#game-update
1 messages · Page 242 of 1
ok so above 30 it will be 500k
Way more simple too
avernic will always be 600k after change since cannot parchment it
It seems to create three tiers of items, and it's not entirely clear what happens to the second tier items (ones that break below level 20) if you go higher than 20
Some untradeable items that currently break will continue to break whether below or above level 20 Wilderness, but will no longer be lost. You'll instead receive their 'broken' version and can repair them at Perdu for a small fee. The items in this category are:
Does that mean high-tier and lower-tier items all get mangled above 20?
well parch is already in the game now, so they have to give it some use. Also if there was no cost then people would be ragging in full untradables and the wildy would be 1000x worse than it is now
Ye
I strongly dislike the complexity of what happens to items in wildy, but again, it is an improvement
They aren’t lost
I think low-tier remains just broken, high tier becomes mangled
if it doesnt need trouver parchment it works same way above and below 20 wilderness
high tier will be mangled and cost 500k when above 30 similar to how losing a parchment item is now
I think people will be happy they don't lose graceful any more
Yeah but they even admitted they would rather remove parchment but then invented other reasons to not remove it
dunno if 500k + its current break fee though
Yes you just don’t have to pay for the parch again afterwards
Whenever it comes into the game I'm waiting a fat minute before trying any of them just in case Jagex oopsied
Also if it really must stay
just 500k i think, since it breaks different way
I would be hesitant to trust the items-lost-on-death screen on update day for sure
I’m going out day 1 with my infernal & avernic, gl me
He could just sell you the parchment
thats a discount to current cost then lol
Yes
Yeah, atm it's the fee plus a new parch
You don’t have to buy the parch again
A barrier to irons, a nuisance to mains
no because it's annoying for mains to have to buy parches too
Just clunky
yeah i will love to actually have a decent mage weapon with me in wilderness as ironman
irons can just buy them with lms points
I wonder how this will affect the current meta of trading vorkath heads for cash
Will protect skill specs from having to buy new infernal capes
It's actually worth a lot more now than when this was posted
options currently are any elemental staff or nothing for mage weapon in wildy. after trouver change can bring ice sceptres to wildy 
id ratehr just keep them for wildy pvm,. 70k is almost nothing
It's 250k now
hmm that changes everything
It's quite lucrative atm
I did it before the change, and I had 320+ assemblers or so to do it with
Such a pain in the rear parching that thing when I die 
Okay, I've procrastinated long enough: time to hop offline and be productive
have fun fellas
Cu gamer
Does Rubium Splinters or Rubium Geodes give a chance at getting the mining pet?
we would love to know
Update seems to have broken flat armour on boats. Any mob can hit through rune/dragon keel now
scary if true
great whites hit 15 to any keel, eagle rays with max hit of 3 hit 3 on rune keel that has +8 flat amour 
Woohoo! Bugs! 🐛
im trying to do new quest but after repairing dredge spence is not there to talk to. i go back up and he just wants me to go back down and he is still not there. world hopping doesnt seem to fix it. is there anything else i can do to fix it?
tbh after doing the quest im confused that this was delayed
since it was the ship v ship that was removed Id assume that caused the delay
If they're going down this route of a 1-time use, it really should just be "mangled" be default.
Trouver could still be used to reduce the fee down to 0 or as a consumable you can keep in the bank to repair the item, which gives it value if you don't want to go to Perdu each time.
all the assets for the quest have been in the game for months as well btw
some have been in the game since sailing launched, some have been in the game since the beta
i think the quest was probably just waiting on artwork and possibly some engine work too (they said there's a new engine command used in the quest)
but was otherwise complete for a long time
like there's been the red rock port tasks in the cache since launch as well
Tbh I think the jarring part of the quest is that you kind of
Don’t do anything
Usually quests have a point and also additional stuff that would lead to further quests this one is you getting to the halfway point of a normal quest and then it’s like
Congrats here’s some exp
i havent played it yet but based on what ive heard, i already know everything that happens from all the stuff thats been in the cache lol
Would be like doing cooks assistant except when you found an egg the quest autocompleted and you could make the cake in cooks assistant 2 later this year
Lmao it’s a littleee awkward
Waiting on some concept art to come in so that folks can visualise bits more clearly, but we have a proposal more-or-less ready and hope to put it in front of you guys in June. West's already left a comment on TOA's abnormally long development cycle, suspect TFA back and forth should feel more rapid-fire, stuff for TFA is still looking very much on-track and it's shaping up wonderfully!
just saw goblin post this on reddit an hour ago
pleasantly surprised
turmoil 🙏
seems like we'll have a lot of blogs in june
Based on Jagex feedback, Venators were never really initially at least intended to be a primary source to farm ||undisclosed item||, they were more just bringing up a lore inconsistency with the fact that ||undisclosed ammunition variety|| are canonically talons from ||draconic|| creatures
They were not specifically saying, “hey kill these to get a ton of ||ammo ingredients||” explicitly
They later said that they would consider how many it would actually give and how often
Thats fair but atp i dont want to summon him saying "dragon arrows"
I can delete it if you want ;)
did someone say dragon arrows?
oh no
Ok I edited it to avoid words ;)
Smeel the transgression arrows
lore inconsistency shouldnt gatekeep those guys from dropping dragon arrows
dont think it is going to stop it
think it was suggested by one of the jmods that they could be renamed to talon arrows or something
gl if someone is colourblind with the unpolled steel cannonball recolour
yeah i thought how close it was to granite cballs was a bit questionable
it's so bright
such a weird way to go about asking if a colour should be changed
did my daily doom run and saw that
was hella confused
I don't know what 2 types of cballs are here
this is just so weird to me lmao. It basically reads as "we know we made them inconsistent in bad - should we make them consistent and good?"
like, why is that even a question
yes. they should obviously match their appearance elsewhere in game
steel and granite
They should just put the divine potion sparkles on granite balls
i mean tbh
realistically how do you even fuck that up lol
#1 are the colors not available for basically every steel/iron item in the game making it easy to choose the correct one?
and #2 do they not have eyes to realize it wasn't right to begin with
i can see how maybe they just got a slightly too bright color from maybe looking at a certain item like maybe a steel platebody but the sanity check of your own eyes should still have you covered after that
I just want to know if there was any level of thought along the lines of “idk man… this color is different from every other item in the game made from the same metal. Maybe we should make it match every other item in the game made from the same metal instead”
And if not, then why lmao
And even if there was, still why. What brought them to this conclusion
Why were dragon cannonballs excluded from chainshot and incendiary
gotta have a reward for the next quest
ngl the reward spaceification of every problem in the game is pretty rough atm
stuff like the bosuns bench being released as a quest reward and something to build rather than the obvious way repairing your ship should work by default is a good example
it's also just super tacked on to the quest
ya the quest just abruptly ends and they put it in my inventory randomly lol
I'd prefer to have to do some sort of necessary repairs against the pirates to justify that reward
it gives me minor wow vibes where i used to laugh and tell people the fix to whatever problem they kept complaining about would be sold to them in the next expansion instead of hotfixed
We got chainshot and incendiary shot, i think the pirates should have used that against us and forced repairs
tbh i wish i could talk to them about boat healing in general
i kind of think it just sucks the way they did it and it could be a lot better if you just
instead of assigning crew or anything
could manually click the hammer icon to heal yourself
idk if trying to automate everything with crewmates is really something they should've been doing
and i dont really think they needed to waste one of our facility slots either
I got the bosuns bench but didn't install it because i'd have to take a keg or important station out for something i could do myself. I'll take the bonus xp, invisible boost, and extra fish on my trawler, and the bonus xp and invisible boost and higher % of ocean encounters on my salvager.
The one ship i might consider it on is the combat ship but with talk of a possible higher tier of ship being introduced i'm hesitant to dump millions into core boat facilities to have it become obsolete
theres also the angle that its probably long term
pretty unwise to tie basic functionality to facility slots
all thats really doing is lowering the ceiling for how many future facilities we can actually have
since you'll be losing several of those slots for core functionality already
each time they do that what they can do in the future is definitely being reduced
nah i'm sure they'll do upgraded combined facilities at some point as a reward
they actually already messed it up by adding that one
for a combat/trawling ship you used 100% of your facilities already
so now i guess you're gonna be stuck losing a keg and having to change the other one back and forth based on activity
i didn't build it because i have nothing else to fight on the sea
already finished all sailing combat clog
i think there should be more than enough slots left on a combat boat though
the problem comes when people try to make one boat do everything instead of simply building boats specific to each purpose
building multiple boats is a problem on its own
Well even there, 2 facility spots are purely for nets or hooks, and 2 are purely for cannons or ballistic attractor
even with the buffs i would certainly never make two sloops
it would be drastically more efficient to forever just bottle everything and recustomize my ship every single time lol
which is insane
but its not even close to being smart to make a second ship unless you can use the ge
Sorry to interrupt lads,
Has anyone tried to redeem a bond and not been able to? I’m getting a message saying “you are not eligible for this package”
I tried making it tradeable and still same thing
and even for a main
its probably not very smart for most of them
like if you have absolute max though and can just dump another 100m or whatever its fine
boats aren't that expensive to make unless you put the very expensive things on them
so making multiple boats is pretty straightforward and sensible
Thank you
unless you need your trawler boat or your teleport boats to, for some reason, have a dragon keel, it's not expensive to make several
why would you make multiple inferior boats instead of just bottling to use the good stuff
Salvager doesnt see much combat
yeah but then you're wasting time while you actually do content
instead of using a few seconds to bottle facilities
not really following you
so its not even more convenient you're just choosing to lose time somewhere else
i just have several boats and swap between them per activity
seems a lot easier than continuously modifying a single boat by using facility bottles
Eventually all that swapping will cost you more than what it's worth to have another boat entirely
not really inclined to swap everything on my combat boat every time i want to trawl, and vice versa
in 20 years maybe lol
let alone when i want to barracuda trials
think you're thinking like an iron on this one
¯_(ツ)_/¯
nah its just how it works the boat does less damage, takes more damage and/or moves slower
and so on
thats the cost of not using the better stuff
Think about uims then
Their cargo is finally uncapped
I'm sure they love having all that fish stored across possibly multiple boats and cargos
Someone somewhere is gonna find a reason of their own to do what they do and if what they do is build a new boat are you going to stop them?
I aint sacrificing bank space for facilities that can be kept on the boat
nah im just saying time wise its probably not in most people's best interest to actually make a second boat
they can of course do whatever they want
¯_(ツ)_/¯
Bosuns workbench can't even be found unless you're in the "all" menu for the facility
I see red reef is really well liked 
I had no personal problems with it, it was shorter than I’d have liked but that is all.
First real update in months and its shorter than a seasonal event
have you seen the last like 2 years of seasonal events
its not shorter than a seasonal event at least because it would be really hard to do that lol
2 minute run around varrock is already quick as it is
i did not like the boat to boat combat
Did you use cannons or just attack the pirates with your own weaponry?
own weapons, dont have a combat ship. i tried to use a spec but i was perma out of range even though i was next to the other boat etc
I think that most players given the history of the game went about it all the same. I’m wondering how much better of an experience it would be to have utilized cannons during that encounter
Maybe it wouldve felt better. i started working towards a combat boat now, so maybe i will enjoy boat combat some day with cannons
for me the boat to boat combat was over too quickly with cannon, but the quest isnt meant for late game gear. rune cannonballs with almost max ranged easily 2 shot the pirate ships
The proof is in the pudding here.
Sounds like using cannons was absolutely the play assuming there’s not any exaggeration happening in that explanation.
Will do the homework for whichever jmod releases trouver update for the next 4 years on god
dont think a steel cannon with bronze balls would be that quick
Tough obstacle to try to make that intuitive when we only have know one way to attack npcs. With our weapons.
Well the sailing level required for the quest means you could have built better cannons for it technically
ye but that was what i got
the boats had something like 120-140 hp, rune cannonballs can max hit 102 in my gear
so i decided to use eclipse moon gear instead, but that was awful with distance
will cannonballs be affected by ranged gear?
elite void, ranged str gear (not weapon or ammo) and rigour all affect cannon
oh damn, thats good to know! thanks
also ranged lvl, so potions
gonna note that down for when i start boat combat
lmao, just did the new quest. wtf was that? Also I hope they rework the bench into not being a facility (also getting a clog form completing a quest feels off). I don't understand why they are trying to push everyone to have multiple boats for different actives, its just tedious. It's like saying I need a separate poh for my item and pet storage and another for my teleports
Didnt you know? Tedious is just another name for runescape
Ikr lol a single max boat is crazy amount of investment, both money an time.
It took me 16k frost dragons to make a single max boat
Blame the users for voting yes to a stupidly ambiguous question the lead to the facility being shoe horned in instead of a proper fix
Waiters always win
lots of people trying to defend their yes vote with "if we voted no, we wouldnt have anything"
And tbh
Jagex has the track record of late
If we vote no they just dont do anything
So jagex skirts the polls by asking stupidly ambiguous questions making it impossible for most people to decipher what the fuck. And then we have shit like bosuns
Wtf
Why on earth would you vote no on teleport to boat
They'll just bake it into sailors amulet instead
Make the cape and 99 even more fucking useless
As of late? Yes
Has been for a while
Red reef coming out in the state it has is diabolical
Nevermind getting a clog from a quest reward
😭
Questions structured and blocked such that even just the population not reading blogs carries the entire poll result
Intentional probably
So jagex can shoe horn in bad shit
I want to give them benefit of the doubt but some of the poll questions and structures are just bad
Genuinely
getting the clog from quest reward was wrong. let us talk to paxton or something to get it instead
I don't have anything against multiple boats. I think that's fine. Especially given how limited the space is. The bigger issue is how expensive it is just to fully upgrade one. And not to mention how rare materials are.
Yeah i dont see a problem with multiple boats
It's mostly sloops TBH you're using multiple of
yeah fair point. I like the idea of multiple boats, its the execution thats annoying. even the whole boat management plays into the tedium of it
starting a sailing sesison/getting to my boat, etc
Although with facility bottles
You could just stick with one and swap out stuff as needed
Which honestly are just the hooks and nets
Was thinking about this yesterday, what did we have prior to sailing release?
150K to swap your hooks for nets. And that's assuming you want to do trawling
Was it valamore pt3 or was there something inbetween that and sailing?
A lot more than a rushed quest and a meme boss
I feel like there was going to be more with the pirate encounters
But that got put on hold so we got only the husk
By June of last year we had yama and yama tweaks
Half way through the year we have nothing
Just a meme and a rushed quest
Ship combat right now is the bane of sailing
Oh and a price hike
Ermmm but leagues 
Leagues isnt content
tbf, 2026 will be saved if they deliver with blood moon rises and raids
Price hike I wouldn't really count as an update.
a lot of presusre tho, and with how things have been going recently i wont hold my breath
There is no shot in hell raid 4 is this year
BMR was delayed to summer and already has had shit reworked or scrapped
Blame Sailing
Hate to say it, but platinum era did end with sailing
Bmr delayed literally for leagues 
they're going through growing pains atm, it will get better
they just gotta make sure the game doesn't die via death by a thousand cuts. Small negatvity here and there just compounds over time
Theres too many loyalists for that
Same reason rs3 hasnt disappeared
People have swallowed the price increase by now, but it just leaves a bad taste in peoples mouths
Yeah agree, but no one wants osrs to go the way rs3 went
i think a lot of people stopped sub on their 2nd account (like me) so they mightve lost money with the price increase tbh
I stopped subbing a second acc with the $10 - $14 increase
This last one wasnt anything compared to that lol
I cancelled my 2nd sub too, but more thna likely our cancelled subs were a drop in the ocean compared to ALL the increased subs
that is also true
They brought on themselves tbf. if you raise prices, people will hold you to a higher standard. The issue is, we haven't even seen consistent standard let alone a higher one
The standard quite literally dropped lol
inb4 raids 4 will be delayed to 2027
(or not and we'll see a similar release pattern to sailing)
Shout out to the pvp enjoyers who will still pay membership despite 0 updates in years lol
Battle royalscape wen
"you pay, we say" angle
First time it was from 6 to 3 yearly subs, then this last price increase I went from 3 to only 1 yearly sub.
Realized it didn't even feel worth the rollover costs fun factor to play on my alts concurrently anymore.
Other than that, if there's no content now I want to engage with I'll just buy mems once I see 6 months later all the bugs are fixed for BMR and Raids 4.
They also killed a lot of reason to passively keep membership running since no legacy packages left 
Indeed. My main was on the 5 dollar footlong subway premium for a long time, and when they did the snake oil of removing the grandfathered rate when you went to yearly from monthly, I didn't realize what happened until it was too late.
So then I just put all my accounts on the $89/year plans thinking whatever on it, they usually overlapped within 2 months of each other.
Now it's bond when playing, forget osrs exists when not.
Fr fr
Surely surprise update tmrw
@vague viper I’m still seeing flickering when on mobile when using fairy rings even after updating the client on iOS.
Hey, we have put a fix out for this but it's in client number 238.4, which doesn't seem to have made it to iOS yet 🙁 we are looking into why!
Okay awesome thanks for the response, I guess it seems to take long for the App Store to accept updates to their apps?
I'm still wearing my invisibility cloak
Not usually this long but we're looking into it!
still waiting to see Aunt Irah enter the game (hopefully)
I sooooooo badly want cherry blossom tree
same and having my own island would just be really cool. its what initially hyped me for sailing
I think there might be a bug with the bosun's workbench, operating a cannon, and your boat's armor. just saw an orca hit me a 13 on my rune keel sloop. testing more but they only seem to be able to ignore it when I'm operating a cannon
I've seen some people suggesting flat armor in boats might be bugged when auto retaliate is on
Try disabling that and seeing if your flat armor returns to normal?
Did the bullsharks surrounding Pandaemonium always try to aggro onto you while at the bank? I feel like I would have noticed that before
You can completely kill them from land and loot them safely literally 1 tile away from the bank
ya, been like that from day 1
Odd lol. Never noticed it I guess
I had a very funny interaction while showing a new friend of mine the game where someone was doing exactly that
Boat autoretaliate disabling your flat armor is 10/10 peak
we love spaghetti here
to think this was AI 3 years ago
Idk still looks like todays ai slop
what not even close lol
If its slop, its because the prompter was slop XD
When Will Smith eating spaghetti is the benchmark
them ears 😭
What movie is this from. I thought i saw all his movies
"Old School RuneScape Coding" behind the scenes edition, featuring Will Smith
https://www.youtube.com/watch?v=TT9UTqn0HAw
there was pretty convincing AI 6 years ago tbf
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You’ve clearly never seen diddy vs island man battle
yeah that one is insane 
draco have you heard
Go on… need details
idk insert current drama i wasnt thinking of anything
did you uhh see that reddit post being an ape about the afk rubium smithing
30 gp/xp which is really expensive for afk! ignoring that rubium is like a day old
and will utterly crash because its the best mining method 
I heard of it and trust the calls to nerf more than calls to keep as is 
just based on my understanding of this playerbase
i dont trust jagex to not overcorrect
yes
How in the fuck
They literally knew about it. 
Also i like how fucked Marlins are
this is why i said they should give more xp
balancing something new around player driven economic values is like
stupid methinks
I think rubium cannonballs are fine
also idk why it took so long for people to realise you could do this
No need for a nerf or anything
it was very obvious 😭
I think since you don't have to bank at all and it's as afk as darts but more XP is a tiny bit overtuned
I feel like rubidium shouldn't stack natively and it'd solve all problems
Make it 1 tick breakable deposits or something to get the stackable part
I say leave it in
Yeah that'd also work
Going from 30 XP per ore to 25
Would be completely balanced
Would make native XP 100k/hr and 120k/hr with both boosts
unironically think this is an update mining needs its just been completely unpolled lol
Sometimes, it's okay to let old methods go
Unpolled new methods that are easier and more profitable is pretty wild
Especially since Jagex has like never done that and has actively enforced the opposite
like granite makes no gp, and these are objective upgrades to ammo that will always have usage
Technically, they were polled. Because of the content they come from
The XP rates and expectations were not, which is explicitly something they do poll
It's why they're polling leechfin as being the new best fishing method
Sometimes it's hard to gauge XP rates
leechfin isnt the best
Is it?
1.5 ticking has been well known forever
Because either Jagex overlooks something or players get creative
its less ehp than drift nets and 2t swords are still better pretty sure
i think 3t barb is still more ehp cause of the str/agil
Yeah it's only better than Barb but even then they said they're polling it at those rates
It took not even 1 day for a 133k XP/hr route to be found
am i reading right that the new rubium is 100kxp/h afk?
still double shooting stars
tbh im surprised people are even mad at marlin
i dont really think i want to play this game if skilling is so bad it actually holds value
lmao
kind of the brutal truth but skilling takes more or less nothing so everyone can do it
if thats profiting big then jagex has likely fucked up it means the gameplay must be absolutely brutal
otherwise more people would be flooding the market
it is brutal
it is literally spam clicking
implying people enjoy that in the blog is a fucking joke
nah i mean the price crashing on it
its going where it belongs honestly
i think trawling gameplay wise is absolutely terrible but it does have the more afk option that i assume a lot of people end up doing anyways despite the huge nerf
honestly the fact that they were so confident that people like the gameplay blew me away
im certain that if more players actually tried trawling they would tell jagex that its garbage
marlin isn't exactly unprofitable
it's still quite profitable
it's just fallen in price by 40% or so
because essentially if you were trying to compare it to a very similar activity
i think the real problem with skilling is that it's balanced to be either efficient for xp, good at xp, or afk
its like making darts while you do rooftop agility
im sure someone out there thinks that is fun
but im also sure most people dont
lucrative skilling is not good xp and since pvm is better gph, there's no reason to do it
i think it's just kind of doomed
the people want contradictory things for it
let's say that doing blood runes was 4m gph
that's great for skilling, but it's so bad compared to pvm that you wouldn't do it if you actually wanted money
it just cant be because everyone can make blood runes
thats the part that they cant figure out
and it's bad xp, so you wouldn't do it for xp either
they want skilling to be the low skill kind of easy gameplay and want that to make the big bucks
and it never will
because the second it starts to get that way all of them will do it
and destroy its market lol
the only way skilling will be profitable is if its difficult for people to learn and takes time and effort to do
so it can filter out many of the players
the only example i can think of where skilling was good xp and good gp is sepulcher
which it isn't any more
yeah and most of those people that want to skill for profit can't do sepulchre
at least not the final floor
so it was filtering people
in the end it turned out that things like the unique from it were garbage but it kind of has to be gameplay like that
where its just above the effort level that many people are willing to put in
There is a demographic out there that would that I’d imagine is reasonably large, since there are plenty players who have vorkath as the height of their pvm experience (and maybe even goals)
BUT I still agree with you
I unironically think a skilling raid could be interesting. Throw demonic spade on the reward list and let people go at it
You mean cox
that is because ring of endurance is a meme item 
doubles stam dose for the cost of one stam dose
utterly game breaking item
15% drain reduction passive after you sink 1000 doses you cant uncharge
except it doesnt work when you use a stam because lol???
so people don't want rubium to be nerfed?
I think them disabling tick manip would be enough
going for 3-6 rolls from single rock is crazy nerf, currently it frequently goes for 10+ at my 98 mining (idk if mining lvl matters rn)
If Rubium Mining were to remain the best Mining XP method in the game, Rubium Splinters would inevitably become far less valuable over time due to the sheer volume of them entering the game
But then your proposed splinters goes up to a minimum of around 6,300 versus the current 2,100
This makes no sense to me
can we stop balancing the game around degen 3 ticking things?
To me it sounds like y'all just want to keep granite 3t meta and used the Rubium as an excuse
yes
remove degen tick manipulation from the game entirely
its funny, because right now its like -7m per hour if you go for afk great smithing exp, if they go with x3 splinters whats gonna happen to prices? lol
Don't get me started on the smithing "suggestion"
They didn't even provide any numbers for the changes
they gave an example of a divine potion so it'll be like 10xp
honestly smithing needed some diveristy and this was giving it to us, now your butchering it entirely. feels bad man
Not mining until 2027
somewhat concerned that the nerf is presented as a consultation
Note to self: interrupt leagues grind to do Rubium before its nerfed into the ground, got it
exploit early, exploite often, unless its rendi in what case roll back immediatly
that makes me think they're open to shifting the numbers around a bit, but game balance/integrity really shouldn't be this open to people with 10 minutes to game a week complaining about sweats on reddit and demanding higher rates
tbh i dont dislike it being adjusted but just removing the ability to 1.5t it at all? thats a misstep
balancing towards tick manipulation is a slippery slope. dont cater to the sweats
it already happened at salvaging than there was outcry than it was properly adjusted
literally the same thing just happening again
Gagex forcing me to go mine splinters all weekend before they nerf smith exp sadge
Weather is nice 🙁
i wanted to do raids with some boys on a lan event im gonna be at, rip
frankly i dont think the smithing experience should have been that high for what it really is
i think the mining experience could just be toned down a bit (~20%) but leave everything else as is
and then on the smithing side, token xp is definitely the way to go, this shouldnt have been an actual training method in the first place
tbh i dont think anyone is really complaining about the smithing exp, the mining stuff that peoples are rightly upset about
genuine question though, what actual testing did you do on this quest + rubium because it seems like there was literally zero
the exp rates where literally calced out and known for a year
now suddenly its: ohwo we had no idea of knowing it would be THIS good
wont it take like 10 hours to mine enough splinters for 1 hour of afking? and if you buy them you burn money like crazy
i dont understand how you can spend 7 months on this quest, with the rates being out for a year and go "oh well shit we didnt see this coming"
no they spend like a month on this quest and 6 months on dmm, sailing reworks, leagues and gridmaster
how do they miss this stuff when they have this many people on the qa team
I just want better skilling methods that doesn’t involve tick manipulation. Whether it be a boss or just minigame. I love foundry and I want something like that for most skills. I hate that my mining options are 3 tick or be sad that I’m not good at 3 tick
mickey mouse company honestly
They probably didn’t think about the game economy or something. Who knows
what i really dont get about the nerf is it hits both player types
sweats and casuals
for 3tickers it just isnt possible anymore
for casuals the exp is nerfed
why??
can we just stop making mining slower arbitrarily? it's nice to have a 60-70k xph method that isn't mlm. just implement anti-tick manipulation stuff. i don't want more shards nor do i want to go back to mlm. fucks sake
they arent thinking about it now.
If Rubium Mining were to remain the best Mining XP method in the game, Rubium Splinters would inevitably become far less valuable over time due to the sheer volume of them entering the game
yet the blog suggest more are coming into the game per hour if people do the mining method lmao
nah man, they should protect the max cape for ever /s
oh boy i can go back 27k an hour at stars woooo, blow me
they can protect dn
i didnt even consider that lmao
6300 is larger then 2100 jagex.
mining changes are absolutely sound and deserved.
its 3 times larger infact lol
i was joking man ;p, maxed twice and i think alot of skills deserve faster xp rates
Why is it that any kind of xp/h buff to these TERRIBLE skills are always said to be "unhealthy" for the game.
We have agility sitting at SUB 100k/hour after all these years even when doing an insanely click intensive method and Mining sitting barely over with granite.
I don't understand why we can't just buff xp rates on these skills by double and still have a healthy environment. I believe its the complete opposite and would say that rates this low is flat out unhealthy. Could easily have changed the resources gathered rather than the rates
I dont think the smithing exp is a problem. rune hull parts were profitable and 320k exp/h
before the parts crashed
IT will balance out in the price area quickly
Cause if they increase XP rates
- People who already 99'd will complain, because that's all we 'scapers like to do
- Jagex doesn't get that extra money for the speed. The longer it'll take you to 99 the longer you'll be subscribed to OSRS
lmao same it wasn't directed at you, it was directed at jagex and turbo dorks who think a max cape should take a billion hours on outdated skills - i'm fairly close to max and like...what's the point of a couple hundred hours at stars because i cba to do mlm or a ton of blast mine. i like the charred dungeon. i like a method where i can click every 20-30 seconds and get 60-70k xph and actually make a tiny bit of gp.
perhaps consider that people won't be burned out as fuck once they get to the higher levels if it doesn't blow ass to be there
Those people with 200m who poop themselves getting it, will be sad.
i have an actual business degree and do value optimization stuff for work - making something arbitrarily worse is actually bad for sustaining your customer base over time, it turns out
"hey gang the sweaty nerds broke the intended design and instead of just restricting that we're gonna make sure it's worse xp AND worse profit"
i usually can defend jagex but this is just stupid lmao
'we had a year to address this and its your fault actually'
Granite at max eff is the definition of physically unhealthy but so be it
So rubidium turned into abuse early i see 
yep, i'll go fuck myself and spend dozens of more hours at stars since i can't play much this weekend i guess
cba man
Tbh it's their fault for leaving in the beta rates. People told them was fucked
i swear they keep nerfing every skilling method because theres some mythical future skilling update they want to do that will never come out like the rest of the things they imply theyll do in the future
im really wondering why we have the beta worlds in the first place
They want to preserve 1.5t integrity 
emergent new 3t method thats marginally less ass? nope shouldnt exist AT ALL now 😭
once again they can 1.5t dn
Allowing tick manipulation to stay has only been a detriment to design for the game
Hot take
dont worry, current roadmap is already outdated with things binned, added, delayed and switched around, but they will surely do mining and smithing rework next year, suuurely
"hey we didn't realize the new mind goblin boss with boosted melee rates was gonna make it slightly less ass to level combat, our bad"
i think there's certain parts of the game where it's fun and enjoyable, none of those parts of the game have higher apm than most boss fights for significantly less benefit/reward
"well you don't have to worry about desert heat because we put granite on the great conch" like...jagex i need you to understand i have the elite desert diary and would rather put my balls in a vice than 3t granite to 99 mining
tick manip was cool for when i was on a LOA and needed 96 range so i was hunting chins but i dont think tick manip needs to be the standard for rates lol
Let's gooooo Jagex
did anyone watch the video example of the 133k mining xp method? lmao.. way more complex than mining granite, tick perfect rate, requires stamina pots - BETTER NERF IT IMMEDIATELY
like yeah every skill doesnt need an afk rate of salvaging + extractor
but if im clickin pretty consistently lemme get some sweet xp gah damn
aight i've been on my bullshit about this longer than i intended to be - take care everyone!
you have a link?
highly doubt it was more complex than granite
This is the route that I came up with for 3t rubium mining. Depleted nodes always respawn in time with this route. I hope you enjoy :)
the fact a tiny minority of people complained about this being competitive with granite and they rushed out to change it is kinda embarrassing imo
Incredible.
The people of EPH holding back skilling methods forever
gen question, how do you know its a tiny minority?
Like how they nerfed Horn of Plenty from being able to be a 1-click tick manipulation tool
horn was silly 
do you mean soulflame cause that was more reasonable and shouldnt have been nerfed
plenty let you 2t barb
Yeah, Soulflame
It was one of them
their excuse was future reward space which is genuinely psychotic
anyone actually mining granite for xp in current year should not have a say in the game’s future imo. They’re all the worst type of players that look down on casuals
Can jagex stop knee jerk reacting and actually think about things. Can’t see any reason to engage with the cannonball content post nerf
Their excuse of "We can't let players get XP from both making the balls and then upgrading them"
That's honestly pathetic
And shouldn't that have been something you should have seen from the start?
the thing is they already do let you double dip xp
giants foundry exists
god forbid we stray from minigamescape 😭
Cball thing is also so insanely laughable, requires 90 smithing, less exp than higher intensity methods, probably highest cost smithing method, but oh no it’s afk but you make a useless item
for rune yeah
jagex... jaaagex...

Rune ones, yeah.
It's not that much more XP per hour than just regular smithing
Like making platebodies
Just you don't need to run to the bank
29.3gp/hp
Jagex said in the Reddit post both of these things were mistakes that despite being brought up in the beta they just...forgot to fix
its funny because the cannonballs are indeed useless, especially when 90% of the sea creatures are immune to burn 

jagex
I mean
The cost of making them was going to tank regardless
Splinters were so unbelievably easy to get
everything but the birds is burn immune
Ironically they’re making splinters easier to get now? But just making them pointless lol
6300 an hour over 2100 yeah
future sailing content the balls will be bis guys, we need to fix it asap so the balls don’t get devalued too much… 
Price hike inc. But we remove burn immunity on sailing creatures
$20/month and we fix sailing 
also with the chainshot…. There’s literally 0 enemies it’s useful for right now. Why was it even added 
Because it was clearly meant for ship to ship
Which is in the bins
And people voted yes to a stupidly ambiguous question
isnt chainshot basically undead grasp or w/e
it binds
i recall it not binding for like any decent amount of time
which like :clueless: they nerfed cannon speed before adding it so it just inherently does not work with current balance
Chainshot is dead content
And incendiary is basic dead content with shit being immune to burn
Like congrats we added dead content to a new skill

tale as old as time
Ship combat has been the bane of sailing since launch
why are they nerfing mining xp?
I mean it doesnt take much to see they rushed red reef out the door
Because people complained
Also this is the rates from beta. They knew and were aware it was broken
don’t worry raids 5 in 2038 will have a single ship v ship encounter and you’ll need some clever use of different ammunition to take it down effectively
also tbow is just bis dps
People who keep fucking up making herb tar made the XP too high
Duh
how much is osrs game tested before being released
If its like wow? 0
Dont remember a year with such bad content in awhile and here we are
Two main game updates one is a rushed mess
One is a meme
so elitist skillers are to blame ?
just grind the guam leaf!!!! What’s taking so long EHPMaxxer420???
yes
I mean the rates had no business being this good anyway
People reported it in the beta
Repeatedly
It’s always hlc throwing a tantrum
bro i know you maneless
yeah but why not just make tick manip not work so normal people playing the game don’t also get punished
“This doesn’t look like a good place to chop a teak log”
😭
They did
They also needed the normal rates nerfed because for an afkable resource gathering method you didn't even have to bank the resources it was high as shit
They accidentally added it in with the rates it had
Because people tested it in beta
And they just didn't fix it since then
"We forgot"
Sailing related releases have been nothing but a disaster
Disaster after diaster
"Accident" 
Mfers tried to slide in a method to disrupt the ehpers and they screeched because it wasnt granite 
not wrong i wouldnt mind
Would laugh my ass off if an essential engine update actually did do this inadvertently
And they can't exactly change it back because the rest of the game would break
A majority of people do not and will not tick manip anything and the fact that xp rates are based on it somehow sucks bhole
Or would require too much effort to actually accomdate
Just stop designing around tick manipulation. Let people do it if they want but that shouldn't be something to push people to do, design for anything. If they cant do that then yeah delete tick manipulation.
But rates regardless of tick manip were too high. It was reported jagex just didnt address it, and here we sit
tbh i dont think they really have been pushing tick manip with alot of their recent skilling releases. some of them had it but also many that dont
like gotr/mixology dont rrly have manip afaik
Gotr had the mining problem for the longest time in masses
no, everything needs to be balanced to never power creep 20 year old tick manipulation methods
ye but wasint that the oppsite problem ppl were just afking ragging gotr games
Mixology is.. a separate problem that needs help across the board 
like idk how ur gona tick manip leechfin if its designed to be like moons fishing either
vale totems as well
Some random train enjoyer will find a way to tick manip leechfin
Removing this message because it comes off as retaliatory 
A fish on every tick
Train enjoyer lol
but it is funny how the fix to balance rubium because tick manipulation was good xp and made small amount of gp was to remove tick manipulation and make rubium worthless at the same time 
I do think that tick manip can be fun but I’m still not going to do it all the time or for extended periods. I think a “best” answer would be to let tick manipulation work, but if you’re using it (e.g. detect a double-roll or something), lower the output xp/reward a bit so that it’s still good, but isn’t as powerful as the raw mechanics would do
Why do current tick manip methods have be viewed as the xp ceiling anyways?
The obsession over that is strange to me
I just find mining normal rocks as incredibly boring
And not really active nor afk
because of the loud minority of players that actually care about xp records I guess
Yeah in general I’m all for active engagement methods that aren’t tick manip
I don’t think Moons/Leechfin fishing does that in a good way though
The Neypotzli net fishing kinda just sucks to interact with
Imagine we’re 10 years from now and tick manip granite is still the xp ceiling
That’s just insane lmao
ye sep is one of my favrioute methods with 0 tick manip
I also think it’s fine that there’s an active way to trawl, but spam clicking the net is also awful
thats because its bugged and they havent fixed it because lol
same reason agility/rc are still god awful, cuz the whiners
that or they add lvl60 mining requirement method that also gives useless item that has to be dropped while giving 15% more xp
imo i kinda accept that not all methods will cater to my playstyle
Just so weird lol. They don’t care about pvm records when they release new gear. So those are moving targets, and speed times are tracked by era as a result in the speedrunning disc
Lava runes forever!
Well, I say “everything”
but a lot of the altars just suck
essence runners have to get their money somehow 
But combo runes, true blood, zeah are all good at a minimum
Library passable as a raw xp method
I remember when you could hire runners and all you had to do was pay them in the runes you just crafted
now i know your lying
what makes zmi bad in ur opnion?
Actually I forgot GotR somehow, I kinda dislike GotR a lot
And everyone came out happy
Aethers are -100k xp/hr and boat tele astrals are ~72k
Rc really isn’t all that bad these days all things considered
I like GotR a lot
Not remotely active but interspersed with concentrated periods of a lot of clicks to bank/craft
What’s weirder is how jagex always bends the knee to these players like they are the voice of the entire player base.
Probably more than half of us are on mobile or at work getting afk grinds in 
GotR also sucks because it’s not active nor afk
It's the middle ground
I could see myself enjoying small teams more but not really interested
But yeah a lot of people like ZMI and will do stuff like multiskilling but I don’t care for it
I can’t stand ZMI
rc to me is one too many bank skills
ZMI I think is fine.
im not really looking forward to leechfin fishing either tbh but maybe some ppl will like it
ZMI is the only one i can tolerate
stop making me bank for things 
Make everyone bank more
i got 99 afking fishing because they wont balance it ever
It's the only way to win against the UIM horde
and that makes me really mad
3t granite and 2t swords has been meta for over a decade now, I think it’s okay to add in new competitive/better methods, that obviously still require effort and are balanced on the resources side
yeah but its also had like multiple qol fixes for a reason
Yeah ^ though I can name on one hand the number of players I’ve met personally who did any amount of driftnet outside of leagues 😂
ye tbh idk anyone either only person i saw do it was jcw/hebox in their main speed runs
method looks annoying to do
I just hope that making Incendiary wont be nerfed to 2xp per action. At least keep at a xp value that makes cannonballs same xp as making rune items in total... currently making cannonballs is 66% of the xp you get from smithing items
Agility isnt even as bad as people make it out to be
tbh idk anyone that even does 3t either
ur high af
I tried it for an hour or so and probably enjoyed it as much as I’d enjoy uim runecracting
prob know more ppl that do vm then that
Yeah I don’t have an issue with this either, I think fundamentally the issues are:
-Unpolled significant shift to meta
-Rewarding significant xp in multiple skills
-Contrary to the tenets of xp/reward/activity balance they discussed in Leechfin discussions
Personally, I do disagree with their statement on “getting xp twice” for cannonballs because the xp on smelting cannonballs is pretty low compared to alternatives
Sure, I agree
But they should be polled first with the XP rates known
i 3t for like, leagues
Not just haphazardly added in with no balancing at all
and i didnt do this league
They should gut mining and leave the smithing xp plz
They added a meta shifting XP method that was easier and didn't need to bank and was profitable
theres a difference between nerfing xp and removing manip altogether
i think its really hard for them to have a accurate estimate
and they did both
ppl will push stuff way further then they expect
Oh yeah I mean I think it’s clear rubium needs to be adjusted
They said on Reddit they could just math it but forgot to change the rates since beta
It's absurd to think they couldn't math this one
I think Agility is good in that it has enjoyable methods (mostly Sepulcher), but it could do with more depth to the actual engagement methods and is too broadly reliant on boring lap-courses. Colossal Wyrm was initially proposed and polled as “exploring the caves beneath the remains of the Colossal Wyrm” in an Agility dungeon, but we got a boring lap course instead. I would love for more engaging alternatives that sit somewhere between the boring lap-courses and the high focus/activity of Sepulcher
I just think the over protection on specifically 3t4g and similar has gone too far
30 XP x 2 every 3 ticks is 120k/hr
That's math and doable for everything in the game
Like, at least with WC, a new method came about in the form of 1.5t teaks
same was with sailing woodcutting, but it didnt involve tick manipulating so it wasnt affecting the tick manipulation meta so there was no crying that it is op 
yeah since it had a bug where using bow on it gave almost double xp
lmao how does that even happen
LMFAO. What?
i didint mind ironwood as much felt like alot of ppl wanted redwoods pre 90 and they gave them that
ya i keep hearing about how good sepluchre is, just got to 92 and tried it out, it just feels so click intensive for such a small xp gain
Yeah I just don’t think that’s a positive change personally
somehow barbarian firemaking rosewood was giving barbarian pyre fm xp
Get 200M FM first before going to WT for maximum Phoenix pet chances

i did last floor once and dipped, cba doing this for hours
Sep has a pretty high learning curve to do without much effort
im guessing ur not a fan of bonfire buffs etube
Part of this is also due to the fact that, as previously mentioned, Sepulcher is also the best agility moneymaker as well, and Jagex carefully considers the levers of activity, xp, and reward when balancing activities
ya i really dont understand the hype behind it, and its everyones fallback for why agility shouldnt be changed haha
But it feels great when you get to that point
I don’t really care because fm is irrelevant and it’s still way slower
the xp is still bugged, you still get extra xp when using the new logs for pyre ships
Honestly, the only bad part about Floor 5 is the final stretch. For me that is. And Floor 4 final obstacle that's the Sword/Crossbow/TP pads
Oh, Pyre ships? That’s irrelevant too
prlly bc they have more time in the day to allocate to playin and learning
i be at work 8 hours
It's the fact the entire thing is one obstacle and if you mess up, you get sent all the way back. No checkpoints
I don’t think it was a necessary method in the first place but I do think it’s healthier to make it lower xp/hr rather than both lower xp/hr and also lower xp/log
i mean, doing sepulcher is better exp than ardy rooftops, but its not that much better for me to sweat it
the bug they fixed was using bow to light up rosewood was giving 420 xp instead of the normal 268
ya and i dont mind the higher effort training methods, if they give reasonably higher xp rates, but it just doesnt
yes but im saiyng they didnt fix it for pyre ships
jagex hates skillers i dunno
I think skillers hate themselves tbf
Ardy is like 70k ain’t it? So sep is about a 40% increase
The obstacle is learning it to the point that it becomes reasonably low effort
idk im fw deep sea trawling rn, i just keep misclicking the keg and not the extractor
But that was a big enough increase for me to learn it
i like sep but its not that good at 80
I mean saying Sepulcher isn’t significantly higher xp is also just kinda wrong, too, it’s a fairly notable gap, and if you consider the effective gp/hr from just the looting actions, that’s really high too
Yeah pre 92 sep is … not great 😂
id like a buff but i guess im fine with relleka til 92
idk man theres a lot going on for it to ever be low effort
thats like the calling zulrah afk
yee i get that
It doesn’t get less active, just less brainpower to do the activity as you get more proficient
the xp should be higher, i do agree. the only time skilling has good xp is with tick manip which is gross
agi doesnt have that option tho LOL
It does, at sepulcher
isnt there some minigame coming for some skill?
Sepulcher is not only significantly more xp, but also not tick manipulation and gives some gp as well
yeah at 92
Even before that I would still much rather do it than laps
i shouldnt be half way to 99 to get good xp
70k completely mindless afk to 98k only if ur perfect dodging everything idk doesnt seem that significant to me
god willing
it's really not. people will click boss for hundreds of hours, but you ask them to intermittently click a rooftop and they lose their minds
I hate to give the analogy because it’s not that serious imo, but it’s like, it’d take more effort for me to make a 3pt shot than a professional basketball player
It’s the same task but the experience changes the effort relative to each other
agility is way overhated
Oh boy I love waiting two years for when they actually release any information on this probably
If you don’t think 40% more xp is significant then this conversation won’t really go anywhere. But again, it’s also just not freaking soul crushingly boring laps and has other rewards as well
Noobs
also, importantly, some people play the game for fun, and active/engaging/challenging content like sepulcher is more fun than clicking static rooftops
Ya im not tryna change ur mind, just putting my opinion out there lol
some of yall must not be doing things outside of osrs i dunno man. also its not "hate" when you ask for something to be better lol. i dont hate my wife when i ask if she could clean her car better.
Yeah for me, I hated rooftops more than I hated the process with learning sepulcher and the early frustration that came with it
Ok
not really a big deal to me tho, ill get the levels eventually
It's weird to just lump anyone who doesn't want ezscape as unemployed
Some people don't have a ton of time to play the game and also don't want the game to be turned into afk slopfest
i don't think that the grindy game continuing to be grindy, like it always has, means you can't have a life
Imagine if you can tick manip sepulchre
not sure you know what "ezscape" is
i think the people who want to get high xph for little or no effort are way worse for the game than so-called sweats
I've never seen someone like agility that's not already 99 though
you can alt manip for faster floor times
the effect is destroying the game just because their lives are busy but they still want to progress
I guess
Half of Reddit asking for every new content to have a new bis afk 200k XP/hr skilling method seems pretty ezscape to me
acting like we asking for low intense xp/h when we're asking for some other methods than this
"half"
im a big fan of afk methods think its a core part of skilling
Ew lol
afk methods are fine but they shouldnt be high xp
There's afk methods for like every skill just go click resource if you want the 99 I dunno man
Im all for 200k/hr xp methods, thats still like 65+ hours per skill, could just be a casual though
zalcanos xp is trash for what you do imo
but thats just bc mining rates are ass in gen
Firemaking is all you get
agi needs sometimes better than just roof or sep
more skills need a middle ground for regular peeps
POH Agility for full afk 
It’s also not just a one way or the other situation
You can acknowledge that sep is a significant step up in xp and rewards while also agreeing that the skill as a whole can see more love and be better fleshed out, especially at the lower levels
Are you guys going for postmax
once ur 92...
Also, literally most people who I play this game with are employed and have families/soon to be starting their own families
Literally read the second half of the message lol
Ok
especially at lower levels
Yup. Most people agree that Sep is worth the XP and the step up is justified 
110k/hr cap could be raised to 120-130k/hr and it would still be justified.
i think loot makes up for it but like xp is not nearly that good imo. like doing tick manip teaks is over 2x xp of afking bedwoods. 3t 4g is like 2x xp of vm or 4x shooting stars
yeee especially when thats the afk rates of some skills haha
rooftops definitely require more effort then most things though
The problem is too many people mald about afk rates being too low or when Jagex adjusts unintended rates downward.
its not ye but im mostly using stars/mlm as reference
I wish they took a shooting stars approach to everything
yeah but when thats brought up, people say "well i suffered and so should you"
vm is so good but somehow dead now
that was such a nice chill 99 that still took quite a while
it's not about suffering
it's about achievements meaning something because they were a grind
the grind is why we're all here
Shooting stars are pretty bad, I don’t think we should encourage people to just not play the game. Stuff like bwans and anglerfish already more than afk enough, 5+min afk is way too much
Or at the least, the existing turbo afk methods are too rewarding for the zero input
I guess i dont really see skilling as playing the game in my mind
that does not really make sense
they fucked with stars enough to make them bad
I think that’s a fundamental issue that could be better addressed by proposing and creating more methods that people want to engage with
The main issue with the changes after players cry about xp being too high is that jagex nerfs the xp rates and gp/h at the same time every instance when it happens. you get less xp, you spend more money per xp and/or end result makes significantly less money because the speed is buffed to "compensate"
i enjoy playing pvm, the skilling is like a chore i guess
Mining had 8+ viable training methods before stars, and people would try power mining iron and doing mlm, then decide they “hated” mining and whined for stars so they could get mining xp without playing the game
Instead of trying other methods or proposing new ones
I think there’s a fine line between protecting past accomplishments and inadvertently not allowing the game to progress in the way that it probably should
And Jagex, understandly errs on the side of caution regarding the past achievements part. I think think they overdo it
im personally here bc i like the game. your achievements mean nothing to me lol. id like the game to get better and not cater to old heads
Again with pvm speed records, these are tracked by era for the sole reason that we know metas will shift
So pre-toa cox/tob/inferno recs still hold
I hate this so much.
I bring up werewolf course a lot because prio to Wildy Agility massive buffs, and Wildy Agility itself, 66k/hr at Lv60 Agility is not bad at all.
But the problem is the bitches complaining haven’t tried either or make up excuses why 66k/hr isn’t the afk rate.
wildy agility shouldve just been removed not buffed
it’s too safe
who decided to have the skill where you wear and have nothing have a method in the pvp area
Wilderness agility is pog. It’s one of the last competing methods for the wildnlmfao
need loot so loot piñata come to wilderness 
making mining better in anyway wouldn't make the game "easier". its still mining not the most enjoyable gameplay here. if im clicking rocks with a decent amount of clicks per hour, i should get good xp regardless of tick manip
One of the last things “worth” dying for if you’re a normie that despises wildy
i cant think of any use you get from mining/smithing
You wearing nothing is your choice. It’s singles for a reason, very easy to escape
Don’t wanna derail but don’t flame my wildy 
i never cared about rc xp rates bc you get a shit ton of usable runes
and agility in general
df i get from mining
Problem is you could say this about any content and at some point, you gotta accept we’re balancing around a time sink.
not ragging
Always blew my mind how little awareness there was on the werewolf course lol
More so when people came in and said “we’d like more active agility similar to Yama stones”
Because…
probably because old agility stuff is psychotic
That’s literally werewolf course
rn mining/smithing arent super useful tho. the only incentive i can think of is amythest
dorg course 😭
smithing pretty useful on iron atleast
I dont understand why we are allowing tick manip in new content
most skills are useless on a main to begin with
They were in the lab HEAVY when they made this lmao
i tried doing dorg course leagues 4 and immediately noped
no, they dont want to use brain. They want to click every tick, there is big difference 
i occasionally make darts so i can see that
sounds like bug abuse to me
processing gp is really strong and ye rune darts
bc old heads cry
Why does the most active training methods have to revolve around fucking about with logs and knives or some shit?
it just has very lil utility is what im gettin at
Like sure leave in the old tick manips on stuff like barb fishing and teaks
But god damn why
id rather have better skilling content lol
i guess but i think utility holds up highly even if its low
am i in a parallel world didnt they say they are removing manip at this
Smithing used post-99 for creating Torva and oathplate
It’s a minor space that it fills but it has a use at least, which is positive
like firemaking is buns after early game
rather have perpetual endgame use like smithing
firemaking is a low blow though
Its useless at all stages of the game
but even crafting i think smithing has more use long term
honestly early firemaking suuucks
not a good argument due to not being very useable mid game
has use for elite clues from shades of morton
wintertodt is at least like, ok
Addy bolts on iron idk
It’s not an argument at all, just an observation that the skill is still used post 99 which all skills should have some real use cases at that point imo
CAs are a good example - optional and yet, they keep making it easier and easier.
I mentioned way back when they changed it from tiers to points, that they would keep doing this easyscape shit, and they have.
Blorva was 4 CAs, Radiant isn’t required, Demonic Brutus isn’t even on CAs, solo ToB isn’t on CAs despite numerous powercreep making it much easier, they shifted down GM rewards to Masters, etc.
Anytime something gets mainstream and popular, it just gets catered to the laziest denominator and this includes clogging too (clog literally missing about 50+ viable items since 2020).
Otherwise there’s no point in training them outside of getting 99
but if agi rates for sep were buffed from 82, and there was more shit like totems for skills, i dont think anyone would complain. totems made fletching fun for me
i think the only things i smith just to smith are like rune bars into alch items, cant really think of any other time i use it, except to train it
dw they adding random quest rewards to clog now
i think they could make lower tier smithing more interesting they just gutted addy darts which was big thing before. processing addy for gp is always good though still
I swear to god, new JMods don’t even know Werewolf Course exists and confuse it for Skullball.
and it does seem like that is slowly happening every year or
sailing schematics are weird, you only know about them if you wiki and you have no way to find what to wiki unless you search collection log
But then you have 30 different clogs for the medallion peices lol..
Funny how schematics are on clog, but not fucking literal Yama contracts 
Should have just been 1 clog when its put togethrr
they are one of the very few actual mysteries in the game, something an npc doesn't straight-up tell you how to get/do
i think it's intentional
Sep has plenty effort involved to allow the ceiling to be 120-130, and you can add the additional xp at a rate of like 30% 40% 30% to the 92, 82, 72 breakpoints
Eg of that ~20k increase, 6k goes to f5, 8k goes to f4, 6k to f3
*my opinion
i guess skill interface lists to facilities so that is option outside of clog
theres zero chance they add them now, crabs in a bucket and all
what is and isn't clog appears to be up to each individual content designer, which is why it's wildly inconsistent
Gotta love how people are like “oh it’s too late to change now!!” when it “negatively” impacts them
the longer a piece of content has been in the game, the less likely it will be edited to be clog if it isn't currently
Which is dumb as fuck ngl
Clog is clog
i would make a lot more things clog personally
see i feel like thats fine. i also think something like blast mine should be more xp. anything with a decent amount of clicks but everything is compared to 3t
nearly everything in fact
Reminder huasca seeds are in clog despite multiple sources
i dont care if hard to get items are in clog. It only affects clog hunters 
i think blast mines issue is that it isnt terribly iron friendly
has anyone even completed the clog lol
Eh it’s not very hard to get dynamite
a lot of people competing for highest amount of clogs
your options are the insane process of actually making dynamite, grind tbow, or dailyscape
I say we buff it to 150k no looting, 120k looting imo.
Non-sepulcher agility haters will be like “wtf is no looting” 
Buy, diary, cox, heck even make it
not even close no
So? Just do other methods as an iron?
Very close numbers wise, but hours wise fuck no
im saying that affects the popularity 
i think someone is like 15 3a clogs away
no shit other methods exist
not many great mining methods that arent 3t. i think powermining iron is aight, cant remember
because people in good faith will grind a piece of content to completion and then move on: if after the fact, you go back and add contracts to clog, now yama greenloggers are heading back to potentially do thousands more kc of a boss they've already finished
oh gl to them
i don't think if a thing is wrong it should stay wrong forever, but man that would suck
I think we can grasp the concept of not looting 🤣
dming lily this btw
