#game-update
1 messages · Page 237 of 1
its same in doom. people say there is no reason to do deep delves because uniques drop on 2,3,4. you can keep going further and add more mechanics the fight or you could reset and spam low delves for slightly lower rewards/h
Boots should’ve been an 8 reward
Yes, the hours are about 50% worse
People saying that are stupid yes but doom is an excellent example of poor placement for the rewards
But that’s too easy to give out ayak
Remember when they wanted to put like
Rewards should have been 6+
Confliction cape behind delve 8
then there be no point in even having 1-5
There would be as it’s a “warm-up”
Goal would be to push deep for rewards
ToA shouldn’t’ve been too accessible for solo, less experienced, undergeared players
But they also did offer a skip which folks voted no on
its not really.
????
1-7 introduce mechanics. i do agree they could add skip to like delve 5 or even straight to 8 after you have done enough deep delves though
It’s very accessible
Didn’t some guy make an analysis that showed 1-7 resets was like within 20% TTC as 1-16
yes
@final frigate do you have the green dhide setup
go make a brand new iron, get him in the most basic gear you can that you think can do TOA and then grab your friend who has never played runescape and tell him to complete a 0 invocation raid and see what happens.
For experienced pvmers most of stuff is free
My iron friend was doing 300s using fucking beans for food
Yeah until they give us a totally not the same system and we just need to try it first
On a shitty rushed iron
Thats what is wrong with the elitist perspective lol
What the fuck are beans
It’s not elitist really
There’s a food called beans??
Yes it is
People are ass and cope too much
Instead of learning
You can bypass skill issue
It’s not being elitist man it’s just wanting to have difficult content in a game
If everything is handed to you ala ToA then what’s the point?
Then have the experience of looking at content from a different perspective
One of my irl friend’s pvm experience in game is trio bandos gwd, giant mole, and one single cox run that I carried him through - been playing on and off since osrs released
To no surprise, he had no issue with 0invo
And didn’t really feel pushed until he did around 100
Its very elitest to only wantin difficult content that you deem that should only be done by you or your friends.....
Tbf it is people just struggle to understand their own place in the game
That’s got to be pretty close to your analogy
No one is saying that
Like
Yes
300 invo can be done pretty easily at weak gear if you know some basic knowledge of the raid and avoid major mistakes. If you have moons sets completed you can just bring all 3 sets and that is op gear for every combat style for toa
No it is not elitist to want group content to be completed by groups lol
I think pnm is easy
Talking with two cutie pies rn in chat and it shows
Yes
Idk it’s kind of hard to say they don’t make enough challenging content for most players
When they do for like 95% of them
It’s not elitist to say that end game content should be designed for players with end game experience, with gear being able to supplement that
This isn’t accessible at all apparently
And as before.. no one forces you to do it solo, can do it group only..
Everything in game is hard for someone who doesn't know what the game is
That doesn't mean people who actually play can't have an opinion that ToA is WAY too easy at the low end and the gear requirements are basically non existent.
Give someone an intro to the 3 raids and ToA is by far the easiest to complete and requires very little mechanical skill to complete
What's forcing you to not do solos?
Yeah the thing is that depending on your skill level you can expand that out to everything
are they an ironman? what kind of gear was they using, also 0 invo is not a bench mark neither is 150. i consider those something you can do but they are not rewarding, however they do allow you to do the content which is the point.
they have 626 kc......
People could say the inferno is way too easy and accessible because if they’re good enough they can 1 item it with an empty inventory
Now nobody does that because most people aren’t on that level
Now they do, this is an old screenshot
No, not an Ironman. Tent whip, rcb, and trident
Ended up getting him a fang when he started 100s
Mechanics aimed for group which are bypassed by ridiculous not intended actions which artificially increase difficulty when done solo?
But it could be said by someone
It was pre-moons, so he used void
Damn, it’s almost as if it was designed for groups and intended for groups
pnm is a good boss, just needs better loot.
You wanted answer, you have it.
And it’s such a “please jagex make it easier for me” one
And I ask again, why not just do group content with group and let people solo who want to?
Because that’s not what the content is designed for
Group content is designed for groups
And it hurts you how?
People do
Because i make money off merching
The thing making you unable to solo boils down to "I am not mechanically skilled enough to"
That's fine!
I also can't do solo ToB.
Unlike you, I'm not going to beg Jagex to make it easy for me to do it.
So what’s your point
And there’s currently a mega rare that’s cheap as fuck
You dont design bosses to cater to one group, you design bosses to have ways to bypass for each type.
And better than every single weapon in the game
People that want to solo, solo. People that want to play with a group, play with a group
Other than t bow
There's ways to bypass for solo ToB
Because of how easy and accessible toa is
you design bosses to have a group mechanic that a solo player can solve
Right now
We are simply saying solos shouldn’t scale down is all
So yes, it does affect me
It has mechanics solo players can solve
Because it exemplifies skill + knowledge of learning the raid
It probably affects me more than anybody talking in this chat right now lmao
Not making accessible balanced solo content just so someone can merch? Ok
Irrelevant
I guess the real point though is that jagex is going to make content for people playing the game like
If scythe fell to 300m again the TOB defenders would be up in arms crying XD
They solved that by adding content
They’re only gonna go so far up the skill levels
Remember oda after seeing his bank go from maybe 500b to 400b
they use a 9 year old piece of content as the ceiling still
Instead of the most recent one
how is this any different than scythe being viable on crush?
Wtf moderating Jagex's pvp star
What
should scythe be allowed to destory all crush progression?
Well fang was creeping into slash despite being stab
Ok
scythe does the samething
Right but fang has the passive apply for slash
It was cheaper and similar dps
To a mega
Why does group content have to be accessible for solo players
Vasa teleport in solo is effectively the same as sote ball in solo, for the record
It was concerning for Jagex and they addressed it multiple times
yep thats a mechanic i like as well, i just bring a pneck
Because it doesn't have to be made stricte group, and let players enjoy content in peace of solitude
And that’s perfectly fine
Olm teleports is another 1 that is solvable solo by just putting it on the floor
Fortunately it’s not strictly made for groups
I mean they can see how good most players are
they can design group bosses with solo solves, but whoever did TOA didnt care.
All the raids including HMT has been soloed
TOA was clearly rushed and done extremely poorly.
It's possible to enter solo, but it is not balanced about playing solo
Yeah, I’m saying that’s different in that you can still solve olm teleport in the intended way
scythe isnt even that strong crush weapon. the other crush weapons just are weak and there are not many enemies that are weak to crush, the ones that are weak to crush have pretty much 0 crush defence making scythe actually accurate on them
Vasa tele you just tank like you do sote ball (though now most people exit the room to skip)
Even if it was somehow 10% harder than group, people would still do it because of no trouble to find people
Also friendly reminder that there are more crush-weak bosses than stab-weak
Like if scythe has +70 crush instead of the useless +70 stab then scythe would be broken as crush weapon too
🤷🏽♂️
LMAOOO
Isn’t that what started this entire conversation
Yes, there is, it’s called a built in time sink, so that the drop rate isn’t 1/50k so that it is more than 3 hours to get.
Is there a reason to have bosses before Olm and Verzik? Phases before enrage portion?
But yeah idk why people want only group or only solo
I only said that it would be cool if there was better system in game than just finding people in official world or clan chat
I want group that scales to solo
No one wants that
all of the actual successful examples are pretty much both
No that’s definitely not what started this conversation
We want raids scaled to group, but can be done solo
Bruh imagine you could get an elder maul from tekton resets 💀
It just requires jagex to put in work
im very open to like everyone being able to enjoy content.
I dont like gate keep barriers like awakened orbs
Like
or forced to find people
Just like we say we want group raids that scale to solo as well
Now what
Which we are fine with if they want to add that, but most of us believe it will not change much.
Happy to be wrong about this, but we’ve seen so many excuses made and nothing is going to beat Discord imo.
And where we disagree
Everyone should have content they enjoy but all content shouldn’t be accessible to everyone at the same part of their journey as a player
Ezpz
The thing is
Due to skill expression
As a famous j mod once said: “Content doesn’t need to be accessible to everyone.”
Cox is good because it’s either solvable in a positive way or something you can just live with regardless of group size
Jagex is designing group content
We do, and the final decision will go for Jagex, and like you said before, very possible it will keep being ToB style
Whoever did all of that did an excellent job
If it was accessible to solo, they’d make another toa
Do you know how bad toa actually was on the long term health of the game
Think mod Elena? Could be mistaken
The release tob and toa though just weren’t really that complete
Still ass
Because at what point do you draw the line
“Oh you want to gatekeep end game content to end game players when it should be accessible to anyone who wants to try it”
Ok, well toa isn’t accessible to Timmy two shoes with 430 total who just competed dragon slayer for the first time
Though it’s not far off 🤣
People really need to ask more from jagex
But get bogged down arguing about other stuff
The issue is some mechanics are made that no matter how much gear stats will progress, some of them are absolute and won't change how it is dealt with.
Not sure if I’m 100% understanding what’s going on but content made for groups shouldn’t be easier just cause we choose to solo imo. It’s a self imposed difficulty boost.
YOOOO
Just like over max hp balls on tob
Thank you LMAOAO
Senny my beloved
Unless it is ToA style
Yes this is why toa sucks but cox good
the thing is raid scaling doesnt mean linear scaling. you can make it hard to solo while only adding +50-80% stats per extra player to make it worth while to do in groups, not to mention some mechanics can be dealt with a lot faster/easier in groups
And it's not about being easier, but balanced
(he wants it easier)
Just say it with your chest
Just scream it
The danger in how most people talk about it is that they kinda word it like
Tob is perfect
If a boss has 1200hp scaled to 3 people and 400hp scaled to 1 person, is it making any difference when mechanics are literally same?
I don’t like hp inflation as a means of difficulty
Toa
Yes actually
Yama proved this
Less of an enrage phase
You asked for mechanics to be removed as well
On percentage you deal same amount of health
3 people means 3 spec bars
In both cases it was just jagex compromising their design to chase a particular group of players
Hp/extra spawns is realistically the only way to scale things to match player amount unless you want 8 man to complete it in 5minutes while duo takes 30min
Where with cox they just kinda stepped up and made the raid for everyone beyond a reasonable threshold and gave you a lot to work with
The middle road so far has proven to work the best for raids
options are static drop rate/points regardless of player amount or scaling loot and durability with player amount
I like the freedom behind cox instead of the forced solution or 50+ damage
Toa did the worst of this
Solve this puzzle or die
All of you have been circling the same conversation since 7am. What's crazier, is I've just finished reading all of it 🤣
like doing a mass raid being same as mass corp, most players wouldnt like that
Hmt bloat 💀

Ya the toa thing is a symptom of whoever designs all bosses now
Their solution to everything is you just dying lol
It’s a good time killer at work
Yup
I'm meal prepping and it's a great time killer
But again this is why I don’t like that jagex adjust late game content to be designed for midgame players
I really don’t care if people take that as elitist
I just cooked, fixed, and ate my lunch with snacks in the time it took to read it all from 7am 🤣🤣🤣🤣🤣
ToA should’ve been harder and less accessible
They kinda have to
Otherwise you wouldn’t get the content to begin with
It’s a hard truth
One thing everyone agreed on, they can't agree on anything 👍
I think that raids should be designed to be completed in a group, with difficulty
I dont really agree with this, i do agree the unique loot should be less accessible though
That’s why it’ll always be about the hard mode or extra challenge for the highest end
You know
They can’t justify spending time on that few players otherwise
I think jagex should just start with “mini raids” (like that sailing mermaid content thing they did in that one game jam)
Cox gets so much praise for its scaling but people just love to ignore that cox also want designed to be solo’d
That are accessible and soloable and midgame
Players just figured out how to solo it
I think a lot of the really insane examples like solo olm that manage to have enough depth for everyone are pure luck from jagex
If cox was intentionally designed to be solod, it’d probably suck too. Especially considering gear at the time was zulrah + barrows
I like how they have introduction version of toa/tob but toa for some reason you can get loot even with entry difficulty
I mean it sort of is designed like that
And you wouldn’t get that depth if it was made for solo
Do we not remember pre nerf blowpipe
Exactly. Let the players figure it out.
If I have to balance on accessibility, the baseline difficulty on release should be higher and then they can trickle down patches to make it “easier”.
For example, that’s what they did to remove solo tob’s 30 minute tick eating by removing a crab.
Ty for coming to my ted talk
I remember pre nerf blowpipe
Solo olm has mechanics built around making it work with a single player intentionally
CoX can at least be soloed without feel of wasting time compared to group gameplay
Forced solo-ability is just bad cuz it means there’s no creativity
Because the designer wasn’t lazy
He asked how does this work if there’s one guy left and changed stuff
The design wasn’t for solo, it was for if everyone else in the room dies
You can see it with the portals
Which they can rejoin
I think it's a good thing all raids give choices to how people have fun playing differently. I don't expect everyone to like every raid made. Personally I enjoy Cox, absolutely hate TOA (I went 225 solo 410's for my first purple and it was a dam ring), and recently this year started normal mode tobbing with the clannies and feel once you know how to Tob, it's actually easier than the other two, aside from finding partners who also know the content.
Like it is technically possible to pull shadow from 0 invo toa 
The raid wasn’t designed to be entered solo*
If it was toa they would’ve just had portals not spawn
But you’re right in that the result was a happy accident lol
Isn't it 150+
But he went the extra mile
ONLY?
0-149 have drastically reduced rate but not 0 chance
One of my clannies LandofLee got a TOA pet on 5kc doing 0s.....
There's a lot of posts of 0 invo shadows
TeamGatekeepers on top

like imagine people farming entry mode tob for scythes 
Tbf they don’t make a raid difficulty that easy anywhere that has a remotely reasonable chance at loot lol
And 150 invo ToA IS entry tob
I think that's more of an iron thing, I already have scythe with only 1 solo entry done for quest
My wife asked why I've been reading a bunch of RuneScape nerds talk about RuneScape, I told her the same reason she is reading xray technician nerds talk about the proper methods to xray.
No it’s like 10x harder than entry mode tob lmao
Tbh idk
And they’re both easy
Im a 1 def so im biased
But entry nylo kinda shits on me
Solo
150 toa is borderline afk
Entry mode tob is a dude that’s level 70 questing not being too scared to try
Toa is quite easy too but not that easy for that kind of player
Still while it doesn't affect anything on Jagex action this convo definitely motivated me to find better clan or I won't progress in the future at all
And it looks like best way to actually get into group raids
Tons of really great casual clans out there that you can find raid partners in too
well that is true, very hard to get into new/harder content teams without having someone you know to do it with. Assuming you dont already have kc or main with kc showing you know the content
Ye I always think Ill get in this kind of situation.. 😅 :
Happens far less than you think
Idk just communicate you want to learn or host a party and take others
And or find a different cc if you can’t do the above steps
And personally I did the hosting part and raided with learners
So the “harder” way as we wiped a lot
It was never an issue to find folks
Good yeah
Honestly man just find any clan
Tbh the real reason osrs struggles with group content is expectation
Most clans have tobbers
Just when somebody asks for a group, ask if they’re willing to take learners
Then hop in
yes, that still requires going into a community and usually takes a while of interacting with others to get the trust to be able to raid with them. there are certainly some raid/group content specific discords/clans where you can get into teams easier if you meet some bare minimum requirements
Like when you play wow all relevant content is basically 5 or 20 man at this point
So you build an entire network join a guild and literally EVERYONE does that because it’s the only way to play the game
Also don't gotta lock in to an actual clan, there's a LOT of places people group up for content over Discord and stuff
Most will say yes unless they’re doing high efficiency at the time or HMT/CMs
Osrs though is a mostly solo game
So most people expect to continue playing that way
And jagex can’t really ignore them
Which is also why it’s great that some content is designed for groups in mind
Because it gives people that opportunity to be like
Damn i actually need to engage with others
Forced team content is the best content
We need more
Game is supposed to be an mmo
I think that’s probably the worst argument to make lol
I'll just continue to ignore team based content until we decide to do bingo
Guild Wars is also mmo, yet you can just use companions instead of other players in group
Only pvp is pretty much multiplayer only
Most people won’t agree on what the best content is and don’t care about the genre they just like whatever they like about the game
Yeah and leaving that solo sphere and forming manual groups feels very overwhelming
It is healthy for the game to have a variety of different types of content
Group being included
I mean that’s not very surprising for a lot of people just because when it comes down to it this game is almost entirely solo with hints of interacting with other people maybe if you want to
Shield of Arrav 🤣
They solved for a community that in large part won’t be a fan of forced teams
Shield of Arrav is trauma inducing for us introverts, how dare you make me....oh wait I paid for another account and just did that quest with alt nvm.
Failing expectation and making it worse for others just sucks
It does that’s why in games like wow there’s so much like
Like I have feeling I would prefer to learn CoX solo before trying any involvements with other players
Pressure to perform maybe is a good way to put it
Some people just don’t like it but in that game they’re weeded out immediately
Since you can’t really play without it
i have made 3 accounts just to help me complete SoA, always forget to take notes of them so they get lost 
Solo cox is amazing but no cap 50x harder then teams and the skills dont translate
Solo olm is a bitch to learn but so satisfying once you get it down
The skills directly translate to teams tbf if you understand what you’re doing
Since you’ll immediately understand why and when things work
I learned solo olm in 5 raids, whereas it took me 3 months for 150 toa solo, and then 2 months for Tob 3/4/5 man
Everyone who solos i take to teams is clueless but teams are just so easy in comparison they dont struggle at all
Each person is different, everyone gets the game mechanics to click at different rates for each raid.
Sure
But saying folks will criticize folks for learning means you probably haven’t interacted with many
4 to 1 is a bit to wrap your head around but if you did it then gigachad
Like many people take learners knowing they aren’t good ofc
I don’t interact with enough different clans to know if osrs is like this but in wow
I teach cox to all our clannies and have for going on 4 years now. I always get learners branching off after 8-10 raids.
There are like these guilds that think they’re good even though they suck despite trying
And those are the toxic ones
Used to teach in WDR up until the ayak came out
The only raid that sucks to teach is toa because of invocations
Solo is just finding the easiest room layout and falling asleep through it to olm.
You have to hurt your own purple chance a lot compared to just a slower raid
I’d always get these like horror stories or people that expected me to like be mean to them when they finally climbed out of the mud
Luckily toa is easy to learn solo
And then they found out most good players are actually nice to them lol
Yeah thats pretty similar here most people are very friendly
Because it’s hard to do well and stay with a good team if everyone is constantly battling each other instead
Yea I can agree teaching toa is "please go run some 0s, then 150s, then I'll go into a 150 with you and explain anything you didn't understand"
And they probably learned that lesson to get that far
The only thing thats frustrating is when someone refuses to so something like they dont trust the teacherb
Like letting a learner at tob bring a nox hally is such a no go for me
Makes learning p2 harder for the learner plus they will rag some rooms like sote by mistake
Worst time I've ever had was teaching normal Tob to someone who refused to pickup the dawnbringer to spec verzik shield
Nox hally side step p2 is cheese 🧀, removes scythe/whip walk. Crazy that got added ngl.
Then learn from someone
Hally p2 is not ideal
When learned ok
But learners perma zap each other with box
Yeah but its actually harder to do then normal walk
It just sounds easier
Its 2 clicks per vs 1 click
We usually never rec hally
Plus ur on 5 tick vs 4 tick which means ur losing extra dps but mostly just makes timing harder to click in ur head
It’s not that useful overall but on someone that’s not losing ticks, it has value in that sense
Lmao, if they aren't standing on the proper two tiles doing the square dance when lightning ball is hitting. We had the same issue until I had everyone mark the lightning ball tiles nearest verzik and have them step on those tiles during ball.
I mean its good for non learners no scythe
Can add nox when learned but it’s minor
Like on my rune pure im waiting for it to grind scythe
But I won't lose ticks on p2
Yeah sure if you aren’t
But learners always are
And it makes it strictly worse
Sent 24 tries with whips/scythes no completions, had everyone switch to 2h setups with nox hally and void and started getting completions. Then we switched them back once they understood the mechanics happening because they were surviving longer.
“And just for perspective, Nox is such a little improvement on whip (in some setups, not even), that youre saving about a whopping 1 tick per player (over tent) on p2 if you have an avernic, and as high as 5 ticks per player if you have a dragon defender and really bad gear, including purple and lighting damage - edit also assuming everyone has relatively the same gear. Time save per p2 will drop dramatically as soon as someone has a scythe because they’ll be chunking away at the hp a lot faster
This means if you miss a single hit (not just a tick) due to fumbling with Nox during p2, you lost close to 5 raids worth of time save”
Leagues 5*
Not saying it's ideal, just that it worked for our groups.
Would have been a much faster time sending them to the p2 sim or doing an entry with bronze scim
They tried sim in between runs
But when I take learners I tell them to just try p2 do your best you will die were planning on you dieinh
The pipeline of league raiders doing raids in the main game rn is happening
And is ass per usual
ye that makes sense, on leagues xarpus was wiping us in HM tob XD
Yeah
Im so torn about it lol
Because all they learn is bad habits but they are willing to try which is good
Ye
Long as they listen to the teacher its fine though
Thats why we have solo raids 🙂
Where's my flaskkkkkkkkk 🤣
wtf
There’s folks going into normal raids, no mentor and sending
And it’s tragic
why can i not afk 700 invo warden p3 
Hey at least it opens the doors to getting their foot into it
Yes and for that it’s cool
I've had clannies not want to run a 0 toa because they were scared of messing up and I'm like....that's how you learn though
Tbh I’m surprised jagex hasn’t figured out how to level up their hard mode/cm game yet
Like you would think they would just plan that update for like a year or two after a raid releases
And let the content grow with the players
Fine if toa
Everyone was crapping over Tob normals for months and then realized its just a 100k death fee so may as well keep sending it vs. expert toas. 5x normal tobs=1 expert toa death fee. That was my seller haha
But does it count as normal raids
I kinda just self taught toa
No guides / mentors just fuck it we ball
Same but that’s because toa is excellent at presenting information
Yeah it’s very intuitive
Like I was clearing toa the second the update went live lol
Like the only content in toa I really had to learn was like
Really high end akkha
I still think that’s probably the scariest boss in the game
At least before the most recent changes
runs cox blind, what am i supposed to do with these stone statues 
Since first time olm is kind of fucking hilarious
It’s just interesting that the mechanics are so good visually that I just immediately skipped to doing the right thing instead of like
Meant for tob/cox
Having to find an explanation and recognize what to do with time
Just actual griefing
Those akkha transitions with everything turned on being an exception tho
That actually took some time for me to not either just die or take damage at first
I like when bosses are balanced around mechanics that reward you with faster kill times 
rather than just nuking you for doing it wrong
Idk if that’s even a good boss design though it’s just kind of visually overwhelming while you try to adjust your movement to account for infinite orbs
Although I guess I could’ve just learned the stair thing instead in most invo setups
Also I agree that the solution to everything being to drop a bomb on the player is kind of played out
They need to remove things like the blood fury from the game so they can go back to mistakes costing you long term
Instead of needing to kill you on the spot because it’s the only way to make you fail
Give rancour 2 more str bonus and you accomplish that same thing basically
People would still use fury obviously but way less
Yeah but if they changed boss design back to mistakes adding up over time
Blood fury would basically immediately return
Because it would hard counter the boss design of losing over time to built up mistakes
It’s really a type of design they never should’ve messed with lol
Fero gloves 2 will be that 2 str surely
think next upgrade will be gloves to be tribrid
No shot
They just added the single biggest mage dps upgrade since Shadow in the glove slot
Boot tribrid was just so we'd go back to the normal amount of switches
ya it will be combined with fero gloves, vambs to create giga gloves
I see an upgrade to feros itself tho
Feros upgrade probably first from raid
Maybe a situational fero upgrade
They will introduce new slots to balance out the switches
they can only milk upgrade slots for so lonf
Me and TM have been saying this for ages. It’s just a slightly better dynamic over Torture vs BF, but there’s still such a small gap in exchange for such a big heal creep.
Incorrect, they can upgrade freely and commonly as long as they do the Masori/Tread system where the drop is useable immediately, but previous BIS makes it even stronger.
Only people who don’t like it are folks wanting to skip past grinds
eventually it becomes to much lol
I agree with you tassili but like moment they stopped we ended with oath/eye luckily ppl still do zulrah for bp/kraken for tent still
feel like that line exists but we are far from it
boots are closest to getting extremely annoying but at least next boots upgrade wont come for years
like i dont think they can really add another upgrade to combine with max treads
im more interested in how they will do armors i feel like that can get crazy
like for new range gear ur gona need masori arma and new raids x gear?
A lot of old bosses are bad. No reason to bend over backwards to keep them relevant
do u require torva for next melee str bonus gear?
raids 4 item that combines torva, inquisitor and oathplate into 1 armor 
i dont even really understand why people act like stuff doing that is too much lol
it has like
zero practical impact on playing the game
they honestly can just upgrade everything until the end of time
its prob safer option
This might of been the most willed into existence death i ever seen.
"46 hp, his max is 41 ill be ok before i brew, burns me a 5 into a 41 jad hit" lmao
its not like you log on and are like trying to simulate yourself upgrading or breaking down your gear constantly
you just equip the new best and move on
i think sometimes its good to just creep stuff though like i think sang was to far gone to ever be part of progression for ppl same goes for harm imo
also thats why you dont fuck around with olm lol
bruh olm jads are so bad
just brew and you pretty much cant die
it was funny as fuck because i was calculating in my head of the outcome of that happening an it did
u cant if it double jads u cant brew every 15 seconds
45 45
maybe can go nex route and atleast guarntee 2 autos of same style
or you could just stop trying to play the overload perfectly and heal yourself lol
ya it was just stupid tbh lol
but odds of a jad max of 41 + burn on same tick was basically impossible but it wasnt 0 just goes to show.
granted you can try to brew on 15s when it makes sense but if you can think of any way of dying
just press yellow
id be really surprised if we get another tribrid bis gear slot, let alone so soon after treads
do you need dust or you just doing cms for the love of the game
I am running cm's because i like to. the non CM full scale layout is annoying with my gear, because vanguard's suck.
1+3 full scale was 117k points in 1 hour, so i might start doing those. olm was just annoying as fuck lol.
1+3 doesnt sound ideal, but i was gonna say 1+2 full is very good
in max gear, I get like 130-135k pph depending how much attention i want to give
1+2 is same as 1+3 just the rooms have 25% less hp and olm has 25% less hand/head health.
i think 1 +2 was like 87k points?
87-91 depending if you cap ice/theiv ye
mix and match when I cap or dont cap based on vibes
Ya full scale raids are great
im slow, because im not good at chambers, i just do it to complete it an not die XD
are you getting 2nd tele everytime in vasa at 4? I usually kill just before or just after second crystal, but before second tele
i get few teleports, but if i was good like did the skip in the start and prob brought a stab wep over just scything the crystals
but i pneck first one an then just drink 1 sip of brew for all others
ye i skip the first -> 2tbow 1vw (2if feeling lazy)-> scythe crystal -> tbow + second vw -> ignore second crystal
you should learn to portal skip tbh its pretty easy
found that even when taking claws + stab, wasnt killing both crystals as often as id liked
if i get a second tele tho, i skip it also
u can do 3 tbow hits off crystal while pathing to exit, then leave and reenter
yea i should lmao. i just need to turn off filtered game chat to see when the gaurdians die
be super lazy and use 4t metronome
if you click to enter the big door to enter raid lobby on 2, then the flinch tick for portal skip is 4 (same as entry tick for instance)
not always paying attention enough to spamclick out of guards, so ill recline and do that most times
But ya i loved scaled raids, might even try 1+6
Yes. This is a lot easier than getting Full Torva because dupes can be broken down like Armadyl for Masori, so you reduce the expected hours in half right off the bat. Tass bitches about Ancestral all the time, but if they added Ancestral 2.0 in Raids 4 that consumed Ancestral, he would be happy to get dupes because it unlocks the next armor.
Part of the reason why this game is so successful is because 10 year old content is still relevant, even if a large part of that is due to slow releases.
Genuinely stupid to not build off of older gear and keep them relevant. Jagex isn’t releasing content often so you need to keep a lot of viable pieces of content you can do, not just dead ones.
Torva was just put in a bad spot.
it being from nex and not usable untill you converted bando's
Masori was done much better
as i hope the next mage armor upgrade is also done like masori
Torva should’ve been a raid armor set and have an additional 2-3 melee str over its current place
Torva from tob, Justi from nex
The world is healing
Torva should of had the hp boosts from pre eoc. Even if nerfed a bit
is this iron enough for you
looking forward to you complaining about black keris perhaps
but this is 300 not 0 so i'm sure irons can manage with a zhasta
He complained about your kc
To which I said this was an older screenshot
kc is irrelevant anyway just learn the content
sooooo... are POHs ever going to be fixed, or are will they be forever bugged?
learn the content
Can I be for you?
Yes please
average tassili ragebait
? how do you compare an expierenced player in shit gear to a noob in noob gear??
You can do the same in chambers and tob
if you know the content, thats not the argument that was made......
you dont even need zhasta, can run full bloodmoon with Dual macuahuitl on stab
dual macuahuitl without full bloodmoon is already about same as zhasta with dragon defender
100% agree. One of the main problem with Torva is that if u don't balance the rarity right, one item is worthless and the other is 99% of the value.
However, Masori does it perfectly where even though Masori is more common than Armadyl, both still maintain value. Treads are a perfect example of this too.
It'll be 2036 and Damage Reduction still won't work properly at 70% of bosses 
cause you can learn the content
just like quite literally anything in life, not just runescape
spend time learning and practicing to get better
everyone starts bad
you're the one being elitist making it sound like it's impossible for noobs to get better
Give torva and justi 1 more str per piece 😎
Or get weird as fuck and give torva stab bonus since thats what it is already
this probably isn't really the worst idea
im not sure that i actually think they will execute well though
there is a very good reason almost every game has stamina lol
ngl im a 'torva is the stab set' sentiment hater becaues i strongly disagree lol. Torva was also the 'slash' set before we got a slash set - we just don't yet have a stab set
in hindsight, id rather have had a true stab set come from nex and torva come from a raid tho
basically though what it boils down to is that as the game progresses and stats get bigger and they have to keep trying to find the next big thing
bc then all accuracy types would be from standalone bosses
and max hit /general use sets would be from raids
I could agree with that
having a static hp pool that never changes actually heavily restricts some of that
they will add stab set and then make us combine all 4 for global bis set 
And yeah pre oath torva was a great slash set
and its usually easier to just expand hp pools too so that new npcs can hit harder
Avernic armor and instead of black and red. Its RED AND BLACK
its part of why we're kinda locked into the "if you mess up you just die" simulation we're in atm
Wait thats oath fuck
i wouldn't mind torva getting stab nowadays cause torva comes from nex which you stab and we got oath, though oath is very controversial it's not like we can delete the set now
Yea I can't see why it would hurt anything. Add the pre eoc 80hp req. Those sets used to degrade. Cant find accurate info on how the hp buffs worked. I feel it would give the armors more value tho.
another red and black set.. IM TIRED BOSS
I think HP staying at 99 is absolutely required
It going above means some content becomes only doable with that set and that's lame as hell
If you have a mechanic that becomes "survive a 121 hp hit without tickeats" that content instantly becomes a hard requirement
Justi already serves this purpose half way
Make it compete with blue moons dps and people use that shit everywhere lol
By people i mean poors
Fr
i think the biggest potential issue is future content soft requiring it by increasing max hits from npc attacks
say you take it really far and now max hp is 140, boss hits 90s
Making a new boss hit harder doesn't mean the content is harder
have fun not having that set
Just makes a gear hard requirement
Soft requiring armor isnt like the worst thing depending on severity
Min gear reqs for shit like most nex teams probably more expensive than 2 justi sets
Atleast there’s afk nex now 👀
Tob rewards better get hit with fuckin something for the sweep up
'all content must be widely accessible crowd' has their fist in the air at this
Don't think we have content atm that is equivalent to this with osrs current hp thresholds. Idk why that that sentiment would change.
Jagex needs to gatekeep stuff more
This is the crowd that put doom and yama in the position as a huge content skip for irons
I remember having this convo with Mic when I asked for stuff to be gatekept iirc
oh tob rewards getting hit for sure. shadow is getting 'reworked' (buffed) and scythe is getting crush removed
(please no)
With doom release or something
Yup weve been through it before lol
Tm i think youre joking but that sounds very probable
its one of those jokes where after saying it, theres a "wait" moment
doom punish 
💀
Oh and rapier gets +10 stab accuracy, sang goes from 16% to 20% chance
what? your so lost you might need GPS. the arguement was new player, on new iron with a noob gear doing a raid...... but the raid is not rewarding at that level, so in order to get rewards they need to be better, the claim was people looking at TOA in 300s being to easy, is looking at it from a lens of a player 20+ year veteran in absolute max smashing the content.
Even if you smashed it in your budget setup. you have 627 expert kc and years of pvm expierence......
Toa 0s are very rewarding for a brand new iron. You get thread that way
Sardaco would tell you rn that chambers is the most rewarding....

Not everyone is a 20+ year player
And if you are, and still suck at content, then that’s legitimately depressing
yes some are 10 year
Which is also sadly kinda normal from the “vets” I see chat
Also that kc was much earlier
ehhh not actually true. plenty of content that existed 20 years ago had no skill or depth to it.
And remember kc isn’t a metric of skill
You can be 2k kc and be absolutely dogshit
I think "vets" also have a lot of biases holding them back. But conversations like these get weird cuz like people are different and motivated in diff ways
Yeah
I played 20 years ago but didn’t do much besides hill giants and catherby fishing
I have like 2 friends that never played before and within a year are wayyyy more skilled than some other old heads in my group
Stopped pretty quick and didn’t start again till 2019
Ofc they are. the mechanics of the game has evolved drastically.
It has
But people still play like they have no working fingers
Old gen and new gen
from personal experience, most "vets" that claim 10 year or 20 year experience are like 90% people who played 1 week in 2007 and then came back in 2020 
Respources to learn have also evolved drastically
It’s legit tragic
Yeah the game is solved
wiki is like 503213312312x better than runehq
resources are insanely good
current content also isnt exactly impossible to self learn
Yeah
i tend to do that just so its more interesting
yes yes, my f2p ass only remembers runehq 
I see a lot of fresh players push endgame fast
Literally doesn’t take much to learn if you’re willing
Only stuff like HM tob or awakened bosses due to the entry barrier.
You can go die all day in learning anything else in the game
the only time i really looked up guides for doom for example was to check how to do rock setup to get 16 delve ca
Wasn’t hard to figure out awakened bosses
Legit scurrius has my newb friends pushing fire cape like 1 week after barrows gloves. Where as i had been playing for like a year when i got mine in 2016 (on osrs)
But vard was the most fun thing
very happy i got spooned vard still 
i hope they just avoid cosmetics being the only reward for high level content
make it more like CG where the hardest mode = most rewarding
Gonna pot radiant this month by time im done the content draught should be over?
this is so bad...........
they really gotta changed how awakeneds work
No
Actually
let me grind them for pet 
make it bis for pet 
We get a sailing quest soon
🙁
If i was making harder mode raids like expert, cm, hm tob. i would have had a small upgrade to all 3 mega rares as a reward.
So that’s content I think
imagine if u had to do normal gauntlet 2000 times for bowfa

If sweepup makes corp bearable thats uh content
scythe gets kit = boost in stats.
Shadow gets kit = boost in stats.
Tbow gets kit = boost in stats.
Only obtainable though an untradeable drop during highest levels of the raid.
Who cares for sigil prestige

i want stat boosts on blorva and radiant
it doesn't have to be big
I also agree with that
Then they need to crack down on services
make them lighter 
Give. Inferno/colo buyers a 2 week ban + kc + ca + cape removal
But jagex doesn’t stand on business
Hey April was kinda big for bans
We can’t have good things thanks to shitters
Yeah I’m not saying they aren’t banning folks
I’m saying they should target other groups
specific orbs being rarer than the pet is so stupid 
To hard to enforce, very hard to find out. technology for remote control is insanely powerful.
Majority of remote tools have 0 delay of any kind of inputs.
They gotta crack down on the sellers and service providers.
they should do something way funnier
they should give them a cape with a huge clown face on it no stats and make it so they can't unequip it or use any other cape slot item for 1 year
not even kidding lol they do it so they can lie about how good they are at a video game and ego over something they didn't even do
so just tar and feather them
it would hurt them so much more than a ban ever would
The new Gem sack is giving unlimited amounts of opals, jades, and red topaz. I believe it's linked to sapphires, emeralds…
Bruh
I really gotta know how they test things
This isn't like a "change to a piece of content somehow affects BA" bug
It's a bug about the gem sack
And they don't test the one item on all account types?
Especially the single account type that has a different interface for it?
i mean thats not even the only bug
im pretty sure it wasn't working correctly for anyone on release
just like the other super sus bugs they keep having in the last year or two
like house kits making the house not work
or kitted items not having stats
like fundamental issues that put on blast how nobody looked
we're gonna get a spec weapon that crashes the client or something when you use spec next lol
or the spec just never lands because its rolling off of mage acc
im curious to see if their QA team will defend themselves though
because from the outside it looks like these guys are masters of being employed without working
but it could also be something in the process of how they test or pushing changes to live servers that renders their work incapable of catching bugs
which would be a massive problem but likely above their pay grade to address
@austere mulch how do you do scaled vespula? i just had a little one hatch on 1+3 lol
its never been close to an issue in 1+2s, but id prob just instafeed grub in higher if they proc on entry
i see i need anti-poison for this?
ye prepot from start lasts through it
1 hatched and i killed it an portal had 200 hp left, but i died to a 20 from poison lol
my anti-venom ++ ran out as i got to vespula because i did 7 stacks of kindling at ice demon lol
Tragic, never had the small one hatch before.....
Maybe i will bring an sanfew serum
i don't mind when stuff breaks cuz shit happens 
And I really don't care so much about artwork if they released the bare bones stuff with workable mechanics
i dont think itll work but im gonna see later tonight if its feasible to 1+4 no prep
olm is fine bc its 0supply at that scale with scy/shadow and no cripple
not sure abt the pre rooms tho
1+4 only adds health to olm, but 1+3 or 1+5 add health to the rooms
ye olm is all the pts, so might as well
you can do a mini prep after shamans on scaled to get though all the rooms with ease, as your better than me lol
actually the rooms is most the points lol
1+3 you enter with like 80k points
olm gives around 40k or so
ye i suppose maybe grabbing ice loot and doing a quicky at vesp might be worthwile
i think if it comes to killing scavs its not worth compared to 1+2
so maybe loot ice > loot buchu shamans > clear vesp > plant buchu > do rope > pick 7 or 8 buchu > clear
dont kill scavs ice gives 7 juice an shroom
you can prep after shamans and be ready for the rest of the raid easy
ye i meant more for chest
bc i hate default
ya i try to get 4 planks from scavs XD
prep after vesp is at least closer to 0 time bc buchu grows while you kill rope
and then u can grab + fill pots otw back and prep while picking
makes no sense why they dont just have the max chest as abase level, it made sense when they didnt have a base chest there but now they do. so upgrading is kinda pointless.......
i think it depends
i expect problems and i've personally see too many things go wrong with projects to assume it wont have issues
but
i think theres a big difference between esoteric issues and unforeseen circumstances and like
hey the bag for storing gems is deleting gems or duping them
that's why it looks like maybe they low key stopped doing QA or something sometimes or something is potentially very wrong with their update/test environment preventing them from testing basic functionality
herb sack upgrade duping herbs, totally unrelated and could not also happen to gem sack 
the herb sack one could be harder to notice in test environment comparated to gems automatically going into gem bag getting deleted though
i mean my only experience ever doing QA makes those things seem a bit unimaginable
like
we were trying to break everything in any way we could think of
herb sack one was if someone had herbs inside normal sack before update, so might be missed in test server
so the idea of like the regular expected functions just not working and nobody knowing seems insane to me
its why i was suggesting maybe something is wrong between the testing and the update itself
okay yeah, when u put it this way, it's definitely dependent on what it is then
ok ye just gave it a run lmao. If it werent for rope, could for sure no prep 1+4 and i think get it done in an hour or maybe just over
guess we'll find out
ya its RNG on the spawn, i just did it with no spawn for vespula, must of got unlucky first time. ill just bring in anti++ incase
just had like 6 teleport vasa lmao because i couldnt hit
@austere mulch lol scuffed raid into scuffed death.......... still ended with 80k but some bull shit.
needed 1 more hit on melee and then i coulda went to full heal with sang an i got comboed a 27 + 28 + 27 jad then lighting while i was brewing.
If u know ur getting fucked, brew twice after an attack and then wait to tick eat the 3rd one

Out of curiosity, are you using sang for the heal or bc no shadow
Don’t Slam down brews like ur an alcoholic
nah scaled non cm just full scale raid
its technically a CM just not the damage/defense of a CM
Thats just because i was doing CM's before these scales lol
But yeah was gonna say if you have shadow, at any scale 4 or higher, you can scy + shadow cycle with no tick loss or damage taken
And it’s super chill
im to bad for that lol
I do it with 4 ways bc lazy but if really wanting to go at it, you can do more
It’s legit easier than meleeing normally 🤣 should give it a shot
Don’t need to worry about energy management in these scales so that takes 90% of the work out of it
It’s legit just
First hit in shadow sequence (tick after olm) > run mid + 2-4 way scythe > hit melee hand > run back to mid and shadow > scythe melee hand > repeat
And the last scythe,4th hit, can also be a shadow if your melee hand is dying faster, so makes it easy to balance
does "attempting to close the quiver interface with ESC while on vanilla client crashes 100% of the time" come close enough to that
Is this real
yea
i've been testing it every client update to see if my funny ragequit button has been fixed yet
i have gotten faster responses to crashes/dupes from minecraft modpack devs
imagine the world if there was a fucking osrs git repo
i beg
it's been a fun test of how fast their bug report system works (or if it just gets fed into an incinerator)
leaning towards incinerator
like literally blood moon burning claws its fucking insane that even after jmod intervention from that bs that it STILL wasnt fixed for months
and it still isnt a true fix because burn was just disabled instead
youd think 'locking an entire world out of a boss' would be a priority fix
idt 1+4 worth it, its more effort and less pph than 1+2 even w/no prep. but it was fun ig
and you need ~30 sweets for rope if you actually want to no prep vs mini prep
1+3 with scuffed vasa
I tried to bring in nox hally to be a stab wep for vasa and a poison cure if vespula went sideways XD
but when vasa was 100 hp my nox hally noodled on 3 crystals and it healed for over 1000hp lol
i think 1+3 is a good scale, it doesnt make olm that difficult and the only problematic room is Vasa......
vespula and vasa are the gate keepers mainly.
With seeker arrows it should be easier to do vasa
tbow just dont hit on normal vasa like it does a CM one
do 1+3 because it is 30k points more than 1+2...... for maybe 10 minute extra.
As 1+2 scales olm slightyl, but 1+3 scales the rooms. as tekton goes from 600hp to 900
Sucks if you try to do these scales in CM all you get is slightly less points and the bonus points isnt per scaled person it just 5k XD i did a 1+1 an it was 90k points....... for a CM kinda junk.
like my 1+3 got 7k less points than your 1+4 and it took 15 more minutes (because im dogshit)
yeah you should rly aim to do odd scales for the olm increase since thats where youre most efficient pph is going to come from
Vasa was for sure the bottleneck though. Killing before second tele in 1+2 vs killing after 3-4 teles in 1+3/4 is a huge contributor
yep vasa crystal has 360 hp and if you fail to kill it he heals for 300......
then your tbow just hits shit all the time because its a normal vasa XD
still rly good pph tho, was like 125-127k but 1+2 thats the low end, with high end being upwards of 135k
Suppose if I only have an hour and can complete one raid, would for sure to the bigger one
1+2 is indeed better if you do multiple, i personally like big point raids so im not bank standing XD
finish raid get white light, bank stand for 2 hours....
Yeah that’s real af lol
Waiting for Jagex to add Demonic Brutus and Solo ToB to CAs and then slap a solo ToB cape like it’s CG 
why not just do 2+13/16s way easier and better?
never done this, requires someone else XD
I like them when I don’t need to alt 🤣 but being able to just no-scout jump in a raid with no alts, no lft, or prep and get 130-135k pph I personally enjoy more than 2+13 even though it’s 15-20k less pph
I’m several years burnt from my alting phase. Only really do it these days if absolutely necessary
feel like when u have max gear theres less of a gap between doing them or not
my friend was getting 140k pph with me no mrares but like 90k not doing them
scouting takes time but if we are optimal we can scout while we afk mystics/shamans
we ran any layout really no rope rope etc
Yeah true. Wouldn’t bother with anything besides 2+x if I were on iron or less than max gear
If ever I go back and make another iron, that’s the route I’ll go
Bc anything else is miserable with cox rates 💀
the biggest downside atleast imo is its the worst content ive ever done in the game
friend didint even have bowfa was using acb for a while
can push it even higher if we were more optimized
hope they do something to bring convetional chambers more up to par to be similar to mscales but alot of ppl will see that as a buff to chambers rather then making other methods more viable
"should we introduce a new slayer unlock to increase the weighting of frost dragons"
Is this the start of a rs3 style preference system cuz that sounds good
They should just increase the weighting wholesale but make it an optionally-unlocked task like lizardmen
I would be fine with them removing it without unlock but people would complain about it like always since they would have to spend points after change 
If you want the task and don’t increase weighting do you even want the task
Same difference
Make the unlock free for all I care
Slayer points are archaic and dumb
They made Wildy slayer cave-only tasks a free toggle unlock
They’ve clearly demonstrated they’re able and willing to do it they just default to using points instead of trying to make things make sense
Also the 3 choice system from leagues was amazing
It was a bit wild that they made it still so annoying to do slayer in leagues lmao
3 notifications for one community event is kinda impressive tbh, youtube, twitch, and developer news all in a row at different moments
Honestly, they should just make a clue and slayer relic style benefits built into certain tiers instead of a relic itself.
I would love to see this just so I can watch the world (ehp community) burn in a beautiful ball of fired up egos and tears
not sure if you were playing when slayer shifted from cannon meta to barrage meta but there were some surprisingly loud people complaining about it jump in xp rates
now imagine they nuke turael skipping
I was so confused why they effectively buffed that strat while not really helping the streaks
tureal skipping removed and now you get task streak boosting meta 
doing more turael tasks to fix doing turael tasks, that sure helps
ahh yes, because its very hard to just have turael say "yr beyond the point of needing tasks from me at yr lvl" or something like that
Turael skipping dies but in exchange, we get a Slayer partner meta where you team up with an alt that has jack shit for tasks by skipping a million quests or staying at a specific Slayer level
turael banned, now we mazchna boost instead
Turael for skips. Mazchna for boosting is actually better
Since the tasks aren't all that much longer, and you can squeeze out more points
best is mix of turael, mazchna and konar assuming you have block lists for all 3
you would do 9 turael -> 10th on mazchna -> 50th on konar/duradel
You know, it would be funny if Slayer masters just assigned anything that can be considered a slayer task. Just one big clusterfuck.
With higher Slayer masters giving more for some
Duradel telling you to kill 1000 goblins
Mazchna boosting is already slightly better than Turael boosting
Mazchna boosting is nice
Like keeping turael set for skipping and as a mini boss master for a few cas i gotta knock out
Not that turaels boost list is different than his skip list
this is the most painful comment section i might have ever seen on reddit
Inq also has the extra percent bonuses
yeah lol
which actually makes it fairly similar to oathplate given you have an equal weapon/npc to fight with it
but i think a lot of people actually dont know that and just assume it sucks now
and by fairly similar they're actually absurdly close lol
the main difference is the game caters to giving you more slash options and of course slash bosses
I wonder if theres a way with our current game engine to make matchmaking for raids. Like you could just click look for team and it would match you with a team. For tob you could select a role and it would match you with the other roles ect.
I mean, you could set paramiters I'm sure, like 100+ kc or whatever
people when inquisitor has -4 attack bonus per piece but also +0.5% crush atk and dmg buff with set effect increasing it further and doubling bonus for inquisitor mace 
Yeah its not just about straight armor comparisons
If we got 20 crush bosses in a row inq would be considered op
i low key actually think inq would be better given equal situations
it has prayer bonus which i think is a more useful stat than def when you play a boss correctly
people using oathplate would happily trade 6 slash attack for +2.5% atk and dmg bonus
when i was simming it basically inq was like
very marginally better scaling as a gear set but not enough to like
really care about
obv with the mace its huge
but outside of the mace they're very very similar
with the mace though its insane
its like
actually almost approaching megarare tier when it works
how much str bonus does the % give again isnt it like literally 3 in max
😭
its something comedically small
yeah thats why it doesn't just immediately like
blow past oathplate
the bonus has to stay small otherwise it would get really out of hand immediately
thats probably why the real set bonus is locked behind the mace
and everything else gets a pretty minor one
+3 max hits is very big when new bis gear upgrades dont usually even give +1 
depends on your gear but
because its a %
it actually scales as the rest of our gear slots do
well from what i checked in max gear going from oathplate to inquisitor is +4 max hits for inquisitor mace while str bonus from armours is same
so like
lets say jagex goes through with giving us a really big crush weapon
as a mega
inq is going to be quite good for it lol
well yeah because inq mace gets 7.5% in comparison lol
other crush caps at 2.5% for the full set
1% if on task because why would you not wear slayer helm
intense 1% str bonus
the numbers basically have to stay small like that because the actual difference between say
inq without the set bonus and oathplate and torva is not a very big gap
so as soon as you start dropping in little accuracy buffs and a little scaling suddenly we're unequipping most if not all of torva
i kinda think the melee armor sets are crazy work from jagex in a bad way but
its close enough that niches are basically side grading each other out for bis
even if all of the drops aren't equally rare or difficult to get
but yeah basically assuming jagex makes a weapon and a few bosses we're seconds from inq doing the same thing oathplate did to torva
Slayer rebalance would be so welcome
Was the toggle for infernal tools implemented in-game yet? I remember a blog coming out regarding this over a month ago
im pretty sure the ehp guys are one of the worst things for the game all time lol
like slayer desperately needs overhauls and just a lot of change
its so broken and every year we just delve further into simply skipping for everything and task lists becoming more bloated
I love aya skipping 160 tasks for 1 revenant task wym slayer is fine 
Trying to get aquanite/ gryphon/ frost dragon tasks on release were a nightmare
Still haven’t touched sailing pvm
