#game-update
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removed content
delayed more content
but its okay Jagex does no wrong
if they didn't you'd complain they weren't being transparent enough
My brother makes games for Roblox and was a top creator for a few years. Got flow out to their HQ and everything. Game dev is crazy! Very long hours!
Would you feel better if they updated the roadmap with the new things theyre working on instead?
200 slayer points to kill frost dragons at a more convenient rate, after they buffed the heck out of sailing? That's a big L
frost dragons are pretty chill to kill as just a normal slayer monster tbh, due to their extreme weakness to fire
The whole point of killing them is their loot table. Else you just ignore them for better slay xp
People act like the roadmap they put out at the beginning of the year is a contract they wrote in blood and not like, a plan they made at the time.
An important note: Everything outlined in our roadmap is subject to change. Development progress and most importantly, your feedback will continue to shape how and when these updates release. The timelines given below are just a guideline and not set in stone. Additionally, at the end of the blog you'll find out how the ‘Sailing Opinion Poll’ has shaped this roadmap and how we will continue to work with the community on the changes you want to see.
above average ge gp/kill for slayer monsters, good prayer xp for ironman. people just want them to be 10m gp/h and drop bis items 
The problem is the roadmap was already pretty lacking overall 
and then they're delaying it more
that's a valid criticism
Very
Also, frost dragons - do not make them extended by default
ur lucky u even get one 
then you do not need to spend slayer points to make the tasks more efficient 
That doesn't make it less silly
6 things this year reduced to 4 (one of them was broadly disliked by the community yahoooo)
I can simultaneously have an opinion and not do the content
you would have wanted them to raise the weighting and double task amount for everyone without slayer points instead 
I don't get why its silly though
Extensions are normal 
On-task perks are becoming more normal 
🫤
they gave choice to increase chance to get the monster and extension to double the amount. No impact on players who do not want to unlock those options
Bounty Tasks will be longer on average, reducing the time spent travelling to get a new one.
Please say this will actually give more XP per task or this is just a joke.
next we are going to riot about lizardmen unlock and extention or vampyres 
So one of the "what we're working on instead" checkpoints for the sailing roadmap is just fixing boat combat...again? Something that was already a checkpoint that they failed to deliver on, and so now that's just another future promise?
And even their outline just says they want to make sailing combat more afk by having crew loot for you and let you autoretaliate lmao
That would be nice but it's Jagex
If there's a way to bungle wording on something and deliver a product people didn't want
They'll manage
10-15% xp boost in general and courier tasks are already xp based on distance
hmm, I don't think this is enough if the task length doubles
This phrasing really makes it seem like it'll lose XP to offer better item rates
I blame leagues for postponement of sailing expansions.
having dedicated ports for each bounty task will be big xp increase though since you will be guaranteed the tasks 100% uptime
I blame them for rushing sailing 
They've said before that bounty tasks are not intended to be a primary training method for sailing, but rather the xp is a bonus. This blog is indicating that they do not intend to change this.
currently the only reason bounty tasks are not optimal training is because you run out of tasks for specific monsters after 8-16 completions
They mention the length of the tasks becoming significantly longer and nothing about the XP rates of bounty tasks which are pretty solid as they are.
If task length doubles it doesn't mean jack shit if you can have 100% uptime on a certain task
No, 100 for both combined.
Why would you extent but not increase weighting
Means XP for it tanks and the already pretty not valuable drops from it become more common, which helps basically just ironmen lol
And now jagex adds chance for soup from sorting.... still looking for pet btw
no1 sane does couriers
huh
couriers was like the fastest pet rate
I like salvaging 😂 as soon as i could stop doing deliveries i did
strykeworms becoming way better for dragon sheets than frost dragons is ????
Maybe we will get clan islands
for what
This is 95% of sailing btw
i just park my boat there for teleport 
we already have clan hall and its dead
Just do salvaging, nothing else is really worth it from a clicks perspective
I hate afk training and even I did primarily salvaging once I got bored of trials
buy cheap now before they raise again 
Really niche complaint to start with, not about the blog but Sailing in general - It's too crewmate reliant and as a result anti-player
holy fuck someone one reddit finally said it
everyone panic sold thousands of dragon sheets for 300k when blog dropped and its already gone up 100k gp
when crew can do literally everything now including looting now
you are basically turning the skill into automation
with a task list
Homeless jim needs to get his shit together i gotta tell him to man the hook every time i take the hook from him 😂
they keep allowing the crew to do more
which opens up more of the afk and sit and do nothing
which leads to people not interacting with any of the skill
legit bad design, and bad for game health
im waiting for the blog post that allows crew to sort at reduced exp and loot
Nah i want to do the sorting
I mean
Yeah
They proposed auto retaliate, crews auto looting, and crew auto repairing in the same series of updates
That's just insane
Boat combat is just going to be travel to area come back in 20 minutes for XP drop lmao
Some is fine, all is stupid
The point of bounty tasks is that they are random, if you can force them it defeats the purpose. You are already lengthening them, no to also make them freely obtainable. Players should have to hunt for them. Why are solo spawns being made so players can quote "bully them easier"? These changes with the whole afk crewmates do everything/auto-retaliate approach just seems like what little relevance it has to skilling is being bypassed.
yeah..

I dont understand this blog
They're trying to please the people who only train via gem crab, but now sailing combat too
Idk crew is slow AF doing anything lol
the single spawns is big thing community has been asking, only people who do not want it are the ones abusing tile perfect placement for safepot 
If crewmates can sort, it's now a fully autonomous 30 minute afk training method, no matter how slow or low xp it is
give it 6 months
it'll happen
Auto sort doesnt even make sense, as you get stuff that can't be held in ship's storage
Why would you want the crew to sort?
Exactly like everyone drops stuff on their ships
I... just said why 😭
Ships have no loot storage
they'll introduce upgrades "gem bag and herb sack" for your storage
crewmates dropping junk
and hten add auto sort
Sort should be player only
yeah idk why anyone would complain about this, all the monsters being in gigantic multicombat fiestas with no actual benefit to multicombating is just extremely dumb
People love salvaging rn because its a 2 30 minute, 1 15 minute afk followed by 10 minutes of sorting
it's not necessarily for the loot
I doubt they would add crew sorting and dropping loot lol
Autolooting doesn't sound healthy either, auto retaliate is fine
We can already tele grab without leaving the cannon
good as it is
Can we have this for agility now ktnx
PoH dungeon
If every skill was like salvaging I’d be maxed
Nobody is complaining about singles
They're complaining that you have singles, auto retaliate, auto repair, and auto loot lmao
That's just removing any input from the skill at all
the main reason auto-retatiate could be issue the older update which gave crewmates 10min fire at will option which would aggro sea creatures for 10minutes
coward
Have actually heard of it before
its 20 minute afk each time
I loved salvaging and woodcutting g with iron woods
I think I was the one who brought it up
Infected roots is like 5k xp lol
This is like saying "For all our slayer lovers out there, should we add an aggro potion, an item that automatically drinks brews and restores for you whenever health and prayer are low, and now your thralls pick up loot over a set value for you?"
xp is not the reason to do it
Sounds good make it happen
Let pets pick up loot for you
sounds like modern mobile games
What if we had slayer keys in which every mob you kill on task goes into a key and then you open it for your entire task of loot
Nothing lost and surprise awaits
Imagine the imbued heart being in it
honestly in essence doesn't this post mean we are getting one less update this year
since they said bc of boating "fixes" they push back red reef which in turns pushes back pirate encounters which pushes back wyrmscraig therefore no time for barracuda trial/next sea
Remove all other auto crew options but hook lol
We're losing 2 of the things on the roadmap
So yeah
league took up so much devs time new barracuda 2029
Because their first bout of sailing combat fixes was so poorly received we're losing 2 of the things on the roadmap
Honestly such a good idea lol
after 11 eternal gems over 1430 superiors being mostly smoke an araxytes. My friend got the heart.
tbh new barracuda trial is like, so low on the priority list for sailing
the elven one is already such insane xp
Because they have to fix the system nobody likes before addressing the Gulf of interactive content between 72 and 99
Elven one would almost guaranteed be nerfed to make space assuming the intent is even to have this sit above elven
new one doesn't necessarily mean higher tier
ah, you're right. they're going to replace the swamp one
The 72 - 99 gap is
the content just falls off hard
sadly if it is not best training method we will get riots
most content falls off at lvl 70
can always be some middle ground or something less xp but more worthwhile doing if not care that much about xp/h
Jubbly is fine now that it doesnt kill your fps
hardest, highest lvl, longest barracuda has lowest chance for paint drop
all trials should damage your boat
thats cray
Jubbly while running as a PowerPoint was terrible
funnily jubbly ran fine until they did multiple fixes to sailing pathing/hitboxes to make you less likely to get stuck
the orange jubbly post is harder content than hmt
Barracuda Trial meant for GP
The real ones remember jubbly at 3 fps

Tempor Tantrum is still the best Barracuda Trial and you can't change my mind
i was lucky and did most of jubbly training before the fps issues started 
Tantrum is fine
Glide was a shit show but my experience with gwenith is different than probably 98% of people's
did have 15fps there at end though
u have to be kissing this post or the throw won't register swear to god
Gwenith glide was
Ope hit boxes are broke
Ope we fixed hit boxes and theyre now broke and different
Ope a crate is missing
Ope we added a crate back but another is missing
Ope theres an extra crate
Ope hit boxes broke again
Engaging, dynamic, and actually has a cost (repairs) to get the optimal xp?
Everything you expect from a high intensity skilling activity
lvls 1-30 in sailing is so finely tuned it's great
pivotting that fucking turn was annoying as shit
it was mostly fighting the chunk loading too
and the lag
not the actual concept of sailing
live footage of jubbly jive
Yup
The chunk line loaded at the exact point you needed to throw a frog so you had to spam click and hope it threw between jitters
I dunno
Jubbly Jive left such a bad taste in my mouth I cba to learn glide
So I don't really care personally that the new trial is getting delayed or we
Jubbly was a solid base with absymal performance (hey that's almost like sailing as a whole...) that it actively made me not have fun, which is almost never the case for this game
I like sailing in open seas, but threading the needle in trials is frustrating
Glide isnt even bad anymore
Most people who do glide arent even doing glide when it was broke on the daily
I like sailing too, but the trials are a one and done thing for me
ppl who beat glide without rosewood should be given an achievement
I just wanna get the rewards and head somewhere else
I can do a lot of things in game that are boring and still be content doing them, Jubbly was incredibly frustrating for a multitude of reasons and knowing it was do that or suffer through like 15k XP/hr was painful
i beat it with ironwood haha
It's not that challenging :p
same it really raised my cortisol but i wanted the clog
we deserve recongition
I couldn't beat it without the second highest tier upgrades tho (rune/ironwood)
I still need to Marlin Gwenith Glide
good news atleast none of the crates are missing
and hit boxes are fixed

think glide left a worse taste in my mouth than jubbly because of how fucking broken it was
jubbly tilted me because of the lag
glide was just fucking broken
wonder if it is the hardest trial to do with one hull down
from the recommended
day 3 tempor tantrum felt impossible to do with base hull
been doing this all day at work lol
good times (the times were not good)
just read through the update, I guess we arent getting that armor anymore? the one proposed with the pirates? a big bummer honestly, i was looking forward to it
Jubby is by far IMO
I did GG one tier down no problem but even doing Jubbly with camphor was difficult lol
My understanding is pirates isnt canceled just delayed
hope so, that was the part of the update i had been most excited for
As we prioritise improving combat foundations, Pirate Encounters will no longer be launching as part of the Red Reef update. Boat-to-boat combat will still feature within the quest, and we're keen to hear your feedback once you’ve had a chance to try it. Pirate Encounters remain something we would like to explore as standalone content in the future.
do glide
seriously
JJ isn't as bad as it was on release, but it still has the chunk loading bug iirc
GG is legit the best course
the main issue with the pirate encounter was pirates invading your boat. Player boats will have very limited room to move so you either do specific layout to safespot them or you are left to face tank them and cannot add much mechanics
"for now" effectively means cancelled 
now we add blorva, radiant, all 11 yama contracts to clog (force cloggers to get an oathplate contract), bh kit 
and nature will start restoring itself
All this stuff does need to be on the clog tbh
clog aint clog if it aint complete
add 11 yama contracts but make one at random just drop off the clog
and take 6 months to fix
don't forget brutus slippers!
cow content 
Id honestly love an excuse to try that content but currently no reason to no ca not a useful cosmetic
Idk why they even added it
No CA and not even a clog for the slippers is genuinely insane tbh
As part of the next Summer Sweep-Up, we’ll consider changes to some of the unique rewards from Sailing, such as Belle's Folly and the Aquanite Hopper. Their desirability feels lower than where it should be - we've seen a few players question what they're used for, which isn't a great sign!
not a great sign huh
also why the fuck is the quetzal whistle a whole separate item from the imbued one

idk why is the imbued lyre a separate item
why is the imbued salve amulet a separate item
Well it's not
You turn it into one
The whistle you get a duplicate
If when you enchanted your lyre you got another lyre in your inventory magically it'd be kinda weird
I think they’re maybe a little too confident on the deep sea trawling gameplay because most players have probably never even tried it
Why would they. Bad exp from the get go and the gameplay loop was uhh
Yeah but jagex just said most players like the gameplay in the blog lol
And I have a hard time believing that as someone that actually does it
Would be like saying most players enjoy making darts while doing rooftop agility
Nearly the same gameplay despite being thematically very different
Incredible if true
It makes a lot of sense that a bunch of people have never done it though
Not super compelling rewards wise and the barrier for actually making the nets and so on is a bit much for irons
I assume most people just buy the fish or ignore them
trawling is mainly for ironman, collection log or gp/h
most people just dont want 3-5m gp/h that requires clicking and decent boat upgrades
They should also poll buffing the aquanite slayer task
While turael skipping to finish my sheets and nails etc for my sloop
I did 3 tasks and it was wyrms aquanites and frost dragons
I think I got 3 maybe 4 aquanite tasks before finishing a max sloop
It’s pretty insane
Really the frost dragons were too but lol idk
We need a new slayer master with a much smaller task list
Thank you for the feedback, it means a lot. A dev told me you can toggle the weighting on and off so hopefully that should help? The team has considered that grind when making these changes - keep an eye out for upcoming news in the future. 😄
Guess we're gonna see an imbued heart drop rework soon
I also kinda feel bad for their ux work
It needs to be done but those are already plugins
So they’re kinda sorta wasting time
no, we need a slayer rework that isnt shoving turael skipping down the players throats
Ya that’s easy though they just refuse
The only reason you turael skip is because it’s effectively hundreds of points per hour
gotta keep artificial scarcity up for slayer boss drops smh
Could be eliminated instantly by reworking slayer point rewards
slayer would be objectively night and day better if they murdered turael skipping
added a passive unlock at like 30/60/99 slayer to choose from 2 tasks, 3 tasks, and 3 tasks with 1 boss task that you can reroll with points
but they just wont
because people whine MUH TURAEL
We absolutely don't need a guaranteed boss task perk wtf
its an example but premise is the same
They could easily make it so doing your fire giant task or whatever was effectively the same thing as turael skipping by giving you enough points to skip after spending your time
They just hate people lmao
no they just listen to reddit and people who some how think turael skipping is healthy
when its such bad gameplay
last years sweep up that doubled down on turael skipping showed that
I don’t even know why they don’t do it or at least tune it to be closer because like
That should actually be a pretty easy update since you would just change point values
And not need to drastically overhaul everything
but people want to always be on boss task to do their bossing more "efficiently" 
If they want that then go waste time getting the task, boss tasks absolutely don't need to be made any more easy to get
Ya what I’m saying doesn’t even make it easier
I am indifferent on boss tasks guaranteed was just an idea not a please do it theyre already stupid easy to get
It just properly rewards people for doing regular tasks instead of skipping
Skipping is only good because it’s broken points wise
You just can’t get enough points currently to compete with it using the intended skip option on the masters
isnt steve still the best zuk/jad task anyways?
So instead of teleporting everywhere slaying chickens you’d just accept an hour of doing like kurasks and come out about the same place
They could also just reduce the cost of skipping a task too
Either way though they just have to change how many skips per hour you can generate by playing normally to address it
Turael skipping is quite broken though so the tuning would look crazy once people saw it
Like skip task would probably have to come down to like
3 points instead of 30 or something wild like that
You’d have to basically pull the average amount of time for tasks and then maybe slightly increase reward costs for the shop to offset the increased total points per hour since you’d incidentally be buffing that a bit in the process
But the whole system should work it just needs new numbers
It'd be nice if doing slayer normally was better...
Getting to 95 slayer and all that's efficient to do is skip for the slayer boss tasks I want
Or barrage tasks I guess, but those are less likely from konar
the first thing first, is to nuke turael skipping, then we can finally talk about the task/skipping situation
unlock permanent slayer helmet bonus for mastered monsters
You can’t really nuke it because it needs to exist for its intended purpose
u can
They just completely failed to balance slayer points so it’s meta
It has to exist because like, what if you need to cancel a task you can't do and don't have points
Ya this is dumb they should not do this
a lot less dumb as turael skipping just cuz you dislike every task but 3
Someone might not have points and might suck so they can’t do a task and need to cancel that’s fine to leave in as backup and it has a punishment
So turael should be there like it is
well then i guess they should of did that slightly less efficient task, instead of just skipping it with low points
They just fucked up and he’s worth more points than you can generate in the same time frame
That’s why we turael skip
It’s so easy to fix jagex is just 🗿 when they see the problem lmao
yr right it is easy to fix, just nuke turael
ok make turael reset points to 0
now we can have an actual discussion about tasks as a whole
It would be very on-brand for Jagex to break the fix before fixing the problem
Yes please. You will literally never catch me saying no to adding difficult shit to CAs or clog.
https://discord.com/channels/324132423636090880/1450343483343900712
Please consider the existing boat paints when the new customization things drop. Allow us to freely swap between the paints we clogged please ❤️
I've been saying how CA Helms/Hilts/Uniques should also be on clog lmao
okay you got it
we want to add CA Helms/hilts/uniques to the clog. and 1 defense pures will get chivalry
Starting this month, alongside the Red Reef
is this their way of saying Red Reef is coming in May lmao
yes even in live stream they confirmed red reef if coming near end of this month
except its not broke, people just lazy
yeah they said in multiple places red reef is coming may
so basically then the combat fixes for "spring" people can argue they were fixes. they were not. didnt happen
red reef got moved up. player designed island tentatively summer? combat update gone. sequel quest still a ? cuda trial delayed
expansion a ? theres been nothing on that front

so on an already mid road map
we have basically 1 thing being delivered 3 are gone (removed, delayed or just not delivered in a proper state)
and 3 are bit fat ?
What are you even saying here
oh god the bootlicker
Oh god the whiner
keep licking the corpo boot mate.
You keep posting this roadmap and complaining that they're not following it perfectly
what have they delivered?
actually
because its a mediocre road map with nothing delivered
Nothing but the combat fixes
Arguably, but they did deliver them.
objectively a failure if I say im going to fix something and make it worse
thats not a delivery
thats a fuck up
It is, you being in disbelief doesn't change this fact.
dont understand why you shills find it so hard to grasp that Jagex fucks up
Huh?
boat combat is so much better than it used to be before changes, yes not everyone is happy with it
I just don't nitpick every little thing and look for reasons to be mad.
I see the roadmap as a guide and not a promise
i think they will still deliver the sea expansion
You drawing lines over the roadmap in disbelief they they'd deviate makes you look insane
but like you are actively saying everything for the next 6 months has been cancelled because you hate sailing 
if I hated sailing I wouldn't have had it done in the first week 
I liked sailing for what it was on paper
but they rushed it and then just let the issues sit or made stupid/questionable changes and then left on holiday
and then fixed nothing
im not going to lie to myself and think sailing is some amazing gift
Buffs for Aquanite Hopper and Belle's Folly
If you guys are considering this, consider combining Aquanite Hopper with Twisted Buckler.
This eliminates the concern that Hopper will be stronger than a Raids unique, while also adding progression to the crossbow line.
the twisted hopper 
Lowkey fire idea
i honestly dont think belle's folly needs buff, currently it is osmunten fang without double accuracy roll. Only thing they could really change is the speed to make it fill different slot for stab weapons
Honestly, that's a Zombie Axe problem
It made normal rates and power at that level seem too easy to get
1/256 after they buffed drop rate isnt that rare
but also getting said task
Compared to Z Axe, it is
on top of that
Yah
And I don't think it should be that common, but rather fixing Z Axe being as strong as it is at that level 
but people hate nerfs 
1-2 tasks with extended unlock isnt that bad but i guess people hate getting certain task for drops
it's not about getting task or unlock that people hate ngl
Just make normie gryphons be farmable for belles at like 1/2048
it's just if belle's folly is barely even to z axe
why not just get z axe
and sit on it
belle is stab/slash weapon, zombie axe is slash/crush. yes for slash zombie axe might be easier but zombie axe cannot stab
that's why people sit on z axe over 85 slayer now 
stab isn't that important that early on though
Main thing I disagree with the blog is saying belles folly needs a buff. Isn’t it literally just a stab zombie axe?
for the most part, yes
I feel like the only buff it needs is the addition of more stab weak enemies
Since slash is the most common low defense
again, not a buff to stats, but to drop rate/ease of getting
small buff could push folly to be stronger than rapier 
I get like 2 per gryphon boss task xd
It has the same stats as a fang iirc
Just get a zammy hasta for your stab needs pre fang
So just give it double accuracy :)
yeah -1 str compared to fang, just doesnt have the extra passives
-1 str is like, 1 less max hit every 6th level
What if all rapier type weapons had the 30%-70% min-max hit
Yup, give Rapier a min-hit execute that refunds based on kill, just like Purging Staff spec at Yama, and it'll be golden.
Could be neat as a weapon archetype
Also, can we please fucking fix Purging Staff spec on Yama Pet Contract?
Specs on Pet Contract are supposed to be gauranteed accuracy and yet Purging Staff Spec is the only spec in the entire game that can still miss 
With low magic accuracy armor?
max mage 😭
And it doesn't matter what ur accuracy is, ur specs are not supposed to miss on pet contract
Skill issue imo
part of the contract's terms and conditions 
I think they should buff the rapier to be the exact same stats as fang except it has 4 tick attack
i realised the stupidest thing earlier and its that zcb spec is literally a stronger version of old whip spec
cause you hit 110 and most things you have more than 50% acc on
Idk what old whip spec is
50/50 to hit 0 or your max
Isn’t that just a normal hit?
normal hits are between 0 and max
Yeah sounds like on average that's nothing
That's true
It if it still rolls it’s just a normal hit
believe it ignored
I think they should give rapier current whip spec but also give bosses run energy that can be drained
Lol
It won’t make them any slower but you will feel better because you changed the number
I think nex and vard are the only sprinting bosses?
bloat technically
Run draining him would be impractical but funny
Inb4 spec bloat to make him slower is a strat
^
Damb
big stinky man is teleporting 2 tiles at a time
if tob released today he'd actually run though
yup
was a technical limitation at the time
Would be cool if it would make him slow for a phase if he gets like 3 slow specs
the only other running npc i can think of are fremmeniks in colosseum but not really bosses
Slowing a boss so it can't catch up to you sounds like a mechanic they put in another mmo
Maybe would be a reason to use fang if you are bad at it
Oh yeah those do it too
At least you still can manipulate bloat’s speed depending on current xp
just worse than freezing realistically
Which is actually used quite a bit
the best use for run drain is whenever the mods run castle wars btw 
Be interesting to get more things like that
Less swaps for a melee raid
zgs:
Torag stonks up
Whip spec is a worse torag passive
This reminds me
I wish they made barrows weapons somewhat ok
Instead of being turbo bad
Torah’s hammers and verac flail have no use
Karils is msb but bad
Guthans would be abused so leave it bad
spec them with ursine chain mace to disable run and then smack with torag hammers or even throw mud pies 
verac used to have uses but now other dps weapons just hit through defences so much better
Verac does nothing when fang exists
please respect awakened whisperer sprinting at you like a freight train
Karils was generational until zulrah hit the scene
i remember farming zulrah on iron with full karils + amulet of damned
Karils armor good, weapon kinda butt
Back in the day you would camp a “tank cape” for fight caves
With the bolt racks or crystal if you had it
you see

I hope we never get a new trial, those are already dumb and way too much xp for a boring memorization quiz
I freaking hate task-only drop rates, enemies, and bosses
I personally love task only drop rates but I understand why some people don't
I do think they could be a less extreme though
Way more things need to be just actually not on the slayer list by default, and toggleable on like this. If they’re making an unlock to raise weight, they should just outright remove it from the list, and add an unlock at the higher base weight. We have so many tasks like this that just get added and bloat slayer task tables, but then also things that just don’t make sense to come from those masters, like high-level masters assigning trolls and kalphites and dagannoth - let it be an unlock
Maybe 2x on task instead of 5x
The task system is already the most constraining and awful thing about slayer because there’s no alternatives to it
Like I went 8x at drakes for example and I had to keep doing it on task, would be nice if I could reasonable do it off task
But I do really like on task being meta
Anything that can be reliably killed on-task, even without drop rate modifiers, already “must” be killed on-task due to just how absurdly strong the slayer helm is, for example. You’d be a fool to ever kill TDs or Demonic Gorillas off-task because of how common their tasks are, for example
I don’t think killing things on-task being good would be a bad thing if there were literally any other way to interact with the entire skill of slayer
Or if, as in many cases, you weren’t entirely locked out of enemies/bosses
Not having the slayer helm is already enough “punishment” for most of those tasks from an efficiency perspective
Hunter rumors aren’t the entire hunter skill, just one way to train Hunter, but Slayer tasks are the only way to engage with so so so many enemies, drop rates, and the only viable way to train slayer xp.
Honestly fair point, I would say the slayer xp is quite important also I actually know of a lot of irons who did tds and demonics off task but personally i could never
I really like it at revs and personally love the reason not to skip this shit task but honestly thinking more I dont think its needed for anywhere but revs
Turael skipping is awful but the fact that it’s soooooo much better than actually engaging with the skill normally speaks magnitudes
What if there were just like a 5 minute wait period to get a task from Turael if you already had a task?
or limit to x times per day
i dont really see a point in like trying to delete turael or making it all super inconvenient if someone has an issue
doing normal tasks should just be rewarding enough to actually do
The biggest issue with the Belle’s folly is that it comes from a task-only boss lmao. See points above.
I agree but just trying to address the concern that Turael has a valid purpose
So leave that purpose in alongside making other changes
since the entire reason the whole situation exists is ultimately just that turael allows a certain number of skips per hour
and that regular slayer doesn't supply remotely enough skips to compete
I would love to see an alternative method wholly separate from the task system, as I’ve said many times
so its really just the cost of skipping tasks thats out of balance
and whoever designed the numbers just like
giga fucked up
its not even close lol
I do think variable skip costs would make sense
Like how blocks are cheaper at lower masters now
Honestly Belle’s folly actually sits really well, stats-and-dps-wise, it’s just the Zaxe that is too strong for what it is. Folly sits really well right below hasta, its main problem is just being task-only.
my problem with it is that its like
Personally I used to hate tura skipping but all the changes have made me pull a 180 I now love it
the folly is just pointless
its very aptly named
like if you're really grinding that boss you could just have a hasta
and if you're actually incapable of doing zammy you dont need a stab weapon for anything anyways
idk its just weird
I mean I don’t really agree, gryphon is way more accessible than k’ril especially with the progression they seem to be pushing now
thats what i was getting at though
you can get there way earlier but then you have to ask why you're there
It fits very logically into a zaxe->folly->barrows->moons->titans if they didn’t make gryphon just suck at that low of a level and have to get tasks
like i could get a steel ring way before i can get a suffering but what am i doing with it
truth is probably nothing
I saw clanmates who have maxed irons make a gim and try to get those at the intended progression point and none of them had fun with it lmao
The boss doesn’t feel good to engage with at that point in an account and the tasks suck to get
Anyway I had other thoughts on the blog so I want to type up a summary of my thoughts
its just interesting because i can see why people start going at it because its like
available content at their level
but i dont think they really consider what they're gonna do with the item once they get it
and if you do really consider stuff like that you're probably just gonna skip the whole thing
get your ayak and bowfa etc and go from there
its kind of an interesting problem for the game design just because its an increasing issue the lower level something is
That's the big difference here
like
You have to camp a task only boss compared to just barraging some mobs after a quest
the lower end something is the less time it would take to simply move on past it by leveling up and getting something even better
so you're stuck trying to balance rates towards that fact so that it can actually be a meaningful upgrade and help them progress
otherwise it ends up being a detour thats actually just wasting people's time
which is where i'd say the folly sits
like toa would be the only reasonable place to use folly and you just. dont need it lol
My take. Maybe make the Belle's folly obtainable via regular gryphons and have the boss just have a higher rate
honestly yeah
is there a TLDR on what the stream covered
have you seen the normal gryphon table
Kind of like the G Maul
tbh a lot of their changes do address a lot of the stuff i basically instantly said sucked about sailing
which is good but also a little wild
it really took awhile to get to some of the most obvious things
like how they want to poll loot from doing port tasks
I feel Sailing is trying to do too much
It's like, it's trying to make a new game within the game
even though thats like the most obvious thing in the universe and they give people loot sacks or points or whatever for doing things like port tasks
anywhere else in the game
so it was blindingly obvious it should be that way
they also get into the nonsense rates on all of the higher end stuff
They played it too safe on release
They rather buff something than nerf it, it seems like
yeah i think they honestly were so afraid to make a mistake
that almost everything was a mistake in terms of just not rewarding players
and funnily enough
the unintentional mistakes were the best part
because its the only reason a lot of people could actually get the lower end sailing drops
if we'd gotten the intended rates that would've been a desert too
they have the hunter horn which is bugged in many places and just straight up not coded to work in a lot of new content currently 
caught the bit about the skill cape with sailing
bruh how tf do they not know
sailors amulet is like >>>> cape
most capes have terrible perks, people just compare it to the best capes. Sure extra teleports will always be accepted by players
theres a bunch of cool ideas for the cape
? con cape exists thats not an excuse
like now that we have ship bottles what if you could just bottle ship parts once 99 sailing
well
facility bottles
just obv dont give people the actual bottles to alch or anything silly
firemaking cape also exists 
but i dont think free boat renovation is too insane for a perk
brother sailing cape is worse than firemaking
but it would be nice
Cape should just have a built in Teleport/Summon Boat feature to any qualifying boats
it released and let you 2t barb fish 😭
playtester mod grok
you mean playtester me and you
@grok is this bait
unpaid btw
The intention is Moons
i actually have been concerned for their playtesting/qa for awhile
have people considered you can just not do eclipse
You know what would help too
i kinda think they might have like
have you considered burning claws blood moon
Not making a dragon sword that ridiculously rare
burning claws blood moon
let a lot of them go and the people making the content are trying to do both jobs
still not fixed btw they just disabled burn instead
because a bunch of interesting things keep happening
any future boss reusing the mechanics can be abused :)!!!
Why is it a 1/2K on task (1/10k off task) from a mid level Slayer monster?
like hey heres a house kit and yo the house doesn't work who could've seen this coming
or hey heres an armor kit woah the gear has no stats who could've predicted this
And it's pretty much something within the power level of something you can buy from an NPC
I wonder if they have removed the robospear global damage cap from leagues yet. cannot hit over 200 with single hitsplat
really gives the vibe that maybe nobody looked to begin with
Another example of task-only drop rates sucking doodoo as well
robospear genuinely didnt need to be touched
besides like it hitting a cap maaybe not being good for the server to process idk
its definitely one of those times where they reacted and then thought
and a lot of the conversation afterwards was just justification for having a kneejerk reaction
Dragon sword doesnt need to be a 1/2K. It's a 1/256 at the lowest drop rate that fits it. I would say 1/128 is more fitting though
im starting to feel like less happens if you just, directly talk to mods whilst exploring this stuff honestly
its like they have a blindspot to everything but reddit posts i swear 
Probably was some legacy drop rate they arbitrarily chose to give it once they removed or off the CoX drop table
i think they honestly need to just relax sometimes
pretty much anytime something happens its because they just
see something and rush to get in there and then try to figure it out after that
like part of robospear iirc is that you cant even sustain enough spec for it to be 100% efficient which is why i personally dismissed trying it at the time
that and its not like i wouldve known it hits a 200 
like they saw a big hit on yama and just went crazy
but if you really stopped and looked at it honestly it was fine
it could hit way over 200, 200 was just a cap they set as global limit afterwards
no the 200 cap was already in place
they didn't give themselves the time to actually think about it before rushing in
which implies they didnt like their cap of 200 actually if they needed to fix it
like they saw the cap get hit and freaked out
200 global damage cap is result of robospear
im pretty sure its not
yeah i remember them saying it was hitting the damage cap of 200
not them adding a damage cap afterwards
its just funny because i get their pov
that cap is in place to stop anything too insane and thus something hitting it set off the alarms
I am indeed wrong, robospear just revealed the 200 damage cap, it did not result in the damage cap
but they actually didn't have to worry because it was pretty much okay
like it turned out to actually just be fine that something hit a 200
Ok I’m going to send several messages with my write-up now
It looks nicer if they’re back-to-back
Trawling and Fishing
-The spam-click method needs to still be removed entirely. It can be replaced with some other active form of engagement (or even just 1.5ting like Salvaging), but literally anything is significantly better than spam-click-meta.
-I understand the statement that top-level fish are intended to be a profitable method, but at this point, low-level trawling targets such as Giant krill have no purpose. At the very least, Giant krill and other trawling shoals that aren’t even useful at the point you unlock them due to astronomically high burn rates should be shifted toward xp. Krill, as one example, are a worse-healing fish with higher fishing and cooking requirements than, are harder to get than, heal less than, burn more often than, and incur more attack delay than Karambwans. Lower-tier trawling serves no function and should be rebalanced to provide high xp. All Sailing cooking burn rates need to be drastically lowered, as foods are not remotely relevant when you unlock them since you burn over half.
-Fishing-from-sea seems pointless unless the game is changed to allow fish crates to be filled with standard game fish or there is some other buff added to fishing from sea.
Bounty Tasks, Drops, and Slayer
-Task-only drop rates already suck with slayer itself and don’t need to be expanded to bounties.
-Not sure why there was an explicit statement saying that bounties aren’t supposed to be a viable training method when they require way more thinking than trials, that are static memorization tests with zero variation or excitement. If the intent is to balance reward-vs-xp, then bounty tasks with little loot should be made better at the least.
-Sailing seeds-particularly cotton in light of the haemostatic dressing-beed to be made available in the wider game. We keep hearing the question, “How can we integrate Sailing with the game?” but then act as if seeds are sacred and need to be protected at all costs.
yeah like it was ultimately ok (was it that the filler scythe swing was higher value dps idr) plus not having optimal uptime on spec
Changing these dressings to require linen yarn would also be more in-line with the Sailing levels at which you unlock Elkhorn coral, and general access to linen vs. cotton/seeds.
-I expect the massive shift we see with proposed Dragon sheet drop rates to also be reflected similarly with other Sailing item drop rates mentioned in the blog. While a welcome change, the thoughts, “balance,” and mentalities that went into choosing these rates to begin with need to be carefully evaluated when considering upcoming content, whether Sailing or otherwise. It is not “gigachad ironman” behavior, as one Jagex moderator phrased it, to kill 12 thousand demons for Radiant oathplate contracts, or to kill tens of thousands of frost dragons for sheets, or to kill thousands of krakens for bottled storms, etc., especially not with the current state of Sailing and Sailing combat, where every encounter boils down to nullifying damage via armor or safespotting the target.
-An unlock to increase weight makes far less sense than just increasing the base weight and making the entire task an optional unlock. Frost dragons, like many other tasks, have just worsened already-severely-bloated task lists that are in dire need of help as the only way to engage with the entire “skill” of Slayer. Hunter rumors aren’t the entire hunter skill, just one method, but Slayer tasks are are the sole method, and are so poorly balanced that the best way to train slayer, target specific tasks/drops (see also: task-only rates/enemies/bosses), etc. is to Turael skip to bypass engaging with the skill as actually intended/designed. While this comment is targeted at Frost dragons, more enemies such as trolls, kalphites, hellhounds, dagannoth, etc. (especially those with no slayer requirement) should be moved to optional unlocks similar to Lizardmen, from high-tier Slayer masters.
the cap wasnt there for something to be able to hit it, it was just there as fail safe incase new equipment results in a bug
Overall
Sailing is a skill that has potential, but Jagex catered to those who wanted to get 200m ASAP, or re-max, or otherwise not engage with the skill, but still level it. The primary methods for training Sailing are fraught with issues, to the point that people literally just stop playing the game (afk salvage is not playing this game and is egregiously harmful to the game) because the skill was designed poorly enough to allow zero interaction. In general, more and more proposals to “fix” Sailing are moving in the wrong direction, toward entire automation of the skill via crewmembers, auto-retaliation, etc. I see these as harmful and concerning items that I fear will soon bleed into people asking for these features/crew/automation for other skills and base game activities.
I am concerned also that these changes are being labeled as “QoL,” when they are the most significant changes and buffs we’ve seen anywhere in the game in a long time, and definitely since the release of Sailing.
Ok there’s my three walls of text.
tbh i think their unlock to increase task weight is completely insane
not budging on the trawling fishing xp is agonising to me
it should unlock the task at that rate to begin with
I don’t actually think any of the statements I made are related to being an iron tbh
so the slayer master isnt clogged with shit
i dont even think they catered to the 200m people, i think they just catered to people who had no real vision of what the skill was going to turn out to be
they arent but reddit will act that way 
I don’t think any of those things are good for mains either
I dunno, I think it's entirely fine to not want a cheesed final phase because of mechanics that aren't truly what the purpose of the item was for.
Robospear was extremely extremely strong and not that hard to pull off for an insane upside
People just get pissy when strong thing becomes less strong, even if strong thing isn't good for the game
the only complete part of sailing to me is that it does offer a low effort low exp method that's quite good
so they have that base covered
and they flopped on
absolutely everything else
define cheesed
and tbf
if spear did the inverse of what it does for yama then sure its cheesed
i do think they also filled the gap for like
but it doesnt 😭
high effort exp/hr methods with tick manip or trials
Low-effort is fine but 30 min afk is not for how absurdly high the xp rates are
hella disagree tbh, it comes with a good amount of tradeoffs, it's just regular old strong
theres just nothing
Trials are just an awful memorization test with zero variance
i'd argue it has way more meaningful tradeoffs than like, Webweaver Leviathan
which is EXTREMELY comparable
yeah but thats the same for agility and they explicitly set out to create that situation
that one was mission accomplished its what it was supposed to be
webweaver is honestly more offensive to me because the weapon just does not do that in any other scenario
yeah that interaction is pretty blatantly just bugged
lmao
i also think stuff like that is weird and stupid
also honestly at muspah
its like how you can use veng on araxxor to accomplish something totally different than what veng does
i do not like that sapphire bolts are arbitrarily different at the boss to drain more prayer
its just funny because the gameplay i think isn't even bad
i just think its weird that they're like "but today this item isn't this item and it now does something entirely different because we wanted to make this fun and didn't have time or allowance to make an item"
or spell etc
veng not working at doom really annoys me
veng is just a tragedy because its a victim of weird rules in more ways than one
it often doesn't work and at least for araxxor its an entirely different spell
at least if used at the right time
there IS variance but eh
tempor has the storms and gwenith has the crystals that freeze your boat
gwenith i think is something you could just have a sorceress garden plugin for though
i dont think theres ANY variance for jubbly though
at some point we'll have plugins for the optimal places to click every tick like its DDR
nothing in the game has variance once you get used to all mechanics, at best you get hit by 1 rng attack that you could not protect from 
The helm crystals don’t do anything and yeah J would agree that the Tempor Tantrum was fundamentally by far the best trial
helm crystals slow you down no?
My easy contrast is Hallowed Sepulcher where there is variance on the arrows and teleports
No they just do minimal damage until you shake them off
getting hit by crystal will slow down boat and deal damage to player
in other words it is seemingly something you cannot ignore to be efficient and performs on an external cycle
sepulchre is kinda stupid on variance honestly
it says you do but i honestly never noticed a speed boost so i'm not sure if that's even real
it doesnt behave very different to most agility courses until floor 5 being brutally honest
Legitimately did not notice the slowdown but honestly I stopped doing trials like 2 runs after finishing Marlin because it was already boring at that point with zero meaningful variance
sepulchre does have varience in arrows and portals but you can always complete the sword parts if you just dodge arrows and know where to stand
Even with set patterns/timing that’s significantly different than lap courses
like you can do everything tick perfect in sep because of private instances is what i mean
and arrows are just a a/b/c check
Like I don’t know how you can even compare them
One requires you to actually engage
a lot of arrow paths you only need to pay attention to the first arrows that can hit you
Yeah and that’s still more than trials
The crystals don't slow you down, they give a speed boost if you're not already moving at max speed
Which you almost always are so it does nothing
im ngl i dont find them significantly different at the end of the day
i do the same thing on floor 5 about the same as i do it in gg
like if i had two paths instead of one based on slightly different timing i dont really think glide would be any better
biggest difference is that in sepulchre you have to select one out of 3 tiles to dodge arrow. otherwise you can do your preplanned route almost always
ya like
it would just introduce one extra step where i figured out some way of identifying which of the two routes i had to take
stuff like that can be fun sometimes
its why i like 4:1 on olm for example because im just waiting on olm to reveal which of my variants im going into to put him in the 4:1 cycle
but they'd have to have like massively stepped up everything about sepulchre and the glide to reach that many variations of what should be done
Separate note/question:
If we are adding the ability to fish normally from boats, is there any intention to expand Fish crates to allow these fish to be stored in crates?
same note i raised with UIM's and cargo hold storage since fish in general will be allowed to be stored now
Oh true
Just make UIM an exception to the rule if that's a problem
Or just let the game mode rot
Decay
cargo hold storage is enough imo, it's already a big enough advantage over fishing on land
I mean, having a 210 storage for AFK sounds nice
exactly, that's already good enough
(and it's 240 at max with rosewood on a sloop)
if they let you store them in fish crates youd be able to hold 10x that before banking
Me investing in a rosewood raft for the LULz more vindicated
(Not like it was much of one to begin with)
the non answer on sailing cape was diabolical 
Fix imbued heart, so my friends of the future dont have to endure this 🙁
7 months of nothing but arraxytes and smoke devils turael skipping
the fix is obvious Jagex just wont do it
turael skipping needs to die
they double down on that shit
but what if they want to and youre robbing them of the joy
Can anyone confirm / clarification from the livestream about fishing out at sea, it says the spots wouldn't move so does that mean they would act as like the current karambwan spots?
that was my understanding of what they said
You know if they talked about it on the livestream?
?
yes they talked about fishing spots on the ocean, and from my understanding of what they said, it sounded like they were going to be stationary like bwans
Some thoughts on the latest game update:
While it's great that we're getting more ways to access high-tier sailing upgrade materials, I think a big issue with sailing is how little it interacts with the rest of the game.
When I'm working on an account-progressing grind (say high level PVMing), I'll often look to other skills for a side-grind to make the main grind easier. Right now, sailing offers so little in terms of progression for the rest of your account. Everything feeds back into sailing itself, whereas almost all other skills offer something to help other skilling/PVM content.
Changes to loot from Port Tasks, but especially Bounty Tasks are a great opportunity to give sailing an impact on the rest of the game.
ALSO: Regarding adding regular fishing spots for stuff like sharks to the rest of the sea: The blog already states that it's basically just for flavor and not going to be useful for almost any account. Why not actually make it useful, and slightly increase catch rates for the sailing-only spots? The rates don't need to be crazy, just a little something to make it feel worthwhile.
I want compelling reasons to return to sailing for reasons other than "train sailing", as there are almost none at the moment.
tbh i think training fishing would be considerably better if they did this but like it wont happen
skilling doesnt feel like it was made in mind with a 28 slot inventory lol
i feel like some leeway could be made honestly, depends on how close fishing spots are to ports really
i thought you had two different messages now i look like a knob
but yeah idk if having the current cargo hold slots will mean you actually save time on banking/dropping versus normal fishing
i hope it does fwiw
im all for skilling loops to be longer and more engaged, tick manip is bleh to me for that reason
Will any of the spots even be close enough to a mooring point with crew deposit to be relevant
I guess the biggest attraction is the fact they're AFK if the spots never move.
you could dump your boat and rebuy it at a port 
my amount of faith was 'the karambwan spot would probably move because they didnt put it next to the original spots'
And to be honest I feel like raft should be able to fish all of them
Not sure why they excluded them for the rod fishing
wait yeah what
I think letting rafts be the way to normal fish out in the open waters could give a niche use case for them beyond certain charting tasks in tight spaces
Do the ICE crates work with the fishing spots?
meaning 10 fish per crate or 2400 per boat trip
probably not but at least for non uims it would probably be harmless
its not like banking your fish is challenging where we already do it so requiring a boat ride and unloading with the crew then sailing back probably would result in it just being worse than fishing normally
in some ways it probably kind of needs the crates to not be a joke
I watched the Q&A stream now and I had another comment:
-Sailing blowpipes shouldn’t need the squid beaks at all, or at the very least, the two lower-tier ones shouldn’t require them at all.
We don’t need a rare item to make a magic shortbow
tbh watching them try to explain the blowpipe makes me feel like they're just constructing a cage of reasoning that doesn't even make sense
and it looks insane now since we weren't involved in the process to get it to where it is lol
“We tuned the rosewood blowpipe spec to sit below dragon knives and rune darts are too much stronger than addy”
Then just tune down the spec dummy
i kinda laughed at it because its like
this crazy situation and tons of thought put into making an item that's essentially useless
why not just not make the item
same result way less effort
Oh man I just got to the end of the stream and I completely forgot how pissed I am about paints
Why tf are they tradeable consumables
Why aren’t they permanent unlocks
And why are they tradeable
FINALLY JAGEX YOURE THE GOAT "Adding a rare chance (1 in 800,000) to get Soup from sorting Salvage." I can finally continue maxing sailing
lol because basically
The rare ones should be the untradeable ones or they’re meaningless
one of their leading goals is to make content for players to make money
and it honestly ruins a lot of their game design all the time
but its ever present
like the state of trawling is directly related to that
its about gp
I’m also extremely disappointed listening to Mod Kieren talking about them having to think about catering to cloggers about megarare cosmetics and not just taking a strong stance about putting stuff in the game. He tiptoed around it so hard.
its unfixable too a lot of their players exist in a state of trying to make number go up on their gp stack and will only play the game as it relates to how to make more of it
Angler paint is a negligible portion of that by design
Same with all the other paints
but they still did it same reason jars were tradable
There’s no reason you need multiple to get a single boat merchant trimmed a single time instead of just being an untradeable permanent unlock
they dont care about achievement they just want people to get stuff and be excited because its worth money
it happens a lot
Jars were tradeable because of a mistake as far as I’m aware
The Jar of venom very specifically had discussion about how they realized how much they screwed up with jars
same reason they had a great bad luck protection idea for yama for players that kept grinding the boss
And was made specifically not tradeable
then made the shards tradable and blew up the economy for oathplate
i mean if it were really a mistake and they actually knew they messed up
dont you think they would've probably fixed it a long time before then or with the several bosses and jars added in the meantime
they might regret it
but i dont think it was a mistake in the moment
its just a nice way for them to avoid saying yeah whoever made that call was dumb we think now lol
No I’m pretty sure they’ve literally said in the past that they messed up and meant to make them untradeable when they started with jars but then they already had a precedent so they kept doing it
I don’t have a source though
thats even crazier because the only sane thing to do would've been to hotfix it like
when they messed up originally
not just keep the mistake rolling forever
tbh they could still hotfix it today
Wiki
This was the first boss jar released and it was supposed to be untradeable upon release in 2014, however, it was left tradeable accidentally. All subsequent jars until the release of Araxxor and the jar of venom were made tradeable due to this.
[[Jar of dirt]]
Wiki links found:
https://oldschool.runescape.wiki/w/Jar_of_dirt
ya someone just made a dumb call but you can still fix it
they could just make all existing jars untradable items with alch values resembling ge value when they make the change
You know they won’t do that
and let people change the poh feature
based on the clog
yeah they probably would do mental gymnastics trying to figure out how that would upset like 1 guy out there but
thats the kind of stuff they should do when they realize they've messed up
But I want to say around the time of Araxxor/Jar of venom discussion they specifically said in a stream or something that they realized that untradeable jars made more sense
oh for sure i think everyone was questioning that like
every time they added a jar for several years before that
See also the Jar of feathers untradeable
But again
The question that I have is that if they realized tradeable jars were dumb
Why did we get the “flex paints” as tradeable
i mean they admit rooftop agility is boring and want to adjust it because its not very good but made deep sea trawling
Why are they single-use consumables that, like the imbued heart, are more designed to be gotten on accident than actually hunted
truth is the jmods are just different people and dont have unified goals or thoughts
i think
When Sailing released I had the delusion that I would merchant paint a sloop until I actually tried hunting a couple of the paints and realized just how awful it is
some of them give you good content with some regard for your time spent and others ask you to kill tens of thousands of demons
although i kinda do think they need to be a little more like
standardized
i wouldn't want it to be too restrictive but the whiplash from guys trying to make the content fun to the guys trying to get you to do something that has your brain leaking out of your ears in boredom for 500 hours is a bit much occasionally
just some really rough guidelines on how many hours something should take and a sanity check on what the players are actually doing in those hours would be good lol
With the old rates at least I could probably easily stay at frost dragons and lava wyrms until 99 slayer before I completely upgrade my rosewood/dragon boats
they canceled pirate encounters are we not getting that new range gear at all then?
And rosewood blowpipe is comically underpowered, basically a holiday event reward when you consider the requirements for making it
ngl, i think sailing is more achievable to the average joe than zulrah is 
wait did they cancel fighting ships
i need to start drinking jfc who couldve guessed
i just care about the gear lol
so high reqs dont mean much
Let me use amethyst darts in the rosewood bp so it isn't completely useless k thx jagex love u
would be toxic blowpipe semi useless then
no bc dragon darts, venom and spec
that's only used at tob and even so rose wood would be way to close DPS
bp only used at tob? TIL ig
there are better specs, venom is useless, and the difference between pipes would be too small
bleed/burn is just a more controlled diluted version of venom/poison for a reason
they've basically only nerfed venom since its introduction and kept it useless on purpose, so bp's venom/spec is not that important in the grand scheme of pvm
yeah and rose wood has it's neiche tbh
kieren went over the rosewood bp today on the stream
its a mid lvl option not something that should be on par with a drop from zulrah
they did not, just pushing it back for now
zulrah is mid lvl boss 
right after titans and barrows in the ladder
true but the bp is not a mid lvl option tho it's used in end game content more neiche
rose wood is i guess if u want to say it lvl 65 range it's early game lol
this channel for discussing potential bugs? In regards to sailing
you can use the in game report button
done did it! Just hoping for some clarification it was a bug indeed
While deep sea trawling, I've noticed I get a message saying my net is full of X fish, even if it says to have a just a few when I click collect
It's an early game tier weapon with stupidly high skill requirements, yes.
requirements dont mean much
could be said the same thing about rune gear to make or black dhide
ease to access is also doubly important
that's why there's 3 bps
For a large part of players, zulrah is harder than the getting the rosewood bp from scratch 
crafting/smithing reqs for making early game (previously end game) gear is its own disaster and those skills need complete reworks as well.
reminder that buckler is more dps than rosewood
like in my gim we have a toxic BP and a ironwood... ive done rdps with the ironwood bp before lol
probably the other ranged shields too i should check
tbf the way they described pirate encounters was probably gonna be dog
our boats aren't large enough for anything to board them and then have combat worth talking about
All the changes they want to make to increase drop rates and sources for dragon metal sheets, improvement to drop rate for sailing specific items especially when on bounty task, and the improvements to trawling, make me think that sailing will not even be able to make money in any meaningful amount
i mean
killing frost dragons isnt really sailing
even if you need sailing to unlock the island
Marlin trawling is decent gp/hr for many who hear how muchnitnis
But if it was half or 1/3 or 1/4, idk if real people would do it
and that's how you know its shit
Just the xp increase and ability to move facility stuff in the menu would get me out there again
well get out there because the facility stuff in the menu is a plugin and has been for awhile
Mobile only
condolences
tbh idk why they have the pure horror of the ui involved to begin with
like it can actually all fit on the screen they just did some weird stuff
like just taking this image from the wiki
there are more than 5 stations
the name of the boat doesn't need to be there
but i agree there is some waste in the UI
the buttons below the hp also dont need to be there
the banner that says facilities doesn't need to be there
the huge text block below the steering controls that literally just has a picture and says steering is like
wtf is this even for
the images for repairs and the buttons for selecting the crewmate selection screen can be smaller
Fr cus steering is done by setting heading
you could easily get the entire ui on there without a scroll bar
You can assign a cremate to the helm
yeah but why is there an additional image below with the crewmate selection button centered vertically between
it makes no sense whatsoever
lol they just spent so much time putting pictures and lables on everything like you're the biggest idiot on earth that they ran out of playable space
It’s more like you have the sails and the helm and it’s kinda two facilities in one
Dunno how to squish them together while keeping readability
I'm just going to be glad when i can kove the repairs down and the nets up
Move*
Chum station too
its built for the guy mid sailing that stops and is like wait who am i where is this
sees boat name ooh im on my ship
facilities that have no actual intractability, should have been set to the bottom to start
and that includes/ed the repair
They could decouple the helm from the sails in the menu but when crew is assigned to the helm they also trim your sails iirc
No clean way to do it
then theres this from reddit where the guy still doesn't have it in the most ideal form but does a way better job than jagex did
this is like
the minimum that they should've done honestly
including the ability to reorder it
and you could've easily resized stuff from that example to fit all of those facilities in one screen without need to scroll to that very bottom one
Maybe on pc but mobile uis can be small
most of the resize would've been cleaning up the border in the top left
we're talking a need for a few pixels
idk though whoever did the ui just kinda trolled and hopefully they've seen that reddit example
Looking at your screenshot i can see the crew i on clearly
On mine it looks like blue binoculars
Unless i bring it within about 6 inches of my face
why is it i can open my collection log but not my ca's while in combat jagex
i wonder how they would buff Belles folly
idk they had a game jam project to update the menu
i feel like its already pretty good
they already buffed the drop rate
and it sounded like a power buff rather than a drop rate one
tbh i think the drop rate needs a buff and the boss should be killable off task
killable off task would be great
if they want it to actually be a good thing for someone to do
if it were to get a buff in combat itd probably have to be some kind of passive
instead of just more damage
its positioned in a tough spot where "just level up and get something better" is actually probably the right call
so it cant afford to be like
hard to get
the zombie axe did it right
its not very good but it is very good for the effort it takes to get one
so a lot of people lock in grabbing one of those
belles folly is only really good if your an iron who wants to do toa but doesnt want to do kril lol
the folly is a bit difficult to actually get in the first place and its just not really that needed at a low level
so the use cases are dropping like a rock
and then its like
well if im farming toa i can probably get bowfa or whatever
meaning i can get a hasta instead
if ur a main though belles folly is actually a third the cost of zaxe
could be good for training to 70 atk
why the hell do i have to hop 100 worlds to find a free corp world (Leagues 6)? just make it an instance please
does it not have the option to open the instance on league worlds
The instance exists! But also the respawn timer is 3x longer!
i think its interesting that someone from jagex kinda talked about ruby bolts a little bit
Did they?
https://old.reddit.com/r/2007scape/comments/1ta0n30/fix_crossbows_summer_sweep_up_suggestion/ ya i saw it in here when i was looking up that guys interface redesign
im surprised that they seemingly kinda skipped over the obvious solution to ruby bolts being too strong





