want more end game content that isn’t cosmetic or locked behind entry keys.
one more dscim sidegrade bro itll fix midgame trust me
shi i do, i love doin shit. i hate afkscape. thats why im trawllin and not bwannin
Mid and early game has never been better tbh
VM
Blast Mining
Zalcano
All more intense than the completely afk methods and easily double or triple their XP and yet people just don't do them often for xp
the one gap filler i want is an agility method from like 80-92 that doesnt suck ass
aka unnerfing diary cape brimhaven
VM yes, but zalcano?
If I make a new iron today the path and options to weps and skilling are vastly different than before
I seriously dont understand what people see in tick manip, its genuinely baffling that people want this mechanic to stay around rather than design active methods that actually interact with the game world and not just the inventory
“The demonic aegis will fill the crush demonbane niche”
i dont remember the zalcano rates
this +1000
they buffed them a year or two ago
Don’t you guys remember that poll they did a few years ago regarding total lvls and activity? Like 50% of the game was ~1200 total lvl. Since then this has been the meta for jaggy releasing content. How can any of you be surprised?
If it doesn't matter where its being clicked I still don't understand why you wouldn't want to advocate for activities taking place in the game
70-80k/h iirc and you still get uniques/shards
Zalcano is like 70k/hr at 80 mining and scales up
Brah if they released that thing for doom and doom is not even a melee boss lol
Vm they need to fix how grouping works. I enjoy it when I can get a group but being forced to join a discord is a barrier for a lot of people. The issue isn't the method itself.
I love blast mine but I can't afford it on it iron.
A TON of people do zalcano
i planned on doing VM & Zalcano while i went for 90
I got beef with people wanting to be rewarded disproportionately cuz I dislike when balance is yeeted out the window for zero or emotional reasons.
I’m fine with nearly all afk methods, but they can’t be a big chunk of the most active methods.
We already have a 10% ehb 20 minute afk agility method if you’re willing to build it in your POH.
Salvaging was also 20% ehb, but folks cried about it getting taken down to 10-15% cuz “muh time” when it’s fully afk outside of sorting 
Keep shit fair and balanced.
It is interacting with the game world though
It's like saying why does combat need to interact with your inventory, just let us heal like Scurrius with food stationed around the area
“Should we release the Earthbound tecpatl to finish the 55attack double-hit trinity that we just invented, filling more niches that don’t exist?”
It's part of the game to interact with all aspects of what's on screen
i just want tick manip removed and the clicks required just put into the skilling methods to get more xp i dunno
or make it like that infernal shale cloth
There's absolutely no difference between clicking position x, y on your screen versus clicking position x+500, y+500 on your screen the same amount of clicks for the same xp
Yeah shame that tick manip removes everything except the one or 2 nodes you are next to and a pair of logs and knives
and sorting is afk even
I figured how to balance rubium 3t, You make the extra roll spawn slag in players inventory to force them to drop it 
I was motivated to skill by shooting stars, salvaging and ironwoods. Afk with decent rates feels good to do. Unlike agility which is 60k at max an hour on most courses that require you to constantly click everything.
like a minute burst of zero interaction that you cant speed up 😭
Yeah, cuz they flooded with 90-95% “downgrades” of the old item and is easier to get the same as before.
An example of testing balance out the window for zero.
Or rune crafting
“Decent rates” that are excessively disproportionately high for the zero input
POH Agility good sir 
I made 100k smoke runes other day and it was terrible
Legit lol
Saying salvaging is balanced is crazy
Salvaging is still hella broken for how afk it is
Didn’t you say you wouldn’t ever max RC because there’s no reason to when you have scar essence lmao
it wasn’t an xp issue
Correct I get all my exp from scar ess runes
well its now on par with afk woodcutting
one is lame and one is built into the activity. ive done tick manip for a lot of bs but i just think baking it into skilling methods without doing weird inv shit is better
i was so annoyed when jagex walked back the salvaging nerf
I mean surely you didn’t think Tassili actually got 100k smokes without scar
salvaging is so op and out of balance that most people don't even engage with the rest of sailing
Hell no
and then complain about how boring the skill is (!)
Making 100k with scar ess was terrible
lol
trawling would be more xp if they kept the salvaging nerf
I think Jagex really showed us what to expect in the future with salvaging, brand new skill could be designed exactly how they want and they added a very good afk option, hope to see more in the future 
painful
Did like 4m of my rc xp at lavas
Like people say afk salvaging is too op, meanwhile ironwood trees also give afk 100k xp/h
yup, no matter how bland the skill or underdeveloped is, just slap on afk
spend years developing a skill only to make the afk option so overpowered that people don't engage with the rest of it
Needing to get a new neck every 5 trips repair my pouches, make sure to click air rune onto the altar, I kept making fire runes sometimes. Each click removes 1 charge of the binding necklace so you use 3 per trip and there is 16 charges.
ironwoods is just a gp sink tho
Shame the brand new skills best exp method is parking your boat and endlessly clicking on logs and a knif4
i've never played a game where people are so interested in not playing it as much as possible
it's an odd situation
I mean whats the point if all the best methods are just going to be the same except its a salvaging hook instead of an ore rock thats weaved in-between the log and knife?
Making combo runes was the worst
yes ironwoods are resource players can use gp to make into planks for afk construction training
One is 7 minutes, the other is 30 minutes.
Jagex specifically addressed the problem with longer afk skilling methods like 6 hour duke mining.
The less you have to interact, the more you have to trim the XP or people will just overnight the XP.
They instantly fixed the 6 hour afk sailing method 😭
you are not getting 100k xp/h salvaging for 30min
Id rather they designd the content in such a way that it at least feels like different content
I feel like everyone forgets that xp isn't the ONLY reward. They also have to balance the item rewards. The issue with 3t rubium is that you don't have to drop anything and you get a high-value product out of it. Theres no way to fully balance 3tick in this situation without affecting people who don't 3tick negatively. You have 3t granite for xp, just do that. 3t doesn't have to be in everything to be a valid method.
30min salvaging with just crewmates wont even break 50k xp/h
No, I’m saying that the longer afk period is, the worse the xp has to be
People get to, “I don’t like x method” but then ignore the possibilities of, “What other methods can I try” or proposing a new method and just say, “give me a method where I don’t have to play”
Nah people hated when I said this on Reddit lmao
Water agility didn’t really have a reward was the problem.
Right so take out the tick manip
Suddenly everything is fine
dude, add moby whale 
people confuse the 30min crew only salvaging with player salvaging himself
I pointed out that Rubium 3t checked all the boxes of profitable, less effort than granite, and equal XP
And they freaked the fuck out
You did water agility and got high exp and that’s it
yeah which is why they took tick manip (good). shouldve kept norm xp da same tho
Jagex thought the XP was a bit too high for the resources you gather
While salvaging gave gp, herbs, gems and was chill
It's a fair take from them
People on reddit don't have critical thinking skills
Irons were forced into salvaging to as we needed dragon cannons
it's funny that jagex verbatim said they had the same problem with rubium that you pointed out in your post
Which you couldn’t store most of them or had to manually store 
the post in which people were Big Mad
They since fixed that though.
Yeah
the fix is to spawn slag in players inventory from extra roll to force them into dropping something 
Now we can though lol
there were even other posts specifically parodying your post, which was even funnier
Silken and gem bag would be a must unlock before you salvaging on an iron
Yeah, but on release 
I should check how many red topaz went poof
I had a guy called rimwald constantly posting that I was lying about the XP rates of Rubium and that it maxed out at 60k/hr
My post repeatedly said 3 ticking lmao
He just didn't know what 3 ticking was and kept posting all over it how I was wrong about the XP
It's wild these people are able to vote on the game
Over 2500 for me lol
reddit does definitely tend to have a different mix of players than we have here
87-99
the ratios are quite different
I need BMR to free me from chambers.
Ehrm, ackshually, if you had been 3ting he would’ve been correct but you were 1.5ting :^)
Like honestly the only way we will ever get new good active mining method is if it has afk version that grants more resources than tick manipulation. Only way to achieve that is for tick manipulation method to convert resource into trash item
Oof ouch owie my misinformation
wow this is dissapointing
I am increasingly concerned that we're letting loud, irrational people dictate the way the game works. It's why they rolled back the salvaging changes. Jagex needs to let people just be angry that their broken methods go away for the health of the game
Reddit is worse because there’s no form of verification.
The 99% anonymity allows you to be the worst version of yourself.
Discord is harder because you see folks post their achievement across discords and you can find out if they’re yapping or know what they’re saying.
That's honestly a tough question to answer.
You could but the baba yaga and a knife log in front of jagex at this point and they are more scared of the knife log
extremely dissapointing
Yup
Jagex just needs to nut up and tell people they can't all be granted the easiest possible methods for everything every time
I love afk methods more than the next person, but still believe they need to be balanced more harshly than lightly.
No1 wants to skill, they rather not focus on it and have it be side monitor content. And then they would focus on bossing.
Ok you are in the minority though
people also dont want to raid so do we need auto play button that raids for you 
Skilling is just a side quest to get the max cape
It’s required on an Ironman
This is just the most ridiculously lazy fix. ALL they needed to do was remove the double roll chance when 3t'ing the rubium and rates are in line for the effort you put in
skilling is also not required for ironman. It is required if you want to play specific way though
Considering how many people were in favor of a non-combat skill during the polls. Saying nobody wants to skill is just wrong.
Nope if they don’t raid they don’t have the powerful items on iron or they have to money make to buy them on Main.
idk i feel like you could get away with it for quite a while now a days without too much skilling
Eh you can do a LOT without skilling, or minimally
I know plenty of irons that feel like they are allergic to skilling
You can play ironman without ever touching fishing and get food from other sources
I e heard nothing but delete sailing since it was a concept
it’s barley required, evident by the fact you’re able to opt out of skilling at a certain level now and you’ve been talking about it.
The amount of irons I’ve seen hating on prepping supplies m is insane.
That's because the more opposition will be more vocal in the spaces where they want to be heard.
I agree, but certain skill lvls is required for unlocks.
None of those unlocks are required either
You do them when you value them above your distaste for the activity
And that’s fine
just a really dissapointing blog post. I understand why they are making changes but I strongly disagree with how the changes are being made. Heaven forbid someone want to do something active to get a resource quicker than someone who doesn't want to actively play.
Like, skiller over here, most of my time I'm just playing the game with little issue.
I actually don’t hate skilling, I just don’t rush it to max.
I thought prepping supplies was gonna be a nightmare, was the main reason keepin me from playin iron. Its really not bad at all though haha
I'm not an ironman because it makes skilling more painful, honestly
only thing max cape is required for is flexing that own a max cape
I have better things to do and can passively get exp from other activities such as I got 91-92 woodcutting just doing ice demon in chambers.
Honestly if anything you’re just demonstrating that people feel entitled to unlocks, levels, maxing, etc. Which is effectively what “make more stars/salvaging” is saying
“I want to have x without actually doing x”
I got 85 mining to 1 down the pillar in toa
That’s not good design
And 92 when I got a tbow
Neither is tick manip
Tick manipulated skilling is the most unintentionally balanced system jagex has in this game
To me the skill and its lvl has to be rewarding to my acc to get.
They should Rendi everyone who has used tic manipulation and reset them as if they did the inteded rates
the majority of the game is not tick manip, and I don't need it.
no one at any time forces you to bring out the knife log
Like no difference in 70 fire making and 99
“Skilling is required on my restricted account” is the same as saying you don’t want the restriction you chose for yourself, also.
And if you don’t want to play that way, don’t play a restricted account.
I think I’ve done more herb runs than the folks complaining and legit it’s not bad at all 😭
But consistently, I’ve seen folks whining about supplies, almost as much as the bowfa grind, most of which comes from people complaining from secondhand experience too 
and yet the rat pack seems to think if tick manipulated skilling exists in the game its bad for them who will never ever do it
I don't want a repetitive strain injury tbh.
Idc about tick manip skilling, I won’t do it but more power to those who do.
It’s the same crowd that says “delete 1t flicking” when it doesn’t do anything to drain rates 🪦
I don’t think limiting choice is good and that they should offer alternatives to everyone.
"bowfa is must have item because i hear it is used as best item for every content" 
The idea that you can put more effort into the game and get better xp without removing the activity for people who want to do the activity in a more reclined way is pretty much perfect design
But it’s always those who tick Manip who cry when the alternatives get even 20% as close as their tick methods
I also think that "tick manip or get absolute garbage rates" is a bad take too
There's a limit to how much tick manipulation should play a hand in skilling activities. There's a place for it, but it shouldn't be what the game is designed around. That's my take.
No no, it’s worse than that. They larp about doing CG and then they tell you it’s 12 minute clears per kc
If everything were designed around tick manipulation the game would give us hand cramps.
Ban all good methods make everyone bank everything slow it all down 
I don’t think most people care about tick manipulation specifically at all in that matter, it’s the overall concept of activity level/difficulty proportionality to rewards
And that scale deserves to be nonlinear
Yeah that's why we're not talking about removing it at granite. You will still have granite, go do that.
people argue against a skiller that doesn't exist haha its so frustrating
i can assure you skillers really didn't care about this rubium mining
there are people who take 12min every attempt and sometimes fail because they didnt prep in time.
I’ve seen folks complain about fishing rates, but non-afk non-tick manipulation rates hitting 90k/hr isn’t awful imo
I would say the average person does this
and that’s the problem
Balancing aroundshit players is like balancing around iron tier in MOBAs
I think this is partly skewed by a disconnect between where people are told they “should” do cg and the level of skills people think they actually need to do cg and is easily remedied by getting better at the game and/or doing other stuff
skillers just laughed that another meta method was put in the game without any polling and then realized it was slightly worse than granite and moved on
Like you can say mta takes on average 5hours and someone will complain it took them 10 hours 
Elitists not grasping the concept of average skill level strikes again 
I daresay that 90% of people asking for echo hunleff to skip prep phase are also expecting bowfa rates to remain the same
and that’s just not balanced
so if making cannonballs isnt approved by jagex because you can get exp multiple times from a single metal bar, should we just delete giants foundry?
Because there's already different options for skillers to allow themselves to adjust. And 50k xp/hr for a moderately active mining task is like, fine
It's not slightly worse than granite because you don't have to drop anything and you get a high tier product out of it rofl
it is slightly worse xp than granite
Xp isn't the only thing that matters
i don't know how much more clearly i can say that
I agree but just referencing the "high end skillers" that exist
spawning in with full t3 set and rates need to be better 
could give a rats ass if a method is lower effort its not like granite is hard to begin with
And it shouldn’t be balanced around bad gameplay because bad gameplay can range from average 5 kc an hour to a guy wiping 90% of attempts and gets 1 clear every 4 hours.
I dont have an issue with tick manipulation, but my issue is where it is then considered when balancing content when it's not intentional gameplay.
If xp is the only thing that matters there's no issue with removing rubium cause granite is still better
its HOW they are nuking rubium not that they are that's frustrating
Legit
Why are they nerfing the xp from a miserable skill to train
So...if they can theoretically making tick manip impossible for rubium can they just remove tick manip entirely and adjust xp rates across the board up to compensate? I've hated the idea of balancing around something that feels more like an exploit every time its brought up for years (this is my warm take tick manip = exploit imo)
issue is its close to granite with tick manipulation but you do not have to drop anything
"Muh suffering was worse so yours should be too" 
Easy way to solve this. Just release jim's wet cloth lets tick manip everything
why take away someones option to play the game more actively for no benefit?
Simply because it was not intended
Yes
why not use the poll system
Usually stuff like this is polled
I mean they nerfed rubium for, tick manipulators, and buffed it for everyone who actually wants the resource
Do the devs not like test anything before they roll out a change
Legit folks still win
Whether it was intended decades ago is more or less immaterial to balancing now. It’s fine if we have other activities that are comparable xp rates, if the actual difficulty/activity level is proportionate.
I say just add slag that spawns when tick manipulating rubium so people ahve to drop something there too 
Sadly not really
For balance. You don't always get to have a benefit for balance.
they have jobs so i guess they dont really do the unemployment tests on xp rates
so the concept that playing more actively is more rewarding is not balanced?
goodness me
So am I crazy for liking giants foundry or
No
Not really unemployment test on 20m of 1.5t mining
This I can understand.
At the same time, if existing methods are similar requirements and click intensity, one shouldn’t be massively ahead of the other.
If you want something super high XP, it should be sepulcher versus rooftop dynamic.
Almost no one complains about sepulcher being too high xp, more people complain it could be higher.
but why have it tied to the same activity, why not just make higher effort higher xp rate stuff (see sepulcher)
what does this even mean
What if we just had the 50-60k non tick manip method and then adjusted tick manip to be like 50% better instead of 134k
Correct because it is exponentially more rewarding and that level of reward is unbalanced.
yes all they had to do was remove the double roll chance at rubium
and its like 95k to 3t it
I agree with that
That's bc they don't get the concept of a grind. I accept I'm a lazy prick lol
They can make higher XP methods for mining, sure
But they should be polled and not just haphazardly thrown in accidentally after a YEAR of us saying hey you guys oopsied during the beta
but they just say nope no one gets to use a knife log fuck anyone who wants to play this game
Yes, but there is so much more involved in the making and playing of sepulchre than tick manipulation.
Or at least remove the xp for double roll
Jagex why do you keep making changes based on the complaints of a loud minority.
Get more yield but not as much bonus xp
Asking to remove tick manip as a whole for all skilling is just so silly lmao
or we just add slag that spawn instead of resource when tick manipulating so players have to drop like with granite and issue is solved 
Would this not negatively impact people who don't 3t more than intended tho and make the non-3t method less balanced when it comes to items/hr
Nah this needs to happen at least it needs to stop being considered a legitimate methos
The changes don't benefit the minority of players. More rubium.
you don't get a double roll chance when not 3ting
I don’t want to drop stuff when mining my stackable resources
Why
It's the most effort required for a method and rewards the most XP
The game shouldn't balance around something easier just because people can't do tick manip
them simultaneously increasing the rubium output and nuking the smithing xp is going to most likely force the value of splinters to be abysmally low. If wanting the resource to make your own incendiary cannonballs then it still holds some value but eh.
Go to Rubium, get more rubium for the thing rubium is made for
yeah thats why tick manip is bug abuse and should be bannable 
the removal of tick manipulation no, the extra balancing nerfs the xp rate for afk too though
I mean at this point this discord would vote yes on any buff to skilling regardless of balance so I am just rage baiting myself
Yeah but like, that's in line with a lot about what Runescape does. If they wanted to give you raw gp, they could just give you gold.
Unfortunately true
you got 1800 total levels acting like they deserve an opinion on skilling methods they'll never do
giants foundry moment
They should poll tick manipulating, just bcs im curious to see what the community opinion would be on it
And reddit will bitch about anything even remotely generous it balances
Does this double roll work at granite?
which community wouldnt?
That it’s not rewarding enough?
reddit, twitter, discord
“1800 total levels” very generous of you
holy fuck stop pinging me
they'd all vote yes
Yeah but Giant's Foundry has its uses. It's upgrades are alright, it's economical, and it's steady exp.
I would love this to happen that needs to go
yes/no
you roll granite twice but it only has one deposit, so you only get 1 item and xp drop
If i had to bet, I would think a very small percentage of the community are in favor of tick manip
Yes, but granite rocks are always depleted, so it’s effectively just a higher success rate
people will fight it saying it is integral part of the game so cannot be removed even if majority want it gone
it's more like bringing 1.5 teaks to mining i think
I'm just disappointed that they're talking a severe nerf to the smithing xp because I was looking forward to just having another option for good/decent rates
since u can double log that
1.5t mining has already existed
The majority of the players being lazy and wanting high effort to be removed isn't a shocker
Doesn't mean Jagex is gonna do it lmao
Would removing the double roll then potentially tank granite? I'm thinking that they didn't do this simply because of game code limitations and not wanting to incidentally punish granite
We have blast furnace and many forms of smithing already.
Ya im just curious like what the percentage would be, I honestly think it would be something like %10 or less
They could poll making every single skill 300k XP/hr and it'd get over 50%
Calcified rocks, stars, there’s actually plenty of examples
Truly I cant believe anyone is arguing that the pinnacle of training a skill should rely on a bug from 25 years ago
Doesn't mean that'd be healthy at all for the game
Its absolutely crazy
even wilder that jagex is listening to them
I also would agree its just that really loud, smelly, and annoying percentage.
Doesn't mean I wouldn't mind having something different to shake things up
rubium method for mining has always existed, issue is people dont need to drop anything. SO you could just fix it by spawning slag from the extra roll instead of rubium to force them to drop like they want to 
I can't believe people are so mad about a method they don't even use being the best still, and they still wouldn't do a method that took similar amount of effort lol
Yeah but, probably shouldn't be rubium then.
I think that’s a shallow way of looking at making best use of game systems
This is a subjective assessment of the situation
they should change teak logs to roids that you inject so its more thematic
Yeah bro it's an opinion
They're subjective lmao
You've also been saying subjective stuff wws
We are just going to fundamentally disagree with what is and isnt a good use of a game system
That's how discussions work
people get on hands and knees for port khazard and turn around and say that 3t skilling methods should be removed its pants on heads stupid
but people just want to be given a max account so whatever
Rubium as a smithing option doesn't really provide new gameplay, just a stackable afk method. But like, that's only slightly less work than Priff with darts or rune swords.
Its not an intended system that ia widely disliked and still constantly used to balance xp rates. It was old when they used it to nerf sailing and even older now.
they should add flow state to the main game but only if you forgo all worldly possessions and cant have gp in your invent or bank. become a skilling monk
Karmabwans being bugged and ignoring the eat delay is a good example of a bug becoming a integral part of the games systems
Ya lmaoo, I don't really care if they have it in the game or not because I'm just never gonna do it, never really thought about how that affects the regular players xp rates though
Its not that it exists, its that jagex takes those rates into consideration when balancing
I see a lot of parallels between this and something like red-xing out even just safespotting which are fundamentally just using the game’s movement processes to your advantage
The noobs would obviously not want it
Ehhh, I mean, I'd prefer better food options
Is the alternative then to remove it entirely and balance around having a much lower xp/hr? I feel like we already mostly do this, they didn’t balance ironwoods around 1.5t teaks, for example
noobs dont want tick manipulation and pro gamers dont want to improve on their old bis tick manipulation xp rates
What % of players do you think are in favour of tick manip?
If they unbugged Karambwans but made a wider variety of food options that cover different scenarios and increased HP options? Yeah I'd take that.
find me someone who actively skills who really cares about better rates being introduced to the game
and then i'll take you seriously
50% of them dont even know it exists and get punished for it
It would be removing it and balancing the otherwise low rates to match what they should be without that outlier bringing the other methods average down
Well this is kinda pointless to say because it is an accepted method by Jagex. By all means in 2026 it is quite literally intended or they wouldn’t have released a blog about nerfing it
Some bugs shouldn't be turned into features
Maybe 5% if I’m being generous
Its quite literally a bug
But I have no numbers so who really knows
And it’s quite literally accepted by Jagex
Hope this helps
omg i didnt even think about that lmao thats so true. Ya its gotta be such a small percentage, thats crazy
Again, I have no issues with alternative active methods, but tick manip is a very fine system that I enjoy engaging with once in a while but never do for prolonged periods, just like I love sepulcher but don’t do it for prolonged periods. The issue is that people are just asking for rates to be balanced around activity levels that aren’t proportionate to that level of output, then saying, “why are tick manip methods holding us back?”
So were these xprates on release
about half of the end game pvm strategy uses "bugs" too
It wasn’t as they released a blog
Im fairly certain they take measures against both of these things in modern content
If it was then a blog wouldn’t have been released
they werent intended
imagine telling people animation cancels exist in other games too
bugs are only bugs if the game developers dont say that they are recognized method 
but if a bug is used to kill monster its great and if a bug is used to chop tree its the devil himself
Dam so our XP rates are being held hostage by less than %5 of the community bug abusing?
Literally stretching so far
absoloutely impossible for the 1800 totals
who know exactly how this game should be balanced
Being held by the company themselves
For their wrist strain
I can't imagine a boss releasing today with the red xing garaddor has
I can
A very small portion of the community also favors pvp, but it doesn't mean nuke it.
Jagex will do what the playerbase wants up to a certain point, but they won't hard throw balance out the window just to make main game into Leagues
Yeah modern Jagex refuses to allow players to engage with content in any other way than their narrowly intended user experience, and it’s a huge liability and problem.
Irrelevant in 2026
Mmm
Ladies and gentlemen, the 1%
talking about how it released
and i consider toa recent era
Yeah
i've done literally thousands of hours of 3t skilling in my life and have 0 wrist problems. Yall act like you touch a knife log and the wrist turns to dust
its insane
Well
Within 4 years?
cant wait for raids 4 when half the bosses can be red x cheesed
sit with good posture and stretch
reminder everyone whining about elitism rn didnt read the blogpost
I was replying to something else but thank you
baba in toa had it as "mechanic" and jagex removed it with chip damage and people complained that they need the red x back there 
players are just too good at the mechanics of the game because it's been studied and perfected for 20 years
Are you maxed yet?
The whole time?
twice
Anyone who unironically mentions wrist strain from tick manipulation needs to go to the gym or see a doctor cuz ur health should not be so fucking shit that playing a video game is what's causing issue 
The I can comment
Surely though you are not advocating for red xing to be a thing again?
i have dino wrists 
100%
Was for the dude saying “icant imagine them releasing a red x boss” comment
pvm has way more clicking than 3t4g you never would never see someone saying doing TOB gives you rsi
leagues hurts me hand
Seriously, FPS and MOBA games have more clicks per second than tick manipulation.
Yeah but that was an oversight right? If it wasnt they would have left it alone
weak genetics on god
People just are allergic to putting effort into skilling and make up any excuse possible
and its totally fine to afk skill
it's the same shit that I mentioned earlier about bowfa and skilling on irons
But either way you’re arguing stuff when you don’t understand it @fervent igloo not a good look
well if they are tick manipulations hours straight it will eventually affect wrist
but just dont yap about skilling if your engagement with skilling consists of shooting stars
I'm staunchly against bug abuse, so i guess i have to join the side of team no tick manip
eventually, like 10000 hours later 
I've done 30 hours of tick manip skilling in a row many times and have never had wrist problems
If 3tick exists at granite and is better xp, why do we need it at rubium? Genuinely what is the loss to those who want to 3t for higher xp?
Like it’s very simple to understand this wasn’t intended as per the blog 2 days later. They weren’t aware until the method was actually released. They only do these type of Friday blogs if they have messed up
rubium blew 3t4g out of the water
cuz working in a restaurant legit has more risk of wrist strain than 3t manipulation 
Osrs players and weak genes fr
And it shouldn't have done that so they removed it. We still have granite. 3t isn't gone.
it wasnt intended because players had too strong response when comparing it to granite 
It is still a thing so that doesn’t really make sense as a question. But to more specifically address it, what I mean is more that Jagex is extremely prone to kneejerk changing content specifically just to stop people from doing things they didn’t specifically want, like with stepback at muspah before they readded it. I have a few other examples in mind but that’s generally what I mean. “We didn’t intend you to do that, so now you just can’t” instead of just designing an arena, mechanics, etc. that stop it.
Even corp had mechanics to stop you from staying under
its just so stupid the fix is to remove the ability to 3t the ore not just balance 3t'ing a bit better
easy button maxxxing
Lol, wait let's run this back. I fully understand the circumstances, I just violently disagree with you.
They said they were monitoring it 2 hours after the update went live so it was absolutely an oopsie
But taking away a shiny toy from the laziest people in the game (a toy they weren't even going to play with anyway because they're terrified of tick manip) means they have to complain until they're blue in the face
jagex love their bandaid fixes
note that this is their solution and people are still blaming good skillers because ???
@fervent igloo
yes, slighty less xp/h while taking 1-2 less clicks per action
good news is this might detract them from how OP 10 man trawling is
If you don’t understand that you can disagree with whatever but it wouldn’t have any substance
keep it up fellas i got marlin to catch
god forbid someone actually want to play this game
People are stupid
Like this was a move done by Jagex and not a push from good skillers
At what point do you think tagging the rest of the small minority makes you any more correct?
As soon as I made that post the other day I got flooded with people calling me a sweaty elitist hlc
this implies jagex cares enough about trawling in the first place
I'm not even maxed I just noticed the method was crazy lmao
Are you the small minority
Ultimately, my thoughts:
-I agree that unpolled changes to the meta are bad
-I agree that rubidium mining gave/gives too much xp, reward, and less effort than 3t4g combined to be properly balanced
-I do think active engagement, possibly tick manipulation, should be rewarded, though not to the same extent as currently
To balance rubium they need to add slag to spawn when tick manipulation so it simulates 3t granite 
I lowkey don't think this is that broken.
It would be the same if 10 people fished by themselves for clog and all it does is funnels it into 1 guy willing to drive.
absolutely wouldnt be the same
I’m all for better methods but just needs to be polled
I was really excited to afk mine some rubium, spend 30hrs there for 60k to both make a bunch of the cool new cannonballs, and get some really good smithing xp from it. Went and unlocked Isles, smithed a bunch of bars, bunch of bars into cannonballs, and now there will be no point. Who cares to make the new shiny cannonballs when they're barely better than normal, require way more time and effort to make, and now give terrible xp, just doesn't seem worth the time invested
more sad about the cannonballs going from 200k/hr to "token" xp
Clearly you need a mirror mate. You don’t even understand what’s intended and what isn’t
People also love to argue against a strawman of a skiller who is raging about rates being increased on skills
is ur only feedback "troll" this, "minority" that?
screenshot worthy comment
He has nothing lmao
no one was gonna do it as a training method anyways and they still killed it 
You've got until Wednesday to make those cannonballs
Won't fix them being useless though
i assure you from communicating with some of the most deplorable skillers around no one gives a rats ass about the rates that rubium had
rip all ironmen, cannoballs again becoming significantly reduced xp when using bars to make them
couldn't they atleast reduce the cannonballs to like a reasonable rate atleast
Legit no one cared
This was a move done by Jagex
yeah, they're kneejerking this a bit too hard
As they were made aware of it
Seriously?
It was literally just "haha jagex fucked the meta again unintentonally guess i mightn eed to learn a new method"
Ye
I just wish they would stop adding tick manip to new content and instead design the content to be engaging
To be fair we have no idea what the rates will be
They said it'll be faster but also token XP per ball
Who knows without hard rates
elitist skillers got the xp rates i was never gonna get or train with nerfed 😡
225k down to 25k (i assume 2 xp is the token rate is very heavy)
jin i say this with all due respect can you read
only thing that matters is that it wasnt polled
It’s a blow to big money mains too. Not the fastest but the most expensive method atm with current prices around 60gp/xp
People don't have to care for them to do something for the health of the game and prevent unintended problems in the future
real
I'm so mad the sweaty elitist hlc got a method I was never going to do ever removed
they literally just removed the ability to 3t it
which imo is fine for the amount of effort and xp you get
slowing the rate to make Incendiary cannonballs would make rubium higher price. Have to make mining generate more rubium and consume faster to reduce value 
Don’t leak
I do think it’s ironic they’re nerfing the cannonballs so much when making cballs already is way worse xp than other bar processing
And you lose out on huge amounts of gp
Explain please
"jinRole icon, Hardcore Ironman — 8:33 AM
I just wish they would stop adding tick manip to new content and instead design the content to be engaging"
the blog post, if you could read, states they are removing the ability to 3t the ore
youre missing the 2nd half of jins message
its not engaging content regardless of 3t being removed
Ok im lamenting the fact they are still attempting to add it and then have to remove or nerf it
now should a method like this be super engaging?
I don’t think you can design content to “add tick manipulation to it” specifically if that’s how the entire skill already works. You would have to be explicitly removing it
Yeah lowering mining xp to increase the yield, but then increasing the consumption of the yield to give 'token' xp just makes the whole process just entirely worse
Removing it post release IS NOT the same as not releasing it at all
engaging is subjective
id argue rubium/gem rocks are similar and more engaging than granite
Pre-emptively disabling it is contextually the same as not adding it.
They admitted it was an oopsie they forgot to touch on in the balance pass after the beta
Removing it post release is them going oh shit we forgot about that
it is dissapointing that an oopsie like this could happen when it was obvious within my first 3 minutes of mining rubium the power level of it haha
Using Granite as the benchmark is wild to me too - like if people really want to do that, then sure, but it shouldn't be the check for future content
On that note, it’s shocking it took this long to get something that was unchanged from beta
Dude tick manip was never intended. And funnily enough, with your interest in polling esp with meta, it never was polled. Pretty wild that multiple meta methods come from an unpolled bug, and it was at the VERY least initially a bug. Most people dont use, and definitely dont like rates being nerfed over it. Its not difficult to put together,
like it literally would have taken one guy 5 minutes and a knife log to see that you were getting double rolls
and the rates would be around 130k w/out ring charges
Are you for real saying tick manip wasn't polled when it was present in the game in 2005
lmfao
I voted yes on tick manip in 2004
No shit Sherlock it wasn’t intended way back. But it was accepted by Jagex, which now means: It’s a part of the intended gameplay.
Cool it
again the fix is to make it spawn slag when tick manipulating so it is exactly same as granite 
No reason for personal attacks
pausecham
Honestly I would be fine with just nerfing the xp and not having to deal with dropping stuff and just get the resource but still be able to tick manip it
bro just got PK'd
Just sad that they come out with this new content I'm excited to interact with for some great smithing xp even though it will take 30+ hours to get 60k shards, and get a bunch of the new shiny cannnonballs, turning it into something I'll never touch again after the nerf
"I want things added to the current game to be polled before changing metas significantly" is not the same as "Stuff added before the game added polling wasn't polled!!!" Lmao
You'd still get more rubium than intended tho and they want it to be a rarer resource
@sacred oracle thoughts?
No shit brother
The construction skill wasn't polled either doesn't mean I want Jagex to add Shamanism without a poll 😭
So instead they’re massively increasing yield above current tick manip rates?
ok the thing is their intentions with rubium suck because its useless
Would be a drop in the ocean in the market, very few people as a percentage can and will tick mani0
More Rubium to give you a less valuable item, quicker, and give no XP
they are literally making afk spawn in over 2x the tick manipulation method's amount of rubium as fix 
caps at rune and only works on birds
Oh hey guys, let's repoll everything from 2001-2007 cuz it wasn't polled like tick manipulation 🙄
Part of me wants them to just remove tick manipulation for these type of players to realize that Jagex isn't going to magically buff rates 2x overnight, but they'll never admit it or even think about it.
Yeah that part I don't understand. Why are we increasing yield when the issue is 3t has too much yield. I need jagex to explain that one
Rubium rates are tripling yeah
They realize the items it gives are functionally useless so they want to make them easier to get
Their logic behind that one is lacking
Clueless people in chat sadly
Could they have instead just made the incendiaries work on sea creatures
3t gives too much resources so we’re tripling the rates
ok
And keep the Rubium somewhat worth using
really wish that it were easier to surface j-mod comments on reddit
Getting more Rubium, to support cannonballs going from 4t ->1t, but give "token" xp. Just seems like an round loss
People definitely dislike tick manip methods because they think if tick manip is removed jagex will put in a harpoon spot that gives you 140k fishing xp
they answer questions there, but no one can see it
Hey, thanks for the feedback! Regarding Rubium splinters and the increases we've made. Essentially we're happy with an individual engaging with the activity getting more splinters than they were before, but the wider economic impact would come from the sheer quantity of players who would engage with Rubium mining just for the XP regardless of th...
They legit buffed it for casual folks
3 ticking was too op since resource generated was worth something and didnt require dropping. Fix removing 3tick and also making resource worthless
Why are folks complaining is beyond me
yea but the 20 people who want to knife log it are the issue
Most of you noobs wouldn’t even 3t
No idea
I wouldn’t even fucking 3t 
i would LOVE if everyone who is against 3t'ing could post their best attempt at 3t'ing for 10 minutes
Yeah I hate how much official statements/word just exist solely arbitrarily in reddit/twitter and never see the light of day
google 2026 america literacy rates
Is the New 2x and 3x rates, then, significantly less rubium/hr then the 3tick?
The people crying have never touched a knife and a teak log together and they're complaining like Jagex just put down the dog in Varrock square
Cooked
It’s depressing to see the amount of ie folks chatting
Very embarrassing that they have the same right to vote in game
It's bad dude
Half these people you could ask them "How would you feel if you didn't eat breakfast this morning" and they'd reply with "But I did eat breakfast this morning"
😂😂😂
more like 2030 with the ammount of devtime ltms are taking up
Reminder that voting reqs are lower than LMS reqs
nerf to lvl48, 2x buff to lvl 72 and 3x buff to lvl 96. All lvls reduced afk xp/h
Need that changes to legit 1500+
id be miffed because im fasting and its my only meal of the day!
Hate irons
So yeah buffed lvl 72 still above current 1.5t rates
But max sure
again my issue is the smithing cut. Like cool I get 7k splinters an hour - but no smithing xp for making my cannonballs
Wait are they actually tripling the splinters at high levels?
not all irons are bad but the bad ones really stick out haha
Yes lmao
Avg Jin discussion I’m ngl
Ok getting haircut bye
hm balls is it for sailing clog actually
Nothing new here
Brother i dont need to read the blog to say i dont want new tick manip methods to enter the game
if the splinters are 1:1 balls youre done in like sub 10 hours im guessing 
Unless the blog specifically says they never will be?
I can't add photos but it just makes the entire paragraph about economy and cannonballs pointless
so you don't want any new trees or mining rocks or fishing spots entering the game
10-4
The tick manip Boogeyman is crazy
Do people still play 'mains' I swear I only see Ironmen everywhere
If they never added tick manip methods they still aren't gonna buff your current methods lol
It wouldn’t affect you if it did because you clearly don’t interact with it
I’m only a main
kinda waters down the economy point
Thats fine
Also only a main
no because game is $21 and they do this
mains just don't tend to have pants on head stupid opinions so you don't notice them
Roughly 30% of people are irons
Roughly 70% are mains
What
wow thats crazy
You just want tick manip removed from the people who do want to do it?
You have no point then
That's one of the most crazy things I've read
Like you’re being obtuse on purpose like it’s your daytime job
I want the space to instead be taken up by actual content....
in which case, you dont want them just because you cant do them? thats what ur implying
If they remove a method that you don’t interact it, how tf would that affect you?
what do you mean lmfao first off theres approximately 1 new skilling release every 2 years
They can leave the current non tick manip methods alone and replace tick manip with content
Bruh
second off you don't even know what tick manip is
do you find powermining iron more interactive content than 3t4g
Replace tick manip with content that's high effort (same effort as tick manip) and you still wouldn't touch it dude
You legit have two pieces of bread squeezing your head
Ok
Currently there's content that is high effort and not tick manip and a shitload of people don't even tickle it
luv me driftnets
Rework vm lobbies so that the minigames is approachable @ jagex
Oh well I guess thats that
at this point if you were doing meta skilling methods you'd use tick manipulation for mining and wc and then like 10m fishing xp
thats IT
Yup
Crazy they just never made it what they polled it as
They do this a lot
I was excited to be banking 20k smithing XP/hr mining geodes, that doesn't seem that crazy to me
maybe their QA was just horrid at drift net
QA lmao
a plugin actually kinda fucked drift net rates

This past month has me entirely convinced it doesn't exist
the plugin made it approachable then people got into it and realized you can get 130k hunter there chiller
The things they've missed recently is just astounding
Tick manipulation isn't as scary as it sounds; I think people are more nervous about it than it deserves. I did tick manipulations at chins for pet, and you just settle into a cool, comfortable rhythm. It's not hard or annoying.
At 15 XP/splinter per rune cannonball, maybe it's a tad high, but I'd still like it to be a decent method
It is, however, definitely not afk.
3t barb is incredibly relaxing
I did 2t swords all the way to whatever you need for mory elite
you legit have time to do whatever when you 3t barb i was playing 5 rs3 alts
Just make the splinters untradeable but the incendiary tradeable. Then leave the awesome 1.5t mining
It's not like this carpal tunnel inducing thing that people are terrified of
It's as much clicking as most pvm where you're not just standing there hitting monster
But I be clicking all the time doing content
I think the logic behind removing 3t for rubium is more about the collection of resources
exactly lol imagine someone tried to argue potting tob was bad for your wrists
they literally tripled the rates though
Tick manipulation for mining has historically been balanced around sacrificing the resource for speed
that you can collect the resource
My hands! My hands! I've got a condition only seen in coal miners in the 1930s!
I'd be happier if they just tried to rate limit the spinters/hr than kill the actual rates, mining is a terrible skill
Right, but they say they believe far fewer people will do it if it's not bis mining
Agreed. Poll to buff 3t4g
So it's more splinters per individual player—while there being far less individual players doing it
to be clear no one was going to 3t rubium anyway
i'd bet like 200 accounts max would do it for any meaningful amount of time
Oh, people were absolutely going to do that. Everyone who's currently doing 3t4g, for a start
I would if I got shit from it and it was best exp
^ the people that would tick manip rubium would probably be less than 0.001% of the rubium on the market
it would in no way affect it
people going for 200m all would have likely have settled in to doing a mix of granite and rubium
as granite was still about 5k xp / hr better
also also more people get 200m mining from VM than from granite to begin with
dont forget VM, a lot of 200m folks got it from VM because it was about 1/10 the clicks
yessss
smashing 200m all through granite is still seen as the most impressive 200m in skilling communities
Did they just update the cg tornado visuals? didn't see a post about it, but it looks much better
Seems silly to make mining useful FROM SAILING then rip it away. This makes people interact and get sailing levels to unlock the best mining exp. If they’re worried about the economy make splinters untradeable. Problem solved.
Mining is dogshit and sailing is currently useless to level. This helps that a little.
Stripping away the new mining meta would feel awful. People were actually getting excited.
Just my two cents. Hopefully a mod reads my opinion cause I’m not going on reddit.
legit 0 skillers would have cared about the rubium rate being 130k (w/out ring charges)
but people have this boogeyman they argue against
They’re all playing f2p or 2004 now
I find it hard to believe most of the people who are complaining about this charge were going to be doing 3t manipulation to get the highest rates, and the change actually gives them more splinters while only moderately lowering the xph without tick manip
the disdain from skillers would just be that it was another unintended meta change from jagex
which they've quickly fixed just in a silly way
From ~63k/~75k xph to ~51k/~60k xph is significant change, but it's still quite good for low-effort mining
its literally just the larger community who never would actually mine the rubium anyway being mad the about the words tick manipulation
its not about what the community wants its about what jagex wants. When brimgility allowed you to get up to 90k xp/hr by leaving the arena to do a second tag, no one complained yet they still spent multiple updates removing it
i dont have any problems with people sweating to get more benefits, i have a problem with those people causing negative changes to the 99% of people not sweating because they blow up reddit since it's half as many clicks per hour for similar xp rates on old methods
thats the bigger problem
That's not a problem at all
?????
it's not tick manip itself
yes it is lmfao
cancer of the community making it worse for everyone else
again, find me someone who skills regularly who cares about this shit
People who are good at the game are a cancer on it?
its people who never would skill to begin with
when they complain on every platform possible and get the game changed for the worse yes they are
It's weird that so many people appear to have a low opinion of people who put more effort into content, describing them as sweats as if people who care about the game and play it hard are somehow bad.
People who do this wanting high xp/reward afk methods are the problem but
It's not the "sweats" problem that a badly tuned method was added to the game
these same people drool over the next port khazard video btw
they selectively praise people who want to play the game
How dare we sweats bring it to Jagex's attention that they added something unpolled that changed the meta despite it being warned about a year ago in the beta
knife log - bad
prayer flicking 3 hours of colo - 10/10 grammy award
hand on heart ive never seen a good skiller complain about afk methods being too good lmfao
what are we saying
good skillers love good afk methods lmfao
Wtf is a good skiller?
not you
Oh nice
I would consider a good skiller somone who can consistently get 1:1 doing meta content
Weren't we in here an hour ago saying salvage is still unbalanced and xp is too high
who prayer flicks 3 hours of colo?
idfk i dunno pvm maybe i used the wrong example
hemeonc f2p colo challenge
I've got 99RC I live in a very weird part of runescape
There's gotta be balance between the XP and afk methods, afk should be a LOT worse than the most intense methods, salvaging was crazy high for what the rest of sailing was and was also giga afk
We shouldn't be able to bring supplies into colo because it can be done without it
If the whole skill becomes just do the afk method then that is an issue
That's just Woodcutting
Yeah like the salvaging skill
except the higher effort method with no rewards (trials) was 2 or 3x the xp rates
So much of this game is sitting and waiting for things to happen
and salvaging still had tick manip
are we ignoring salvaging being 1 hour afk
And that's fine, it's what we're here for
when was afk time 1hr ?
It's more like 5 minutes but you can hold up for like an hour at a time
1 hr if ur fat ass cat walks across your keyboard right before you're about to get 30 minute logged 
Just the last month?
Without needing to bank
100% real no fake fat cat
On release salvaging was more afk and more XP than it is now and people were still crying that it got reduced
At this point in my life i get to be ass in chair for like 10 hours a week maximum i aint just gonna click rock and chill when i get to play
Like I'm glad Jagex doesn't constantly cater to the people who cry every time something broken gets removed
salvaging is more OP now becuase they made every spot a double tho
Honestly the ratio is still way too high in favor of salvaging even with trials having no rewards, but I also fundamentally think they screwed up trials because it’s just a memory test and isn’t actually fun or engaging
Last month was the most obvious tiny things that I really don't understand how they missed it
Their own fix was broken
To the gem sack
the rocks dont move, the logs and knife in your invent dont move. how is this any different
They fixed the gem sack upgrade from mole being deleted when you turned in skins by adding a dialogue option
If you said no to it IT STILL DELETED THE UPGRADE
They hot fixed in a fix that wasn't a fix
And didn't even check if UIM stuff worked at all
idk if salvaging is even an issue anymore trials are pretty low effort to maintain 1:1 as is
very easy to play 2+ alts and glide
Yama contracts were impossible on release, idk how much more egregious can get, honestly I’m way less surprised by a hotfix not working
ur a sick sick man
Didn't you see why that one didn't work
Dunno
not untrue
Their in house GM didn't have a chance to try it
I just like to skill and push myself to see how well i can skill
its how i enjoy this game
no you see he only plays 10 hours a week, so he has to play 15 alts and 3t4g at the same time
gotta get the efficiency in
and regrettably skilling costs a shit ton of money so i gotta play alts
why am i being flamed for playing the game haha
They have 1 guy who can do hard content and he wasn't available to do it so the contract shipped broken
idk how I would know that considering how bad they are at communicating
No it doesnt, skilling usually makes money

holy you clocked yourself
yea most skils
there isn't a single meta skilling method that makes money
Folks are jealous
I will say tic manip being good for casuals is quite the angle
It’s always the people that can barely use their hands complaining
RC in fact is the single most expensive skill to train
if you care to do it efficiently
which i do
sorry that bothers you i suppose
hunter?
drift net
Idk how that would affect others
costs money
ah true
What are you doing, lava runes? I made profit with aethers and got decent enough xp
essence runners
2:4 aethers
Oh right, that thing I never did.
paying runners because thats how you get records on wiseoldman
Aether with runners even more expensive isn’t it
or 0:4 lavas
1t bwans tho surely 
And does that affect you?
they should balance rc around essence runner rates
I didn't use runners, I just went for 99
no but this guy lives in a different world entirely than 99% of the game and shouldnt be a majority opinion for any updates
Great comparison to tick manipulation and how neither limits any other methods
And how few people do either
They are frankly minor opinion but understand the game balance more if anything
oh shit i stand corrected
This was simply a Jagex move recognizing their own mistake
Getting dedicated runners and alts and all that sounded like stuff that didn't sound fun and was probably going to be very expensive and not the intended way to play
good catch
Blaming it on any community today is very dumb
people literally were running ess in 2001 lol
As it was fully Jagex’s mistake
oh i thought it was a great comparison because it does limit other methods
RC wouldn’t be 200k+/hr with zero input cost if we’re didn’t have runners
I don't think game balance should depend on a majority or a minority of players
It's never going to be especially popular to do what's right and nerf something
Making me agree with Mox is a feat in itself
Actually I have another comparison

I just think RC could better activities that aren't stringent on essence running.
Crystal smithing and crafting
And considering how many people playing this game have three wives, four jobs, and eleven children, I think the tendency will always be to water down the game and make it easier if left to a majority
Which isn’t a good thing
Does anyone complain about how crystal smithing or crafting constrains those skills? No
Very bad thing
Easier doesn’t always mean better
and let me guess youre maxed with 3 alts nearing clog completion?
We need diversity in skill sets
there's places to cater to the 11 kids 4 wives 7 jobs community but its not the top end of whats possible in the game
the entire continent of varlamore for example
That part of the community is by far the most catered to and tick manip is not holding that back
thats not a fair comparison though, crystal smithing and crafting are those rates as intended
So many drooling folks won with varlamore
I mean we already got lots of higher than high end gameplay stuff
(I love afk stuff)
Reaching a point in your life that you can spend less time on video games should mean that you get less progress on video games.
i honestly think people believe if they just removed 3t skilling from the game we'd have 150k fishing harpoon spot in the game within a month
where do i sign up for that
Yup
Half the people playing think that XP higher = better game
Thats a bit cynical isnt it?
and i do make much less progress than i used to. I just try and maximize the time i can actually play for! Why is this such a weird concept lmfao
I did a lot of afk stuff on the way to 99 but knowing that it was a lot lower xp, but I wanted the resource on my iron anyway
Amethyst and anglers for example
Anyone that’s half decent
why is it bad that i like to try and do the meta skilling methods and play alts to fund them
Does this
I'm talking about afk Skilling methods not 3t
It’s not bad
Folks are just jealous because they’re ass
Which sucks for them
It’s both
see now i'm being called autistic
Game being balanced around the laziest common denominator does not lead to good game longevity
When going for 200m then it’s the latter
I think that the biggest liabilities for skilling balance are entitlement to high xp rates and people assuming that “I don’t like x activity” -> skill is bad, or even worse that they deserve to get higher xp rates if they don’t want to engage with a fully optional aspect of the game
Otherwise 99% of the time it’s just skill issue
does any other community outside of gaming have this
like does the guy who goes and does cardio and maybe some bodyweight stuff at the gym despise a bodybuilder
Idk but osrs players game like they have one working finger and half a brain on avg
Very tragic
oh you think people just actually CANT tick manip?
I think most people could not maintain 1:1 at granite
Most people dont go to the gym 12 hours a day tho
Legitimately I think most people haven’t actually tried in a meaningful way
I know I didn’t when I tried
People get carpal tunnel when they move their mouse once
i know most people couldnt sniff 1:1 at teaks
Never considered clicking the same 4 spots on repeat isnt enjoyable to some?
Why does that matter
i don't understand the point youre making
It’s fine to not like it
im saying thats why people dont do it
no one is forcing you to train skills in the most efficent way possible
not cuz they have "half a brain and one finger"
That’s good if they don’t
If only there were alternatives, or even entirely separate skills or activities to do
Nobody is even forcing you to train a skill, period
i completely understand why people don't want to play the game the way i enjoy playing it
You're right, I'm a 0 tick sniffer 😎 sniffs u in 0.00 seconds
Well this is in general
You can ignore entirely as much content as you want
Half a brain is very important
no tick loss sniffing is important stuff
But why complain about a specific method that you don’t need to do in the first place
I use tick manip for very few skilling grinds
Used*
And once you get into a flow it actually becomes chill
It’s active but chill
its very clear jagex since like fossil island has been purposely designing skilling without tick manipulation in mind. Fossil island teaks were an unintended method
Where you can watch a show type shit
No bro you don't understand they'd totally do a method that's as intense as 3t4g they just haven't yet because they don't want to use a horrible terrible no good exploit to achieve these cheated rates.
and yet people still just dog on tick manip its wild
heaven forbid i enjoy something you don't
3t4g isnt even hard anymore since you can just menu entry swap
i was maxed in rs3 and did all the stupid grinds with little qol
shift drop does the same thing
which is exactly why im afking osrs
People go ballistic when I say I don’t like rooftops and be like, “Just watch a show lol” just for me to tell them that’s a bad argument when I already watch stuff while bossing and doing active skilling
Even ones that aren’t afk it’s a high threshold to not be able to split any focus
Yeah
i don't like rooftops but probably not for the same reasons others lol
I did rooftops to 99 over sep
skilling comps get ragged by ardy andys
I genuinely didn’t mind maxing agility
make a lv 3 get 1:1 at ardy
I’m actually going to make an alt
I did some rooftops, some sepulcher, some brimhaven, some wyrm
Reading all this seems that ultimately my grudge is misplaced, it isnt tick manip thats the issue more so the fact they didnt do any QA on the rubium
Yea, if they stated they intended rubium to be 130k / hr when 3t'ing it and it was polled and passed no one would care lol
Hence it’s important to read and use eyes
And then discuss when you understand
A lot of people didn’t do that today
so whos gonna be the new jmod that gets to vet all the tick manip skilling methods, might be what they need tbh
Blaming tick manip when that isn’t the point at all today
I kinda think they had intended for these cballs to have a use and then realized they were dogwater and then changed everything lol
but thats a bit tinfoily
werent we supposed to get boat combat with red reef update