#game-update

1 messages · Page 234 of 1

minor whale
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They only removed 33% of the stuff they promised it's ok

tender harness
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removed content
delayed more content
but its okay Jagex does no wrong

fringe rivet
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if they didn't you'd complain they weren't being transparent enough

jaunty oriole
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My brother makes games for Roblox and was a top creator for a few years. Got flow out to their HQ and everything. Game dev is crazy! Very long hours!

carmine junco
quartz anchor
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200 slayer points to kill frost dragons at a more convenient rate, after they buffed the heck out of sailing? That's a big L

fringe rivet
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frost dragons are pretty chill to kill as just a normal slayer monster tbh, due to their extreme weakness to fire

quartz anchor
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The whole point of killing them is their loot table. Else you just ignore them for better slay xp

carmine junco
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People act like the roadmap they put out at the beginning of the year is a contract they wrote in blood and not like, a plan they made at the time.

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An important note: Everything outlined in our roadmap is subject to change. Development progress and most importantly, your feedback will continue to shape how and when these updates release. The timelines given below are just a guideline and not set in stone. Additionally, at the end of the blog you'll find out how the ‘Sailing Opinion Poll’ has shaped this roadmap and how we will continue to work with the community on the changes you want to see.

ashen yarrow
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above average ge gp/kill for slayer monsters, good prayer xp for ironman. people just want them to be 10m gp/h and drop bis items Shrug

hard axle
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The problem is the roadmap was already pretty lacking overall Hmm

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and then they're delaying it more

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that's a valid criticism

carmine junco
hard axle
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ur lucky u even get one rarr

quartz anchor
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I won't kill them anyhow

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It's just silly

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Already got full boat and 99 pray.

ashen yarrow
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then you do not need to spend slayer points to make the tasks more efficient scronglypirate

quartz anchor
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That doesn't make it less silly

minor whale
quartz anchor
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I can simultaneously have an opinion and not do the content

ashen yarrow
hard axle
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I don't get why its silly though

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Extensions are normal Check
On-task perks are becoming more normal Check

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🫤

ashen yarrow
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they gave choice to increase chance to get the monster and extension to double the amount. No impact on players who do not want to unlock those options

hard axle
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Bounty Tasks will be longer on average, reducing the time spent travelling to get a new one.

Please say this will actually give more XP per task or this is just a joke.

ashen yarrow
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next we are going to riot about lizardmen unlock and extention or vampyres kekw

minor whale
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So one of the "what we're working on instead" checkpoints for the sailing roadmap is just fixing boat combat...again? Something that was already a checkpoint that they failed to deliver on, and so now that's just another future promise?
And even their outline just says they want to make sailing combat more afk by having crew loot for you and let you autoretaliate lmao

minor whale
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If there's a way to bungle wording on something and deliver a product people didn't want

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They'll manage

ashen yarrow
minor whale
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pulls up list of the past 5 times they did exactly that

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He said bounty tasks

hard axle
minor whale
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This phrasing really makes it seem like it'll lose XP to offer better item rates

hard axle
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cuz that's a XP nerf for loot buff

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when bounty tasks really needed both

frozen lion
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I blame leagues for postponement of sailing expansions.

ashen yarrow
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having dedicated ports for each bounty task will be big xp increase though since you will be guaranteed the tasks 100% uptime

tender harness
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I blame them for rushing sailing NODDERS

carmine junco
ashen yarrow
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currently the only reason bounty tasks are not optimal training is because you run out of tasks for specific monsters after 8-16 completions

minor whale
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They mention the length of the tasks becoming significantly longer and nothing about the XP rates of bounty tasks which are pretty solid as they are.

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If task length doubles it doesn't mean jack shit if you can have 100% uptime on a certain task

quartz anchor
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Why would you extent but not increase weighting

minor whale
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Means XP for it tanks and the already pretty not valuable drops from it become more common, which helps basically just ironmen lol

frozen lion
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And now jagex adds chance for soup from sorting.... still looking for pet btw

hard axle
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ye, pet just got free af KEKD

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salvaging all the way to 99 is like...

tender harness
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pet was already fast from couriers

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why tf they added it to sorting

frozen lion
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no1 sane does couriers

hard axle
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all the sane people do couriers if solely going for pet

tender harness
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huh
couriers was like the fastest pet rate

jaunty oriole
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I like salvaging 😂 as soon as i could stop doing deliveries i did

vernal valve
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strykeworms becoming way better for dragon sheets than frost dragons is ????

tender harness
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strykewyrms are also obnoxious to get to

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so wait for them to add a fairy ring

jaunty oriole
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Maybe we will get clan islands

frozen lion
minor whale
ashen yarrow
frozen lion
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we already have clan hall and its dead

minor whale
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Just do salvaging, nothing else is really worth it from a clicks perspective

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I hate afk training and even I did primarily salvaging once I got bored of trials

frozen lion
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dragon sheet is worth shit now

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pun intended

ashen yarrow
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buy cheap now before they raise again WiseOldLUL

tender harness
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Really niche complaint to start with, not about the blog but Sailing in general - It's too crewmate reliant and as a result anti-player

holy fuck someone one reddit finally said it

frozen lion
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how is it TOO reliant on crew? it's not a freaking kayak

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of course you need crew

ashen yarrow
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everyone panic sold thousands of dragon sheets for 300k when blog dropped and its already gone up 100k gp

tender harness
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when crew can do literally everything now including looting now

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you are basically turning the skill into automation

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with a task list

jaunty oriole
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Homeless jim needs to get his shit together i gotta tell him to man the hook every time i take the hook from him 😂

tender harness
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they keep allowing the crew to do more
which opens up more of the afk and sit and do nothing
which leads to people not interacting with any of the skill

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legit bad design, and bad for game health

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im waiting for the blog post that allows crew to sort at reduced exp and loot

jaunty oriole
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Nah i want to do the sorting

minor whale
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I mean
Yeah
They proposed auto retaliate, crews auto looting, and crew auto repairing in the same series of updates

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That's just insane

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Boat combat is just going to be travel to area come back in 20 minutes for XP drop lmao

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Some is fine, all is stupid

tender harness
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The point of bounty tasks is that they are random, if you can force them it defeats the purpose. You are already lengthening them, no to also make them freely obtainable. Players should have to hunt for them. Why are solo spawns being made so players can quote "bully them easier"? These changes with the whole afk crewmates do everything/auto-retaliate approach just seems like what little relevance it has to skilling is being bypassed.

yeah..

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I dont understand this blog

minor whale
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They're trying to please the people who only train via gem crab, but now sailing combat too

jaunty oriole
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Idk crew is slow AF doing anything lol

ashen yarrow
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the single spawns is big thing community has been asking, only people who do not want it are the ones abusing tile perfect placement for safepot scronglypirate

hard axle
tender harness
frozen lion
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Auto sort doesnt even make sense, as you get stuff that can't be held in ship's storage

jaunty oriole
jaunty oriole
hard axle
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I... just said why 😭

jaunty oriole
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Ships have no loot storage

tender harness
frozen lion
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Sort should be player only

vernal valve
hard axle
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People love salvaging rn because its a 2 30 minute, 1 15 minute afk followed by 10 minutes of sorting

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it's not necessarily for the loot

jaunty oriole
frozen lion
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Autolooting doesn't sound healthy either, auto retaliate is fine

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We can already tele grab without leaving the cannon

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good as it is

compact flicker
frozen lion
true talon
minor whale
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Nobody is complaining about singles
They're complaining that you have singles, auto retaliate, auto repair, and auto loot lmao

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That's just removing any input from the skill at all

ashen yarrow
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the main reason auto-retatiate could be issue the older update which gave crewmates 10min fire at will option which would aggro sea creatures for 10minutes

hard axle
compact flicker
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Have actually heard of it before

hard axle
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its 20 minute afk each time

true talon
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I loved salvaging and woodcutting g with iron woods

hard axle
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I think I was the one who brought it up

compact flicker
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I think I was just lazy to set it up

frozen lion
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its not even great

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better to go chop infected roots

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just learn sepulchre

true talon
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Infected roots is like 5k xp lol

minor whale
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This is like saying "For all our slayer lovers out there, should we add an aggro potion, an item that automatically drinks brews and restores for you whenever health and prayer are low, and now your thralls pick up loot over a set value for you?"

frozen lion
true talon
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Let pets pick up loot for you

frozen lion
true talon
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What if we had slayer keys in which every mob you kill on task goes into a key and then you open it for your entire task of loot

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Nothing lost and surprise awaits

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Imagine the imbued heart being in it

restive sapphire
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honestly in essence doesn't this post mean we are getting one less update this year
since they said bc of boating "fixes" they push back red reef which in turns pushes back pirate encounters which pushes back wyrmscraig therefore no time for barracuda trial/next sea

jaunty oriole
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Remove all other auto crew options but hook lol

minor whale
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So yeah

frozen lion
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league took up so much devs time new barracuda 2029

minor whale
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Because their first bout of sailing combat fixes was so poorly received we're losing 2 of the things on the roadmap

compact flicker
true talon
fringe rivet
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tbh new barracuda trial is like, so low on the priority list for sailing

the elven one is already such insane xp

minor whale
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Because they have to fix the system nobody likes before addressing the Gulf of interactive content between 72 and 99

tender harness
frozen lion
fringe rivet
tender harness
ashen yarrow
fringe rivet
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most content falls off at lvl 70

frozen lion
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can always be some middle ground or something less xp but more worthwhile doing if not care that much about xp/h

tender harness
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Jubbly is fine now that it doesnt kill your fps

frozen lion
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hardest, highest lvl, longest barracuda has lowest chance for paint drop

fringe rivet
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all trials should damage your boat

frozen lion
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thats cray

tender harness
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Jubbly while running as a PowerPoint was terrible

ashen yarrow
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funnily jubbly ran fine until they did multiple fixes to sailing pathing/hitboxes to make you less likely to get stuck

restive sapphire
bronze kernel
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Barracuda Trial meant for GP

tender harness
bronze kernel
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Tempor Tantrum is still the best Barracuda Trial and you can't change my mind

ashen yarrow
tender harness
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Tantrum is fine
Glide was a shit show but my experience with gwenith is different than probably 98% of people's

ashen yarrow
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did have 15fps there at end though

restive sapphire
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u have to be kissing this post or the throw won't register swear to god

tender harness
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Gwenith glide was
Ope hit boxes are broke
Ope we fixed hit boxes and theyre now broke and different
Ope a crate is missing
Ope we added a crate back but another is missing
Ope theres an extra crate
Ope hit boxes broke again

fringe rivet
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lvls 1-30 in sailing is so finely tuned it's great

hard axle
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it was mostly fighting the chunk loading too

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and the lag

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not the actual concept of sailing

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live footage of jubbly jive

minor whale
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Yup
The chunk line loaded at the exact point you needed to throw a frog so you had to spam click and hope it threw between jitters

analog crow
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I dunno
Jubbly Jive left such a bad taste in my mouth I cba to learn glide
So I don't really care personally that the new trial is getting delayed or we

minor whale
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Jubbly was a solid base with absymal performance (hey that's almost like sailing as a whole...) that it actively made me not have fun, which is almost never the case for this game

analog crow
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I like sailing in open seas, but threading the needle in trials is frustrating

tender harness
severe escarp
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I like sailing too, but the trials are a one and done thing for me

restive sapphire
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ppl who beat glide without rosewood should be given an achievement

severe escarp
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I just wanna get the rewards and head somewhere else

minor whale
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I can do a lot of things in game that are boring and still be content doing them, Jubbly was incredibly frustrating for a multitude of reasons and knowing it was do that or suffer through like 15k XP/hr was painful

severe escarp
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It's not that challenging :p

restive sapphire
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same it really raised my cortisol but i wanted the clog
we deserve recongition

severe escarp
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I couldn't beat it without the second highest tier upgrades tho (rune/ironwood)

bronze kernel
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I still need to Marlin Gwenith Glide

tender harness
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good news atleast none of the crates are missing

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and hit boxes are fixed

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think glide left a worse taste in my mouth than jubbly because of how fucking broken it was

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jubbly tilted me because of the lag

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glide was just fucking broken

restive sapphire
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wonder if it is the hardest trial to do with one hull down

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from the recommended

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day 3 tempor tantrum felt impossible to do with base hull

still sundial
torpid delta
dusk flax
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just read through the update, I guess we arent getting that armor anymore? the one proposed with the pirates? a big bummer honestly, i was looking forward to it

idle rapids
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I did GG one tier down no problem but even doing Jubbly with camphor was difficult lol

velvet orchid
dusk flax
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hope so, that was the part of the update i had been most excited for

velvet orchid
ember token
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As we prioritise improving combat foundations, Pirate Encounters will no longer be launching as part of the Red Reef update. Boat-to-boat combat will still feature within the quest, and we're keen to hear your feedback once you’ve had a chance to try it. Pirate Encounters remain something we would like to explore as standalone content in the future.

hard axle
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seriously

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JJ isn't as bad as it was on release, but it still has the chunk loading bug iirc

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GG is legit the best course

ashen yarrow
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the main issue with the pirate encounter was pirates invading your boat. Player boats will have very limited room to move so you either do specific layout to safespot them or you are left to face tank them and cannot add much mechanics

hard axle
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especially with rosewood hull

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It's so fucking fast MONKA

hard axle
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now we add blorva, radiant, all 11 yama contracts to clog (force cloggers to get an oathplate contract), bh kit HYPERBRUH

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and nature will start restoring itself

velvet orchid
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All this stuff does need to be on the clog tbh

hard axle
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clog aint clog if it aint complete

hard axle
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too many excuses on why something should or shouldn't be on clog whar5

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is unique? on clog

tender harness
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add 11 yama contracts but make one at random just drop off the clog

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and take 6 months to fix

vernal valve
tender harness
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cow content Madge

velvet orchid
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Id honestly love an excuse to try that content but currently no reason to no ca not a useful cosmetic

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Idk why they even added it

vernal valve
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No CA and not even a clog for the slippers is genuinely insane tbh

tender harness
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As part of the next Summer Sweep-Up, we’ll consider changes to some of the unique rewards from Sailing, such as Belle's Folly and the Aquanite Hopper. Their desirability feels lower than where it should be - we've seen a few players question what they're used for, which isn't a great sign!

limesKEKKERS not a great sign huh

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also why the fuck is the quetzal whistle a whole separate item from the imbued one

ember token
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idk why is the imbued lyre a separate item

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why is the imbued salve amulet a separate item

minor whale
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Well it's not
You turn it into one

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The whistle you get a duplicate

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If when you enchanted your lyre you got another lyre in your inventory magically it'd be kinda weird

meager flame
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I think they’re maybe a little too confident on the deep sea trawling gameplay because most players have probably never even tried it

tender harness
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Why would they. Bad exp from the get go and the gameplay loop was uhh

meager flame
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Yeah but jagex just said most players like the gameplay in the blog lol

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And I have a hard time believing that as someone that actually does it

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Would be like saying most players enjoy making darts while doing rooftop agility

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Nearly the same gameplay despite being thematically very different

still sphinx
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Incredible if true

meager flame
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It makes a lot of sense that a bunch of people have never done it though

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Not super compelling rewards wise and the barrier for actually making the nets and so on is a bit much for irons

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I assume most people just buy the fish or ignore them

ashen yarrow
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trawling is mainly for ironman, collection log or gp/h

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most people just dont want 3-5m gp/h that requires clicking and decent boat upgrades

meager flame
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They should also poll buffing the aquanite slayer task

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While turael skipping to finish my sheets and nails etc for my sloop

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I did 3 tasks and it was wyrms aquanites and frost dragons

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I think I got 3 maybe 4 aquanite tasks before finishing a max sloop

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It’s pretty insane

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Really the frost dragons were too but lol idk

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We need a new slayer master with a much smaller task list

minor whale
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Guess we're gonna see an imbued heart drop rework soon

meager flame
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I also kinda feel bad for their ux work

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It needs to be done but those are already plugins

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So they’re kinda sorta wasting time

tender harness
meager flame
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Ya that’s easy though they just refuse

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The only reason you turael skip is because it’s effectively hundreds of points per hour

lost tulip
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gotta keep artificial scarcity up for slayer boss drops smh

meager flame
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Could be eliminated instantly by reworking slayer point rewards

tender harness
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slayer would be objectively night and day better if they murdered turael skipping
added a passive unlock at like 30/60/99 slayer to choose from 2 tasks, 3 tasks, and 3 tasks with 1 boss task that you can reroll with points

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but they just wont

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because people whine MUH TURAEL

minor whale
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We absolutely don't need a guaranteed boss task perk wtf

tender harness
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its an example but premise is the same

meager flame
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They could easily make it so doing your fire giant task or whatever was effectively the same thing as turael skipping by giving you enough points to skip after spending your time

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They just hate people lmao

tender harness
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no they just listen to reddit and people who some how think turael skipping is healthy

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when its such bad gameplay

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last years sweep up that doubled down on turael skipping showed that

meager flame
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I don’t even know why they don’t do it or at least tune it to be closer because like

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That should actually be a pretty easy update since you would just change point values

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And not need to drastically overhaul everything

tender harness
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a high level slayer master actually serving a purpose?

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what a dumb idea

ashen yarrow
minor whale
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If they want that then go waste time getting the task, boss tasks absolutely don't need to be made any more easy to get

meager flame
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Ya what I’m saying doesn’t even make it easier

tender harness
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I am indifferent on boss tasks guaranteed was just an idea not a please do it theyre already stupid easy to get

meager flame
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It just properly rewards people for doing regular tasks instead of skipping

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Skipping is only good because it’s broken points wise

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You just can’t get enough points currently to compete with it using the intended skip option on the masters

tender harness
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isnt steve still the best zuk/jad task anyways?

meager flame
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So instead of teleporting everywhere slaying chickens you’d just accept an hour of doing like kurasks and come out about the same place

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They could also just reduce the cost of skipping a task too

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Either way though they just have to change how many skips per hour you can generate by playing normally to address it

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Turael skipping is quite broken though so the tuning would look crazy once people saw it

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Like skip task would probably have to come down to like

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3 points instead of 30 or something wild like that

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You’d have to basically pull the average amount of time for tasks and then maybe slightly increase reward costs for the shop to offset the increased total points per hour since you’d incidentally be buffing that a bit in the process

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But the whole system should work it just needs new numbers

carmine junco
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It'd be nice if doing slayer normally was better...

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Getting to 95 slayer and all that's efficient to do is skip for the slayer boss tasks I want

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Or barrage tasks I guess, but those are less likely from konar

tacit wharf
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the first thing first, is to nuke turael skipping, then we can finally talk about the task/skipping situation

frozen lion
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unlock permanent slayer helmet bonus for mastered monsters

meager flame
tacit wharf
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u can

meager flame
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They just completely failed to balance slayer points so it’s meta

tacit wharf
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anyone over x combat can no longer go there to reset their task

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done

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simple

carmine junco
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It has to exist because like, what if you need to cancel a task you can't do and don't have points

tacit wharf
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u can canel yr task

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or u can do it

meager flame
tacit wharf
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a lot less dumb as turael skipping just cuz you dislike every task but 3

meager flame
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Someone might not have points and might suck so they can’t do a task and need to cancel that’s fine to leave in as backup and it has a punishment

frozen lion
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reset task with slayer points penalty

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oh wait what if no points

meager flame
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So turael should be there like it is

tacit wharf
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well then i guess they should of did that slightly less efficient task, instead of just skipping it with low points

meager flame
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They just fucked up and he’s worth more points than you can generate in the same time frame

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That’s why we turael skip

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It’s so easy to fix jagex is just 🗿 when they see the problem lmao

tacit wharf
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yr right it is easy to fix, just nuke turael

frozen lion
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ok make turael reset points to 0

tacit wharf
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now we can have an actual discussion about tasks as a whole

sacred skiff
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It would be very on-brand for Jagex to break the fix before fixing the problem

hard axle
near widget
hard axle
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I've been saying how CA Helms/Hilts/Uniques should also be on clog lmao

tender harness
#

okay you got it

we want to add CA Helms/hilts/uniques to the clog. and 1 defense pures will get chivalry

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Starting this month, alongside the Red Reef
is this their way of saying Red Reef is coming in May lmao

ashen yarrow
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yes even in live stream they confirmed red reef if coming near end of this month

tacit wharf
ember token
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yeah they said in multiple places red reef is coming may

tender harness
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so basically then the combat fixes for "spring" people can argue they were fixes. they were not. didnt happen
red reef got moved up. player designed island tentatively summer? combat update gone. sequel quest still a ? cuda trial delayed
expansion a ? theres been nothing on that front

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so on an already mid road map
we have basically 1 thing being delivered 3 are gone (removed, delayed or just not delivered in a proper state)
and 3 are bit fat ?

tender harness
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oh god the bootlicker

carmine junco
tender harness
#

limesKEKKERS keep licking the corpo boot mate.

carmine junco
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You keep posting this roadmap and complaining that they're not following it perfectly

tender harness
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what have they delivered?

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actually

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because its a mediocre road map with nothing delivered

carmine junco
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Nothing but the combat fixes

tender harness
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the combat fixes that werent fixes? that made combat worse?

carmine junco
tender harness
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thats not a delivery

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thats a failure

carmine junco
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It is, objectively.

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You don't like the product

tender harness
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objectively a failure if I say im going to fix something and make it worse

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thats not a delivery

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thats a fuck up

carmine junco
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It is, you being in disbelief doesn't change this fact.

tender harness
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dont understand why you shills find it so hard to grasp that Jagex fucks up

ashen yarrow
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boat combat is so much better than it used to be before changes, yes not everyone is happy with it

carmine junco
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I just don't nitpick every little thing and look for reasons to be mad.

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I see the roadmap as a guide and not a promise

lost tulip
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i think they will still deliver the sea expansion

carmine junco
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You drawing lines over the roadmap in disbelief they they'd deviate makes you look insane

ashen yarrow
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but like you are actively saying everything for the next 6 months has been cancelled because you hate sailing scronglypirate

tender harness
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if I hated sailing I wouldn't have had it done in the first week kekw

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I liked sailing for what it was on paper
but they rushed it and then just let the issues sit or made stupid/questionable changes and then left on holiday

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and then fixed nothing

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im not going to lie to myself and think sailing is some amazing gift

hard axle
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Buffs for Aquanite Hopper and Belle's Folly

If you guys are considering this, consider combining Aquanite Hopper with Twisted Buckler.

This eliminates the concern that Hopper will be stronger than a Raids unique, while also adding progression to the crossbow line.

hard axle
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🥨

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I wouldn't mind a double hitting buckler pausepogfish

ashen yarrow
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i honestly dont think belle's folly needs buff, currently it is osmunten fang without double accuracy roll. Only thing they could really change is the speed to make it fill different slot for stab weapons

tacit wharf
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they said its too rare

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which is what the buff would be for, i think

hard axle
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Honestly, that's a Zombie Axe problem

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It made normal rates and power at that level seem too easy to get

ashen yarrow
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1/256 after they buffed drop rate isnt that rare

tacit wharf
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but also getting said task

hard axle
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Compared to Z Axe, it is

tacit wharf
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on top of that

hard axle
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Yah

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And I don't think it should be that common, but rather fixing Z Axe being as strong as it is at that level Hmm

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but people hate nerfs CAUGHT

ashen yarrow
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1-2 tasks with extended unlock isnt that bad but i guess people hate getting certain task for drops

hard axle
#

it's not about getting task or unlock that people hate ngl

tender harness
#

Just make normie gryphons be farmable for belles at like 1/2048

hard axle
#

it's just if belle's folly is barely even to z axe

#

why not just get z axe

#

and sit on it

ashen yarrow
#

belle is stab/slash weapon, zombie axe is slash/crush. yes for slash zombie axe might be easier but zombie axe cannot stab

hard axle
#

that's why people sit on z axe over 85 slayer now ChikaWhistle

#

stab isn't that important that early on though

wet smelt
#

Main thing I disagree with the blog is saying belles folly needs a buff. Isn’t it literally just a stab zombie axe?

hard axle
#

for the most part, yes

wet smelt
#

I feel like the only buff it needs is the addition of more stab weak enemies

#

Since slash is the most common low defense

tacit wharf
#

again, not a buff to stats, but to drop rate/ease of getting

ashen yarrow
#

small buff could push folly to be stronger than rapier kekw

wet smelt
#

It has the same stats as a fang iirc

velvet orchid
#

Just get a zammy hasta for your stab needs pre fang

wet smelt
#

So just give it double accuracy :)

velvet orchid
#

If something needs a buff its a rapier from tob

#

Not the lesser version....

ashen yarrow
#

yeah -1 str compared to fang, just doesnt have the extra passives

wet smelt
#

-1 str is like, 1 less max hit every 6th level

#

What if all rapier type weapons had the 30%-70% min-max hit

hard axle
wet smelt
#

Could be neat as a weapon archetype

hard axle
#

Also, can we please fucking fix Purging Staff spec on Yama Pet Contract?

Specs on Pet Contract are supposed to be gauranteed accuracy and yet Purging Staff Spec is the only spec in the entire game that can still miss BRUH

wet smelt
hard axle
#

max mage 😭

#

And it doesn't matter what ur accuracy is, ur specs are not supposed to miss on pet contract

wet smelt
#

Skill issue imo

hard axle
#

part of the contract's terms and conditions tittitap

hasty shard
#

give rapier whips old spec

wet smelt
#

I think they should buff the rapier to be the exact same stats as fang except it has 4 tick attack

hasty shard
#

i realised the stupidest thing earlier and its that zcb spec is literally a stronger version of old whip spec

#

cause you hit 110 and most things you have more than 50% acc on

wet smelt
#

Idk what old whip spec is

hasty shard
#

50/50 to hit 0 or your max

wet smelt
#

Isn’t that just a normal hit?

hasty shard
#

normal hits are between 0 and max

wet smelt
#

In the grand scheme

#

I guess it’s better accuracy?

carmine junco
#

Yeah sounds like on average that's nothing

wet smelt
#

If it ignores accuracy calc it’s better

#

By the accuracy difference

carmine junco
#

That's true

wet smelt
#

It if it still rolls it’s just a normal hit

hasty shard
#

believe it ignored

wet smelt
#

I think they should give rapier current whip spec but also give bosses run energy that can be drained

carmine junco
#

Lol

wet smelt
#

It won’t make them any slower but you will feel better because you changed the number

hasty shard
#

i wish npcs had more player stats

#

run/prayer would be cool to play around

carmine junco
#

I think nex and vard are the only sprinting bosses?

hasty shard
#

pepeclaws bloat technically

carmine junco
#

Run draining him would be impractical but funny

wet smelt
#

Inb4 spec bloat to make him slower is a strat

hard axle
#

u can't run drain bloat even

#

bloat is hard coded, not actually running

#

😭

hasty shard
#

^

carmine junco
#

Damb

hard axle
#

big stinky man is teleporting 2 tiles at a time

hasty shard
#

if tob released today he'd actually run though

hard axle
#

yup

hasty shard
#

was a technical limitation at the time

wet smelt
#

Would be cool if it would make him slow for a phase if he gets like 3 slow specs

ashen yarrow
#

the only other running npc i can think of are fremmeniks in colosseum but not really bosses

carmine junco
#

Slowing a boss so it can't catch up to you sounds like a mechanic they put in another mmo

wet smelt
#

Maybe would be a reason to use fang if you are bad at it

austere mulch
#

At least you still can manipulate bloat’s speed depending on current xp

hasty shard
#

just worse than freezing realistically

austere mulch
#

Which is actually used quite a bit

hasty shard
#

the best use for run drain is whenever the mods run castle wars btw kekw

austere mulch
#

Be interesting to get more things like that

wet smelt
hasty shard
#

zgs:

wet smelt
#

Whip spec is a worse torag passive

#

This reminds me

#

I wish they made barrows weapons somewhat ok

#

Instead of being turbo bad

#

Torah’s hammers and verac flail have no use

#

Karils is msb but bad

#

Guthans would be abused so leave it bad

ashen yarrow
#

spec them with ursine chain mace to disable run and then smack with torag hammers or even throw mud pies WiseOldLUL

wet smelt
#

Maybe buff it’s set effect at corp

#

Make tank corp a thing

ashen yarrow
#

verac used to have uses but now other dps weapons just hit through defences so much better

wet smelt
#

Verac does nothing when fang exists

torpid delta
austere mulch
#

Karils was generational until zulrah hit the scene

ashen yarrow
#

i remember farming zulrah on iron with full karils + amulet of damned

wet smelt
#

Karils armor good, weapon kinda butt

austere mulch
#

Back in the day you would camp a “tank cape” for fight caves

#

With the bolt racks or crystal if you had it

chrome lantern
#

I hope we never get a new trial, those are already dumb and way too much xp for a boring memorization quiz

chrome lantern
velvet orchid
#

I personally love task only drop rates but I understand why some people don't

#

I do think they could be a less extreme though

chrome lantern
# ashen yarrow next we are going to riot about lizardmen unlock and extention or vampyres <:kek...

Way more things need to be just actually not on the slayer list by default, and toggleable on like this. If they’re making an unlock to raise weight, they should just outright remove it from the list, and add an unlock at the higher base weight. We have so many tasks like this that just get added and bloat slayer task tables, but then also things that just don’t make sense to come from those masters, like high-level masters assigning trolls and kalphites and dagannoth - let it be an unlock

velvet orchid
#

Maybe 2x on task instead of 5x

chrome lantern
#

The task system is already the most constraining and awful thing about slayer because there’s no alternatives to it

velvet orchid
#

Like I went 8x at drakes for example and I had to keep doing it on task, would be nice if I could reasonable do it off task

#

But I do really like on task being meta

chrome lantern
#

Anything that can be reliably killed on-task, even without drop rate modifiers, already “must” be killed on-task due to just how absurdly strong the slayer helm is, for example. You’d be a fool to ever kill TDs or Demonic Gorillas off-task because of how common their tasks are, for example

#

I don’t think killing things on-task being good would be a bad thing if there were literally any other way to interact with the entire skill of slayer

#

Or if, as in many cases, you weren’t entirely locked out of enemies/bosses

#

Not having the slayer helm is already enough “punishment” for most of those tasks from an efficiency perspective

#

Hunter rumors aren’t the entire hunter skill, just one way to train Hunter, but Slayer tasks are the only way to engage with so so so many enemies, drop rates, and the only viable way to train slayer xp.

velvet orchid
#

Honestly fair point, I would say the slayer xp is quite important also I actually know of a lot of irons who did tds and demonics off task but personally i could never

#

I really like it at revs and personally love the reason not to skip this shit task but honestly thinking more I dont think its needed for anywhere but revs

chrome lantern
chrome lantern
tacit wharf
#

or limit to x times per day

meager flame
#

doing normal tasks should just be rewarding enough to actually do

chrome lantern
chrome lantern
#

So leave that purpose in alongside making other changes

meager flame
#

since the entire reason the whole situation exists is ultimately just that turael allows a certain number of skips per hour

#

and that regular slayer doesn't supply remotely enough skips to compete

chrome lantern
#

I would love to see an alternative method wholly separate from the task system, as I’ve said many times

meager flame
#

so its really just the cost of skipping tasks thats out of balance

#

and whoever designed the numbers just like

#

giga fucked up

#

its not even close lol

velvet orchid
#

I do think variable skip costs would make sense

#

Like how blocks are cheaper at lower masters now

chrome lantern
meager flame
#

my problem with it is that its like

velvet orchid
#

Personally I used to hate tura skipping but all the changes have made me pull a 180 I now love it

meager flame
#

the folly is just pointless

#

its very aptly named

#

like if you're really grinding that boss you could just have a hasta

#

and if you're actually incapable of doing zammy you dont need a stab weapon for anything anyways

#

idk its just weird

chrome lantern
#

I mean I don’t really agree, gryphon is way more accessible than k’ril especially with the progression they seem to be pushing now

meager flame
#

thats what i was getting at though

#

you can get there way earlier but then you have to ask why you're there

chrome lantern
#

It fits very logically into a zaxe->folly->barrows->moons->titans if they didn’t make gryphon just suck at that low of a level and have to get tasks

meager flame
#

like i could get a steel ring way before i can get a suffering but what am i doing with it

#

truth is probably nothing

chrome lantern
#

I saw clanmates who have maxed irons make a gim and try to get those at the intended progression point and none of them had fun with it lmao

#

The boss doesn’t feel good to engage with at that point in an account and the tasks suck to get

#

Anyway I had other thoughts on the blog so I want to type up a summary of my thoughts

meager flame
#

its just interesting because i can see why people start going at it because its like

#

available content at their level

#

but i dont think they really consider what they're gonna do with the item once they get it

#

and if you do really consider stuff like that you're probably just gonna skip the whole thing

#

get your ayak and bowfa etc and go from there

bronze kernel
#

Belle's folly is good on paper

#

However, the way you obtain it is awful

meager flame
#

its kind of an interesting problem for the game design just because its an increasing issue the lower level something is

bronze kernel
#

That's the big difference here

meager flame
#

like

bronze kernel
#

You have to camp a task only boss compared to just barraging some mobs after a quest

meager flame
#

the lower end something is the less time it would take to simply move on past it by leveling up and getting something even better

#

so you're stuck trying to balance rates towards that fact so that it can actually be a meaningful upgrade and help them progress

hasty shard
#

you could also just get fang

#

toa gives you a free stab weapon to grind it now

meager flame
#

otherwise it ends up being a detour thats actually just wasting people's time

#

which is where i'd say the folly sits

hasty shard
#

like toa would be the only reasonable place to use folly and you just. dont need it lol

bronze kernel
#

My take. Maybe make the Belle's folly obtainable via regular gryphons and have the boss just have a higher rate

hasty shard
#

honestly yeah

tender harness
#

is there a TLDR on what the stream covered

hasty shard
#

have you seen the normal gryphon table

bronze kernel
#

Kind of like the G Maul

meager flame
#

tbh a lot of their changes do address a lot of the stuff i basically instantly said sucked about sailing

#

which is good but also a little wild

#

it really took awhile to get to some of the most obvious things

#

like how they want to poll loot from doing port tasks

bronze kernel
#

I feel Sailing is trying to do too much

#

It's like, it's trying to make a new game within the game

meager flame
#

even though thats like the most obvious thing in the universe and they give people loot sacks or points or whatever for doing things like port tasks

#

anywhere else in the game

#

so it was blindingly obvious it should be that way

#

they also get into the nonsense rates on all of the higher end stuff

bronze kernel
#

They played it too safe on release

meager flame
#

the horrible slayer task weights

#

looting being slow and kind of awful etc

bronze kernel
#

They rather buff something than nerf it, it seems like

meager flame
#

yeah i think they honestly were so afraid to make a mistake

#

that almost everything was a mistake in terms of just not rewarding players

#

and funnily enough

#

the unintentional mistakes were the best part

#

because its the only reason a lot of people could actually get the lower end sailing drops

#

if we'd gotten the intended rates that would've been a desert too

ashen yarrow
tender harness
#

caught the bit about the skill cape with sailing
despairge bruh how tf do they not know

#

sailors amulet is like >>>> cape

meager flame
#

idk why the amulet doesn't just combine with the cape

#

it really confuses me

ashen yarrow
#

most capes have terrible perks, people just compare it to the best capes. Sure extra teleports will always be accepted by players

meager flame
#

theres a bunch of cool ideas for the cape

tender harness
#

? con cape exists thats not an excuse

meager flame
#

like now that we have ship bottles what if you could just bottle ship parts once 99 sailing

#

well

#

facility bottles

#

just obv dont give people the actual bottles to alch or anything silly

ashen yarrow
meager flame
#

but i dont think free boat renovation is too insane for a perk

tender harness
#

brother sailing cape is worse than firemaking

meager flame
#

but it would be nice

bronze kernel
#

Cape should just have a built in Teleport/Summon Boat feature to any qualifying boats

hasty shard
#

playtester mod grok

meager flame
#

you mean playtester me and you

tender harness
meager flame
#

unpaid btw

meager flame
#

i actually have been concerned for their playtesting/qa for awhile

hasty shard
#

have people considered you can just not do eclipse

bronze kernel
#

You know what would help too

meager flame
#

i kinda think they might have like

tender harness
#

have you considered burning claws blood moon

bronze kernel
#

Not making a dragon sword that ridiculously rare

hasty shard
#

burning claws blood moon

meager flame
#

let a lot of them go and the people making the content are trying to do both jobs

hasty shard
#

still not fixed btw they just disabled burn instead

meager flame
#

because a bunch of interesting things keep happening

hasty shard
#

any future boss reusing the mechanics can be abused :)!!!

bronze kernel
#

Why is it a 1/2K on task (1/10k off task) from a mid level Slayer monster?

meager flame
#

like hey heres a house kit and yo the house doesn't work who could've seen this coming

#

or hey heres an armor kit woah the gear has no stats who could've predicted this

bronze kernel
#

And it's pretty much something within the power level of something you can buy from an NPC

ashen yarrow
#

I wonder if they have removed the robospear global damage cap from leagues yet. cannot hit over 200 with single hitsplat

meager flame
#

really gives the vibe that maybe nobody looked to begin with

chrome lantern
hasty shard
#

robospear genuinely didnt need to be touched

#

besides like it hitting a cap maaybe not being good for the server to process idk

meager flame
#

its definitely one of those times where they reacted and then thought

#

and a lot of the conversation afterwards was just justification for having a kneejerk reaction

bronze kernel
hasty shard
#

im starting to feel like less happens if you just, directly talk to mods whilst exploring this stuff honestly

#

its like they have a blindspot to everything but reddit posts i swear kekw

bronze kernel
#

Probably was some legacy drop rate they arbitrarily chose to give it once they removed or off the CoX drop table

meager flame
#

i think they honestly need to just relax sometimes

#

pretty much anytime something happens its because they just

#

see something and rush to get in there and then try to figure it out after that

hasty shard
#

like part of robospear iirc is that you cant even sustain enough spec for it to be 100% efficient which is why i personally dismissed trying it at the time

#

that and its not like i wouldve known it hits a 200 kekw

meager flame
#

like they saw a big hit on yama and just went crazy

#

but if you really stopped and looked at it honestly it was fine

ashen yarrow
#

it could hit way over 200, 200 was just a cap they set as global limit afterwards

hasty shard
#

no the 200 cap was already in place

meager flame
#

they didn't give themselves the time to actually think about it before rushing in

hasty shard
#

which implies they didnt like their cap of 200 actually if they needed to fix it

meager flame
#

like they saw the cap get hit and freaked out

ashen yarrow
#

200 global damage cap is result of robospear

meager flame
#

im pretty sure its not

torpid delta
#

yeah i remember them saying it was hitting the damage cap of 200

#

not them adding a damage cap afterwards

meager flame
#

its just funny because i get their pov

#

that cap is in place to stop anything too insane and thus something hitting it set off the alarms

ashen yarrow
#

I am indeed wrong, robospear just revealed the 200 damage cap, it did not result in the damage cap

meager flame
#

but they actually didn't have to worry because it was pretty much okay

#

like it turned out to actually just be fine that something hit a 200

chrome lantern
#

Ok I’m going to send several messages with my write-up now

#

It looks nicer if they’re back-to-back

#

Trawling and Fishing
-The spam-click method needs to still be removed entirely. It can be replaced with some other active form of engagement (or even just 1.5ting like Salvaging), but literally anything is significantly better than spam-click-meta.
-I understand the statement that top-level fish are intended to be a profitable method, but at this point, low-level trawling targets such as Giant krill have no purpose. At the very least, Giant krill and other trawling shoals that aren’t even useful at the point you unlock them due to astronomically high burn rates should be shifted toward xp. Krill, as one example, are a worse-healing fish with higher fishing and cooking requirements than, are harder to get than, heal less than, burn more often than, and incur more attack delay than Karambwans. Lower-tier trawling serves no function and should be rebalanced to provide high xp. All Sailing cooking burn rates need to be drastically lowered, as foods are not remotely relevant when you unlock them since you burn over half.
-Fishing-from-sea seems pointless unless the game is changed to allow fish crates to be filled with standard game fish or there is some other buff added to fishing from sea.

Bounty Tasks, Drops, and Slayer
-Task-only drop rates already suck with slayer itself and don’t need to be expanded to bounties.
-Not sure why there was an explicit statement saying that bounties aren’t supposed to be a viable training method when they require way more thinking than trials, that are static memorization tests with zero variation or excitement. If the intent is to balance reward-vs-xp, then bounty tasks with little loot should be made better at the least.
-Sailing seeds-particularly cotton in light of the haemostatic dressing-beed to be made available in the wider game. We keep hearing the question, “How can we integrate Sailing with the game?” but then act as if seeds are sacred and need to be protected at all costs.

hasty shard
#

yeah like it was ultimately ok (was it that the filler scythe swing was higher value dps idr) plus not having optimal uptime on spec

chrome lantern
#

Changing these dressings to require linen yarn would also be more in-line with the Sailing levels at which you unlock Elkhorn coral, and general access to linen vs. cotton/seeds.
-I expect the massive shift we see with proposed Dragon sheet drop rates to also be reflected similarly with other Sailing item drop rates mentioned in the blog. While a welcome change, the thoughts, “balance,” and mentalities that went into choosing these rates to begin with need to be carefully evaluated when considering upcoming content, whether Sailing or otherwise. It is not “gigachad ironman” behavior, as one Jagex moderator phrased it, to kill 12 thousand demons for Radiant oathplate contracts, or to kill tens of thousands of frost dragons for sheets, or to kill thousands of krakens for bottled storms, etc., especially not with the current state of Sailing and Sailing combat, where every encounter boils down to nullifying damage via armor or safespotting the target.
-An unlock to increase weight makes far less sense than just increasing the base weight and making the entire task an optional unlock. Frost dragons, like many other tasks, have just worsened already-severely-bloated task lists that are in dire need of help as the only way to engage with the entire “skill” of Slayer. Hunter rumors aren’t the entire hunter skill, just one method, but Slayer tasks are are the sole method, and are so poorly balanced that the best way to train slayer, target specific tasks/drops (see also: task-only rates/enemies/bosses), etc. is to Turael skip to bypass engaging with the skill as actually intended/designed. While this comment is targeted at Frost dragons, more enemies such as trolls, kalphites, hellhounds, dagannoth, etc. (especially those with no slayer requirement) should be moved to optional unlocks similar to Lizardmen, from high-tier Slayer masters.

ashen yarrow
chrome lantern
#

Overall
Sailing is a skill that has potential, but Jagex catered to those who wanted to get 200m ASAP, or re-max, or otherwise not engage with the skill, but still level it. The primary methods for training Sailing are fraught with issues, to the point that people literally just stop playing the game (afk salvage is not playing this game and is egregiously harmful to the game) because the skill was designed poorly enough to allow zero interaction. In general, more and more proposals to “fix” Sailing are moving in the wrong direction, toward entire automation of the skill via crewmembers, auto-retaliation, etc. I see these as harmful and concerning items that I fear will soon bleed into people asking for these features/crew/automation for other skills and base game activities.

I am concerned also that these changes are being labeled as “QoL,” when they are the most significant changes and buffs we’ve seen anywhere in the game in a long time, and definitely since the release of Sailing.

#

Ok there’s my three walls of text.

hasty shard
#

something something deiron

#

but yeah

meager flame
#

tbh i think their unlock to increase task weight is completely insane

hasty shard
#

not budging on the trawling fishing xp is agonising to me

meager flame
#

it should unlock the task at that rate to begin with

chrome lantern
#

I don’t actually think any of the statements I made are related to being an iron tbh

meager flame
#

so the slayer master isnt clogged with shit

restive storm
#

i dont even think they catered to the 200m people, i think they just catered to people who had no real vision of what the skill was going to turn out to be

hasty shard
#

they arent but reddit will act that way scronglycoffee

chrome lantern
#

I don’t think any of those things are good for mains either

meager flame
#

i think sailing caters to nobody honestly

#

well almost nobody

minor whale
#

I dunno, I think it's entirely fine to not want a cheesed final phase because of mechanics that aren't truly what the purpose of the item was for.

Robospear was extremely extremely strong and not that hard to pull off for an insane upside

People just get pissy when strong thing becomes less strong, even if strong thing isn't good for the game

meager flame
#

the only complete part of sailing to me is that it does offer a low effort low exp method that's quite good

#

so they have that base covered

#

and they flopped on

#

absolutely everything else

hasty shard
#

define cheesed

meager flame
#

and tbf

hasty shard
#

if spear did the inverse of what it does for yama then sure its cheesed

meager flame
#

i do think they also filled the gap for like

hasty shard
#

but it doesnt 😭

meager flame
#

high effort exp/hr methods with tick manip or trials

chrome lantern
meager flame
#

but as far as like

#

idk

#

rewards and reasons to do the skill etc

vernal valve
meager flame
#

theres just nothing

chrome lantern
vernal valve
#

i'd argue it has way more meaningful tradeoffs than like, Webweaver Leviathan

#

which is EXTREMELY comparable

meager flame
#

yeah but thats the same for agility and they explicitly set out to create that situation

#

that one was mission accomplished its what it was supposed to be

hasty shard
#

webweaver is honestly more offensive to me because the weapon just does not do that in any other scenario

vernal valve
#

lmao

meager flame
#

i also think stuff like that is weird and stupid

hasty shard
#

also honestly at muspah

meager flame
#

its like how you can use veng on araxxor to accomplish something totally different than what veng does

hasty shard
#

i do not like that sapphire bolts are arbitrarily different at the boss to drain more prayer

meager flame
#

its just funny because the gameplay i think isn't even bad

#

i just think its weird that they're like "but today this item isn't this item and it now does something entirely different because we wanted to make this fun and didn't have time or allowance to make an item"

#

or spell etc

hasty shard
#

veng not working at doom really annoys me

meager flame
#

veng is just a tragedy because its a victim of weird rules in more ways than one

#

it often doesn't work and at least for araxxor its an entirely different spell

#

at least if used at the right time

hasty shard
#

tempor has the storms and gwenith has the crystals that freeze your boat

#

gwenith i think is something you could just have a sorceress garden plugin for though

#

i dont think theres ANY variance for jubbly though

#

at some point we'll have plugins for the optimal places to click every tick like its DDR

ashen yarrow
#

nothing in the game has variance once you get used to all mechanics, at best you get hit by 1 rng attack that you could not protect from kekw

chrome lantern
hasty shard
#

helm crystals slow you down no?

chrome lantern
chrome lantern
hasty shard
#

they involve speed in some manner scrongle

#

cause it says you speed up after you get them off

ashen yarrow
#

getting hit by crystal will slow down boat and deal damage to player

hasty shard
#

in other words it is seemingly something you cannot ignore to be efficient and performs on an external cycle

#

sepulchre is kinda stupid on variance honestly

torpid delta
hasty shard
#

it doesnt behave very different to most agility courses until floor 5 being brutally honest

chrome lantern
#

Legitimately did not notice the slowdown but honestly I stopped doing trials like 2 runs after finishing Marlin because it was already boring at that point with zero meaningful variance

ashen yarrow
#

sepulchre does have varience in arrows and portals but you can always complete the sword parts if you just dodge arrows and know where to stand

chrome lantern
hasty shard
#

like you can do everything tick perfect in sep because of private instances is what i mean

#

and arrows are just a a/b/c check

chrome lantern
#

Like I don’t know how you can even compare them

#

One requires you to actually engage

hasty shard
#

a lot of arrow paths you only need to pay attention to the first arrows that can hit you

chrome lantern
#

Yeah and that’s still more than trials

minor whale
#

The crystals don't slow you down, they give a speed boost if you're not already moving at max speed

#

Which you almost always are so it does nothing

meager flame
#

im ngl i dont find them significantly different at the end of the day

#

i do the same thing on floor 5 about the same as i do it in gg

#

like if i had two paths instead of one based on slightly different timing i dont really think glide would be any better

ashen yarrow
#

biggest difference is that in sepulchre you have to select one out of 3 tiles to dodge arrow. otherwise you can do your preplanned route almost always

meager flame
#

ya like

#

it would just introduce one extra step where i figured out some way of identifying which of the two routes i had to take

#

stuff like that can be fun sometimes

#

its why i like 4:1 on olm for example because im just waiting on olm to reveal which of my variants im going into to put him in the 4:1 cycle

#

but they'd have to have like massively stepped up everything about sepulchre and the glide to reach that many variations of what should be done

chrome lantern
#

Separate note/question:
If we are adding the ability to fish normally from boats, is there any intention to expand Fish crates to allow these fish to be stored in crates?

tacit wharf
chrome lantern
#

Oh true

bronze kernel
#

Just make UIM an exception to the rule if that's a problem

#

Or just let the game mode rot

#

Decay

ember token
#

cargo hold storage is enough imo, it's already a big enough advantage over fishing on land

bronze kernel
#

I mean, having a 210 storage for AFK sounds nice

ember token
#

exactly, that's already good enough

#

(and it's 240 at max with rosewood on a sloop)

#

if they let you store them in fish crates youd be able to hold 10x that before banking

bronze kernel
#

Me investing in a rosewood raft for the LULz more vindicated

#

(Not like it was much of one to begin with)

tender harness
#

the non answer on sailing cape was diabolical despairge

true talon
#

Fix imbued heart, so my friends of the future dont have to endure this 🙁

#

7 months of nothing but arraxytes and smoke devils turael skipping

tender harness
#

they double down on that shit

austere mulch
loud rampart
#

Can anyone confirm / clarification from the livestream about fishing out at sea, it says the spots wouldn't move so does that mean they would act as like the current karambwan spots?

tacit wharf
#

that was my understanding of what they said

loud rampart
tacit wharf
#

?

#

yes they talked about fishing spots on the ocean, and from my understanding of what they said, it sounded like they were going to be stationary like bwans

sharp gyro
#

Some thoughts on the latest game update:

While it's great that we're getting more ways to access high-tier sailing upgrade materials, I think a big issue with sailing is how little it interacts with the rest of the game.

When I'm working on an account-progressing grind (say high level PVMing), I'll often look to other skills for a side-grind to make the main grind easier. Right now, sailing offers so little in terms of progression for the rest of your account. Everything feeds back into sailing itself, whereas almost all other skills offer something to help other skilling/PVM content.

Changes to loot from Port Tasks, but especially Bounty Tasks are a great opportunity to give sailing an impact on the rest of the game.

ALSO: Regarding adding regular fishing spots for stuff like sharks to the rest of the sea: The blog already states that it's basically just for flavor and not going to be useful for almost any account. Why not actually make it useful, and slightly increase catch rates for the sailing-only spots? The rates don't need to be crazy, just a little something to make it feel worthwhile.

I want compelling reasons to return to sailing for reasons other than "train sailing", as there are almost none at the moment.

hasty shard
#

skilling doesnt feel like it was made in mind with a 28 slot inventory lol

hasty shard
#

scronglycoffee i thought you had two different messages now i look like a knob

#

but yeah idk if having the current cargo hold slots will mean you actually save time on banking/dropping versus normal fishing

#

i hope it does fwiw

#

im all for skilling loops to be longer and more engaged, tick manip is bleh to me for that reason

chrome lantern
#

Will any of the spots even be close enough to a mooring point with crew deposit to be relevant

bronze kernel
#

I guess the biggest attraction is the fact they're AFK if the spots never move.

hasty shard
hasty shard
bronze kernel
#

And to be honest I feel like raft should be able to fish all of them

#

Not sure why they excluded them for the rod fishing

hasty shard
#

wait yeah what

bronze kernel
#

I think letting rafts be the way to normal fish out in the open waters could give a niche use case for them beyond certain charting tasks in tight spaces

true talon
#

Do the ICE crates work with the fishing spots?

#

meaning 10 fish per crate or 2400 per boat trip

meager flame
#

probably not but at least for non uims it would probably be harmless

#

its not like banking your fish is challenging where we already do it so requiring a boat ride and unloading with the crew then sailing back probably would result in it just being worse than fishing normally

#

in some ways it probably kind of needs the crates to not be a joke

chrome lantern
#

I watched the Q&A stream now and I had another comment:
-Sailing blowpipes shouldn’t need the squid beaks at all, or at the very least, the two lower-tier ones shouldn’t require them at all.

#

We don’t need a rare item to make a magic shortbow

meager flame
#

tbh watching them try to explain the blowpipe makes me feel like they're just constructing a cage of reasoning that doesn't even make sense

#

and it looks insane now since we weren't involved in the process to get it to where it is lol

chrome lantern
#

“We tuned the rosewood blowpipe spec to sit below dragon knives and rune darts are too much stronger than addy”

Then just tune down the spec dummy

meager flame
#

i kinda laughed at it because its like

#

this crazy situation and tons of thought put into making an item that's essentially useless

#

why not just not make the item

#

same result way less effort

chrome lantern
#

Oh man I just got to the end of the stream and I completely forgot how pissed I am about paints

#

Why tf are they tradeable consumables

#

Why aren’t they permanent unlocks

#

And why are they tradeable

candid canyon
#

FINALLY JAGEX YOURE THE GOAT "Adding a rare chance (1 in 800,000) to get Soup from sorting Salvage." I can finally continue maxing sailing

meager flame
#

lol because basically

chrome lantern
#

The rare ones should be the untradeable ones or they’re meaningless

meager flame
#

one of their leading goals is to make content for players to make money

#

and it honestly ruins a lot of their game design all the time

#

but its ever present

#

like the state of trawling is directly related to that

#

its about gp

chrome lantern
#

I’m also extremely disappointed listening to Mod Kieren talking about them having to think about catering to cloggers about megarare cosmetics and not just taking a strong stance about putting stuff in the game. He tiptoed around it so hard.

meager flame
#

its unfixable too a lot of their players exist in a state of trying to make number go up on their gp stack and will only play the game as it relates to how to make more of it

chrome lantern
#

Same with all the other paints

meager flame
#

but they still did it same reason jars were tradable

chrome lantern
#

There’s no reason you need multiple to get a single boat merchant trimmed a single time instead of just being an untradeable permanent unlock

meager flame
#

they dont care about achievement they just want people to get stuff and be excited because its worth money

#

it happens a lot

chrome lantern
#

The Jar of venom very specifically had discussion about how they realized how much they screwed up with jars

meager flame
#

same reason they had a great bad luck protection idea for yama for players that kept grinding the boss

chrome lantern
#

And was made specifically not tradeable

meager flame
#

then made the shards tradable and blew up the economy for oathplate

#

i mean if it were really a mistake and they actually knew they messed up

#

dont you think they would've probably fixed it a long time before then or with the several bosses and jars added in the meantime

#

they might regret it

#

but i dont think it was a mistake in the moment

#

its just a nice way for them to avoid saying yeah whoever made that call was dumb we think now lol

chrome lantern
#

No I’m pretty sure they’ve literally said in the past that they messed up and meant to make them untradeable when they started with jars but then they already had a precedent so they kept doing it

#

I don’t have a source though

meager flame
#

thats even crazier because the only sane thing to do would've been to hotfix it like

#

when they messed up originally

#

not just keep the mistake rolling forever

#

tbh they could still hotfix it today

chrome lantern
#

Wiki

This was the first boss jar released and it was supposed to be untradeable upon release in 2014, however, it was left tradeable accidentally. All subsequent jars until the release of Araxxor and the jar of venom were made tradeable due to this.

#

[[Jar of dirt]]

ornate wolfBOT
meager flame
#

ya someone just made a dumb call but you can still fix it

chrome lantern
meager flame
#

they could just make all existing jars untradable items with alch values resembling ge value when they make the change

chrome lantern
#

You know they won’t do that

meager flame
#

and let people change the poh feature

#

based on the clog

#

yeah they probably would do mental gymnastics trying to figure out how that would upset like 1 guy out there but

#

thats the kind of stuff they should do when they realize they've messed up

chrome lantern
#

But I want to say around the time of Araxxor/Jar of venom discussion they specifically said in a stream or something that they realized that untradeable jars made more sense

meager flame
#

oh for sure i think everyone was questioning that like

#

every time they added a jar for several years before that

chrome lantern
#

See also the Jar of feathers untradeable

#

But again

#

The question that I have is that if they realized tradeable jars were dumb

#

Why did we get the “flex paints” as tradeable

meager flame
#

i mean they admit rooftop agility is boring and want to adjust it because its not very good but made deep sea trawling

chrome lantern
#

Why are they single-use consumables that, like the imbued heart, are more designed to be gotten on accident than actually hunted

meager flame
#

truth is the jmods are just different people and dont have unified goals or thoughts

#

i think

chrome lantern
#

When Sailing released I had the delusion that I would merchant paint a sloop until I actually tried hunting a couple of the paints and realized just how awful it is

meager flame
#

some of them give you good content with some regard for your time spent and others ask you to kill tens of thousands of demons

#

although i kinda do think they need to be a little more like

#

standardized

#

i wouldn't want it to be too restrictive but the whiplash from guys trying to make the content fun to the guys trying to get you to do something that has your brain leaking out of your ears in boredom for 500 hours is a bit much occasionally

#

just some really rough guidelines on how many hours something should take and a sanity check on what the players are actually doing in those hours would be good lol

analog crow
#

With the old rates at least I could probably easily stay at frost dragons and lava wyrms until 99 slayer before I completely upgrade my rosewood/dragon boats

north basalt
#

they canceled pirate encounters are we not getting that new range gear at all then?

analog crow
#

And rosewood blowpipe is comically underpowered, basically a holiday event reward when you consider the requirements for making it

hard axle
#

ngl, i think sailing is more achievable to the average joe than zulrah is KEKD

hasty shard
#

i need to start drinking jfc who couldve guessed

north basalt
hard axle
#

so high reqs dont mean much

analog crow
#

Let me use amethyst darts in the rosewood bp so it isn't completely useless k thx jagex love u

north basalt
analog crow
north basalt
analog crow
#

bp only used at tob? TIL ig

hard axle
#

bleed/burn is just a more controlled diluted version of venom/poison for a reason

#

they've basically only nerfed venom since its introduction and kept it useless on purpose, so bp's venom/spec is not that important in the grand scheme of pvm

north basalt
#

yeah and rose wood has it's neiche tbh

tacit wharf
north basalt
#

its a mid lvl option not something that should be on par with a drop from zulrah

tacit wharf
analog crow
#

right after titans and barrows in the ladder

north basalt
#

rose wood is i guess if u want to say it lvl 65 range it's early game lol

stable wigeon
#

this channel for discussing potential bugs? In regards to sailing

analog crow
stable wigeon
analog crow
#

you can describe it here sure

#

ppl can help you figure it out

stable wigeon
#

While deep sea trawling, I've noticed I get a message saying my net is full of X fish, even if it says to have a just a few when I click collect

analog crow
hard axle
#

requirements dont mean much

north basalt
hard axle
#

ease to access is also doubly important

north basalt
#

that's why there's 3 bps

hard axle
#

For a large part of players, zulrah is harder than the getting the rosewood bp from scratch KEKD

analog crow
hasty shard
#

reminder that buckler is more dps than rosewood

north basalt
#

like in my gim we have a toxic BP and a ironwood... ive done rdps with the ironwood bp before lol

hasty shard
#

scronglycoffee probably the other ranged shields too i should check

meager flame
#

tbf the way they described pirate encounters was probably gonna be dog

#

our boats aren't large enough for anything to board them and then have combat worth talking about

earnest light
#

All the changes they want to make to increase drop rates and sources for dragon metal sheets, improvement to drop rate for sailing specific items especially when on bounty task, and the improvements to trawling, make me think that sailing will not even be able to make money in any meaningful amount

ember token
#

i mean

#

killing frost dragons isnt really sailing

#

even if you need sailing to unlock the island

earnest light
#

Marlin trawling is decent gp/hr for many who hear how muchnitnis

#

But if it was half or 1/3 or 1/4, idk if real people would do it

meager flame
#

and that's how you know its shit

earnest light
#

Just the xp increase and ability to move facility stuff in the menu would get me out there again

meager flame
#

well get out there because the facility stuff in the menu is a plugin and has been for awhile

tacit wharf
#

condolences

meager flame
#

tbh idk why they have the pure horror of the ui involved to begin with

#

like it can actually all fit on the screen they just did some weird stuff

#

like just taking this image from the wiki

tacit wharf
#

there are more than 5 stations

meager flame
#

the name of the boat doesn't need to be there

tacit wharf
#

but i agree there is some waste in the UI

meager flame
#

the buttons below the hp also dont need to be there

#

the banner that says facilities doesn't need to be there

#

the huge text block below the steering controls that literally just has a picture and says steering is like

#

wtf is this even for

#

the images for repairs and the buttons for selecting the crewmate selection screen can be smaller

earnest light
meager flame
#

you could easily get the entire ui on there without a scroll bar

analog crow
meager flame
#

yeah but why is there an additional image below with the crewmate selection button centered vertically between

#

it makes no sense whatsoever

#

lol they just spent so much time putting pictures and lables on everything like you're the biggest idiot on earth that they ran out of playable space

analog crow
#

It’s more like you have the sails and the helm and it’s kinda two facilities in one
Dunno how to squish them together while keeping readability

earnest light
#

I'm just going to be glad when i can kove the repairs down and the nets up

#

Move*

#

Chum station too

meager flame
#

its built for the guy mid sailing that stops and is like wait who am i where is this

#

sees boat name ooh im on my ship

tacit wharf
#

facilities that have no actual intractability, should have been set to the bottom to start

#

and that includes/ed the repair

analog crow
#

They could decouple the helm from the sails in the menu but when crew is assigned to the helm they also trim your sails iirc
No clean way to do it

meager flame
#

then theres this from reddit where the guy still doesn't have it in the most ideal form but does a way better job than jagex did

#

this is like

#

the minimum that they should've done honestly

#

including the ability to reorder it

#

and you could've easily resized stuff from that example to fit all of those facilities in one screen without need to scroll to that very bottom one

earnest light
meager flame
#

most of the resize would've been cleaning up the border in the top left

#

we're talking a need for a few pixels

#

idk though whoever did the ui just kinda trolled and hopefully they've seen that reddit example

earnest light
#

Looking at your screenshot i can see the crew i on clearly
On mine it looks like blue binoculars

#

Unless i bring it within about 6 inches of my face

tacit wharf
#

why is it i can open my collection log but not my ca's while in combat jagex

quiet plank
#

i wonder how they would buff Belles folly

ember token
#

idk they had a game jam project to update the menu

quiet plank
#

i feel like its already pretty good

tacit wharf
#

easy of access buff, not # buff

#

id think

quiet plank
#

they already buffed the drop rate

#

and it sounded like a power buff rather than a drop rate one

meager flame
#

tbh i think the drop rate needs a buff and the boss should be killable off task

quiet plank
#

killable off task would be great

meager flame
#

if they want it to actually be a good thing for someone to do

quiet plank
#

if it were to get a buff in combat itd probably have to be some kind of passive

#

instead of just more damage

meager flame
#

its positioned in a tough spot where "just level up and get something better" is actually probably the right call

#

so it cant afford to be like

#

hard to get

#

the zombie axe did it right

#

its not very good but it is very good for the effort it takes to get one

#

so a lot of people lock in grabbing one of those

quiet plank
#

belles folly is only really good if your an iron who wants to do toa but doesnt want to do kril lol

meager flame
#

the folly is a bit difficult to actually get in the first place and its just not really that needed at a low level

#

so the use cases are dropping like a rock

#

and then its like

#

well if im farming toa i can probably get bowfa or whatever

#

meaning i can get a hasta instead

quiet plank
#

if ur a main though belles folly is actually a third the cost of zaxe

#

could be good for training to 70 atk

dusky scroll
#

why the hell do i have to hop 100 worlds to find a free corp world (Leagues 6)? just make it an instance please

meager flame
#

does it not have the option to open the instance on league worlds

dusky scroll
#

ugh it does

#

i didnt know that existed cause its not really useful to solo maingame

chrome lantern
meager flame
#

i think its interesting that someone from jagex kinda talked about ruby bolts a little bit

chrome lantern
#

Did they?

meager flame
#

im surprised that they seemingly kinda skipped over the obvious solution to ruby bolts being too strong