#game-update
1 messages · Page 240 of 1
idk if its just straight up overtuned numbers wise i think theres some level of a more subtle issue in that there isn't really a reason to do the other sailing stuff
like
cotton/hemp seeds feel so strange as they are now tbh
sure i could do trials right but why would i do that just for the love of the exp/hr?
and because port tasks had no rewards essentially its the same concept
they reduced the entire skill to exp vs effort
salvaging is the lowest effort, gives lots of xp, gives resources, has the most uniques behind it
This too, it's extremely bizarre how basically 99% of item space was either given to salvage or Sea Goblins
It's extra weird too, bc they talked about wanting Sailing to be a skill you'd want to touch after 99
sea goblins 🔥
im really hoping more people clue into how little depth there is with the sailing mobs
thats kind of why i feel like salvage is actually the only complete part of sailing
and everything else looks like a rush job
why is everything a functional reskin of a chicken
Sailing combat is hilarious
i honestly think at this point the way to go is to make sailing go to level 120 or something lol
They are all reskins
i mean the leveling part doesn't even matter too much
Like, if Sailing is something you're expected to do so much that you naturally hit well over level 99 in exp, it makes no sense whatsoever to have multiple primary methods that more or less exclusively reward exp
you can give meaning to other sailing combat beyond the exp or leveling up
thats the part they really fumbled
like they could give you good combat with rewards that are compelling
they're trying to fix port tasks by giving it rewards
they just didn't really try to do that at all with the release of sailing
it makes it feel kind of artifical compared to the rest of the game where you make decisions for a lot of reasons other than effort or exp/hr
What would more compelling rewards be for combat?
I think uniques would be it and there are a few, problem is they're all associated with sailing as well (dragon cannonbarrel)
I dont think it would've made sense for like, armadyl plate to drop from sharks just to force sailing to feel relevant with existing meta
tbh I think the combat was kind of caught in a pretty bad catch-22 to begin with
they intentionally kept the monsters painfully, boringly simple bc they wanted to start small. But they really wanted to make them relevant instead of just having them as living terrain hazards, so they gave them drops, even though they're just Sea Goblins; since, after all, if they had nothing, people would complain that sea combat was pointless
forcing them to drop a bunch of Sailing specific items was the only real compromise, since it didn't risk accidentally destabilizing other existing items randomly
I really really really dont understand the boring complaint. It's the same as every other combat in OSRS. Did people expect manning the cannons to become like, a third person shooter?
Did they expect boss mechanics on random mobs you're supposed to grind?
Kind of, yeah? I mean, when's the last time we got random mobs we're supposed to grind that have 0 mechanics, exactly?
Yama contracts?
That was specifically an issue people had with them
I was expecting aoe attacks from monsters that we could dodge with ship mobility
Grinding regular demons for contracts is Boring, Actually
every single region we got has those. Naguas is a good example.
like super delayed kraken tentacle slam
Pray X and just afk
the custodian stalkers could probably count too
I have 0 doubt in the vampyrium we'll get standard mobs too. Just eat or pray x and autoretaliate to farm stuff
Gimme a sailing slayer master so I can train slayer from my boat!
But those regions also had, you know. Other content, with real mechanics.
its not
Sailing does have other content with real mechanics. Thats barracuda, port tasks, charting, etc
Even then, naguas and anything like it manages to be less annoying than sea combat, tbh
there are some pretty huge differences like
cannons are extremely slow
movement is basically irrelevant
Surely we both understand we're talking about combat here, right
looting is also very delayed and just
not really solid
also
prayers do nothing
potions do nothing
and the concept of like
inventory management and supplies doesn't exist
because you can carry hundreds of repair kits
Cannons are slow, fair complaint. Good thing they increased it.
Movement being irrelevant is irrelevant. When you're afking mobs you don't move either.
Loot delay is also fair but it's not like pickup was instant on land too. On boats atleast your two NPCs can keep shooting while you loot.
its pretty much worse than regular rs combat in every way
or am i misremembering, did they buff the shooting speed and the dmg or just the dmg? I think both right?
yeah pretty much this
I said this previously, but reskinning mainland content into boat is what sailing is likely going to end up as, same as the water agility comment 
Nerfed shooting speed and buffed damage, actually
They're slower and hit harder now
So they're trying to give it a 5t weapon vibe
yeah you're just kinda there watching things happen in slow motion and you're not really like
doing anything
I mean thats the same with land afk combat no?
The biggest issue really is that it feels like a straight downgrade to regular combat like Turkey said, imo
it's not, that's why they're polling like, sea auto retaliate and such
I DO want all the things people are complaining about for boss encounters.
- Needing movement
- Boss mechanics like it dropping traps or something
- More micromanagement on the ship
But I dont expect it from like... trash grind mobs ya know?
yeah but with combat on land you generally aren't that slow and aren't even really present while its happening
there's just a ton of tiny friction with it
like
And you know why this ended up being the case right? Cuz they tried to patch out every inconvenience from mainland and that includes invy constraints.
If OSRS was recreated today, we wouldn't have limits on hard food 
this is why they're doing autoretaliate lol
They threw balance out the window
but sailing combat managed to hit that fine line of you do gotta be here paying attention but man this is boring
Yeah so its becoming even more like land combat with the autoretaliate
Fire at will, yeah
Which people like? but its less "engaging" since you click less.
nono they're adding actual auto retaliate for the player on the cannon
in the future
yeah
the fire at will thing i think is actually kind of annoying
because you have to pay extra weird attention to it because after x minutes your attack options change
and you have to turn it back on
which i think is pretty terrible as a solution
To be clear, I fully expected there to be Nothing mobs out and about that don't matter. But there's a big difference between that and everything being trash mobs, and even that experience being a notable downgrade from regular combat.
(I also think trash mobs you grind for any significant amount of time is a pretty miserable design, and Sailing has waaay too much of it)
I definitely get that but that just goes back to they aren't bosses. Boss mechanics go to bosses.
idk why they listened to people about the npcs just quitting their job after a time period and you having to reenable fire at will
like it could've been anything like just click to attack something every 10 minutes and it keeps functioning but instead lol
That's fine, but in that case, I think most relevant drops should go to bosses. 
it actually turns off and both have to be turned back on
If the sailing mobs were more ignorable and most drops came from other sailing content then yeah who cares lol
like I dont expect a goblin to start doing backflips and I gotta start prayer switching like manticores, even if its a goblin in the GWD
yeah but you also expect manticores to exist
insert the 'coolest shit ever' meme where guy says 'this sucks actually'
not in the ocean 
where for sailing you have essentially boring mobs that do nothing
and larger hp bars the bigger their level is
exclusively
Goddamn manticores learned how to sail
i dont even really know why they did it that way
well i think i might know but i think they were just wrong
i think in their mind they were like
anyway I don't even disagree or care if all sailing mobs are just Goblins, the issue I have is that if everything is a mildly annoying to kill Goblin, you just shouldn't lock anything meaningful behind farming them
or at least, it should be pretty fast
what was runescape like when it started how did it build up to where it is now
im not particularly sure either since I lowkey wish the mobs did have something to distinguish them a bit
and try to model the start of sailing to act the same way
but the truth is
its 2026 we've been playing the game for more than 20 years
they should've made the skill like it was the current year
Like if sharks could "bite" onto your ship and do a bit of chip damage over X ticks. Can be removed if you shoot them with a player wep or something. Can be totally ignored of course if you just heal up but a tiny bit of interactivity.
they could've still had their few low level birds etc but the people who play now
do not want black demons 2.0
btw shoutout to them nerfing safespotting sailing creatures like 3 times and then eventually giving up as people kept finding ways to do it
so filling the entire ocean with just that was insane
😭
dw we'll get it right with Orbs V.3.0.2
trash grind mobs have actual differences though what are we saying
some of them do we definitely have some interesting non boss npcs
like demonic gorillas or tds or whatever
but
even then trash grind mobs have fundamental differences in setup because of things like multicombat and spacing
ye even non-bosses have some variety mainland. Sure, 'most' npcs by volume are just Goblins, but 99% of those are functionally irrelevant anyway
unfortunately for sailing we kinda didn't lean into anything they're just hp bars
sailing mobs being in multicombat slop zones with like 15 of them while having no benefit to actually interacting with multicombat is still insane to me
like what are we doing
even that could've been cool
they literally added extra single spots for some mobs even which is just like
dude, yes
yes, it could have been!
this shit was fucking annoying
imagine npcs attacked you but your cannons did big damage and you could kite and sail around to dodge stuff
complete acceptance of the problem 
would've been cool flying into a pack of like 15 kraken blasting and dodging stuff while you sailed around as they died to your cannons
how are you supposed to beat 20 mobs on ur ass aside from isolating them one by one 😭
but instead you just pull up and like
why the actual fuck do vampyre krakens do nothing different to a tern
thats why i wanted a new boat tier called the galleon
die not moving or they die instead if you have infinite healing on you
if you want to argue attacking with magic when boats cant pray so its functionally indifferent then sure
it could've been active and made sense but they just didn't want that
the best part of sailing is moving the boat not getting a 7 tick cannon and going afk
idk why everything isn't about moving and dodging while cannons just sorta run in the background
probably because it would be annoying to have to farm 1k+ mobs that way for a drop 😅
immutable drop rates
id argue sailing drops are so rare because of the lack of nuance
ye if they were this straightforward and had good rates they definitely realized their uniques would be straight in the bin price wise
they wanted max boats to be 'flexes', and if they can't make the monsters that drop the max boat parts hard they have to make the grinds for them long
now they're walking back on that 'flex' design so they're buffing rates, lol
i mean its a really predictable outcome
i dont think jagex has ever employed the "flex" argument in a situation where players are happy with them
lol its basically always people asking jagex why we're going through purgatory for stuff thats just not that big of a deal
and the actual flex stuff is basically 100% drop rate every time
i'm way more likely to feel vague pity for that kind of 'flex' than awe
Give me a giga fantasy battleship. 8 cannons. 2 on each side for each level. 2 long distance ballistas up front that can cover the entire side and directly up front. 2 magic powered projectile launcher on each side that can fire underwater projectiles to hit enemies directly up front. With the mast being a powered staff.
I feel like max boats are flexes of bank value moreso than effort 
bank value is a reflection of effort tbf
i would say its a seperate metric than effort. It's why the term "Bondscape" exists and why ironmen exist.
Yah, this ties into balance again. I don't think people would be against a better way of getting X item if it was more skill and progression based, and higher reqs
Same reason why I wanted a boss that is harder but has Blood Shard on its table (HMT would've been fine) over the Blood Jelly conversion bullshit 
Idk boats just aren’t a flex like
They’re the same as a woodcutting pet
A big sign that you spent a lot of time doing nothing besides spending time
It’s kinda hard to be impressed lol assuming they even got the stuff themselves
I think jagex is just a little stuck in the past people used to care more about things like that
But these days we have impressive things to show off and it’s kinda boring to compare who wasted more hours because of it
i wouldnt compare a boat to a pet at all, closer to a POH imo.
Yeah, I think creating things designed to be gp flexes is pretty infeasible in the current game, tbh. A big issue is that we already have items that serve that purpose, and you don't really need more than a handful.
Nah poh comparison only works assuming you used the ge for everything
I think POH comparison shows pretty clearly why boats are a pretty lame flex, hilariously enough
A big thing is like.
I dont think thats necessary since the assumption for both is that it was bought if you're a main.
"Endgame" boats don't actually look that impressive?
True, need bigger boats 
Yeah but if you compare for only mains it’s not impressive by any measure at all
The only thing you could’ve maybe thought was cool was effort level to obtain the stuff yourself and even that’s not even cool
Just an afk simulator for drops
At least a fully decorated POH looks neat, though
I feel the majority would find it impressive 
Obviously if you have money though you wouldn't care.
Same with POHs as well
I think max are like, hundreds of millions right now
Someone not familiar with a game comparing like an Ironwood + Rune boat vs a Rosewood + Dragon boat might legitimately think they're basically just cosmetically different, lmao.
Billions is kinda... silly I feel? People flex with megarares and they dont even hit 2b
I mean they try to but I’m not sure anyone cares lol
megarare + max is pretty easily over 2b, and honestly I think that's kind of the problem?
like a 50m boat is who cares when just like. Eye costs more than that.
Yeah but where the game is now if you don’t have multiple megas you’re basically broke
I also think Megarares are really good at standing out
So it’s hard to flex that
Like Scythe just LOOKS cool
i definitely dont think its 50m, its much much higher 🤔
Even if you're new to the game, looking at someone with a Scythe and Oathplate or whatever would stand out pretty hard
Megas are neat but it’s not really a flex
Whereas I'm not sure endgame sloop vs slightly lower tier sloop would be like. Noteworthy?
also ig you're right, although most of that is from dragon sloop costing like 39m (?!) 😭
I do think gp may be a little out of control
hmm i think its somewhere around 70-100m for a sloop just a guesstimate
the keel and hull alone are 52m
they are the big ones though
It also depends on the boat ig? We can assumed combat+trawling sloop since that should be the most expensive one
two dragon cannons are 10m total
greater focus is 13m as well
Yeah so probably a bigger flex when we get bigger boat
idk if we're getting a bigger boat...
rn its just wow dude has a couple tens of mill to throw away
Also all these prices are crashing when they giga buff the rates anyway
But ye idk doesn't change the overall point
yeah was definitely more of a flex on release 😅
A fully max boat, even now, is like. Not much different than a guy walking around with a bowfa or something
but i guess thats how most flexes are
Ye ofc
Big on release, less so after time when more people get it
Where did you get 39m from lmao
sorry i meant keel
Just the other day i spent 70m alone on a sloop that was partially upgraded already
Ah
problem is that they would never let endgame pvm lock out of actual good poh functions 
I'm honestly surprised they haven't done more with POHs tbh
It feels like there's this sentiment from the dev team that POHs are already 'too strong' as is
but like, if further upgrades are drops from endgame PVM... who cares?
the only thing that would be too strong is bank chest and ge, everything else is fair game
it'd be like worrying that players are 'too strong' as is and not wanting to release any other gear upgrades
iirc they want you to interact with the world and for the player experience not to be just teleporting between POH, pvm, poh, pvm
ye I agree, there's a lot of room for more POH stuff as long as it's appropriately sourced
if everything is in the POH it makes it hard for new rewards to be made.
that's fair but we're still worlds away from that
Anywhere we go it's step by step
quetzal whistle, port are two things they could easily add
that would also be two things moved away from banks. Not a big deal but step by step inch by inch ya know?
You could say this about literally everything man idk I just don't agree
it just depends on what it comes from
I think its nice when things have a function and they remain unique because of that function. The POH just becoming the "everything" center feels less interesting to me.
tbow from hill giants no matter what rarity? bad
tbow from cox? yes
But ye we dont gotta agree, a lot of it is just vibes 
Like, there's so many teleports to banks so I dont find it inconvenient at all to grab my whistle or other teleport stuff from there to tele.
But a lot of people do want POH to be the one stop shop for all teleports
I'm not even talking about just shoving more teleports in POHs, I don't really care about that tbh, I just mean there's tons of room for other rewards that can be slotted into POHs in general
like there's a world of ideas that could be explored beyond just teleport station, surely
There are but I just prefer these rewards to be stuff designed for the POH and not just "Lets take this and just move it in the POH"
I feel like 90% of POH suggestions have just been move X to POH like the whistle, the hot air balloons, bank chest, etc.
Even like.. add some farming allotment spots would be better imo
I don't disagree. My entire point is that PVM drops -> unique POH functionality is an interesting reward design space that feels more or less entirely unexplored, due to fears of POHs already being 'too good'.
I think it's a potentially interesting space for a few rewards in a game that's struggling with novel rewards already
I think that would be good 🤔
The trouble is that people seem to like PVM rewards being a weapon that hits big numbers or whatever but sailing has already introduced the idea of PVM drops = furniture with the narwhal horn and dragon cannonbarrel so PVM = POH furniture would make sense with that logic.
Yeah PVM rewarding non-PVM items has had some mixed history, but there's definitely a sweet spot that could be hit
Now we just need some ideas for what the drops would make 🤔

Obv. contenders if Jagex wants to avoid creeping outside content into POHs is upgrades to stuff people already do in a POH anyway
Some sort of Butler upgrade (idk imagine if Yama dropped a contract for a Far Superior Butler or something), or an upgraded Lectern that produces tabs much faster? Or access to some novel/better tablets?
Fuck it, prepot device water fountain attachment for your ornate pool
do we have any info yet about what is or isn't going to be in the summer sweep up for 2026?
We're not dead-set on any specific tweaks for this year, but your feedback over the years has provided a healthy handful of possible targets, so expect to see skilling improvements, combat feel/QoL tweaks, perhaps some light gear rebalancing, and a smattering of smaller changes that are bound to be the belle of the bullet point ball.
https://secure.runescape.com/m=news/winter-summit-2026---overview?oldschool=1#SWEEP
mid 2026 meaning June/ July?
they've briefly mentioned some things they were interested in looking at but we don't really know much no
could you link me?
we don't have like a specific blog, i mostly mean like, random comments from jmods or similar
like we've got this from the sailing blog
genuinely the best source is prob perusing goblin's most recent reddit comments 😭
but you're really not gonna get much from that
here u go, here's Something
believe he also said somewhere that aerial fishing will get changes
this is also crazy
tbh i think its interesting that they're trying to downplay its importance lol
you'd think since it will probably be the first real update of the year that it would hopefully have a little more juice behind it
wdym, we're getting Red Reef in like 2 days 🙂
yeah so the first real update of the year lmao
today marks half a year exactly since the last content update that wasnt a 2 second f2p boss
What do ya even change with aerial fishing? Asking as someone who has grinded enough pearls to get all the rods with 0 golden tenches
Processing multiple fish into offcuts at the same time?
Maybe losing 1 tile of range for fish spawns?
King worm packs sold in a shop?
I think it's cool that if you see someone with a fish sack u know they're a certified mad, if it was a critical item then sure
Aerial fishing has all of the worst qualities of normal fishing + extra clicking so it just sucks all around
Might as well driftnet lol
I guess a 2nd option for attaining anglers would be cool
people hate it because it is not the absolute best xp and they want free collection log items instead of slow progress
Agreed
Basically if it isnt efficient enough to be part of efficient progression list then it should be removed or made better
And totally afk too right? XD
I got it
Dual wield the birds
Haven't gotta wait for it to come back
Actually rs3 has a similar hunting method, whirligigs, and you can stack up catches which feels pretty.. Idk if I'd say good, but more engaging I guess
hope they nerf sailors amulet in sweep up
Thats what i was thinking. If the catches at least stacked, and/or the bird reacted a little more quickly i think itd be fine.
The plug in to indicate when the bird is ready to go again is pretty huge, so would definitely be welcomed to make that more native
Imagine if they made the cape work like the necklace
Give the necklace that amazing wonderful totally valid and wonderful teleport to boat spell (with greater focus) xD
The game is broken if i cant use the cape to tp my boat on top of general garagedoor
Hahahaha now that's a cape perk
Need a plug in to change a yama meatball to a ship now hahah
But boat teleport
This is what I thought Teleother Spells did, but with monsters
Teleport a Jad to Lumbridge
Pls next deadman mode
Make breaches global events
Just have the bosses spawn everywhere
No one will survive
Especially Duke. Add in Duke without pillars and make his gaze wipe out everyone unless they focus him down
ngl, the fact we didn't get a custom animation
of the boat just dropping from the sky
was such a missed opportunity

especially with a npc screaming the name of ur boat
I never want them to make another dmm again
Not after they made the ugliest fucking rewards this year
I know i seen the rewards and i was like ermmmmmm who cooked this sht
I think what's more offensive are the Leagues rewards this year
Iban staff? What kind of early game Ironman BS is this?
Yeah im probably spending my points on past rewards tbh lol
They're trying to get grandpa iban out of retirement
They’re running out of shit they can kit ngl
Too many temp game modes
All of which “need” rewards
Repeats could work. Transmute Alch animation would go hard
I feel like they’re slacking with poh stuff too
Demonic throne is great
hear me out
I want a kit for my kit that I get from TOB
so we make a kitted scythe glow
Butler is great
Or rather, instead of individual points based rewards, if the community gets 10M points, 50M, 100M, 1B
I'm hoping you can sit yama pet on demon throne
We get new unlocks in main game
Why wouldnt you get it regardless
It looks better than base demonic throne
And it’d be like
2m max
I don't have a throne room
Poh not swaggy enough?
Poh used to have to be 4x4, so I don't have extra rooms
Cuz the Leagues rewards are worthless due to how common they are, and you can inject them as clue updates
Never went back and added a bunch of stuff once load times were standerdized
They could absolutely have kits on things people actually use at endgame if they really want to have more ideas
But kitted Ahrim, another kitted slayer helm, kitted SRA which nobody uses
They're cooked on kits
woudnt fit as a league reward but the fact we dont have a tbow/shadow kit yet but have a scythe kit is crazy to me
The Gridmaster recolor for POH altars was so funny too
Because legitimately
What main has an altar
Stacking kits until you’ve got a gigantic glowing scythe with random bits hanging off and particle effects would be absolutely hilarious tbh
The only time I've seen an altar in poh was when using 330 when I was a noob
Grid master was fun but yeah basically all the rewards for it are solidly in the “who would ever use these” camp
Best use for them was as 1.5m Ironman alchs with clams 😭
When is masori, justiciar and inquis going to get their kits 
Tbow and shadow too
I mean thralls getting kits is nice if you dont hide em
Sra kit is gonna be meta for 1st quiver death fee bullshit lol
hey look, i can now always keep my void equiped when i die at doom
true but doesnt stay equpped
Thralls will perma stay invisible for me
Sra kit is nice but useless as I finished vard
I like the updated void ngl
nvm league shop disabled
sadly yes
Kinda pathetic nothing happened
I was surprised by no echo yama.
I was surprised by literally no yama at all really
As a non zeah picker, my only "seeing" yama was during the tutorial
It's obvious they rushed this league to be where BMR should have been
Half the shit for pacts just not working and then they go "we're not gonna fix this"
Yama not being a fight at all and being a flavor text on 3 relics that are meaningless if you didn't pick Zeah
This truly confused me for being in there
I didnt do this league. Will keep skipping if its gonna be trailblazer forever
But yeah zeah pickers already wanted to tribrid for chambers and all that fun, make yama worse too while they at it lol
Was there any new echo monsters this leagues? I think just amoxi?
just amox is correct
but tbf, that fight was brilliant
I wish it was how actual amox was lol
way more interactive and fun
I just tried it the other day. Its funny how instincly you feel like you need to run, but running only makes you take a ton of damage. You also dont really get time to eat or turn prayer back on (on mobile at least) because its attacks are so fast lol
Wait there isnt an echo sol? I didnt even realize
None of my other echos were at all difficult fights and at least Echo Sol was enjoyable if not using 100% accurate tbow like last league lmao
Oh yeah lol, thats interesting.
Echo GGs boring as ever, Echo Hespori a snooze fest for a shit reward, and Echo Thermy is Echo Thermy
Made it to dragon like a week ago, and didn't even notice there was no Echo sol
Endgame is just afking Zuk and Colo
This was the leagues that they should've had echo Zuk and a kit for inquis tbh
I didn't even finish all the Zuk and Colo tasks for dragon
The "Yama took Misthslin and set it on fire" was a lie
When you pick Asgarnia o Desert you can see Lumby or Draynor and everything looks normal
I could even kill cows and goblins through the fence xd
My list of "would like to have a kit for these".
Armadyl crossbow
Zaryte crossbow
Ancient Godsword
Lightbearer
Confliction Gauntlets
Eye of Ayak
All of the DT2 Rings
All of the demon bane weapons
All of the spirit shields from Corp
Noxious Halberd
Saturated Heart
Kodai Wand
Accursed Sceptre
All of the GWD armors (Bandos chest/tassy/armadyl etc.)
All of the Masori Pieces (Head, Body, Legs)
All of the combat boots (Pegs, Eternals, Prims)
Avernic Treads (base)
Avernic Treads (maxed)
Tumeken's Shadow
Twisted Bow
(And yes, I know kits on rings seems silly but for ring swappers where you can see it in the inventory is still ok to me).
You cant even see lightbearer 
Found the ring complainer.
I didnt read the end lol
I remember that post
And then you mentioned death fees
Then I was like nah nvm
😂
cosmetics are for a wearable expression of choice, I won't care if its added in the game, but seems like an interesting choice to want
take this as you will, but rs3 cosmetic's are over there
My reasoning for it was beside the point. The response was to them saying Jagex was "cooked on kits". They have plenty of things without kits currently.
You all can disagree on why I want them personally, which is fine I could care less.
But it's clear people have been expressing the want for kits that are better than Iban's staff (or other early/mid tier kits).
thats fine, there is already a game where u can be kitted out to yr hearts content
I love that they included the SRA kit for this leagues, as I'll be using it for my vardorvis grind here soon.
people also want more xp per hour too. don't mean its a good idea
this just the wrong jagex game
tbh thats just a bunch of kits you are asking, pretty much the entire game full of kits
Masori looks decent, rings are not visible so why a kit? Ayak looks ok, boots are meh but treads look ugly
let's not forget he listed the godswords as not having ORN kits, but they do
yeah maybe add an ancient gs orn kit to masters
wait i misread that
Reading comprehension issue.
already caught it
I think they stray from kits on bis items are just iconic
not to mention, kits now reduce your gravecost, so they want bis to make you pay when you die
specially cuz they initially offered it with dmm points and then back tracked
backtrack or no voted?
they mentioned it in the blog but next blog before the poll they said they wouldnt poll it as they feel these should come in a different way
Theres plenty of kits for bis items though
Not necessarily want them from leagues but you know, a kit from somewhere
coughs Yes I know this seems silly however, with the SRA kit now I can bring my avernic treads. Cue the OMG 2k death fee????
personally dmm Armageddon got me hyped initially for tbow kit but then they said nah we would bring this in another way, is almost 2 years now and hasnt come
exactly why I want them to patch graveyward
punishing players for gear based on orn kits is kinda wild
None to those. Those should be hard content from main game 
Rewarding players for obtaining ornament kits by reducing death fees. Seems an even tradeoff for power loss (until bis have kits which I already agrees bis kits should be hard content.)
based on (having/ not having) kits
I think he meant punishes you for not having it
you buy them
8k ge
it doesn't though, it's just normal. i see how that can change depending on ur perspective though
I think kits are fine to save costs, but the untradeable ones should also save more than buyable ones
Mains buy kits that aren't bis yea?
You still have to do hard content for bis kits like the scythe, fang, etc.
temporary investment to ensure no gp loss
ok, thats 1 megarare option
name another
idc if it saves me death fees i'm not putting on the ugly red bp kit 😤
untradeable kits not saving gp is ass
I mean at doom it doesnt really work as much
you get your void kitted or not
i notice i didnt save anything xd
the fact we're arguing what kits do and don't affect graveyard, and we're determing what gear to choose based on fees and mitigating them with kits that 99% are buyable on ge, and can be traded back for a 0 loss, its indicitive of a problem
i don't think choosing gear based on death fees is a good idea in general, but i might be the minority in that
i care about kits because of what they look like
Not bringing bis to avoid death fees is very silly
i have death fee coffer money anyways
if you save 90k/ death, and lose like 0.5dps, its just a net gp gain when learning content
when sunfire was giving double i bought like 150m worth
90k is peanuts when ur a bossing gamer
Yeah
90% of the game isn't
It’s just ie af
game isn't balanced around 1%'ers
We know
and on my iron almost every dupe from 1-9m goes to death coffer
so to reiterate, its just punishing noobies
You profit even if you’re absolutely dogshit
i mean if u are doing bosses you could be called a bossing gamer
whips, aranea boots
Like there’s some very casual folks bossing and dying a lot
And still profiting
0 issue
and if i dont feel like alching 10m worth of rune items i dump it on death coffer
stop changing the meaning of your own phrase to be inclusive.. you and I both know what you meant by that given the context.. demonstrative arguing, holy
I just wish i could dump the onyx bolts in death coffer
You’re overthinking it
alchables are one of the worst things to put in coffer (if you are an iron anyways). raw gp is so valuable
fatigue of those tyhpes of people are too real
i already have unlocked half of the available banking space, decent rune stacks and still have 170m gp
just rune items like hastas. rune med helms
i cba alching those
fill your inventory with all them noted.. go to thieving den bank.. sell 1 of each stack, hop, repeeat
play how you like ofc :)
i don't alch anything post-99 magic. i just sell to rogue's den for high alch prices
as annoying as alching, everything else I alch while sepulchre or just ardy
so confused why the bolts would be any different then
Nah, my kill times are close enough that I don't care about bis. I'd rather die and lose 2k gp over saving 10 seconds.
i meant it as "a gamer who does bosses" but it seems you are already frustrated so i'll leave you to it
Plenty of casuals are called bossing gamers
It’s not meant to signify anything but clicking boss
Usually used to motivate them
you cant dump em into death coffer sadly
but you said you alch the rune items, so why are bolts different?
so i stack 1-2k and then shop sell em by 5
ya this is my pref method as well
Fascinating 😂
to be honest im sooooo dissapointed with the dmm bowfa and crystal recolour
the red color is sooo dim cant even be noticeable
I'm casual, I play at most 2 hours in a day, maybe twice a week currently as I have clients I'm cutting yards and bush hogging fields for with the tractor.
During winter months I have more free time so it goes up to 4-5 hours in a day for 3-4 days a week.
I personally don't care if (all) the kits reduce death fees but I do (like) that some do because it does help me personally get less frustrated when I get 10-20kc and dying costs me less than the basic loot I got in that sample size of kc.
My own opinion aside, they can make the bis kits not reduce death fees, I like shiny recolors too 😁
I understand why they implement money sink but to be fair, they have gone waaay out of hand with them
this is why graveyard fees should be fixed, and we shouldn't rely on kits to reduce fee
like death fee being 500k (if you afk while doing slayer) but then pnm is 60k
or the amazing 2% fee at ge
i mean solution is, take less crap
the original purpose of graveyard fee was for a gold sink, with ge tax I would assume this is peanutes in comparison.. not sure its even needed
or at least use death fee to remove other things from the game just like ge tax
is like when they impletemented the duel arena tax
they were like "3 Trillion removed" but really did nothing
I mean again, its peanuts in comparison
ge tax removes items and gold.. so if they were getting enough gold from graveyard they would just use more GE tax to remove items
ge tax mostly remove "expensive items" maybe death fee removes the excess of cheap items like rune arrows, chaos runes, etc
these things are what normal mobs are dropping constantly you sometimes dont even bother picking up
I'd be ok with a higher ge tax for more kits, Jagex will balance it out anyway they need to.
the true gold sink is death storages like nex and hydra. People losing billions to them every year 
Oof. PTSD bro.
Double death rip. 🫣
Dying twice will cause all items to be deleted.
Vs.
"Not bringing God alignment gear back into GWD will cause aggro on you from the mobs and you will die twice before reaching this chest"
Yea...
or just a flat cost for graveyard, more kits, more tax.. no kit reducing fees
ngl. I think double death chests should be reworked at this point
i think this is true, and i also think that all wipe-able deathbanks should be removed
I've never lost anything in a double chest, but it terrifies me
Or, maybe they can just move the double death chests to oh idk.....safe areas 🙄
that's perposterous
I know, absolute tomfoolery
there is a lot of funny tech with gravestones now
it's the deathbanks that are legacy
I’m personally not a fan of kits reducing death fees in the first place
I will say, losing millions/billions one time to double death chest you aren't likely to do it again unless you get really stoned or amnesia.
i think it's safe to say that at least 20% of the osrs population is not sober at any given time
ngl if my shadow got deleted, I'm probably just play wow full time
Design flaw that wasn't fixed to mimic the normal expectancy.
we need to rubberize the sharp corners
yes but 1 time to not knowing how death storages work or even where it is and trying to get back in panic is too much 
to be fair, I don't care about people who use and abuse
sorry but fk that
Put all the handrails up at the bowling lane, make it optional removal.
like you die to nex without knowing there is death bank. You will not even know where it is since there is no arrow or anything even if you somehow bring the god items
the guy you talk to when you unlock nex tells you
you just didn't read
it actually forces you to talk to him, gives a warning you have to disable
Spacebar
It's called spacebar syndrome after questing your account up to the point of Nex, you aren't reading anything.
to me the question is: what is the possibility of double dying adding to the game? is there any benefit? compare it to the potential negatives
i mean, i would be in favor of, a big flashing "idiot dont die again" text on yr screen
benefit, I can laugh at them, negatives: people who are high/ drunk lose items
so the argument is literally just cruelty and schadenfreude
Well honestly, in our clan all it's done is make people stop playing osrs.
But it does remove gp from the economy
that isn't good enough for me
there is red text in your chat box informing you itmes are in a chest and will despawn if you die
you could.. you know.. pay attention?
otherwise the dumbass who are "stoned/drunk" get confused and ignore
You guys okay with your chat box open?
like i've said already, i agree if it happens to you it's your fault. that doesn't make it good design
like i said, just remove gravestones
i don't care if someone is self abusing, drinking/ smoking alone and loses an item
I think everyone agrees double death to be removed
you know we're just meme'ing on you right?
lmaoo
there is a rule on the internet about never being able to take things as jokes because someone actually legitimately holds that position
we all agree'd for double death to be removed
then we made jokes
and you missed it
I just assume everyone on here is an anti-fun Jagex corporate antagonist and it makes conversations easier to digest
(That's memeing)
Anyways, looking forward to updates soon Jagex, so I can play more this winter. Woo hoo 🎉
any summer sweepup predictions?
we know what 3 things that'll be on it
I think I heard whispers of CG, SRA, but nothing other than that
aerial fishing, belle's folly, hopper
the cg copium of them lowering rates is always strong
I think its cuz Kieren said on someone's podcast or twitch (can't remember), that people legitimately quit the game and don't go back in the CG death sentence and "that's a problem".. so its quite hinting at some QOL there
it was the last livestream
finally, the bowfa nerf
/j
dont' like CG? fine, we hear you.. we removed it
With Ayak/gauntlets and eclipse/atlatl I bypassed gauntlet on my iron. Didn't see any reason to subject myself to that hell hole.
first real grind and people will complain
and ya, dont even need bowfa anymore, plenty of other options
they will buff both bowfa and saeldor blade so people feel more inclined to pushing cg since bowfa has been possible to replace with other items 
NGL CG is fun, did all CA's (except speed time) on the hc and it really isn't bad. great alchs, not upset I did it
arial fishing just has no reason to exist
I think peopel see the bowfa as "neccessarY"
facts
if they buff the rates it'll be broken
I never once considered doing that content
aerial fishing is just too many clicks
so they need to move something niche there like fish offcuts or something stupid
idk just scrap it
i think it's totally fine to remove it
yeah sadly its pushed as must have god item in ironman community. People are getting told to stop everything else to get bowfa
i know, greened it on way to 99 fishing
I've heard enough, add bloodshards there
the only downtime is if u choose to let it auto cut yr fish
I mean BOWFA is a massive upgrade, but if you'd rather not do it/ spend weeks in prison / aren't a great gamer, just forget it and move on
i think one of the biggest new player barriers is parsing what is worth your time or not. i'd be in favor of a lot of content being removed from the game actually
yeah remove all raids, they are not worth the time investment to green log 
some of these clogger only spots just have no reason to exist anymore and that's fine
just remember them saying that so many bugs pop up with nnz
nmz actually still has meta uses
I have never heard of anyone, in my entire 22 years of playing this game, have anyone ever talk about playing trouble brewing (outside of the diary)
Venator bow and super ranging 🔥
it used to be best fletching method when they reworked it
With the recent buffs, it’s gained some popularity
And of course with the addition of col log
yeah, that was just broken, but that's still for xp not to play the game
Also just cause something isnt meta for anything doesnt warrant removal
nobody plays the game, fill water into hopper then afk
I actually made a rum myself
I parked my alt to start the game
Then I made the rum on my iron
How many of u have actually solo made a rum
i agree with this statement . however i'd argue from the new players perspective there's just too many options for some things
Like what
arial fishing
NGL I do agree with removal of NMZ, its out of place and its just afk training
ntm the buggy code
so long as they gimme another 20 minute afk
nmz still fastest imbuing if you do it later on 
yeah that's fair
no thats arena
Bugs aside i dont know why removing nmz would make the game better
But my afk herb boxes and imbues and XP 😅
Youll do crab and you'll like it
If you tryhard with weapon/ shield swaps you can actually get imbue faster than arena
arena is just better now tho
if you're a new player and want to try stuff out there's just so much garbage in the game idk
Make dual arena great again remove nmz
Lmaoo
nmz is actually faster imbue than arena after combat achievements and good gear. No one just uses it anymore
50 million nmz points from 99-ing on an alt build was useful for runes at least when I went to frost dragons after
People enjoy/utilize it, its not gamebreaking, its a cool option
nmz still has a fair amount of uses. if you removed it you'd need to house the imbue scroll somewhere else at a minimum
Need more than "its out of place" vibes
yeah, that's fair
if they add herb boxes to ironman nmz like mains then people would instantly call it broken 
Herb boxes wouldnt even be that broken on irons
idk, the game is very very different than it was back then
The face when you realize you can't claim herb boxes as an iron after training to 99s on an alt 🫠
Early herblore maybe a little? Still its not that big of a deal
Amass so many herbs once hit midgame
cant u just do tithe for herb boxes now
They let irons run around on other peoples boats
which makes better sense for the source of them
Tithe sucks
105 herbs per day, with like 35% of them being used for pvm potions
Though id like nmz to have more quest bosses added just for replayability kind of like how galvek works
i think the devs just kinda have to throw their hands up regarding this but the reliance on the wiki makes having stuff like arial fishing in the game silly in my opinion
it's not bad xp / hr but there's just better options, the rewards suck, the content suck
What is ariel fishing?
-goes to wiki and sees it's not best XP/hr or fun to do
Nvm.
Bruh whaz
and i understand not every content in the game needs a meta use
Seeing the sailing updates, the phrase waiters always win is true. Yes they lost half of extractor xp but the rest of this stuff makes up for it several times over.
aerial fishing - the place u go for arthritis in yr hand
Sadly im already 99 and theres still no reason to engage with it for me personally besides the trawling fish
more so (most click intensive piece of content to exist, for mid range xp, no rewards, no afk whatsoever) I"m good thanks
I got Carphial tunnel from thieving
new port thieving is life
Im all about rogues chests
So much xp per click lol
Sadly no pet chance for NO REASON
fuck the wildy, that's the reason
stealing artifacts as well for theiver without repetitive clicking
I mean i did ardy knights in pretty much one sitting from 70-91 back in 2018
probably because they were added before pets got auto insured 
Do people even train at nmz anymore since crab came to the game
i dont think so
after that i spent 4 years using a vertical mouse
between big crab, little crabs, nagua's
otherwise i couldnt play for more than 20 mins
u shouldnt be able to afk for 20 mins, so thats fine
it's better xp/ hr and longer afk so yes some do
i would love to see a rework of like 3/4ths the guilds in this game
I do on alts I make after speed running quest cape. Crab only gives 10 minutes, nmz is the full 25 on PC or 35 minutes on mobile.
ranging guild, cooking guild, wizards guild come to mind right away
i think new players, rightfully, view these places as goals to work for and they are just wastes of time
First of all put all those guilds as teles on their capes
i only used nmz before i got the hard diary on my iron
I used nmz after crab came out and it was fine
so i could imbue once i had just reach hard CA
Its here to stay
pay half and then with a new boss CA and lost hard i doubled my points
but that was a loooong time ago
Expand the features would be nice but i dont think jagex cares about touching it rn
They said next time nmz is visited is to delete it lol
If you aren't a quester, then crab is your option. But by the time you care to afk some skills up for harder content you are usually tail end of quest cape.
Did they actually say this or ur joking?
They said it
I forget which mod it was, it was years ago.
Mightbe been an offhand joke
Altoholics like myself enjoy NMZ. Crab sucks. Requires too much attention while playing main.
Might of been Kieran
Or that 1 mod uhhh the retired one who was viral for the little bit of technique clicks
I know it sounds similar but is "Might have been"
I think theres more on their mind these days because deleting it would add nothing to the game lol
matt k?
Ya him
and the other is fishing trawler
Don’t grammar police me
Sorry
I sentence you to a wave of dry on your next grind
can move manta/turtles to stationary fishign spots out at sea and move angler to any fishing activity
oh buddy you dont wanna hear what im currently dry on
Impossible, my next grind is sailing and there is water everywhere
Try drinking that seawater
my view would be to simplify a new players experience by limiting choices a little . imagine being a new player who wants to try the hunter skill for example
1700 cerbs no prims
200+ high lvl superiors no heart
went 4x for archers ring
500+ vards since getting back not a single gold ring
3 ingots in 400 levi 0 rings
Dry at ToA and 6 lb b6b
dry for soup and mining pet on my main
went dry pretty much everywhere in leages on both accts
there's nothing in the game that would direct you towards a reasonable experience leveling hunter
Early hunter sucks on rs3 too
I also been turbo dry since coming back to the game 😭
Need to make a new account for some fresh rng
it's not even that it sucks it's that you end up with like 17 different things to try very rapidly
and they all suck to do lol
Deserved
you are so evil 🙁
Make an Ironman those fuckers are spooned
not my ironman
also not my ironman 
I went over 2.4k demonics on my iron for my first shard and 109 cox solos for my first purple (arcane)
This was like 2019
That said, I did complete superiors by 70 slayer 💀 heart from a crawling hand while boosting points and gem from a bloodveld
it do be like that, heart is a nice spoon grind, its boring and sucks. my friend spent 7 months doing turael skipping for his heart.
He basically made a tbow worth of gp from the monsters
see it only took him that long cuz he was only doing 2 slayer monsters 
not true, he could have gotten the heart from hands, banshees or crawlers XD
wtf
couldve been so many clues
i did my clue for the first half of my heart grind but
at some point it just becomes too annoying
i feel that
Looks useless ngl
With how small it is there's probably nothing else beside the sailor totem
Not everything has to be miserable
They should buff it

are we getting trawling changes and red reef tomorrow? because im charging my keyboard EXTRA carefully for tomorrow
??? you are trolling
red reef should be tomorrow, wont know others till update
Raid 4 reward blog when tho
July is almost here, and they’re supposed to be doing proposals for one reward at a time and iterating on them from there
But time is a ticking
Surely they got a ton of stuff to show. its been half the year with us having to just do temp game modes
quest tmrw
maingame update
we are SOOO back
@restive storm sailing quest tmrw twin
man we're down so atrocious my friend who has never played the game asked "what happened to that game is it still going?"
told him not really at this point XD

sobbing
If its not blood moon rises then i dont care
i've been thinking about this and honestly
it might be strategic for them to just say nothing until after blood moon rises and whatever controversy that causes grips the world
since afaik they basically don't much if any content people are looking forward to between bmr and raids 4
so they could then piece by piece talk about raids 4 rewards just to keep engagement rolling like anything is happening lol
because honestly they started that conversation quite awhile ago and they probably should've already released one of the blogs about it
so it seems like they're maybe holding it for something
Brother we still have June
😭
Not on my watch
seemed pretty obvious from the initial raids 4 reward blog where they went over a potential crush mega rare and elemental robe set (lol @ this even being thrown out as an idea for a raids reward) that they have absolutely no idea on the rewards
n that was what 2 months ago or so
really cant see them putting out a raids 4 reward blog for another 2 months at least even if only blogging a couple rewards at a time
sadly
tbf I'd rather not have a blog until a rebalance actually happens
if they really intend to release raids 4 this year then surely they gotta get a a move on with blogs, because delve took what? 3? 4? iterations. They also said they'd be blogging rewards few at a time too
that's fine ye
but rather a rebalance first then focus on rewards
so then the players know what we can actually add to the space
there's been plently of discussion prior anyway so they should have some sort of idea
3-4 iterations in like, 2 months max, whereas they still have 7 months to release blogs if its comin this year
sure but youd imagine a raids blog would divide more opinions and potentially neeed more refinement, on top of the fact they intend to blog 2-3 rewards at a time
how can u make a blog post when u dont yet have a clear vision of the content yr making it for
i mean sure, u can have a rough idea or multiple ideas on the table, but there's 1/2 a year yet to go before the content its for is finished, if its finished on time
to then also, maybe, have things that can change with the summer sweep up changes that will/are purposed
if it was like, 3 months then id be saying yeah they should get things moving
but there's still a lot of time even without considering possibly delays making it even farther out
i mean just based on how they were talking about the sweep up i dont even really expect a lot from it
we probably already have a good idea of what the game is going to be like
i meant to say june whoops lmao
i just want a blog showing the direction theyre going, or at least honing in on a direction
since last time they basically said "yeah we dont really know what to do"
to be blunt. I doubt we get raids 4 before 2027
we have a laundry list of shit thats either broke, bugged, or just needs to be retuned/rebalanced
but on that breath we'll get more temp game modes before raids 4
oh i agree 100%
😭
plugin api on indefinite hiatus, alongside native HD (which was announced in 2019? 2020?)
BMR delayed from initial launch date aimed for Jan/Feb to likely late summer
zero updates on raid was announced in jan and expected to launch this year
looking bleak
😭
also delay on rebalance blog
bmr was always going to be soonest march, never jan/feb of this year
since we knew dmm was later jan/feb
if it's as vague as last time sure
just more thoughts is fine
didnt they say early 2026? i guess march counts for that. cant tell you the last time i looked at the summer summit blog
I'd like no actual concrete stuff till post-rebalance
it was but also after dmm
it is 😭 mfer spring isnt early
ye i just want "this is an update on the direction we're considering"
and hopefully part of that direction is getting rid of the elemental robes idea as a raid reward
???? tf do you think the equinox is
what u think easter is
considering winter doesnt start till dec for jagex
you're right winter starts on the 21st of december
along with most of the world
😭
sorry its kinda hard to take anything you say seriously with the 😭 emotes
its hard to take you seriously when you dont even grasp basic seasons

stating early 2026
doesnt imply fucking april or may
thats not early 
spring starts in april, anything before that is early 2026
sob emotes are the best
agree to disagree with ya
on par with 💀 users
so april
Jagex last time I checked a globe
gotcha
skull is also valid
see
clear message
you sob when folks are just so ie
you skull when folks are geniunely cooked
It's truly the tech
tbh theres a good chance the rebalance wont make a big enough impact to really matter as far as the raid reward discussion
It could
they were talking about it on reddit like not too much is gonna happen
they have mentioned shadow
downplaying it basically
unless it's off their minds somehow
like they'd genuinely be very ie to not fix mage
i think the shadow thing is funny because its really turning more into a question of like
might as well pack up the company
how do you buff it honestly but give it a real niche
would be weird if they just nerfed and then it was like
2 handed ayak
i honestly think theyre gonna go the scy/fang route for shadow rebalance
fix magic to start
as in, do it in its own patch
werent they already given a good fix for shadow
tie it to the # of pieces of magic gear worn
i mean theres a million things that can work but
for its mage %
thats not a real niche and doesn't get at its problem
the whole system is honestly fundamentally broken and since they didn't give the shadow like hard direction
you just get to use it on anything really
ayak is the same way
they solved for how to give it enough accuracy to be useful
and now ayak just slaps everything you'd use magic on
melee/range are a lot easier because they have multiple styles or jagex built something specific like how the tbow scales
magic has multiple styles, jagex just refuses to use them
it didn't when they made the shadow
honestly the most style diverse combat style
also they have additional issues outside of the shadow
everything else is wrong too lol
the gear the base spells and so on
they even had a magic rebalance and managed to like
not do nearly enough honestly
because they refuse to think that anything other than powered staves should be useful
it buffed early game mage which definitely 100% needed a buff i assure you
i dont even know what you do unless you come out with some insane blog that has like
every magic weapon towards the back end of the skill included with redesigns and actual niches
i mean, there really isnt many magic weapons, seems like there is but there isnt
i mean you have 4 versions of the nightmare staff the kodai shadow ayak sang
tbh issue with non-charged staffs is its really annoying using high level spells at content where its beneficial to brew
which is most end game content
and those could all actually do something worth talking about but jagex just doesn't really allow for that
unless you add a bunch of doom type releases where you just play good and take 0 dmg
and if you did actually get at all of that stuff to make it make sense
you'd go further
because stuff like your regular trident would be absolute dogshit in comparison and the progression wouldn't make any sense
not to mention losing (double) deathcharge and thralls, which are crazy strong
its really the entire history of osrs and bad design decisions for magic that are adding up here
they'd have to do a lot
because it wasn't until very recent history that they even allowed magic weapons to be relatively good
personally im content with magic being primarily utility based combat\
almost all of them are handicapped by game design that assumed you brought it with you just because of one particular phase
and melee/range were going to do the bulk of your damage
just see it as design space limiting
problem with this is thats already over
ayak and shadow happened
now magic has like
real primary weapons basically
and they crush the rest of the design space
Easiest solution is to allow the base level to determine what you can cast and not current level
Magic is the weirdest of all the combat skills
something something pvp
break magic defense into elemental/ancient/powered/special (dragon/demonic/ect)
Magic level plays a bigger role in magic defense. But that's not the case with ranged or melee. Which is not intuitive at all
thats not w/o issue bc then u can effectively spam brew with no meaningful loss in dps while at <40 stats
unlike melee/range where you really handicap yourself hitting brewed
should mage be like melee/range
it should
Magic gear will also be forever fucked because of Shadow existing
i dont even really think thats true exactly
like
shadow is currently the weakest output wise
Occult was a bit overturned for how accessible, I will admit. But Magic can't get anything meaningful until Shadow takes a hit
sure jagex couldn't just like
triple magic % on everything tomorrow
but them acting like they cant make any upgrades is pretty dishonest from them
only in theoretical max output
which idont rly get the obsession jagex has with that
if we buffed shadow we just couldn't do anything omg it would be so out of control
since it never happens
and its like
well
you could just make it a tbow boss instead
or a scythe boss or whatever
lmao
like dds is the best spec weapon then by that metric
