#game-update
1 messages · Page 221 of 1
no, you should partake in the content, prepare then not die out there
cuz you shouldnt really be dying in the wildy rn anyway
its easier to make custom gamemodes ontop of an existing game than it is to make one from scratch. thats a huge benefit sandbox games like runescape have, to not capitalise on it would be absurd
the new crush special weapon would replace voidwaker in a lot of content too. voidwaker would only be used in places where traditional melee weapons cannot hit
In the same way they've added bosses to help learn the game like scurrius, titans, huey etc. they need shit for learning real pking
i just dont even know where the people come from that hate dying in video games to the degree that they do
but its always like this
I would love a boss that's an uber dt2 pker boss foght
its like arguing why does construction exist when we could play the sims
they die for nothing and you know they're actually seething irl
the limiting factor for osrs is that its a old game with spageti code. if the game was modernised it wouldnt have any restriction for devs to go wild
its always like this though in any game thats mostly pve but has some optional pvp
Also why is there no pking bounties? Kill x amount of players? Loot x amount of key values, kill with x weapon in this location rotation on aa timer. Just more ways to incentivise pking at locations for rewards
they get tempted into pvp or maybe get like one quest that gets them involved in it for half an hour once
and then they just act like its the greatest offense of all time and have a meltdown
games with only pvp also have ppl who cry about just about anything
at which bosses does the kisten replace vw?
probably pnm
i didnt actually check but like
if it doesn't there it would be crazy
Doesn't replace but it does give alt sub webs
yeah sure at pnm but he said "in a lot of content"
but osrs pve is way too safe, if u still lost ur items from pve deaths then u would have better onboarding to pvp for sure
vw is kinda not used in most content already
it wouldnt 100% replace voidwaker but it would be alternative in places where you can actually hit bosses since it is better average damage than voidwaker if it successfully rolls 3 times
does gearscape actually have the crush spec weapon already
People would never bring any gear ever
here is my fundamental pic of the biggest problem with the wildy currently
It would be kind of insane if you lost pve gear these days, obviously.
they usually add in stuff once we know how it works
and the bottom is the pvmers
Wym I'm the rabbit

this is actually true about pvm and losing gear
good news you're now a top dawg
as someone that played a lot with the old death mechanics the play was always to basically 3 item and then manage your risk
and once in awhile you'd see some dummy lose 6 months of his life on a dc
but as a sane individual you'd never be in that situation because you're smarter than that at the bank
I hated the old system
thats actually a big reason people used to flex their items when skilling
I didn't know foxes like carrots
they could've just worn nothing to be efficient but it was the only time they could wear their cool stuff and not lose it lol
i mean its usecases have definitely dropped off, where is it actual bis, pnm, high invo toa, corp, kbd?
Only place I use the VW on my main is for corp, it's the only reason I kept it.
lvl 3 skillers and dark wizards devalued by safe deaths
Vw for nex, toa + any place I'm using a 1 handed mainhand wep
i mean i use my vw at pnm corp toa nex i guess because no zcb
Cox and it’s just consistent on things where you could use bclaws
but tbf to the vw
even if it weren't bis anywhere a lot of people would still use it for everything
since the invention of the pj timer they've been converted to herbivores
because its really good even when its not the best a lot of the time
Mmm
not specifically, engines don't let you do whatever you want
Would love to see what each animal means and how to fix their new food source
Funny enough you say that about foxes and carrots, but my dog loves carrots 🙂 haha
just look at the poh, they can barely touch it without breaking half of it
a lot of the spec weapon stuff is kind of a meme
like we'll bring the best one but its not even the best by much of a margin at all
I might be the fox in that ngl
thats cos the code is extremely old and spageti
thats why i wasn't even sure we should even get the crush spec weapon
its kinda weird that we're just going to have a million flavors of almost the same spec weapon for damage
if u had a next gen engine u would have basically no issue pumping out content
yeah its not going to break the game or anything
but i kinda wish they could've done something more interesting
I think it is interesting
What crush spec exists
Besides maybe ursine? If that counts
I don't find it weird having multiple options from different sources that do the same conceptual thing. If anything, it allows players to choose what content they want to engage with. Even if we had 5 different pairs of burning claws, I'd choose the one that looked better. If we had burning claws, frost claws, poison claws, disease claws, and fart dust claws I'd still choose the one that I enjoyed more.
interesting as in actually does something we can't already do
DWH 
But it does if you look at the effect + passive
we have plenty of weapons that just produce damage for 50% spec
And maul but both def reducing
You really are the left click bury bone guy 2.0
Dragon warhammer, elder maul are the two crush specs (aside from dragon mace spec crush).
look man i been here WAY before that guy has
Ah right d mace
Because it’s a fundamental issue to the wild lol
i initially was in sailing disc when that would turn into pvpcord on a bi-weekly basis
like elder maul or zcb is a more interesting decision than sweating the 1% damage difference between 3 spec weapons that almost do the same damage
funnily enough most of them agreed w/ me
I forgot what that does tho
Most of you (respectfully) are anti wildy
With that in mind, what sense does it make that a pker can’t pj another pker that is attacking a pvm defenseless iron omfg
It doesn’t!
this is why i dont really understand why most of them root against their own interest... "we want more pker v pker activity" - "GOD no don't remove the pj timer"
Idm if the pj timer gets removed
tbf i really hate getting pjed and singles teams because i used to pk
No one is getting fall ins on your unskulled craw bow ether beast
Carry on & let the pkers pk
they'd just show up and be super annoying and not really get kills but sort of harass you a bit
then like ok obv your just gonna get farmed as a pvmer cuz none of the pkers can hit each other lol
it is there so pkers cannot tag team other pkers pretty much. while also allowing escapes for both pkers and pvmers without someone else being able to stop it
and you'd leave normally unless they were giga ass because you knew you weren't about to win 4 1v1s back to back
Yeah I’m aware of why they added it. But based on metrics alone (ppl in singles) it flopped bad
So revert
although once in awhile you'd get a real noob team to attack you like that and you could kill them all
right... but this is exactly why its dead, cuz now every1 just freezes and logs out lol
and equally pkers cant fight each other so half the time they dont even bother cuz they know the others just gonna log
Imagine a food chain where the bigger fish were prevented from eating the littler fish
that's why i always want them to make multi content instead of figuring out how to make singles actually more multi
What happens to the food chain?
The whole thing creates bloat at the bottom
That’s why irons feel like they’re the victims of wildy
singles wildy was still alive when the best money makers there were black chinchompas, and green dragons... now theres like 5 extra money makers like revs/wildy agil/still black chins/green drags, and nobody pks there lol
They kinda are (you limited yourself, gl beast)
As a person who opts out of the wilderness, I'd never step foot into multi with the expectation of living.
As a person who occasionally wants to try singles content, I still expect to die but I also don't bring more than a 500k pvm setup.
ppl dont want PJmanmode cos they might have to actually die miserably
but for me the adrenaline pump is the whole point
allowing pjing just makes it annoying for solo players in singles when teams tag team them there
solo players in singles still whine constantly.... look @ what we been d ealing with all day lol
and its like impossible to die now, you'll never make solo players happy out there
solo should suffer in a MMO
I use the "you die at this pvm content and max amount you lose is a 500k death fee" type of understanding when walking into the wilderness. If people all walked into it with that mindframe it wouldn't be so bad. It's apples to apples.
its pointless trying
if "solo" players loved the wilderness as singles, they'd be there currently. Clearly they dont love it like that lol
so whole wilderness is only for clans and large teams 
in most pvp games if u bring even 1 buddy and make a duo, u are way more than 2x stronger
Teams at least, that’s why you could pj for 17 years
Mind blowing, I know!
iits for everyone, clans/larger teams will eventually dominate, and solo players should not be expecting to compete against them. They should however still have access to the content
the whole "solo player" argument dies when you make it singles+ and its literally more dead than ever lol
Yes, I'd like to be offered the option to choose to walk into multi or not, expecting to die. If they removed access of multi from accounts that weren't in a fc or clan it would be unfair.
I can see where we are going.
Let’s just get it out in the open:
PvP is not fair & never will be
IDK how feasible it is for osrs but ive played pvp games that actually make it a disadvantage to zerg
tbf one of the bigger problems is that those solo players dont even go to the wild now
like
if i were to pk like i previously did but it was 2026
You mean the streamer created wilderness? I wonder why
after asking for the pj timer the entire time... YES this is my point
"id go to the wildy if it was fair" gets "fair" and still doesnt go
meanwhile we destroyed the community that existed there before
for the sake of trying to please those people
Usually the more restrictions you place on content the less it gets engaged.
Emirs arena rework, with a 2v2 mode pls
usually you need stuff like player collision so that zergs cant get around easily and get destroyed in killboxes/funnels. would prob be painful to have in osrs tho
wont work need option to 1v2 for it to be same
i just think they kind of solved the solo pvp guys out of being in the wilderness a lot of the time in the first place
they already killed singles, id rather they not take out whats left of multi too trying to make it fair for the solo player running around multi
I’d argue the fact that you can dd on ppl makes it an even bigger advantage for who may be fighting down
pvp worlds just made it so much more convenient to get fights
Nh bh crater also
Manufactured fights are boring. That’s kinda why you don’t see clans using clan wars portals & only fighting in the wilderness lol
ya but it all used to be under the same roof
until jagex started moving people out of the wild
right but the NHers weren't really running around in BH worlds outside of like
a few people tryina grief the bh noobs
(i was definitely one of those people)
Pvp worlds are sick. If they could full restart it should have been only wildy or only pvp worlds. The split hurts everything
ya i wish it could go back to everyone being in the wild
we just gonna have to agree to disagree on this one man lol, i think i mightve gone to pvp worlds like once since they came in the game
i think its better that way because you see everything happening and might go out of your comfort zone and cross over into different stuff
and it was like 1/2 luring bots and then just ppl venge fighting
or best of both worlds, have 20 worlds for the wilderness 😎
I tell our clan members all the time "Don't cross the wilderness ditch to pickup those items the lurers drop."
A line of items from the GE to the ditch should indicate you are being lured to die once you cross.
And yet.....I have clan chat messages of people rushing out there dying in 50m all the way to 1.5b in gear trying to pickup rune items and a dfs.
Sometimes, people just have to learn the hard way after being told countless times.
At the end of the day, when you cross that ditch you should understand you will die.
you can do this as well, but at the same time with the way it is rn, what you're essentially gonna reduce it down to where every rev cave on wildy worlds is w304 and you're just gonna be spam fighting sweats all day everyday
Lmk when those ppl are online pls & ty 
so while itd be better than it is now, idk for how long itd work
They make for some of the best content in the game. C engineers whole career is based on pvp worlds existence. But id rather they not exist overall. I would be fine if wildy wasnt a thing and pvp worlds were the main place but thats talking massive fuckin hypotheticals that arent even practical to discuss
idk how they even decided on pvp worlds
It’s pretty practical. Game is ran by folks who tremble when they lose black d hide or msb’s
pvp worlds are literally like, its funny to fight in places that u normally cant 
i mean low key some crazy shit happens on them once in awhile
We need PvP worlds for Port Khazard to smuggle pnecks into more content.
I want to be clear though id prefer not having pvp worlds, but i can see the appeal in some situations
but for the most part they're basically the most expensive edgeville simulator jagex ever thought of for themselves
i guess, but you're like needing to arbitrarily put a 2b bounty on your own head in order to make people go anywhere outside of the GE in pvp worlds
which kinda kills that content for 99.999999% of the game
I agree there’s too many options & PvP should be limited to wildy. IMO they should try to combine the mini games that are intended for Learning PvP into 1. & then have the wildy as your proving ground
tbh i think a safe pvp world would be a super interesting experiment from jagex
just to see how players react to being able to die to other players and lose nothing
honestly might be something to this.... for example like, who is out here doin soul wars
lol
I would be on board to poll removal of pvp worlds
Not saying get rid of castle wars ppl just afk that.
But clan wars lms & emir’s arena all seem redundant when you can just slap them all into 1 place
if we had to keep 1 id honestly vote to keep castle wars
i actually think it would be hilarious because you'd have people get into super petty fights over random slayer spots or whatever
for no reason
just cuz its so old
No, they’d just tele lol
Gear fear is so real
Irons don’t wanna lose precious black d hide
You think ppl will skull on a slayer task?

he was saying safe, like you dont lose your stuff i think
thats why i said a safe pvp world
Oh fair
but literally nobody would do that cuz why would you
Yea
you dont lose anything people just get into a petty off
Dead on arrival lol
i got over 100 in the bank, i good to go
lmao i honestly think a lot of people would go there for the novelty of it
My iron man had return sets for days
You wanna rag me in rev caves? Gl
i think this is the line of thinking that brought us PVP arena etc...
nobody would use that lol
naw, not on that journey just yet
it would be like world pvp in wow more than anything i think
Not you specifically lol, just vaguely / in general
a lot of people just would chill on the worlds and not fight each other but once in awhile
like 99% of people in WoW despise Wpvp
people would get toxic and it would be funny
nah i am it would have to be like one world but some people would do it just because like
haven't you ever just wanted to kill the guy to take his crab spot
thats DMM
Of course, the only reason people log in to pvp worlds are money fights or irons using blighted supplies or something.
yeah youre basically describing dmm but worse
😂 😂
Why would people log in to a pvp world where it's just to have fun
league wilderness actually is funny like that
dmm is different because people stress about their stuff
Kk lol
“Why are you wasting my time you don’t even get loot!” You must’ve missed all those posts l0l
Idk get rid of emirs arena and pvp worlds. Add tribrid bh crater. Build from there?
thats the point of it
Dead on arrival
you make those people so mad and its all the loot you could ever need
but like if they were getting mad, why would they be in the world in the first place
Leagues in general prove that people will do shit if its fun enough lol
This was me in dmm. I only died twice but I still threw out the "Why not chop your own 100 magic logs, this is insane, at least let me get 99 wcing and you can have these for free" lmao
i think a lot of people wouldn't which is why you probably would not launch 20 of those worlds together
but i think there would be enough people for 1 world that want to experience the comedy
and the people trying to use blighted supplies for everything
Yeah fella respectfully, ppl hate PvP enough already & what you’re creating is a rag/griefer praadise world
Ill just say. Even if the current proposals arent perfect im really glad jagex is doing literally anything with pvp rn and they are atleast looking at it
Pls for the love of god no lol
are they actually doing anything though?
like we're getting no content, nor are we even being told we might get content soon
just like misc minigame changes
Unfortunate. Back in the hay day clans would compete over silly quest progression areas. One I can think of being underground pass. Sad to see how far we’ve come
I mean look man im with you just let me cope 😭 im just saying its good its not 100% off their radar in 2026
You think it will pass a poll as is? It seem like maybe the changes to item loss in the wildy is meant to maybe make it a bit less of a negative experience overall, which might help with polling new additions to the area. You seem to both want changes and also not want them to touch it.
yeah i mean im sure thatll pass cuz its basically just preventing noobs from losing stuff they didnt read that they'd lose, but as far as actual pking goes? now we're just gonna be fighting void raggers with like arkan blades dcb and treads +1
im gonna pass on that one
i dont even think thats a poll question
i think they said they were doing integrity changes
It's not, but you didn't read my post
lms i know was integrity, was the parch thing integrity as well?
You think raggers will risk the 500k void lol
Because there are fundamental building blocks that make PvP in osrs, PvP in osrs.
Changing those is what we don’t want chanced.
What we’d like changed is content to engage with
Youre getting mixed hide bud and youre gonna like it!
Idk how that’s not clear
i think so but honestly
It was because all pvp updates will not pass polls as everyone hates it
they should just go all the way
fighting 126s in void/quiver/ma2/treads/dcb etc and they risk like 3m.... yeah thats basically ragging as far as mains go rn lol
get rid of parchment and just have people have to repair their untradables from the start
ahh fair
that way if you pk someone with any of that stuff you get something
Did not get rid of parchment, you now have to apply it once
and nobody has an incident with their infernal capes
ya im saying they should get rid of it
Yeahhh, yeah
and just have items work like that by default if they're untradable
When your bank is 5b couple mil is fuckin pennies
i actually logged in today, had more than i thought or items went up
its like 16b or so now
The item on death changes are good, simplifying shit is fine
been so long i opened "old school" client and got told the java client is no longer active
Lmao
i was actually tempted to hit the bridge for a little til i realized itd cost me like 30m to sit there for an hour get bored and leave
honestly, just 10x the fee if its not trouver'd

they probably could for some items
Ngl thought bout binning a tbow and sitting on bonds for leagues but im too impatient
Guessing 17miller peak
generally, bond prices spike right before leagues, not after 
omg... i forgot leagues still aint even here yet
You know what i mean rat
this content drought gonna hit like a 8-9 month pace thats insane lol
ye ye
yeah
THe pkers
especially since we got that little bit of info on when they were maybe thinking about putting out that sweep up blog
bro fr like... i felt this way when i stopped pking the first time around after the pj timer, then i had time to max 2 accounts
not even kidding i think we're just waiting for august
now im on the pvmer side of it, and im like my GOD now they forgot about them too
Oh but well get a cheap heart and maybe a new slash dps weapon thats pvp content surely surely surely
Maybe they’ve caught on that pvm in safe zones is the real rwt issue & they’re about to integrity change remove them

the blogs are our content for the future
If that angel boss is fun and they make the heart divine it might be ok money for 12 hours
we're gonna go to war for the next raid blog soon
what i dont get is that PvP content is at least replayable, whereas cow boss is like.. 3 hours of content and then nothing lol
thats basically the content until august
which is insane but lol
they just aren't releasing updates its so bad
Pvm content so boring man. I hated grinding duke for ancient staff upgrade
blogs being the content updates is pretty brutal
Yeah we get angel and maggot king in 2026
cant even say i bothered to do it
Maybe pirate ship fights?
Where’s the fun in a repeatable boss
purging staff or bust at this point
& then doing it for 70+ hours
Angel and maggot king. But if i had to guess angel is titans level grind
Definitely worth 
just wait till it drops and its a 1 in 5k
and they're like
well you see the heart actually takes twice this length of time
Its doa if not divine anyways. Might not even make the cut lol
maybe if i ever did multi content
A longer freeze could help in some situations in singles
but fair play gamer
At a 1 in 5k for a lower tier heart drop, I'd rather spend that time doing slayer hoping for a heart drop or just buying one from slayer loot tbh. (speaking on a main). On an iron, I'm all for a sidegrade.
The pitch was "parrying and directional weakness" inb4 its gryphon 2
ye i put my faith in the virtus/elidnis (f)/purging staff
at least thats different
I think the pitch was sol-esque 1-tick parries to teach you that mech
idk how you could make it a spec weapon rather than being a sol like mechanic where its built in
Rapier getting a parry spec has been a suggestion for a min
like idk how you decide when and how that works
assembler GANG man ion know what sol-esque thing ur talm bout
Idk we have veng/redemption/pnecks, the mechanics kind of exist when the game asks you to be assed with that shit
basically sol yells out he's gonna break your back or some other similar message
and you try to unequip your cape tick perfect and then after that you max
or he grabs you and you take damage
During sol if you only hit prot melee the tick he hits you for a 3 hit combo you get a big hit punish
seems like a kindaaa lame mechanic but aight
Nah thats not it turkey lol
its interesting for a boss just because its like
you react to something unexpected you almost never take gear off
But the grapple mechanic is also fun
yeah but in practice it would have to work like the grapple if they wanted to add it as like a spec
They cooked with sol
i mean its sorta like hitting boot take-offs used to be, but feel like thats even kinda less of a thing now in pvp with treads
but lets be real still 99% of pkers werent doing that
Vengeance spell upgrade. If you veng the exact tick youre getting hit it nukes monsters
type of deal
Or veng upgrade that nulls some percentage of damage with full recoil (less in pvp)
it would be crazy in pvp but they'd probably disable it for pvp and never even see what happens
even though a parry spec in pvp could be like
really high skill ceiling stuff
I really like spell upgrades as reward space, anything to break arceuss meta pls
Its kinda insane the first spell upgrade since god wars spells we got in the game was dc
You think they will ever add a Crafting Minigame? As much as I love blowing glass, I think a minigame would be fun for Crafting. Lol
i do think they should focus on making veng more fun
We getting a crafting activity next island update lol
I voted for dun na creagan for this reason
like a veng upgrade where it just reflects full damage/protects you for pve
rather than doing recoil damage
would probably be fun
It would be hella fun lol
Did wyrmscraig have a crafting activity too?
One of the player designed islands was cooking something like that I think
tbh
Even something like a pot share upgrade could be a vibe for raids, or a heal other upgrade
Wait seriously? I just recently started grinding again so I didn't see none of that stuff yet. Oh that sounds great then! Lol
im surprised we didn't just get a shield at some point that could do something similar
Yeah look up player designed island winner on wiki
Ok! Thank you Mic
I just want lunars to be competitive with arceuss fr
just make some kind of mirror shield reference basically
the zelda version not the osrs one
Veng wayyyy more fun than thralls
Oh right it has golem crafting. Still hope they go forward with the hunter furs thing but we'll see
Make it so you actually get the untreatable if you pk them and you can mount it in your poh with the players name you killed, you just can’t equip it
Problem solved
Veng melee, veng range, and veng mage for even higher skill cieling fuck it
ya the zelda version of the mirror shield was basically a shield that could reflect magic attacks
a million games have had the same idea from spells or items or whatever
idk why jagex hasn't tried it
Well they had reflect prayers right
yeah they've had small attempts at it
Wasn't that the ancient prayers or something? Less damage mitigation but does reflect?
like veng for example even works that way on the mirrorback araxyte
probably a reference to what i was saying above
I would put money on 1 raids reward being the very last prayer slot on our current book
ya it should have a big piety upgrade hopefully
Oh yea that all looks great honestly. Time to get my sailing up to 75 now lol
Im hoping fero glove upgrade, crush nally, and a heavy ranged dps weapon, maybe a mage spec
Deflect Magic is an Ancient Curse accessible at level 65 Prayer. When used, the player receives a 50% (40% in PvP) damage reduction against Magic attacks with a 67% chance to reflect damage back at your attacker. The damage reflected is 10% of the damage the attack would have done if not blocked by the deflect curse. This is potentially an extre...
Ah yeah, I thought so.
i think interesting stuff like a shield with a spec though are things they should be trying to figure out more often
its kinda weird how we just use a defender or die basically most of the time
Sorry best we can do is creeping retribution
Something like dfs spec but useful
Dps is king as they say. It's why moons was one of the more interesting design decisions recently, it added an incentive to use defense gear.
Vardorvis is actually the line for how much healing off of chip a boss needs to make defense good
Its actually so perfectly the line its insane. Justi > bandos
Torva > justi. Any boss that heals on chip more than vard justi could overtake torva
they even kinda sorta tried with the dfs
but* the loss when you spec with it is way too hilarious to be serious most of the time
People complaining about defensive stats are same people demanding 0 damage pvm content 
I don't mind chip damage. I think Yama is a great example recently of what I like. Araxxor as well
Honestly chip damage is great
The thing is most chip damage ignores defensive stats. Like if you made chip damage roll against certain defensive stat it could make it interesting
Yama and araxor dont ignore
go stand in them escape caves for a min or two and come back to me XD
Momentum with brews and when to repot is skill expression
It's what is good about them, and also Yama there are ways to mitigate the chip that feel fun
Im pvm squintz lolol
Step back while meleeing
This is the intention, you shouldn't want to
but you have to if you're pking there sadly 🙁
I really disagree with the reddit take that all chip damage bad. Nex post update actually pretty rad
Well if you're pking you wouldn't just be standing there, you'd be chasing someone through them
well you get to be in there for about 15-35 seconds, then you leave. Then you hop worlds and are essentially sitting in there another 15-35 seconds
so you end up just feeling like ur camping inside there just due to how the content works
Yeah no, chip damage anywhere you are waiting for a fight is asscheeks
Didn't they change it so that when you hop/log you now appear outside them?
right but are you gonna stand there killing the boss everytime you check a world?
maybe if you got 20 people its like 1-2 hits
not in smaller groups lol
Why are you entering to check the world?
because if theres activity you gotta go in
and if its just 1 bot or something, then u gotta go next
ya it depends on if its multi or singles boss too
for singles you cant check you have to enter like tick perfect
i mean singles is fine cuz theres no escape caves
There's no escape caves on singles
if you're slow you wont ever catch them bc they scout
So it does not depend
singles u have to pray theyre afk
otherwise they just tele before u can enter the cave
Singles wildy is free pretty much
which is also unfun in its own way
yeah, awake, and most people have screens flashing/air raid sirens telling them to click tele
i really wish i could talk to whoever designed it
lmao
its pretty unbelievable how bad it is
i know what the person who designed it wwould say
id like to know who approved it at jagex
like its so bad that i've literally never tried to pk anyone at the singles bosses the way they are now
and even im sitting there like
yo this is fucked up
lmao i park my main outside and theres just nothing anyone could do
yeah i dont really ever pk pk there, if anything ill try to skulltrick antipkers
but pking feels like a waste
cuz at least the anti pkers want you to hit them
it's not even satisfying to use a scout for singles
I mainly just use one because of the bots, not even the pkers
ya its not a game its the hardest counter imaginable lol
like they actually cant do anything about it if you're looking at the screen
although idk how good the increased diary req helped with fighting the bot issue at singles bosses
I can't imagine it did that amazing
been a while since I did wildy stuff
Normal players wanted wildy hard completed anyway to remove tp delay
Yeah no i just did wildy bosses on an iron with my main scouting. Its actually unfair how safe it is
Post up a single rev knight at each cave entrance in singles lmao
Make me work atleast a little for my safety
But actually just make it so u cant tp until you actually walk out the door
I had a 50 kc trip last time I was there, it's stupid
I mean that's not to do with safety, just luck and when you were there
most people don't bother with a scout waiting outside
definitely is because of the safety of a scout
Anyone who tries to trivialize the importance of alts in wildy for pvm is just braindamaged.
Player Indicators + Wilderness Player Alarms are some of the most BROKEN combination of plugins.
This is why I repeatedly say if you die sub-30 wilderness while on RL, you misplayed or just shit.
Because TB range is shorter than chunk load range.
wilderness player alarm actually shouldn't be a thing
It really shouldn't
this is from a complete pvmer perspective
It's why I want Wilderness to be completely un-teleportable outside of Ferox Enclave, but you add 10+ more Ferox Enclaves throughout the Wilderness to compensate.
same
you have 2-3 tick reaction time to teleport before max range tb. It is still not 100% escape unless you are already ready to teleport when pker shows up
the amount of times that I've died in wilderness while actively pvming for pets is ridiculously low, which is why it's so stupid
Chaos Altar should be a 500k deposit to use too 
way too strong to be able to 1-inventory risk-free imo
maybe not 500k but more like 50k since it's really easy to just die there
Good, even less reason to ever go there
Yeah no tps (maybe no logging for longer) but more safe spots could be pretty interesting. The average player would hate
HAWLY
There’s a game suggestion which is disliked because people think wildy alarm is equal to player indicators 😂😂
So many ie players
😭
it's like saying having a text message from a family member vs full blast amber alert is the same thing
Make every obelisk a safe zone but they are the only tp allowed, have fun
in guideline perspective it is same as player indicators, there is argument to make that flashing screen is easier to notice than red name on screen/minimap but both highlight same general information
I think people are afraid to follow that to its logical conclusion though. Which is, why are we allowing the player indicators either?
the level of attention needed between the two is vastly different though
which is the primary difference
I mean you could just set up a program to scan your screen for white dots and alarm you. How tf jagex detect this honestly
Wheres the line on "the player was locked in looking for white dots and clutched it" vs "they had help"
Enforcement is vague af
there's nothing they can do about that, but in that case much less players will have access to it since they have to download a program outside of rl
If you dont want players to escape instantly, this can be done mechanically and already is, but needs some fixes in its current state
Sure but by that logic you could also have an external software overlay recognizing the sequence of triple jad attacks and doing a guitar hero indicator down to your protection prayer, too. It would still be against the rules
and absolutely no one should do so since it's so easy to just troll yourself and lose your entire account, like many others have done downloading "plugins" outside of the plugin hub
Even shit like just having a zoom on your pc over your mini map makes looking for a white dot not very hard idk
I mean shit i can do that on mobile doing slayer
And by can i mean have
Im not like against what you're saying but tp restrictions are likely the play over manual reviewing every report of every player that gets reported for teleing "too fast"
a lot people won't put in the little extra effort for that imo
the issue with going after specific plugin without changing the guideline is that players can just move to different version of information output
well yeah obviously jagex has to put a stance out for it
If you are expecting players to report others for teleing too fast simply make teles less fast lol
screen can no longer flash, now we get red message in chat box instead or specific sound
and we're not saying to let jagex ban people for using player alarm
idk where that came from
Thats the road you go down banning the plugin tho
not really
it'll make a lot less people have that convenience and that's enough
there's no need to start banning people for some reason
Ok so, theres no consequences and someone that does 5 mins of googling is just way better at escaping than a new player already scared of wildy
and if people download sketchy apps on some hack site and lose their accounts/banks, that's on them
There are certainly non sketchy ways to get plugins on rl not from runelite lmao
most people won't bother
Ok but a lot will if they are serious about getting a voidwaker.
especially on a game like runescape where you can spend decades on a single character
doubtful imo
removing wilderness player alert just wont fix any issue. players can still use other plugins to highlight same information in different way
You just said theres no bans so theres not risk?
? I mean risk by downloading outside of the rl plugin hub
there's been a lot of accounts stolen already from that
Theres not risk if 100s of thousands of people are confirming its safe, any more than wiki sync or any other plugin
I remember there was a "tob plugin" thing that people used to do
wiki sync is a rl plugin so it's either on the plugin hub or already built into rl
And there are other plugins that accomplish ypur goal, AND jagex shouldnt be pushing people off official methods to begin with
"Allow players to dig up healthy plants while they're growing for all plants, as is already the case with Herb patches."
Damn finally, had several times have to wait until wrong shit grows up so I can do the contract's one.
This shit is gas.
Not to mention; a scout at singles bosses just zoomed in well enough is already enough of an unfair advantage it really doesnt matter if the screen flashes red
requires an alt which not everyone has
although it also shouldn't be a thing
but obviously you can't just ban people for it
Least u gotta pay attention to chat box
Did they change it
Alts are like a huge part of why wildy alarms are so strong to begin with
Ye no getting around that tho double revenue
"we'd like to add a visual indicator to patches that show whether the patch has been composted, and which tier of compost has been used. There are already RuneLite plugins that do this, so being able to bring players on other clients up to speed here would be lovely!"
Hopefully not as buggy. The plugin often has issue showing patch being composted while not after replanting.
both together are what make pvmers extremely safe
I cant think of many instances where without an alt wildy alarms are problematicly op
Or so problematic that the consequences of banning it are worth it
Anything below 30 wildy
idk what "consequences" there are for disallowing something like wildy player alarm
Anger
You need to ban a fucking lot of plugins
pkers in general dont like that players can teleport before they get chance to tb. currently anyone who reacts in time is assumed to be bot or using alarm (cheating)
Bro
ban pkers 
the consequences are basically just that regular people dont get the benefit but they still get owned by people willing to break unenforcable rules
you'd have to ban way more plugins than just the player alarm
to be able to detect
Yeah bots just get a free pass over regular dudes wayyyy more
banning wilderness player alarm wont solve anything about reaction time improvent unless there is guideline change to prevent highlighting players in general inside wilderness
tbh they should probably do that for the wildy
yeah but then you'd have to figure out how to determine when and how
and i'd be willing to bet that jagex cant
that would mean jagex will have to fix the issues for the wildy too but we know they won't
Do they also ban making players see through?
Do they ban making NPCs see through?
And yeah we know they wont do any of this
what does that have to do with marking/signaling other players in the wildy
no im pretty sure you can do that on the default client
with a chat command
to hide yourself
you dont even need runelite afaik
More safe zones and more tp restrictions imo seems more likely. And none of it at all seems likely at all
the only advantage that gives is when you're frozen and they step under
yeah thats a big advantage though
Which is a massive advantage
and at that point player indicator/alarm isn't doing anything lol
it probably shouldn't be hidden like it is
yeah but they're just unrelated
yeah its kind of a weird situation - because it's unclear what is ok and not ok to automate. like if i can do timers, can i automate boss action timers that tell me to click a prayer?
We kinda have a lot of this with doom as is
you cannot highlight specific information about boss mechanic or player combat
unironically that is allowed currently but its because jagex is asleep at the wheel
You cannot. This is why the cg plug-in is a timed voice over
you can use other logic to keep up timers
It isn't reactive to the boss
You can change sound effects to whatever you want and make projectiles as clear as you want
for example watchdog can do things based on in game chat messages
and if you happen to know how long something lasts after you see a certain message
you can do things with that logic
Many bosses are trivialized with the right blinders. Animation swaps. And sfx swaps
I heard watchdog itself is just completely problematic too
Yes
yeah watchdog should be banned
even if it's helpful for normal thing
well i'm getting to this that, if i can't do things that are reactive to a boss, how come i can have things that are reactive to a playere?
wilderness player alarm is only allowed because it triggers on any player even if they are not in combat lvl range
Because that's the line they've drawn
realistically jagex should just let runelite know that unless the dev adjusts it
that it should be removed
It allows you to do fucked shit with foot pedal chins for example. Like never looking at your screen all the way to fairly quick 99 hunter
They dont
dudes are so checked out they cant even send in the demand for someone else to do the work
that's not really automation though right? it's just angling your camera and clicking in a single spot
its kinda sad
No
because they have the final say with runelite plugins
they just aren't doing anything lol
It auto opens and closes your client to force you from ever messing up timing until specific chat messages appear
ah ok i'm not familiar with what you're talking about then
i mean take pnm
watchdog can enable and disable plugins or profiles if you really wanted to
If you go deep down the rabbit hole you can make almost every single skill 100% spam clicking im not even kidding lol
so i could take the chat message that your prayers are jumbled and load in a prayer reorder plugin profile
to swap your prayers around
so they stay in the right place
that would be insanely fucked and exactly what jagex doesn't want you to do with plugins
but so far they're just living with players not being good at changing stuff yet
Hey guys! I was really bothered by the chinchompa catching method posted to Reddit last month that required you to wait between clicks. I personally find spam clicking on a foot pedal to be much more mindless, so I modified the method a bit and figured I'd showcase it. Let me know if you prefer this way!
Additionally, it can be helpful to swap...
eventually its gonna become meta to have profiles for a lot of activities
if they dont do anything
it's so funny that the osrs side used to complain about rs3 easyscape but then we got plugins like watchdog 😭
Like that video is actually cheating lmao
well the thing is most players are currently too dumb to use it
but when popular players start abusing it and making guides or letting you copy paste
its gonna be a problem
Yeah have boaty donit on stream 1 single time for a hc or something
they probably already use it but don't talk about it
i mean they do in small ways
"im gonna go edit a vid while i bank chins for this accs entire raiding life"
like im sure you've seen people just get the "drink divine lad" or whatever above their head randomly
thats watchdog
telling them their divine expired
ye I've seen that in some clips
if it were limited to stuff like that it would probably be fine
but its way more powerful than that
you can also use it to build out a ui for when jagex messes up
"Move the Dragon pickaxe upgrade kit to Petrified Pete's Shop at Volcanic Mine."
does it mean, the clog will be moved from LMS to Volcanic Mine, instead of removing it from clog entirely?
it's quite useful in sailing trials to trim your sails xD
Deep Sea Trawling can be a pain… so I built a Watchdog plugin setup that makes it way easier.
This video showcases Traffic Light Trawling, a custom set of Watchdog alerts for RuneLite that gives you GREEN / AMBER / RED indicators telling you exactly when to raise, lower, or leave your net alone during Deep Sea Trawling.
✔ Works on all ...
like this
and yeah i use it for the speed boost while sailing expiring
jagex is going to fuck around and learn why blizzard hated weakauras before this is over with lol
It is unbelievably powerful. If you were smart about alot of bosses that have dialogue on attacks (verzik nex etc) it can really free up brain power
oh this is nice, the reason i don't trawl though is because the fishing exp is doo doo, but it is also very tedious
yes, just that it is disabled in certain bosses and raids. By jagex's demand
the weird thing is that it was supposedly disabled for some bosses but then apparently some of it still just works
so i think they probably asked for very specific things to not work on some bosses and sorta
missed some things or maybe they got added after the request im not sure which
Alchemical Hydra
Vardorvis
Leviathan
Whisperer
Sucellus
Vorkath
Inferno
Fight Cave
Colosseum
Kalphite Queen
COX
TOB
TOA
Yama
Delve Boss (Doom of Mokhaiotl)
Nightmare```
Supposedly it is disabled in all these places
So maybe not as much of a concern there. I haven't tried to use it much, so I can't confirm personally.
Considering the block at doom it's fair to say they are keeping up with the restrictions that are placed on it
Id believe that and sorry for misinformation. I dont try to cheese pvm with blinders or watchdog my b and thats good info
Not sure what uses it would have at kq tbh?
"bro thinks he's on the team" energy
yeah i couldnt think of any reason to add kq unless it is the flinch tracker
Flinch tracker maybe...
Does it have some use on Nex maybe?
didn't do much, so dont remember text boxes if there are any
pretty minor if it is just flinch tracker
There's the overhead text. And I have the plug-in that adds the voice lines to nex I think?
Flinch tracking is specifically against 3pc guidelines tho
fair, didn't know that
Not sure there is any other boss you flinch regularly so maybe that is why it's shut off there?
yeah that's most likely why
you can flinch other bosses but it's nowhere near as "valuable" as flinching kq
Kq, corp, scorpia and huey love for summer sweep up pleaaaaase
I hear people liked the echo kq though I didn't take that region myself
Kq being a flinch boss is kind of lame
My line of thinking is any dead content boss might as well have alchables at least on par with zombie pirates
To be fair kq does have pretty good drops
Because a bot cant bring in alchables at more than one boss at a time
It just sucks to fight. You either take a billion damage or very long kills
Idk no reason you make less gp at that iconic boss over zombie pirates lol
I guess in terms of alchables yeah.
Echo kq is what kq should be like
I liked the zammy wines and other things but I'm an iron so those are more valuable to me lol
Give us echo kq and like 3 mil an hour and im happy
Maybe a hot take but id throw dragon ammo on a lottttt of bosses like huey to help the irons a little
3m hr is indeed a hot take for kq
it does up until you now have no reason to do bosses
and then it just turns into a waste of time compared to just getting amy ammo
its the same thing that keep happening when they add like
But echo kq being a good source of zammy wines would be good
some dragon arrows here or there
The only real option to actually grind dragon ammo is colo if you are clean with it.
its honestly kind of funny because they keep nailing giving you enough while you're doing content for other reasons
but never give you enough to come back just for the ammo
Vork drops good d bolts
Cg and tds drop arrows
Vorkath is pretty good for ammo but I think if I had his unique s I would not be there
Huey being dead is especially a shame because it was so hyped for varlamore p2. If it was like a dragon ammo source for irons we could atleast always find a team and its like.... Kinda good for mains at mid level
Vorkath is true im with you there
ya bolts are easy because you dont use that many and they're easy to get from a few places
its the arrows and darts that they refuse to budge on
Arrows and darts are coming from venators but like... Give the dead bosses something pleeeease
Arrows in hoping to gather up from chambersing
Yeah i couldn’t tell you a good dart source
i mean what it really turns into
is that
you pretty much shouldn't do anything with the intention of getting the arrows and darts
you just go mine amethyst
3m an hour for kq certainly doesnt seem high? Any actual boss should prob compete with fuckin pirates
Yeah
lol fr
because you cant get enough to justify your time if you go for dragon arrows/darts explicitly
Yep
I have thousands of amethyst banked for darts
Maybe pirates are disasterously overtuned
It's pretty competitive
Zulrah and vorkath rank below that
If you're comparing it to doom deep delving sure
tbh i kind of feel bad for people playing mains and thinking in terms of gp/hr
I think it’s fine if a boss is farmed for iron drops rather than gp
its basically slave labor these days lol
Eh with bad gear vorkath does
This is why I stopped playing a main
Ref zammy wines
also just the top end value of stuff has gotten kind of nuts
I dont necessarily think with gp per hour only on my main
if you were to try to grind 3m/hr to get end game gear it would just be like
But i have standards 
the worst experience of all time
Id be willing to do group content like huey with even slightly better gp per hour
Like shit ill do 5 man nightmare
i always wonder if they're gonna do anything to like
If im really hungry ill send doom and tob
get some more control of the economy of the game one day
In what way?
or if they're really gonna let us get so far ahead of people that just start or maybe play casually that they cant even play the same game the rest of us are
basically the gap between starting out and being towards the end of things keeps growing to the point that like
I mean. New players are eating pretty good man
you have people still grinding like 100m is a lot for them
and then other people that dont even care because their bank is 25b and growing
Because 10m gets you moons gear and shit which is a huge level up
And you can hit 10 mil an hour duoing yama with a fucking emberlight or purging staff
and lol
Well yeah, but the economy in the game is weird. Small bonuses are worth almost exponentially more.
every time they add something new now because those people exist the way they do
the value of the new best items looks insane
and then crashes slowly and everyone's like omg doom gp/hr is ruined etc depending on whatever update it is
I dont see new players being ahead as a problem right now and dont expect it to be for the next few years if ever
it really colors the feedback jagex gets too
But like yama or rax have actually maintained very solid gp. Many torm demons crashed hard but
because then people complain about appropriate drop rates because nothing can hold enough value to make them feel like its worth it when they have more gp than they'll need for the next decade
its just weird because people expect the game to keep growing with them but its not going to and they dont really understand that its sort of over for them and gp mattering
I mean, items going down in value is exactly how new players get access to them.
Dex used to be 100m,now it's less than 20n
Arcane is less than 5
yeah but its causing all of the higher end players to ask for worse drop rates and have unreasonable expectations
like
if i pooled all of my gp to my main i'd look at a new drop being 80m and be like
thats free
I mean I doubt jagex would do this because it just makes the money more swingy
idk how they're even supposed to feel excited about that drop in that way
so hopefully they become cloggers or irons
because its the only escape
I dont really think high end players are asking for that
it happens all the time
like yama is a good example
they're convinced the drops are too easy
But jagex hasn't changed Yama drops
even though if we actually pull out the hours to compare
Nor have they signaled an intention to
its not too easy
I mean yama drops you could argue are like 30% too common, and yeah they werent changed. You could also just argue torva is too rare?
They havent changed simce like week 1
ye it was just a week 1 issue
Sure, and I'd say they're still reasonable
Torva is the problem there and most would agree
I don't think it's much of an issue atm
it just creates weird pressure where people really want things to take progressively longer for value reasons
but it just cant work that way
Dude idk community has way more beef with nex and phosanis
Mhm
ya they say its bad but then yama drops and corrects and they're like
And chambers for that matter lol
I rarely see complaints about Yama but everyone hates those two
Because of its terrible rates
yeah torva is just too rare for barely an upgrade over oath, and pvmers complain more about melee upgrades being minimal instead (outside of something like rancour, that one was a pretty decent upgrade)
And the fact that nex is click yellow sim
Torva is rough because of nex, no dry protect on dupes for irons, and there is just straight up no stab content
If there was more than toa and nex, torva prices go way up
(not helm that is)
the weird thing is though in terms of time
i'd say inquisitor for example rn is actually pretty much fine
i dont think the orbs and mace are super okay
Nex is a shit ttc. Phosanis is in the best shape its ever been
but its probably just about hitting the mark that people want oathplate to hit time wise
And when we get crush content i would bet pnm breaks 10m an hour
but they complain about it a lot lol
Still crazy they removed sunfire splinters from doom
the only thing that sucks about inq armor i'd say is that theres no way to craft a piece with untradable drops
Its a torva problem man. Itll be more normal to expect mains to not just own pathplate if we get other content
idk why yama shards were tradable
Inquizzy shards would indeed go hard
To provide another source of gp for mains
Kinda mandatory if the game makes crush relevant
You can sell them or hold them
Honestly the bigger issue for Torva is just that the vambraces and ZCB are the better items, and the nihil horn is same rarity as torva pieces
Make sra pieces tradeable 🙂
its just so silly though like
Combied with Oathplate existing
Crash the axe its not that good
the piece you can create in the end is tradable if you're dedicated and someone that might actually need that bad luck protection to help a little
all they really did was crowd source oathplate items for mains to create them faster than they would've liked
rather than rewarding dedication
It does make a dope smithing money maker tho
Well, if you're a main you can always just buy them. That's your dry protection.
With some skill expression
noo not my prestigious flex item (tm) that jagex sometimes uses as the excuse for bad drop rates
Nah they balanced the weapon as if you didn't have the ramp mechanic and it were actually good instead of turbo niche
I agree
Only an hp or only a ramp mechanic is ok. Both is dogshit
I don't even agree with that tbh
The ramp alone kills it
It's not worth bringing out anywhere in raids other than Verzik because of the ramp alone
You lose stacks between kills and feel like you're just waiting for bosses to respawn so you can instantly click and not lose even more stacks
The ramp alone doesnt kill it for pvp
I do think the hp makes it worse and is unnecessary but I don't think it would magically be ok if they got rid of just the hp part
But id prefer no ramp I'm with you
Ah I forgot that PvP is holding back the SRA from being a viable weapon in PvM, my bad
I dont think it actually is
Im just saying if it was only great in pvp and some bosses that is like, something
Its just diet scythe for people who either dont tob on a main or are cracked at tob on an iron
Yeah but the main issue is that it doesn't even do well as an item between nox/blade and scythe
Agreeeeed
Excited for sweep up to see where their sights are set. Ima bounce outa here
I fear that the answer will probably be silence
But yeah I think we're saying generally the same things
Running in with soulreaper axes, just to all realize we could cheese walk side to side with Nox hally for Verzik.....felt wrong.
We even have scythers who refused to learn scythe walk and used nox hally side to side to avoid getting bounced lol.
It just felt so silly.
I don't have a nox hally so I haven't really looked into this but I feel like it might be better dps to bring both nox hally and SRA for p2 and on the attack you would lose a tick, hit with hally instead xd
With hally, you don't even have to step to the red crabs to pop them with the extra tile range, or learn to step under because you just walk side to side.
It's goofy
And if you shift+walk p3, you never are in melee range of verzik
i mean the actual strat with halberd is just walking in a square on verzik since you cant be hit by anything as far as her projectiles while doing it
and you stay where you're supposed to be during that part
i actually think its really easy but people are convinced its harder for learners
I think it's because they are used to the 1 to 1 clicks from a 4t weapon or the stalled attacks on 5 tick step under. Not used to just, walking around lol
if you have a good setup for true tile/destination tile its really easy to do it tick perfectly the whole time
Anyways, I'd love a SRA update is my point. Nox hally trivialized it.
and its not like i expect someone new enough to be learning that to like
use boak or anything
so they're losing ticks for the crabs with any weapon
Whole team with burning claws, one spec on red crabs was enough to get through phases, with one tap from hally.
So 1 burn claw spec-1 hally tap-back to boss
(speaking ironmen) if main, dragon claws
They just not gonna talk about this outside of fb?
It was also on Twitter
But yeah fr
I had a friend forward it to me
Otherwise I would have no idea
Yep avg lol
silly noobs dont you follow jagex on 6 different platforms and watch them all
Stab/slash/crush boppers i assume. Maybe demonbane? Idk
yeah its probably just the dual maskdjflk;asd;lfkaklcjklsdfkafasdfcountchoculas
Why are they called echo bosses still tho
Boppers of mocha frappe
Dev time to rename from Echo was too prohibitive
Yeah they could be like pact or demon/hellish as a prefix idk
i think they are changing the color scheme at least
Literally just Demonic
We don't even have to worry about Demonic Demonic Brutus since Misthalin isn't there
And because we don't have demonbane apparently
Holy Brutus
Or contract of amoxiotal
Get contracts for echo bosses by killing Frost Naguas with the correct style!
Lmfao jagex pleeeease
yeah maybe they'll let us be gigachads and kill 40k black demons to unlock them
True, as we all know, that's how you become a "gigachad ironman"
lol 💯 ref
lol that shit is honestly too funny
Laughing all the way to my 3x dry on the first cannon barrel, yep
So yeah, I don't have any sympathies here. And to be honest, I'm that Ironman who just kinda says the game mode's difficult, but I'm the gigachad who'll sit there and grind it for hours and weeks sometimes. You know, I didn't care that I had to grind 12,000 demons for my Radiant Oathplate, I just sat there and grinded the contracts cuz that's what an Ironman account does.
-Mod Husky
Based
Kinda disrespectful to be one of the people who design the content then just say "yeah that's what an ironman does lmao"
It was at that moment I started to worry for Sailing
Oh wait I did also worry when I tried cannons in the second playtest, but I figured it would surely get fixed after the feedback got in
Why would they ask for feedback if they intended to change things? That's on you for assuming that
u rite, baby's first playtest mistake
I didnt want a new skill but once sailing was decided to be the new skill I was worried that it'd be another Runecrafting xp type skill
well it wasnt
I never thought they would make thing super rare that xp to finish upgrades would take waaay over than getting 99 rc
and lots of resources
I was never opposed to a new skill but I was definitely opposed to all 3 skills they proposed
i mean on the plus side those boat upgrades are p much useless
Every blog left me with more questions than answers
useless for a main, for example on an iron max efficient trawling is a rosewood boat
sure you can go by ironwood boat
but in the grand scheme you lose too much time trying to catch up on shoals
yeah prob get more food just doing zulrah for raw sharks
There will (probably) eventually be content where they aren't useless, but def useless fn yeah
In no world is zulrah more efficient for food gathering than trawling.
I think th fastest food to gather is Karambwans then Trawling
then anglers with demonic worms
oh yeah no thats not even close to the actual fishing trawler lol
diabolic*
much less sailing trawling lol
i mean if you refuse to do trawling without bis setup
then its prob better to just do zulrah than farm 25k frost drags for the hull to do max effic trawling
Ive done it without BIS
I said BIS is matters there
right but for the noobs who refuse to do anything without absolute bis
You can so easily gather bluefins or halibut for far, far more than zulrah will ever drop.
to put it into perspective
And my boat is hardly bis
im pretty sure you dont get 100 shark/hr at zulrah
even if you include the lures and pretend they dont take time to use lol
Sharks are such a joke
Max efficiency zulrah is what, 34kc an hour?
You're getting maybe a shark drop and Manta ray drop on rate
45
ya the biggest issue is that even if you had a pretty unrealistically high kc/hr
Irons with absolute max are not that many but if you are a main in absolute max getting 34 kills an hr at zulrah for food... idk
you'd be eating food while you're doing it lol
alright guys my point is that if you refuse to do trawling without having a max efficiency boat theres better ways to spend ur time than afking 25k frost drags
i wasnt doing math over here lol
tbh im probably destined for the trawling boat upgrades after i get this inq helm
I mean again as a main probably only worth boat to max is the barracudas one
u dont need anywhere near 25k frost dragons for a trawling boat
but as an iron you'd def wanna grind that max trawling boat
u dont
cuz also is your combar boat
Honestly the more time that passes the more im just ok with trawling as is
You can mostly avoid the krakens
0 reason to have a dragon keel
On west marlins
ya a few repair kits an hr if yr with others
i've mostly recovered from my initial sailing ptsd that i got my first 50 sheets from
so hopefully i can get the nails and get out getting the rest of the sheets lol
(2 cannons built)
addy keel, cuz what iron is blowing rune just to upgrade to dragon down the line
I should probably do enough to at least get the hull upgraded at this point tbh
But cba
Maybe if I ever go get the 32k marlins I need to extend all my stamina potions I will care
yeah i kinda want to just upgrade my food/potions/etc before the raid releases
The real answer is that I won't care about grinding dragon sheets/nails until after I get an imbued heart
I personally just wanna be ready in case some end game content gets added
rn I can at least say I'll get some tasks for wyrms/dragons on the way
You know how the game works. We'll have months on months of advanced notice
Besides im close to 99 prayer
im bout to lock in cox after leagues, my brain cant stand detours
tbh i thought i had less time for pnm before the maggot king stuff but now that im thinking july or august
im gonna have some downtime lol
I can't stand doing only one piece of content xd
A big part of why I'm not done with any of the raids yet
Actually dt2 is one of the rare exceptions where I just turbo locked in and finished the whole log other than pets because I was enjoying them so much
For all 4
My hot take is that I preferred duke before the changes
Whisp is dog poo without a shadow
The worst part of that experience was using forgotten brews xd