#game-update
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With the peaks being outliers
his 2nd tweet on the topic he said "Average 45k xp/hr"
Unfortunately as a reddit avoider I wouldnt be able to tell 
Though I suppose if you had an infinite supply of alts with tons of slayer points each, you could maintain the higher rates long term
Which I guess could be problematic? Would probably need botted accounts to even make that realistic
Ill take your word for it though, but his fans (Not you Tiiim) earlier here have only mentioned 45k/hr so now this 70k/hr is new information to me.
Either way, gunna just wait for the whole story
He shared some clips of the method(s), a lot will clear up when the whole thing is out for sure
Also they apparently only reset rendi’s slayer points. Everyone else got to keep theirs 😂
Shouldn’t be funny but it kinda has some humor to it
How many bottles of rendis diet coke did jagex take for this bug abuse?
He’s clearly playing into it
It’s all for publicity like I said, his villain arc
Idm I enjoy his videos
We need to be able to reset relics at least once per leagues,
relic resets not going to happen since they are too powerful selections with point caps on benefits
Relic resets would be too broken
Just put more than 30 seconds of planning into it
I didn’t regret any of my relics
I could see an undo option if you click the wrong one but as soon as you exit the interface it becomes broken
It'd enable way too many easy methods of maxing
Could choose the best relic for every skill and then reset to solve the others
Isn’t that the point of leagues for it to be broken and have the most fun with it? For and just 1 relic would be fine grimore
Was so ass compared
grimoire is good if you want combat power without having prayer/spellbook regions
People always go back to this as a justification but it’s clear you havnt put any thought into it. The people who race to dragon and rank 1 need it to be somewhat balanced
Just put more thought into the planning 👍🏼
Everyone knew Grimoire would be ass
Literally everyone
I’m already done with leagues, got dragon cup and dipped but I think a relic reset would keep players playing for longer
While yeah that’s probably true, again, it’s too overpowered to be justified
Maybe I could see it for like the final day of leagues
Why does it matter if a temporary game mode has overpowered stuff?
if they do relic resets it would come with leaderboard removal and cannot gain anymore league points after. Which would cause riots because people want free points 
Because people have put tonnes of hours into point capping and even dragon trophy there needs to be some level of balance
(Again)
love the insinuation that turning leagues into a creative mode checklist would somehow be fun
Yeah that would be fine. If you wanna reset your relics you forfeit points and rank
Removing all hurdles makes everything less fun
you are free to play league without caring about dragon rank or points or maxing. You have options to take relics that let you have fun instead of maximizing points
As I said I’m done with leagues I’m this is also my first leagues and grid was more fun for myself, leagues was just main game with slightly more dps unless u went mage thorns
I love it when people refuse to prepare for leagues, then start playing and cry to jagex that they picked the wrong thing
even melee blindbag is over 2x main game dps 
No one’s crying lol
Grid was fun but was also over in 10 hours
Maybe I’m comparing leagues to grid too much, but grid was just insanely op and fun,
You were stupidly overpowered
you would on purpose have to not take any damage/attack speed increases in demonic pacts and play without getting good gear to deal same or less dps than in main game
I was under the impression that limited time modes were supposed to insanely op and game breaking, not be what the main game is gonna be in a couple years compared to dps. Wise lol
I really like how leagues is a slower pace and there’s still people playing 1 month into the league
Grid it was impossible to find a raid team mate after day 2
gridmaster is just a sped up version of leagues without limiting you to specific combat style
Maybe it was the 130 pacts to choose from but that shit wasn’t “fun” to learn about and plan,
That’s your opinion
I had an incredible amount of fun planning and playing
And I got dragon + 10k and still wanted to keep going
I’ll always get dragon cup and dip from now on leagues was fun, but imo hope they don’t do the pact stuff next leagues and go back to the combat system for all the other leagues
i guess if players have only ever experienced gridmaster then leagues will have more planning. gridmaster was same for everone, while leagues you choose your own path
I think the pact system and region locks are guaranteed for leagues going forward
Most people really enjoyed the pacts system and want to see it again
I disagree or they wouldn’t be handing out pact resets every update if that was the case
also less resets for pacts probably, unless they go the version of grinding for resets. which i wouldn't like 
I personally preferred previous ways of doing it but maybe that’s because the pacts were brand new
I have 6 unused pact resets lol
That they’re not fully fleshed out yet
That’s just because people have mostly quit they’re just giving resets out, and they’re new so people didn’t plan properly
Not because they think it was a failure
I disagree, I think people have quit because of the pacts and unless u go thorns u playing the main game at most end game content
Ok well just agree to disagree then
i havent even touched magic or thorns and im doing solo 800 toa in 15min and colosseum in 6-8min 
But that’s main game DPS!!!!1!111
With what build lol
zcb, max crossbow setup
In fairness I kinda agree the balancing was fucked and thorns/mage is too strong. But to say any other build is main game dps is just dishonest
I do wish melee was stronger personally
Actually I’ll go back on that thorns and mage isn’t too strong, melee and bows are just too weak
Those should’ve been buffed when we calced a week before the league that they’d suck
Blindbag was dogshit compared to any other build even with 3 scys it was meh, that’s the only reset I used to switch off of it,
Thing is we had the calcs a week before saying blindbag would suck
magic was fine and calc was wrong, until 2 days before launch when calc was "checked" and ended up being correct 
So if you really wanted to be overpowered you shouldn’t have picked it
blindbag can reach 30dps with 2 different setups, crossbows reach 45dps, air mage 45-60 dps depending weakness
Who’s we? And where do you see all this info from, I don’t watch foe or whatever his name is lol
main issue with blindbag is people trying to run it with halberd in melee range and it loses 10 dps 
In the leagues discord, not foe
Leagues discord knew a week before that air mage was going to be the best and jagex kept saying ‘no no you’re wrong blindbag is the best’
Shock, blindbag sucked and air mage was by far the best
There’s multiple screenshots of husky saying blindbag is the best in game in his tests which is just completely wrong
bloodmoon blindbag with ranged echoes is surprisingly strong still, cannot match the top dps builds either way
Tbh I’m confused as to how they got it so wrong
A bunch of jobless neckbeards calced it in like 2 hours that air was by far the best
lol classic jagex tbh the only thing that would make blind bag chooseable for me again if it was like a 50% chance to proc or something where it’s at now is just meh
And jagex worked with the wiki to get the dps calc up and running as well btw 😂
most of blindbag strenght actually comes from ranged echoes, which players refused to build and called it even worse on launch 
That’s the confusing part. Also why release everything a week early if they have no intention whatsoever to make any changes.
These aren’t slight differences either, 6 scythes blindbag was simming at 30 dps and air mage with no megas and a few prayer items was 50-55
Compared to last league where 2t scythe was also 50 dps
Well it’s a max of 3 scys in invent and using one for 2 hit splats, the 3rd one didn’t even count for blind bag opp
They just really messed up with the numbers this time but hopefully they fix it for next league
even the 2nd hitsplat on scythe wont count towards blindbag
each attack only had 1 chance to proc blindbag regardless of hitsplats
I’m pretty sure the 2nd one did or there would be no point to use scy it would just be boppers and 2 hitting weapons
Pretty sure I seen a mod confirm that
boppers are actually the strongest setup for blind
And that’s a whole dif topic lol it’s like they just said the best weapons in the game yeah your not gonna wanna use them
I think they said that scythe specifically only counted for 1 blindbag trigger
Cba to find it now but husky specifically said scythe
I could be wrong but I swore they said it was 2 like and 1 is just crazy like why is that not 3 chances lol
Yeah I do think if it was 3 blindbba would’ve been much more competitive
If it was 3 chances with scy then it would be up there with the other setups
And then maybe jagex saying blind bag would be bis would have been true lol
It is what it is, I got my d cup and points, back to main game iron grinding 😂
Blindbag is triggered once PER ATTACK, not per hitsplat. So scythe can trigger it once only
lol that’s crazy and no wonder it sucked ass
The interaction that was not covered in the calculator is that whenever a two-handed multi-hit weapon attacks and triggers ranged echoes, the maximum hit is being applied to all echoes that trigger and not the reduced multi-hit values. So for example, if your Infernal Tecpatl hits a 10-10 (20 max hit) and both hits trigger a ranged echo, these echoes actually have max hits of 20 each and not 10. This should, to the best of my knowledge, be the case for all two-handed multi-hit weapons including the scythe (although the scythes max hit is equal to it's biggest max hit, not the total of all 3, scythe code is it's own thing)
scythe also worst for ranged echoes
oh wait echoes might work fine on scythe
blindbag procs once per attack, ranged echoes proc every hitsplat and each echo max hit is weapons total max hit not the split max hit
Please, stop doing temporary game modes.
Please.
They're not going to just forego temp gamemodes when it's free money for them
But they do absolutely need to space them out better and focus on main game for a long while
Life hack: you don't have to play the temp mode
Kinda hard to tell if it isn't him sweating it out legitimately (something kin to tic manipulation, mele spec transfer training, or cox chinning) or blatant abuse (what we saw with trawling xp, soulwars imbue refunds, quest xp reward dupes). The xp/h is being played down as you can get it much much higher if you have points to set it up and enough alts/ coordination (from the info released so far). I heard he was able to get a single hour even higher than this 68k xp/h over 6h photo. A detailed video showing the methods used would help clear the air. Afaik 2 or 3 of the rolled back accounts had videos made show casing the method. All accs are limited accounts in the same communities or friend groups as rendi (this is what makes the roll back feel more targeted). Rendi has had a weird past with jagex but after the dev blog accusing rendi of crashing worlds and his original accs getting banned rendi had taken some kind of action to be put into a 5 year NDA with jagex to not explain the details of how that drama all panned out. We never got the NDA description video mentioned back then but after that period rendi was able to keep all his bugged or exploited accs and achievements and those methods were passes around in small groups and the accs who benefited from them still exist to this day with 0 consequences until recently. It is obvious there is bad blood between the the 2 groups (jagex and rendi or his peers). For all the things that have been achieved on rendis acc for this to be what they rolled back is insane imo, the defender thing makes sense but is also crazy compared to hisnother achievements. Especially if the slayer is not blatant abuse and is something any account that is equivalent to his could recreate without blatant abuse (won't know that 100% until a video drops). Many of his other achievements are not possible on accounts that are identical to his anymore and they allow him to directly benefit or have an upper hand over things like hs so it is strange to see mods now claim action is for game health when previously they have never cared about game health on the hs or equality in those limited communities.
Just pls update the game man 
No thank you I’ll take personal beef for irrelevant account records instead
The cball smithing update goes hard.
Wouldn’t really know tbh
Pvp needs some update love
No point to do ship combat
It’s pretty ass tbf lol
The combat and the smithing still
Wouldn’t be caught dead with either unless jagex hard requires it one day
I went to finish my max trawler yesterday and got a full refresher on how bad ship combat was
Npcs literally can’t do damage to me
It’s slow and clunky
Looting is atrocious takes forever even with updates
Etc
In contention for worst content in the game
I like just sailing around and finding stuff
As well as racing around the trials
I think there are worse skill releases to be had
I don’t mean the whole skill I just mean the combat
It’s bad enough that I’m still kind of stunned they released it
Idk how to even accurately describe it it’s like if you took super simple osrs combat like afking a black demon
And then just introduced delays to everything in the process
I disagree - although I guess my knowledge ends at dungeoneering pre EOC, but failing I mean sailing def worst one I’ve experienced
It just flat out sucks it’s crazy
They started to messed up ship combat when they made unpolled changes to how ship facilities where polled to work originally. It has all been downhill since then imo.
Dung was more well received overall in pre eoc imo than sailing has been now overall
Yeah agreed, that was the last one I played thru and it was aight
It also had like actual useful items lol
So there was a reason to do it
It’s wild that I’m saying this because back then I didn’t like dungeoneering
But I do think I would’ve rather had that skill
I think it fits modern players better
Dung was always fun people just love to hate on things
Most the rewards from dung basically exist in osrs now just named different and from other areas in game.
Yeah definitely
Well it’s mostly because back then people were different
More of a shot at there being no actual rewards from sailing
Only criticism I have is that it should t have been a skill as such
Like I didn’t want to actively play the game to skill me and everyone else just basically played among us to afk the most
In the dg runs
But today it’s different I would like content where you go fast then fight boss like cg
Either solo or in a group
i guess the rewards from sailing are area unlocks
They are but
Area unlocks to do what there
They didn’t include that yet
areas, new training methods, new resources
yea you can argue the usefulness of the areas
Woodcut some random ass log to make your boat faster so you can ge to a useless area quicker
Wooo
but like unlocking the ironwood area is useful for ppl for example
Obviously there will be some more useful rewards from sailing in the future
Ya they just didn’t put in any compelling end game at all
But it does feel very pointlesss rn
I think their approach is just too unbalanced
They can’t provide only low end everything and then dip until who knows when
Almost every good skill release came with at least one thing to really chase
where is mining end game at 
Mining rune at the time was insane
I’d say mining has more value than smithing
gatherers are fucked for rewards now but when released they were useful
Idt smithing has ever been good
smithing for example i forgot the name of the individual but they got 90+ smithing they had a hold on the market of the game
sailing resources were also good when sailing released
Can’t judge their initial release by today’s standards that wasn’t the game then
Yeah and we see how that lasted
That was just the rush
bluerose or w/e their ign was
Things like mining rune even though it’s a bad example spanned multiple versions of the game
yep since everyone was not power lvling like now days
nowadays we have a lotta factors that make gatherers useless outside of capes
games been out 100 years, monsters shit out supplies, and the resources aren't end game anymore
But you had something really cool to chase from the start
agreed with there being a lack of game wide value to sailing
On *near release i think some rune items could only be made with smithing yea?
most of them yea
on release you could not even make rune 
ya some of the old old old skills came in smaller pieces because they're basically when the entire game was being created
https://youtu.be/V41ngUrC4Co?si=k0Tj1RX7VviFr4eN
this is a really dramatic video but it outlines some of the history of smithing if you are curious
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For the first year of RuneScape's History, ONE player controlled all of RuneScape's best gear, Bluerose13x. This is her rise to fame, controversies, and eventual disappeara...
im talking more about the like
and the importance of the skill early in the games history
basically skills that got added to rs2 and beyond
that you could/should actually compare to releases
This is why I don’t really like them adding new skills, the skills we already have are mostly usless
Would much rather those get fleshed out but that’s not as marketable as adding a big new skill
i agree with no real need to add more skills
summoning and dungeoneering are two other skills that had a better release
A few months after but early rs is the point I'm making. Smithing and minning were viable end game at one point in rs history
but also sailing is harmless for the most part
just because they both had items for any player
sailing they really fixated on the idea of some guy thats like level 80 combat and might want to dip into the skill
with the entire approach
i do find it funny you can loosely replicate some of the more broken stuff that released with summoning with alt accounts now
and there wasn't really anything for us to do immediately lol
like
we just put up numbers to put them there on the screen
for the max cape
none of the gathering methods they come up will be viable end game since more than 5 people can access them
it didn't add anything to really meaningfully care about
sailing does seem destined to just be a key to open locks for its history
i t hink they dont really understand the old ways and how the game really worked though
which makes sense because its complicated and a lot of the jmods aren't old enough to have really been there
like with forestry
a lot of their pitch was talking about how wc used to be social etc
and personally i know how that really went because i had like 30m wc exp in 2005
and they're never getting it back
at least not with what they tried to do
People calling out sapling orders are already up there in terms of social skilling let’s be honest
ya but its not even social
like
sure people interacted but they're not having an actual conversation they dont really know each other
The bar is on the floor is all I’m saying
i'd wager people are equally social playing the game now
it's just not done through in game chat
its just 9000 guys ragebaiting about trump or whatever or silently chopping in the location
people putting up redemption to show which root to chop for the mobile players 
Lmao
its funny but like
Yeah the ppl eager to talk aren’t ppl you want to talk to usually
they're basically tripping the way you get skilling back and social the way it was back in the day
is to just make skilling something worth doing so that on every world theres just 4-5 people in the area doing it
and they naturally start to speak to each other
and see each other each day if they play on the same world which a lot of people still do
that does run head first into the issue of bots though
they'll never get it by recreating wintertodt chat
competing for resources is not something that brings good communication between players 
if you can pull good money from clicking chop tree you're gonna have a losing battle with bot accounts
ya im just saying that's how the social situation unfolded
you just put people together in a setting that isn't hundreds of them together
its just the same few people and it turns into a whole server community over time
because you'll just keep seeing each other at various content
but things like small team gotr and the mining activity that's not zalcano and not blast mine are good examples of social skilling
like
every time jagex makes bosses instanced or gets everyone to hop to a particular world to do certain skills
they're killing that kind of interaction
and its not even all bad but that's why its dead today
i think it's just a losing battle to try and have social skilling or hell even profitable skilling
I think for the first 2/3 years of my iron I just straight up had my p chat off
Had no interest in being called a bot while I was skilling
the game just functions best when skilling is good downtime activity that is used to unlock bosses or quests
and you can throw the sickos a bone and have some more active skilling methods weaved in
its just crazy to me how much of a difference it makes
like back in the day i played on world 41 before they removed it and lol everyone knew everyone it was wild
Tbh that’s what I liked about wow
Before they added flying mounts
You’d be walking around and you’d see people you knew and would talk to and pvp with
its fun too because of everything that happens after it becomes like that
there's still some small communities like that, w365 for f2p is an dxample
like when people start drama with each other everyone knows about it and a bunch of people end up getting involved its hilarious
Please buff CM's either more points for completing time, reduced scroll chance. literally anything to make them worth doing......
Yes yes make the most popular content in the game even better!
Great idea
Meanwhile leave half the content in the game no one does to rot
the amount of people upset about the delay in gull CAs dropping was an eye opener for me
People gonna complain about literally anything
See me complaining about people complaining right now
not really its better pph to do like a 1+2 full scale
or mega scales
CM's are not that good
Tekton still broken after ydays update it seems
status page mentions nothing
Who cares?
I hate how people complain about people complaining
:^)
Why don’t we change content that literally no one interacts with
And leave the popular content alone
why cant we do both?
Jagex can barely release a cow boss in 6 months
How you think they got the time to change cox
what lol reduced scrolls is already in leagues
You’re still not understanding
Why would they be changing content that is very very popular
Literally the main thing people do
Whe they could use the resources to change something that no one does
It’s illogical
Add something new or update dead content > minor tweaks to existing popular content
I don’t think CMs are nearly as popular as you think they are
That seems like a very weird standard
You should be comparing it to the other raids and to the base raid, not to clogger content
it's like a 10 second clip with no real explanation
Disagree
Like I wouldn’t say HMT is super popular either
i believe it's ok for some content to die
So we should be changing hmt?
I wouldn’t say 500s are popular
i would hope raid content is more popular than some niche garbage lol
I do think HMT should be changed in some ways considering that the vast majority of people will only ever get anywhere near it for kits and then never again, if you bring it up
He also was killing Tzhaar
Which isn't even a possible task for level 3s
So the extent of his bug abuse is a bit more than he lets on
Making things accessible turns into what we have with Toa
Content no one end game wants to touch
isn't it possible since he has fire cape
waiting for small layout in regular cox to be 5 rooms only, put 6 room layouts with large layouts

I haven’t done enough HMT personally to say how it should be changed but it should be concerning that even the top end of players don’t actually usually do HMT for enjoyment
Because they cba
I don’t think you have any idea what end game wants to do
If you think they don’t wanna pot hmt
In fact hmt and cm is pretty much all anyone in my clan looks for
The vast majority of endgame players I know, including people that ran in Oblivion, hated HMT and only did it for cosmetics
let me explain
that's some partner slayer jank innit
We’ve had totallly different experiences then
There are people that like it, sure
But it’s far from the majority of people that can reliably do the content
Most end game players I know love hmt
Chaeldar, Nieve, Duradel are the only masters and they have combat requirements or 99 requirement
So he absolutely was bug abusing
To be able to even get that as a task
So overall to me that just indicates that even people that can do it well don’t typically prefer the more challenging version
iirc you can punch up with partner slayer as long as you meet the 15 available task req
is this a problem
i'm not sure it is
That’s your perspective and not my reality at all
So we’ll agree to disagree
idk how he got cave kraken though that should have been fully impossible
I would say it depends but overall in this specific case yes. For something like Awakened Leviathan I don’t think even if orbs didn’t exist that most people would choose to grind that
The problem with HMT is that the moment u are done with it, you have ZERO reason to go back.
The higher purple drop rate is a lie because the moment you die 2 or more times as a team, ur drop rate is not only worse than normal tob from purely a drop rate perspective, but also slower completion time per run. And deaths are normal because HMT has more mechanics that can send you to the shadow realm.
The way you fix it is to make HMT more rewarding or just not count deaths towards purple rate, which gives you an incentive to pot it after kit/dust.
And the fact that HMT is by default slower than normal tob, which eats into the purple per hour if you want to calc it, even if deathless
not arguing here just trying to get more information as i don't really participate in end game pvm - what is the difference with hmt vs the awakened fights (orbs aside)
I personally think the only raid that could use some rework is Toa because it’s so incredibly boring and they focused too much on accessibility
oh boy, don't get it started about orbs
toa is a problem of its own making
yea orbs are ass no need to go into that
yes
But overall I think all the raids are in a good enough spot
oh ic
That they don’t need to be changed
i could have sworn that was bugged
wrong, chambers is just as accessible as toa
That’s a flat out lie
how so?
we already got a rework and it killed the content
Chambers you literally have to be taught
leave it alone
Toa you can go in solo and complete the raid
Hmt is pdf content in endgame mate. Legit most folks potting it are absolute dogshit
i would say that you are not giving any credit to the benefits of toa being accessible (not that you're wrong about issues caused by it)
The problem with toa is that it was entirely designed with 5 + B = 10 mentality.
There is very little to no flexibility in the mechanics - If you do it wrong, you eat a 40.
Cox and tob are not like that for majority of their mechanics.
I think there’s very little benefit to a raid being accessible
fully blind toa is not harder than cox
you can throw urself at olm infinite times are brute force a kc
because toa visually shows you what to do
you dont even need guides you just need eyes
Facts
i'm sure you've answered infinity questions from like 1100 total accounts asking what bosses they can do if you've been in this discord for any amount of time
the average players don't have that
Toa is very visual yes
u can brute force cox with 0 mechs
Look at my messages in we do raids lol it’s like 10k+
ToA is very visual with 0 hidden mechanics or optimization outside of hit boss harder
having a raid that is accessible for the newer players is valuable for player retention no doubt
? you can go die to olm endlessly an make unlimited supplies......
tbh i think the visual thing is good but it does mean that its easier to understand and execute
its not like cox where stuff is just happening for seemingly no reason
Most good tobbers hate hmt as well btw
Bro go put a new player in cox and a new player in Toa and give them a timer to see who ends the raid first
warden p1/p2/p4 or akkha fully blind throws ppl off, & you have to restart from full boss hp whenever u die
I can bet my life savings it’s Toa
Yeah if doing low invo
100% hardee than brute forcing olm
But what’s the standard
Youd have to send them blind on a 300 at the minimum if comparing
you can brute force olm, you cant brute force toa
But no one bothers to test something so useless
it means you got 0 points and left sad
That’s not how most people learn Toa
They’ll learn at 0 invo with maybe a buddy or a guide then work up slowly
Like I said it’s more situational and not really even tied to “awakened boss” in general. I picked Leviathan because while it is more challenging content, it takes a LOT longer using traditional methods to kill it, even considering increased unique rates from awakened bosses, and the fact that the final enrage is a massive intensity and difficulty spike that makes it way less consistent to clear easily, consume way more supplies for mistakes or just kills you, and overall just is of such an intensity that it would likely lead to “cba” grinding it out for actual drops. On the other hand, as mentioned above, there’s not really a reason to do HMT after finishing the cosmetics.
This kinda started with tangenting from talking about Leagues CM scroll distribution, and overall I think that HMT is probably, relative to the other raids, in a good spot for its challenging mode, but I do think there are things that could be improved about the larger context of the content
A blind player probably wont make it past zebak
Not jump into a 300 and just brute force it
you get the kc
so what though
cox has no fail state since u can just reprep
toa you can run out of supplies and have the raid be impossible to complete
Doesn’t that say enough about how much more accessible Toa is?
or you die due to miss clicking redemption and 1 star logout XD
You literally can learn it solo
If doing low invos, death invos won’t be on tbf
How many people learn cox blind solo
raw accessibility for brute forcing a blind kc cox is easier
i would argue it's very valuable for the game to have TOA be the way it is with accessibility
Yes
theyre all accessible for people that actually want to learn
That’s just disingenuous
true
The whole point is that it is accessible
Not even remotely true
objectively just true
yea but you must understand the new player just wants to pot shit with their friends right
we got entry mode tob but i dont really see people grinding that, they want carry in normal mode
then complain its ahrd to find teams
Due to no purples. Toa should have followed suit
I’d love to see how long it would take a new player to brute force solo cox vs solo Toa
I bet cox would be literal days
?
On avg people learn solo toa first
Idk what this discussion is trying to push but it seems very ie
But tryna gauge who brute forces what is pointless
Sure you can send it but on avg you will get a toa kc first
Considering most people have to be literally taught cox
The worst thing that happens in a blind cox is u reset tekton or heal olm hand
Progression wise
only raid not accessible is tob, because it requires a team (if you dont include entry mode)
people get taught toa too
Sure
Sorry but this is a 2d brain moment
of course the mechanics of cox make it so you can just send your corpse 200 times and get a kc
0 critical thinking about the new player experience at all
video vs live teacher doesn't matter ur still being taught
But more folks send toa before cox
but there's no point in discussing that
Assuming a new player would even get far enough through olm for the melee hand to heal
I think this is just influenced by the raid's popularity no?
everyone calls it the beginner raid
its community driven and much more accessible content
how would they not
if you ask in here what raid to do first one loser will respond tob then everyone will say toa
So you will get a toa kc on avg faster than you would with a random ass solo cox
You’re just vastly overestimating the understanding of cox for a new player
It would take them an hour + just to figure out Tekton
Well if they’re going to be taught then it doesn’t matter. But if it’s for solo, toa will be the best option
how stupid do you think people are
Very
also tekton isn't mandatory
people are really stupid
Cmon now
Very stupid
hahaha
This playerbase is fucking cooked
You thinks brand new player would know that?
never under estimate someone's ability to be stupid
Dude are you just here for an argument or can you think critically?
Two things are infinite the universe and human stupidity
speaking of tekotn, are they aware of tekton bug atm since ydays update?
this whole conversation really is just an excuse for an argument to be fair to all involved
a brand new player is going to take whatever scout they get, it could be vasa/vang or shaman/mystic
ain't no one is grabbing a wow player hooking them up with an acct and sending them into toa and cox
cox has 0 failstate vs toa u can actually be forced to reset
I wanna watch that lol
didn't the wow streamers brute force a cox before a toa
i would too
i love the blind player content out there it's fascinating
and provides great insight to how a new player interacts with the game
When even was the first fully solo cox? Probably not for like a week right
Whereas people were soloing Toa day 1
not sure, i would believe you but again why is the goal post in this conversation one kc
it should be the ability to reliably complete the raid
tbf you dont even need to like theorize about wow players and cox or whatever
which TOA just totally clears cox everyone should agree
i was a much better wow raider than any of those streamers that i know of before i raided on osrs lol
its just gamers in general will figure it out and play the game
i even did cox with other wow raiders like me at the time lmao
we didn't brute force it exactly but we did do cox as like
god intended
no head turning intentionally to skip or whatever
you can figure it out but its pretty brutal compared to doing the real strats
the initial statement was u can go into toa blind and get the kc, vs needing to be taught for cox
laughing at god up there on their chair just malding at the skips people do for cox
The avg player learning solo cox, even with infinite supplies, generally will ragequit at olm because it’s extremely cancer at first, especially if you don’t understand what’s happening. This is common when talking to folks that rush solo cox.
Toa on the other hand is better off for a solo player as it’s visually easy to understand. Folks on avg are able to complete a solo Toa well before stepping into cox.
people underestimate how scary olm actually is if you aren't skipping and turning the head
he puts up numbers on your hp bar
sure i just think it's kinda a dead end conversation due to as you've stated the reset mechanics in the raid
so i don't see value in the discussion
Tbf p2 warden is fairly intimidating at first as well
For sure
P2*
True
Literally chat with learners daily
And folks get stage 4 kank when bum rushing solo olm
Whereas solo toa may have some mishaps but it’s doable
ya i remember my first cox ever it was actually solo where i just died to olm trying to figure out anything lol
it did die eventually because the hp doesn't reset but like
it was pretty crazy lol
100 deaths to kill olm once
i like that jagex attempted to make a more beginner raid with scalable difficulty that's a good concept imo (for one single raid in the game not every raid) but the execution didn't really land
so toa being the easy raid to funnel newer players into is cool and good
if they had just given the standard 350 as like the idk
not intro experience
and left it there
Toa is just shit at the top end is all
i just think its abit long as a new raider
probably excellently recieved
Barely changes from 150-400
its just when we all do our 500+ and we realize that it sucks at that point
but we can do it and the loot chance it worth it
we just punish ourselves with bad content at that point
less would've been more with toa basically
i wouldn't want any future raid to be scalable
just set a difficulty and that's what it is it's fine for raids to be harder or easier than others
i think set difficulty has really big benefits too because its like
the same thing each time so you can work out new ways to do it faster
and you create difficulty
rather than the hp just going up
yea for sure
i bet jagex would state they wish they had static difficulty on toa at this point
given all the challenges with the invo system
accessibility is a bottle neck for difficulty and I just hope they really take that into account raid waid 4
They've said Raids 4 will be their hardest raid yet so I'm hopeful they aren't gonna fuck it
It'll be a boss rush style
So ToB-like
tob 2 babeeeeee
i think jagex gets the benefit of the doubt at this point designing pvm
doom was also supposed to be enrage boss so theres some skepticism there
some of the side stuff has flopped hard like invos orbs contracts
but the fights themselves are very high quality
so i'm excited for raids 4
tbh they're making some really questionable plays with raids 4 already
like how they want the raid to reset on wipe but only for x amount of time
and then they want to change it
like
i feel like that requires some level of dissonance they either think its better one way or the other but they're pandering
thus doing both
i dont really like seeing logic like that
yeah but that imo is crazy
idk that's kinda harmless
the entry mode concept where you can choose the boss fight is good at least
they're sacrificing a bunch of people's first impression for stream content when they clearly think its actually better to not be that way for most people
i think the motivation there is kinda messed up and probably leaks into their game design
i don't see an issue with advertising the first clear race
ive got my reserves because afaik its being led by the same dev(s) that spearheaded hmt, which was a bust, toa - also a bust if you ask around the end game community, yama contracts/orbs, and colo invos
like regardless of the actual direction they choose
everyone has fun watching release day pvm content
there are some good highlights from those pieces of content too ofc, but id say its still 50/50 atp
i just want to see them be consistent and really try to make it the best it can be from their pov
and after a week no one will care it was changed
instead of trying to bend in every direction
it's such a small concession though who cares
yeah but its also just the smallest amount of info that we even have
and we already see them doing it
people really like the world first race stuff
it just tells me they maybe haven't learned from their more recent adventures lol
hopefully they wont ruin it again by buffing drop rates because a streamer went 3 300s dry
a lot of their more recent failings when it comes to bosses or raids are rooted in their desperation to appeal to everyone at once
Then not doing a blanket nerf is the biggest miss
Well whole other topic
Nerfed endgame folks
Gave power for Billybobs to do a faster raid with the qol changes with basically the same rates. But it did lead to an increased gp/hr
i don't see how making the world first race better by resetting the raid is catering to everyone
its not its an example of them having a clear idea of how the raid should work for most of their players but also trying to do backflips for stream content at the same time
backflips is a bit dramatic isn't it
it doesn't always have to be between those two opposing views on how the content should work
its just the fact that jagex is trying to do both yet again
even though they keep tripping when presented with those situations
it tells me that they're probably going to try and once again
They need to simply not cater stuff to all, and they’ll have much more successful pieces of content
appeal to everyone and probably just brick content for some group out there in the process
no idea who will be the loser this time its just
they keep doing it
largely speaking i agree that catering content to the larger playerbase leads to poor design
Ideally you appeal to endgame as it’s good to have folks progress but alas playerbase would cry
i don't see how a few days of raid resets to make the world first clear race more compelling is poor design
Hot take
Design content for players, not streamers
i think ideally for raids
you would just have a normal mode raid aimed at, well, normal players and then a hard mode or challenge mode whatever they want to call it
this stinks of complaining for complaining sake to me
thats actually well designed and probably in another update
meant for the really hardcore players
and make it actually worth doing
Streamers are more in tune with players tbf
i don't think hard modes are great overall
Cms are fine
i think they're good when executed well
it either makes sense to do the hard modes stuff or not
Other stuff is pure ass
the problem is they keep messing it up imo
and then that's what people do
Hmt and high invo toa
Cms is very consistent and is rewarding. Only shit thing is the rates for scrolls
hmt was the start of the downfall
Hmt is what can kill you more and higher invo toa is generally a waste of time (now) for “effort”
its hard to find nice things to say about hmt other than that it exists and that maiden blood mechanics are better than reg
545s used to be chill
Even 500 s
Now 500s are with qp
So you rather just go lower
i think they just viewed hmt as like a cheap update
A lot of shit tobbers like hmt
if you look at it they kinda just said like
how do we make this kill people and mess up their strats without adding much substance
and it dropped like it is
So when folks say they have endgame friends who like hmt, it’s hard to nod my head to that
Hmt is like the hantavirus
where really i think a hard mode needs more budget and effort put into it
like i want to see them reimagine the boss for real rather than like
add one little thing to the existing boss
How do you make a raid longer, boring and more kank is what hmt is
like the echo bosses compared to their normal counterparts are a good example
thats what hard mode should do imo
Plus add in stuff that can kill you faster = “hard”
very similar but also very very different
i do think osrs is getting into a sort of silly place with that lol
a lot of content now is like
The “hard” part of hmt is finding competent players and trying to survive arbitrary room mechanics that take away value from the base raid
you did it correctly good job 0 damage and if you do mess up its like
nuclear launch detected and you're just dying
i feel like that design often messes with the pace of bosses because if you're going to punish players that heavily you're probably not going to keep pressing them
yea they don't have a lot of levers to pull but at the same time they should realize that players are incentivized to make the encounters more difficult for faster clears regardless
where honestly i'd prefer if the pace of the next mechanic to go out and move away from or to was faster but mistakes didn't just insta kill you
so they could throw more at you
more stuns and shit for failing mechanics
not dying
punish players by slowing clear time more than just saying try again
Cms and reg tob are the best example of raids done correctly
Toa is a good example of an entry raid
i honestly think cox in general was lightning in a bottle in a way like
Now if they can scale up stuff appropriately like tob, then you have a winning concept
its actually crazy how good it is solo and in a team despite it being so different
and its actually built around supporting all of those different sizes
its weird cox despite being the first attempt landed the balance of being for everyone better than any other raid
probably accidental too tbh lol
probably because to your earlier point they weren't trying to
they just wanted to make good content
cuz they designed it around team content
not around slop solo content
designing solo content is inherently limiting because you max out on 1 action per tick
even 6 jads is like
1.5 action per tick
most other content is like 1 action per 2+ ticks
that's why toa feels so slow and boring, and it has to be
this is why pvp > pvm
Majority of chambers is just moving the head so it cant attack you with its god awful specials lol
everything else is illrelevent....
you get autoed once per your 3 hits or 4 hits with melee an thats about it.
thats the thing though they did both with chambers like
they figured out how it would work in a team and then also made it work for a single person too portals are a good example
instead of being like toa where the mechanic just doesn't happen
they still put a random portal down for you to go run to
little stuff like that is how you get solo chambers being good
tbh idk why they even did toa like they did it
they just took the situation of like "how does this work if there aren't multiple people" and just said lol surprise it just doesn't exist
tob kinda did it badly too where instead of coming up with an alternative that kept with the design of how it was supposed to work it just didn't do anything differently at first which was also bad just in the other direction
seems kinda like their biggest enemy when it comes to all of that is just being lazy
huey is actually a good example too
instead of just scaling the prayer pillar things based on the group size they just instead decided it shouldn't work without enough people and the game sucks if you're in that situation lol
its just interesting because i dont think its bad to design it around groups i just think its bad to offer alternative sizes for the content and then not circle back and make it make sense
PvP used to also be the most replayable, now since singles+ it’s basically just five different pvm situations. Multi is the only last remaining replayable content
its just kind of lazy design at that point
Most of chambers solo mechanics is just skipping the specials that are not even relevent in teams either.
you dont actually interact with the bosses mechanics, you manipulate him to make him unable to do them lol
You can repeat yourself over and over again, but even if u didnt skip specials, it would be virtually the same, just 1-2 clicks per special more.
Crystals move, lightning move, teleport meet at thumb type shit.
It was the less than 1 attack per 4 ticks that made a huge difference imo.
ToA is just "do this MY way or I'll rail you with 40 damage"
yup, in toa's case, it made it easier with less people, especially when it came to visual clutter

But yeah, pvm capping out at 1 action per tick at the very maximum is why content gets hampered.
People think CG is hard, but you can unironically simplify it down and just do less.
tbh i think they can get around that without asking people to click several times in a tick
the problem is that osrs devs seem to be continually trying to explore the depth of just clicking something accurately instead of challenging people mentally
they occasionally dip into it like with the inferno and colosseum
where figuring out how you're supposed to do it to begin with is the majority of the battle
it wouldn't be too hard to come up with competing priorities to make something mentally taxing without requiring them to have insane input accuracy its just they almost never go for it
tbh i think it would probably be pretty helpful for the boss design guys that work on osrs to all go learn a wow raid together or something like that so they get a new perspective on things like
the difficulty of coordinating between multiple people when you're trying to accomplish multiple things at once
varlamore achievement diary when?
Sometime in the next 18 months, if the kourend diary timeline is anything to go by
And? The teaching is accessible, anyone can join a WDR and get mentored, for free
They have very minimal reqs
Sure but discussion was solved hours ago
tbh next year is probably gonna be fire for osrs
we're basically repeating 2021 in some ways content cycle wise and that lead to a pretty big boom in 2022 when we finally started getting the big quests and raids etc that they were working on
they got rolling eventually post 2021 and we got like toa dt2 and so on
We will have big stuff this year, esp if raids 4 is this year
but mid 2021 they basically had a stream directly talking about what actually happened
sec its so similar to right now its insane
This week's stream was BIG! Mods Ayiza, Kieren, Markos and Sween discuss recent issues & big topics including, Deadman, Polling, Account Security and more! All whilst talking about Nex and upcoming economy fixes!
If you have something you'd like to ask the J-Mods next week, leave them in the comments below!
0:00 - Intro
1:58 - Mod Markos intro...
this one
basically they talk about how they probably shouldn't do seasonal modes back to back and it happened due to new hires and having to get them up to speed, delayed content and so on
and lmao
they were in the background working on a raid and big quests and so on
just like they did this year
its like a full repeat
im sorta curious if we'll get another one of these QA streams where they talk about it again

They’ve gotten me too many times for me to have hope anymore
i mean just basing it off of how their content cycle went previously
it seems like they take a loss one year and then come back really strong for a few years after
probably the cost of hiring and training up a bunch of new people and investing in some big updates that just take awhile to get going
it actually makes sense its just not ideal
because if you think about it before this year
they were basically repeatedly dropping large content like
varlamore or big quests and so on for a few years
i think the freakouts were a strong motivator for the team to try and come to an agreement rather than ignoring it indefinitely tbf
at least they can admit they were a bit out of line so thats good
I wish I wouldve got a refund when they wiped my TB log
if it wasn't, they wouldnt have done anything
ya for sure
encountering an issue in leagues where when you leave the smoke devil dungeon. the smoke screen animation stays after you leave. Need to log out to get rid of it
im pretty sure if i did what he did i'd just be 99 slayer on a level 3 and nobody would've ever known
The action theyve taken now seems appropriate tho
just disable that effect
so at least he got the benefit of being well known as well as the downside
rather than just one or the other
hes already well known
I'd still like to see jagex put out some more clear guidelines in regards to BA and also what plugins can do (as gnomemonkey pointed out in his vid how so many of them break the rules jagex has in place)
i still kind of think jagex did the wrong thing here in general but at least they came to some compromise
like
in my mind if its serious bug abuse to the point jagex has to do something to the players involved
its gotta be a ban
and if they didn't they need to just fix the content
its the latter imo
the leniency is a big tell that it was likely something working more or less the way they coded it and wasn't some giga exploit
No thanks don’t touch my plugins already had wow ruin add ons
and they just didn't like the results
otherwise it would be an easy ban and case closed
wonder if they refunded the 32k slayer points too
also the length of time is a big indicator
because like
if its a real exploit 3 months is a hell of a lot of use of an exploit lmao
so it couldn't have been that crazy
this is about as reasonable a middle ground as they can get so thats good at least
It wasn't that crazy, the main new thing he did was getting full XP for boss kills
but fr tho, those points... 
you spent a good portion of your day arguing about this and stating Jagex's stance was right for rolling back while others rightly pointed out their inconsistency and punishment was too severe. theyve now come to the same conclusion as the community lol
Lol what
The community was raging that he shouldn't be rolled back at all and that it's EXACTLY THE SAME as tick manip and 1 tick flicking prayer and what about Port Khazard and what about Josh and guys it wasn't bug abuse it was just 45k/hr 😭
He's still rolled back and set to an XP level that he should have been at without the bug abuse
It's a win all around
Its a start at least
Hopefully it leads to partner slayer just getting removed lmao
Since it's an awful system rife with easy to abuse bugs evidently
Especially since he was able to get assigned tasks that shouldn't even be possible to be assigned
If you don't have the right amount of tasks it should just tell you to fuck off
Well, the community has been abusing the last hit mechanic to get that 30k xp/hr rate for a while now, so I don't blame Rendi for thinking he woudlnt get in trouble 🤷♂️
Like they're clearly both bug abuse but sometimes bug abuse is allowed
I mean, your comment above you're trying to sound as if everyone else was wrongly making a fuss about Jagex's actions and as if you've tried to be neutral throughout until it was all concluded. But for the most part you have just defended a position that Jagex has came out and said they were wrong about, something most of the community have said for the past 24 hours lol
true
Well it was clear bug abuse either way. Surprised they refunded what they said they would
More of a bug than hitting a monster for 0 dmg and getting credit for killing it? 🤷♂️
and to quote Mod Ayiza 'Our approach to actioning against bug-abuse has, as you’ve rightly pointed out, been inconsistent. [...] we believed the removal of XP and Slayer points was the right way to solve this [...] In hindsight, we feel like we got it wrong.'
Glad they've at least acknowledged the inconsitency
its a stepforward for sure
this is fine yes
gotta love rounding, glad they addressed it clearly and didn't put all their time to waste
Last hit, even a 0, on npcs durring a slayer task and getting a kill that counts towards the slayer task number for that half of the slayer xp is intended. You would not get kill credit for npc drops tho, also intended.
Intended according to who though? Thats not intuitive at all that you go around hitting 0s and "slay" monsters that way. I really doubt that was the intention when adding in a bonus for the last hit.
Not saying they need to remove that slayer method (The cats out of the bag at this point) but itshows how some exploits are okay while others aren't
Also its not even as simple as hitting a 0 for the last hit and you get the exp, you literally have to time it to happen on a specific tick while damage occurs to the mob
A hit is a hit. You can agro an npc on a 0 hit. Thats just how slayer works. Half slayer xp for most credited damage delt and half for the last hit on the npc.
Partner slayer is sick. Were not pushing for its removal over this nothingburger drama
Whole lot more problematic systems than partner slayer in game
Nah there are different splash slayer mechanics. You also dont have to do partner slayer to use an alt to splash slayer.
I understand thats how it works. Every glitch works because things are programmed to work the way they work. But obviously its an exploit and not the original intention of the devs, which makes it emergent gameplay, or bug abuse, depending on whatever lens you wanna look at it from
Yea I know that, never said u need a partner for it. This has been a method for a loooong time
Nothing ayiza said feels like a bug honestly. Thats like saying dooms loot scaling is a bug because rounding
But thats like semantics n shit
Its a bug, an exploit, an oversight, whatever you wanna call it. Just ends up being semantics.
You said specific tic on lasts hit which is only for 1 method of splash slayer.
Its not nearly as far into bug abuse as i would have thought. Its just the natural logic of the system they created and its consitent with other systems in game. Feels more on the devs in this instance
If it were blatant bug abuse and they ONLY got xp rolled back then they would be lucky. They exploited and unintended game mechanic that the devs should have honestly figured out like 6 years ago when this was already an issue with partner slayer. Partner slayer should have been looked more into before they released it again.
facts *on the Jagex part
100% with ya. The "bug" in question feels like a pretty easy line of logic to follow through in qa testing
Im fairly happy with the compromise. Glad they atleast got that sorted before the weekend
I do feel rendi used average xp/h numbers to make it look less exploited than what was happening on the the top end. Steering the narrative a bit you could say. Jagexes knee jerk reaction was over the top and I'm glad they were able to realize that atleast and everyone seems to be more on the same page now, ftmp.
Now we just need some real updates 🙂
Idk if this was shared anywhere here but saw this somewhere earlier
yeah i think its a good compromise all-in-all. have to somewhat applaud the gaming knowledge of those that are seemingly better than the devs / QA testers
The real win is ayiza promised more upfront openness on where the line is drawn between emergent gameplay and bug abuse
would be nice if that comes to fruition but persoally not holding my breath on it
I'll remain hopeful for now, but yeah there's been a lot of undelivered promises from jagex in the past
not to say i dont think ayiza is a great guy. absolutely think he is. these things historically get brushed under the rug because how quickly they fall out of relevancy until the next big event
ppl been asking for clearer guidelines on plugins for years since they dropped the last batch, bc they are TONS of exceptions on RL that go against them, and we never got it
Ayiza seems like a good guy but that doesn't tell me he necesarilly has good opinions about the game or community
Lvl 3 getting more xp than normal is not relevant
Right, it was only relevant because there was a large content creator in question
If I were a content creator I couldve done the same thing when they wiped my TB log
Tedious made a post about it but that was the extent of the attention it got
Give 1 example?
fang kit bug abuse

From the post they put out sounds like they just removed the fang kit and not the clog
Anyways thats still a bit different from wiping an entire section of a collection log
i was one of the banned, they tok my clog
Oh okay, thanks for confirming 👍

Well, in the post tedious made no one could name any example of logs being wiped previously, so I'm assuming its not that common
Well, in my case I didnt even use a bug to do any of that log
They just wiped it out of spite
Wipe everyone clog for mental health assistance
Ya gotta start over an enjoy the dopamine of every clog
That's what leagues is 
I kinda like the "turning to the fishing spot" thing it's creating great tension between me and this other fellow barb gatherer when they cross over
Does this update fix the interacting issue that RuneLite devs had issues with?
Have we ever had the numbers for the split between normies and irons?
Yeah same kinda sad they fixed it
2t teaks still messed up though 🙁
time to learn 1.5 beast
Ash said before there was a poll that only irons could vote in, it received ~30% of the normal vote count
So somewhere along that metric
Not perfect but as close as data as we can get really
30% seems high especially because iron engagement with sailing was 20% of the overall player count
But yeah around there is a good guesstimate
Probably something like people are more likely to vote if the vote specifically impacts them or only they are allowed to vote
also when new content comes out most people with both main and ironman will do it on main first
Mm not always
I have a main and iron and always do things on the iron first
And how many people have both a high level main and high level iron subbed ready for new update s
yes but most people do it on main to make extremely high profit from the first few days
Thats a fair point but idt theres enough of those people to significantly impact those statistics
there's about infinite people with a main and a shitty iron though
it does depend on how long period they were waiting for the statistic. after first month it would be balancing the numbers back to normal probably
Even then you’re assuming everyone will interact with sailing
Which is not the case I’d say especially for normies
All you need to go is go to the GE and see how many normies stood around chatting are 1 sailing
I’d say irons are a lot more likely on average to be open to changes and interact with new content
But it’s all anecdotal evidence and really means nothing only jagex have the numbers
Mfw jagex still gives more support to a whiny ass content creator unlike the average players who are stuck dealing with claudebot support

If a butterfly had flapped its wings the community wouldve turned against Rendi and this wouldnt be a big deal
Anyways he is annoying but at least we got Jagex offering to give a more detailed bug abuse guildeline in the future
Jagex offering to give a more detailed bug abuse guildeline in the future
things that will never happen
"Looking forward, we want to provide better clarity on what behaviour might result in action being taken against your account, and how we make it clearer to you what we consider bug abuse vs emergent gameplay, or fun ways to push the boundaries of the game. This will take us some time, but we’ll share more on official channels when we’re ready. "
Thats what ayiza said
Why has it taken this for this to happen though? Half their rules are regularly broken and not enforced
It’s laughable that account sharing is still on there
We’ve been saying this for a literal decade
Just put some clear fucking rules in place it’s not hard
They're in a no win situation - Punish the content creator, which sends a stricter message, but also kill off sharing of sources of bug abuse methods down the line and creates uncertainty about what is bug abuse and what isn't 
Idk why they’re so up in arms about just being wrong lol
Dudes just knew game rounds down as usual and whatever dev did a bad job by leaving that as is when it wasn’t going to accomplish what they intended
Nobody went in there stacking interfaces or doing anything crazy
The number of things Jagex has said they will “revisit soon” is staggering
Just hotfix and move on
At this point they have promises to “revisit soon” for revenants/wilderness, Chivalry/PvP, magic/shadow, bug abuse/emergent gameplay, and several other things I can’t remember off the top of my head.
I don’t want Chivalry proposal 10 to be clear
But they just keep layering on more
He was using stalls but yea its not crazy bug abuse
Just a clever exploit
At this point it’s been well over a year since the delve proposal said they would rebalance/address shadow before making any other magic upgrades and that we would discuss it soon
What about actual customer service
We havent got that after like a decade 😭
and so many promises
Oh sure that too
The funny thing is they want to revisit it like the community needs to know
Like I said, not all-inclusive list
When really jagex themselves are like perpetually in a state of being out of line and inconsistent
They should revisit internally and actually act the same each time lol
Even without clear guidelines, people know damn fucking well what's acceptable or not 
800k/hr fishing xp or rerolling purples is damn well bannable range 
No one would've been surprised if megascaling ended up retroactively bannable either
Like we all use bugs or stalls and so on like all the time
They fix them but we never get banned
Time also matters
And sometimes they’re celebrated as how the game works forever
If a bug is in the game and used for years on end, you can assume its fine
but if its a relatively new bug and unknown
stay clear
Yeah but that’s because we as players are scared of how inconsistent jagex is
You don’t see bug and think maybe I’ll get banned for xyz this is so wrong
You’re just like idk what those freaks will decide it’s a dice roll
Lmao
Like
You have no idea if it’s new meta a hotfix but temporary thing you can do or if they’ll just randomly go into gear and do way too much investigating and banning people
Just depends on how they woke up that day
Some things are obviously bad and you shouldn’t do them like if I repeatedly got a quest reward
Unfortunately I think a lot of it comes down to who makes each piece of content and perception more than anything else
And that’s why there is no standard response to bug abuse
It’s just a grey area where anything can happen
I mentioned it yesterday but modern Jagex unfortunately feels like anything that does not conform to the exact user experience intended gets patched
But even that’s not consistent
But there are so many minor things I’ve seen get changed even when they don’t present a significant increase (if any at all), just because people don’t understand how it works or even try to
still waiting for menu stalling at shamans gets fixed, so u cant safespot them
Nah dw safe bug
Also as long as you do the right weird lvl 3 metas you’ll be fine just hit them with a fun weapon while still doing nothing
Further clarification on plugin boundaries has been on this list for a few years too
think of the low level irons and their tbows
But yeah, like I said, just use them as suggestions and understand the underlying context behind bug abuse bans and them hotfixing 
Company doesn't want to ban a paying customer, but they might have to if you're shattering their game 
In Jagex's defense, i feel like this discussion is kinda missing the reality of working for a business. I'm not sure this excuses all of this but you don't really have time to go off on tangents to clarify the rules of your game
This would almost certainly take a large internal discussion and multiple conversations that include people who don't know what a tick is.
dumb it down for the dummies
in the end, cheesing a 800% increase in xp rates matters more than a 100% increase in xp rates
that's what i mean
Yes but you don't really staff so you have floating time to address and define rules like this
It would be great if Jagex could do these things and I don't think its out of line for the community to expect a clear definition of bug abuse
But it's likely not feasible
And voidwaker nerf
Where is the line then? Bug abuse is ok but only if it doesn't really impact much?
Probably 100 other things were going to revisit
Yeah I was going to put that in the list but couldn’t remember when they said it so I just said “and more”
y would we even need to nerf vw at this point
They said it limits design space
the last summer sweep up they gave information in may right regarding some changes they have in mind?
I feel like goblin said we will hear about it soon?
havint kept up much with the reddits and stuff maybe they posted there ye
Correct
Said info is coming this month
Will be gear rebalances, content reworks, general cleanup stuff

believe theres gonna be some aerial fishing changes
Definitely, seen them talk about it several times
currently that content is so unappealing to me
you should do it before they nerf the rates 


