#game-update
1 messages · Page 238 of 1
issue here is theres no filters for burgers
so people would still pot clan/disc/friendslist anyways and complain about the quality of ppl in matchmaking like it were 416
People that only care about doing things as efficiently as possible all the time
an underappreciated part of the game is balancing what's efficient with what works best for you
slayer just doesn't have that layer of choice
slayer has a lot of different options for different playstyles. issue is when players dont like turael/aya skipping, dont like slayer task point boosting and also do not like doing slayer tasks that are not the 1 task that they want to do
yeah but the problem is basically
Muh 200m exp slayer efficiency guys or basically any skill in the game ruin it.
if they add anything to the game that changes the efficient methods they have a mental break from reality
and jagex really tries to listen to them anyways a lot of the time its pretty bad
They need a stance that xp rates and perks after 99 don’t matter so we can get better 99 perks
truth is the game just changes and like
things that used to make sense stop making sense all the time
like the slayer system i wouldn't say its so broken you can't fix it but they obviously cannot continue as they have been
honestly they should just remove all 99 cape perks and bring back cosmetic only capes so people stop asking bis items being 99 capes 
Nothing like doing 1-99 15 times to say muh 200m
That’s stupid, cape perks are great and some of the better reasons to get a 99
We love getting to 99 slayer and still having to aya skip to do bossing
tbh to give them some credit, they do have to be mildly careful about task selection becoming too accessible bc at that point, youd basically only ever do anything on task
That's kinda already how it is
which tanks economy by making headslot gear less valuable and, likely, bringing in more uniques from bosses
I don’t think that’s a bad thing.
i think we're already there
i mean like, the far end of it in a theoretical world where you can select any task at any point with free will
Headslot gear is already cheaper
I am ok to retire the slayer helm
people just skip for task
at least skipping provides some buffer
people spending longer getting boss tasks than the slayer helm bonus saves on the task. slayer only bosses are different though
The slayer helm perk should just be toggle and not an actual slayer helm
not that its a great system by any means at all
But they tied to much stuff like zuk helm to slayer for some reason
tbh i think their biggest failure is allowing bosses to be slayer tasks
never should've done it
Well
Idc about boss slayer tasks outside of slayer specific bosses
I think locking bosses behind slayer levels are good
people losing their minds when they have to kill something without slayer helm bonus. I wonder how these people survive raids without slayer helm bonus
But slayer bosses shouldn’t be on task
Locked behind slayer lvls not task only
They get shaman or skeleton tasks
community was up in arms when jagex proposed a potential olm task
If you want the slayer helm perk - get a task is how it should be
ya people didnt want them to add more to the bs loop
basically
for most people playing the game
Because the 2 people speed running the game would be forced to get tasks XD
they're in a loop of doing xyz on task because they're accomplishing multiple goals at once
and they didn't want cox to also become that
its why you shouldn't be able to kill bosses while doing slayer honestly
Imagine shamans were task only for chamber ☠️
I don’t think anyone does slayer tasks for bosses to accomplish two goals
they do
I don’t go skip tasks till I get the boss I’m farm that would be dumb
I do
correct they skip while training slayer and incrementally work on the other bosses
instead of camping a boss
I have a lot of bosses I've greenlogged.
Why repeat a boss that has been completed
its not just bosses either
you think i got my zenytes off task
nope grabbed them when black demons popped up
because doing otherwise is a waste of time
I did like 1300 off task
Ehh I don’t value 15% accuracy and damage that highly
Back when I didn't tureal skip
i mean its not even about how you value it
you're gonna train slayer and you're gonna get zenytes
It's pretty substantial
only one correct answer honestly if you were trying to do it well
its not even 15% in most cases since you replace dps helm with it anyway
It’s massive wws
You don’t have to like it for some reason
But it’s too good
yes slayer helm bonus is good, but is it worth task skipping for 30minutes to get it 
I do a fair bit of slayer and have done a lot of boss tasks with it
Slayer bonus should just be a perk that you sac a black mask to the slayer master to unlock
Then anything on task takes 15% more damage/accuracy
For high def bosses yeah
yes, which is why it is locked behind having to be on slayer task. People just want to have it without needing to be assigned a random task so they can abuse it always, which leaves normal helm slot items only for raids since those dont have tasks
so what yr saying is just, remove the ability for slayer helm to work on boss monsters that dont require a slayer level?
Ya probably. That might allow us to have more control over tasks.
buff all dps by 15% and remove slayer helm
i actually do think game is probably better if slayer helm just doesn't exist
its one of those things that sounded cool but actually its not
like
lol
we could be doing tasks at roughly the same speed by just adjusting hp instead of having a random spiky helmet that just has to be worn at all times
its honestly a very runescape situation lol theres a million ways to solve everything they wanted to get at with the slayer helm but they built out a pretty insane solution instead of doing any of the more obvious stuff
Slayer Helm is just a fancier black mask. Which was added in 2006.
ya like
The only downside is just the tasks you can't use a black mask for (Dust devils, banshees, nose peg, and wall beasts on release. Later sourhogs)
there were several steps to the logic
i remember when none of it existed and basically
people didn't like how slow slayer was and other people didn't like how they had to wear bad helmets right
so they let us have the mask and slayer felt a little faster
then it felt even worse to not be able to use it
so we got the slayer helmet
when really lol if you could go back to the very start
Slayer still has its problems. Mainly with tasks.
you probably just buff slayer exp a bit and then maybe consider dropping a lot of the silly unique designs like nosepegs
There's a reason why Turael skipping is a thing people do.
they DID make slayer helm a passive on rs3
(Also I find it offensive they didn't add jellies back to Duradel's task table)
This is the best way, but you already know they tried to bake to much reward space into slayer helm cosmetics.
Even current league has oathplate slayer helm XD
Feels like it would be a ca unlock rather than leagues
serp helm
Yeah I agree immensely
Even if they wanted to keep the ability to tskip if out of pts etc. I once suggested like Turael says “are you sure” then “come back in 10 minutes and I’ll give you a new task”
I rather they keep turael skipping because every rework that I see people suggest to remove it, inevitably comes with making the process complete shit first before even discussing points.
It's not the worst system and a time-gated skip system is meh when the big motivation is to get fast skips or a dedicated task. Some tasks are also super short/don't have extensions, but they're so good that you want them (nearly all boss tasks) passively.
I do think slayer helm is a huge liability that pushes everything toward only being done on-task
It's a fine middle ground between using points for skips on release or during bingo and slayer unlocks imo
problem is u cant talk about fixing tasks, till you do something about turael
The helm getting removed but still keeping dps is just a buff though
maybe they should buff bad tasks
I mean my real answer is that we just need something that is entirely an alternative to the task system and/or an entire point/streak overhaul, maybe master-specific streaks as part of it, at the same time as making turael skipping less viable
I never said anything about keeping task-only dps
Another problem is people want different things.
If you told me I could increase boss tasks to 300 kc a task, I would hunt and point skip endlessly for that. But the average joe doesn't want a giga task.
I don't want a super mega smoke devil task. If it isn't something I want, I wanna skip or I want it super short
like you can extend tasks but not decrease them
y
repsonding to both ur comment + the comment u responded to
Fair
Just let us choose the task and remove skips. 
Or maybe at least like with this League, a choice among a few picks
I think we just really need an alternative to the single method of engaging with slayer that is the archaic system
Barring that or in parallel with that, a massive overhaul of task lists and the point/streak systems
I don't think that's fair because the entire point of the 15% dps buff was to offset the time loss from not being able to do what you want. You'd have to remove that buff and I'd like to keep it personally.
i also think, if one chooses to do a boss task from a normal task (doing cerb instead of hellhounds) it should be a given a lesser amount to do, kinda like how tzharrs/jad but not quite that small of boss kc as jad
Or we can delete Slayer and return max to 2777
But overall the slayer helm boost and tasks like dagannoth, greater demons, black demons, etc. existing just leads to anything that can be boosted dps and slayer xp killed on task only ever being killed on-task.
You often get a task that you’re not in the mood for, but feel obligated to do because you need the stuff from it, it’s a high xp task, etc.
i mean, task storage
But even with task storage that just pushes it to holding onto that task for weeks until you want to do it
And then getting a second copy of it
And being in the exact same place
gotta be honest, leagues format of chosing how many instead of rng number
just like boss tasks
honestly in the camp of, it it doesnt req a slayer helm, then a slay helm just doesnt give a bonus for it
My average hydra task took multiple months because I just never wanted to do it and it was soul-crushingly long and boring, which effectively just means I don’t have task storage
when Hydra came out i skipped 3k points, and went from 97 slayer to 15M xp
took me a month to get one
my boss tasks…
a month of Konar slayer btw
Took me 2549 kc to get claw but that took me years because I would get a task (possibly another in storage after they made storage swap free) and then stop doing slayer for literally months
Honestly, what even sparked this discussion to begin with?
Oh and a super boss task extension ty
“I can’t skip this task because I need claw but it’s awful”
“Even if I skipped it I’d just be wasting my time doing slayer without doing hydra tasks”
etc.
tbh i keep the "Like a boss" solely for dt2 bosses
Yup, Hydra is actually a brick wall for pet hunters
specially Levi and whisp

dude, Levi on task is actually somewhat okay 😭
No fishing for rubies
Just flick until gear 7
I think it started with talking about leagues and putting slayer and clue relics entirely into passives like they’ve already been working toward with the superior chances, scroll boxes, etc.
on a main is ok on my iron which i gotta use bowfa is not
No no, BP on task
Main off task is zcb camp
it’s shit
I loved leviathan on and off task
im saying i keep the perk just for those tasks
I un-unlocked boss slayer tasks because imbued heart and dragon sheets grind
Now I just haven’t done slayer in months and they’re planning to make sheets make more sense oh boy
I really despise task-only rates and enemies and bosses
But yeah, I understand why slayer is a sticky point
We all want diff things out of it
I like it cuz I get passively get tasks while wfh or progressing on another task
they have been quiet on what they are doing on the sweep up
So that when I’m actually playing, I get a 0 time 15% dps boost
Realistically I want it to not exist but it strangleholds an entire style behind the heart and do many bosses/content and gear behind it
I wish they say whats comming
So I do it despite hating it until I just don’t touch it for months at a time
at the same time, they use this inability to pot at any time as a means of balance too
That’s the thing I hate the most though
Would doubling slayer points be enough or nah
Or halving skips
or how about you learn to actually manage yr pts, like you should be doing, and not chasing only 2 or 3 specific tasks
But yeah like
-The boss content isn’t even an absurdly high gp/hr when you already have the task, compared to top moneymakers
-You can never do the thing you want when you want to do it
95% of tasks are just trash slow singlecombat with worthless loot, why tf would I ever waste time doing them
And then of the remaining tasks half of them are a bad imbued heart rate
Horrible tasks:
Suquah
Kurasks
Turoths
Wyrms
Drakes
Spiritual creatures
Wyverns
Fossil island Wyvenrs
Black Dragons
Blue Dragons
and then I still got a block list
How tf do you not have metal dragons on there
Elves on my block list
Such low weight surely trolling
Metal dragons are bronze to steel no?
I do have metal dragons on my block list
bronze to rune mate
I’m confused by your list
pretty sure i still get black dragons
Correct
u what
Oh I see that was confusing to me
You just said “horrible tasks”
But yeah I also firmly put kalphites into the “horrible task” category and trolls and bloodveld and so many others
i mean is a 7 min task with cannon
There’s so much zero or low req stuff that just never has a reason for you to touch it in your life
7 min is long for a worthless task
wasted cannonballs
^
what
at Kuradel
u can unlock a block for fossil island wyverns
suqahs are a lower weight, so are trolls
At duradel
But yeah suquah, trolls, and kalphites are prime examples of “why tf is this on here” and not at most an optional unlock task
One thing that idk why is a thing: if you unlocked something with points and you want to remove it for some time you have to pay points again
i do agree there are things that can be dropped and shuffled between slayer masters but as we discussed before, i find yr lack of wanting to do anymore than a few select tasks a big part of the problem (basically doing nothing that doesnt have a heart chance)
I mean fundamentally I just hate the slayer task system entirely so it doesn’t shock me that you see it that way, even on my main it was by far my most hated skill because of tasks loooooong before I made an iron
idk if you are but if its only heart what you want wildy slayer may be better than regular
But yes the vast vast majority of slayer tasks are menial labor I would never touch with a 5000 foot pole
Wildy tasks with superiors are very uncommon and have bad superior rates
i can agree on this
Like yes there’s 10% more abyssal demon superiors but those tasks are very rare and not even “worth” killing compared to smokes and araxytes
once unlocked, u shouldnt have to unlock it again
Yeah for sure
I also don’t like the slayer helm points cost either because you’re just telling someone to have a worse experience with slayer (fewer skips) to get it, it doesn’t really mean anything that you have to get 1k points for each recolor it just makes it less pleasant
but wildy slayer cave has a slightly higher percentage to spawn superiors
It doesn’t make the product any better
I mentioned that
honestly slayer is my fall back to, i dont feel like doing anything, so ill just do slayer
Eww
Slayer is the thing that I have to completely force myself to do because of how awful it is to engage with at all levels and in all ways
what to me doesnt make sense is why any other combat has an ez boost but magic doesnt
and just break it up into: dont wanna do, has clogs i want, can afk and want to do tasks
making the forgotten brews requires sooo many steps
Forgotten brews are also just bad because they’re worse than heart, not divine, and drain melees
and the potion before that not to mention you can kill 1k ancient spiritual mage and get like 10 nihil shards only
or do nex trios - 4 men for 200 kills and end up with like 700?
while the mage potion is only a +5?
range pot +13
super str, def, att +19
and like he said it doesnt lower any stat
to be honest heart shouldnt be this rare
I think the biggest issue with Slayer will always boil down to tasks. So many tasks are a skip or block since they take way too long to kill. The best ones always end up being quick ones or ones with an associated boss or demi-boss alternative.
I think we can start by removing cannon restrictions in some places (Like the Fremmenik Slayer Cave)
And making it multi
No one wants to do a task if they have to kill everything one by one and taking ages.
Wait why was pirate encounters binned based on "players not really wanting it". Where is this coming from reddit, discord? I'd be willing to bet 95% or more of players are not actively commenting on these forums. You should poll the feature before discarding it due to vocal minorities.
it wasnted binned
I'm not sure but I wouldn't be a fan of them myself.
it was put on hold for now
No what Mod Light said was different than on hold
pretty sure its quite literally finished content
It's not happening unless "players really want it" and they cant determine if players want it without a poll
they want to make sure the basics of combat are better finished before released
"We're not proceeding with them for now, but we're open to releasing them in the future if the community wants us to. The new cannonballs will be part of Red Reef, since they were polled a while ago, and we're polling Bosun's Bench as part of Red Reef."
How do we know if the community wants them to without the poll?
Problem with ship combat is it feels like they are trying to force a minigame system into the game.
And the two systems aren't compatible
So we have to do copium fixess
They must of edited that into the blog, the original wording was "We're no longer proceeding with Pirate Encounters" exactly
that was day of mate
you mean the day most people read the blog and don't check for wording updates?
I wouldn't describe it like that. But Ship Combat is like this whole system a good chunk of people got really hyped about but probably wasn't the central focus of Sailing.
They restore prayer a bit but they are locked behind a very high skill requirement. I can't imagine many ironmen have 91 herb or even 87 herb and are boosting with pie without already having very high magic
The biggest issue with ship combat IMO is boiling down to how the creatures interact with the boat's HP instead of your own.
the day the blog was released
why would they interact with yr hp
Why do gulls attack the boat but not the player
I could see stuff like Krakens shooting bolts at your player
i mean good point, but why would orca's and sharts interact with yr hp
I'm fine with the boat HP mechanics
its a non-issue
Heal at the Shipwright, pack a few health packs, not that different
It'd be coold if some stuff attacked you directly and made combat ships install a range and trawling net to supply themselves with food
The ship combat system needs to be an entirely standalone system with its own rules IMO and mechanics
They should just suck it up and abandon making cannons the main focus and just have them be supplemental (Like thralls)
Grape shot for smaller targets when
Or just make cannons better as standalone (And introduce more options)
Like I said. Let me have my mast be made into a giant powered staff that I can rain down magical blasts at enemies
I'm fine with just continued buffs to Ship DPS.
Let me turn my boat into a dreadnought
Give us a reason to use up hemp and cotton linen and canvas to pack grape shot loads that do more damage to smaller creatures
And make cannons with regular cannonballs miss more on smaller targets
"Do damage but good" is all I really need.
4 boost
Let me have like 4 cannons. Maybe front facing ballistas
Magical stone shooting fire surge at enemies at the top of my mast
I've wanted ballistas with harpoons that let you drag a mob around
Forgotten brew prayer boost is irrelevant and so is magic level, most magic boosting is after 99 for powered staff maxhits
Why would you ever want to do that though
To get them lined up at the front of the boat for both sides to fire on them at once and easier
Have you ever played Valheim? 
If the BIS is supposed to be Dragon Cannons, I'd at least expect them to do as good as like, T92 Weapons. But it's hard to gauge currently, and Dragon/Rune cannonballs are still not exactly in high supply
No
But you put all your cannons on one side
You can now sure but couldn't before
May also make you able to drag pirate ships closer for boarding if that comes around
They have said many times that they expect room for upgrades above all currently available facilities
But in all seriousness, being able to drag a mob into a particular spot more easily without having to wiggle around and navigate can be useful
The prayer boost isn't entirely irrelevant if you can find a use for it
Having a magic booster and prayer restore in one potion isn't so bad
It’s negligible
And if it’s part of the justification for why they drain your melee stats it would be way better to not have any prayer restoration/boost
Because the melee drain is so horrendously awful to trying to use them especially at places like pnm
I mean to be fair it's basically the nex/zarosian aligned god brew
Sara brews boost def and give hp and reduce everything else
Armadyl brews boost range and give some hp while draining everything else
Zamorak brews boost attack more than super attacks, do a str boost, hp reduction and defence reduction, and also give prayer
Forgotten brews do mage and prayer and reduce melees
Perhaps divine magic potions would be better for you than forgotten brews if the melee drain is such a burden
The only detail that matters is that it’s horrendously awful as a magic boost
Nothing else about it matters
It’s the only option that gets remotely close to the heart and is still way worse
Magic potions might as well not exist
I’m not going to pretend the other quirks of it matter
Those brews are used by people plank making earlier than they normally can
It's got niche uses
That’s pretty troll because plank make sucks
But sure someone could barrage with them earlier for slayer on a main
It makes money and is magic xp
It’s still an awful potion
Bad moneymaker and bad magic xp
If you’re doing it for afk go afk something more worthwhile in any other skill
For you maybe, for others maybe not
You can manual cast it fast too
If they're boosting for that they're probably manual casting fast
maybe bots are doing this
nobody with 4 fingers in their forehead would do this to train magic or for money
Guess i'm a bot cus i boosted for plank make but i used heart
I liked boosting with Div pots
used it for lots of Lunar skilling
Used to do a lot of Lunar Tele tablet making for afk money
I can’t even lie they’ve lost me so much with sailing combat that I hope they don’t even update it anymore lol
Rather just let it slip away quietly and never see it again
It’s just so unbelievably inferior to regular combat that maybe they should just quit now
Just let me board big pirate ships or whatever and do regular combat
sailing combat is like limply throwing a ball and saying you cant aim theres just no effort into it lol
its insane how mechanically shallow it is
trawling is pretty deep
its so deep we cant reach it
grow longer arms
rune cannonballs are at a very good usage currently. If you are doing highest tier sea creatures you are almost breaking even after the rune cannonball drops from the mobs if you are shooting the cannon yourself. In general you use barely any cannonballs after the cannon changes and ava's device being added
Like using only 340 cannonballs per hour per cannon if shooting non stop for full hour
Dragon cannonballs are same as other dragon ammo, you are not supposed to be able to use them for every single enemy unless you buy them from ge
I cant figure out how to kill the vasa crystal in a 4 scale 🙁 its just an RNG check. also its wild that none of the stab weps are superior to scythe when it has 180 slash defense. and why does it have 103 base defense??
Isn't Rapier better in that ss?
Oh NVM it's the crystal not vasa itself
Disregard my inability to read
Did you happen to plug in fang on stab? Can't tell from on my phone
Dps shows yes, rapier better and ttk lower
If you look at the ttk (time to kill) the rapier is superior due to the accuracy and dps being higher in that chart. You can have a max hit of 87 on the scythe but hit less often due to only having 67.07% accuracy.
If you plug in the fang on stab, you may even see higher ttk.
it is, but i dont got 1
Fang is not better either
Maybe i use fang and spec if dicey?
Inquis mace or fang maybe is good enough
I think fang accuracy + min hit should be enough.....
Fang was enough
I don’t think this is the chambers of xeric scaled raids channel or the game questions channel
In the three 1+4s I did, oathplate scythe was waaaay better at killing the crystal
Because even with average, you’re not killing it with rapier
You gotta play for the variance which favors scythe
Similar to how scythe was still preferred pre-nerf fang on tekton. Because average for fang was 3down
1+3 fang is enough to do it. i tried scythe an hally its just bad lol
Didn’t try fang myself, did a run with Torva rapier and 2 runs with oath scythe
And the 2 runs with scythe combined had less crystals than rapier LOL
yeai tried nox hally to also serve as poison cleanse for vespula fails
FANG didnt fail at all, so it was nice
I just need to not fail 1 teleport crystal, because if you fail its +300 hp lol the tbow noodles and you fail another its +300 hp again
I think i did 2k damage to vasa one run XD
Can they update the warning to the entrance to Bryophyta's lair so that it can be toggled off?
we've all wanted that for a long long long time xD
doesnt seem like its gonnah appen
but it'd be such a simple fix. They toggle warnings for so many other things.
people have been asking for it for so long though and its still not here
the corporate overlords really could hire a lot more devs with all the money theyre making, but sadly they dont so the devs have to pick and choose what they focused on a lot more than they should have to
tbf the team gets larger and the content releases dont increase
current team is getting absolutely spanked by the group that did cox to tob for example
and im afraid to try and research how much smaller that team was
seems like direction/ideas are far more important than number of developers
thats always true
more cooks in the kitchen doesnt make the food faster
feel like overall since toa release game has been just getting better in terms of content releases/updates
think 2019-early 2022 was really mediocre
well my theory on that honestly
is mostly based on what jagex themselves said and how its happening again almost 1:1
basically they hire more people arguably too many and it takes time and resources to train them
and they also focus on big releases more and more in recent years
so
in 2021 what happened was they were getting people ready to make content and also big updates got pushed back/delayed and they ended up doing dmm/leagues back to back with not much content for the whole year
which is oddly exactly what 2026 has been turning into
its probably just them running out of gas and having to spend time rebuilding
2026 has summer sweep blood moon sailing fixes/a entire raid i feel like thats pretty good idk
its not very much content
blood moon is already delayed content we were originally supposed to have already had
2019-2022 highlight of big releases imo was just reskinned tob/cox and nm in 3 years like u said i think its largely because over leauge focus
back in 2021 they just flat out admitted they wouldn't like to do temp modes back to back but other content got delayed so they filled with it
so to see them do it again it pretty much means one thing most likely
unless they changed their minds its because they ran out of content to put in the game
and projects are delayed
idk i feel like ppl expectations are worse like idt many ppl expected sailing to release last year even
or raid this year
im not sure i actually expect the raid this year tbf
i feel like its been getting better its not lvl of cox tob/inferno but its a much better middle ground
almost every end of roadmap content piece they advertise gets pushed back
they create updates for everyone and summer sweep up is a big thing to
bc they're honestly kind of projecting too far into the future by even trying to put something there
each time we see a summit
so its not even really a surprise that many get delayed
delayed by month or 2 isint a big deal imo i tihnk we will see the content this year but only time will tell
well like the raid got put on winter right
ye
that means it could be a 2027 update and still be winter
thats what ppl were saying about sailing and they got it way sooner
hopefully they dont do what they did with sailing lol
if we get a raid that's like
unfinished idk what the comment sections would be looking like
they arent perfect but i think we are at all time player counts for a reason/imo best era of the game overall
tbh i dont really like how people try to compare it to eras or whatever because its like
it doesn't even mean anything like right now in 2026 if we were considering everything the golden age
its over
this year ended it
but it doesn't even matter lol
last year we got 2endgame pvm releases and sweepup and sailing this year a raid etc idk
2019-2022 was 10x worse idt even 3years of that content compares to 2years of this idk
its not even about eras players logging in is best sign for everyone on how game is actually doing imo
you can actually see it is affecting people logging in though
today is the lowest point since july last year and it looks like its still rapidly falling
the league had a good run trying to sustain but it actually came up slightly short of last december
just looking at it monthly anyways
there was a weird sharp drop last september too if you want to go weekly but im not really sure what that was about
id imagine any slight fluncations are still way higher then even 2016-2018 era of the game
ya for the moment but the thing that matters is how quickly they're losing those players
basically this
you can see the players are playing and then abandoning ship at an insane rate currently
part of that could just be the leaugers coming and dipping like usal
yeah but the league lost a peak of basically all of the players that might have started playing around the time sailing was happening
in like
almost no time
we're actually below where it was before the league started currently
they're definitely paying for not having content since sailing
idk if u are looking at 2026 roadmap etc and see game as going in wrong direction or a L idt anything in osrs will ever appeal to you going forward
i agree sailing has had a lot of dev time in it but i think this is part of jagex new approach to where they spend dev time in general
they really are trying to flesh out older content rework systems etc rather then spam adding new content
even summer sweep is a waste of time that could just be spent on more new content
its not about the roadmap its about how they haven't actually released content in like 6 months
right now they're basically going through the world of warcraft cycle where they try and bridge the gap with big huge things like a league and then they struggle with retention and the players leave as fast as they came in
rather than their usual steady content cycle where they actually retain a lot of their players and grow over time
I got salt again, truly tragic 🙁
what did game stability look like around that time though? that's an important piece of context imo
it's easy to look back on old content fondly if it's been working properly or 'just accepted' for years now
where they may be way more concerned with 'getting it right' nowadays
generally speaking the game has only been growing since 2014
(debatable if they're doing a good job of it tho)
by stability i'm talking bugs and balance
oh the last couple of years have been the worst i've ever experienced in terms of game stability probably
outside of when jagex would just get hit offline every day
they have a lot of weird bugs now
im assuming its because they're actually making big changes to the engine now
where before lack of anyone to do anything with the engine was sometimes a blessing in disguise lol
idt there was many balance patches during that time. alot of big reworks and even nerfs came post 2021 (magic dmg balance ele weaknesess etc bp nerf fang nerf) zulrah drop table was like the only big change i remember from that time peroid.
void nerf was pretty big to ig
its just interesting because im sure everyone can think of some random famous bug like the tbow bush or whatever but
generally we didn't log in on wed and xyz content didn't work or whatever
now its like hey we released a league change and zebak waves are underground
and that stuff just happens like
all the time now
hopefully that just means we're suffering extra right now to make the next few years pain-free
in a way its kind of expected right since now they have more engine dev access and they're messing with stuff
that stuff sucks ye but like its very short imo they fix it fast generally
idk if theres really going to be much of an end date to that happening though
Unfortunately I doubt it
So many tiny weird bugs being missed that should be routinely found as part of just general QA
Gem Sack upgrade from mole would get turned in when you talked to Wyson and deleted. They added a dialogue option that lets you choose "No" to not turn it in...but it still deleted it. They added something and then didn't even test if the thing they added did anything
Then they discover that UIMs using the sack (which have their own unique interface for it due to how their accounts work and not being able to bank the gems) were able to pull infinite gems out. So the single account type that has something unique they didn't even test if it worked.
And this was just a gem sack upgrade
And this quantity and quality of bug has been happening all year.
At some point the "it's just spaghetti!" excuse stops being funny to players
If it's spaghetti and you aren't routinely testing more to be able to find bugs that are as hard to find as "did you try using the item or selecting the dialogue option you just added" then I dunno
it's hard to survive by content cycles though, eventually you run out of midgame slop as exemplified by the failure of pretty much all of the sailing rewards
so as everyone clamors for more content you're either forced to release things that aren't up to par quality-wise or you accelerate powercreep which was alraeady made so much worse the last 2 years
Will poh's ever be fixed...
How are they broken?
i think last time he was saying something like scammers use his house to do trade scam so he cannot host anymore 
A lot of content recently has been characterized by trying to cater to everyone and having it be unsatisfying for the majority of people
It really started with ToA, and ToA is the most blatant and obvious example
But like Yama was supposed to be endgame content too and they made it a midgame boss with an awful contract system designed to try to force earlygame players to care about killing demons so that endgame players could have a horrible experience trying to engage with “endgame” contracts that literally didn’t even work ok release
Doom is neat as a concept if they actually made deep delves or even late shallow delves more worth it instead of giving uniques on piss easy waves
And the delve loot risking isn’t really pleasant to anyone involved
I put my thoughts on that specific aspect pretty extensively in https://discord.com/channels/324132423636090880/1501551102724931745 but overall I just think the delve loot system is a significant net negative
yeah no one likes to lose things, that is why the same people also hate wilderness
Colo as well was nothing like how it was proposed, it was supposed to have “roguelike” and “endless” elements, but we just got a punishment system that somehow feels even worse than ToA invocations
Sunfire armor and echo crystals were pitched as accessible midgame but was released as late-wave reward
Even now it’s not somehing any midgame player would ever actually go for
Content since ToA has pretty much just been fraught with compromises that make it unsatisfying, or just explicitly designed for earlygame like Moons and Royal Titans
To be clear, I actually think Royal Titans was a great release and is still a fun encounter at high levels
But in that aspect it feels more fun for lategame to actually engage with than Yama or Doom lmao
As someone who personally enjoys deep delves and has a pb of 41
And has oath top/bottom/horn on my iron (idc about helm much since I have torva)
I still feel like this should have been repolled
Sailing also was just explicitly designed to not really touch anywhere near the meta for anything other than better manta rays, karambwans, afk woodcutting, and a couple niche potions despite being an entirely new skill
If they can't make it work, they can't release it
There are so, so, so many things they’ve polled horribly or just not polled at all
Most blatant example being Yama contracts
When those released in the form they did I honestly wish there had been outrage
Up until the point they released I was still under the impression it would just essentially be “which mode of Yama are you fighting” like picking a single invocation, not a worse orb system
Because there was literally no poll on contracts
Just one short abstract paragraph saying you could sign contracts to change the fight and affect your rewards
The outrage should've been for the current version of the polling charter
Yes
You vote on a vague concept, like "duo boss" and that's all
Even the polling threshold alone tbh
Any design element? Meh lol
Fully agree, but I've had plenty of discussions here with people thinking Jagex fully follows it
They designed a polling charter to let them poll whatever they want in whatever way they can get away with to get it to pass
So I've just given up on that personally
With a lower threshold for no reason whatsoever as well
Yep yep
Like it we’re supposed to actually use the new polling charter then it makes even less sense to change the threshold
Because it should be super easy to greenlight “should we make a new boss/quest”
And then if the content sucks it should be able to be shot down
Yep lol
I don't even mind if the followup has a super majority honestly
"you all wanted this boss, but do we go route A or B"
And ofc if both routes truly suck, change that
But I'm very sure contracts would have never pleased the community
It’s still staggering to me that there’s been no change to either orbs or contracts
Surely 2026 sweep up (I have zero hopes)
Even ingots they changed in the worst possible way
Designing an item that was mathematically impossible to stay above alch value in the long term and existed only to screw over ironmen, then changing it such that you just don’t care about them at all anymore instead of getting rid of them entirely and replacing them with just alch value worth of coins
It’s insulting
Yeah right now the only way content gets shot down or changed ever is a vague test of social media and content creator sentiment
If people aren’t pissed enough about it then nothing will change even if people frequently point out more logical alternatives, to the point that we get things like Doom rewards blog v5 and they eventually just feel like they’ve given up and want to push something to poll
I was at 3 vestiges 2 ingots for the longest time, it's truly a worthless drop mechanic
Same with the orbs, basically required to practice on a main even if you get a ton of orbs on the iron because they're too precious to use
everything ends up becoming leechfin fish then if community is split in it being mechanically difficult or easily farmable boss and they are left with only a shell that passed but nothing about the content passes 
This 🫣. I'm all for polling content, but the pain at having so many polls about a sandwich 🥪 was a little silly.
if they start polling everything then we can expect there to never be anything near awakened boss version difficulty without them completely skipping poll for the content
Nah I disagree, I doubt contracts would've split the community for example
Leechfin started with something that just goes against an aspect of old school, so it just started with a lot of hate
Damica is too busy defending jagex to be bothered to have a coherent conversation
sometimes I miss the allure of not knowing all the details
Not being told every single last detail of upcoming content and then being disappointed it didn't meet your expectations of what they say it was
So saying that they shouldnt poll every single awakened boss mechanic is defending jagex because it limits what they can plan for the bosses 
This works if it doesnt release in states like Yama contracts
Or doesnt release like doom 
You're confusing two things. One is every single mechanic of a boss, the other is how the boss can be approached in the first place
Removing orbs right now would limit absolutely nothing from any of the awakened bosses
Dunno I think Yama doom and toa are fine content could use some touch ups but they are fine as is. You speak about uniques on easy waves but they are extremely rare. It’s like whining about a 150 shadow when it’s like getting 3rd age.
Doom base loot needed some changes, because it is so bad that you don’t even have to care about risking it.
some people in here forget they are the top 2% of the game
Those people are not even top 2% lol
but u get where im coming from
yea i know. elitist mentality. they have no clue how entitled and privlleged they are to have a DEV team like this..... no other game in the world is this customer engaged. and they really shouldnt be trying to please everyone. ESP not the loud minority who think everything they release is to easy.
the game is good because of the feedback loop, not despite it
Go play a dif game were the devs put out whatever they feel like and ruin majority of your gameplay with bad updates an then your stuck with it untill 6 months later.
In osrs anything they add is never a bad thing, it can get involved in the game in some shape or form, maybe not for the very end game players, but the more they add the better progression paths get.
there is only one other that i can think of, and thats was john and chris over at poe (GG)
Wow lol
the dt2 orbs and yama contracts are seen by nearly everyone as bad things though
Yea this was a mistake, but were they even polled?
Comparing Doom uniques on lower waves to low invo Shadow is crazy, lol. Doom uniques on easy waves aren't actually that rare; even if you're deep delving, like ~50% of the time you'll actually get them on low waves just due to how the math works out. People unironically camp 1-7 for glog, and even though it is like half as fast, it's entirely doable.
nope, which is why this kinda feedback is given
and yeah im not a fan of 1-7 being a decent legitimate strategy for doom
To be clear, I'm not even saying Doom being designed this way is 'bad', but like... it's just totally different from stuff like entry purps in toa
I know why they did it, because they wanted to create a race first hype around blood torva and radiant.
but they just blocked out everyone who couldnt afford it
since orbs was 5m each on realse
yama contracts are better after buff but i can see why people dont want to kill 25-50 demons with specific last hit every attempt
DT2 orbs were at least novel at the time, and opinion on them only really significantly soured later on, from what I remember
By the time contracts came out, yeah, Jagex didn't have any real excuse, lol
Both those items exist to screw over ironmen basically, entry keys per attempt is never a good thing. just look at how awful giant and mossy keys were...... which they later changed.
The fact they felt the need to clarify pre-release "No, these are TOTALLY different from orbs!" Tells you that they knew full well they wouldn't be liked
Either make contracts a 1 time use to unlock shit and be done or get rid of them
It's not like they didn't know, it's just that they seemed to be utterly clueless about the nature of people's issue with them
DT2 orbs reason for existence is to be a non-alch profit source from bosses
different communities maybe but from what i saw it was immediately disliked
I like the idea of having to grind a singular orb per boss that you then use to perma unlock awakened
But PoE does similar stuff why doesnt it work in osrs
- people ask knowing g the answer
i actually played poe2 and the entry keys to pinnacles bosses was the worst fucking mechanic ever
ESP as SSF
Your first mistake was playing poo2
2nd was ssf
poe 2 is fun though. im actually hype for the next update in 2 weeks
Orbs are a negligible portion of the profit from dt2 bosses and exist for the sole purpose of actively deterring people from attempting and engaging with challenging content
Orbs were pretty extremely hated by tons of people on release, the only people who liked them were people who resigned themselves to never even attempting the content because the orbs were specifically designed to deter engagement and self-challenge
Correct.
I do not engage with that content, because orb farming is not something i want to do.
just like in POE2 i dont engage with the pinnacle bosses that require annoying entry keys.
I'm not sure it's correct to say that. You can say you believe that's the effect, but that was never the intention.
They weren't specifically designed to deter people from the content. They were designed to be a drop that lower level accounts could get that higher level accounts would pay them for.
That's the stated and explicit purpose.
As to whether that was actually achieved is another thing.
Yes and the only reason that works is because it’s excluding people and barring entry
The design is made explicitly to reduce engagement with the awakened bosses lol otherwise it wouldn’t accomplish the wealth transfer they were so fixated on
It was never a good idea they just couldn’t see their own nose
Whoever it was chose economy over fun and potentially confused tedium and challenge
Stuff like that is why it’s really bad to be a hard headed game designer you’ll get caught up trying to accomplish some objective like the wealth transfer they repeatedly talked about
And sacrifice the most important things like actually just having fun while playing the video game to do it if you aren’t careful
Gotta be able to admit when it was just not good
Endgame boss encounters should never have the focus of "how can lower level accounts make money".
yep
Any speculation on when exactly blood moon rises is gonna drop? Delusionally trying to figure out if I have enough time to max by then
low lvl accounts shouldnt even be doing them lol
like if you approach yama, you better have 2 synpase weps and good supporting gear
Less focus on money sink/ wealth transfer - more focus on repeatable fights that feel satisfying to overcome
Wealth transfer is stupid....... this isnt the real world, you dont need to bleed the top players to funnel money to the low lvls. they can make their own money though other means.
You have blue moon spear and blue moon armor 
Well you do need to do something about it potentially
This aint it
I mean the boss shouldnt even be do-able unless you have 2 synpase weps.
It just might not be redistributing wealth
no you dont?
why?
this is already the case
you can get close to dps of megas with medicore gear
It would be easy to one day be playing a game where potions and food cost more money than you make outside of doing end game activities and so on
It’s not a problem atm but
It can be a problem
people already complaining about scythe/shadow costs when farming something that is not end game moneymaker 
You don’t want it to get so top heavy that people can’t ever really join in
if you can afford a shadow or scythe, then you can afford to use the charges.
The point is more about them costing more than you’re making by using them in the extreme case
Like some people were complaining brutus should be profitable to farm in max melee with scythe
Making them not the efficient option
It’s why scythe got nerfed on its cost already
Scy was too expensive prior. Same issue with sang
Personally I think charged weapons like that are kinda dumb tbh
Sang should be buffed (not bias, because i use sang in my scaled raids)
I see why they want to do it but I’m not sure if it actually improved the game
Sang should be like 1 blood, 2 deaths per cast
Like
1 blood 2 body
A lot of the time it’s about protecting the value of a shilling activity that already lost all relevance to begin with
Am i crazy to want to do 1+2 CM's lol
Yes
So it’s really just an annoying bar to refill and the war was already lost
need to protect afk zeah rc, anyway here is new pvp minigame that prints death, blood and soul runes 
i already do 1+3 full scale though, its like 120k pp/h when i dont lag an die even then its still 90k or so. dpending on where you die.
Normal cms with good team mates is more points per hour and less awful
but then i need people!
Ya vie done some 3 man cm's in like 27 mins lol
but nothing is more fun than doing solo scaled raids.....
3 man 20 min cms is nice
after leagues ends, at least
I want it to be sooner but my guess is August
It is already delayed from original release though and I’m sure they realize they’re lacking content so maybe they’ll surprise me
I used to hate cox, but this is literally the best, having the most customzation and the ability to push the boundries like scaling to get more rewards.
Plus there’s only so many months and the way they’re slow rolling blogs
Idk they look like they’re trying to stretch engagement lol
Kinda gotta agree, the date in my mind rn is around mid July for blood moon rises but that might be a little ambitious since leagues and they also have summer sweep up too
idk how blood moon rises is delayed they said summer in roadmap after sweep up?
unless summer starts in april or something
summer is the delay
The previous roadmap before that
When it was first announced it was supposed to be early 2026
i see
it was originally gonna be months ago
They’ve been consistent on summer for a while now, I’m just wondering if summer means 2 weeks post leagues or end of August
Since that’s a month and a half difference lol
probably pushed leagues 6 to by time.
then june 15th they will have dmm all stars
i feel like its gona be july but idk
i also think it will be july
i think its either late june or early july
True with all stars forgot about that too
I think usually they’re very intentional
only reason i dont think itd be late june is cuz dmm all star
Have a feeling raids 4 will be pushed to april next year
this all stars isnt that long
Late June seems extremely unlikely to me, we woulda had a date by now if that were the case I think
So I expect a season of blogs and sweep up and to not have that overlap with allstars or the league
By the pattern of delays
All stars has always been very short
Yeah but it’s adding up because it’s already almost June
if its gonna be june we'd have already had the date announced by now, or it has to be announced very soon
We should have heard more by now
Like next week is when I expect the sweep up blog
The fact we don't know what they want to sweep up is worrying
And probably 3 or 4 weeks from there is the sweep up
in a reddit post they said early june or late may for summer sweep
trust me is never a good proposal
but it prob will be multi month process
Which would probably put blood moon at late July at absolute earliest in that scenario
With worst case being pushing blood moon to fall 2026 and raids 4 to spring 2027 like someone said earlier
if youre talking about raids nah that's still several months away at least
idk i feel like sweep is more in addition to like they might not even release some of those changes till post blood moon imo
That’s possible as well for sure
I mean the raid blogs probably should continue soon as well
also yeah blood moon is not waiting on the sweepup lol
It depends who is doing what
Them timing raids 4 for December is setting themselves up for failure - sailing 2025
Because they started the conversation and already have ideas now goblin replied to something I said weeks ago
So that blog is probably somewhat imminent as well
prob will be pushed to early 2027
I'd imagine so
they released sailing on time and that was prob way harder of a project
I don't think raids 4 will be this year regardless, I just don't think lack of blogs when it's still several months away to the current roadmap release date is any sign of a delay
It also makes a good blog to drop on a down week in like
Way too ambitious and under delivered
We don’t even have a good sense of raids 4 rewards yet
June or July when nothing is going on
well ye but they have experince making raids and this is a easier thing for them if they struggle with raids 4 but not sailing id be suprised
I sadly have my doubts. Too much consistent jank even for jagex in the past
ye but idt anyone expected it to come out 2025
They probably spent more time on sailing than all raids combined
nearly everyone i saw expected later then that
Tbf a lot of people still think it released too early
They did
i think it was bound to happen noone knew what new skill should be like. think a lot of it just had to be done through feel
They definitely went for that quarterly report lol
Released it then went on holidays pre much
Deadlines
They said they could tell themselves that forever but honestly this is one of those times they needed more time to cook
It's gonna be interesting seeing them raise the price again next year and point to 2 pieces of content
i dont think more dev time for sailing would've fixed much of the issues that it launched with, it just would've resulted in their being more explorable ocean
It depends
Idk they didn't listen to feedback about combat from the beta
If they actually read the feedback from the betas or if they just had to go through the fire to learn instead
Because people definitely told them about all the stuff they’ve been doing for 6 months in fixes lol
Not sure they would’ve listened without it blowing up in their face though
The amount of changes and fixes needed shows it wasn't ready
i disagree just cuz i feel like they cant have made those changes without feedback post release imo
Just felt like the testing done and feedback given wasn't from fresh eyes doing content from start to finish
All the sailing combat feedback was basically dropped immediately on them during beta
They just didn’t do anything with it
When training the skill it was obvious the flaws and bugs
they are now but noone cares really
It’s like the awakeners orb and contract thing
If you played
They were told but didn’t take it seriously until it blew up
Still haven't done anything
They fixed the drop rates of contracts but still can't farm the one you need in a fast manner
Ya they crumbled immediately and admitted they won’t be doing it again so now they at least took it seriously
Killed like 3200 greater demons and gotten 12 of 1 type of contract.
I don't believe them
It’s just too bad they have to like
Or they would have fixed it
Fail spectacularly to realize it shouldn’t have been that way
When people tried to tell them the first time
Doing the content right now you can clearly tell. It's like they design the system without trying to accomplish it
contracts are fine enough orbs are like 10x worse but both suck
Day of release contract farming would have taken 4000-5000 yama kc and even more demon farming to get close to the contracts you need
i felt pretty comfortable not even fully practicing on my main cuz contracts are way faster
Both need a fix
also like these days u do get enough contracts from yama
lot of ppl perception is off release
u get 3x now with over double rate of dossier
You will not have enough of the contracts you need from yama alone
Sensory clouding and glyphic attenuation
50 for some is not enough
Some of my friends it took over 200 of one contract
How many hours is that for an iron for contract farming which is faster
well orb system is like 50x worse though what do u do if ur out of orbs
its not even worth going for the other stuff
atleast u have a out with contracts
The jmods have gotten a weird mindset that recent grinds should take 100's of hours even for a cosmetic (oathplate kit, boat paints)
I know, i did it
Just because something is slightly better doesn't give it a pass
i got less then 30 orbs from vard/duke maybe we can assume 60 that means id have 15 attempts per boss
what about 200levi attempts i want
etc
If you struggle at one of the awkened fights you are screwed
its not slightly better its signifcantly better
Disagree
i would argue contracts are like 5-8x faster then getting orbs
I'm literally doing the fights right now
and afk to
It's a bad system
Lose momentum if you have less contracts then you think you needed
Can't target farm the one you need
Can't trade in spares
It's a little bit better but doesn't make it good
It just shouldn't exist in current form
maybe sweep up they fix hopefully
Contract fights should have been a dialogue option each time and you just pay death fee
I hope so
you can target farm contracts, you just have double drop rate if the sigil is showing
Ass system
Stop making "end-game" content accessible to all
defeats the purpose
what end game content have we even gotten as of late
that wasn't just in a disguise as midgame all along
5x for attenuation
glyhpic is prob easiest to practice luckily
if u practice hard u will do it on ur first or second p3
but ye that one shouldint be 5x
That's the melee prayer one
ye
There's a reason it's 5x
u cant practice p1/p2 but thats not really where ppl will struggle long if they practiced p3
They all should be tbf
But again system shouldn't be there in the first place
So 🤷🏼♀️
i 1 and doned it on iron it was the only one outside of forfiet breath on main it took me 10attempts 2 p3s
p3 was actually easy part of it
but i practice alot on reg yama
like emberlight with brewed downstats/camping mage gear
on p3
Some don't have alts
Nor should you need an alt
they would read this and just do awakeners orbs v3 but 10x more rare
accessibility is not the problem it seems like you're complaining more about difficulty
people should be freely allowed to go get spanked by hard bosses
yeah idc for that
moreso they design bis or almost bis for the avg billy
i mean thats true but honestly i wouldn't expect it to change
like progression has been fucked since nex
toa is prob the worst offender with the invo shit
honestly its interesting because i think before nex
people wouldn't consider any of that content super hard end game
Yeah
well tob had a "bad rep"
even to the point j-mods were like ye
now it's the reverse
jagex is kinda stuck between some people who keep getting better at the game and trying to make content for most of the people who just aren't that far along
Like sure players are getting better on avg over time
i think tob had an accessibility problem with the wider player base actually like
not in terms of being too hard but sort of
But they should learn to place loot in relation to the difficulty of the boss
some weird community perception and an unfortunate mix of punishment for failures
like
basically if tob didn't full wipe and reset the raid i bet people would've never talked about it the way they did
I truly don't believe everyone need access to bis without trying to some degree
I'm thankful for tob's wipe mechanic
idk if i am since its why we got toa
Like slayer bosses in the future will obviously have some bis if they're in the lvl 90s
but once we push to t90/95 shit
are we really gonna make it easy to obtain
yeah probably i mean
For example, avernic treads could have had a system for delves which allowed you to upgrade boots
thats what they did for literally everything
not anything crazy even
we basically have two capes that would've probably been considered too hard for the average person playing
and the entire rest of our bis from start to finish was easy
so like
i'd expect a magic cape from some inferno like activity one day and for everything else to continue as usual
prob
Yes but I work 3 jobs and got 7 kids
Poor me
Games used to be harder
🚬
fr
I have mixed feelings. On the one hand, I think bis is way, way, way too common from everything it comes from these days
On the other hand, I wonder if maybe a more rs3-like approach to bis might be good for osrs: more untradable bis that you unlock from doing content
I don't know, honestly
At the very least, we should do the first, but the second could be good for more than just bis capes
Rs3 is completely buyable though, the only bis u cant buy is zuk cape
Which is a joke compared to any content in osrs
Oh, is it? I just know what I've heard: I've never actually played
People tell me that your bank value doesn't reflect what gear you have because bis is mostly untradable
Well u buy gear and u augment it (some sort of perk system) and jt becomes untradeable
The perks are also buyable so
Untradeable bis would be cool. Not something you have to craft per se but something you can earn from hard content. Not asking for random “hard” content that induces kank
Or at least just pace out the drops better from supposedly “endgame” content
i mean its only more common depending on how many days you want to go back lol
If only Infernal Cape was actually a sizeable increase for all weapons, not just Scythe even max hit points.
in some ways i understand the complaints but its not new lol
Quiver at least gives a sizeable Accuracy increase.
its actually always been this way
shame quiver is the same
hey, give me my 28 melee accuracy please 
quiver benefits mostly projectile weps not bowfa/blowpipe/throwing weps ect
generally the game actually gets faster and drops are more forgiving the further you go back
infernal cape should be buffed to give accuracy or something, its basically 4 str over a firecape lol
indeed 
fire cape is +1s in melee att
compared to quiver which is 20 accuracy and 2 str
melee benefits substantially more from conditionless accuracy increases too 
they really want to powercreep range acc for some reason
ya seeker arrows about to give 20 more lol
and the new necklace will also give like 5?
ranged already has super high base accuracy from armor, weapons, gear.
Make seeker arrows bronze only
yeah charged/blessed quiver is +10 att and +1 ranged str over avas assembler
its why oathplate is as strong as it is
and that's before factoring in other factors
like attack speed and shit
248 ranged accuracy in max
its because they didn't give it more str bonus
but wanted it to be an upgrade
thus +10 extra accuracy with the +1 str
Bow is 262 lol
the alternative was more range str
That means tbow is going to have 258+ range accuracy an be on par with bowfa....
but yeah, back to this point, it should be stronger for melee untradeables
with seeker arrows
strong believer of bowfa should get a buff at some point
why even add it to fill a meta niche when you just buff literally everything else except it
venator ring and vambs also
So nerf bowfa
need new range gloves
tbh theres no reason for them to even be so worried about bowfa
what you're scared of is the blowpipe
I wonder why everyone wants to buff old weapons to keep them on par with all other newer weapons 
jagex just does a weird limbo where they want things to be confusing for people
when it comes to range
like
ahh yes this quiver buffs xyz range weapons but not this one etc
and the only real danger they face is the blowpipe itself
which is solved by just not being weird and changing the blowpipe
the way they adjusted it previously just kicked the problem down the road and actually solved nothing about why it will end up being insane again
Against low defense targets, it is
Yep, still relevant, which is why people go for it 
It's no longer the "It goes into the blowpipe hole" ranged weapon
I'm just waiting for the eventual return 
Due to how ranged str/acc interacts with 2t weapons
But at least they can manage it now thanks to the ranged def split
yes its already reclaimed its role as the best non megarare weapon usually if you're ranging
its basically back right where it was before the nerf lmao
With all the new gear yea
and dragon darts
which is probably a large reason that they're buffing arrows
kinda silly, like bows are already insane broken
were is the buffs to crossbos
bring on the king's barrage XD
that is something you might see in a project rebalance
because they'll probably come up with some insanely in depth and convoluted solution due to being afraid of ruby bolts
Would making crossbows 4 tick solve their issues?
instead of just taking them out back like they should've
at any point since osrs released lol
oh btw look at scuffed = stuff. i lagged out an died on the last hand of my 1 hour raid. also pissed thats another ancestral table hit that missed 🙁
why does ancestral share a table wit dinny b and claws? couldnt they just make it
scrolls
mega
ancestral
Dinny+claws
buckler+dhcb
and then for CM's have it give reduced scroll chance
Was the first raid and they just shoved everything into the table. Like the dragon sword and harpoon before they were moved as drops from wyrms
well that was 10+ years ago..... so they can change it XD
They have and each time they do, what you're expecting is for them to fill the percentages with the items they didn't remove and making it more common 
I've practically never seen someone talk about removing items from cox table in good faith because it's always just talking about making everything more common
I dont want items removed, i want tables shuffled to make ancestral on its own table like masori
doesnt make sense for ancestral to be on a table of 1/5
And that fundamentally changes nothing imo.
If it's the same percentages, you'll just not hit that table or hit the same table in the same ratio.
it changes a lot because then you hit the table and always get ancestral over rolling a 1/5
nah youd hit the table the same
rarity wouldnt be changed, youd just have 2 tables to hit over 1 with 5 items
So you're buffing the table and making it more common, like I said
This would just split the tables apart but both be 1/23 to hit
either it changes nothing, or it buffs/nerfs it - it's as simple as that 
moving ancy to its own table separate from dinhs/claws really won't change the expected kc to completion
I mean i hope CM's have reduced scroll chance, i really need a reason to do them....... but right now 1+3 is just way better 14% unique chance for 1 hour of raiding is pog.
Yeah I mean
Tables are a Boogeyman for people who don't understand percentages
A 1/5 for a 1/5 is fundamentally not any different from rolling a 1/25
Is the reason to do them not the unique orn kits? Why do you want a reason to be forced to do something
Making ancestral their own table that's a 1/3 per piece but the chance of rolling that table is 3x the chance of rolling any single ancestral piece is the exact same as what we have now
we need megacommon tables 
have cms halve scroll rate but fill that with rolling rdt 100 times
I have dust and kits, now im hunting uniques. i much pref the challenge of challenge modes, but they are not rewarding enough to do.
So you're doing it for the challenge and you do normals for loot
REduced scrolls would be an incentive to actually do them past
It feels like wanting your cake and eat it too kinda situation
Im not the only person who wants reduced scrolls like the other 2 raids......
challenge of increased stats
I never assumed you were the only person in a "wants their cake and eat it too" situation
A lot of people that want pvp removed from wildy are also like that imo 
I mean i think CM's should be highly incentivized, their baby cm full scale is proof how good chambers is when you do all the rooms.
problem with baby cm full scale is they are not challenging enough with end game gear
Here's how I'm seeing it.
CoX purples are based off points which come from stuff like damage
CM has all the mobs and more HP so more points
You have scaled regular to have more HP and more points
You have personally removed the incentive to do CMs for more points. The incentive for more loot is to do em faster so now regular is preferred.
All it really boils down to me tho is that people are dry and getting scrolls so they blame scrolls.
They could make scrolls more rare overall and they'd have to make uniques as a whole less common to balance it, so we're back where we started
I dont understand, are you showing me your drop rates and saying they're mine and everyone else's droprates therefore we should nerf scroll drop rates?
no
If we're talking about on rate you coulda just showed the drop table and that would be that
im using my own as a example
the solution is to add more uniques to cox

bowfa is the newest one??
