#game-update
1 messages · Page 212 of 1
its not that, its just that manual cannoning is hella tedious
if they want to fix that they should just give us a station that when manned by the player does 2 things:
- it boosts crewmate cannon dmg to the point that it comes close to player + crewmate dps
- allow us to collect loot without leaving that station
Outside of the one master clue step, I agree lol
it is pretty hard to make player on cannon deal more damage than max gear player with full damage without skipping gear requirement which players want to keep as main dps source
I dont hate cannons being something your crew is mostly relegated to. But a right click "target L" "target R" option like yall mentioned would go a long way
Sailing isn’t a combat skill, so it’s valid to want player damage (using actual combat skills) to be the majority of your damage
Doesn’t mean the gap should be as big as it is though
Not that irl is the basis for literally any part of this game. But manning cannons has always been lame grunt work
issue is that all sailing content will be balanced 90% around player gear
Oh yeah there’s no shortage of issues that come from every angle
It’s why I think combat coming at launch was a mistake
I mean ship defense and speed is a part of balance and will play a part in the current system
Having a bad hull gets your wrecked by unprayable damage. I would just like SOME level of damage mitigation through prayer
Maybe we’ll get some sort of altar/beacon facility that allows player prayers to interact with the ship in some capacity
Really we needed a baseline. "This is how we intend bosses to look like in ship combat" designed with fun at the forefront. And build systems that accomplish that
Truth of the matter is prayers add depth to combat options so not having them be useful at all just sets you up for boring encounters
in general sailing just doesnt have room for skill expression through combat
the movement is sluggish, no usage of weapon variety or prayer or anything
again something this could solve:
switch between direct shot, lobbed shot and even special ammo types like chain/explosive
sort of fire director position
[[runic shield generator]]
Wiki links found:
https://oldschool.runescape.wiki/w/Runic_shield_generator
i think an issue with the mobs is that like, they are all treating them as if we should fight them the exact same way
so you get the equivalent of a chicken that has the same hp as giant mole for some reason
when they really should just be fundamentally different
like, why in the fuck is kiting not at all feasible to do
it should feel like an actual naval battle to fight a kraken and not take a shit ton of damage
and seagulls should just literally die in one hit to a cannon
would be interesting if sea monsters shot projectiles in a direction and you just have to dodge them and keep moving
like imagine if there wasnt a single burst task in slayer and it was all just increasing levels of drakes
Pre-catacomb days were dark times…
You’d be surprised, or maybe not, at how many ehp people complained about access to barrage tasks getting expanded lol
Slayer is all awful all the time, barrage just lets you do it faster
The task system is constraining and archaic
Unlocking weapon damage fully on sailing monsters is a mistake
????? im curious what vision you would have of a healthy slayer skill lol
I don't think we need to get rid of tasks but the fact that we only have tasks as an option to train slayer is pretty awful.
Frankly, I don't think Slayer should be a skill. But fundamentally, my most concise argument is a comparison: Hunter rumors aren't the only way to train Hunter, they're just one method. Slayer tasks systems have not progressed over time and have only become more limiting, especially with the large quantity of task-only enemies, bosses, and drop rates.
Aside from those, the Slayer helmet existing at all means that if anything can be reliably killed on-task, it must be killed on-task to be remotely effective. The task system, even with the implementation of task storage and making task storage less bad, players have little to no agency over how they actually interact with slayer on a task-to-task basis. Task storage just means that you end up with two tasks that you "should" do, but don't want to do at that time, instead of one task that you "should" do but don't want to.
On top of that, the imbued (saturated) heart massively constrains an entire combat style outside of raids, given how strongly tethered powered staffs are to the boost the heart provides. Forgotten brews were a decent attempt to increase non-heart magic boosts, but fall drastically short because of draining melee stats, not having a divine option, and being a worse boost than the saturated heart, which is a megarare costing over 100m gp or tens of millions of slayer xp just to reasonably use magic at a remotely strong capacity outside of raids, far outstripping the effects of other similarly-priced gear - even the full ancestral set is less significant than the heart boost.
Fundamentally, I don't really think Slayer makes sense at all as a skill, but it's drastically held back by task lists that are 95% things you would never kill in your life - as demonstrated by Turael skipping, in that the best way to do tasks is to not do them.
Also getting forgotten brews is kinda of a mission on its own
I'm gonna go out and say that if not for the removal of damage caps on non-sailing combat, this would have actually been a really good update. But cannons have been pretty underpowered since launch and needed a buff rather than a rebalance, and the removal of the damage cap made them basically irrelevant. Made a bunch of cannonballs in anticipation of the update and I have been pretty disappointed in spite of all the good.
That, and the flat armor of the veiled kraken kind of sucks.
I think thats why the player island suggestion passed cuz of the boss drop suggestion
There's no good reason that the majority of task lists are bloat tasks, often with no requirements in the first place. A positive step toward making the task system suck less would be cleaning up task lists in light of the fact that we've added so many things since the start of slayer - creatures with no (or even low) slayer requirements such as trolls, kalphites, suquah, even demons and dragons, should be entirely removed from the base task lists of higher-level slayer masters and made into optional unlocks instead - like what we have for Basilisks, Lizardmen, and Gryphons
That said, that's only one step toward mitigating the negative effects of a fundamentally flawed and archaic slayer task system.
I hate: Trolls, Ankous, suqahs, fire giants and elves
and those are after my block list
Fire giants are a great example where they make no sense on high-level task lists, but you still might want to unlock them for Royal Titans. Just like what we have with Basilisk Knights and Lizardman Shamans.
I think a good compromise for task lists would be to be able to pay slayer points to "favor" certain kinds of tasks. Like, you pay 200 points to be put on a list of tasks with only draconic and draconic-adjacent monsters, or humanoids, etc. Just like blocking a task, you don't get the points back if you swap to a different list or go back to the default, and there'd probably be a restriction on blocking tasks (i.e you couldn't set up a blocklist in such a way that there were only 2 valid tasks on the short list)
But this way you could kind of tip the scales in favor of the kind of monster you want to slay, for a price, in addition to locking yourself out of anything else (can't chase tormented demons or K'ril if you're on the dragons short list, for example)
I think there are probably a number of things you could do to improve the system but it all has to start with acknowledging that despite having a wide range of tasks you could get, Slayer is the most constrained skill we have for how you train it, how you get rewards, and so much more
if you're going to take that angle, at least hit us with a suggestion for how you'd unconstrain it
i still think tureal skipping is a bane of slayer and prevents it from getting any meaningful changes and people skip way to many tasks for the sake of xp/hr
The slayer cape perk should be once a day let you choose your task instead of what it is.
For one thing, I think the player-designed island proposal of the mini-imbued heart should be flipped with the imbued heart. It would make way more sense to have the stronger version come from an actual boss.
Another thing I mentioned was improving the current task system using things like moving tasks to optional unlocks and rebalancing the task tables.
I also hate that you pay for an unlock for example aviansis lets say you need to remove the possibility of getting them later and you have to pay again...
To get it back
given how rare the imbued heart is that feels like a kick in the teeth to get something so rare only for it to be trash. People already get disappointed when the "rare" drop they get is a dragon spear
"make it more common"
As far as alternatives to tasks go, there are suggestions out there in #1022203837265756231 I've seen floated around
I mean there's no reason it should be remotely as rare as it is, especially if it were changed to be weaker
Even right now there's no reason it's as rare as it is with how much of a stranglehold it has on magic outside of raids
But the imbued heart is only a part of the larger puzzle
Ive seen peps with over 40M xp without heart
Some of these I've seen have been older posts that were similar to the Sailing bounty system, larger events or dungeons themed around slayer creatures that give xp, even hybrid training methods etc.
Id def take the heart somewhere else
Frankly, Sailing bounty tasks for creatures that also required Slayer levels/equipment also would have been a way to integrate Sailing into the greater game world as well
I think that once we get the new island and an "imbued heart lite" exists, the imbued heart won't have nearly the same stranglehold on magic and it'll be fine for it to be so rare/expensive
Forgotten/ancient pots exist already tbh
It still will because the proposed heart is worse than forgotten brews, and also not divine
Thats assuming Jagex put that in the poll, rememver it was just a suggestion
Yeah and they're awful
does the new heart drop your other stats like forgotten brews do?
No divine option and they drain your melees so they really suck to use at places you'd want to use them most such as nightmare/etc.
No, but it would be a worse boost
ok and
They takes ages to make on an iron and on a main you wouldnt use them
the eye of ayak is a worse powered staff than the shadow but we shouldn't make the shadow more common as a result
you want bis? pay for bis
It would still be significantly worse than forgotten brews, much less the imbued/saturated heart, and therefore doesn't change any of the fundamental issues
Forgotten brews are bad at a lot the places you use heart because they drop melees
i don't have an imbued heart, and i rarely use forgotten brews
so i just use powered staves with my magic as is, and that's fine
the new heart is an objective upgrade and honestly that's pretty cool
The problem isnt really the rarity on its own but the system to get it
You could make it 1/3k from a yama type boss
The new heart is very good for mains and irons
But the fact that it only comes from superiors while doing slayer
the fact of the matter is you don't NEED imbued heart. Yes, you will be stronger with it, but you do not NEED it, you are not entitled to it, everything else is not shit because of its existence
This update is a complete joke and a slap in the face. Who the hell wants to use weapons we use everywhere else when we are on a SHIP with CANNONS.
When the discussion was around whether TDs should drop Dragon claws during WGS blogs, the idea was floated that they should drop the imbued heart for target-farming it, but unfortunately that got shot down. Any sort of alternative to tens of millions of xp of menial labor for something designed as a megarare is a desirable outcome.
The arguement you dont need it actually works way better post angelic hearts release lol
.
Sure, but if that's the argument then why have any upgrades at all
thats the argument im making
The angelic heart doesn't address any of the fundamental issues with magic because it will still be non-divine and a significant drop in dps compared to the single megarare menial labor item. It will be less of a gap compared to not boosting at all, but it still wouldn't be your best alternative to the heart and it still wouldn't solve any of the issues the heart poses
New heart isnt a divine 🙁
I mean tbf we don't have a blog for it yet but it wasn't in the proposal
Like a poll blog for specific island activities/rewards I mean
It would be so doa if not
if you're hurting that bad over the dps loss from imbued to angelic that's just kind of a you thing. I agree that the method of obtaining an imbued heart sucks, but I'm not going to throw a fit about not having one, especially when a lesser alternative that's easier to acquire is coming
It would need to be like the same boost as base heart to be worth it as a non-divine boost
I mean again im not particularly mad about how rare the heart is but the system designed to even have a chance is ludacris in my opinion.
The system is ridiculous
Thats my only problem
Its slowly getting better when they put out shit like araxxytes and venator bow
But its still a long way off
Atleast you can afk it to an extent. Tbow or scythe if you go dry on an iron you just never get that dps unless you do more and more active content
Yeah but lets say you have a hydra task. Killing regular hydras with max and cannon takes a little over 1:40 seconds and my avg kill with tbow on the boss is 1:30
But thats the best chance
Hydras arent super relevant to the heart grind no? You dont run konar
I think you're missing the point. The problem isn't that I am whining about not having max dps - I've done a lot of things without max dps, especially playing as an iron. What I'm doing is pointing out the fundamental shortcomings of slayer as a skill, and an entire item that holds a disproportionate amount of power for an entire combat style from a single source that isn't in line with what it could or should be. Even if the system isn't changed, I will still use magic where it makes sense to use magic, but that doesn't change the fact that the imbued (saturated) heart is inherently problematic to magic, and the fact that existing alternatives suck, and proposed future options will still fundamentally not change what is currently viable as alternatives at all
You also have drakes and other mobs that are horrible tasks so it ends up you being point skipping for abby demons, smoke devils and araxxytes.
They are in the sense that when I was killing 2600 hydras I was using an awful slayer master that can't even assign araxytes
I have 27m slayer xp, but 15m of it came from bosses alone
And I'm not even close to the rate for heart
10th tasks konar for points :/
True true
I think you missed the part where I agreed that the method of obtaining the heart sucks. You also missed the part where the imbued heart doesn't have a stranglehold on anyone but the sweats once the angelic version drops.
Anyways, I have work to do
Yeah idk that anyone here thinks imbued hearts drop method is good
I think angelic is the only bone jagex is gonna throw at us though
I mean compared to what it was it’s great tbh
Thats why I said they could put it in a boss like Yama difficulty but 1/3k and no one would complaint.
A non-divine boost to 107 that decays for 8 minutes before you can reboost is so so so much worse than the saturated heart, it's not just about sweats lol
I would never have made it how they made it but at least today just saying I’m gonna go for it is realistic and like something you can do
I dont necessarily think it not saying divine means it wont be
That's fair but I guess I'm just assuming it works like the imbued heart does exactly
i think thats fine tbh u dont need it for raids really its still under 100hours. tbow takes way longer and is just accepted. can get forgotten brews to
Given that it's only stated as "A weaker imbued heart"
Because if it's divine then arguably it's stronger than the base imbued heart
The main problem now I would say isn’t length of time or rarity but rather that basically
We will just need the saturated angelic heart 
There isn’t a fun way to do it
Even if its that way they can make it saturated with 75k ancient essences to keep same boost but divine.
Like it should have a chance to come from bosses and so on somewhere
But in the end only they know if this is even going to be polled
Imbued heart on scorpias drop table, checkmate irons 
And not exclusively be an ice barrage and venator bow afk reward
Yeah they can make it like 1/10k from any slayer boss
ive always thought it would be fitting for the heart to be dropped from slayer bosses
It’s one of those times where they’re intentionally obtuse and work at the problem the wrong way
They keep giving you more afk aoe task availability to take the hours down
But it’s never been fun and they try so hard to ignore that
Why fix something when the fix can be ✨ reward space ✨
Tbf only 2 of those are news everything else already existed.
Gryphons and araxxytes
The only reward space they've touched with the heart was making the issue worse by saturating it and making the saturated heart divine
Yeah but you get more points better blocks higher superior chance better locations
But yeah even at 107 divine, the gap with sat heart would still be sizeable
maybe like 2max hits prob like 3-4% dps increase
Custodian stalkers were so close to making the cut for duradaddy
Fuck put the heart in tob, loot table solved
They try so hard to not admit the problem is who the fuck actually wants to just afk 30k abyssal demons and so on
Cant even afk that much cuz when u see someone is crashing you
It’d be cool if you could use points to boost or reduce task weightings, within limits
Yeah but you do them concurrently with other stuff
Only 47520 if you kill them all in the wilderness (must be on Krystilia task where they are super rare)
I don't even think abyssal demons are on maxeff heart hunting anymore are they
iirc it's just smoke devils and araxytes
prefer list from rs3 basically?
Probably not I think araxyte replaced
I’m unfamiliar with basically everything that came after eoc so I’m not sure
But say you could use points to increase/decrease weightings by 2
So you can’t reduce something to 0
Or increase it to a million
They should also make a new master for higher levels
But you can still influence
That way durdael doesn’t have an absolutely insane list and they have to add literally everything as a points unlock
I have no idea why he was just deemed to be the eternal high level master no matter how bad it gets
Because then you could block your 7 tasks or whatever, and then +2 weight all of the tasks you want and -2 weight all of the tasks you don’t at the cost of points
To be honest things they need to reshape after leagues:
- Imbued/Sat heart.
- Dragon Nails
- Level requirements for max boat
- 99 capes perks
- Death coffer only taking items worth 10k+ but most of the new drops are onyx bolts/onyx bolt tips or battlestaves.
I don't think the last one is an issue at all
Wouldn’t be a perfect solve but it would also still respect the current system
Tbh I’m migrating over to just never releasing anything for sailing combat again
Just so whatever dev process that is stays far away from me
I’d trade ship combat for deep see drilling any day
But they wanted more time to flesh out the latter
I mean having 30m worth of onyx bolts is fine? Rather put them in the death coffer xD is a problem for many
I remember when they floated dredging as a concept
When in reality it should’ve been reversed
[[High alchemy]]
[[Grand exchange]]
Take your pick
Yeah ship combat and the like responses and updates for it so far
Or even selling to shops
Lmao straight up I have no idea how or why
4 months to bring today's update and for me personally is dog water except for the cannonball saving
I know exactly what this feels like
What is even the new cannon attack speed
I just drop em to my main cba taking 3 hrs of gameplay to alch 5k bolts. Paid for the bonds
I also tried comparing the cannon stats to old cannon stats but I can't find the old stats even on wiki edit history xd
Old stats are on the blog I think
Yeah whoever edited removed old info
They have a side by side
Back in halo 3 I was one of the people to help test and implement competitive settings for mlg and it was pretty fun even though bungie was honestly not present however in the future after 343 took over for later games
It's not side-by-side it's just accuracy and str
Halo 3… my beloved
Truly unfort
Their settings adjustments were obvious but it took them years to do the things I realized had to be done in like the first week
That’s jagex with sailing right now
Which are comical btw
Ah yes now I can 1/256 steal one dragon cannonball and I get 1-2 additional cannonballs from salvaging loot
We just waited 4 months for something that was like brain dead obvious the first time anyone used a ship to attack something
The future is looking bleak
Like lol we went through a month of basically raging about it while they went on vacation
Fair enough everyone needs time off
Then we didn’t take action because we decided to survey players instead
Then took our sweet time to interpret the data
Only to arrive here months later where we do almost nothing aside from the glaringly obvious like avas
And I guess unleash ayak in the sea world
well i dont understand why people have thumbs down the update so much, im loving ship combat now, its great!
thank you very much for todays update @winged ledge
That’s because the price increase hasn’t been responded to
Just like everything else since then
I’m curious what the process is for updating sailing though I don’t think jagex has ever come off this slow to feedback
From the outside it comes off like someone refuses to believe it needs adjustment and so the other people have to bomb them with data to make a point or something
Usually jagex gets huge feedback on new updates and iterates over days and weeks not months
yeah theres been a lot going on lately though to be fair.
I could just be dry asf but did the drop rate change for ray barbs at stingrays?
Ship combat doesnt seem any faster but the fire at will is very nice for low level mobs that cant hit your boat
they said they didnt touch the unique drops but changed some stuff on drop tables 
Has there been a lot going on though? Im not trying to be unfair but its been quiet since dmm and even that has to be like, not the whole team
well they had a lot of sailing updates to do when it released, which were more important to the general game play. Then since yeah they've had so much. I think its good that they took their time with sorting out the combat because now its perfect.
im having a blast tonight, pun intended 😛
Yeah the sea thralls and magic expansion update from today is perfect
It released in november i think thats where the compaints above were coming from
And idk perfect feels off. Theres hardly foundation here to build any meaningful pvm encounters
But yeah it’s mostly just that they’re very slow and hesitant to do anything even though it’s like
Probably one of the most universally criticized updates to actually go into the game
Ship combat really flopped with people
yeah it was pretty bad
has anyone gotten any cannons from veiled krakens?
Someone posted 2 in 100kc on Reddit this morning
well i just started im at 37
and thats all i need... 2
hopefully i get the same luck
the part that sucked was realizing that cannon damage right now is intended and they think its in a good spot based on a reddit reply
tldr basically they said that they dont have super rare and engaging cannons to get and of course that cant compete with our other gear
and of course the guy that asked how the 1 in 20k cannon wasn't rare enough got ignored but lol
it just hurts to know they think this is good
shooting cannon yourself is pretty good damage, dragon maxes at 70, rune maxes at 56 (112 range)
idk about crewmates after update since they no longer scale with sailing levels, is it always max damage then 
thats the interesting part to me because
as far as i can tell you're not really supposed to shoot your own cannon
im not excited for boat pvp if people can dragon cannon rag me a 70 in a single hsot
like they provided a setup where it looks pretty decent but actually you shouldn't really do that ever and instead should use like idk
a shadow for example
and turn your cannon npcs into thralls
im not really sure why they did that though
like if you back up the logic to the point where they decided the player and the crewmates should not do the same damage when using a cannon
im not sure they made the right choice there
before the player damage update shooting cannon yourself was good, now with players dealing 100% damage the bis gear is a lot higher dps than you on cannon
because really your crewmates are just an extension of your player
the penalty for using them kind of doesn't even make sense
they are always supposed to be weaker on boat than player
yeah but does that even make sense
gameplay wise aren't we just clicking in a slightly different order and still manually controlling everything lol
you think johnny mcnpc deserves to shoot as hard as 99 sailing chadington?
even 50% player damage still makes it better to have both crewmates on cannon if you have good gear
i actually think the way they had it before was closer to making sense but obviously missed the mark
because at that point it was mostly about using your ship to do ship things and the player using a bowfa or whatever at the same time was like a little extra on top
the old player damage was bad sicne you were hoping for 1% lottery to hit high
but the goal of you know
having your ship be the source of power and so on
that makes sense
yeah that is why i would say max 50% player damage, not full 100%
tbh i think cannons should just do crazy damage and sailing npcs should have large hp pools
and then players could just do regular damage but you'd be focused on getting your cannons doing their max dps
yeah that would be ideal but people want to use their max gear in sailing
and honestly i'd probably drop the idea that crewmates should just suck for whatever reason
and focus on allowing the player to be the captain and tell the guys on their boat what to do
and if they can also figure out how to attack with their shadow or whatever while they do it
great
but that shouldn't be the main source of damage
but i want to know why there is time limit on "fire at will" option on crewmates 
when i read that i understand they're trying to prevent combat from being too afk
they just randomly stop shooting and turn back to follow captains orders
but lmao it was totally one of those "that's a really jank solution and i'd never see this anywhere but rs"
guess its to prevent people from basically afk
they should've just realized that fire at will shouldn't be an option
using a 2nd acc to loot the corpses, maybe
like
players should be asked to navigate and tell their crew what to attack at the same time
thats the gameplay of being the captain of the ship lol
idk why they tried to automate part of that but make them come back every 10 minutes and be annoying
it would be like our characters had an aggressive option instead of auto retaliate so you could focus on moving
but otherwise your character just hit whatever was nearby at all times
u can turn yr cannon on and afk kill monsters with auto retaliate on
u can go to the bandit camp in the desert with a god item, afk for 10 mins
yeah but thats because npcs are attacking you so your character attacks back which honestly
i dont really think that should exist either
im assuming that this is the exact same thing
im saying it should not do that
but thats still 60 hits in a singles zone
i would like to tag these manta rays for my crew but the setting change makes it harder 
u still gotta loot yr kills
or u dont get loot
so u still have to semi pay attention
ya i just dont think sailing combat should be an idle clicker
currently have to either double click or right click to swap between do not follow orders and follow orders
the gameplay is picking targets and moving there shouldn't be options to do it for you
i do agree that the actual gameplay they produced is kind of problematic though
the targeting itself and fiddling with the interface is pretty not great
but they should work on fixing that rather than you know just allowing cannons to fire on everything without input
tbh i just started using my own cannon
and is faster than 2 crewmates using rune cannons
and me using an rcb diamond bolts
on veiled krakens
you gotta use magic
i haven't done those in particular but i saw most stuff had flat armor so im assuming they do as well
magic ignores flat armor
magic ignores flat armor but you will splash like crazy without late game magic gear
ye i got ayak
ya just looking at the calc
with that defence idt magic is optimal
player on rune cannon with rune cannonballs is good if you dont have shadow or ayak + confliction
a shadow is roughly 3 times more dps than a zcb with dragon diamond e
on veiled kraken
tldr take the ayak to sea world
i have ayak and confliction i just didnt know it was good with that magic defence haha
that flat armor stuff is so insane its the only play
splashing like 50% of hits but still great since hits are not reduced by the flat 15 armor
with ahrim ayak + confliction was around 25% faster kills than me on rune cannon 
i honestly cant even come up with a flat armor justification
i kind of think that maybe they were like me and didnt even realize that flat armor doesn't apply to magic since i dont think anything i mage has it
they gave it less max hp so they wanted to slow kills down but i just dont think that justifies it
because lol
i mean this kraken is sooo accurate
why does it have the range weakness if they were going to make that an absolute joke compared to using magic
Because shut up and pay $14.99

they tried to give it high magic defence so mage cannot abuse the flat armor but the 2 best mage weapons just ignore mage defence 
its actually kind of terrible game design because if you just look at the stats at a glance
you probably just say
hey lets get a crossbow or whatever
lmao they're actively trying to trick people
at least heavy ballista with dragon javelins is almost as good as player on rune cannon
Mfw cannons are pitched as the most exciting aspect of sailing and turn into a 5 tick weapon shit show
i think the speed change was just someone trying to galaxy brain an idea to save ammo
im just pissed that cannons aren't allowed to be cannons
They and I say this as politely as possible. Have no bloody idea what they want with sailing combat, and its gone from already bad to it just isnt even worth the time
Now it's 7 tick!
the amount of time it takes to kill 1k krakens you go by 10k salvages
and you'll use like 600-800 repair kits
which to get resources and make them will probably even out the amount of time 15 salavges is
if you go on rate
im just saying, u wanted another source, they gave it to you
now yr (not specialy u) are complaining even thats too rare
the problem was never the source but the rarity of it
Does it genuinely matter right now anyways? Nothing in this game necessitates a dragon cannon
Yeah it makes a big time to kill diference on sharks
when i also need their hooks
and vampyre krakens
i need at least 2 bottled storms
:/
even without max mage you can get around 50-60 kills/h at veiled kraken
when is this coming? any particular reason this change was too difficult to include with yesterdays update?
salvors paint still a 1/24k at martial only for some reason? what are the devs doing with their time? like seriously?
ah i guess this one has to be dogshit for no particular reason
oh btw did you know the telegrab to loot sometimes splashes?
i was surprised when i learned dark lure does too
i think it failed? people dont like the idea of change
i guess their bodies still share same magic stats even when dead 
implings have magic levels based on tier so you can splash on them
The gap is really that massive between rune and dragon? That’s disgusting
Tbh if we look at real like it’s unrealistic for the captain to actually be an expert at the act of firing weapons (even when they understand the process/procedures and theory) due to proficiency at the operations and physical experience, and the captain’s role and judgment comes down to their weapon employment and tactics. I super agree with this, if a deckhand has 4 privateering they should have full cannon capabilities.
Flat armor not applying to magic is such an inane possibility that I never even considered it could possibly work that way
The biggest failure with paints was not learning from jars and allowing paints to be tradeable
how in the FUCK do they say this when it was the reason veiled krakens were fucking made 😭
jfc
ripp, my cannon crewmates got nerfed, since it nolonger scales with sailing lvl :c i get less damage cuz i am maxed
they are missing noticeably more and hitting lower aswell
I think the logic is you'd do bounty tasks to gain exp, and the dragon drops would be a nice bonus.
Alas, salvaging is more profitable and xp wise compared to bounties.
i not there for sailing xp :c am there for kills/loot
but why? The only loot that's worthwhile is the bottled storm
i think we're just seeing an insane situation unfold
otherwise you're just killing sailing monsters for more sailing related content
I guess technically ray barbs feed into fishing?
the devs are trying super hard to kind of make it something you shouldn't really be trying to participate in
like you see tons of people want to go grind for dragon sheets or barrels or hooks or whatever and come back complaining that it just sucks
ikr, i like that you can have 2 cannons on one side, the accumulator and even the fire at will mode
and they just wont budge 😭 lmao
I think they're dead set on the EXP rates of Trials
and because players whined to hard about salvaging EXP rates... everything in-between now will never be worth it
you know, the worst thing that can happen?
Sailing goes the way of Fossil Island
where the people involved will eventually drop it or leave
and it never gets finished
(talking about Rare Fossils)
well, sailing is a full skill with a cape, what do rare fossils even give?
like imagine if Sailing never gets finished cuz the people who were enthusiastic making it get burnt out or quit?
half the ocean is still missing
why would i bother to get rare fossils?
rare fossils were supposed to be traded in for a boss fight
a boss fight more rewarding than other bosses in the game i can fight without having to gather the rare fossils?
?
It was forgotten because the dev responsible for it moved onto other things
i do think we're going through some weird process though where jagex at least seems to be very against change
yeah, fossil island is straight up pointless if you look at what else you can do, unless you are a completionist
but the pressure isn't going to stop
they'll eventually get pushed into making things better
they're just so resistant to changing it atm for some reason
we're gonna be discoursing about sailing for over a year at this rate lol
just wanna see the book mostly closed
i want to be discoursing about dungeoneering already :c
but i dont think they'll hold strong that long
what i mean is that fossil island doesn't offer any major benefit that i can't get much more easily (or lazily) from other bosses, don't think i have even found any fossils yet
ok?
i dont even really know what to think though sailing combat is just so unimpressive maybe they just
shouldn't do sailing combat
and stick to unlocking islands and skilling
I think they couldn't commit to the idea of cannons being the only way to damage these critters
they wanted to appeal to everyone
i dont even think people would be that mad at it
like if they had just never let us attack at all from the ship and the cannons did the damage
it would've been fine
they're just dancing around the part where shooting things with your cannons gameplay wise
same way if salvaging exp rates were 1/10 of what they are now lol
pretty much sucks atm
its weird too because theres some dissonance in there where they realize it
give the players an inch and they'l go bananaz if you dare take it away
thats why they allowed regular weapons to do more damage because things were slow
but then they just like
countered themselves and buffed everything's hp too
i really dont know what was going on in there
I don't even understand the obsession with ship combat specifically
like, sailing has bigger issues than killing things on a boat
i think its because ship combat as an idea is really cool and it could be good so people try to make it be good
and that's what the players go ape on?
Yeah that change is weird, all the insane rates for drops from sailing feels like there is some invisible kpi metric that they are measuring sailing engagement with.
Where each activity needs to meet a certain number of hours engaged with
Reminder that Mod Husky explicitly called himself “that gigachad ironman” that farmed tens of thousands of demons for Radiant contracts “because that’s what ironman do” without questioning if maybe the gameplay just sucks
but why? OSRS combat is pretty basic at it's core
you click on things and watch as it dies
that's the core of runescape's combat
it's a point and click medieval game
its not though we're in 2026 we have exacting timing for movement in game ticks various attack styles speeds special attacks prayers etc
if they thought rolling out fighting cows in a pen in lumby 2 was going to hit they were insane
Very disingenuous as people arent losing their minds over how fun it is to kill goblins in lumby. People enjoy the bossing / raids
the tick obsession can go to hell
but at least at earlier levels the ship combat should be simple
I wouldn't mind if rune and up cannons had a special
most of that only really applies to bosses
this is one of those know your audience moments
we all killed the cows and grew from there but we exist already and we already moved on
they can't just start from that basic moment and think it'll be fine or good enough now
that element should exist for sure to start someone off learning sailing combat
but they have to progress and give people more too
because most of us are already past that point
idk, I think Jagex trying to balance around appealing to the players is a lost cause
cuz the players sometimes know what they want, but they also sometimes don't
It's not balancing it's designing
like what was the saying"
everyone knows what they don't like, but few know what they want?
like it's easy to say "this is bad", but it's hard to give a meaningful solution?
yeah but jagex can see what people are really into when it comes to combat in this game
they have a billion examples
and all the analytics to back it up
at the end of the day, some people just find something to always complain about
so its like
the main reason people have forgotten about Port Tasks is because they don't give any rewards
if you've trained up a bunch of your players to enjoy combat in this game in certain ways with a little more depth than just standing there watching it happen
when you release new combat for boats
the players will suck up even the most boring content if it had rewards
you kind of need to give them more depth than just watching it happen
or they'll say this is boring
if you're going to offer them combat
it needs to meet some kind of quality standard yes
people are going to get really disappointed if you create a whole combat system and it turns out its just boring
okay, what should it be then?
they didn't have to do combat to begin with
but since they made that decision
they should try to make it engaging and fun for the people who play the game
tell me what your evolution of cannons is?
i think i talked about it the other day but it should focus on the strengths of sailing and what you can actually do with your boat
so movement is a big deal and its not really present at all
and the ability to target multiple things at once should probably also be utilized because thats something the player can interact with
and its also not exactly used well atm
like you should probably be sailing after or away from the things you're fighting and dodging stuff
how do you dodge a bird?
and it would probably be fun because honestly
sailing movement was done really well
they should implement that into everything lmao
so...
and its easy to dodge a bird it could be flying after you pooping stuff into the ocean that hurts your boat
basically the modern day "stand out of the way" style of combat you see with Brutus or FFXIV?
video games have done stuff like this a billion times
telegraphed combat
they shouldve just not done ship combat
at least not on release
but keep the monsters cuz it'd be funny
seeing other player's ships sink is awesome
i think it has a lot of potential for unique encounters but they just met 0% of that potential so far
But if you take away ship combat, then that'd just emphasize how unrewarding sailing is
Port Tasks still suck
so badly
like sometime in the future
they're fun in of themselves, but 1gp per 1xp is piss poor
i could see us fighting pirate ships until they can't move and then boarding them to have a traditional fight afterward
and stuff like that as boss fights
but we just dont have any of it
atp pirate ship fights will literally just be face tanking too
cant say theres anything im less excited about than npc boats ngl
absolutely zero appeal with the state of sailing combat
they just need to lean on what sailing can really do
like imagine you chased a ship through a barracuda trial type of fight where you were dodging things they tried to sink you with until they crashed on an island or something and you hop off to finish the boss fight
thats the kind of stuff they could do really well
"guh Jagex, why are you making me chase these guys down? bad xp, bad rewards"
"so much downtime just chasing"
thats why its like a trial there is no downtime if you're actively playing the game doing something
and rewards are as good or bad as they make them
they're set on trials being top tier rates
theres a difference between bad reward structure and outright boring gameplay
and salvaging has made a pretty high floor
it'll be very hard to make the rewards and rates for new content balanced
i honestly think trials and salvage make it so they dont have to care about rates
no one does port tasks cuz the rates suck for the amount of effort you put in
they'll probably psyche themselves out but they already cut off all potential issues by making sailing a free 99 with no sense of accomplishment from the start
so now they can just do whatever its not like they'll be ruining people's previous efforts or anything
99 sailing is as simple as remembering to log in
that's a horrible way to view a skill lol
i mean that's what it is
that'd just be admitting defeat and saying that sailing should be a mini-game
you get 99 if you log in and have your crewmates deliver 99 sailing to your character
not even kidding every day before you go to sleep or leave for work just hit log in and let them salvage for 30 minutes
I know
and it sucks
the movement focused skill rewards you the most by not moving
i dont even think its necessarily bad
i've played plenty of games where the accomplishment is what you do at max level and not the act of leveling up itself
this is probably going to be one of those situations
all it really means is that jagex freed themselves from the exp/hr debates since they're irrelevant
the thing i understand the least is how this took so long to implement
4 months? for this?
i dont think it took 4 months of work
that would be absurd
they likely just worked on other stuff and worked on this for a relatively short period of time
updates are generally spread out like this (which is not ideal)
So… today’s “fix” to sailing combat was to encourage players to use non-sailing combat, and existing gear they’ve been using everywhere else in the game to kill enemies of the sea. It feels like a bit of a bandaid solution that actually pulls the focus away from sailing, and more towards traditional gear/weapons, simply for the sake of speeding up what felt very tedious and clunky beforehand.
I think having two cannons on a single side of the ship is a step in the right direction (fixing sailing combat with sailing), but I think more needs to be done.
In the past, the approach was “make ship cannons the strongest by making everything else weaker” (12.5% of regular dps), but I think just removing that cap, without cranking the dps up on the cannons to at least equal, if not surpass, traditional weapons, is a bit of a lazy, quick fix done to quiet the mob and buy some time. Cannons being fired strictly by crewmates actually received a dps nerf with the update, due to a bug in how their dps scaled with sailing level.
Possible Solutions
So how do we make ships the primary focus of ship combat?
- Make more high tier privateering crewmates available.
- Increase the number of cannons that can be active at one time (maybe up to 4 per ship)
- Introduce chase items from sailing content that provides buffs to privateering level (similar to how the whirlpool surprise gives a minimum level to deckhandiness, but by increasing the max level of privateering)
- Alternatively, introduce chase items that buff crewmate damage more directly
- Allow manual player intervention to fire cannons at a faster attack speed “manual reloading of cannons”. This means higher effort = faster cannon firing.
This is by no means a comprehensive list, and I would love to hear more similar, community suggestions, but these put the focus of ship combat back on the ship without arbitrarily lowering dps of existing gear, and also without making your raids bis be your required sailing bis.
So sail combat is pretty much normal range/magic combat now? What a "funny" update.
delete sailing it should never been an idea
i mean people continue to complain about the sailing changes but fact is they made these changes based on the opinion poll back in january or whatever
we didnt have a formal poll but people still voted for this to happen
i mean of course after everyone thoroughly deconstructed just about everything about sailing combat they buffed cannonball usage
meaning that the other 9 million things are still bothering them
So bonds are back down to 13.2m already from about 12.6 before the price increase 🤔
Seems like most people really don’t care about the increase as much as some of you are making out, huh
13.2m > 12.6m tho 
Yes bonds are low when there's 0 content to do since January
When content comes out it'll shoot up
What do you mean there's plenty of content - reddit
Leagues is great content that adds zero value to the main game coming soon too 
Wiki graph displays 14m'ish
I’m at 200 bonds but might go in for another hundred before the price spike in leagues
Is there even point in using cannons now if I have max gear/max stats? example of dps check on great white shark:
or its for maximising dps possible player dps +2 npcs cannoning?
player + 2 npc cannons right?
not player + 1 npc cannon
sorry, haven't done cannons and doing dmg with normal weapon was terrible idea
Yeah you definitely wouldn’t man a cannon anymore
haven't done sail combat*
i think now its better to just 1 side them?
Yep
are these two new spots same as usual cannon/movement/passive spot?
so we can one side cannons and other side 2 kegs?
My solution is to double+ everything's HP and Cannon damage, which is effectively a nerf to traditional damage. Then make cannons cause player damage to increase.
You aren't going to be dealing shit to enemies at sea if you don't cannon it.
They never do. The number show hardly anyone actually cancels their sub. People just like to be loud
Well most probably I won't continue to buy membership with real cash anymore which I wasn't opposed to do. But for Jagex it doesn't matter as it simply means I will buy membership through someone's money and his bought bonds, which in the end makes Jagex even more money.
I liked to keep my game money to use for game stuff only though. Will have to spend part of it as my payment for gameplay itself.
Genuinely could double cannon damage and leave hp alone or reduce it. No reason for albatross to have black demon hp and take this long to kill. Tasks are already cheeks
Yeah agreed this is what I’ve been saying in here for the past week
And everyone just wants to disagree
The fact is you dont even profit gp doing combat sailing tasks all the while its ~30% more xp conpared to one of the most afk things in the game
Why jagex is afraid to let us obliterate day 1 basic ass mobs is beyond me
My mains an iron and my alt has like 18b so I have no care at all for in game gold
Bond me up baby
I see 15 flat armor and I think why would I do this? Sounds miserable.
The amount of cannons coming into the game will be 100% unchanged lol
Why would anyone choose to not salvage
Idk about cancelled memberships but player count is wayyyy down from where it was for sure
I def cancelled my 2nd account. Seems like a trend. But i never multilogged outside of like wildy scouting
Yeah all my like four accounts that I usually play are unsubbed now, but those have been for a while. Played dmm then never bought more bonds lol
What's wayyyyyyy down? Currently 100k+ players on right now.
It’s really not bro
I can’t imagine even 0.1% of players have quit
I’d love to see the numbers though
Although they’ll never show us
I don't like paying more as much as the next guy, but the majority of players are not canceling their sub. I forget who it was but someone had a video where they were chatting with ex mod MatK and he said everytime people riot or say they're canceling their subs, the numbers say its a negligible amount.
Yep he did
And it makes sense
Ultimately the increase is a big amount but in the grand scheme it’s still an incredibly cheap hobby compared to almost anything else
Some websites that track mmo-populations have a rough figure showing around a -13.2% decrease in monthly actives so far in March vs. the previous months of January and February of 2026.
Whether they are accurate or not, who knows. The numbers aren't shown to us so it's anyone's guess.
Well that’s not very reliable at all, not only because it’s not a reliable source but also because we had dmm in Jan/feb
obviously why I said the second thing underneath my first statement lol
It was regularly over 200k like five months ago lol
Oh you mean the all time high in the games history that everyone knew was temporary?
Swear when I was looking the other day it was like 120-130 at peak hours lol
It will go back to 200k when leagues comes out
Not super interested in like short bursts like that more interested in how much retention they have post-leagues and if we’ll get any sort of main game updates before/after it
I mean like... what are you even talking about
You've seen the 26 road map yeah?
The thing that shows all the content coming out this year?
We're getting a whole new raid this year lmao
A whole new area and gm quest
I love meming and shitting on companies but a lot of you are so naive to how good we have it on RuneScape
That’s not me white knighting jagex it’s just fact
Again, I’ll compare to blizzard, they get new content once every 2 YEARS and 99% of the time it’s literally just a reskinned raids with tweaked mechanics
The 26 road map? You mean the same one as the 25 roadmap just everything postponed? lol
When I was unsubbing they showed me the roadmap and I was like I can’t believe they thought this was a good idea lmao
What got delayed in 25? The road map was Yama, Varlamore p3, and sailing?
i dont see anything from 2025 roadmap that is repeating 2026, except summer sweep up but that is every year with polled content
All of that came out in 25
Go on and tell me what from the 25 roadmap was delayed and is on the 26 one
Wait so you mean to say that sailing, jagex’s biggest ever update, wouldn’t just be done in one update day and completely perfect immediately??? We need to riot!!!!!!!!
The raid and the gm quest thing we’ve known for like two years they’re coming and somehow we were supposed to be amazed they were on the roadmap? lol
yes, large pieces of content take long to plan and make
Mind blowing
The raid im sure will be good, the quest couldn’t really care less about I hate the vampire line anyway so I assume I can just do it in an hour or two when I come back one day
But not worth like mindlessly hoping they add something else for me in the meantime
I’m not really a pvmer so the raid for me is at most like a week of content lol
They just added brutus for you lil bro
Unironically, everyone would be happy if they just added fkn multi revs
"I don't really interact with this kind of content, so when they release this kind of content, it doesn't exist to me"
I mean yeah… correct lol
As a non pvmer, what are you looking for? A new skill??
Why would I resub for content I don’t wanna do
Hmmmmm
Wildy updates
Unfortunately everyone just votes no
Didn't they poll a proposed rev cave update and it didn't pass
Or something like that
No that was their little opinion survey on game jam
they had rev cave rework in game jam blog, no poll
No they just mentioned it in game jam, it hasn’t been carried out yet
Ah, still got no traction. Albeit it was a pretty meh idea
IMO it shouldn’t be polled at all
Because of course it’ll be a no
PvP updates should be treated the same as game integrity updates
That’s how pretty much everywhere else handles them
Pvp is such a polarizing subject in the community
they could do some survey type thing to get feedback from all sides but i dont think they should poll it if it doesnt change whole cave into multi
I mean literally no other game does polls like osrs
Bit of a strawman but
Well they probably do but just not as publicly available
More of an internal thing yeah
Yeah definitely not to the extent that osrs does
even people who pk have mixed opinions about multi content so adding people who dont pk into mix just makes it for sure never change
Multi pking is just too exploitable it will be impossible to balance
Doesn’t need to be balanced it just needs some content
We'll just have clans locking down rev caves again
But I definitely agree there needs to be more to offer
The last thing we got was unironically slayer cave
Like 5+ years ago
Like what ??
I spent like 3 hours killing chaos fanatic and I didn't see a single person
and that's ran by bots, clans, or both. Any other multi update will have the same effect
Yes anything multi will just be run by clans
There needs to be more risk and reward for the wild. Exp boosts or something for being in the wildy, maybe even increasing over time like the agil course
Make people loot pinatas, that makes fun content in the wilderness. Everyone loves pirates and the deep wildy bosses
Why else would anyone go into the wilderness
That's the million dollar question
PVP wildy is overran with clans. PVP worlds has a high skill entry. That one minigame is filled with bots. PVP just isn't fun
That is the problem. You can't balance people
This is literally fine though? There’s like 300 worlds it isn’t possible to lock down places entirely cuz you can just hop worlds lol
I’m not a big multi guy, I’d much rather they remove the pj timer from singles
If you're at a legitimate disadvantage in an area for not being part of a PVP clan, that is bad design
predator prey is stupid and a relic of the early 2000s
you cannot get people now a days to participate in that kind of activity. especially when the bar to be remotely good or semi competent at pvp is too high
Disagree for sure
That’s literally just multi in this game lol
Singles+
I’d agree they shouldn’t be in singles, because singles makes it impossible to die in
Then you would only have 3-5 clans in that area. And just fighting each other. Anyone else would be barred by default
Is it stupid? I mean currently the only reason to go to the wild is to make gp (as a main). Irons only go there for d pick or voidwaker
That seems fine? Other people can band together and fight off the clans, or just hop to a different world lol
Band together? You can't people to work together in Pest Control brother
So just make a minimum risk or guaranteed loss of X every time you die in the multi area
So you can’t just have infinitely returning rag clans
Seems like a skill issue idk
Arguing that solo players shouldn’t be disadvantaged in multi combat areas is certainly one view tho lol, idk how popular a take that is
Yea that’s pepega
Obviously there would be a seperate solo area for irons
The reason jagex removed multi revs was only because of the lock down clans
If they lost guaranteed 500k each time they died they would give up quickly
I'm not saying that someone should be able to 1v2 or more in PVP without being skilled. I'm trying to say locking PvM content to areas like that just for the sole focus of making a single person a loot pinata is stupid
It’s a bad idea because pvmers don’t want to be ganged on by a team where there’s no counter play. So they would not want to engage with the content
So there has to be a seperate singles area for them
But why is there no multi area for the clans
The big thing is having options. There needs to be multi and singles, not just one or the other.
Because clans don't really care about fair PvP. They just want easy money from killing the welfare PvM'ers Jagex send their way with whatever content they add
This is complete bs
Ive multi clanned for years and of course we want multi v multi action
We actively go out every Sunday for that
Really? My clan only goes out for multi people pk'ing people they are pretty sure that can't fight back like the wildy alter or the other bosses
I can't tell you the last time I've seen clan war in the wild (no pun intended)
Sounds like you’re just kinda in a noobie clan
Probs, we aren't a PvP clan either
P2P Sunday used to be massive, not sure how many clans still go
You’re not in an organised multi clan
My singles team would just try to snipe the teams running to their fights and pick people off
Good times
Still the best was them thinking they should add a 2 min timer to tele back to the Wildy to finally kill any remaining p2p Sunday action that’s left
Go out on any Sunday to any multi spot like sperm hill
And you’ll see action
No pking content for years and the first thing that they think of is “what if we just killed it entirely” lol
This is the problem
For some reason we have pvmers deciding what multi clans want
Multi clans at least at the top end just want somewhere we can go to where there’ll be other clans, where we don’t have to privately organise it in discord pms
That was multi revs
And since then we’ve had to organise it in private
That’s the bottom line
Pvmers dictating the direction of the Wildy is very clearly when the activity took a nose dive lol
I would love for you guys to have say in your content. I personally skip anything that is just PvP since that's not what I do. But unfortunately Jagex is very, VERY insistant on making sure PvM'ers are required to care of whatever is in there with bosses, rare drops for things that are good outside of the wild, etc.
If you had to guess, what percentage of the community is pvp focused?
Personally, and I may be wrong, no more than 5%
That’s fine but pvmers can still go to the singles revs
quite a bit smaller than what it use to be back in 2015
But there should be a multi area where th clans can go that has slightly improved drops like alchables that incentives the start of the food chain
Isn't that the deep wildy bosses being better than the lower versions in the earlier wild? Or is it only improved on uniques
Similar yeah
They have a bunch of problems though but are still probably the most active clanning spot
So RS3 kinda does that if I'm remembering right? You get better drops if you turn on PvP mode in the wildy
But no one does and the content there is dead anyways minus the skilling parts
Unsure
The problem with those is just the escape caves. If it weren’t for those people might pk there more often, but the Wildy bosses with the caves absolutely suck
I’d rather just not play the game then deal with getting ragged by typeless damage every hop
The escape caves are ass lol. I also don't go there because it's just not worth the effort
I'd much rather take the lower drop rate and tele whenever my CCTV sees someone and consistantly live than worry about the caves and maybe running into a clan outside of said caves
Vettion is not bad
But the other 2 are dead content
Well some people like Callisto for efficien elite clues
Callisto pet is also the best out of them
I like the spider but I don’t have any spider pets yet
I just don't go into wilderness. Fixes 100% of the problems I have with pkers.
I imagine it doesn't even exist.
This is the right opinion
I drop any clues that I don't want to do, including wilderness clue steps
Based
They’ve been maybe the most obnoxious thing ever added to the game since release, and somehow have gone untouched despite literally everyone hating them
You can drop any clue with clue steps you dislike, and just get right back into pvm/skilling you like doing for another clue
If I drop 100 clues before completing 1, it would still be worth it not to do those steps I dislike
Man maximizes his fun value from clues
I respect that
I know im not getting anything useful from clues anymore but i still do them
I kind of like Wilderness clues existing. makes Wildy feel more like part of the world.
With the clue boxes you can juggle easily to complete clues even if couple of them have steps you want to avoid
Contrarily i think they feel out of place because i need to degear every time to do clue content
It genuinely hurts me every time I get a wildy clue and I actually like the wildy and wildy content
they're doubly annoying for me as UIM, but I still kinda want them to stay
maybe gear yrself so u dont have to, instead if doing clues in max
I don’t do clues in max
But I need my clue scroll book when doing them
And that has 100m+ of teleports in it
And I’m not losing that lol
i have 4 items i have to bank when doing a wildy clue and those are my 2 capes, rune pouch and clue book
i mean if thats too annoying, i got bad news for ya about some other things
agility pyramid step
east of prif step
kharzari jungle steps
to name just a few clue steps
Huh those aren't the same as having to regear at all
Karazi jungle 😅🤣 cmon bro
Can't get attacked at any of those though lmao
i do, they are still annoying steps
much more annoying than banking 4 inventory items
East of prif is 2 clicks
Unironically
Nowhere close to wildy steps
Now agreed about the pyramid one that can go too, but at least I don’t have to bank my gear for it
even dragon's eye master clue step is nice now since 96 (91 with pie) agility skips whole legends dungeon
I agree. We need the clue compass in main game (this is a joke but it better be back this Leagues, I stg Gagex give it back)
Oh no chat was moving too much and I replied incorrectly lol
Having to bank like 2-3 items to do a Wildy step, and using that as a reason to hate them is crazy business 
I mean you are allowed to hate something for inconveniencing you.
It's petty but allowed
Ofc, but when I look at people who ask to remove clues from the Wildy, then read takes like “this is why I don’t like them” it’s just hilarious that such a minor thing makes people so angry
Been ignoring this one for idk how long. I have a really good 3 step that I saved from forever ago and it’s been a huge convenience add and time save for clues
That’s about the extent I go with juggling though. The idea of having double digit clues on the ground isn’t fun imo
He wants them removed to because it annoys him
I want them removed because I refuse to kill a fellow follower of Zamarok
We are not the same
Sorry for the late reply but I'm going pretty dry at stingrays as well. How dry were you?
Think it’s a bit of a stretch to say angry. I don’t like them but I don’t hate them enough to not do them
I’ll stilll get that bloodhound don’t you worry brotha
Not really talking about you in that one - but the people who actually freak out about clues in the wildy generally have that same point of view I think
It's so odd to me that people want them to be removed. I don't know if I have ever been attacked doing a clue in the wildy
Like I'm considering the day I do, I should buy a lottery ticket
Yeah I don’t understand it at all
i get attacked more naked than when im wearing elite diary gear 
My only complaint about wildy clues are the deep ones, and that's because I just can't tele away making it take longer 
I died quite a few times doing clues there but it's usually cause the teleport spot was camped
See that's probably 90% of the cases. I don't see anyone going to clue spots for that valuable spade
oh and once cause the dig location was between rogue chests 
i usually train few minutes thieving at rogue chests when i get clue step there 
On the flip side, waiting at wildy clues on world 420 is fun. Its like playing the lottery
You know a stoner will accidently take their cash stack on the world 420 thinking "oh this world is litterally me"
cannons feel more impactful
I mean that's literally what cannons do, they cause impacts
sailing Naysayers starting to look smart
Unfortunately true
Another classic “we screwed up” apology post by the team 
I still think it can be great, but definitely needed more time
When I saw "we missed the mark" I got Sea of Thieves PTSD since they say that almost literally every blog
lmao when are jagex gonna tell reddit to stfu already
I mean numbers don't lie, even if it's from Reddit. The cannon numbers sucked
brotha u kill like 100 krakens per hour whats the problem
does anyone even log in anymore or just look at the blog and cry
joke shit
I mean when the cannon part of the sailing cotent is barely 10% of the damage, that's pretty bad
ok mf didnt even play
😭
sorry we made your damage at sea better we'll do better next time
im crine rn . . .
I’m ngl you’re the first person I’ve heard not say that ydays update wasn’t a disaster lol
yeah coz i play the game
people were already complaining about the update before it was even live and jagex was already apologizing
can you fathom how absurd that is
There were a couple of decent changes and a lot of bullshit that was clearly not tested
veiled kraken having 15 flat is a bit silly thats p much it
Boat pvp gonna be a shitshow if boats are doing more than they are already lol. dragon cannons hitting 70's and stuff.
why would you want boat pvp
Your mainhand weapon should not be the vast majority of damage done to an enemy at sea, if you can't manage that while having cannons feel good and do decent dps and kill things quickly then that's pretty shit
😭
that was the only reason i leveled to 99 sailing.
Also they literally pitched sailing as having boat pvp
this
"Why do you want this thing that they said would be part of the skill?"
nah bro i cant just focus on the good parts of the skill instead of making it more of a shitshow
If I stick my head in the sand then I too can make anything sound great!
"we changed things but made it feel exactly the same, is that not what you guys wanted!?" 
feels the same how you kill shit twice as fast lmao
proof none of you login
clown community
Honk
When using a Shadow or Ayak*
The cannon dps wasn't altered at all lmao
Oh boy, sailing combat is fixed, it's back to what it was like on day 1!
Then gave the new thing 15 flat armour xD
Can't used ranged weapons tho because coding the difference between crossbow and cannon is hard
are there any updates on cloud servers/south american/asian worlds since January? ive been waiting since August of last year for any updates on it and the only one we got was in January which was literally just "we didnt forget! we didnt do anything yet, but we didnt forget!"
or you know void pipe or anything that isnt a fuckin rcb with broad bolts
playing with bare minimum 200 ping is near impossible and the only end game content i can do is stuff i already have the muscle memory for
which i know is the gold standard here
no way better gear does better damage thats insane
i can't afford this jagex pls
too busy 30 min afking large salvage
Yeah that sounds like hell
I speak for all of us when I say we do not want/trust jagex to spend the time trying and failing to develop boat pvp
Tbh Its confusing why jagex have 0 Asian or South American servers
Considering the opportunity there
So many potential new players
Asia is like 1/2 the worlds global population
Yeah exactly
and China is like half the global gamer populatiob
It’s a crazy business decision.
just by itself
Partially I heard a lot of those countries are priced out of playing osrs due to no regional pricing
but theyve released 0 updates on new worlds
That's not an issue because bonds
It's wild to me that there is no regional pricing at this point
Hear me out, what if they didn’t increase our prices for a year and instead tried to attract new players
Forget where I saw it but one poor country it was like 10% of your monthly wage would go to membership lol
🤯
as someone living in SEA, The issue is that the closest servers are in Australia and we get bare minimum 200 ping
That is absolutely an issue what do you mean lol
They say in their own blog that cannon dps is unchanged but they were nerfed
If the "fix" to sailing combat was making it identical to release, that's a massive failure lmao
infrastructure in SA sucks balls, and the china market is very intrusive to the gaming company
That’s a good point actually
Maybe fuck China just release other Asian severs haha
China is honestly so free since they love games they can play on their phone
I wouldnt say players on cannon need much of increased dps, crewmembers on cannon could use a little more help if they plan to keep 80-100% player damage on normal weapons
No offence to the Chinese ofc
The infrastructure isn't the issue either, cloud infrastructure is significantly cheaper in Asia compared to America
and that's the direction that they're trying to go in
The issue is, 90%, that the game is unplayable because the ping is bare minimum 200
1/3 of a tick is insane to expect people to do tob with, or any end game content really
you still have the china intrusive part of the equation
Sailing combat should be isolated to a minigame rather than trying to make it a core component of the skill. This eliminates balancing concerns since it’d be more isolated and also keep sailing from become a pseudo-combat skill which nobody, including the dev team, wants
It also shouldn’t have released at launch 🤷🏽♂️
Honestly just make sailing similar to a pokemon battle where a minigame takes place when you run into the creature 
just put the worlds outside china if thats a big issue
SEA has a huge playerbase available
so does south america
It's also kinda shit that sailing combat gives such a pittance of sailing XP
Far less afk than salvage, generally useless drops outside of some uniques (which salvaging also has), far more expensive to do per hour, and has a whole system in place where travelling around is by far the "best" XP to do combat for but is extremely unrewarding.
Why is afk click once every 30 minutes more XP/hr than active ship combat 😭
Anyone know when we are getting fishing spots for trawling spots as the 90%+ vote yes in December?
guessing probably part of a skilling update
unless they mentioned something on reddit
you could technically get decent xp/h (100-150k xp/h) doing combat bounties. Issue is that you will need to find other creatures to hunt after like 6-16 bounties to refresh the board and maybe get the best ones again
Doesn't the flat armour thing not applying to mage seem really stupid?
We have a 2 hit weapon where negative flat armour for magic would make sense too with twinflame
15 flat armor on the veiled kraken is a bit excessive imo
It isnt just the amount, its the concept that led mage to be ultra bis there
Idk if they got lost in the sauce and thought that flat "armour" doesn't make sense since "armour" is usually associated with metal gear
Honestly they could even go as far as splitting it up for each combat style and attack style
Might get a bis messy to keep track of though
But something in chainmail would make sense to have a weakness to dart, light and stab
More dials to turn rather than just accuracy
I want to be happy that jagex is looking to make changes to make cannons more impactful but i'm skeptical they'll get it right, especially with that "this will affect the game more broadly" statement. How? How are ship cannons going to affect the wider game?
This way they could make say... a new crush weapon work well in some places without soley relying oj accuracy
Scrap ship combat as a whole and isolate it to a minigame. Then they can do whatever they want with cannons and not worry about the wider game or player gear balancing
Ez enough
i disagree with that take
At the very least, that’s better than what we have
again, disagree
because then you lose out on a lot of sources for unique, low-stakes items that fill out the world
By having combat be a core part of the sailing skill, you inevitably fall into needing to accept the fact that it then becomes a psuedo combat skill which the mods explicitly said they don’t want to do in the summit blog
ship combat was regulated to just afk'ing in a safespot previous to this.
More than likely is still meta lol
It should have just scaled off range level from the start
You can move those items elsewhere or to the ‘minigame’ as a reward and it’s still better than what we have currently
It shouldn’t have shipped at launch* it clearly wasn’t ready and still isn’t
i personally don't want to see everything turn into a minigame
and if we give up and turn ship combat into a minigame, that incentivizes it never evolving past what it is now
The simplest solution imo, would be to give birds like a +30 to flat armour
In at least vs cannons
But we cant do that with the binary system rn
Its stupid to shoot a bird out of the sky with a cannon and it makes sense ti shoot them with a bow insead
This way, the birds dont get a billion hp more than jad to not be one shot by ccannons
And we can scale the rest of the water borne enemies up as normal
The issue stems from sailing not being a combat skill and therefore needing to have traditional combat skills and items be an impactful integration for the combat, and with that comes balancing concerns between combat skills (which you’re using for combat) and deciding where on the spectrum of being a combat skill and not being a combat skill you want sailing to fall
honestly I'd be fine with making cannons just do double the damage they currently do and slap on some flat armor to all the higher level enemies so that the raw damage numbers make cannons the better choice against them
you know, assuming they make magic actually affected by flat armor
I think normal weapons doing normal damage is fine, and i think you should be able shoot stuff from the shore too
But if you can isolate that until you find a system that works, before moving it to the wider game, that’s a better approach
Rather than falling into months -> years of design debt
Confining ship combat to a certain area as a minigame is a bad idea
They just need to pull their heads out of thier asses, give us break and not make it feel awful
Making sailing a combat skill is also a bad idea and that’s what is happening in real time
It’s like, mining and rc aren’t combat skills but have a combat-like encounter in Zalcano
Its absolutely possible to do if they ditch all these stupid ideas they are trying to constrain it to
https://discord.com/channels/324132423636090880/1484056013589188648
I thought about how to make ship combat great. Let me know what you think
How do you create a system where
- Sailing is not effectively a combat skill and
- Using your actual combat skills to engage in combat is not invalidated or nerfed, which ties into 1
I honestly don't know why sailing being a combat skill is even a bad thing if it's confined to sailing combat
Because that’s explicitly what they said they don’t want it to be
If it’s a combat skill, it naturally would affect your combat level
It’s a whole can of worms
It should’ve just been given sailing bosses, zalcano/tempoross equivalents, rather than trying to make it a game wide system
peep my post beast, I've got you
Because one way or another, you either make it something it’s not intended to be or it’s stuck in an awkward middle ground of slop (as current)
slayer doesn't affect my combat level.