#game-update

1 messages ¡ Page 239 of 1

nocturne solstice
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facts

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Barrows claws when

hasty shard
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barrows cat upgrade

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lets you hunt crypt rats

true talon
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such wasted potential with that.......

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combine burning claws into dragon claws to get burn effect + 30% spec (maybe not this)

nocturne solstice
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quite the buff there

minor whale
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That would be absurd lmao

true talon
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ya prob just the burn effect would be enough

minor whale
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Just burning claws by themself are better or on par with dclaws in a ton of places

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Combining them or even just making dclaws have burn would put them over every other spec in the game

nocturne solstice
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I think the problem with all this upgradescape without wanting sidescape is that you just end up with nothing left to combine. Makes things stale instead of having to choose between what to bring.

true talon
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so what

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stop making so many items

minor whale
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Buff this item so it's stronger than everything in the game

So what

nocturne solstice
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sounds incredibly boring

minor whale
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It's hard to think you're not baiting with half the stuff you say like this

true talon
minor whale
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"Don't add so many items, just completely change this item into something stronger than everything else"

nocturne solstice
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Cant wait for the scythe with fang attatched so its the best weapon in the game and every future melee upgrade is just another lucky charm to upgradescape onto it

minor whale
nocturne solstice
true talon
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I dont like that end game difficult harder modes of the raid is not worth doing past cosmetics

minor whale
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Lmao

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Buffing tbow and Shadow kekw

nocturne solstice
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I can understand the appeal but also I dont like that

true talon
nocturne solstice
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Like, I know runescape is a grindygame, I don't want to be "forced" to keep firing on all cylinders for a 1000kc grind I have to do

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I prefer taking it easy, doing some raids with friends, just chattin n shit and suddenly a few hours went by and we did a buncha raids and got a purple

minor whale
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Scythe isn't widely regarded as absurdly overpowered
It's strong and shouldn't be buffed imo but the idea of buffing it isn't entirely absurd.
Wanting to buff tbow and Shadow is patently ridiculous though

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It's like asking to buff Oathplate and Ancestral and Inquisitor
I'm not gonna balk at the Inq suggestion but I would make fun of the other 2

true talon
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i didnt mean it as a buff, i meant pre release

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i woulda had a weaker tbow/shadow/scythe an had their hard modes off a upgrade

minor whale
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Then you'd really have people bitching about not being able to do solo hmt lmao

nocturne solstice
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I prefer the current system. Doing hardmode is for cosmetics that tell everyone that you beat the hard content (often multiple times). Normal difficulty should have everything imo because that should be the standard and expected difficulty of the raid that you'll be grinding for loot.

true talon
hasty shard
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hardmodes should offer incentive to do them more than literally once

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one can only ego jerk so much kc

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better loot incentive is a shockingly easy way to do that

nocturne solstice
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I think that works for the other raids but CoX is weird

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The scaling makes it weird so easymode can be better for points

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I dont really see a solution without implementing hard caps or something

minor whale
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I don't think making a megarare that is now locked to just the challenge mode is a very good idea

true talon
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so everyone who cant do it, will not have the most power similar to inferno cape

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think of it like corrupted megas in dmm vs real megas

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not that big a power gap but small one

minor whale
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This seems like you just want to enable ironman mode on people for no reason except to give even more incentive for doing a challenge mode on top of it already being better gp/hr unless scaled and more common uniques and cosmetics and pet cosmetics

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It just seems like a wild overreach for weapons when they've never made weapon upgrades untradeables

true talon
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? its not enabling ironman mode on anyone, its having players who are skilled enough doing hard content to get their power spikes......

nocturne solstice
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It does sound pretty ironman modey ngl

hasty shard
nocturne solstice
hasty shard
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actually has someone even done a 1+99 i wonder how viable that is kekw

minor whale
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It'd also mean the megarares are worth way less for mains

true talon
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thats like saying infernal cape is ironman for everyone......

hasty shard
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like id assume you end up voiding a lot of points but hmmge

minor whale
true talon
minor whale
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Untradeables on their own aren't bad, but locking weird upgrades to content that are untradeable upgrades is bad

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Bruh

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The base version being less powerful

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Would mean it's worth less as a whole

nocturne solstice
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Infernal and firecape are kinda ironman modey as you're forced to get it yourself. I think some of that is fine especially quest unlocked but to make megarares? the big money makers for raids? nah

true talon
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its motivation and incentive to be better?

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it leads to progression and self improvement

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just like infernal cape

hasty shard
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this could be the megarare salamander

true talon
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no1 gives a shit about being in white armor or dark black armor....

nocturne solstice
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It doesnt motivate people it makes people angry, we've already seen that with the ironman community angry about MA and MA2 being wildy

hasty shard
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honestly i wish white armor was better

true talon
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What??????? how would it make people angry that they have to do the difficult content to get the most power? what kind of entilted bs mentality is that

nocturne solstice
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a real chonkey

nocturne solstice
hasty shard
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feelsroqman i cant use tecu on my snowflake

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zero way to get herb tars

nocturne solstice
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F

true talon
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this is a game of merit not handouts

nocturne solstice
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I would rather just explain the situation instead of being aggressive but that's just me 😅

minor whale
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Guy who constantly begs for dragon arrows to be easy to get:

nocturne solstice
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This is a game of economy, the people with skill get items and sell it to people without skill.

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The people without skill do easy stuff to make a few bucks to buy the good items.

true talon
nocturne solstice
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The rich buy those cheapo items to save themselves time so they can grind harder content

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Its a nice economy

minor whale
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"This is a game of merit, not handouts" guy when the bis endgame ammo isn't freely given to him from skilling methods:

dawn jackal
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they already have plenty of upgrades in this game you have to do challenging content to obtain

true talon
minor whale
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Hard work is when no Colosseum but yes afk slayer or fishing or whatever you've suggested a dozen times

true talon
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I actually suggest quiver be tradeable for d arrows

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so that its merit method of farming them

dawn jackal
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maybe i'm misunderstanding the conversation but if you put the best items in the game behind CM raid completions or hard mode or whatever you call it you don't have incentive to continue raiding

minor whale
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Oh sorry
Not fishing
It was hunter

true talon
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Jagex came up with that method, not me

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i said for them to impliment it to be a farmable source as its described and not some random 1/100 drop

minor whale
true talon
# minor whale

guess you cant read? it literally says system similar to mole skins/antlers? meaning turn them in for the resource???

minor whale
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Asking for Jagex to make this hunter method give consistent dragon arrow tips seems like exactly what I'm talking about

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LOL

true talon
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i compared it to antler??

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which converts into bolts......

dawn jackal
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not that the dragon arrow from hunter suggestion ISNT silly but i don't really see the relevance to the other conversation

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other than its suggested by the same fella

minor whale
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"there is said to be a hunter activity for this content right"

true talon
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he went off topic

minor whale
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And you want that to give dragon arrow tips

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And you're saying I can't read?

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You wrote it!

dawn jackal
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its very ok for irons not to have convenient access to everything in the game

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thats kinda the point

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the upgraded mega rare from raids is pants on heads stupid though

minor whale
dawn jackal
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i would like to keep beating that horse

minor whale
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I'm making fun of the juxtaposition of it

dawn jackal
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its really important for raids to have a large community of people motivated to do 100s of them

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otherwise the raid will die very quick and will be solo only content

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and by gating the best gear in the game behind a skill check you would kill the raid

minor whale
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If 10% of people can complete the harder content for an untradeable upgrade then the base item is going to be remarkably cheaper

true talon
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anyways, if you cant do hard content just say so

dawn jackal
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hmm

nocturne solstice
minor whale
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🤨

true talon
nocturne solstice
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If you think he's wrong about comparing your opinions of

  • Dragon ammo should be easier to farm
  • Players shouldn't expect handouts

Then just explain why they're different 👍

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If he wont listen then thats on him

dawn jackal
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i think having hard mode / aspirational content doesn't really work in this game to begin with

true talon
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wrong it does, but it being cosmetics or gate kept does not

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if you think inferno is not aspirtation or quiver then i dunno what to tell you

dawn jackal
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its just really hard to balance loot tables and the challenge level

tender harness
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mfw brutus slippers

dawn jackal
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there isn't a hard mode inferno

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you have 1 piece of content

sacred oracle
nocturne solstice
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I think the entry-normal-hard is a good system 😅

dawn jackal
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i think the problem is hard is either worth doing or not

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and then it becomes the default method or its ignored

nocturne solstice
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Lets inexperienced players try the content, get familiar, then really challenge them for cosmetics. And with the cosmetics other people know you're more experience so they're more willing to raid with you.

dawn jackal
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i think that works well for irons actually

nocturne solstice
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Its an MMO so social rewards make sense imo

dawn jackal
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but for main accounts easy - normal - hard is not super effective

nocturne solstice
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I think hard being just for cosmetic flex or a bit of a better drop rate is fine. Changing everything around is a bit much.

dawn jackal
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agree there

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if you want a hard mode putting some cool cosmetics that are easily identifiable is fine

true talon
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infernal cape is both cosmetic and power spike thats how end game apsirtational content should be.......

dawn jackal
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again, infernal isn't really aspirational content in this sense

true talon
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what? yes it is

dawn jackal
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there's not a hard mode infernal

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that gives you the infernal + cape

nocturne solstice
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I would say raids arent endgame and the hardmode/CM are tacked on so they should be just that, tacked on.

true talon
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Infernal was peak aspirational content......

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Everyone aspired to complete the inferno

nocturne solstice
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This is of course, also completely ignoring how scaling with actual players in a party affects drop rates and stuff.

true talon
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its not as hard as it used to be, but its still difficult

dawn jackal
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i fear you are missing the forest through the trees

nocturne solstice
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And how the raid experience would feel if your party member got a purple, oh its an untradeable tbow upgrade, good for you man.

minor whale
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Tradeable endgame difficulty stuff is always what the endgame community is asking for, not even more untradeable stuff

dawn jackal
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your original point was that hard mode content should give you a tbow +

minor whale
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Making something good but also untradeable also kills it for mains

dawn jackal
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i suppose i should use another word other than aspirational

minor whale
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Once you get the raid mega upgrade why ever do it again?

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Get a dupe and can't even sell it?

dawn jackal
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yea thats the issue

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and for a raid to survive you need people to want to do 100+ raids

true talon
chrome lantern
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I do think that Yama actually has a big flaw by being “locked” behind a specific gear, honestly, there’s not really any other content in the entire game that does that and I would call that a major shortcoming. I don’t think that “do you have (a) synapse(s)” meaningfully adds difficulty to the encounter, and we don’t see this anywhere else

minor whale
nocturne solstice
chrome lantern
round lintel
nocturne solstice
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If the same thing happens with infernal cape or fire cape its just "You suffer, go get it again" but when its a random drop item from a raid not a guarantee? man thats suffering.

true talon
chrome lantern
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Yeah it’s nice to have a scorching bow but by no means required

nocturne solstice
chrome lantern
# round lintel you can do yama with ahrim staff so

The dps difference is significantly more at Yama because Scorching bow scales a lot less than arc/emberlight. But yeah honestly I guess you “could” use just arclight if you had infinite charges

true talon
nocturne solstice
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yeah all good, still in the ideation stage n all

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I just think as a whole, the hard mode giving bigger dps unlocks works for singleplayer games but less so in MMOs 🤔

dawn jackal
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its just ironman thinking to ignore the economy

true talon
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this is more of a single player game than mmo

nocturne solstice
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Cmon now saying stuff like that is just being dishonest CringeHarold

true talon
dawn jackal
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if you put the untradable scythe + upgrade item behind hard mode TOB it just kills the raid on the spot

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people do not have incentive to grind the raid 100s of times then

minor whale
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The raid already is encouraged by being better gp/hr, this doesn't actually fix it because people would just 1t quit the second they got the item just like with kits now

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Very very very few people do hmt for funsies

true talon
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plenty of people do cms and expert toa

nocturne solstice
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Expert toa is kinda easymode too tbh

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We'd have to be discussing like, 450+ at a minimum to even compare imo

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realistically probably 500s

true talon
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TOA can be fixed, readjust the bosses stats. add mechanics stop making everything be so damn tanky.

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do away with majority of the invos as they dont do anything

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invo's should be base to the bosses mechanics

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but also properly balanced

nocturne solstice
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Everything can be adjusted. If it's a fix or makes it worse though... might be a matter of opinions 😅

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Like, you're suggesting changes to the bosses. I think a lot of other people would rather focus on droptable changes and say that's why ToA is shit. Then complain about baba puzzle room CringeHarold

tacit wharf
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im just glade the fixed the unreasonable chip damage in a few rooms

true talon
nocturne solstice
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I dunno how you can say that when drop tables was the primary complaint since day one and echoed by everyone here in the server and youtubers

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The drop rates for purples were too high too much supply crashed the prices

true talon
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oh you mean the white loot is bad

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i agree its mostly seeds

nocturne solstice
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no i said purples

true talon
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500 was 1/7

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tob is 1/9

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cm is 1/13 i think

nocturne solstice
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The point was that what is considered a "fix" is subjective and this is the fix the vast vast vast majority wanted with you disagree with

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So yeah, adjustments are easy but a fix is super subjective

true talon
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vast majority wanted better purple rates?

nocturne solstice
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No

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Reduced, significantly

true talon
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why? the only problem was 8 mans popping a 1/1.5 rate

nocturne solstice
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maybe that didnt send

winged mantle
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You could do a 6 person 420 and basically hit purple cap

true talon
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wasnt the supply, it didnt have any sinks either

winged mantle
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That's crazy

nocturne solstice
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what does sinks matter? Tbow and scythe doesnt have sinks

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whats the sink for ancestral?

true talon
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yes they do

narrow folio
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I'd rather the rates not get touched more than they already have at this point.

nocturne solstice
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They all have the same sink, GE

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Whats the sink for Tbow and scythe?

true talon
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GE tax is used to buy raid uniques

narrow folio
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Nerfed purple rates just turned it even more unmotivating and prices havent climbed enough to make it worth it so its just a lose lose

nocturne solstice
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Okay so the same sinks, they're the same.

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If we even call that a sink

true talon
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shadow is cheaper, because its vastly worst as a stand alone item

nocturne solstice
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I think that's objectively false

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It's more accurate and versatile than tbow (at a higher cost)

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That was a big problem with shadow, it was too good and too cheap.

true talon
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shadow is not good unless you have the several hundred million worth of support gear

nocturne solstice
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That was true, now it's not since the mage gear rework iirc

true talon
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thats still true, its even more true

nocturne solstice
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nah not really its not a ridiculous difference

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In the grand scheme of things

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Like im not denying having BiS makes a difference

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but it's not so bad to the point shadow is unuseable

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This is on giant mole (was thinking of a mob both shadow and tbow is used at)

final frigate
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i don't think the gear issue matters too much when the mega itself is cheap enough anyway

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even when shadow was 1+b max mage was on par or cheaper than budget tbow/scy

nocturne solstice
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True, even if the shadow needs a couple million in gear. The tbow is 1.585b rn and the shadow is 861m, that's almost half price.

final frigate
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and you always want good gear for your weapon it's not like just because you can dhide tbow doesn't mean you want to

nocturne solstice
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You have hundreds of mill difference that will absolutely cover the bis mage gear CringeHarold

final frigate
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also it's only really anc that's notably expensive, virtus is very chill and decent

old shadow
nocturne solstice
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Yeah virtus is really good too and you can camp it for a long time. Covers slayer bursting/barraging too peepognomeblush

old shadow
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And you think that it is cheaper because it is a weaker stand alone item?

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Because that is objectively incredibly untrue

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It is a weaker stand alone item, that part is correct

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But shadow’s fall from 1.4 -> ~1.1 -> 1.0 had nothing to do whether the item was good or not

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Nothing different was introduced

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Nothing meta changed

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That drop occurred pre ayak and was due to the introduction of ToA bots being released to the public

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The further decrease in shadow’s price had to do with it not being sunk for a while, ayak being introduced, scythe’s newfound dominance in pvm, elemental rebalance cope and other shit

narrow folio
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Shadow isnt even that dominant nowadays

old shadow
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But the initial hard decrease in price was

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The supply

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Keep in mind this was at the time when shadow was just kind of shitting on everything content wise because there was no real melee option

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And there was no ayak

final frigate
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it's still too common in lower raid levels imo

old shadow
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Yeah it is

final frigate
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because they reduced more % the higher the raid level

old shadow
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There were 5x shadows in the game than t bows and scythes combined years ago when i did calcs

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I’m pretty sure that number has gone up

final frigate
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so the 300-400s which is some of the most commonly farmed bracket is less affected

old shadow
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It’s the supply and to think it isn’t the supply is very foolish

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Actually i’ll reword that

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It’s not foolish since one can just not know the osrs market, but it is ignorant of just how common shadow is and just how much supply affect an items’ price point

final frigate
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they hit 400/low 400s which was good but they were significant anomalies to start with

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so even if they're nerfed to "normal levels" they're still too high imo

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duo 300s higher purp than solo 500 is just not right

old shadow
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I think shadows shouldn’t’ve dropped pre 300 to begin with. No reason why simple content should reward a mega rare. Effort in 150s does not warrant a 800m drop, much less a 1.4b when it was floating around there

final frigate
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even with the weight scaling at 500 it's just so much purps being printed at low raid levels

true talon
old shadow
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?

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No it is not the same?

final frigate
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entry tob doesn't drop purps

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as it should

true talon
old shadow
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Cox and tob are both harder than 300 toas

final frigate
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entry tob is fantastic

old shadow
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Shadow shouldn’t drop pre 300 toas

final frigate
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it's what <300 toa should be

old shadow
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I think that rewards should be associated with complexity and difficulty of content

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My other opinion you’d probably disagree with is that delves shouldnt reward shitters for clearing 1-7

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And drops should be locked to 8+

tacit wharf
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well thats a bit harsh

final frigate
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i think 6 7 8 is fair

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or 7 8 9

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ayak being the earliest one

old shadow
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789 would be perfect

true talon
tacit wharf
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considering most of the players are worse then me

old shadow
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Is it wrong to disagree with drops becoming more and more common and easily accessible rather than a reward from challenging content

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ie yama drops, delve drops, toa drops

true talon
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everytime its brought up to try an improve content, they cry its to easy, should only drop rewards at highest lvl, people learning it shouldnt be rewarded with anything. even at the rarity the lower tier content provides

tacit wharf
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and i find it challaging to clear 6+

final frigate
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doom drops literal endgame bis

tacit wharf
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means that even an above avg player like myself, is thus considered as a "shitter"

final frigate
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that you don't even need until you have billions in bank

old shadow
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People would still get rewarded for learning content lmao

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That part is so disingenuous

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You learn content when you clear it

final frigate
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also the price of doom uniques would go up multiple x if they're locked behind 7+

old shadow
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A literal early game player that beat jad can clear wave 2 of delve

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And get an endgame item

final frigate
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since it filters out majority of casual players

tacit wharf
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im not saying they shouldnt go up

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im saying yr "going up" is skewed

old shadow
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789?

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7 can be cleared by an average midgame player (assuming definition is pre-cg, pre-pnm, post-qpc), 8 is hard, consistent 8+ is very hard

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I think that’s fair

final frigate
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people need to stop thinking that they should be able to clear all content and obtain all rewards no matter what

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if you want to do difficult content then learn and practice it

tacit wharf
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lets look at actual numbers

final frigate
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nobody spawns perfect at everything

tacit wharf
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3.6%

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that is the number of players that have cleared wave 8 doom

final frigate
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most of them haven't even bothered

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or tried like 2 minutes and gave up

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same as inferno colo

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precisely because rewards are too free

tacit wharf
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less cuz hcim and alts

old shadow
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Do you think that number would go up or down if rewards were locked to 7,8,9

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Logically it’d go up, right?

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You don’t have to spam money 1-7s for a free 12m/hr

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You’re forced to learn 8 and 8+ for good gp/hr

tacit wharf
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well if yr already spamming 1-7's u already doing 1-8's

old shadow
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7 and 8 are incredibly different in difficulty

final frigate
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also most people aren't doing 1-7 anyway

old shadow
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Like it’s a super massive jump it’s not even funny

final frigate
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1-6 way more common

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cause of speed increase on 7

old shadow
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It’s kind of like 0 effort until wave 7 where you’re like damn this shit is kinda just as hard as vard

final frigate
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like imagine you suggested instead of full inferno you could do 1-35 only and each run gives you half a cape

old shadow
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Then you hit wave 8 and you get railed pretty quick in first attempts

final frigate
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inferno completion would be fucking 0.1%

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just do 1-35 twice and you have cape

old shadow
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Exactly yeah

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I don’t understand why players want content to be so overwhelmingly accessible

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Well the truth is i do know why

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Ironman mode

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But that’s a whole different discussion

tacit wharf
old shadow
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??????

final frigate
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do 1-20 for quarter cape 1-35 for half cape combine pieces for full cape gg

old shadow
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I think delve 7 is the same difficulty as like an enraged leviathan that has 500hp ish

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Which is pretty not bad at all

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I think most players can handle that, no?

final frigate
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probably easier cause doom is in bursts

nocturne solstice
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i would say no 😅

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I think most players dont even have quest cape

old shadow
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Yeah then let me rephrase

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Most people that regularly engage in pvm content

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Could absolutely just glide past that

nocturne solstice
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I would still say no cause those guys are probably camping like, vorky, zulrah, muspah, huey, royal titans.

tacit wharf
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sorry just think your a bit outta touch with what an actual player can/cant do

final frigate
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someone consistently farming dt2 could do lv7 doom consistently

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imo

old shadow
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Idk man i consider myself shit at the game and 1-7s are pretty mid game feeling

nocturne solstice
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A lot of people are just not that good, Jagex knows that which is why we had the mid game era for a while to get those players up to speed

tacit wharf
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u find 1-7's a no-brainer and you consider yrself shit

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i believe yr in a need of a reality check

old shadow
final frigate
old shadow
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Yama drops are super common with dry protection

final frigate
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you just go in and die and practice

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anyone can learn

old shadow
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ToA shits out loot regularly for being relatively easy content

final frigate
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again same for things like inferno and colo

old shadow
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Delve shouldn’t’ve given rewards in early waves

final frigate
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most people never attempt it more than 30 minutes and call it impossible for the next 5 years

old shadow
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It just feels like jagex has shifted from

thick beacon
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imo it should just be 15-20% better rates to get bow its far to rare if u arent doing mscales. esp if they are considering buffing a grind as fast as cg. idt anyone would argue tbow being rarest mrare by far and cox having most problems with its rarity/drop table

old shadow
#

“This is difficult content, let’s give it difficult rewards” to

nocturne solstice
#

I think delve woulda felt better if the number of waves to ramp up was halved and things just got to "8+" at w4

old shadow
#

“Let’s make these rewards accessible to more people”

nocturne solstice
#

to me w1-6 does feel like filler

old shadow
#

Which is fine if they weren’t fucking endgame gear and scaled better towards the midgame players doing the content

#

They did propose that wave 1-3 skip item

#

Would’ve been nice to have

final frigate
#

Would rather they just condense it so it's more like 3 5 7 8 or something

minor whale
#

To be fair to Jagex, it was the players that called that idea shit

nocturne solstice
#

like it coulda been w1 same
w2 = 3 projectiles + easy car
w3 = 3 projectiles fast + fast cars
w4 = w8 difficulty with 6 projectiles and fast cars

minor whale
#

It would have been significantly better to have now, but like everyone was crying about it

old shadow
#

Colosseum rewards are absolute shit

But you can get an 88m drop at a HIGH drop rate from yama for arguably one of the easiest mid game bosses?

#

That was proposed as endgame

#

For whatever the fuck

final frigate
#

Purging staff afk mage camp boss

old shadow
#

Yeah it’s so bad

minor whale
#

I don't know if that's entirely fair, I mean Inferno doesn't have any drops and Colo was the bis moneymaker for quite a long time
It sucks the uniques are down but it was in a good spot for a while

#

Yama is just WAY overtuned for how quick drops are

old shadow
#

And toa, and delve

#

It just feels like jagex is designing endgame reward space in mid game areas

nocturne solstice
#

Im not surprised, it makes sense from like, a business perspective.

#

Majority of players are mid game, make the stuff midgame difficulty wise

#

if people cant beat it, they wont play the game, less membership

old shadow
#

My issue is the rewards being geared towards endgame players though

#

Rather than appropriately scaled to content difficulty

#

For instance: bowfa from cg is something i find perfectly placed. It is hard content but nothing i would call endgame

Why do treads drop from wave 6 doom

#

It just doesn’t make sense

nocturne solstice
#

It's all a bit complicated tbh. It's just a buncha reasons all a mess

final frigate
#

Literal dragon boots is enough until you have like 5b bank but give treads to a 100m bank scobower

#

Pog

thick beacon
#

do mains delay treads? i guess its always mrare>>>>>>>>>>>>>>

final frigate
#

Yeah

#

At the very very least 2 megas

true talon
#

if you need cheap tribrid boots araena is very good

hard axle
#

FeelsThinkingMan did they change how scroll boxes work?

Noticing them dropping clue boxes even though I'm capped now

bronze kernel
#

I noticed this for beginners and it's kind of annoying when I Turael skip

meager flame
#

like

#

people are operating out of some fictional universe where the best gear used to drop from mega difficult end game rewarding activites

#

before doom we went to the pinnacle of pve

#

cerberus

#

and before that it was the deadly spiritual mages medium clues and mta

#

like lmao

#

its WAY better than it ever was in terms of rewarding people for doing moderately challenging content

#

not that i think people couldn't ask for end game stuff its just basically

#

they've done that twice in the history of the game

#

and we're all here so lol

round lintel
#

I dont know full story of this conversation but im not up for nerfing oathplate but I do wish they buff Torva

#

Maybe give some stab bonuses

vivid ruin
#

I think torva is fine as the best str bonus set. We could use a seperate stab set to fill that hole

hard axle
bronze kernel
#

JAGEX!

weary stag
#

Oh nice there is a plug in to recolour the new fish/hunter meat to back to what they were

#

Did a strong majority of players use the plug in to change them to the colour they are now or some shit

chrome lantern
#

I don’t think a majority of players have even used any of the newer foods. I certainly haven’t

weary stag
#

An excellent point

Did a strong majority of the minority of players that used the yadda yadda yadda xD

chrome lantern
#

:p

modern temple
#

Why they did walk back on pirate encounters
Is the only reward going to be that useless sacred groove?(And why is even an altar there)

ashen yarrow
#

there was a lot of negative feedback about the pirate encounters and it would have been hard to make them invade your ship with meaningful mechanics

winged mantle
#

Plus the ship is already cramped. If it was us boarding their boats it might have been a hit

minor whale
#

Irons unironically asking for access to a shop version of the GE is so funny

#

"Make all shops infinite stock who cares nobody will abuse it lol"

steel linden
#

Some shops could certainly do with being infinite, like rune shops

ashen yarrow
#

they added scar extract as option to skip shopscape for runes

vivid ruin
#

I keep saying that they need to make an area where we can man a ship (similar to the traders ships) as a group. Where we can control our own cannons, someone drives the ship. And we can customize it or something. Make fire arrows useful, add a flamethrower of a sort, etc etc

scenic ibex
modern temple
modern temple
humble heath
#

folly doesnt need a buff jagex what are you smoking

narrow folio
#

Maybe to make it equal to zaxe

humble heath
#

lets devalue rapier/fang even more

#

thats all itll do

narrow folio
#

Personally idc if folly gets a buff or not and tbh it doesnt fill any useful niche. But rapier and fang would still be way better

minor whale
#

I don't see how a worse option than either rapier or fang, a significantly worse option at that, would devalue either of those items

ashen yarrow
ashen yarrow
#

its pretty impossible to make folly a best options since dual macuahuitl are so strong. One handed options current folly is slightly worse than zamorakian hasta

obsidian venture
#

Was this from a blog or something

earnest light
# weary stag An excellent point Did a strong majority of the minority of players that used t...

I liked bluefins quite a bit, they made them look more raw than the raw version now, used this a lot at kq, kbd, etc
Moonlight antelope looks like cancerous goop now, used this a lot at grotesque guardians, sire, yama
Marlin looked cooked before but now looks more raw again? Used marlin rarely due to price, basically only one in a wildy triple eat
Halibut looks like piss now, i liked it blackened. Bluefin snowy knight halibut on enrage phase of leviathan and dont even prayer swap just heal damage and do damage
Whisperer kinda same thing, just do massive heal that helps w/ prayer too

meager flame
#

Truth is though it fills no useful niche so all they’ll do is take away from other existing weapons or make it easier to go obtain so you can do nothing of note with it

#

Dudes are just finding out that you can’t actually add a niche for everything at every tier because the game just simply has nothing to do with it lol

#

I do think making it easier to obtain would help but I’m not sure if it would really be worth the time anyways

#

The thing the zombie axe does so well is that while it’s actually not very good it is very easy to get for how powerful it is

#

So it slides into a progression slot for a lot of people

#

If it took forever to get it would just be some bs like a bludgeon nobody will ever care about

true talon
#

Majority of shops can be unlimited stock and it wouldn’t matter

hard axle
#

Same for every item. Majority legitimately are better off beintg bronzemains

compact flicker
meager flame
#

im pretty sure its different than what jagex decided to do

true talon
#

Its why im mad that d arrows is not party of mine 🙁

hard axle
true talon
#

You come off a grind and then your out of supplies, so you spend a week farming, gathering 2nds, preparing for the next grind. really is awesome. good way to mix up your gameplay.

#

over sending pvm all day everyday

hard axle
#

And yet, supplies and prep are a big complaint Sip

hard axle
#

correct, they’re like ticks in a forest

true talon
#

Only prep i dislike is CG, ironman chores is key part of ironman, ironman prep is ok.

obsidian venture
#

Prep is generally liked in cg

true talon
#

They could remove all raw food from boss tables and make irons go do traweling for hard food or karambwans and that would be ok.

meager flame
#

nah theres a limit to what is like okay or even enjoyable gameplay wise

#

theres really nothing wrong with food and potions right now but

#

haemostatic dressing for example is just fucked up

#

its pretty simple to figure out though when its going wrong

#

because you can just tell someone has to like for example perpetually kill narwhals in max to even keep planting cotton seeds

#

or they run into something insane like coconut milk

compact flicker
hard axle
hard axle
#

you know this is true

tender harness
#

rare fossils my beloved will they ever get a use

obsidian venture
#

No

#

People have brought it up multiple times so maybe a chance during rebalance

ember token
#

erm ackshually they do have a use

#

prayer experience

obsidian venture
#

Prayer in 2026 🗣️

tender harness
#

I still like how they proposed a fix for sailing cape that isnt actually a fix to make it good

ember token
#

all they have to do is remove the dialogue saying to hold onto rare fossils because they might be useful eventually

#

and if theyre feeling generous they could add a display that uses them to the empty part of the museum

tender harness
#

rag and bone man 4
the fossil collector

hard axle
#

They are rarer than a Dark Relic and Dark Relics work out to about 2-3k/hr for select skills in CMs and 4-5k/hr in regular cox Hmm

tender harness
#

cowards wont nerf sailors amulet either

ember token
#

theyre buffing it this week

tender harness
#

the amulet? why kekw

#

its already absurdly broken for how early you get it

ember token
#

red reef quest is coming out this week and I believe [[red rock]] has one of the sailor's mark thingies that you can use with the amulet to unlock another teleport

ornate wolfBOT
tender harness
#

they need to nerf that fucking neck

ember token
#

red rock is right in the center of a whole bunch of islands

#

and im sure there will probably be something at least slightly useful at red rock itself

tender harness
#

its basically a pseudo parking spot for strykewyrms unless you park directly there

#

it doesnt replace how useful deepfin is but like

#

shut up bot. why did they put all this utility into a neck

#

and not the cape

true talon
chrome lantern
#

They really do

tender harness
chrome lantern
#

It’s absurdly powerful for something with near zero rarity or upkeep and a very very low level unlock

true talon
chrome lantern
#

And is worse

#

By a lot

true talon
#

whats so broken about sailor ammulet?

chrome lantern
#

It has a teleport that’s 1 tick further from a bank than the crafting cape and only requires 67 sailing and 20 gp per tele

true talon
#

so what

tender harness
#

Youre power creeping a skill cape with a low effort item

#

Is what

restive siren
#

it wont ever get nerfed idk why people need to have this discussion weekly. tps will powercreep just as any other thing in this game

ember token
#

it would still be really good if the bank chest wasnt there because it's also right next to charter ships and a furnace

chrome lantern
#

It’s not even the fact that it’s a skillcape specifically but it just is way too easy to get for what it does

true talon
#

again so waht?

chrome lantern
#

Compare it to other stuff like Drakan’s medallion and see how they specifically put it further from a bank

tender harness
#

The utility that it has should be tied to something that makes sense

#

It doesnt on the neck

#

The effort required for that much utility is non existant with the neck

chrome lantern
#

The “so what” is that the item has an effect disproportionate to its source, rarity, and cost

#

It removes design space to make an item unlocked that easily when you could have realistically made something with an actual balance behind it to achieve that effect, and there’s not really a good reason it’s as strong as it is without at least requiring something other than 67 sailing

true talon
#

dont really care its a teleport, get over it

#

its impact is extremely minor and niche as it should

true talon
chrome lantern
#

What

true talon
#

duel rings are vastly more op than any shitty sailing necklace

chrome lantern
#

It’s better than a dueling ring for a bank tele

#

lmao

true talon
#

by 1 tile?

chrome lantern
#

And by not having 8 charges max

true talon
#

like why do you care so much about quick banking as if it matters?

chrome lantern
#

???

#

Ok surely you’re trolling/baiting

tender harness
#

It doesnt mention dragon arrows so tass disapproved

ember token
#

see now if the amulet let you get blood shards or dragon arrows faster, then it would be actually good

true talon
#

D arrows are tied to player power at the end game, they are relevent and needs actual sources to grind them like amythst has.
A teleport that saves you 1 tile to a bank is not relevent.

tender harness
#

You have amethyst use them pepegiggle

true talon
#

Seeker arrows will just make the problem worst, because then you gonna need seeker dragon, seeker amyethst

#

im actually using my d arrows in chamber scales, because dps is very important

idle rapids
chrome lantern
#

Wha

#

It’s worse and requires you to be on the standard spellbook

#

Or make tablets which is even worse

true talon
#

jagex make x and X menus in general are to op, we need to go back to a time 1 click action per to fletch you gotta click the knife on every log and every string on every bow

hard axle
#

explaining to folks why replacing something 1:1 with lower reqs and even if it's 1-2 tiles better is a brick wall

true talon
#

im all for balance were it matters

#

but a teleport is not one of them

hard axle
#

yeah, we know u pick and choose KEKD

minor whale
#

Seer's tele is superior to craft cape what am I reading

true talon
minor whale
#

Also yeah the fact an amulet you get in a couple hours just entirely makes a 99 crafting cape somewhat pointless is super silly

true talon
#

no such thing as perfect balance

hard axle
minor whale
#

We can try to make things not stupidly balanced

hard axle
#

that's the problem

minor whale
#

Just saying hey it's unbalanced let's leave it is silly

vernal valve
true talon
hard axle
hard axle
minor whale
#

Literally just a couple tiles further is fine

true talon
#

so make it more annoying not balanced

minor whale
#

???

true talon
#

it being 1 tile from a bank or 2 does not matter

minor whale
#

Yes, it does
That's how you balance teleport items

true talon
#

guess we need to nerf temple of the eye neck as well

hard axle
#

temple of eye is worse as well

#

it defeats the purpose to get crafting cape besides maxing and maxing is not a requirement by any means

#

Like I said, the problem with picking and choosing is that people can call u out on it BRUH

true talon
#

who cares crafting cape is useless trash anyways

hard axle
#

who cares dragon arrows is not required for anything

#

see how this goes?

minor whale
#

"Guess we need to nerf this thing that's balanced by being exactly the type of tile difference we're asking for"

#

It's fucking 28 tiles away

hard axle
#

at some point, ur opinions need some basis behind it or it's just "whatever i feel like it"

minor whale
#

It's useless trash because shit powecrept it

true talon
#

crying to be crying is all your doing basically over a teleport

minor whale
#

I refuse to believe Tassilo is a real person

true talon
#

"wahh its to op, it moves me 1 tile closer to a bank!!!! jagex i am severally inconvienced and should be moved 5 tiles back not 1!"

hard axle
#

yes and ur crying about dragon arrows in an optional game mode BRUH

#

like, don't die on this hill

minor whale
#

Game balance is when things are easier, always - Tassili

true talon
#

difference is im asking for a method to obtain them, not crying the arrows are op an need to be nerfed

hard axle
#

there's more of an argument to add dragon arrowtips than defend sailor amulet 2 extra tiles away that most people will not notice, but still holds balance

true talon
#

pretty big difference

minor whale
#

Yeah and there's a way to obtain a good close tele item to bank

#

Get 99 crafting

hard axle
#

not really, u can say that dragon arrows are that rarity because they're strong

#

and then every arrow below it was only as common because of bad balancing

#

im gonna be honest with you, LMS should've never given out that many arrows en masse

#

same for cox, etc.

tacit wharf
#

i mean at a minimum, the teleport should have its rune cost increased, no reason your getting 10 teleports for 1 law

minor whale
#

They threw all semblance of balanced teleports that had existed for years just to give sailing a "please do me for a few minutes to get this item" button

#

The alternative to crafting cape before this was achievement diary cape which has FAR longer grinds and it was also worse than crafting cape still lmao

hard axle
#

Same reason why Ayak using Death/Chaos or 1 Demon Tear is so stupid

minor whale
#

I can't believe I've read 2 takes as dumb as "Seer's is just as good" and "Amulet of the Eye tele is just as good" you guys know there's a wiki for this stuff right lmao

hard axle
#

all examples of balance that people similarly dismiss as "it doesn't matter"

#

and it compounds on each other into future updates

#

Never getting a single mage weapon that uses Wrath, Blood, Death Runes without also using an absurdly low amount of low tier runes either.

minor whale
#

The teles that are better than crafting cape are balanced by being ridiculously annoying upkeep (HS crystals) or being very rng for irons or expensive per use for mains

vernal valve
true talon
#

Balanced should be reserved to gear/activities that matter, trying to change bunch of things you deem op like a teleport is beyond silly, its just changing stuff that literally doesn't matter. just makes the game worst as people who had access to the teleport lose its functionality, if the devs think its op you fix it before release.

hard axle
#

they don't remember because a lot of devs are new and even the old ones struggle to remember it

#

that's why we're here to remind them

vernal valve
true talon
#

you travel 1 tile further congratz

hard axle
#

lmao

vernal valve
meager flame
#

so it has no impact on anything except for doing almost everything got it

vernal valve
#

Are you under the illusion Dragon Arrow DPS is functionally anything else?

#

😭

nocturne solstice
#

I think everything matters, everything is important. OSRS is a game of efficiency and every little thing contributes to the X/hr whether it be xp/hr, gp/hr, or kc/hr.

hard axle
#

**there's a reason why there's no bank chest in POH **

#

it's not just a "8 tile save"

tender harness
minor whale
#

You just KNOW he's gonna say that dragon arrows also fall into the camp of "pointless annoying grinds"

meager flame
#

nah but really idk its not like the amulet or any of those teleports are that big of a deal these days

true talon
minor whale
#

"Guys dragon arrows are such a tiny time save why can't I have them infinitely"

true talon
#

efficency does not matter

meager flame
#

you can get access to a great bank tele on any account and its been that way for a long time

hard axle
#

💀

minor whale
#

Then why do you care about dragon arrows so much

nocturne solstice
minor whale
#

It's just a game, you don't have to be efficient

meager flame
#

so i wouldn't be too worried about this one

tender harness
true talon
nocturne solstice
#

Trains are cool peepognomeblush

meager flame
#

it was different when there were very few good bank teles and you had to work for them

minor whale
#

Just accept you only care about making things easier on yourself

meager flame
#

but its been a long time since that was the case

nocturne solstice
#

Jagex, dwarf quest update plz, add more trains.

minor whale
#

The game does offer you a method to obtain it via skills. Your skill at completing Colosseum 🙂

nocturne solstice
#

I know its crazy and will never happen but god I wish we had a stupid train trip in OSRS like maplestory had from Ellinia to Orbis

vernal valve
true talon
nocturne solstice
#

It'll never happen but man, riding a train with the bros and just doing some random shit like those minigames like runedoku and connect 5 that no one plays at bars would be so fun

vernal valve
meager flame
#

ya im just saying it already got crept to the point that you're just splitting hairs now

#

when it comes to that amulet

nocturne solstice
meager flame
#

would be different if it was like

#

crafting cape or die

#

but they got rid of that version of the game a long time ago

tender harness
#

Enough people make noise about the amulet
Surely it gets nerfed

#

But then reddit will whine

true talon
#

You think i care about d arrows for a personal reason?? lmao

nocturne solstice
#

My thoughts are just like, if its already added to the game then whatever. Just grab it and use it yourself.

vernal valve
nocturne solstice
#

But more thought before it gets added would be good

true talon
hard axle
#

I've said this before, but supplies should be expensive SCsmile

#

don't mind if Anglers or Marlins are 30k each

tender harness
#

Double the cost for irons

hard axle
#

I'll just downgrade if too broke

meager flame
#

idk if that really improves the game

#

like

true talon
hard axle
narrow folio
#

Theyre trying to buff sailing and a nerf would have too much backlash

#

Correct

meager flame
#

if getting supplies was actually interesting gameplay and something that you might genuinely like doing

#

it would be different i think

hard axle
#

Like, take a look at Salvaging

meager flame
#

but its like

hard axle
#

how many people actually bank the loot?

#

Almost none

tender harness
#

Salvaging was a mistake

#

Hot take

meager flame
#

do i think we should trade bossing and having fun for more afk time getting anglers

#

no i dont

true talon
narrow folio
#

Side note I wish haddocks overheal wasnt capped

vernal valve
narrow folio
#

It would still be worse than anglers

#

But itd have more of a cool niche

#

What do we think scronglypirate

tender harness
#

Oh was wondering who blocked messages was its plinxy 😭

bronze kernel
#

Still on the camp Sailing would have been better as a minigame

meager flame
#

i think that jagex should try to make skilling something people actually have fun doing

vernal valve
#

A lot of people who want to 'profit from skilling' want to profit from like, cutting Yews. But any activity on that level either fundamentally wouldn't be profitable since it'll get overfarmed or would be based on alch/raw gp and generate way too much gold in the game

bronze kernel
#

And bots

#

Which will just tank the price more

vernal valve
#

A big issue is that a lot of skilling has extremely lax requirements to effectively farm compared to the inputs needed for PVM

#

Accessibility is a gigantic profit killer, ultimately

meager flame
#

i think they kind of operate in a weird situation where i dont feel like they genuinly try to make skilling content fun and worth doing for the sake of enjoyment

#

somehow even though its a video game

#

thats probably what is really wrong deep down lol

vernal valve
bronze kernel
#

It's possible if they add enough variety

ember token
narrow folio
#

No haddock enjoyers I see 🙁

tender harness
quiet plank
vernal valve
#

Part of the issue is that "activity people actually want to do a lot" and "activity that makes money" negatively impact each other

nocturne solstice
#

There's so much in sailing rn i dont see how it could possibly be a minigame

ember token
#

a minigame wouldve been some instanced thing where you sail around with less bad version of the controls from bone voyage

meager flame
#

it doesn't need to maintain peak value if people just enjoy themselves playing

bronze kernel
nocturne solstice
#

like... what would the minigame even be? Each individual sailing activity is a minigame?

bronze kernel
#

Too much filler content right now

vernal valve
#

I think "make skilling profitable" is cooked

#

Just make skilling fun idk

tender harness
vernal valve
#

If it ends making some cash, that's okay

ember token
#

sailing islands = resource dungeons

meager flame
#

like how cool would it be if we went fishing because it was fun and then instead of going to the ge and spending your gp

vernal valve
#

I think they're running into this with trawling

meager flame
#

you just had food to do other fun stuff naturally

#

because it just happened by having fun playing the video game

vernal valve
#

They want it to be more popular, but want it to maintain value as a moneymaker

#

but like...

#

if it becomes more popular, it will inherently lose value as a moneymaker

#

These goals just aren't aligned

meager flame
#

they do this weird thing that wow also did for a long time where the developer really tries to create this situation where like

tender harness
meager flame
#

you have to do chores before you're allowed to have fun

quiet plank
#

They can make fun skilling items and add rare powerful drops to them. It'd be just like pvm, it could maintain value

meager flame
#

and it can work to some extent to extend playtime

bronze kernel
#

Isle of Bones sounds like it would be a cool place

tender harness
#

Fundamentally skilling for profit is cooked until they figure it out

bronze kernel
#

But naaaaah

meager flame
#

but ultimately its also what eventually burns people out of games

#

when it keeps adding up

ember token
#

yeah none of the islands are very interesting

bronze kernel
#

5 low level skeletons and a weather troll

vernal valve
#

shark lure my beloathed

bronze kernel
#

That's what pissed me off about the islands

#

They are almost non-content

vernal valve
#

like yeah man that's why fishing sharks was bad, bc of zulrah drops 😭

nocturne solstice
#

Methinks the design philosophy for most of the islands are like, sightseeing and not content.

#

Just so the ocean wont feel empty

bronze kernel
#

And even those with some content is "Why would you ever bother to sail here for this"

ember token
#

I remember back when sailing launched, seeing that they added all the models for all the summoning creatures into the game files, and knowing that there's an island called Minotaur's Rest with a dungeon on it

meager flame
#

i dont even think there was design intent behind most islands besides like

meager flame
#

man theres nothing but blue tiles out here

bronze kernel
#

It's like they specifically made the skill for Snowflake Ironman

nocturne solstice
#

I'm not too concerned with every single island on launch having a designated purpose and being BiS at content

vernal valve
#

i mean they were never going to fill all the release oceans with Real Content before release

tender harness
vernal valve
#

it just wasn't gonna happen

ember token
#

and I was thinking wow I bet they'll use the summoning minotaurs as higher level minotaurs you can kill for drops

meager flame
#

i think they were just working to meet a deadline at any cost when i think about sailing as a whole

nocturne solstice
ember token
#

later I unlock the island and travel there for the first time to find that there's a cave that's empty except for a few non-interactable colosseum minotaurs

ornate wolfBOT
nocturne solstice
bronze kernel
#

The Onyx Crest and the whatever island full of Krakens at the mooring point

meager flame
#

its kinda crazy too because now they're in community limbo where the idea of "well just flesh it out later" is not working too great

bronze kernel
#

Feel those could be involved in the pirate quest or something adjacent

meager flame
#

they suggest stuff and everyone revolts and they're like yeah maybe we wont do content like that

tender harness
#

Barracuda trial being delayed by a year 😭

meager flame
#

and now they're just not really getting anything done

ember token
#

to be fair we dont really need another barracuda trial right now

meager flame
#

yeah i mean who even needs to do laps somewhere else

nocturne solstice
#

I think its just not working out because you got multiple groups all demanding different things.
Sailing sucks! Okay we'll update it
WTF half a year and only content we get is sailing? Okay we'll do blood moon
WTF only one quest? where's PVP content? Okay we'll work on that
WTF where is late game content?

meager flame
#

we need actual interesting things to do and for me sailing on my boat to have a point

nocturne solstice
#

It's just neverending

meager flame
#

and honestly

tender harness
#

I mean the 72 - 99 sailing is literally
Gwen or salvage
The 90 - 99 bracket of sailing has nothing

meager flame
#

they should've made the point already

narrow folio
#

Making the next trial worth doing would be such a significant xp jump I don't know if they can do it. They closed off the design space so much with glide.

nocturne solstice
#

You also get a lot of dishonesty where people say
"Why hasn't X gotten any updates?"
"Okay but that doesn't count, I don't count that"

meager flame
#

because they're now trapped in a situation where varying factions of players have different ideas of what it could be or should be

vernal valve
#

Port tasks are gonna be weird after the buffs too, tbh

meager flame
#

and its because jagex basically stepped back and didn't really go for it

tender harness
#

I have waking nightmares from how bad Gwen was but like high end sailing leveling needs something that isnt Gwen

narrow folio
#

At this point you cant please everyone

meager flame
#

they had the chance when designing the entire thing

nocturne solstice
vernal valve
#

top end they're gonna be tickling Glide rates while also having actual rewards and also being piss easy

meager flame
#

and opted out

nocturne solstice
#

i wasnt sure if I was gunna vote yes or not on that one, feels weird but I can see it being a good change

tender harness
vernal valve
# nocturne solstice true, but more viable

my scorching hot take is that they're already very viable, if anything, slightly overtuned. They aren't popular for a ton of reasons that aren't exclusively how good they are

meager flame
#

honestly port tasks are probably more investment to do optimally than glide is

narrow folio
#

I just wanted some cool uniques and maybe raw gp or something

#

The xp was already fine

tender harness
#

We dont need more slayer tasks being meta for skilling

#

Shit is boring

meager flame
#

its pretty easy to go in the same circle repeatedly rather than be present enough to actually think about where you're going next

nocturne solstice
narrow folio
#

Theres basically no loot

#

Good pet rate too

meager flame
#

pretty sure sweaty port tasks are going to be a lot harder to pull off than the glide exp rates

#

once people really get into it

vernal valve
vernal valve
nocturne solstice
#

yeah so that puts it in a weird spot to me. If you want afk you go salvage, for intense best xp go barracuda, so it was in a weird spot to do port tasks

vernal valve
#

they just have upfront learning but they're really not hard at all

meager flame
#

they're easy to do but hard to do perfectly

#

in both scenarios you're trying to essentially be tick perfect

#

but only one of them has you think

nocturne solstice
#

i really really like the port task update to bounties though

vernal valve
#

I just don't agree they're anywhere near as 'hard' to do for high end rates as trials are, they're just asking for a different skill set

nocturne solstice
#

so you can always get a task for specific mobs at specific docks

vernal valve
#

I also think the game straight up trains players to think of port tasks as shitty low level chores, tbh

#

The way it's introduced as your training method super early on actually kind of negatively biases the average player against them

#

It feels less like the game introducing you to a primary training method and more like being given the bad chore method you have to do before you're allowed to do the "fun" parts of the skill, even though the devs intend port tasks to be like, a 'main' training method

meager flame
#

i think the biggest reason for that is the reward structure

#

they teach you that doing it takes awhile and then the game gives you 200gp and you're like

#

okay fuck me i guess

tender harness
#

Port tasks are not the same intensity as trials
And shouldn't be touching the same rates as trials

vernal valve
#

Like.

#

You're just delivering stuff.

#

You're a literal delivery boy.

#

It's not exactly gripping from like, a fantasy perspective for most people.

#

Unless you like Eve Online, the idea probably just feels like a chore.

meager flame
#

i just dont even really know how they got to where they are with it

tender harness
#

Port tasks are bis pet rate tho

vernal valve
#

Delievering stuff for pennies at a time, especially when you're 'forced' to do it at low level when the rates are hilariously low makes it feel horrendeous

meager flame
#

because if you had never done sailing and you looked at like the entire design of sailing

vernal valve
#

And that terrible first impression never really leaves.

tender harness
#

You literally get the best pet rate from Port tasks which is the trade off

meager flame
#

you would probably heavily gravitate towards making port tasks reward you with the things you're delivering on some level

#

like

meager flame
#

you'd just think you would be getting cannonballs nails planks etc

vernal valve
#

optimal port tasks aren't thaaaat crazy for pet

#

optimal pet grinding is terrible xp/hr

meager flame
#

you probably wouldn't think of it as like a top end exp method

vernal valve
#

bc you're just going back and forth between 2 super close ports

meager flame
#

but it fits into the game really well as something to generate an assortment of helpful loot

#

kind of like hunter rumor sacks

vernal valve
#

I also don't genuinely think port tasks were balanced around soup rate anyway tbh

meager flame
#

or seed rewards from doing contracts is another good example

#

its basically that type of design all the way through and then they got to the point to implement it

#

and gave you some gp

#

and buffed xp

#

idk how lol

vernal valve
#

yeah I agree that design makes the most sense

#

it also better places it at a midpoint

#

more loot/exp than salvage, more effort, but still a good amount away from trials

#

now it's gonna be basically trials rates but with loot

#

idk

tender harness
vernal valve
meager flame
#

i think maybe they just didn't have a good perspective on how skills and items work in the overall scheme of an account long term

#

which is weird because i know at least one of them plays an iron and should get it

#

where i could forgive someone that plays a main and is maybe a more modern rs player for not entirely getting how it all comes together

#

but basically everything thats designed well in the game is a huge interconnected web of drops and rewards and direct sources

#

that you come into contact with naturally by just playing through the game

vernal valve
#

I do genuinely wonder what their internal assessment was of port tasks was before release tbh

meager flame
#

and sailing economically suffers heavily because its mega incomplete in that regard

#

so if you just play the game normally theres a good chance you just like

#

never or almost never come across a lot of items

#

and you have to stop and go directly do something kind of weird that you wouldn't naturally like to be doing

bronze kernel
#

Biggest hurdle though is 1-30 Sailing

nocturne solstice
#

im sure that'll be solved in time 😅

bronze kernel
#

Since it's probably the worst part

tacit wharf
#

1-30 is easy

bronze kernel
#

Port tasks are genuinely not rewarding at all.

ember token
#

1-30 was always easy and then they buffed it to make it even quicker

bronze kernel
#

That is unless you skip it by spamming charting

vernal valve
#

I think 1-30 is absolutely miserable but it really isn't that bad after being buffed so hard tbh

ember token
#

lot of players just werent used to training a skill from level 1

bronze kernel
#

And to be honest, a port tasks suck.

vernal valve
tacit wharf
#

i mean, what people expect, no1 had a dem idea wtf they were doing

bronze kernel
#

Until you unlock the Western Ocean

ember token
#

taking a few hours to get 30 levels was somehow unbearable

tender harness
chrome lantern
#

1-30 wasn't even a problem on release, I just charted before it even got buffed

ember token
tender harness
#

The most boring part of sailing is still 72-99

meager flame
#

i dont even know what i did i was just blasting through levels and trying to click on the nearest thing to me that gave me exp

vernal valve
meager flame
#

i mean im sure it was port tasks and charting but like

bronze kernel
#

I'm probably one of the few people who doesn't mind higher level port tasks

meager flame
#

it was over pretty quick

bronze kernel
#

And prefer it over Trials

tender harness
#

I didnt mind trials if they weren't buggy as sin

#

But they were broken half the time

meager flame
#

tbh the worst part of sailing to me outside of the very start when your boat is just too slow to be fun

tender harness
#

And soured me on sailing

ember token
meager flame
#

was probably when i hit the highest level salvage as a possibility and i'd already been doing trials to get to that level

#

and i basically had to decide if i wanted dragon cannons or to do the same laps i'd already been doing

#

thats when the skill just falls apart imo

#

thats also the only reason i think a new trial is halfway reasonable if they had included a reason to do sailing i'd be all for it

#

just because more variety would be good

vernal valve
bronze kernel
#

Another big issue is also how ludicrously expensive a sloop is to upgrade. They want to encourage multiple boats but the cost is quite prohibitive and unappealing for that

meager flame
#

but since they filled out no sailing reward space and made no islands worth talking about

#

they should probably work on that instead

bronze kernel
#

That's like saying you must pay for multiple houses for different rooms

vernal valve
#

Like low success rate on gatherers and firemaking like... whatever? It just isn't irritating to me in the same way early Sailing was, and never has been, tbh

narrow folio
#

The effort to reward ratio for xp wasnt there and I ended up doing salvaging asap and stayed there

meager flame
#

the craziest thing about sailing is that i can remember the day skills like hunter farming or con released more clearly than the day sailing came out

vernal valve
#

Pickpocketing sucks bad ig but even that feels pretty fast

ember token
meager flame
#

i think it might be because sailing had such information overload for like years leading up to it

#

that it felt old before it was new

vernal valve
narrow folio
#

Dudes making things up loo

vernal valve
#

Literally the only thing I can think of is like, early hunter is annoying, but not specifically bc of fail rates. Thieving pickpocketing too, which I mentioned?

#

Firemaking failing to light a log like 7 times is hilarious but whatever

#

idk man

ember token
#

pickpocketing, taking ages to chop a single log or mine a rock or catch a fish, failing to light a log, etc

meager flame
#

the biggest thing about those examples though outside of thieving

#

is that you kinda get over that by the time you're level 10

vernal valve
#

^

#

Logs/Fish catching are kind of close your eyes content too

narrow folio
#

Early sailings just boring and slow

ember token
#

idk i just dont see how thats fun but early sailing, exploring and charting and doing port tasks on the way for 2 hours is boring

meager flame
#

like the first few logs can be painful but thats like 5 minutes of your life being really generous

bronze kernel
#

You know, anyone feel like we should outright retire moving fishing spots?

meager flame
#

tbh i think the worst part about the start of sailing is the speed

vernal valve
meager flame
#

i bet if i could go into the future they will have changed that

vernal valve
#

Most of the things I did immediately felt like 'oh this sucks' as opposed to anything else

meager flame
#

or you'll just like

#

do a quest to hit 45 sailing or something

#

and never see it

vernal valve
#

Click on some things to chart? Oh, like 15 exp drop. This kinda sucks.

#

Do the port task? Oh, that was it? That kinda sucked.

#

Try exploring? Oh, the Tempor water hurts me. Okay.

narrow folio
#

100% there will be early sailing quest to skip lvls later

#

If sailing doesnt get abandoned

jagged marsh
vernal valve
#

Something something 'skill issue' or whatever, but most things I tried felt like I was doing something 'wrong', without any obvious feedback about what the 'right' thing was.

ember token
#

there already IS early sailing quests to skip levels

narrow folio
#

And people are going to talk about how great it is because no one liked early sailing anyway

ember token
#

i almost forgot lol

meager flame
#

i just dont know how they decided the baseline for moving a ship should be watching paint dry lmao

narrow folio
#

Not to the extent other skills have (yet)

vernal valve
meager flame
#

especially after going through years and years of feedback telling them early agility and thus run energy were trash

vernal valve
narrow folio
#

But theyre unpopular

vernal valve
#

Correct

#

I think there's a lot of reasons they're unpopular that isn't just them being bad

#

I think they have design issues

#

But wcyd

narrow folio
#

Its an overwhelming learning curve thats what put me off

vernal valve
#

Yeah, that's a big one, I agree

ember token
#

my issue is that they put all the uniques behind salvaging and it took me way past 99 sailing to even get them all in the first place, so I ended up mostly salvaging to 99 simply because of the lack of incentive to do the other activities

meager flame
#

yup

vernal valve
#

yeah salvaging is a HUUUUGE issue

meager flame
#

i sat there getting cannons from the lowest level you could until post 99

vernal valve
#

I have no idea what they thought they were cooking there

winged mantle
#

Coughboat paints

meager flame
#

the funniest thing about sailing is now that its out and theres like the biggest content gap ever to fill

#

they should basically put absolutely everything new and interesting on an island

#

lmao

#

for awhile

#

just so it seems normal and actually something intended to be in the game

#

they should also probably rework a bunch of drop tables to include random sailing stuff

ember token
#

if they didnt launch salvaging overtuned and then try to change it too late (and ultimately do a 180 and BUFF salvaging further) then maybe i would've ended up finishing salvaging before like, 20m sailing xp or however extraordinary long it took me

#

ive done the bare minimum of trials and the bare minimum of port tasks

meager flame
#

even little weird stuff like

#

seed packs should give you the seeds that released with sailing

ember token
#

i have done a fair amount of trawling and i like it

meager flame
#

pretty much all sailing stuff right now is weirdly kind of cut off from the rest of the game

vernal valve