#game-update
1 messages ¡ Page 239 of 1
first we need burning dragon claws
such wasted potential with that.......
combine burning claws into dragon claws to get burn effect + 30% spec (maybe not this)
quite the buff there
That would be absurd lmao
ya prob just the burn effect would be enough
Just burning claws by themself are better or on par with dclaws in a ton of places
Combining them or even just making dclaws have burn would put them over every other spec in the game
I think the problem with all this upgradescape without wanting sidescape is that you just end up with nothing left to combine. Makes things stale instead of having to choose between what to bring.
Buff this item so it's stronger than everything in the game
So what
sounds incredibly boring
It's hard to think you're not baiting with half the stuff you say like this
how is it stronger than say a voidwaker on a boss thats not slash weak?
"Don't add so many items, just completely change this item into something stronger than everything else"
Cant wait for the scythe with fang attatched so its the best weapon in the game and every future melee upgrade is just another lucky charm to upgradescape onto it
Avernic Burning Osmumten's Scythe of Saeldor
All armor upgradescapes into crystal true
Personally i woulda added mega upgrades to each difficulty of the raid.
Cox CM = tbow stat increase upgrade (twisted bowstring)
HM Tob = scythe stat increase upgrade (sanguine blade)
TOA Expert 500+ = Shadow stat increase upgrade (tumenken's orb)
I dont like that end game difficult harder modes of the raid is not worth doing past cosmetics
I can understand the appeal but also I dont like that
funny you left out scythe
Like, I know runescape is a grindygame, I don't want to be "forced" to keep firing on all cylinders for a 1000kc grind I have to do
I prefer taking it easy, doing some raids with friends, just chattin n shit and suddenly a few hours went by and we did a buncha raids and got a purple
Scythe isn't widely regarded as absurdly overpowered
It's strong and shouldn't be buffed imo but the idea of buffing it isn't entirely absurd.
Wanting to buff tbow and Shadow is patently ridiculous though
It's like asking to buff Oathplate and Ancestral and Inquisitor
I'm not gonna balk at the Inq suggestion but I would make fun of the other 2
i didnt mean it as a buff, i meant pre release
i woulda had a weaker tbow/shadow/scythe an had their hard modes off a upgrade
Then you'd really have people bitching about not being able to do solo hmt lmao
I prefer the current system. Doing hardmode is for cosmetics that tell everyone that you beat the hard content (often multiple times). Normal difficulty should have everything imo because that should be the standard and expected difficulty of the raid that you'll be grinding for loot.
ehh tob not being solo is a problem in its own, but it can be fixed with minor changes
hardmodes should offer incentive to do them more than literally once
one can only ego jerk so much kc
better loot incentive is a shockingly easy way to do that
I think that works for the other raids but CoX is weird
The scaling makes it weird so easymode can be better for points
I dont really see a solution without implementing hard caps or something
I don't think making a megarare that is now locked to just the challenge mode is a very good idea
its not? the improved version is an it would be untradeable wep upgrade kit
so everyone who cant do it, will not have the most power similar to inferno cape
think of it like corrupted megas in dmm vs real megas
not that big a power gap but small one
This seems like you just want to enable ironman mode on people for no reason except to give even more incentive for doing a challenge mode on top of it already being better gp/hr unless scaled and more common uniques and cosmetics and pet cosmetics
It just seems like a wild overreach for weapons when they've never made weapon upgrades untradeables
? its not enabling ironman mode on anyone, its having players who are skilled enough doing hard content to get their power spikes......
It does sound pretty ironman modey ngl
the hard cap is 1+99 :clueless:
Make the hard cap 1 and everything else is just to have a bad time 
actually has someone even done a 1+99 i wonder how viable that is 
It'd also mean the megarares are worth way less for mains
thats like saying infernal cape is ironman for everyone......
like id assume you end up voiding a lot of points but hmmge
Is there an upgrade to a buyable cape that completing inferno upgrades?
it wouldnt be worth less..... it be more powerful for those who can do the content at a high lvl
Untradeables on their own aren't bad, but locking weird upgrades to content that are untradeable upgrades is bad
Bruh
The base version being less powerful
Would mean it's worth less as a whole
Infernal and firecape are kinda ironman modey as you're forced to get it yourself. I think some of that is fine especially quest unlocked but to make megarares? the big money makers for raids? nah
its motivation and incentive to be better?
it leads to progression and self improvement
just like infernal cape
this could be the megarare salamander
no1 gives a shit about being in white armor or dark black armor....
It doesnt motivate people it makes people angry, we've already seen that with the ironman community angry about MA and MA2 being wildy
honestly i wish white armor was better
What??????? how would it make people angry that they have to do the difficult content to get the most power? what kind of entilted bs mentality is that
For it to be megarare we need it bigger
a real chonkey
Yes people are entitled, they want their cake and eat it too
F
well tell them to get good or kick rocks
this is a game of merit not handouts
I would rather just explain the situation instead of being aggressive but that's just me đ
Guy who constantly begs for dragon arrows to be easy to get:
This is a game of economy, the people with skill get items and sell it to people without skill.
The people without skill do easy stuff to make a few bucks to buy the good items.
????? lmao you think d arrows is the same as asking for end game raids to offer a power spike to those who can do it?
The rich buy those cheapo items to save themselves time so they can grind harder content
Its a nice economy
"This is a game of merit, not handouts" guy when the bis endgame ammo isn't freely given to him from skilling methods:
they already have plenty of upgrades in this game you have to do challenging content to obtain
you mean the game is not giving me something im trying to obtain with ahrd work? wow shocker that you call this a handout
Hard work is when no Colosseum but yes afk slayer or fishing or whatever you've suggested a dozen times
never suggested anything like that
I actually suggest quiver be tradeable for d arrows
so that its merit method of farming them
maybe i'm misunderstanding the conversation but if you put the best items in the game behind CM raid completions or hard mode or whatever you call it you don't have incentive to continue raiding
Oh sorry
Not fishing
It was hunter
not hunter, i was talking about the new monster which is going to be dropping venator fangs
Jagex came up with that method, not me
i said for them to impliment it to be a farmable source as its described and not some random 1/100 drop
guess you cant read? it literally says system similar to mole skins/antlers? meaning turn them in for the resource???
Asking for Jagex to make this hunter method give consistent dragon arrow tips seems like exactly what I'm talking about
LOL
not that the dragon arrow from hunter suggestion ISNT silly but i don't really see the relevance to the other conversation
other than its suggested by the same fella
"there is said to be a hunter activity for this content right"
he went off topic
And you want that to give dragon arrow tips
And you're saying I can't read?
You wrote it!
its very ok for irons not to have convenient access to everything in the game
thats kinda the point
the upgraded mega rare from raids is pants on heads stupid though
He quite literally said "people can't expect handouts" and he's suggested ironman handouts constantly and asks for free dragon arrow tips every month
i would like to keep beating that horse
I'm making fun of the juxtaposition of it
its really important for raids to have a large community of people motivated to do 100s of them
otherwise the raid will die very quick and will be solo only content
and by gating the best gear in the game behind a skill check you would kill the raid
If 10% of people can complete the harder content for an untradeable upgrade then the base item is going to be remarkably cheaper
its not handouts you are an idiot
anyways, if you cant do hard content just say so
hmm
Lets not go in that direction and just stick with his arguments
đ¤¨
i went to far on that yes
If you think he's wrong about comparing your opinions of
- Dragon ammo should be easier to farm
- Players shouldn't expect handouts
Then just explain why they're different đ
If he wont listen then thats on him
i think having hard mode / aspirational content doesn't really work in this game to begin with
wrong it does, but it being cosmetics or gate kept does not
if you think inferno is not aspirtation or quiver then i dunno what to tell you
its just really hard to balance loot tables and the challenge level
mfw brutus slippers
Calling people idiots is not only a poor way to have a discussion but is also not very nice and not in keeping with the rules of the server
I think the entry-normal-hard is a good system đ
i think the problem is hard is either worth doing or not
and then it becomes the default method or its ignored
Lets inexperienced players try the content, get familiar, then really challenge them for cosmetics. And with the cosmetics other people know you're more experience so they're more willing to raid with you.
i think that works well for irons actually
Its an MMO so social rewards make sense imo
but for main accounts easy - normal - hard is not super effective
I think hard being just for cosmetic flex or a bit of a better drop rate is fine. Changing everything around is a bit much.
agree there
if you want a hard mode putting some cool cosmetics that are easily identifiable is fine
cosmetics do not do this lol
infernal cape is both cosmetic and power spike thats how end game apsirtational content should be.......
again, infernal isn't really aspirational content in this sense
what? yes it is
I would say raids arent endgame and the hardmode/CM are tacked on so they should be just that, tacked on.
Infernal was peak aspirational content......
Everyone aspired to complete the inferno
This is of course, also completely ignoring how scaling with actual players in a party affects drop rates and stuff.
its not as hard as it used to be, but its still difficult
i fear you are missing the forest through the trees
And how the raid experience would feel if your party member got a purple, oh its an untradeable tbow upgrade, good for you man.
Tradeable endgame difficulty stuff is always what the endgame community is asking for, not even more untradeable stuff
your original point was that hard mode content should give you a tbow +
Making something good but also untradeable also kills it for mains
i suppose i should use another word other than aspirational
Once you get the raid mega upgrade why ever do it again?
Get a dupe and can't even sell it?
yea thats the issue
and for a raid to survive you need people to want to do 100+ raids
it wouldnt be a dupe drop system, it be 1 time drop upgrade and once you attach it no longer drops. or maybe it has alch value, like the fang kit. there is plenty of ways.
I do think that Yama actually has a big flaw by being âlockedâ behind a specific gear, honestly, thereâs not really any other content in the entire game that does that and I would call that a major shortcoming. I donât think that âdo you have (a) synapse(s)â meaningfully adds difficulty to the encounter, and we donât see this anywhere else
So...why would you ever do it again except for fun?
We're back to the cms being not worth doing lmao
Doom
What if you lose it then from pk or accidentally sell it to the general store? This is all getting overly complicated imo.
Nope! You can do it without even if itâs not as good
you can do yama with ahrim staff so
If the same thing happens with infernal cape or fire cape its just "You suffer, go get it again" but when its a random drop item from a raid not a guarantee? man thats suffering.
prob just fang kit approach, its alchable and can be reclaimed by redoing the raid, if you lost a mega from being pked then you got bigger problems lol
Yeah itâs nice to have a scorching bow but by no means required
Fang kit is guaranteed then and your solution doesn't work anymore right? You do it once and no more incentive to do CMs.
The dps difference is significantly more at Yama because Scorching bow scales a lot less than arc/emberlight. But yeah honestly I guess you âcouldâ use just arclight if you had infinite charges
i didnt fully flesh it out, that was just the concept of an idea to make doing raids at highest lvl.
yeah all good, still in the ideation stage n all
I just think as a whole, the hard mode giving bigger dps unlocks works for singleplayer games but less so in MMOs đ¤
its just ironman thinking to ignore the economy
this is more of a single player game than mmo
Cmon now saying stuff like that is just being dishonest 
it doesnt ignore the economy.....
if you put the untradable scythe + upgrade item behind hard mode TOB it just kills the raid on the spot
people do not have incentive to grind the raid 100s of times then
The raid already is encouraged by being better gp/hr, this doesn't actually fix it because people would just 1t quit the second they got the item just like with kits now
Very very very few people do hmt for funsies
thats because its bad and getting teams for it s bad
plenty of people do cms and expert toa
Expert toa is kinda easymode too tbh
We'd have to be discussing like, 450+ at a minimum to even compare imo
realistically probably 500s
TOA can be fixed, readjust the bosses stats. add mechanics stop making everything be so damn tanky.
do away with majority of the invos as they dont do anything
invo's should be base to the bosses mechanics
but also properly balanced
Everything can be adjusted. If it's a fix or makes it worse though... might be a matter of opinions đ
Like, you're suggesting changes to the bosses. I think a lot of other people would rather focus on droptable changes and say that's why ToA is shit. Then complain about baba puzzle room 
im just glade the fixed the unreasonable chip damage in a few rooms
whats wrong with drop tables? TOA is shit because the bosses suck and puzzles suck. drops is pretty much fine
I dunno how you can say that when drop tables was the primary complaint since day one and echoed by everyone here in the server and youtubers
The drop rates for purples were too high too much supply crashed the prices
no i said purples
The point was that what is considered a "fix" is subjective and this is the fix the vast vast vast majority wanted with you disagree with
So yeah, adjustments are easy but a fix is super subjective
vast majority wanted better purple rates?
why? the only problem was 8 mans popping a 1/1.5 rate
I already said why đ
maybe that didnt send
You could do a 6 person 420 and basically hit purple cap
wasnt the supply, it didnt have any sinks either
That's crazy
what does sinks matter? Tbow and scythe doesnt have sinks
whats the sink for ancestral?
yes they do
I'd rather the rates not get touched more than they already have at this point.
GE tax is used to buy raid uniques
Nerfed purple rates just turned it even more unmotivating and prices havent climbed enough to make it worth it so its just a lose lose
shadow is cheaper, because its vastly worst as a stand alone item
I think that's objectively false
It's more accurate and versatile than tbow (at a higher cost)
That was a big problem with shadow, it was too good and too cheap.
shadow is not good unless you have the several hundred million worth of support gear
That was true, now it's not since the mage gear rework iirc
thats still true, its even more true
nah not really its not a ridiculous difference
In the grand scheme of things
Like im not denying having BiS makes a difference
but it's not so bad to the point shadow is unuseable
This is on giant mole (was thinking of a mob both shadow and tbow is used at)
i don't think the gear issue matters too much when the mega itself is cheap enough anyway
even when shadow was 1+b max mage was on par or cheaper than budget tbow/scy
True, even if the shadow needs a couple million in gear. The tbow is 1.585b rn and the shadow is 861m, that's almost half price.
and you always want good gear for your weapon it's not like just because you can dhide tbow doesn't mean you want to
You have hundreds of mill difference that will absolutely cover the bis mage gear 
also it's only really anc that's notably expensive, virtus is very chill and decent
Just to clarify, you think that the supply of shadow has nothing to do with its price?
Yeah virtus is really good too and you can camp it for a long time. Covers slayer bursting/barraging too 
And you think that it is cheaper because it is a weaker stand alone item?
Because that is objectively incredibly untrue
It is a weaker stand alone item, that part is correct
But shadowâs fall from 1.4 -> ~1.1 -> 1.0 had nothing to do whether the item was good or not
Nothing different was introduced
Nothing meta changed
That drop occurred pre ayak and was due to the introduction of ToA bots being released to the public
The further decrease in shadowâs price had to do with it not being sunk for a while, ayak being introduced, scytheâs newfound dominance in pvm, elemental rebalance cope and other shit
Shadow isnt even that dominant nowadays
But the initial hard decrease in price was
The supply
Keep in mind this was at the time when shadow was just kind of shitting on everything content wise because there was no real melee option
And there was no ayak
it's still too common in lower raid levels imo
Yeah it is
because they reduced more % the higher the raid level
There were 5x shadows in the game than t bows and scythes combined years ago when i did calcs
Iâm pretty sure that number has gone up
so the 300-400s which is some of the most commonly farmed bracket is less affected
Itâs the supply and to think it isnât the supply is very foolish
Actually iâll reword that
Itâs not foolish since one can just not know the osrs market, but it is ignorant of just how common shadow is and just how much supply affect an itemsâ price point
they hit 400/low 400s which was good but they were significant anomalies to start with
so even if they're nerfed to "normal levels" they're still too high imo
duo 300s higher purp than solo 500 is just not right
I think shadows shouldnâtâve dropped pre 300 to begin with. No reason why simple content should reward a mega rare. Effort in 150s does not warrant a 800m drop, much less a 1.4b when it was floating around there
even with the weight scaling at 500 it's just so much purps being printed at low raid levels
thats like saying normal tob and cox shouldny drop their megas either
entry tob is also a failure
Cox and tob are both harder than 300 toas
entry tob is fantastic
Shadow shouldnât drop pre 300 toas
it's what <300 toa should be
I think that rewards should be associated with complexity and difficulty of content
My other opinion youâd probably disagree with is that delves shouldnt reward shitters for clearing 1-7
And drops should be locked to 8+
well thats a bit harsh
789 would be perfect
ye thats the mentality they go with loool
considering most of the players are worse then me
Is it wrong to disagree with drops becoming more and more common and easily accessible rather than a reward from challenging content
ie yama drops, delve drops, toa drops
everytime its brought up to try an improve content, they cry its to easy, should only drop rewards at highest lvl, people learning it shouldnt be rewarded with anything. even at the rarity the lower tier content provides
and i find it challaging to clear 6+
doom drops literal endgame bis
means that even an above avg player like myself, is thus considered as a "shitter"
that you don't even need until you have billions in bank
People would still get rewarded for learning content lmao
That part is so disingenuous
You learn content when you clear it
also the price of doom uniques would go up multiple x if they're locked behind 7+
A literal early game player that beat jad can clear wave 2 of delve
And get an endgame item
since it filters out majority of casual players
789?
7 can be cleared by an average midgame player (assuming definition is pre-cg, pre-pnm, post-qpc), 8 is hard, consistent 8+ is very hard
I think thatâs fair
people need to stop thinking that they should be able to clear all content and obtain all rewards no matter what
if you want to do difficult content then learn and practice it
lets look at actual numbers
nobody spawns perfect at everything
most of them haven't even bothered
or tried like 2 minutes and gave up
same as inferno colo
precisely because rewards are too free
less cuz hcim and alts
Do you think that number would go up or down if rewards were locked to 7,8,9
Logically itâd go up, right?
You donât have to spam money 1-7s for a free 12m/hr
Youâre forced to learn 8 and 8+ for good gp/hr
well if yr already spamming 1-7's u already doing 1-8's
7 and 8 are incredibly different in difficulty
also most people aren't doing 1-7 anyway
Like itâs a super massive jump itâs not even funny
Itâs kind of like 0 effort until wave 7 where youâre like damn this shit is kinda just as hard as vard
like imagine you suggested instead of full inferno you could do 1-35 only and each run gives you half a cape
Then you hit wave 8 and you get railed pretty quick in first attempts
Exactly yeah
I donât understand why players want content to be so overwhelmingly accessible
Well the truth is i do know why
Ironman mode
But thatâs a whole different discussion
im sorry i just cant take you serious when u say something like this
??????
do 1-20 for quarter cape 1-35 for half cape combine pieces for full cape gg
I think delve 7 is the same difficulty as like an enraged leviathan that has 500hp ish
Which is pretty not bad at all
I think most players can handle that, no?
probably easier cause doom is in bursts
Yeah then let me rephrase
Most people that regularly engage in pvm content
Could absolutely just glide past that
I would still say no cause those guys are probably camping like, vorky, zulrah, muspah, huey, royal titans.
sorry just think your a bit outta touch with what an actual player can/cant do
Idk man i consider myself shit at the game and 1-7s are pretty mid game feeling
A lot of people are just not that good, Jagex knows that which is why we had the mid game era for a while to get those players up to speed
u find 1-7's a no-brainer and you consider yrself shit
i believe yr in a need of a reality check
Yeah i just donât like how theyâre approaching midgame
it's a common sentiment because there's not much talent required in majority of osrs
Yama drops are super common with dry protection
ToA shits out loot regularly for being relatively easy content
again same for things like inferno and colo
Delve shouldnâtâve given rewards in early waves
most people never attempt it more than 30 minutes and call it impossible for the next 5 years
It just feels like jagex has shifted from
imo it should just be 15-20% better rates to get bow its far to rare if u arent doing mscales. esp if they are considering buffing a grind as fast as cg. idt anyone would argue tbow being rarest mrare by far and cox having most problems with its rarity/drop table
âThis is difficult content, letâs give it difficult rewardsâ to
I think delve woulda felt better if the number of waves to ramp up was halved and things just got to "8+" at w4
âLetâs make these rewards accessible to more peopleâ
to me w1-6 does feel like filler
Which is fine if they werenât fucking endgame gear and scaled better towards the midgame players doing the content
They did propose that wave 1-3 skip item
Wouldâve been nice to have
Would rather they just condense it so it's more like 3 5 7 8 or something
To be fair to Jagex, it was the players that called that idea shit
like it coulda been w1 same
w2 = 3 projectiles + easy car
w3 = 3 projectiles fast + fast cars
w4 = w8 difficulty with 6 projectiles and fast cars
It would have been significantly better to have now, but like everyone was crying about it
Yeah
Colosseum rewards are absolute shit
But you can get an 88m drop at a HIGH drop rate from yama for arguably one of the easiest mid game bosses?
That was proposed as endgame
For whatever the fuck
Purging staff afk mage camp boss
Yeah itâs so bad
I don't know if that's entirely fair, I mean Inferno doesn't have any drops and Colo was the bis moneymaker for quite a long time
It sucks the uniques are down but it was in a good spot for a while
Yama is just WAY overtuned for how quick drops are
And toa, and delve
It just feels like jagex is designing endgame reward space in mid game areas
Im not surprised, it makes sense from like, a business perspective.
Majority of players are mid game, make the stuff midgame difficulty wise
if people cant beat it, they wont play the game, less membership
My issue is the rewards being geared towards endgame players though
Rather than appropriately scaled to content difficulty
For instance: bowfa from cg is something i find perfectly placed. It is hard content but nothing i would call endgame
Why do treads drop from wave 6 doom
It just doesnât make sense
It's all a bit complicated tbh. It's just a buncha reasons all a mess
Literal dragon boots is enough until you have like 5b bank but give treads to a 100m bank scobower
Pog
do mains delay treads? i guess its always mrare>>>>>>>>>>>>>>
Feel like these fall under cerb boot upgrade path. you get them as a last item to complete your gear
if you need cheap tribrid boots araena is very good
did they change how scroll boxes work?
Noticing them dropping clue boxes even though I'm capped now
I noticed this for beginners and it's kind of annoying when I Turael skip
this stuff isn't a real problem
like
people are operating out of some fictional universe where the best gear used to drop from mega difficult end game rewarding activites
before doom we went to the pinnacle of pve
cerberus
and before that it was the deadly spiritual mages medium clues and mta
like lmao
its WAY better than it ever was in terms of rewarding people for doing moderately challenging content
not that i think people couldn't ask for end game stuff its just basically
they've done that twice in the history of the game
and we're all here so lol
I dont know full story of this conversation but im not up for nerfing oathplate but I do wish they buff Torva
Maybe give some stab bonuses
I think torva is fine as the best str bonus set. We could use a seperate stab set to fill that hole
It used to be beginners only, but now itâs expanded to other clues too
JAGEX!
Oh nice there is a plug in to recolour the new fish/hunter meat to back to what they were
Did a strong majority of players use the plug in to change them to the colour they are now or some shit
I donât think a majority of players have even used any of the newer foods. I certainly havenât
An excellent point
Did a strong majority of the minority of players that used the yadda yadda yadda xD
:p
Why they did walk back on pirate encounters
Is the only reward going to be that useless sacred groove?(And why is even an altar there)
there was a lot of negative feedback about the pirate encounters and it would have been hard to make them invade your ship with meaningful mechanics
Plus the ship is already cramped. If it was us boarding their boats it might have been a hit
Irons unironically asking for access to a shop version of the GE is so funny
"Make all shops infinite stock who cares nobody will abuse it lol"
Some shops could certainly do with being infinite, like rune shops
they added scar extract as option to skip shopscape for runes
I keep saying that they need to make an area where we can man a ship (similar to the traders ships) as a group. Where we can control our own cannons, someone drives the ship. And we can customize it or something. Make fire arrows useful, add a flamethrower of a sort, etc etc
Scar ore mines when?
Even without the boarding it would have been cool tbh
At least 3-4 tiles were available
âđť
folly doesnt need a buff jagex what are you smoking
Maybe to make it equal to zaxe
Personally idc if folly gets a buff or not and tbh it doesnt fill any useful niche. But rapier and fang would still be way better
I don't see how a worse option than either rapier or fang, a significantly worse option at that, would devalue either of those items
the main buff could be reducing defensive stats/hp on boss or allowing to kill it off task. Item stats are good
its pretty impossible to make folly a best options since dual macuahuitl are so strong. One handed options current folly is slightly worse than zamorakian hasta
Was this from a blog or something
I liked bluefins quite a bit, they made them look more raw than the raw version now, used this a lot at kq, kbd, etc
Moonlight antelope looks like cancerous goop now, used this a lot at grotesque guardians, sire, yama
Marlin looked cooked before but now looks more raw again? Used marlin rarely due to price, basically only one in a wildy triple eat
Halibut looks like piss now, i liked it blackened. Bluefin snowy knight halibut on enrage phase of leviathan and dont even prayer swap just heal damage and do damage
Whisperer kinda same thing, just do massive heal that helps w/ prayer too
Ya they said they were considering buffing it
Truth is though it fills no useful niche so all theyâll do is take away from other existing weapons or make it easier to go obtain so you can do nothing of note with it
Dudes are just finding out that you canât actually add a niche for everything at every tier because the game just simply has nothing to do with it lol
I do think making it easier to obtain would help but Iâm not sure if it would really be worth the time anyways
The thing the zombie axe does so well is that while itâs actually not very good it is very easy to get for how powerful it is
So it slides into a progression slot for a lot of people
If it took forever to get it would just be some bs like a bludgeon nobody will ever care about
Ehh some shops are just hop and shop, donât see a harm in unlimited stock. Ofc there is problems on some shops like the gem ones. But again you already hop worlds for these.
Majority of shops can be unlimited stock and it wouldnât matter
I've made this joke since 2018, but irons would immediately accept a potions shop with price changes since so many of them legitimately hate skilling.
There's a guy on Twitter who was being clowned on for not being able to handle snaps/ranarrs without wanting to quit.
Same for every item. Majority legitimately are better off beintg bronzemains
Then buff rapier ktnx 
i used the plugin to change the colors of meats but
im pretty sure its different than what jagex decided to do
not really. i think prep phases are one of the best parts of being an iron
Its why im mad that d arrows is not party of mine đ
Make a refundable spec like purging staff and add a min hit, congrats rapier is now the Voidwaker inverse
You come off a grind and then your out of supplies, so you spend a week farming, gathering 2nds, preparing for the next grind. really is awesome. good way to mix up your gameplay.
over sending pvm all day everyday
And yet, supplies and prep are a big complaint 
whiners tbh
correct, theyâre like ticks in a forest
Only prep i dislike is CG, ironman chores is key part of ironman, ironman prep is ok.
Prep is generally liked in cg
They could remove all raw food from boss tables and make irons go do traweling for hard food or karambwans and that would be ok.
nah theres a limit to what is like okay or even enjoyable gameplay wise
theres really nothing wrong with food and potions right now but
haemostatic dressing for example is just fucked up
its pretty simple to figure out though when its going wrong
because you can just tell someone has to like for example perpetually kill narwhals in max to even keep planting cotton seeds
or they run into something insane like coconut milk
Anything that's a buff on what it currently is I'll take it
The anti-nyloest weapon of them all
They will add more sources after 4 more temp game modes

you know this is true
rare fossils my beloved will they ever get a use
Prayer in 2026 đŁď¸
I still like how they proposed a fix for sailing cape that isnt actually a fix to make it good

all they have to do is remove the dialogue saying to hold onto rare fossils because they might be useful eventually
and if theyre feeling generous they could add a display that uses them to the empty part of the museum
rag and bone man 4
the fossil collector
Legit, just fucking give us a xp lamp
They are rarer than a Dark Relic and Dark Relics work out to about 2-3k/hr for select skills in CMs and 4-5k/hr in regular cox 
theyre buffing it this week
red reef quest is coming out this week and I believe [[red rock]] has one of the sailor's mark thingies that you can use with the amulet to unlock another teleport
Wiki links found:
https://oldschool.runescape.wiki/w/Red_Rock
red rock is right in the center of a whole bunch of islands
and im sure there will probably be something at least slightly useful at red rock itself
its basically a pseudo parking spot for strykewyrms unless you park directly there
it doesnt replace how useful deepfin is but like
shut up bot. why did they put all this utility into a neck
and not the cape

no they dont
They really do
???
Takes no time to get
Is one of the best utility necks in the game
Yes they do
Itâs absurdly powerful for something with near zero rarity or upkeep and a very very low level unlock
so what? xeric talisman is another one....
whats so broken about sailor ammulet?
It has a teleport thatâs 1 tick further from a bank than the crafting cape and only requires 67 sailing and 20 gp per tele
so what
it wont ever get nerfed idk why people need to have this discussion weekly. tps will powercreep just as any other thing in this game
it would still be really good if the bank chest wasnt there because it's also right next to charter ships and a furnace
Itâs not even the fact that itâs a skillcape specifically but it just is way too easy to get for what it does
again so waht?
Compare it to other stuff like Drakanâs medallion and see how they specifically put it further from a bank
The utility that it has should be tied to something that makes sense
It doesnt on the neck
The effort required for that much utility is non existant with the neck
The âso whatâ is that the item has an effect disproportionate to its source, rarity, and cost
It removes design space to make an item unlocked that easily when you could have realistically made something with an actual balance behind it to achieve that effect, and thereâs not really a good reason itâs as strong as it is without at least requiring something other than 67 sailing
dont really care its a teleport, get over it
its impact is extremely minor and niche as it should
thats like saying duel rings shouldnt teleport you to banks or a place you can restore your stats?
What
duel rings are vastly more op than any shitty sailing necklace
by 1 tile?
And by not having 8 charges max
like why do you care so much about quick banking as if it matters?
It doesnt mention dragon arrows so tass disapproved
see now if the amulet let you get blood shards or dragon arrows faster, then it would be actually good
D arrows are tied to player power at the end game, they are relevent and needs actual sources to grind them like amythst has.
A teleport that saves you 1 tile to a bank is not relevent.
You have amethyst use them 
i do?
Seeker arrows will just make the problem worst, because then you gonna need seeker dragon, seeker amyethst
im actually using my d arrows in chamber scales, because dps is very important
Seers village teleport is superior to craft cape and has fairly low reqs
Wha
Itâs worse and requires you to be on the standard spellbook
Or make tablets which is even worse
jagex make x and X menus in general are to op, we need to go back to a time 1 click action per to fletch you gotta click the knife on every log and every string on every bow
reminder that a lot of
don't really care about balance, just that stuff gets easier and easier to get
explaining to folks why replacing something 1:1 with lower reqs and even if it's 1-2 tiles better is a brick wall
yeah, we know u pick and choose 
Seer's tele is superior to craft cape what am I reading
everything cant be balanced
Also yeah the fact an amulet you get in a couple hours just entirely makes a 99 crafting cape somewhat pointless is super silly
no such thing as perfect balance
and ur saying even if it can be balanced, let's not do that
We can try to make things not stupidly balanced
that's the problem
Just saying hey it's unbalanced let's leave it is silly
seer's village is a nice, lakefront property, crafting guild is a backwater filled with pollution, the choice is obvious smh
what would you change to make it balanced? because its already balanced.
look, the cow shit has to go somewhere 
tp delay or farther away from bank chest. tping to the actual sailors marker would be more tiles
Literally just a couple tiles further is fine
so make it more annoying not balanced
???
it being 1 tile from a bank or 2 does not matter
Yes, it does
That's how you balance teleport items
guess we need to nerf temple of the eye neck as well
temple of eye is worse as well
it defeats the purpose to get crafting cape besides maxing and maxing is not a requirement by any means
Like I said, the problem with picking and choosing is that people can call u out on it 
who cares crafting cape is useless trash anyways
"Guess we need to nerf this thing that's balanced by being exactly the type of tile difference we're asking for"
It's fucking 28 tiles away
at some point, ur opinions need some basis behind it or it's just "whatever i feel like it"
It's useless trash because shit powecrept it
crying to be crying is all your doing basically over a teleport
I refuse to believe Tassilo is a real person
"wahh its to op, it moves me 1 tile closer to a bank!!!! jagex i am severally inconvienced and should be moved 5 tiles back not 1!"
yes and ur crying about dragon arrows in an optional game mode 
like, don't die on this hill
Game balance is when things are easier, always - Tassili
difference is im asking for a method to obtain them, not crying the arrows are op an need to be nerfed
there's more of an argument to add dragon arrowtips than defend sailor amulet 2 extra tiles away that most people will not notice, but still holds balance
pretty big difference
not really, u can say that dragon arrows are that rarity because they're strong
and then every arrow below it was only as common because of bad balancing
im gonna be honest with you, LMS should've never given out that many arrows en masse
same for cox, etc.
i mean at a minimum, the teleport should have its rune cost increased, no reason your getting 10 teleports for 1 law
They threw all semblance of balanced teleports that had existed for years just to give sailing a "please do me for a few minutes to get this item" button
The alternative to crafting cape before this was achievement diary cape which has FAR longer grinds and it was also worse than crafting cape still lmao
Same reason why I think Shadow using Chaos Runes was so stupid
Same reason why Ayak using Death/Chaos or 1 Demon Tear is so stupid
I can't believe I've read 2 takes as dumb as "Seer's is just as good" and "Amulet of the Eye tele is just as good" you guys know there's a wiki for this stuff right lmao
all examples of balance that people similarly dismiss as "it doesn't matter"
and it compounds on each other into future updates
Never getting a single mage weapon that uses Wrath, Blood, Death Runes without also using an absurdly low amount of low tier runes either.
The teles that are better than crafting cape are balanced by being ridiculously annoying upkeep (HS crystals) or being very rng for irons or expensive per use for mains
HS Crystals also can't be equipped, which is not an irrelevant downside
Balanced should be reserved to gear/activities that matter, trying to change bunch of things you deem op like a teleport is beyond silly, its just changing stuff that literally doesn't matter. just makes the game worst as people who had access to the teleport lose its functionality, if the devs think its op you fix it before release.
they don't remember because a lot of devs are new and even the old ones struggle to remember it
that's why we're here to remind them
Something like a bank teleport is an item that singularly impacts more activities than basically any other individual item in the game
faster bank teleport has no impact on anything. besides minor time saves.
you travel 1 tile further congratz
lmao
The whole game is minor time saves.
so it has no impact on anything except for doing almost everything got it
I think everything matters, everything is important. OSRS is a game of efficiency and every little thing contributes to the X/hr whether it be xp/hr, gp/hr, or kc/hr.
Tass has a tbow that he wont use because of dragon arrows
You just KNOW he's gonna say that dragon arrows also fall into the camp of "pointless annoying grinds"
nah but really idk its not like the amulet or any of those teleports are that big of a deal these days
its not a game of efficincy its a game
"Guys dragon arrows are such a tiny time save why can't I have them infinitely"
efficency does not matter
you can get access to a great bank tele on any account and its been that way for a long time
đ
Then why do you care about dragon arrows so much
Games have themes and this game is about efficiency, factorio is another example of a game of efficiency.
It's just a game, you don't have to be efficient
so i wouldn't be too worried about this one
Factorio reminds me why I like trains
because i am an end game player and i want the best??? the game dont offer me a method to obtain it, so i advocate for a method using my skills?
Trains are cool 
it was different when there were very few good bank teles and you had to work for them
Just accept you only care about making things easier on yourself
but its been a long time since that was the case
Jagex, dwarf quest update plz, add more trains.
The game does offer you a method to obtain it via skills. Your skill at completing Colosseum đ
I know its crazy and will never happen but god I wish we had a stupid train trip in OSRS like maplestory had from Ellinia to Orbis
idk I think the sailor's amulet is notably better and it's one of those annoying ways the game subtly creeps 'minor' things and eats away at actually interesting but non-obvious progression.
But I do also think it's not thaaaat big a deal overall, and more importantly, there is literally 0 chance it gets nerfed anyway so wcyd
i dont think ever asked for a easy way to get arrows? i asked for a method. you seem to confuse the two that i want them for a personal reason?
It'll never happen but man, riding a train with the bros and just doing some random shit like those minigames like runedoku and connect 5 that no one plays at bars would be so fun
With Sailing in the game Charter Ships should be this now.
ya im just saying it already got crept to the point that you're just splitting hairs now
when it comes to that amulet
true true
would be different if it was like
crafting cape or die
but they got rid of that version of the game a long time ago
Enough people make noise about the amulet
Surely it gets nerfed

But then reddit will whine
You think i care about d arrows for a personal reason?? lmao
My thoughts are just like, if its already added to the game then whatever. Just grab it and use it yourself.
buddy eat a swordfish or smth ur lookin pale
But more thought before it gets added would be good
im outside olm lol
I've said this before, but supplies should be expensive 
don't mind if Anglers or Marlins are 30k each
Double the cost for irons
I'll just downgrade if too broke
supplies is extreme expensive for irons lol
It does if it means other people can profit from the skilling
if getting supplies was actually interesting gameplay and something that you might genuinely like doing
it would be different i think
Like, take a look at Salvaging
but its like
do i think we should trade bossing and having fun for more afk time getting anglers
no i dont
marlins are cool, i like going an deep sea fishing for 600p/h of raw food
Side note I wish haddocks overheal wasnt capped
idk i think the 'profit from skilling' thing is semi-problematic with how skilling is fundamentally being designed in the game rn
It would still be worse than anglers
But itd have more of a cool niche
What do we think 
Oh was wondering who blocked messages was its plinxy đ
Still on the camp Sailing would have been better as a minigame
i think that jagex should try to make skilling something people actually have fun doing
A lot of people who want to 'profit from skilling' want to profit from like, cutting Yews. But any activity on that level either fundamentally wouldn't be profitable since it'll get overfarmed or would be based on alch/raw gp and generate way too much gold in the game
A big issue is that a lot of skilling has extremely lax requirements to effectively farm compared to the inputs needed for PVM
Accessibility is a gigantic profit killer, ultimately
i think they kind of operate in a weird situation where i dont feel like they genuinly try to make skilling content fun and worth doing for the sake of enjoyment
somehow even though its a video game
thats probably what is really wrong deep down lol
Also true, but if they make it fun, that'll make it overfarmed and thus devalued
It's possible if they add enough variety
only real response there is that we wouldn't have gotten anything close to what we did if it was gonna be a minigame - there's no world where we got Sailing on the scale that we did with it not being a skill
No haddock enjoyers I see đ
Huh like dungeoneering
It's hard cuz a big part of pvm being fun is getting gear upgrades, and with how the game is currently adding gear upgrades for skilling is hard
Part of the issue is that "activity people actually want to do a lot" and "activity that makes money" negatively impact each other
There's so much in sailing rn i dont see how it could possibly be a minigame
a minigame wouldve been some instanced thing where you sail around with less bad version of the controls from bone voyage
ya i think they need to break out of that mindset entirely like
it doesn't need to maintain peak value if people just enjoy themselves playing
I have drawn those comparisons myself before
like... what would the minigame even be? Each individual sailing activity is a minigame?
Too much filler content right now
I agree with this ye
I think "make skilling profitable" is cooked
Just make skilling fun idk
Dungeoneering isnt a skill. People want it but its not a skill
If it ends making some cash, that's okay
sailing islands = resource dungeons
like how cool would it be if we went fishing because it was fun and then instead of going to the ge and spending your gp
I think they're running into this with trawling
you just had food to do other fun stuff naturally
because it just happened by having fun playing the video game
They want it to be more popular, but want it to maintain value as a moneymaker
but like...
if it becomes more popular, it will inherently lose value as a moneymaker
These goals just aren't aligned
they do this weird thing that wow also did for a long time where the developer really tries to create this situation where like
You cant
Look at fishing
Low exp high profit i.e. sharks
Gets botted into the ground
And high exp ends up being like 50k an hour
you have to do chores before you're allowed to have fun
They can make fun skilling items and add rare powerful drops to them. It'd be just like pvm, it could maintain value
and it can work to some extent to extend playtime
My biggest issue with most of the Sailing islands is they are nothing more than filler content with nothing on them
Isle of Bones sounds like it would be a cool place
Fundamentally skilling for profit is cooked until they figure it out
But naaaaah
but ultimately its also what eventually burns people out of games
when it keeps adding up
yeah none of the islands are very interesting
5 low level skeletons and a weather troll
ye a lot of the food drop table nerfs kinda made me roll my eyes pretty hard for this reason
shark lure my beloathed
like yeah man that's why fishing sharks was bad, bc of zulrah drops đ
Methinks the design philosophy for most of the islands are like, sightseeing and not content.
Just so the ocean wont feel empty
And even those with some content is "Why would you ever bother to sail here for this"
I remember back when sailing launched, seeing that they added all the models for all the summoning creatures into the game files, and knowing that there's an island called Minotaur's Rest with a dungeon on it
i dont even think there was design intent behind most islands besides like
yeah that seems pretty clear
man theres nothing but blue tiles out here
It's like they specifically made the skill for Snowflake Ironman
I'm not too concerned with every single island on launch having a designated purpose and being BiS at content
i mean they were never going to fill all the release oceans with Real Content before release
Which seems like a double edged approach
it just wasn't gonna happen
and I was thinking wow I bet they'll use the summoning minotaurs as higher level minotaurs you can kill for drops
i think they were just working to meet a deadline at any cost when i think about sailing as a whole
I kinda agree but also its like, they can just add stuff later so it doesnt matter. There's that prison island a bit SW of the tempo barracuda trials that does nothing rn.
Future quest probably, people just impatient.
later I unlock the island and travel there for the first time to find that there's a cave that's empty except for a few non-interactable colosseum minotaurs
[[rocking out]]
Wiki links found:
https://oldschool.runescape.wiki/w/Rocking_Out

The Onyx Crest and the whatever island full of Krakens at the mooring point
its kinda crazy too because now they're in community limbo where the idea of "well just flesh it out later" is not working too great
Feel those could be involved in the pirate quest or something adjacent
they suggest stuff and everyone revolts and they're like yeah maybe we wont do content like that
Barracuda trial being delayed by a year đ
and now they're just not really getting anything done
to be fair we dont really need another barracuda trial right now
yeah i mean who even needs to do laps somewhere else
I think its just not working out because you got multiple groups all demanding different things.
Sailing sucks! Okay we'll update it
WTF half a year and only content we get is sailing? Okay we'll do blood moon
WTF only one quest? where's PVP content? Okay we'll work on that
WTF where is late game content?
we need actual interesting things to do and for me sailing on my boat to have a point
It's just neverending
and honestly
I mean the 72 - 99 sailing is literally
Gwen or salvage
The 90 - 99 bracket of sailing has nothing
they should've made the point already
Making the next trial worth doing would be such a significant xp jump I don't know if they can do it. They closed off the design space so much with glide.
You also get a lot of dishonesty where people say
"Why hasn't X gotten any updates?"
"Okay but that doesn't count, I don't count that"
because they're now trapped in a situation where varying factions of players have different ideas of what it could be or should be
Port tasks are gonna be weird after the buffs too, tbh
and its because jagex basically stepped back and didn't really go for it
I have waking nightmares from how bad Gwen was but like high end sailing leveling needs something that isnt Gwen
At this point you cant please everyone
they had the chance when designing the entire thing
true, but more viable
top end they're gonna be tickling Glide rates while also having actual rewards and also being piss easy
and opted out
i wasnt sure if I was gunna vote yes or not on that one, feels weird but I can see it being a good change
Casually power creep glide with brain off tasks đ
my scorching hot take is that they're already very viable, if anything, slightly overtuned. They aren't popular for a ton of reasons that aren't exclusively how good they are
honestly port tasks are probably more investment to do optimally than glide is
I just wanted some cool uniques and maybe raw gp or something
The xp was already fine
its pretty easy to go in the same circle repeatedly rather than be present enough to actually think about where you're going next
I thought they were pretty viable for XP too but the loot was ass
pretty sure sweaty port tasks are going to be a lot harder to pull off than the glide exp rates
once people really get into it
i mean yeah but glide isn't exactly giving out loot either
idk port tasks were just super easy
yeah so that puts it in a weird spot to me. If you want afk you go salvage, for intense best xp go barracuda, so it was in a weird spot to do port tasks
they just have upfront learning but they're really not hard at all
they're easy to do but hard to do perfectly
in both scenarios you're trying to essentially be tick perfect
but only one of them has you think
i really really like the port task update to bounties though
I just don't agree they're anywhere near as 'hard' to do for high end rates as trials are, they're just asking for a different skill set
so you can always get a task for specific mobs at specific docks
This is, to some extent, one of the issues, yeah. Port tasks I think are pretty easy, but doing them optimally basically requires understanding them and actually looking up a guide or two, since the optimal methods are entirely opaque to the average player. And the type of person to do that is also the type of person likely to do other high investment methods like trials.
I also think the game straight up trains players to think of port tasks as shitty low level chores, tbh
The way it's introduced as your training method super early on actually kind of negatively biases the average player against them
It feels less like the game introducing you to a primary training method and more like being given the bad chore method you have to do before you're allowed to do the "fun" parts of the skill, even though the devs intend port tasks to be like, a 'main' training method
i think the biggest reason for that is the reward structure
they teach you that doing it takes awhile and then the game gives you 200gp and you're like
okay fuck me i guess
Port tasks are not the same intensity as trials
And shouldn't be touching the same rates as trials
ye absolutely. I also think the flavor just fucking sucks too
Like.
You're just delivering stuff.
You're a literal delivery boy.
It's not exactly gripping from like, a fantasy perspective for most people.
Unless you like Eve Online, the idea probably just feels like a chore.
i just dont even really know how they got to where they are with it
Port tasks are bis pet rate tho
Delievering stuff for pennies at a time, especially when you're 'forced' to do it at low level when the rates are hilariously low makes it feel horrendeous
because if you had never done sailing and you looked at like the entire design of sailing
And that terrible first impression never really leaves.
You literally get the best pet rate from Port tasks which is the trade off
you would probably heavily gravitate towards making port tasks reward you with the things you're delivering on some level
like
ehhhhh
you'd just think you would be getting cannonballs nails planks etc
optimal port tasks aren't thaaaat crazy for pet
optimal pet grinding is terrible xp/hr
you probably wouldn't think of it as like a top end exp method
bc you're just going back and forth between 2 super close ports
but it fits into the game really well as something to generate an assortment of helpful loot
kind of like hunter rumor sacks
I also don't genuinely think port tasks were balanced around soup rate anyway tbh
or seed rewards from doing contracts is another good example
its basically that type of design all the way through and then they got to the point to implement it
and gave you some gp
and buffed xp
idk how lol
yeah I agree that design makes the most sense
it also better places it at a midpoint
more loot/exp than salvage, more effort, but still a good amount away from trials
now it's gonna be basically trials rates but with loot
idk
They actually are though lol
I mean, optimal port tasks for exp aren't that crazy for pet. Yeah, optimizing port tasks for pet is by far the best way to get it.
i think maybe they just didn't have a good perspective on how skills and items work in the overall scheme of an account long term
which is weird because i know at least one of them plays an iron and should get it
where i could forgive someone that plays a main and is maybe a more modern rs player for not entirely getting how it all comes together
but basically everything thats designed well in the game is a huge interconnected web of drops and rewards and direct sources
that you come into contact with naturally by just playing through the game
I do genuinely wonder what their internal assessment was of port tasks was before release tbh
and sailing economically suffers heavily because its mega incomplete in that regard
so if you just play the game normally theres a good chance you just like
never or almost never come across a lot of items
and you have to stop and go directly do something kind of weird that you wouldn't naturally like to be doing
Biggest hurdle though is 1-30 Sailing
im sure that'll be solved in time đ
Since it's probably the worst part
1-30 is easy
Port tasks are genuinely not rewarding at all.
1-30 was always easy and then they buffed it to make it even quicker
That is unless you skip it by spamming charting
I think 1-30 is absolutely miserable but it really isn't that bad after being buffed so hard tbh
lot of players just werent used to training a skill from level 1
And to be honest, a port tasks suck.
idk man i don't agree i think it's just boring
i mean, what people expect, no1 had a dem idea wtf they were doing
Until you unlock the Western Ocean
taking a few hours to get 30 levels was somehow unbearable
Not anymore
1-30 wasn't even a problem on release, I just charted before it even got buffed
it's the least boring out of all the skills that dont have a quest that skip all the early levels
The most boring part of sailing is still 72-99
i dont even know what i did i was just blasting through levels and trying to click on the nearest thing to me that gave me exp
This I just fundamenetally disagree with, lol
i mean im sure it was port tasks and charting but like
I'm probably one of the few people who doesn't mind higher level port tasks
it was over pretty quick
And prefer it over Trials
I didnt mind trials if they weren't buggy as sin
But they were broken half the time
tbh the worst part of sailing to me outside of the very start when your boat is just too slow to be fun
And soured me on sailing
idk how you can think early sailing is boring when the alternative which applies to most other skills is dealing with super annoying low success rates
was probably when i hit the highest level salvage as a possibility and i'd already been doing trials to get to that level
and i basically had to decide if i wanted dragon cannons or to do the same laps i'd already been doing
thats when the skill just falls apart imo
thats also the only reason i think a new trial is halfway reasonable if they had included a reason to do sailing i'd be all for it
just because more variety would be good
I don't think it's as bad now, but on release, charting exp felt pretty abysmal (was bugged + buffed pretty massively like day 2), and low level port tasks are just entirely unenjoyable imo. I really just don't have much issue with the 'most other skills' you're talking about?
Another big issue is also how ludicrously expensive a sloop is to upgrade. They want to encourage multiple boats but the cost is quite prohibitive and unappealing for that
but since they filled out no sailing reward space and made no islands worth talking about
they should probably work on that instead
That's like saying you must pay for multiple houses for different rooms
Like low success rate on gatherers and firemaking like... whatever? It just isn't irritating to me in the same way early Sailing was, and never has been, tbh
The effort to reward ratio for xp wasnt there and I ended up doing salvaging asap and stayed there
the craziest thing about sailing is that i can remember the day skills like hunter farming or con released more clearly than the day sailing came out
Pickpocketing sucks bad ig but even that feels pretty fast
yeah idk what to tell you if 30 levels in 2 hours is abysmal xp rates and repeatedly failing early actions in other skills is fun to you, it sounds more like you just dont like Sailing at all which fair enough
i think it might be because sailing had such information overload for like years leading up to it
that it felt old before it was new
I genuinely don't even see what early action fails in other skills I'd be bothered by, like, I honestly don't understand what you're referring to that I even would care about đ
Dudes making things up loo
Literally the only thing I can think of is like, early hunter is annoying, but not specifically bc of fail rates. Thieving pickpocketing too, which I mentioned?
Firemaking failing to light a log like 7 times is hilarious but whatever
idk man
pickpocketing, taking ages to chop a single log or mine a rock or catch a fish, failing to light a log, etc
the biggest thing about those examples though outside of thieving
is that you kinda get over that by the time you're level 10
Early sailings just boring and slow
idk i just dont see how thats fun but early sailing, exploring and charting and doing port tasks on the way for 2 hours is boring
like the first few logs can be painful but thats like 5 minutes of your life being really generous
You know, anyone feel like we should outright retire moving fishing spots?
tbh i think the worst part about the start of sailing is the speed
Idk how else to convey this without writing 5 paragraphs about my specific experience, but effectively, none of that really felt rewarding
i bet if i could go into the future they will have changed that
Most of the things I did immediately felt like 'oh this sucks' as opposed to anything else
Click on some things to chart? Oh, like 15 exp drop. This kinda sucks.
Do the port task? Oh, that was it? That kinda sucked.
Try exploring? Oh, the Tempor water hurts me. Okay.
100% there will be early sailing quest to skip lvls later
If sailing doesnt get abandoned
idk I'm doing port tasks and getting like 11k xp drops, feels good
Something something 'skill issue' or whatever, but most things I tried felt like I was doing something 'wrong', without any obvious feedback about what the 'right' thing was.
there already IS early sailing quests to skip levels
And people are going to talk about how great it is because no one liked early sailing anyway
i almost forgot lol
i just dont know how they decided the baseline for moving a ship should be watching paint dry lmao
Not to the extent other skills have (yet)
yeah and base ship is just a tad too slow
especially after going through years and years of feedback telling them early agility and thus run energy were trash
yeah i said earlier i actually think high level port tasks are arguably overtuned, and they're about to get giga buffed, lol
But theyre unpopular
Correct
I think there's a lot of reasons they're unpopular that isn't just them being bad
I think they have design issues
But wcyd

Its an overwhelming learning curve thats what put me off
Yeah, that's a big one, I agree
my issue is that they put all the uniques behind salvaging and it took me way past 99 sailing to even get them all in the first place, so I ended up mostly salvaging to 99 simply because of the lack of incentive to do the other activities
yup
yeah salvaging is a HUUUUGE issue
i sat there getting cannons from the lowest level you could until post 99
I have no idea what they thought they were cooking there
Coughboat paints
the funniest thing about sailing is now that its out and theres like the biggest content gap ever to fill
they should basically put absolutely everything new and interesting on an island
lmao
for awhile
just so it seems normal and actually something intended to be in the game
they should also probably rework a bunch of drop tables to include random sailing stuff
if they didnt launch salvaging overtuned and then try to change it too late (and ultimately do a 180 and BUFF salvaging further) then maybe i would've ended up finishing salvaging before like, 20m sailing xp or however extraordinary long it took me
ive done the bare minimum of trials and the bare minimum of port tasks
even little weird stuff like
seed packs should give you the seeds that released with sailing
i have done a fair amount of trawling and i like it
pretty much all sailing stuff right now is weirdly kind of cut off from the rest of the game
it was sort of hilarious when even pre-release a jmod was like "yeah salvaging might be overtuned, lol"
i cant use tecu on my snowflake

