#game-update
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the RL guy was in the wiki discord the other day asking something about the login screen
so might be a runelite change
I've just updated the image in the blog to prevent confusion 
i think something is not working properly... 122 max hit with dragon cannonballs in elite void + rigour (112 ranged) 
Time to go kill krakens!
should have been way higher max hit with the player cannonball buffs
void + rigour on the old cannonball stats would be around 100 max hit
Using the right drink in keg?
yes but that is only +1 max hit
How do we work out dps of player on cannon vs using normal gear?
That should be the new max hit with that set up yup! 
yeah was my bad trying to calculate the max hits without plugging into gearscape... forgot cannon had ranged str too 
-# reeeee
Release the left click bone bury ground object option which was introduced in the new players blog released by Jagex.
'
New canoes seem cool
Would be awesome to have a skill where you're traversing water or something one day maybe
Maybe make the canoe a bit sturdier, stick a sail on it or something one day maybe
I would just finish the hook / bottled storm clogs 
Hitting 30’s like a peasant
Ship combat while manning cannons still feels just so so bad
Damn 10k charges to an infinite whistle is sooo many
I got like several thousand going from 87ish when rumors released to 99
I still haven’t shot a cannon once so no clue as to what this has accomplished
If you're anywhere a monster can attack you, the gameplay loop is this while doing bounty tasks
1.) Board your cannon, sail just close enough to where only 1 monster can attack you at a time and both of your cannons can reach the monster. You ALSO have to tell your npc driving your ship to stop/start multiple times to line it up correctly else you get smacked by 5 krakens at once
2.) Attack the monster
3.) If your boat gets damaged and you have 4 crew on your ship, you need to scroll down to repairs, click the npc you want to repair, and repeat that for every repair kit you want to use
4.) Once the monster is dead, get off your cannon (vastly lowering dps) and telegrab the loot
5.) Click back onto the cannon and don't misclick the other cannon or you'll clear the npc command of that cannon and now they won't do anything until you put them back onto a cannon
6.) Do this 5 minutes at a time before sailing back for a new task, which takes as much time as the actual bounty task was.
It's just SO bad
Yeah having to scroll in that interface for common stuff is nuts
Here's what the repair and movement mechanics looks like and it feels even less fun because you're hopping on and off your cannon constantly while in combat doing this
It's as clunky as clunky can be
Imagine if doing combat on land you had to fucking scroll down or click 3 times to eat food lmao
Hold on guys Verz p3 started and my scrollwheel is stuck I can't reach my brews
Love the new hits with the cannon ❤️ but did something change with crewmates accuracy? I feel like mine are hitting all 0s now after update 🫣
Yeah my crew hasn't hit a damn thing lmao
sailing combat is so tedious for the reward of fighting things with less depth than chickens
how did they make naval combat boring
It's actually amazing how bad it still is
This shouldn't have released if it was this half baked
It's not fun for anyone doing it and the XP reward is garbage
Nerfed 25% btw
I'm so disappointed and I was so incredibly hyped for sailing
You could assume it will permanently assign them to that role and you click on the hammer to repair. One button. But nooooope
tried to tell them 🙁 everyone told me i was wrong and it was gonna be great
this isnt even hyperbole sailing mobs literally just stand there
chickens lay eggs
and cant be poisoned because they lay eggs
yet another thing runelite fixes but jagex ignores
Reducing the health of some sea monsters is pretty nice
Since we can store the axes I might use them a lot ngl
is the bird hp still ridiculous the wiki hasnt updated 
Whenever you go to ferox to bank or restore it might be better to just use the ferox canoe to edgeville and fairy ring there
Instead of keeping ardy cloak
That's all the changes
albatross still has more hp than an aviansie
It’s frustrating that a lot of us were concerned about sailing not being ready and now we’re this far in and it’s still a salvaging skill with some boat “racing”. I’d like to see a hindsight poll asking if you’d still vote for the skill knowing how it released and is being developed
Absolute W update i just hit a 90 with a rune cball potted with pray and ngl it feels good man
it's very much in line with the info jagex released prior and during development
Yeah those of us that actually read those posts knew it would be terrible
and imo that's the frustrating part, people kept wanting it
"oh yeah it'll be like sea of thieves!!"
immediate poll ban pls jagex
It's absolutely not in line with what they said lol
They had said so much more about how sailing combat would work, many more types of cannonballs, we weren't told the monsters were going to all have fucking huge HP, that the entire sea is multi, that bounty tasks were going to be incredibly shit for XP, that the repair system was going to be clunky as fuck, or that any of these pain points still wouldn't be addressed 6 months later
They just outright didn't tell the truth about multiple facets of why people hate sailing combat lol
there is a big difference between the skill that got polled and the content they eventually had us greenlight
Years of jagex updates teaches you how to read between the lines in these things. Anyone who thought the skill was going to be amazing got fooled
Sorry that people believed Jagex would deliver on the things they described in several blogs lmaoo
they sold us on a way more interesting situation
then kinda just didn't make cool content
hate to say it lol
"Read between the lines" doesn't apply when their own blogs are incorrect and they just go afk for half a year
the one good thing they did do was getting ship movement to work well
what part of the blogs were truly incorrect?
so all of the potentially cool stuff to go out there and find is still possible
they just didn't tap into any of it
okay so the meme answer
its #3
lmao but realistically
yeah thats the minigame issue
sailing was never sailing
but that was accepted as per the polls
they said a lot of technically true stuff i think is the main issue with a lot of it
like for example
the issue is that people didnt care to look into it more
"With this skill launch we’d fully update Gielinor’s oceans with deep waters, coral reefs, sea currents, storms, and loads of other new content for you to discover. "
this is how it was originally pitched there was nothing more to look into at this point
and you can say technically they did this
yeah i think they fully kept their promise there
but if you read that you'd probably imagine an ocean with stuff happening and you're reacting to it while you play the game
but the reality is most of that is extremely passive and gets ignored or it happens in like one area at level 30 then you never ever see or think about it again
and its basically irrelevant
thats just how skills work
so people got sold on a cool sounding idea and got basically the worst version of it
or like this part
people sold themselves on more than what jagex sold them
"Uncovering new islands to explore"
sure we did get uh
land masses to get off of our ship on and look at
but theres not anything interesting on them
basically its a quality issue
Blaming the playerbase for Jagex not delivering is kinda wild lmao
"it's your fault for believing Jagex devs who said boat combat was fun and interesting when you didn't know all the shit they did to make it terrible" lmao
i can blame the playerbase for reading things that arent there
yeah you have to have some faith they'll try to make a fun game though
if we read every blog and tried to come up with the most basic interpretation that technically meets what the words say a lot of updates would suck pretty bad
People were fooled thinking a skill as ambitious as sailing wouldn’t be vastly limited by spaghetti code. Reading the posts from the beginning of development and comparing those to the ones at the end told you all you needed to know. They bit off more than they could chew and the rest of the game has to suffer for it. That’s why we get a cow boss and 3 temp game modes in almost a year
we got a few minigames and people were very vocal about it not being minigames
¯_(ツ)_/¯
Or for not being able to read things that Jagex just outright didn't say in their blogs?
How is it on us for thinking Terns weren't going to have 99 HP as a level 10 monster
Or for thinking the entire aggressive ocean monsters were multi and accurate as all fuck
it is what it is maybe sailing will eventually be better
Also Jagex going hey here's some special ammo we're definitely releasing with sailing combat
Jk 6 months later not a peep
just for you i updated all the wiki pages
well
thats because their priorities are insane
we were supposed to have the quest and cannon ammo stuff already
yep they needed more time but didnt have more time
but then they realized people didn't like parts of sailing so they just stopped and like
spent months formulating an update that everyone freaked out over
then actually managed to rework that in a matter of weeks
its forestry all over again
I don't know why they rushed to deliver shit knowing it was shit and still with 6 months of dev time nothing has changed about it
and here we are
Forestry on release slapped
I like sailing 
Then they did 5 updates to make it worse
they released sailing at a bad time
devs left for holiday
then they slow rolled feedback
yeah jagex not knowing what people like and enjoy
then they updated
then had to update that update
they basically were as time inefficient as possible
i really enjoyed the idea of shamanism but ill be voting no against any skill now
Absolutely nobody was complaining about the first 2 weeks of Forestry
It was probably the most active community event of all time
It was absolutely fantastic
Hopping worlds with giant groups of people in fcs meant for calling out events
yeah the beef with forestry is that jagex cant accept what players want it to be
yep
Everyone was having a blast doing things they never did before in places they never did it
so it was war between feedback and devs trying not to listen
honestly
sailing has some hints of that too
Whotf has ever cut magic in the middle of Kandarin before Forestry
but not as bad as forestry did
And it was popping
a lot of it imo
Jagex goes hehe not anymore go back to your normal spots fuckers
i am fully convinced sailing boils down to not sailing, but the devs are really against that
forestry wouldve been in a perfect state if they didn't add strict participation checks and left it as that
oh for sure most of sailing is about the idea of what you can do after you sail somewhere
rather than the sailing itself
they removed all the event item spawning items because those were just bloat
for a lot of people
if they just did that and not also add the participation checks they wouldve never had to touch it again
but what they did was cause people to find some new method where you chop a tree once and hop worlds a bunch
i did that method to prep myself for sailing
to set up the timers so you chop a bunch of trees down instantly
and let me just say
I mean yeah but that's fine
The name of a skill doesn't have to be the main focus of it
Very little about fletching is just adding feathers to arrow shafts
that is the worst gameplay jagex has ever invented
Sailing being "things to do with water" is fine
idk how they got to the point of chop hopping
It's just one of the main focuses of the skill training is absolutely ass
Compared to the other 2
i think they're okay for a time i dont think they're bad content
Trials are great and salvaging is ridiculous for an afk activity
but like i also dont think they're something that should be the focus of a skill
like
Uber is chill too I just think it needs better rewards
Port tasks are
They exist and aren't the worst thing ever
they're a means to an end because you want to do something else
Then combat is just fucking awful
the skill shouldn't be ride in circles for exp
Why not?
because that's fun until you can reasonably do it every time
and then you're just clicking in circles for no reason
they didn't need a skill to do that
it needs actual rewards
we already have one in fact
dingdingding for all of sailing
like
theres gotta be something to do with all of that exp you gained for going in circles
im standin on business that sailing was a mistake.... at least i afked my way to 99 and havent touched it again, but what a waste of dev time
like im fully convinced if they actually released islands with things people actually wanted to go do
sailing would be looked at way more fondly
Yeah the skill deff needs more dope islands
thatd be like locking a bunch of good content behind agility though imo
To feel relevant
so i take it ur not a big frost dragon guy
But I still enjoy it
i mean thats kinda fine like
you're supposed to get out there and level up and progress
and the skill is pretty accommodating as far as getting exp however you feel like
its arbitrary
yeah but everything is in the game
not to that level
its like the top level of the slayer tower would only be accessible with the agility level
yeah it just requires high level slayer instead
It's not, because it's a different skill
then the sailing islands can only contain sailing things
and i dont think theres a way to think of enough cool and interesting things for that tbh
Why?
because like you just said, it needs to be a different skill
i like sailing because we never would've gotten the map filled out like this otherwise
i think ultimately they don't have to follow like specific rules for everything
Why should they be the same
im just looking at it from the pov of like
im not saying they should be the same
Agility gets you shortcuts, sailing unlocks new areas
im saying locking something very arbitrarily behind one skill is bad
is it reasonable to tell someone to go get 70 something sailing to do anything?
and honestly yeah it probably is
agility could get you new areas too
thieving should unlock you new areas
Anything could, lol. Woodcutting could chop down trees to open a path. But that's not how the game is made
it would be different if the ask was something that was really difficult or extremely time consuming
imagine if the yanille agility dungeon wasn't a decades old one-off thing
Locking things behind arbitrary levels is literally the whole progression curve of the game
To be different
Idk what to tell you
it already is different and it failed
You seem to think that things must always be as they are
but sailing isn't like that its highly accessible and people can get amazing rates at every effort level
It didn't fail
including full 30 minute afk
Fail at what exactly?
so you can probably ask for that skill to be a bit high for some content
saying sailing failed is a wild take
dang narthus i cant believe you just said no to sailing
Lol. Sure, sounds like you understand my point then.
but yeah i think the biggest problem at the end of the day is people expected great conch islands and we got mapped down geometry with a thieving chest islands
It succeed at existing
you can really tell they spent almost the entire time developing sailing on the act of actually moving the boat around
I mean, except we got a conch island and various others with things. They're already working on the player island that's going to add in whatever comes with that. I think people wanted it to both change the game and not at the same time
which feels kinda weird to me because they said that was mostly engine work
and the content devs explicitly arent engine devs
Sailing itself didn't fail, Jagex over promised and under delivered on concepts that people were excited about
The things they did do as they promised are pretty enjoyable.
Trials are good content, on par with Hallowed Sepulchre for agility which is by far the best way to train it.
Salvaging is incredible for an afk method and even 2t salvaging is very well designed since it doesn't move often so it feels more consistent than things like 2t swordfish for fishing
Drift nets are extremely solid for profit for a skilling method and great for irons getting food supplies
Port Tasks are boring but at least ok for XP for people who literally just want to drive boat around
The big failure is combat which didn't deliver half of what they promised and what they did deliver had hidden caveats only found after release
yeah except it wasn't plural when it comes to the one good island
thats kinda the issue
I mean, there are a few good islands
we got the one low end island that had the real work put in and that was kinda the end
I’m just mad because I own a boat and I can sail around the world but I can’t be a pirate. wtf?
They also failed on the new islands having a reason to exist outside of single instances of travelling to them to get schematics for other things
theres a couple of low effort islands that have something attractive on them
but i wouldn't really say they're great they're just op in some way
i mean the thing is, if you actually tried the alpha/beta you knew it was gonna be underwhelming
and those imo boil down to cave on generic island #1-4
There wasn't really a beta for the things most people have issue with
This isn't a failure, should the entire ocean have been empty but for the few that have things? Or what?
i fully got what i expected playing the beta
yea, and it was awful
yep lol
There was no ship combat or other islands or anything, and the thing they did beta for was trials which are good
there was ship combat in beta wym
it was terrible
the entire premise of the beta was now were adding ship combat to test
I don't recall there being any combat available since you were locked at like level 30 or some shit
then they changed nothing lol
Nice changes today but yet I still ask where is the pet chance on sorting salvage?
they had some benefit of the doubt because a lot of people myself included kind of tempered the feedback with thoughts of like
well maybe they have more facilities or whatever that they didn't show me
and it turned out that they didn't have shit
and we tested everything
idk what to tell ya then man maybe u only played alpha not beta?
cuz every1, even sailing lovers hated combat in beta
Some new additions since the March 2025 Sailing Alpha included ship combat, bounty tasks – assignments to kill monsters at sea, crew management – recruiting NPC sailors to work on your ship, and random events at sea.
[[June_2025_Sailing_Beta]]
Wiki links found:
https://oldschool.runescape.wiki/w/June_2025_Sailing_Beta
ya there were multiple tests they put cannons in the later one
a lot of the finished skill was in there imo
it sucked but people assumed there would be more as we leveled up
Over promise, under deliver is a great summary of sailing
Yall struggled with gwenith glide marlin and it shows
A lot of the recent issues they’ve had with updates can be, in large part, solved by setting better expectations
I think trials are excellent
Literally only have an issue with combat
right us struggling w/ gwenith glide definitely impacts the fact they couldnt brainstorm any rewards for port tasks/ship combat being so bad nobody does it
Yup
dw guys in 4-5 more years sailing will finally be fleshed out as a skill, even though the rest of the game may not have any additional changes
You seem to think that improvement over time is an issue for some reason. As if they've not released updates to other skills past release.
Even if that were true, which it’s not because everyone has runelite which holds your hand. What does that have to do with sailing being a failure of a skill?
30 sailing with 3-4 different bounty tasks in beta wouldnt really give that much info about boat combat. sailing beta was locked with bronze cannons and low ranged level on player. every combat is slow at low leverls
I did jubbly marlin on mobile with mahogany hull before they did any work on the terrible lag issues
Ama
i think the main problem is they released a 2009 quality skill into a 2026 era game where the standards are significantly higher
Ive got my nitpicks too. Port task rewards need a complete redo. We need newer/better islands. The overall skill is great though
If you think sailing on release is even close to anything from 2009 idk what to tell you
the other problem is the clear use of dev resources to try to salvage (no pun intended) sailing, while we neglect the rest of the game
The skill exists in its own bubble. We’re about to have our 3rd temp mode without sailing in it and absolutely nobody cares because the skill has nothing to do with the rest of the game.
because for "the biggest and best update osrs has ever had" it was terribly mid
Unironically I think summoning had a better launch than sailing 😭 not to say it’s a better skill
But there was a better ratio of expectations : results
You didn't have fun, great.
And that was 2007? 2008?
i think my problem with sailing isn't even exactly expectations its effort level
like
take port tasks
that is not finished
yes summoning was unquestionably done better than sailing in every way
that should not be in the game as it is
dmm, leagues, ? what's the 3rd? and tbh I think that says more about how they're pumping out temporary events and how thats taking away from the maingme
like the act of going from a to b etc is finished
but they didn't work on the reward structure at all
its an incomplete method
the gwiddy
What did you like in Summoning compared to Sailing? Just curious.
stuff like that i think is really concerning
gridmaster ended before sailing released
reward for port tasks is xp, if they want to add other valuable rewards they would need to lower xp rates
yeah but they've solved that before with other stuff like for example
zalcano
its probably the best direct example
i liked the actual use cases for the game, it felt game impacting... i got 99 on both accounts and outside of reclaiming max cape, id literally never know different if sailing didnt exist. I think BoB with summoning were a bit too far but otherwise the familiars tied into other skills, had different use cases in different skilling/pvm scenarios
you're often given the choice with profit vs exp
And I thought it was an interesting way to tie in other skills like slayer and stuff as far as gathering charms
but in this case they just took the effort level way down
Summoning also made a lot of previously useless items not useless
said heres a bad method for exp and also you only get some token gp rewards
and it was mostly dead asap
Well yeah, no sailing in the wildy.
and thats a very logical result too
The impacts on the game are outside of that
because port tasks require effort and attention but dont give the best exp
Summoning was great at interacting with the game as a whole. It had that unfortunate side effect of major power creep tho
and theres also a much more afk method as well
so its caught in the middle with nowhere to go
They require middling attention and you can multi skill while doing them
it obviously needed some thought given to actual rewards because they positioned it to die based on effort/exp ratios
its not best xp/h and it is not most afk. It is still viable option for decent xp rates without needing to do trials or 1.5tick salvaging
most people are either going to pay more attention for the best exp or they're gonna fully afk to give it no effort while they do other stuff
and the funny thing is
port tasks fully optimal
requires a lot of thought and attention
its actually not very casual at all
So the only methods that should exist are fully afk or intense?
oh right werent bounty tasks already less efficient than just doing sailing combat and gwenith glide separately
mfw 25% nerf or whatever 😭
i mean i played the game plenty outside of just pking, like i said i have a fully maxed account and a maxed pure. It isnt like I needed sailing to be integrated to the wilderness. On the contrary i advised the team against doing so because itd be an absolute dumpster fire (please see sailing combat currently)
no im saying they have to think harder than they did
it needs additional incentive outside of just flat exp
sailing as a whole is just kinda a useless skill at this point as far as what it provides for you
so that it has its own upside
Except for all of the things I got out of sailing it's useless, sure.
most people will just solve for what most efficiently reflects their goal
liiike
so if you produce a middling method that doesn't quite do that for people
its gonna be very unpopular
Sailing combat being bad is disappointing but the rest of the skill is basically fine
idk i went 1-99 and got kinda a token amount of gp from port tasks, and that was essentially it cuz nothing was worse keeping from salvaging. I kept 1 dragon cannonbarrel thats kinda totally useless because of how poor job they did designing combat, but as far as like game impacting stuff feels totally empty
well kill speeds got 2-3x faster without xp reward change and after that they lowered mob hp and made high dps viable for players without max shadow when shooting cannon themselves which was countered with 25% xp nerf
Other than sailing to an island to unlock a clue I’ve not interacted with the skill at all since finishing all the trials and afking to 99. That’s bad.
I’ve played rs3 and I interact with all their new skills post 99 except for divination. Sailing failed full stop
What was the previous max hit on dragon cannon being manned? Anyone have those numbers before today's change? Just curious.
So the only things you got out of sailing are nothing because you didn't keep any salvaging resources and haven't engaged with any of the actual unlocks from the skill?
Bad offhand, bad mainhand, paint chips, and cool blue ranch dragons
what unlocks from the skill? lmao
the cannon barrel?
thats kinda my point
70 before, 122 now (maybe 126 if shield slot counts)
Thank you!
also about this almost every skill release i've ever played which is actually almost all of them went better than sailing
not because i think they're better skills but because
Trawling, woodcutting, the various items are obviously mid to low level so not impactful for you.
especially old jagex usually released skills with like a full progression tree from the start
they didn't always they had some duds like hunter
Crab hunting and coral potions
woodcutting? resources solely used for sailing and nothing else? Trawling i guess i agree the food is used, but hardly needed a new skill to just add like 2 new fish lol
A new skill to add everything else
40 sailing for arma brews, 65 for halibut, i think everything else is kinda dubiously an upgrade
honestly idek what coral potions are, what are they used for lol
but most of them would release and you'd have like the full range of activities from the starting experience to that high level goal you wanted to grind for
Great.
super hunter/fishing and arma brews iirc
Is there any general problems you have in OSRS that you would like solved?
Wondering whether Sailing can have additional rewards that could change that.
So you don't even know what you can get out of the skill
maybe the 'only for vardorvis' bandages idr
Better stams that… exist
where sailing basically said hey heres the skill and we'll work on a reason for you to care about this skill at a later date
And still here you are
the new trees are good woodcutting training, lead is better than mining iron i think
which i think sucks
are we acting like super hunter/fishing pots are a need-to-know
ion gon' lie those all sound totally useless
Better stams that I can bring just one of to solo chambers and be fine?
arma brews are super nice for doom
also finally gives an actual reasonable use to menaphite remedies
You bring 1 stam for a regular solo chambers
So you don't know anything then, I see
Maybe you do, sure.
stams are kinda useless cuz we mostly removed the need for stams anyway with the run energy update
Fuck you don’t even use most of it post change
so that was kinda a swing and a miss
Stams are not useless, they're now used for more specific content like gwd and chambers
Unless I literally got cancer mid way and am currently under operation
lot of the reward for sailing being skilling methods means theyre not applicable to a lot of players
tbf you dont even need a stam for solo chambers
i've forgotten my stam before olm post update and i've made it work without dying
so you could totally just do like
vile vigor or something easily now
you could before too but it would be really easy now
so we're at 2 fish (which while bis, don't really ADD anything to the game), and like i guess arma brews for doom which add some sort of a different function which is cool
and we added an entire skill for that
Sure, if you're in great gear and have the ability to kill olm fast. Vigour still consumes a lot of prayer
but yeah doing it without either i think is probably beyond a lot of people that don't have a lot of experience
Discounting the skilling methods and everything else of course.
im not even sure what methods outside of WC did they add? like cannonball thieving?
Great gear is pushing it
but just the fact that i did it on the spot kinda lets me know that its veryyyy doable now with vile vigour for most people
Like warped scepter raids I was popping vv
Crab hunting and the thieving yes
trawling if you want to larp moneymaking and get rsi
although if you really know what you're doing on olm you could get very silly and just walk it out until you regenned enough energy
but i'd never tell anyone to do that lmao
just die and run the next raid at that point
How much money ?
You're doing full solo kills with only vile vigour and warped scepter tier gear?
To clarify, the new trees are not sailing content. They are woodcutting content, same with coral farming (general content expansions)
Trawling is mixed sailing / fishing content because you are required to use both skills to interact with it
doesnt crab hunting just suck in general tho? feel like i was told nobody doin that. But anywho, you can understand from the viewpoint of someone waiting 2+ years for a skill, and the rewards are essentially that of a maybe Master tier quest at best that normally we get some of each year, its extraordinarily underwhelming
Yeah, that's the point
Yeah like 20 kc on the victim man
It doesn't suck no
i think its like 4m rn
idk maybe i got bad intel, feel like ive never even heard of anyone doin it lol
that's how it should be though just logically if you take a look at how sailing fits into the game with other skills
Rainbow crabs are easy 160k xp an hour and are very consistent. Idk, I was doing it to gather seconds for herb xp and didn't mind it at all.
its a skill thats supposed to basically lead you to doing things with other skills in its natural conclusion
they shouldn't fight that happening at all
is it like multiskill xp? Or just worse than DN fishing but more afk or somethin
or just you get the resource rewards
Yeah I’m not saying it’s a bad thing, just a general statement because I see a lot of people saying “ironwood trees are sailing content!” When they’re not
I'm sure it's possible but I really don't see myself being able to do that. Congrats on being a gamer I guess, I just find using a Stam easier than managing that.
i think they got a little caught up with trying to justify sailing with sailing specific activities
when the strength is always going to be in just transporting you somewhere exciting and cool to use other skills
It's pure hunter xp. It's not afk but low attention.
or wait... is it literally just herbiboar but for the secondaries for herblore? lol
it is hard to please people with viable alternatives since they will always get compared to the best possible method, it is impossible for every single new release to power creep the old
Uh... It's more like... Well, it's not herbi at all
i think they honestly tried to make port tasks interesting by making it the pet method
but its kind of a crazy outlook
since most of us aren't pet hunters
oooh, new update details on April 1st. Now what of this is going to be an April Fools joke
they picked a pretty crazy audience lol
A picture of a pink skirt has been removed from the Prayer skill guide.
I mean less the actual mechanics of doing it - but the xp sounds literally exactly where herbiboar xp is, and herbi is giving you the herbs themselves for doing it.... whereas crabs as a method sounds identical xp wise, and just givess the secondaries lol
How will faux sleep after this
Sure? It's fine as a method
i've said it a million times by now but i cant believe when doing port tasks you don't basically get related loot bags or whatever like you stole some of the cargo
would've connected the skill by giving supplies for various stuff including sailing itself with nails or cannonballs etc
aka like salvage
ya
salvage kind of came in with numbers too low to do a good job though
which sorta makes sense considering the effort level involved but lol
its funny that we just throw salvage on the ground
bro when i started doing it day 1 i was just baffled
how poorly that was done
like actually stunned they thought it was ok to even release like that lol
its like if every npc you ever pickpocketed/every chest you ever thieved gave you strictly coins
This is how it was in the first beta, I guess they decided they didn't like this. I think it was mentioned in one of thr blogs why they changed it
probably inventory filling with junk that players kept dropping
but like..... then we have salvaging? lol
so i cant even imagine that was the thinking lol
I doubt it was
yeah i remember from the testing that it was just junk
They said at the time they would think about the loot tables for it
salvage players drop because they want to stay in same spot. if they didnt give salvaging facility players would deposit loot in deposit boxes at docks
as just a side product of doing tasks, you get random garbage
idk design a shop or something where they giving you a sailing currency depending on how far the ships are then that you could buy useful supplies or cosmetics
just try something
This would be nice yeah
yeah i think a shop makes the most sense for port tasks
the optics of them just throwing up their hands and saying yolo heres 1gp/xp is like... horrible how little they appear to have even tried
your invent still fills up with useless junk, its just the same shark paint over and over again
ehh not really the same thing as how it was in the beta
getting junk like steel scimitars from every task vs an uncommon paint drop a few times an hour, though it's still so funny that they gave added lots of rare drops to all aspects of the skill except port tasks
got a new bug with this update
again ferox canoe sation broken wont let you take canoe to wildy from ferox but can go other places
right... but like, they need to put a liittle more effort in than putting steel scimitars as the reward -.-
Since we're now incentivized to man cannons ourselves, it would be really nice if we could assign a crewmate (maybe on a trawler? Or a new facility?) to pick up loot
thats kinda pathetic as a basis
Getting off cannon, getting loot, getting back on cannon is not it
yeah the biggest problem i have with it is that its just not finished
if we look at any other similar type of system in osrs they always do it better
this time they just didn't for some reason
i have no idea how anyone could find it now but in either a blog or qa
salvaging has the museum relics and salvors paint, trawling has big fish and anglers paint, trials have barracuda paint, combat has a bunch of uniques, port tasks have... a single common paint drop
they actually talked about trying to figure it out and settling on gp and i remember at the time thinking wtf
like you gotta realize, we're pushing 6 months at this point since release of the skill, and they havent even acknowledged this clear lack of quality yet, let alone discuss they might change it
Any Jmods watching?
port tasks have way better pet rate too though, right?
you can right click the report button ingame, and click report game bug
Like high enough that you're trolling if you hunt pet any other way?
ya this is the part where i think they just have a crazy blind spot
port tasks are the best pet method yea
ahh thank you i didnt right click it xd
it seems like they thought that was reason enough and like
These motherf______ say they are going to fix cannons. They then release 3 update just changing numbers around. They refuse to make the combat worth doing and also nerf the bounty tasks. They refuse to make the LEVEL 92 WEAPON EVEN WORTH USING. fix the dragon cannon you goofs its dog shit. The ship combat should be the best xp not the racing minigame.....
if you looked at it through the lense of like a high level player that would only care about the pet and would just trash anything else
it makes sense
yeah I guess they must've considered the pet rate
but i dont think that scope is nearly large enough
like lol
most people aren't the high level pet hunter
Yeah and port tasks take like pretty sweaty play to compete with other methods for xp
Which is a shame because you're actually doing the skill while you train them. You should be incentivized to sail around the sea
well i wouldnt call it sweaty just because you cannot choose tasks on random
the sweaty part is just about figuring out the perfect routing
like you can do port tasks kind of badly and its really relaxed no thinking involved
but doing it optimally is pretty involved
although i can only assume most people never do that because basically
why would you want something that boring that demands attention like rooftop agility
More gp than salvaging would do something for tasks at least
when you could just go fast with trials or fully afk
Is the ingame bug report form also the right place to report typo's? Barfy Bill is talking about "you're axe".
Basically yes
also what happened to the stuff they talked about with thieving
i vaguely remember them talking about you being able to steal a ship instead or something
and none of that materialized
It’s a factor of 4-10x more hours at minimum if you don’t do Port Tasks
Yes
finally an april fools post
Today’s update blog did feel a little like April Fools for a few entries
Damn this is actually a sinister April Fool
lmao im just giving them shit for confirming that would be handled in 2025
and now its sometime before 2027
well i shouldn't even say before
Have the appropriate people already discussed the mention of making dclaws the base lms spec weapon?
I felt like that was insane
sometime before they plan to make it impossible to play on mac scheduled for sometime in 27
i swear apple is going to beat jagex to it anyways
dds is very weak compared to other new starting items
tbf the weird mouse acceleration already makes it impossible to play on a mac to begin with (both with acceleration turned on and off in the settings) if you normally play on WIndows
What does it do, been like 10 years since I used a mac
Your cursor just moves way differently
Feels so wrong lol\
Like relative to the speed at which you physically move your mouse, the cursor moves more quickly
Which ofc happens in Windows too, but because they're different it's hard to do any content that requires precise clicks in both
Missed opportunity by not adding a one way canoe tree by the whirlpool
you can fix it but its like
actual work
luckily most games use raw input or have an option for it
Mouse acceleration can be a feature of the mouse sometimes
but for osrs you'd have to actually get in there
True true, it's not really an issue for me personally any more cuz I just gave up and play other games when I'm downstairs away from my main pc
And until mobile has things like idle notifications and bank tags, it's just a whole thing to set up some angler fishing or something on the ipad
ya especially if you're someone that actually uses windows mouse acceleration its gonna be hard to fix
I mean I’m just used to it because I didn’t know it was a setting and have used it for 20 something years
I don’t really intend to disable it
ya i dont use it because i played shooters and while you can be good with acceleration almost everyone would tell you not to use it for that
I’ve just never heard anyone ever mention it at all until a couple months ago
Tried it for like 10 minutes disabled and said cba to relearn all muscle memory
yeah basically its been a thing people tell you to disable in fps games since basically forever but osrs is always weirdly kind of behind
and somehow now people are starting to talk about it
its just interesting that it took osrs players so long because in other games where mouse movement matters a lot like osu or whatever
they'd also tell you to disable it
but yeah the biggest problem people having turning it on or off is just that they have to be willing to put up with adjusting
i also want to see jagex do this for linux
they're making real progress towards maybe one day being the better platform for gaming
I hope so. I've already begun migrating off windows
ya the biggest problem is stuff just not being built for/optmized for linux to begin with
but
when it does happen linux actually has really good performance because there are just builds of it that don't run anything really in the background
Or certain anti cheat programs that won't run on Linux I think.
yeah but most of those we'd be better without anyways
True, but it does block some games from running atm
Is this about the Mac client?
Would be nice to have an official Linux client
yeah they announced that they're actually probably maybe doing the mac version before its impossible to play with a jagex account in 2027
after previously confirming it would be handled in 2025
so lol
Look, doing things right before they go eol is just the way it works out sometime lol. You wouldn't believe how difficult it is to convince business people of the importance of doing work like that before it's literally required
i just hope linux gets it together enough to pressure microsoft into like
Improving things somewhat? Lol
maybe offering a different variant of windows specifically for gaming or just optimizing their os better
because the way it is right now i can "fix" it for the most part
but im doing a bunch of stuff you wouldn't really want people doing unless they really know what they're doing
and it comes with tradeoffs like some windows features just not working
and then you have to battle them every time they update the os and reenable who knows what
I mean if you're registry editing on windows you're in sketchy territory
It does help but they certainly don't want most doing that.
Would be nice if you could disable and modify the system more easily but they obviously don't want that atm
i actually think they really might release some xbox branded variant of the os in the next few years
because they're doing handhelds and the next xbox is just a pc
I don't think Microsoft is going to learn anything until the AI bubble pops but I've been around a long time and every other version of Windows has sucked. Win95 was good, 98 sucked, 98 SE was good, ME sucked, XP was good, vista sucked, 7 was goated, 8 sucked, 10 was passible, 11 is insufferable and convinced me to switch to Linux full time.
I might have found an issue with todays update regarding the quetzal wistle. I went to charge my perfect wistle and it took all the meat i had on me. wich was around 5100 charges worth. but when i check the charges remaining on my wistle it says i only have 28 charges remaining. Did i do sopmething wrong with the charging or is the ingame message incorrect?
all those charges you gave went towards an imbued whistle
the update was not to let you hold thousands of charges at once in one whistle
the update was to make it so charging the whistle normally counts as progress towards the imbued whistle
that is the option i used and it took all the food
but i didnt gain any charges
this is just a really shit way of wording it thenb
it sounds to me like you selected the option to contribute meat towards the imbued whistle
no i just clicked on the npc option to charge my wistle
sure i was assuming it would take all the meat and just give my wistle that many charges to work towards the imbued wistle
seemss like you can't go to the wildy if you try to take a canoe from ferox
but it's fine if I go to lummy and then go to the wildy
Remember when we used to get april fools events 🙁
They shoulda released some notes about pvp
Due to undeserved negative feedback on emirs arena and recent changes in local gambling laws, the duel arena is back
Say sike right now
Is it me or are the world select and mute buttons elevated a bit on the log in screen?
something definitely changed on login screen for me
its like rendering the full login screen image now rather than zooming
it looks better but its basically impossible to not notice
Lol yeah ^
Can we get a mod confirmation wether or not that new dagger from cerb will work with devils element from thermy for 2x elemental weakness?
I heard from someone that they did an April fools thing on the login screen? I wonder if it interacts poorly with the runelite client?
FEEDBACK: the "Faster agility shortcuts" update is sorely missing the Lvl 45 Log Balance "shortcut" for Auburnvale, which currently makes the player WORSE OFF by using it, as it only saves a grand total of 1 tick, which is not worth the fact that if the player doesn't use the shortcut, they can fletch more Vale Totem decorations while they run.
that would be really funny considering nobody would ever know if it doesn't work with runelite
Yeah I'm not really sure tbh, I haven't been able to check it myself yet
And being told that could have been an April fools joke itself
Can't trust anything today
whatever they did though is definitely an improvement accidental or not
Other than the oddly placed buttons
yeah that threw my off
i cant believe they fixed login screen
thats messed up
what do you mean rt
threaded rendering ic
i think thats the new experimental
so is this update real or april fools
todays update was real
all these things added were from the previous getting around poll
solution: put a dragon on the bridge 
oo ok I just wasn't sure if they were gonna mess with us today lol
I wish they did
i know at least for the league spoilers, they didnt want to muddle the waters
the new canoe screen is cool, thank you
Np
where are the threads to talk about updates and give sugestions that hopefully jagex might read?
Rune cannon full elite void 99 range using rune cannonballs my max hit is 67 on veiled krakens
whats better elite void or regular hides?
Should've have mod north announce EoC coming to old school
I hope in the future they address the power creep and vangaurds, feels like i need to be punching them or else i will reset. literally a sinlge shadow hit can reset them or a tbow hit or a scythe swing,
maybe they increase the health threshold to 50% instead of 40
its only a problem in normal raids ofc, because CM has extra hp. but they need to fix CM to actually be worth doing.
So ive just been doing 1+1 full scale layout in order to get the hp and not have to deal with vanguard resetting on a single mega hit.
vanguards should just be reduced damage once you go past 33% threshold tbh
you are just too good
😄
I bowfa them
I VW spec at start\
1 - 1
I wish there was a way to know how many sea monsters you have killed without the need of loot tracker
Just as a reminder the rune pouch update for renaming loadouts happened and never got updated
Good job devs, keep blaming it on management
when did the devs blame management, and when did they ever promise the option to let add their own renames to rune pouch loadouts? I remember them adding more name options later on but I don't recall them ever saying they would or could do that
cm is always worth doing
unless you have the 2k cape and havn't green logged yet
Is the ferox canoe station still broken? I couldn't go in the wildy from there after the update dropped
Does the update include the new map in the canoe interface? If yes, it works for me.
It’s worth doing
They just need to tweak vangs in max for regs so it’s not reset sim
Ya it sucks with max gear, i feel i should just stick to cm's but the full scale is very cozy since olm doesnt smack you for 40s XD
the left click bone bury option makes training prayer feel much smoother and less repetitive
it removes the need to constantly right click which improves overall gameplay flow
this change is especially helpful for new players as it makes basic mechanics more intuitive
it also shows that Jagex is focused on quality of life improvements that make the game easier to enjoy
u dont wanna pick up yr bones, go get a bonecrusher
Yup bone crusher or. Menu entry swapper?
on ground objects
this new leagues reveal being a t5 unlock I think they dont want everyone going 50M thieving in the first hours anymore
xd
i mean that wasn't really a problem that was kind of just people playing poorly
its pretty much always better to just get out there and rapidly get points by doing easy stuff to ramp up to the bigger modifiers
then you afk skill
Seems like a lot of indirect nerfs this league, I wonder if they’ll be adding anything super strong to make up for it in some way
I dunno why it doesn't let me use it then
(yes I have the wc level and crafted the right canoe)
I can go in the wildy if I move to anywhere else and then go in the wildy lel
ferox is the only place where if you are already there and mouse-over the canoe location you are currently at, it will highlight as if it's a valid travel location. none of the other canoe stations will do that.
I see, true
yes, only
That would be the biggest example of getting screwed over by rng
gz man
is that all 2.1k completed under the time limit? you could have 2k kc with 0% chance at dust if you never did it fast enough
Maybe 1 or 2 missed
still have bug from canoe at ferox to wildy. wont let you use it but can go to wildy from other canoe spots. I sent in bug report but might as well say it here again incase any mods see
"Once in the Ferox Enclave, only an axe, level 12 Woodcutting and the lowest tier of canoe are required to row to Edgeville (players cannot row from the Enclave to the Wilderness pond with a log canoe, dugout canoe, or stable dugout canoe, even though the Wilderness pond is only one stop away on the River Lum)."----Wiki wording suggests a Waka canoe SHOULD work, but isn't.
I tried on mobile and it wouldn't let me either
Have you tried pressing 6 to see if you can select the destination like that?
Could be a weird interface bug
Could it be possible for hunter meat/furs to go into the meat/fur pouch if your inventory is full instead of dropping on the ground?
Right click pouch and select open.
Furs/meats will go into the pouch first when looted
¯_(ツ)_/¯
lol
ooo ill try that ty
that dosnt work either, rip.
@steel bobcat
@steel bobcat
I think they're already aware that this is an issue
modmail would be discord related issues, not ingame bugs or ingame reports and you dm it instead of tagging.
ah ty and back to back weeks on updates messing with my canoe xd
you can right click the report button ingame to report ingame bugs
i did that too
I think that's good enough
It’s basically impossible not to make the time
ya you basically have to be mega ass in cox to miss the timer theres a good chance you'll make it the first time if you actually know how to do the rooms
okay so this is from a few weeks ago by now, but after having the system for a while, i do have a small issue with the new quest xp tab in the skill guides
quests that require a skill, but lack an xp reward in that same skill, are not listed, giving you less of an overview of what the skill is actually needed for, an example of this is firemaking and desert treasure 2
although i would like for this potential quest requirement tab to be a side tab (eg, like infusing in the runecrafting guide) rather than a top tab (overview/quest xp)
like i've actually taken a shower mid cox run and still made the timer lol
although that one got a little close because i wasn't trying to go fast
I was doing a learner and stopping and explaining procedure + banking and we still had like 20min to spare
Finally got around to wanting to use the River Dougne Canoe system
Why is the canoe station by the clocktower on the north side of the river?
There’s a use for it? Legit question
That's not where it was on the maps before release and makes it nearly completely useless
Snowflake account lmao
But like this thing is actually worse than any possible combination of running or teleports
Is there any potential use for max mains/irons
No, because they put everything in really dumb spots
Tell me how this makes sense
It literally would've been faster for me to run here from the ardy cloak than use this canoe
And if I had the Battlefield spirit tree it would be better to just take that tree to the Tree Gnome Village
If they put this one here it could at least almost be relevant for the clue steps on that peninsula
And they could put the one at this fruit tree patch on the other side for the Observatory
And like what possible use case does this station have
This one's even worse though
I brought this up when they were proposing the idea for the canoe system but man
It's somehow far far worse than I thought it was going to be
Like the station by the clocktower was already kinda too far from the Ardougne cloak tele to be useful
But then they put it on the other side of the river?!?
Hi I don’t know where to put this, but I guess here? I’m killing skotizo on a restricted account and I noticed his tick speed is inconsistent. The wiki says he attacks every 6 ticks but it’s completely erratic when he does attack.
My accounts goal is to kill skotizo, but it would be impossible to judge his attack speed because of the inconsistency. The only way would be to 1 tick flick (which I’m not good at)
Reminder that this was the original blog proposal
Putting stuff on a blog so folks can understand it 
Releasing it as per the blog 
yeah and the locations match where they circled
This one does not
But yes I pointed out when the blog came out that even if this were on the correct (south) side of the river, the other destinations would still be useless
The two north destinations are basically the same destination and not close to anything relevant
They circled an area they didn’t place a pin
The two north destinations are, per the update blog, for the gnome stronghold and fishing guild areas.
So, not close to anything relevant for people with actual teleports, but then that's the case for basically every conoe station.
You would be better off running to the fishing guild and that's an awful spot for "gnome stronghold"
And also literally this is all just held back by the stupid fact they put the base station on the wrong side of the river
This is what I just mocked up as an edit to actually make it relevant
Going to post in #1022203837265756231
Where do you propose to put a gnome stronghold station? They're limited by the fact that it has to be by the river. You being incredulous that a typically slow transport method isn't that good is weird.
Genuinely baffling
But basically:
-Put the Clocktower station where it was actually proposed
-Add agility shortcuts to make the two south stations actually relevant
-Put the northmost spot actually in the stronghold
When the transport system is worse than walking it deserves to be called out
I do this ur taking this too seriously
What do you define as "taking too seriously?"
This
All that I did was point out that the current system isn't useful and propose simple and obvious alternatives
Everything about this
It’s not useful to you sure
Is there a level of dissatisfaction that you wouldn't consider "taking it too seriously?" It feels like you think I'm up in arms rioting in Falador
what weapon is this? it looks like someone removed the Fang's curves
The sword from lms I think
VLS yeah
Yeah maybe something like
Ah it would’ve been cool if the station was on the other side but it’s cool they expanded the canoe system
I don't think it's cool that they added a new canoe system if it has 0 uses even for restricted accounts
It doesn't? I guess if they had access to ardy cloak and also infinite run energy then yeah
Same!
OMG he's doing it... Temu Torag
The system is even less relevant if you don't have ardy cloak
And the ability to teleport to fishing guild and gnome stronghold
Yeah if it makes u angry that there’s a canoe station and u have the same amount of useful canoes as u did a week ago
Then I think ur taking it too srs
The canoes on the River Lum are far more useful than these
When? I've basically never used one
And that's an extremely low standard
Yeah that's just an indicator of how bad these are
Huh?
Like fr I get it and it’s okay to want it on the other side but ur rly tunnelling on it
And acting like it’s useless for everyone
Even canoes you haven't ever used are better than these

That doesn't make any sense, but you've clearly made up your mind
Yh I think u need to take a step back from the canoe system for ur own mental health
Unironically
You guys are reading way too deep into what I'm saying lmao
You drew up diagrams of your ideal changes
Yes, it took about 1 minute
Which is all the actual thinking it would've taken to just make a useful system in the first place
I guess its closer to the spirit tree teleport?
tbf jagex probably should've stepped away from it
not to be mean but like
its hard to think of a bigger waste of time lol
its a cool idea thematically right but like
when am i actually going to use this shit even if i remake a new account lol
if they wanna work on it to the point that its actually useful though i wouldn't be mad at it
Yeah on new accounts you're also probably not even going to have the woodcutting levels to make these useful before you unlock something like spirit trees
It's pretty easy to understand what Etube is saying ngl
These canoes are either all on the wrong side of the river to be close to where you're trying to go typically or they're literally between teleport locations that are closer to your destination anyway
So they functionally have no reason to exist
yeah its not like most people should even need to be told just look at it and ask yourself when and why
once you realize its almost never and maybe once during a quest you'll see the problem lol
realistically i see maybe marginally different routing for a tree run
not that you should ever consider that because it takes fucking forever to actually use canoes but lol
they should have you build the stations one time and just delete the cut scene and then actual humans might do something with it
I think that’s a good answer for the problems attempted to be covered by https://discord.com/channels/324132423636090880/1437279699293438002 and https://discord.com/channels/324132423636090880/1348787538021712013
I like that
Make it like building the rowboats on some of the Sailing islands
dont even poll gem bag just release it I want to salvage but waiting
im genuinely curious if some of those canoe stations are close enough together that its actually faster to run
make the cutscene toggleable 
or do the objectively best option of speeding it up 4x so your character paddles super fast
Make left click bury bone (ground object) toggeable 
real
just get bonecrusher
ez
Oh another thing they "lied" about with sailing
The "attacking things on land from your boat"
is not a thing you can do basically anywhere
Trying it at the easiest accessible land creatures from sea, sand crabs, can't attack them. Even if they're accessible and attackable, it just says "You can't attack them from here"
didnt they say they disable u from being able to
they did disable it but also attack range kinda sucks on a boat as-is
They did, it's more that it was one of the early things about sailing combat they had announced
And then went back on
Now that I'm lvl 87 sailing and I am making money from Frost Dragons, I love sailing. Everything before Frosts was a miserable time.
Just gotta hustle through the worst parts to get to the best parts ❤️
Anyone know when trouver update is coming into the game?
They put out the blog. When is unknown.
theres probably going to be further information
As it was an unpolled change, they'll announce further when the change happens.
when will the canoe from ferox -> wildy be fixed?
just walk to mossy pond from ferox
too slow
ok big boss
This leagues is looking kinda disappointing so far. The relics all seem boring and nerfed. For a temporary game mode they should make it all OP
explain, are we weaker than before hopefully?
Sorry you feel that way. Personally I've never played leagues but they are more than likely trying to balance the relics to stretch out the gameplay for the full 8 weeks time span
no they havent, and typically 1 relic and 1 other thing per day
can check the leagues blog to see what they release
That was pretty negatively received and they decided not to yeah
I'm quite glad we're a bit weaker
Getting even stronger every single league was so fucking boring last time
I just want them to let us unlock everything eventually and have multiple viable combat styles
I hope the combat masteries aren't easy as shit to get to t6 asap again
I hated Leagues 3 because there was too much content to grind
You were basically being told to build a maxed Ironman on a PServer
Yeah I mean I'll be the first to say that they made it too easy to unlock everything
Its biggest flaws were that it was too easy to unlock everything and the interface sucked
When I say unlock everything I mean eventually, like a post-dragon-tier type thing
tbh i dont really think leagues should get slower or nerfed or anything
going fast and having big stupid numbers is the singular reason to play a league
otherwise i'd just be doing it where the content is intended on the main game
will there be sailing
dang
There's a spectrum ranging from "just slightly accelerated progression" to "I'm so powerful I'm not having fun anymore" for leagues. It can be too overtuned and I think last league was the closest we had gotten to the "too powerful" end. I think there's still room to push there though
But like I'm not complaining about a slightly less powerful league. It means the power level of individual relics are being thought about and there are real decisions to make. Some leagues it feels like a lot of tiers just had one correct answer and you were screwing yourself over for picking anything else
over half the relics so far shown have been buffed or gotten combined with other relics increasing their functionality. Last stand only one that has been completely changed which can be considered being nerfed
Larceny's effect being bumped up from t2 to t5 is 100% a nerf
it isnt though, it just means you need to do other tasks instead of afking thieving for 50m xp at low xp multiplier which was already bad thing to do. it will give you more loot and is more afk now
Every place you used dodgy deals at last league got you at least 5x drops if not more. The magnification isn't a buff when you're forced to pick against better relics at a higher tier
Like literally the only thing Larceny has over dodgy deals is mult on stalls, which is not equivalent to three tiers higher on the list
Like I agree a lot of other relics are at a good power level but Larceny got nerfed by being put at a higher tier, with very slight rebalancing otherwise
yes and it is competing against fairies flight currently which is also moved from t3 into t5
Fairies flight makes up half the relic homie. There's a whole other half
yes plants never die, yield 10x and free 50m farming xp from tithe farm. which would be so weak that they added fairies flight on top last minute
It sounds like you're arguing another relic got nerfed there
larcenist is viable option in t5 because the other known relic is similar power level
Like solving a time gated skill is not as weak as you think it is
the skill is still timegated the same way, unless you pick kourend for tithe farm
I'm just gonna agree to disagree here
this has been the case since leagues 1 btw
"walkers"
the main reason people are complaining about nerfed league is because they combine relics with masteries power from last leagues and there have been no mastery reveals
once the full reveals have been shown people can form full opinions
also missing last recall/bankers note in current reveals
I would love if this league removed it
Isn’t the guaranteed max mage relic the strongest thing weve had so far
I remember as soon as I got shadow I was so strong that the game was just boring everything died in 2 hits
So I just quit
that was combat mastery not relic. combat masteries replaced with demonic pacts this season i think and we have no info about them yet
oh wait trailblazer reloaded did have guaranteed max hit on max hp target as relic, before masteries existed
Yeah that shit was so broken
With 2t shadow, doing about 300 damage to a mob before it even looks at you
tbf its still like this
if you actually think about each league once you pick your areas then your relics or the reverse you're just solving for the ability to actually complete a check list of things like
does this gear do the most dps can i actually do these skills in an order that makes sense and did i forget something and now im stuck doing agility because i was dumb enough to not take hotfoot
so you end up not really having a choice unless you're cool with just kind of being wrong
which a lot of people are
but they're basically never actually balanced
usually when jagex does it well its like
friendly forager vs natures accord
this is good because now you dont view either tier as like the one good way to get herbs to do herblore or whatever
you just know that you have two routes to doing that and probably should pick one of them most of the time
and hotfoot is a bad example (so far) because we know agility is basically the worst skill to train in the game and the previous leagues method isn't present
so unless they provide something extra it seems like you almost have to take it atm
they have 2 t1 options that help train agility but hotfoot is biggest direct agility xp increase
ya the problem is that those are like
really bad lol basically
although they might make some sense if you decided that like
fishing was your 200m skill
but idk how many people are planning to play the league for that long
barbarian will give 15m agility xp if you go 50m wc, mining and fishing. abundance is worst option but it does give +10% xp when doing the brimhaven agility obstacle spam between tickets
tbh my main criticism for barb/endless harvest is that its kind of not fun even though they're both really powerful for afking to hit the 50m milestones for skills
i think most people are going to play one of the two though just because they seem too easy to not take
theres also some specific regions that change things a lot too like
if you're gonna take morytania you're going to actually have a good agility method
if you pick zeah you can turn abundance+natures accord into a kind of bummy golden god etc
yeah but that falls under the what have i done with my life section on doing agility when a lot of other things fell through lol
come on my guy, we play rs....
Yeah it’s not that deep
Unless you’re no-lifing for dragon trophy just pick what sounds fun
Even then, just actively playing leagues = dragon cup.
You don't need to make complex plans or anything unless you're rushing for rank 1 all points or something.
idk man the last two leagues I have played actively, completely regretted my
choices, and stopped in rune and addy rank because the system of irrevocable region and relic locking just breeds disappointment, especially for people who don’t care about or dislike the planning aspect of Leagues.
Last league places I had the most fun was Tyrawn/Wildy and some part of Kourend because cox ez to go by
I did a total of 4 accts and Elf area was by far the easiest for points and fastest to complete
Kandarin was horrible choice and the echo thermy was way harder than most of the echo bosses
until i have Range t6 it was easier
Morytania was good because of the slayer helm and tob was easy to solo with t5 melee and range
Frem had the ring and amulet which lit made it so op and wasnt that hard to complete most of the tasks
I did not choose Desert for any though and it will keep this way for this league for sure
I got 2 dragon ranks and 2 rune ranks
Varlamore was fun to a point but moons was boring
most challenging was to complete all Colo CAs and 58k Glories
took me 15 KC total to accomplish them
I hated the tecu salamander task
ah and i didnt pick asgarnia in any acct
Asgarnia is a heavy grind and time consuming area
But is fun as there's soo much content
I think this year for my dragon rank iron ill go:
Varlamore/Karamja start + Kourend/Tyranwn/Fremennik
My main for fun:
Varlamore/Karamja Asgarnia/Morytania/Fremennik
asgarnia could be hard if you try to go for max points since you need to spam nex. It wasnt bad to solo with 100% accurate tbow but no guarantee that is option this league
I prob would just mini mass if I go Asgarnia and on my main I wouldnt go for max points just a casual dragon rank
On my Iron Im choosing regions that I can solo everything and no need of a never miss with range relic
Or whatever they call it
the left click bone bury option makes training prayer feel much smoother and less repetitive
it removes the need to constantly right click which improves overall gameplay flow
this change is especially helpful for new players as it makes basic mechanics more intuitive
it also shows that Jagex is focused on quality of life improvements that make the game easier to enjoy
Just get morytania diaries done
Counterpoint: force right click bone bury from inventory and include a dialogue box with a confirmation
im confused, hasnt burying bones always been left click? or am i just deep runelitewashed
they are talking about left click bury from floor
oh ok ty
im ngl this guy is so dedicated its hilarious
i wish other good changes had crazy online warriors of this caliber to chase the jmods across the internet for months
the league's news spam is real
why would it not be 
anyone kind enough to share their thoughts on which regions they will go?
Zeah (CoX is love CoX is life)
Mory (ToB is the best team content in game)
And undecided for now
nothing atm
i think zeah is honestly too strong and a lot of people are going to end up there
worst raid in a league by an absolute mile though
it shouldn't be but they're unwilling to invest in correcting the loot so they aren't able to make purples guaranteed like the other two raids
the other stuff i've noticed so far is that almost every region has weapons for echo boss loot
so hopefully its a tribrid league or that might just flat out decide the other two zones for almost everyone
it might anyways even if it is tribrid just because it would be kind of awkward if like
you can just do wyrm course