#game-update

1 messages · Page 212 of 1

tacit pendant
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Nobody wants that dude

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We should want to have a maxed boat as part of our "max gear"

lime fog
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its not that, its just that manual cannoning is hella tedious

if they want to fix that they should just give us a station that when manned by the player does 2 things:

  1. it boosts crewmate cannon dmg to the point that it comes close to player + crewmate dps
  2. allow us to collect loot without leaving that station
austere mulch
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Outside of the one master clue step, I agree lol

ashen yarrow
tacit pendant
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I dont hate cannons being something your crew is mostly relegated to. But a right click "target L" "target R" option like yall mentioned would go a long way

austere mulch
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Sailing isn’t a combat skill, so it’s valid to want player damage (using actual combat skills) to be the majority of your damage

Doesn’t mean the gap should be as big as it is though

tacit pendant
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Not that irl is the basis for literally any part of this game. But manning cannons has always been lame grunt work

austere mulch
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Which it won’t be forever, at least per Reddit comments

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But still

ashen yarrow
austere mulch
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It’s why I think combat coming at launch was a mistake

tacit pendant
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I mean ship defense and speed is a part of balance and will play a part in the current system

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Having a bad hull gets your wrecked by unprayable damage. I would just like SOME level of damage mitigation through prayer

austere mulch
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Maybe we’ll get some sort of altar/beacon facility that allows player prayers to interact with the ship in some capacity

tacit pendant
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Really we needed a baseline. "This is how we intend bosses to look like in ship combat" designed with fun at the forefront. And build systems that accomplish that

austere mulch
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Truth of the matter is prayers add depth to combat options so not having them be useful at all just sets you up for boring encounters

lime fog
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in general sailing just doesnt have room for skill expression through combat

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the movement is sluggish, no usage of weapon variety or prayer or anything

lime fog
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sort of fire director position

ember token
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[[runic shield generator]]

ornate wolfBOT
hasty shard
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i think an issue with the mobs is that like, they are all treating them as if we should fight them the exact same way

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so you get the equivalent of a chicken that has the same hp as giant mole for some reason

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when they really should just be fundamentally different

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like, why in the fuck is kiting not at all feasible to do

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it should feel like an actual naval battle to fight a kraken and not take a shit ton of damage

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and seagulls should just literally die in one hit to a cannon

tacit wharf
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would be interesting if sea monsters shot projectiles in a direction and you just have to dodge them and keep moving

hasty shard
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like imagine if there wasnt a single burst task in slayer and it was all just increasing levels of drakes

austere mulch
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Pre-catacomb days were dark times…

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You’d be surprised, or maybe not, at how many ehp people complained about access to barrage tasks getting expanded lol

chrome lantern
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Slayer is all awful all the time, barrage just lets you do it faster

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The task system is constraining and archaic

fossil mural
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Unlocking weapon damage fully on sailing monsters is a mistake

restive storm
chrome lantern
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I don't think we need to get rid of tasks but the fact that we only have tasks as an option to train slayer is pretty awful.

Frankly, I don't think Slayer should be a skill. But fundamentally, my most concise argument is a comparison: Hunter rumors aren't the only way to train Hunter, they're just one method. Slayer tasks systems have not progressed over time and have only become more limiting, especially with the large quantity of task-only enemies, bosses, and drop rates.

Aside from those, the Slayer helmet existing at all means that if anything can be reliably killed on-task, it must be killed on-task to be remotely effective. The task system, even with the implementation of task storage and making task storage less bad, players have little to no agency over how they actually interact with slayer on a task-to-task basis. Task storage just means that you end up with two tasks that you "should" do, but don't want to do at that time, instead of one task that you "should" do but don't want to.

On top of that, the imbued (saturated) heart massively constrains an entire combat style outside of raids, given how strongly tethered powered staffs are to the boost the heart provides. Forgotten brews were a decent attempt to increase non-heart magic boosts, but fall drastically short because of draining melee stats, not having a divine option, and being a worse boost than the saturated heart, which is a megarare costing over 100m gp or tens of millions of slayer xp just to reasonably use magic at a remotely strong capacity outside of raids, far outstripping the effects of other similarly-priced gear - even the full ancestral set is less significant than the heart boost.

Fundamentally, I don't really think Slayer makes sense at all as a skill, but it's drastically held back by task lists that are 95% things you would never kill in your life - as demonstrated by Turael skipping, in that the best way to do tasks is to not do them.

round lintel
grizzled imp
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I'm gonna go out and say that if not for the removal of damage caps on non-sailing combat, this would have actually been a really good update. But cannons have been pretty underpowered since launch and needed a buff rather than a rebalance, and the removal of the damage cap made them basically irrelevant. Made a bunch of cannonballs in anticipation of the update and I have been pretty disappointed in spite of all the good.

That, and the flat armor of the veiled kraken kind of sucks.

round lintel
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I think thats why the player island suggestion passed cuz of the boss drop suggestion

chrome lantern
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There's no good reason that the majority of task lists are bloat tasks, often with no requirements in the first place. A positive step toward making the task system suck less would be cleaning up task lists in light of the fact that we've added so many things since the start of slayer - creatures with no (or even low) slayer requirements such as trolls, kalphites, suquah, even demons and dragons, should be entirely removed from the base task lists of higher-level slayer masters and made into optional unlocks instead - like what we have for Basilisks, Lizardmen, and Gryphons

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That said, that's only one step toward mitigating the negative effects of a fundamentally flawed and archaic slayer task system.

round lintel
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I hate: Trolls, Ankous, suqahs, fire giants and elves

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and those are after my block list

chrome lantern
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Fire giants are a great example where they make no sense on high-level task lists, but you still might want to unlock them for Royal Titans. Just like what we have with Basilisk Knights and Lizardman Shamans.

grizzled imp
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I think a good compromise for task lists would be to be able to pay slayer points to "favor" certain kinds of tasks. Like, you pay 200 points to be put on a list of tasks with only draconic and draconic-adjacent monsters, or humanoids, etc. Just like blocking a task, you don't get the points back if you swap to a different list or go back to the default, and there'd probably be a restriction on blocking tasks (i.e you couldn't set up a blocklist in such a way that there were only 2 valid tasks on the short list)

But this way you could kind of tip the scales in favor of the kind of monster you want to slay, for a price, in addition to locking yourself out of anything else (can't chase tormented demons or K'ril if you're on the dragons short list, for example)

chrome lantern
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I think there are probably a number of things you could do to improve the system but it all has to start with acknowledging that despite having a wide range of tasks you could get, Slayer is the most constrained skill we have for how you train it, how you get rewards, and so much more

grizzled imp
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if you're going to take that angle, at least hit us with a suggestion for how you'd unconstrain it

tacit wharf
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i still think tureal skipping is a bane of slayer and prevents it from getting any meaningful changes and people skip way to many tasks for the sake of xp/hr

round lintel
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The slayer cape perk should be once a day let you choose your task instead of what it is.

chrome lantern
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For one thing, I think the player-designed island proposal of the mini-imbued heart should be flipped with the imbued heart. It would make way more sense to have the stronger version come from an actual boss.

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Another thing I mentioned was improving the current task system using things like moving tasks to optional unlocks and rebalancing the task tables.

round lintel
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I also hate that you pay for an unlock for example aviansis lets say you need to remove the possibility of getting them later and you have to pay again...

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To get it back

grizzled imp
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given how rare the imbued heart is that feels like a kick in the teeth to get something so rare only for it to be trash. People already get disappointed when the "rare" drop they get is a dragon spear

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"make it more common"

chrome lantern
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As far as alternatives to tasks go, there are suggestions out there in #1022203837265756231 I've seen floated around

chrome lantern
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Even right now there's no reason it's as rare as it is with how much of a stranglehold it has on magic outside of raids

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But the imbued heart is only a part of the larger puzzle

round lintel
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Ive seen peps with over 40M xp without heart

chrome lantern
round lintel
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Id def take the heart somewhere else

chrome lantern
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Frankly, Sailing bounty tasks for creatures that also required Slayer levels/equipment also would have been a way to integrate Sailing into the greater game world as well

grizzled imp
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I think that once we get the new island and an "imbued heart lite" exists, the imbued heart won't have nearly the same stranglehold on magic and it'll be fine for it to be so rare/expensive

torn portal
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Forgotten/ancient pots exist already tbh

chrome lantern
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It still will because the proposed heart is worse than forgotten brews, and also not divine

round lintel
chrome lantern
grizzled imp
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does the new heart drop your other stats like forgotten brews do?

chrome lantern
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No divine option and they drain your melees so they really suck to use at places you'd want to use them most such as nightmare/etc.

chrome lantern
grizzled imp
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ok and

round lintel
grizzled imp
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the eye of ayak is a worse powered staff than the shadow but we shouldn't make the shadow more common as a result

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you want bis? pay for bis

chrome lantern
# grizzled imp ok and

It would still be significantly worse than forgotten brews, much less the imbued/saturated heart, and therefore doesn't change any of the fundamental issues

tacit pendant
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Forgotten brews are bad at a lot the places you use heart because they drop melees

grizzled imp
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i don't have an imbued heart, and i rarely use forgotten brews
so i just use powered staves with my magic as is, and that's fine
the new heart is an objective upgrade and honestly that's pretty cool

round lintel
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You could make it 1/3k from a yama type boss

tacit pendant
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The new heart is very good for mains and irons

round lintel
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But the fact that it only comes from superiors while doing slayer

grizzled imp
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the fact of the matter is you don't NEED imbued heart. Yes, you will be stronger with it, but you do not NEED it, you are not entitled to it, everything else is not shit because of its existence

round lintel
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And then still super rare...

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Shared with 4 other drops in the table

fleet bolt
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This update is a complete joke and a slap in the face. Who the hell wants to use weapons we use everywhere else when we are on a SHIP with CANNONS.

chrome lantern
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When the discussion was around whether TDs should drop Dragon claws during WGS blogs, the idea was floated that they should drop the imbued heart for target-farming it, but unfortunately that got shot down. Any sort of alternative to tens of millions of xp of menial labor for something designed as a megarare is a desirable outcome.

tacit pendant
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The arguement you dont need it actually works way better post angelic hearts release lol

grizzled imp
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.

chrome lantern
chrome lantern
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The angelic heart doesn't address any of the fundamental issues with magic because it will still be non-divine and a significant drop in dps compared to the single megarare menial labor item. It will be less of a gap compared to not boosting at all, but it still wouldn't be your best alternative to the heart and it still wouldn't solve any of the issues the heart poses

tacit pendant
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New heart isnt a divine 🙁

chrome lantern
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I mean tbf we don't have a blog for it yet but it wasn't in the proposal

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Like a poll blog for specific island activities/rewards I mean

tacit pendant
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It would be so doa if not

grizzled imp
tacit pendant
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It would need to be like the same boost as base heart to be worth it as a non-divine boost

round lintel
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I mean again im not particularly mad about how rare the heart is but the system designed to even have a chance is ludacris in my opinion.

tacit pendant
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The system is ridiculous

round lintel
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Thats my only problem

tacit pendant
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Its slowly getting better when they put out shit like araxxytes and venator bow

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But its still a long way off

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Atleast you can afk it to an extent. Tbow or scythe if you go dry on an iron you just never get that dps unless you do more and more active content

round lintel
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But thats the best chance

tacit pendant
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Hydras arent super relevant to the heart grind no? You dont run konar

chrome lantern
# grizzled imp if you're hurting that bad over the dps loss from imbued to angelic that's just ...

I think you're missing the point. The problem isn't that I am whining about not having max dps - I've done a lot of things without max dps, especially playing as an iron. What I'm doing is pointing out the fundamental shortcomings of slayer as a skill, and an entire item that holds a disproportionate amount of power for an entire combat style from a single source that isn't in line with what it could or should be. Even if the system isn't changed, I will still use magic where it makes sense to use magic, but that doesn't change the fact that the imbued (saturated) heart is inherently problematic to magic, and the fact that existing alternatives suck, and proposed future options will still fundamentally not change what is currently viable as alternatives at all

round lintel
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You also have drakes and other mobs that are horrible tasks so it ends up you being point skipping for abby demons, smoke devils and araxxytes.

chrome lantern
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I have 27m slayer xp, but 15m of it came from bosses alone

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And I'm not even close to the rate for heart

round lintel
tacit pendant
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True true

grizzled imp
tacit pendant
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Yeah idk that anyone here thinks imbued hearts drop method is good

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I think angelic is the only bone jagex is gonna throw at us though

meager flame
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I mean compared to what it was it’s great tbh

round lintel
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Thats why I said they could put it in a boss like Yama difficulty but 1/3k and no one would complaint.

chrome lantern
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A non-divine boost to 107 that decays for 8 minutes before you can reboost is so so so much worse than the saturated heart, it's not just about sweats lol

meager flame
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I would never have made it how they made it but at least today just saying I’m gonna go for it is realistic and like something you can do

tacit pendant
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I dont necessarily think it not saying divine means it wont be

chrome lantern
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That's fair but I guess I'm just assuming it works like the imbued heart does exactly

thick beacon
chrome lantern
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Given that it's only stated as "A weaker imbued heart"

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Because if it's divine then arguably it's stronger than the base imbued heart

meager flame
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The main problem now I would say isn’t length of time or rarity but rather that basically

tacit pendant
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We will just need the saturated angelic heart kekw

meager flame
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There isn’t a fun way to do it

round lintel
meager flame
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Like it should have a chance to come from bosses and so on somewhere

round lintel
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But in the end only they know if this is even going to be polled

tacit pendant
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Imbued heart on scorpias drop table, checkmate irons kekw

meager flame
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And not exclusively be an ice barrage and venator bow afk reward

round lintel
thick beacon
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ive always thought it would be fitting for the heart to be dropped from slayer bosses

meager flame
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It’s one of those times where they’re intentionally obtuse and work at the problem the wrong way

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They keep giving you more afk aoe task availability to take the hours down

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But it’s never been fun and they try so hard to ignore that

tacit pendant
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Why fix something when the fix can be ✨ reward space ✨

chrome lantern
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It's been on the reward space for how long now?

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xd

round lintel
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Gryphons and araxxytes

chrome lantern
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The only reward space they've touched with the heart was making the issue worse by saturating it and making the saturated heart divine

meager flame
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Yeah but you get more points better blocks higher superior chance better locations

chrome lantern
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But yeah even at 107 divine, the gap with sat heart would still be sizeable

thick beacon
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maybe like 2max hits prob like 3-4% dps increase

round lintel
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Put the heart in ToA

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Lmao

tacit pendant
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Custodian stalkers were so close to making the cut for duradaddy

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Fuck put the heart in tob, loot table solved

meager flame
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They try so hard to not admit the problem is who the fuck actually wants to just afk 30k abyssal demons and so on

chrome lantern
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30k smoke devils

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It's way more Abyssal demons

round lintel
chrome lantern
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52,800 with elite CA

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Abyssal demons

austere mulch
meager flame
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Yeah but you do them concurrently with other stuff

chrome lantern
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Only 47520 if you kill them all in the wilderness (must be on Krystilia task where they are super rare)

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I don't even think abyssal demons are on maxeff heart hunting anymore are they

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iirc it's just smoke devils and araxytes

thick beacon
meager flame
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Probably not I think araxyte replaced

austere mulch
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But say you could use points to increase/decrease weightings by 2

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So you can’t reduce something to 0

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Or increase it to a million

meager flame
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They should also make a new master for higher levels

austere mulch
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But you can still influence

meager flame
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That way durdael doesn’t have an absolutely insane list and they have to add literally everything as a points unlock

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I have no idea why he was just deemed to be the eternal high level master no matter how bad it gets

austere mulch
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Because then you could block your 7 tasks or whatever, and then +2 weight all of the tasks you want and -2 weight all of the tasks you don’t at the cost of points

round lintel
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To be honest things they need to reshape after leagues:

  • Imbued/Sat heart.
  • Dragon Nails
  • Level requirements for max boat
  • 99 capes perks
  • Death coffer only taking items worth 10k+ but most of the new drops are onyx bolts/onyx bolt tips or battlestaves.
chrome lantern
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I don't think the last one is an issue at all

austere mulch
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Wouldn’t be a perfect solve but it would also still respect the current system

meager flame
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Tbh I’m migrating over to just never releasing anything for sailing combat again

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Just so whatever dev process that is stays far away from me

austere mulch
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I’d trade ship combat for deep see drilling any day

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But they wanted more time to flesh out the latter

round lintel
chrome lantern
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I remember when they floated dredging as a concept

austere mulch
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When in reality it should’ve been reversed

chrome lantern
chrome lantern
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Take your pick

meager flame
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Yeah ship combat and the like responses and updates for it so far

chrome lantern
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Or even selling to shops

meager flame
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Lmao straight up I have no idea how or why

round lintel
chrome lantern
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Steak is too juicy

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Can't alch my bolts

meager flame
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I know exactly what this feels like

chrome lantern
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What is even the new cannon attack speed

round lintel
chrome lantern
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I also tried comparing the cannon stats to old cannon stats but I can't find the old stats even on wiki edit history xd

austere mulch
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Old stats are on the blog I think

round lintel
austere mulch
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They have a side by side

meager flame
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Back in halo 3 I was one of the people to help test and implement competitive settings for mlg and it was pretty fun even though bungie was honestly not present however in the future after 343 took over for later games

chrome lantern
austere mulch
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Halo 3… my beloved

austere mulch
meager flame
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Their settings adjustments were obvious but it took them years to do the things I realized had to be done in like the first week

chrome lantern
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Side-by-side is just the cannonball yield changes

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For loot/thieving

meager flame
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That’s jagex with sailing right now

chrome lantern
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Which are comical btw

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Ah yes now I can 1/256 steal one dragon cannonball and I get 1-2 additional cannonballs from salvaging loot

meager flame
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We just waited 4 months for something that was like brain dead obvious the first time anyone used a ship to attack something

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The future is looking bleak

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Like lol we went through a month of basically raging about it while they went on vacation

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Fair enough everyone needs time off

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Then we didn’t take action because we decided to survey players instead

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Then took our sweet time to interpret the data

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Only to arrive here months later where we do almost nothing aside from the glaringly obvious like avas

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And I guess unleash ayak in the sea world

shut wadi
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well i dont understand why people have thumbs down the update so much, im loving ship combat now, its great!

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thank you very much for todays update @winged ledge

meager flame
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That’s because the price increase hasn’t been responded to

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Just like everything else since then

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I’m curious what the process is for updating sailing though I don’t think jagex has ever come off this slow to feedback

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From the outside it comes off like someone refuses to believe it needs adjustment and so the other people have to bomb them with data to make a point or something

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Usually jagex gets huge feedback on new updates and iterates over days and weeks not months

shut wadi
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yeah theres been a lot going on lately though to be fair.

mental crane
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I could just be dry asf but did the drop rate change for ray barbs at stingrays?
Ship combat doesnt seem any faster but the fire at will is very nice for low level mobs that cant hit your boat

ashen yarrow
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they said they didnt touch the unique drops but changed some stuff on drop tables ancestralhmm

tacit pendant
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Has there been a lot going on though? Im not trying to be unfair but its been quiet since dmm and even that has to be like, not the whole team

meager flame
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Honestly compared to the usual no

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Unless it’s all internal

shut wadi
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well they had a lot of sailing updates to do when it released, which were more important to the general game play. Then since yeah they've had so much. I think its good that they took their time with sorting out the combat because now its perfect.

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im having a blast tonight, pun intended 😛

meager flame
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Yeah the sea thralls and magic expansion update from today is perfect

tacit pendant
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It released in november i think thats where the compaints above were coming from

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And idk perfect feels off. Theres hardly foundation here to build any meaningful pvm encounters

meager flame
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But yeah it’s mostly just that they’re very slow and hesitant to do anything even though it’s like

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Probably one of the most universally criticized updates to actually go into the game

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Ship combat really flopped with people

shut wadi
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yeah it was pretty bad

round lintel
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has anyone gotten any cannons from veiled krakens?

austere mulch
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Someone posted 2 in 100kc on Reddit this morning

round lintel
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well i just started im at 37

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and thats all i need... 2

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hopefully i get the same luck

meager flame
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the part that sucked was realizing that cannon damage right now is intended and they think its in a good spot based on a reddit reply

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tldr basically they said that they dont have super rare and engaging cannons to get and of course that cant compete with our other gear

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and of course the guy that asked how the 1 in 20k cannon wasn't rare enough got ignored but lol

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it just hurts to know they think this is good

ashen yarrow
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shooting cannon yourself is pretty good damage, dragon maxes at 70, rune maxes at 56 (112 range)

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idk about crewmates after update since they no longer scale with sailing levels, is it always max damage then ancestralhmm

meager flame
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thats the interesting part to me because

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as far as i can tell you're not really supposed to shoot your own cannon

limber creek
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im not excited for boat pvp if people can dragon cannon rag me a 70 in a single hsot

meager flame
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like they provided a setup where it looks pretty decent but actually you shouldn't really do that ever and instead should use like idk

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a shadow for example

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and turn your cannon npcs into thralls

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im not really sure why they did that though

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like if you back up the logic to the point where they decided the player and the crewmates should not do the same damage when using a cannon

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im not sure they made the right choice there

ashen yarrow
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before the player damage update shooting cannon yourself was good, now with players dealing 100% damage the bis gear is a lot higher dps than you on cannon

meager flame
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because really your crewmates are just an extension of your player

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the penalty for using them kind of doesn't even make sense

ashen yarrow
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they are always supposed to be weaker on boat than player

meager flame
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yeah but does that even make sense

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gameplay wise aren't we just clicking in a slightly different order and still manually controlling everything lol

limber creek
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you think johnny mcnpc deserves to shoot as hard as 99 sailing chadington?

ashen yarrow
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even 50% player damage still makes it better to have both crewmates on cannon if you have good gear

meager flame
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i actually think the way they had it before was closer to making sense but obviously missed the mark

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because at that point it was mostly about using your ship to do ship things and the player using a bowfa or whatever at the same time was like a little extra on top

ashen yarrow
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the old player damage was bad sicne you were hoping for 1% lottery to hit high

meager flame
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but the goal of you know

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having your ship be the source of power and so on

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that makes sense

ashen yarrow
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yeah that is why i would say max 50% player damage, not full 100%

meager flame
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tbh i think cannons should just do crazy damage and sailing npcs should have large hp pools

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and then players could just do regular damage but you'd be focused on getting your cannons doing their max dps

ashen yarrow
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yeah that would be ideal but people want to use their max gear in sailing

meager flame
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and honestly i'd probably drop the idea that crewmates should just suck for whatever reason

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and focus on allowing the player to be the captain and tell the guys on their boat what to do

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and if they can also figure out how to attack with their shadow or whatever while they do it

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great

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but that shouldn't be the main source of damage

ashen yarrow
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but i want to know why there is time limit on "fire at will" option on crewmates ancestralhmm

meager flame
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when i read that i understand they're trying to prevent combat from being too afk

ashen yarrow
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they just randomly stop shooting and turn back to follow captains orders

meager flame
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but lmao it was totally one of those "that's a really jank solution and i'd never see this anywhere but rs"

tacit wharf
meager flame
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they should've just realized that fire at will shouldn't be an option

tacit wharf
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using a 2nd acc to loot the corpses, maybe

meager flame
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like

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players should be asked to navigate and tell their crew what to attack at the same time

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thats the gameplay of being the captain of the ship lol

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idk why they tried to automate part of that but make them come back every 10 minutes and be annoying

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it would be like our characters had an aggressive option instead of auto retaliate so you could focus on moving

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but otherwise your character just hit whatever was nearby at all times

tacit wharf
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u can turn yr cannon on and afk kill monsters with auto retaliate on

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u can go to the bandit camp in the desert with a god item, afk for 10 mins

meager flame
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yeah but thats because npcs are attacking you so your character attacks back which honestly

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i dont really think that should exist either

tacit wharf
#

im assuming that this is the exact same thing

meager flame
#

its not an option that says

#

hey just kill everything that moves while im afk

tacit wharf
#

does a cannon not do that

#

i get that it wont for nearly as long

meager flame
#

im saying it should not do that

tacit wharf
#

but thats still 60 hits in a singles zone

ashen yarrow
#

i would like to tag these manta rays for my crew but the setting change makes it harder kekw

tacit wharf
#

u still gotta loot yr kills

#

or u dont get loot

#

so u still have to semi pay attention

meager flame
#

ya i just dont think sailing combat should be an idle clicker

ashen yarrow
#

currently have to either double click or right click to swap between do not follow orders and follow orders

meager flame
#

the gameplay is picking targets and moving there shouldn't be options to do it for you

#

i do agree that the actual gameplay they produced is kind of problematic though

#

the targeting itself and fiddling with the interface is pretty not great

#

but they should work on fixing that rather than you know just allowing cannons to fire on everything without input

round lintel
#

tbh i just started using my own cannon

#

and is faster than 2 crewmates using rune cannons

#

and me using an rcb diamond bolts

#

on veiled krakens

meager flame
#

you gotta use magic

round lintel
#

on veiled krakens?

#

magic defense says +325

meager flame
#

i haven't done those in particular but i saw most stuff had flat armor so im assuming they do as well

#

magic ignores flat armor

ashen yarrow
#

magic ignores flat armor but you will splash like crazy without late game magic gear

round lintel
#

ye i got ayak

meager flame
#

ya just looking at the calc

round lintel
#

with that defence idt magic is optimal

ashen yarrow
#

player on rune cannon with rune cannonballs is good if you dont have shadow or ayak + confliction

meager flame
#

a shadow is roughly 3 times more dps than a zcb with dragon diamond e

#

on veiled kraken

#

tldr take the ayak to sea world

round lintel
meager flame
#

that flat armor stuff is so insane its the only play

ashen yarrow
#

with ahrim ayak + confliction was around 25% faster kills than me on rune cannon ancestralhmm

meager flame
#

i honestly cant even come up with a flat armor justification

#

i kind of think that maybe they were like me and didnt even realize that flat armor doesn't apply to magic since i dont think anything i mage has it

ashen yarrow
#

they gave it less max hp so they wanted to slow kills down but i just dont think that justifies it

meager flame
#

because lol

round lintel
#

i mean this kraken is sooo accurate

meager flame
#

why does it have the range weakness if they were going to make that an absolute joke compared to using magic

round lintel
#

and max hit 19

#

is even worst than armoured krakens

tender harness
ashen yarrow
#

they tried to give it high magic defence so mage cannot abuse the flat armor but the 2 best mage weapons just ignore mage defence kekw

meager flame
#

its actually kind of terrible game design because if you just look at the stats at a glance

#

you probably just say

#

hey lets get a crossbow or whatever

#

lmao they're actively trying to trick people

ashen yarrow
#

at least heavy ballista with dragon javelins is almost as good as player on rune cannon

tender harness
#

Mfw cannons are pitched as the most exciting aspect of sailing and turn into a 5 tick weapon shit show

meager flame
#

i think the speed change was just someone trying to galaxy brain an idea to save ammo

#

im just pissed that cannons aren't allowed to be cannons

tender harness
#

They and I say this as politely as possible. Have no bloody idea what they want with sailing combat, and its gone from already bad to it just isnt even worth the time

minor whale
#

Now it's 7 tick!

round lintel
#

so, wiki now says cannon from krakens is 1/1k

#

is still stupidly rare

tacit wharf
#

is it

#

i dont think thats too unreasonable

round lintel
#

the amount of time it takes to kill 1k krakens you go by 10k salvages

#

and you'll use like 600-800 repair kits

#

which to get resources and make them will probably even out the amount of time 15 salavges is

#

if you go on rate

tacit wharf
#

im just saying, u wanted another source, they gave it to you

#

now yr (not specialy u) are complaining even thats too rare

round lintel
#

the problem was never the source but the rarity of it

tender harness
#

Does it genuinely matter right now anyways? Nothing in this game necessitates a dragon cannon

tacit wharf
#

i enjoy pew pewin on great whites atm

#

with mine

round lintel
#

Yeah it makes a big time to kill diference on sharks

#

when i also need their hooks

#

and vampyre krakens

#

i need at least 2 bottled storms

#

:/

ashen yarrow
#

even without max mage you can get around 50-60 kills/h at veiled kraken

sharp cave
#

when is this coming? any particular reason this change was too difficult to include with yesterdays update?

#

salvors paint still a 1/24k at martial only for some reason? what are the devs doing with their time? like seriously?

tacit wharf
#

dont want to spend the time to get it, then dont

#

nothing is forcing you to get it

sharp cave
#

ah i guess this one has to be dogshit for no particular reason

round lintel
#

oh btw did you know the telegrab to loot sometimes splashes?

tacit wharf
#

i was surprised when i learned dark lure does too

wet smelt
ashen yarrow
#

i guess their bodies still share same magic stats even when dead ancestralhmm

#

implings have magic levels based on tier so you can splash on them

chrome lantern
chrome lantern
# meager flame thats the gameplay of being the captain of the ship lol

Tbh if we look at real like it’s unrealistic for the captain to actually be an expert at the act of firing weapons (even when they understand the process/procedures and theory) due to proficiency at the operations and physical experience, and the captain’s role and judgment comes down to their weapon employment and tactics. I super agree with this, if a deckhand has 4 privateering they should have full cannon capabilities.

chrome lantern
chrome lantern
hasty shard
#

jfc

odd basalt
#

ripp, my cannon crewmates got nerfed, since it nolonger scales with sailing lvl :c i get less damage cuz i am maxed

#

they are missing noticeably more and hitting lower aswell

fringe rivet
#

I think the logic is you'd do bounty tasks to gain exp, and the dragon drops would be a nice bonus.

Alas, salvaging is more profitable and xp wise compared to bounties.

odd basalt
#

i not there for sailing xp :c am there for kills/loot

fringe rivet
#

but why? The only loot that's worthwhile is the bottled storm

meager flame
#

i think we're just seeing an insane situation unfold

fringe rivet
#

otherwise you're just killing sailing monsters for more sailing related content

meager flame
#

many players want sailing progression to be a thing and to participate

#

and lol

fringe rivet
#

I guess technically ray barbs feed into fishing?

meager flame
#

the devs are trying super hard to kind of make it something you shouldn't really be trying to participate in

#

like you see tons of people want to go grind for dragon sheets or barrels or hooks or whatever and come back complaining that it just sucks

odd basalt
#

ikr, i like that you can have 2 cannons on one side, the accumulator and even the fire at will mode

meager flame
#

and they just wont budge 😭 lmao

odd basalt
#

but the hard accuracy nerf ruins it

#

hitting alot of 0s at 99 sailing sucks

fringe rivet
#

I think they're dead set on the EXP rates of Trials

#

and because players whined to hard about salvaging EXP rates... everything in-between now will never be worth it

odd basalt
#

good thing i am already 99 ^^

#

pre nerf salvage xp was awesome

fringe rivet
#

you know, the worst thing that can happen?

#

Sailing goes the way of Fossil Island

#

where the people involved will eventually drop it or leave

#

and it never gets finished

#

(talking about Rare Fossils)

odd basalt
#

well, sailing is a full skill with a cape, what do rare fossils even give?

fringe rivet
#

like imagine if Sailing never gets finished cuz the people who were enthusiastic making it get burnt out or quit?

#

half the ocean is still missing

odd basalt
#

why would i bother to get rare fossils?

fringe rivet
#

rare fossils were supposed to be traded in for a boss fight

odd basalt
#

a boss fight more rewarding than other bosses in the game i can fight without having to gather the rare fossils?

fringe rivet
#

?

meager flame
#

i think that it wont be forgotten about like that

#

its a skill not fossil island

fringe rivet
#

It was forgotten because the dev responsible for it moved onto other things

meager flame
#

i do think we're going through some weird process though where jagex at least seems to be very against change

odd basalt
#

yeah, fossil island is straight up pointless if you look at what else you can do, unless you are a completionist

meager flame
#

but the pressure isn't going to stop

#

they'll eventually get pushed into making things better

#

they're just so resistant to changing it atm for some reason

inner pelican
#

we're gonna be discoursing about sailing for over a year at this rate lol

#

just wanna see the book mostly closed

meager flame
#

at this rate

#

sailing is going to be where it should've been in 2027 in 2032

odd basalt
#

i want to be discoursing about dungeoneering already :c

meager flame
#

but i dont think they'll hold strong that long

odd basalt
fringe rivet
#

ok?

meager flame
#

i dont even really know what to think though sailing combat is just so unimpressive maybe they just

#

shouldn't do sailing combat

#

and stick to unlocking islands and skilling

fringe rivet
#

I think they couldn't commit to the idea of cannons being the only way to damage these critters

#

they wanted to appeal to everyone

meager flame
#

i dont even think people would be that mad at it

#

like if they had just never let us attack at all from the ship and the cannons did the damage

#

it would've been fine

#

they're just dancing around the part where shooting things with your cannons gameplay wise

fringe rivet
#

same way if salvaging exp rates were 1/10 of what they are now lol

meager flame
#

pretty much sucks atm

#

its weird too because theres some dissonance in there where they realize it

fringe rivet
#

give the players an inch and they'l go bananaz if you dare take it away

meager flame
#

thats why they allowed regular weapons to do more damage because things were slow

#

but then they just like

#

countered themselves and buffed everything's hp too

#

i really dont know what was going on in there

fringe rivet
#

I don't even understand the obsession with ship combat specifically

#

like, sailing has bigger issues than killing things on a boat

meager flame
#

i think its because ship combat as an idea is really cool and it could be good so people try to make it be good

fringe rivet
#

and that's what the players go ape on?

meager flame
#

but the gameplay is just failing them

#

so everyone fixates on it

oblique mesa
#

Yeah that change is weird, all the insane rates for drops from sailing feels like there is some invisible kpi metric that they are measuring sailing engagement with.

Where each activity needs to meet a certain number of hours engaged with

chrome lantern
# meager flame and they just wont budge 😭 lmao

Reminder that Mod Husky explicitly called himself “that gigachad ironman” that farmed tens of thousands of demons for Radiant contracts “because that’s what ironman do” without questioning if maybe the gameplay just sucks

fringe rivet
#

but why? OSRS combat is pretty basic at it's core

#

you click on things and watch as it dies

#

that's the core of runescape's combat

#

it's a point and click medieval game

meager flame
#

its not though we're in 2026 we have exacting timing for movement in game ticks various attack styles speeds special attacks prayers etc

#

if they thought rolling out fighting cows in a pen in lumby 2 was going to hit they were insane

oblique mesa
#

Very disingenuous as people arent losing their minds over how fun it is to kill goblins in lumby. People enjoy the bossing / raids

fringe rivet
#

the tick obsession can go to hell

#

but at least at earlier levels the ship combat should be simple

#

I wouldn't mind if rune and up cannons had a special

fringe rivet
meager flame
#

this is one of those know your audience moments

#

we all killed the cows and grew from there but we exist already and we already moved on

#

they can't just start from that basic moment and think it'll be fine or good enough now

#

that element should exist for sure to start someone off learning sailing combat

#

but they have to progress and give people more too

#

because most of us are already past that point

fringe rivet
#

idk, I think Jagex trying to balance around appealing to the players is a lost cause

#

cuz the players sometimes know what they want, but they also sometimes don't

oblique mesa
#

It's not balancing it's designing

fringe rivet
#

like what was the saying"

#

everyone knows what they don't like, but few know what they want?

#

like it's easy to say "this is bad", but it's hard to give a meaningful solution?

meager flame
#

yeah but jagex can see what people are really into when it comes to combat in this game

#

they have a billion examples

#

and all the analytics to back it up

tacit wharf
#

at the end of the day, some people just find something to always complain about

meager flame
#

so its like

fringe rivet
#

the main reason people have forgotten about Port Tasks is because they don't give any rewards

meager flame
#

if you've trained up a bunch of your players to enjoy combat in this game in certain ways with a little more depth than just standing there watching it happen

#

when you release new combat for boats

fringe rivet
#

the players will suck up even the most boring content if it had rewards

meager flame
#

you kind of need to give them more depth than just watching it happen

#

or they'll say this is boring

fringe rivet
#

so....

#

sailing must be a utility and combat skill?

meager flame
#

if you're going to offer them combat

#

it needs to meet some kind of quality standard yes

#

people are going to get really disappointed if you create a whole combat system and it turns out its just boring

fringe rivet
#

okay, what should it be then?

meager flame
#

they didn't have to do combat to begin with

#

but since they made that decision

#

they should try to make it engaging and fun for the people who play the game

fringe rivet
#

tell me what your evolution of cannons is?

meager flame
#

i think i talked about it the other day but it should focus on the strengths of sailing and what you can actually do with your boat

#

so movement is a big deal and its not really present at all

#

and the ability to target multiple things at once should probably also be utilized because thats something the player can interact with

#

and its also not exactly used well atm

#

like you should probably be sailing after or away from the things you're fighting and dodging stuff

fringe rivet
#

how do you dodge a bird?

meager flame
#

and it would probably be fun because honestly

#

sailing movement was done really well

#

they should implement that into everything lmao

fringe rivet
#

so...

meager flame
#

and its easy to dodge a bird it could be flying after you pooping stuff into the ocean that hurts your boat

fringe rivet
#

basically the modern day "stand out of the way" style of combat you see with Brutus or FFXIV?

meager flame
#

video games have done stuff like this a billion times

fringe rivet
#

telegraphed combat

austere mulch
#

they shouldve just not done ship combat shrug at least not on release

fringe rivet
#

but keep the monsters cuz it'd be funny

#

seeing other player's ships sink is awesome

meager flame
#

i think it has a lot of potential for unique encounters but they just met 0% of that potential so far

fringe rivet
#

But if you take away ship combat, then that'd just emphasize how unrewarding sailing is

#

Port Tasks still suck

#

so badly

meager flame
#

like sometime in the future

fringe rivet
#

they're fun in of themselves, but 1gp per 1xp is piss poor

meager flame
#

i could see us fighting pirate ships until they can't move and then boarding them to have a traditional fight afterward

#

and stuff like that as boss fights

#

but we just dont have any of it

hasty shard
#

atp pirate ship fights will literally just be face tanking too

austere mulch
#

cant say theres anything im less excited about than npc boats ngl

#

absolutely zero appeal with the state of sailing combat

meager flame
#

they just need to lean on what sailing can really do

#

like imagine you chased a ship through a barracuda trial type of fight where you were dodging things they tried to sink you with until they crashed on an island or something and you hop off to finish the boss fight

#

thats the kind of stuff they could do really well

fringe rivet
#

"guh Jagex, why are you making me chase these guys down? bad xp, bad rewards"

#

"so much downtime just chasing"

meager flame
#

thats why its like a trial there is no downtime if you're actively playing the game doing something

#

and rewards are as good or bad as they make them

fringe rivet
#

they're set on trials being top tier rates

meager flame
#

theres a difference between bad reward structure and outright boring gameplay

fringe rivet
#

and salvaging has made a pretty high floor

#

it'll be very hard to make the rewards and rates for new content balanced

meager flame
#

i honestly think trials and salvage make it so they dont have to care about rates

fringe rivet
#

no one does port tasks cuz the rates suck for the amount of effort you put in

meager flame
#

they'll probably psyche themselves out but they already cut off all potential issues by making sailing a free 99 with no sense of accomplishment from the start

#

so now they can just do whatever its not like they'll be ruining people's previous efforts or anything

#

99 sailing is as simple as remembering to log in

fringe rivet
#

that's a horrible way to view a skill lol

meager flame
#

i mean that's what it is

fringe rivet
#

that'd just be admitting defeat and saying that sailing should be a mini-game

meager flame
#

you get 99 if you log in and have your crewmates deliver 99 sailing to your character

#

not even kidding every day before you go to sleep or leave for work just hit log in and let them salvage for 30 minutes

fringe rivet
#

I know

#

and it sucks

#

the movement focused skill rewards you the most by not moving

meager flame
#

i dont even think its necessarily bad

#

i've played plenty of games where the accomplishment is what you do at max level and not the act of leveling up itself

#

this is probably going to be one of those situations

#

all it really means is that jagex freed themselves from the exp/hr debates since they're irrelevant

sharp cave
#

the thing i understand the least is how this took so long to implement

#

4 months? for this?

meager flame
#

i dont think it took 4 months of work

#

that would be absurd

#

they likely just worked on other stuff and worked on this for a relatively short period of time

obsidian venture
#

updates are generally spread out like this (which is not ideal)

slate badger
#

So… today’s “fix” to sailing combat was to encourage players to use non-sailing combat, and existing gear they’ve been using everywhere else in the game to kill enemies of the sea. It feels like a bit of a bandaid solution that actually pulls the focus away from sailing, and more towards traditional gear/weapons, simply for the sake of speeding up what felt very tedious and clunky beforehand.

I think having two cannons on a single side of the ship is a step in the right direction (fixing sailing combat with sailing), but I think more needs to be done.

In the past, the approach was “make ship cannons the strongest by making everything else weaker” (12.5% of regular dps), but I think just removing that cap, without cranking the dps up on the cannons to at least equal, if not surpass, traditional weapons, is a bit of a lazy, quick fix done to quiet the mob and buy some time. Cannons being fired strictly by crewmates actually received a dps nerf with the update, due to a bug in how their dps scaled with sailing level.

Possible Solutions
So how do we make ships the primary focus of ship combat?

  • Make more high tier privateering crewmates available.
  • Increase the number of cannons that can be active at one time (maybe up to 4 per ship)
  • Introduce chase items from sailing content that provides buffs to privateering level (similar to how the whirlpool surprise gives a minimum level to deckhandiness, but by increasing the max level of privateering)
  • Alternatively, introduce chase items that buff crewmate damage more directly
  • Allow manual player intervention to fire cannons at a faster attack speed “manual reloading of cannons”. This means higher effort = faster cannon firing.

This is by no means a comprehensive list, and I would love to hear more similar, community suggestions, but these put the focus of ship combat back on the ship without arbitrarily lowering dps of existing gear, and also without making your raids bis be your required sailing bis.

frozen lion
#

So sail combat is pretty much normal range/magic combat now? What a "funny" update.

languid ravine
#

delete sailing it should never been an idea

restive siren
#

i mean people continue to complain about the sailing changes but fact is they made these changes based on the opinion poll back in january or whatever

#

we didnt have a formal poll but people still voted for this to happen

meager flame
#

i mean of course after everyone thoroughly deconstructed just about everything about sailing combat they buffed cannonball usage

#

meaning that the other 9 million things are still bothering them

gaunt minnow
#

So bonds are back down to 13.2m already from about 12.6 before the price increase 🤔

#

Seems like most people really don’t care about the increase as much as some of you are making out, huh

minor whale
#

Yes bonds are low when there's 0 content to do since January
When content comes out it'll shoot up

tender harness
#

Leagues is great content that adds zero value to the main game coming soon too kekw

scarlet dawn
#

Wiki graph displays 14m'ish

gaunt minnow
#

I’m at 200 bonds but might go in for another hundred before the price spike in leagues

frozen lion
#

Is there even point in using cannons now if I have max gear/max stats? example of dps check on great white shark:

#

or its for maximising dps possible player dps +2 npcs cannoning?

gaunt minnow
#

Cannons are more DPS right

#

So why wouldn’t you?

frozen lion
#

player + 2 npc cannons right?

#

not player + 1 npc cannon

#

sorry, haven't done cannons and doing dmg with normal weapon was terrible idea

gaunt minnow
#

Yeah you definitely wouldn’t man a cannon anymore

frozen lion
#

haven't done sail combat*

gaunt minnow
#

Cannons have been gimped

#

But it is extra DPS

frozen lion
#

i think now its better to just 1 side them?

gaunt minnow
#

Yep

frozen lion
#

are these two new spots same as usual cannon/movement/passive spot?

#

so we can one side cannons and other side 2 kegs?

thorny fossil
quiet topaz
frozen lion
#

I liked to keep my game money to use for game stuff only though. Will have to spend part of it as my payment for gameplay itself.

tacit pendant
gaunt minnow
#

And everyone just wants to disagree

tacit pendant
#

The fact is you dont even profit gp doing combat sailing tasks all the while its ~30% more xp conpared to one of the most afk things in the game

#

Why jagex is afraid to let us obliterate day 1 basic ass mobs is beyond me

gaunt minnow
#

Bond me up baby

analog crow
#

I see 15 flat armor and I think why would I do this? Sounds miserable.

tacit pendant
#

The amount of cannons coming into the game will be 100% unchanged lol

#

Why would anyone choose to not salvage

restive storm
tacit pendant
#

I def cancelled my 2nd account. Seems like a trend. But i never multilogged outside of like wildy scouting

restive storm
#

Yeah all my like four accounts that I usually play are unsubbed now, but those have been for a while. Played dmm then never bought more bonds lol

quiet topaz
#

What's wayyyyyyy down? Currently 100k+ players on right now.

gaunt minnow
#

I can’t imagine even 0.1% of players have quit

#

I’d love to see the numbers though

#

Although they’ll never show us

quiet topaz
#

I don't like paying more as much as the next guy, but the majority of players are not canceling their sub. I forget who it was but someone had a video where they were chatting with ex mod MatK and he said everytime people riot or say they're canceling their subs, the numbers say its a negligible amount.

gaunt minnow
#

Yep he did

#

And it makes sense

#

Ultimately the increase is a big amount but in the grand scheme it’s still an incredibly cheap hobby compared to almost anything else

south void
#

Some websites that track mmo-populations have a rough figure showing around a -13.2% decrease in monthly actives so far in March vs. the previous months of January and February of 2026.

#

Whether they are accurate or not, who knows. The numbers aren't shown to us so it's anyone's guess.

gaunt minnow
south void
#

obviously why I said the second thing underneath my first statement lol

restive storm
ashen yarrow
#

yeah it was constantly 200k before bot ban waves

#

after bot waves 150-170k

quiet topaz
#

Oh you mean the all time high in the games history that everyone knew was temporary?

restive storm
#

Swear when I was looking the other day it was like 120-130 at peak hours lol

quiet topaz
#

It will go back to 200k when leagues comes out

restive storm
#

Not super interested in like short bursts like that more interested in how much retention they have post-leagues and if we’ll get any sort of main game updates before/after it

quiet topaz
#

I mean like... what are you even talking about

#

You've seen the 26 road map yeah?

#

The thing that shows all the content coming out this year?

#

We're getting a whole new raid this year lmao

#

A whole new area and gm quest

gaunt minnow
#

I love meming and shitting on companies but a lot of you are so naive to how good we have it on RuneScape

#

That’s not me white knighting jagex it’s just fact

#

Again, I’ll compare to blizzard, they get new content once every 2 YEARS and 99% of the time it’s literally just a reskinned raids with tweaked mechanics

restive storm
#

When I was unsubbing they showed me the roadmap and I was like I can’t believe they thought this was a good idea lmao

quiet topaz
#

What got delayed in 25? The road map was Yama, Varlamore p3, and sailing?

ashen yarrow
#

i dont see anything from 2025 roadmap that is repeating 2026, except summer sweep up but that is every year with polled content

quiet topaz
#

All of that came out in 25

quiet topaz
gaunt minnow
restive storm
#

The raid and the gm quest thing we’ve known for like two years they’re coming and somehow we were supposed to be amazed they were on the roadmap? lol

ashen yarrow
#

yes, large pieces of content take long to plan and make

gaunt minnow
restive storm
#

The raid im sure will be good, the quest couldn’t really care less about I hate the vampire line anyway so I assume I can just do it in an hour or two when I come back one day

#

But not worth like mindlessly hoping they add something else for me in the meantime

#

I’m not really a pvmer so the raid for me is at most like a week of content lol

quiet topaz
#

They just added brutus for you lil bro

gaunt minnow
#

Unironically, everyone would be happy if they just added fkn multi revs

quiet topaz
quiet topaz
#

As a non pvmer, what are you looking for? A new skill??

restive storm
#

Why would I resub for content I don’t wanna do

quiet topaz
#

Hmmmmm

restive storm
quiet topaz
#

Unfortunately everyone just votes no

#

Didn't they poll a proposed rev cave update and it didn't pass

#

Or something like that

restive storm
#

No that was their little opinion survey on game jam

ashen yarrow
#

they had rev cave rework in game jam blog, no poll

gaunt minnow
quiet topaz
#

Ah, still got no traction. Albeit it was a pretty meh idea

gaunt minnow
#

IMO it shouldn’t be polled at all

#

Because of course it’ll be a no

#

PvP updates should be treated the same as game integrity updates

#

That’s how pretty much everywhere else handles them

quiet topaz
#

Pvp is such a polarizing subject in the community

gaunt minnow
#

League doesn’t poll or put feelers out for balance changes

#

They just action them

ashen yarrow
#

they could do some survey type thing to get feedback from all sides but i dont think they should poll it if it doesnt change whole cave into multi

quiet topaz
#

I mean literally no other game does polls like osrs

gaunt minnow
#

Bit of a strawman but

#

Well they probably do but just not as publicly available

#

More of an internal thing yeah

quiet topaz
#

Yeah definitely not to the extent that osrs does

ashen yarrow
#

even people who pk have mixed opinions about multi content so adding people who dont pk into mix just makes it for sure never change

quiet topaz
#

Multi pking is just too exploitable it will be impossible to balance

gaunt minnow
#

Doesn’t need to be balanced it just needs some content

quiet topaz
#

We'll just have clans locking down rev caves again

#

But I definitely agree there needs to be more to offer

gaunt minnow
#

The last thing we got was unironically slayer cave

#

Like 5+ years ago

#

Like what ??

quiet topaz
#

I spent like 3 hours killing chaos fanatic and I didn't see a single person

smoky jungle
quiet topaz
#

Yes anything multi will just be run by clans

smoky jungle
#

Lord knows the Rev caves are also a perfect PVP update

#

No clans or bots there

quiet topaz
#

There needs to be more risk and reward for the wild. Exp boosts or something for being in the wildy, maybe even increasing over time like the agil course

smoky jungle
quiet topaz
#

Why else would anyone go into the wilderness

smoky jungle
#

PVP wildy is overran with clans. PVP worlds has a high skill entry. That one minigame is filled with bots. PVP just isn't fun

quiet topaz
#

That is the problem. You can't balance people

restive storm
#

I’m not a big multi guy, I’d much rather they remove the pj timer from singles

smoky jungle
#

If you're at a legitimate disadvantage in an area for not being part of a PVP clan, that is bad design

tender harness
restive storm
#

That’s literally just multi in this game lol

smoky jungle
#

And where is all the big money content in the wildy?

#

In multi

restive storm
#

Rev caves? Wildy agil? Both are singles

#

lol

quiet topaz
#

Singles+

restive storm
#

I’d agree they shouldn’t be in singles, because singles makes it impossible to die in

smoky jungle
#

Then you would only have 3-5 clans in that area. And just fighting each other. Anyone else would be barred by default

quiet topaz
restive storm
smoky jungle
#

Band together? You can't people to work together in Pest Control brother

gaunt minnow
#

So you can’t just have infinitely returning rag clans

restive storm
#

Arguing that solo players shouldn’t be disadvantaged in multi combat areas is certainly one view tho lol, idk how popular a take that is

gaunt minnow
#

Obviously there would be a seperate solo area for irons

#

The reason jagex removed multi revs was only because of the lock down clans

#

If they lost guaranteed 500k each time they died they would give up quickly

smoky jungle
gaunt minnow
#

It’s a bad idea because pvmers don’t want to be ganged on by a team where there’s no counter play. So they would not want to engage with the content

#

So there has to be a seperate singles area for them

#

But why is there no multi area for the clans

quiet topaz
#

The big thing is having options. There needs to be multi and singles, not just one or the other.

smoky jungle
gaunt minnow
#

Ive multi clanned for years and of course we want multi v multi action

#

We actively go out every Sunday for that

smoky jungle
#

Really? My clan only goes out for multi people pk'ing people they are pretty sure that can't fight back like the wildy alter or the other bosses

#

I can't tell you the last time I've seen clan war in the wild (no pun intended)

restive storm
smoky jungle
#

Probs, we aren't a PvP clan either

restive storm
#

P2P Sunday used to be massive, not sure how many clans still go

gaunt minnow
restive storm
#

My singles team would just try to snipe the teams running to their fights and pick people off

#

Good times

gaunt minnow
#

Rot, fi, vr, not etc all want clean multi action

#

None of us want to fight pvmers

restive storm
#

Still the best was them thinking they should add a 2 min timer to tele back to the Wildy to finally kill any remaining p2p Sunday action that’s left

gaunt minnow
#

And you’ll see action

restive storm
#

No pking content for years and the first thing that they think of is “what if we just killed it entirely” lol

gaunt minnow
#

This is the problem

#

For some reason we have pvmers deciding what multi clans want

#

Multi clans at least at the top end just want somewhere we can go to where there’ll be other clans, where we don’t have to privately organise it in discord pms

#

That was multi revs

#

And since then we’ve had to organise it in private

#

That’s the bottom line

restive storm
#

Pvmers dictating the direction of the Wildy is very clearly when the activity took a nose dive lol

smoky jungle
#

I would love for you guys to have say in your content. I personally skip anything that is just PvP since that's not what I do. But unfortunately Jagex is very, VERY insistant on making sure PvM'ers are required to care of whatever is in there with bosses, rare drops for things that are good outside of the wild, etc.

quiet topaz
#

If you had to guess, what percentage of the community is pvp focused?

smoky jungle
gaunt minnow
tacit wharf
#

quite a bit smaller than what it use to be back in 2015

gaunt minnow
#

But there should be a multi area where th clans can go that has slightly improved drops like alchables that incentives the start of the food chain

smoky jungle
gaunt minnow
#

Similar yeah

#

They have a bunch of problems though but are still probably the most active clanning spot

smoky jungle
#

So RS3 kinda does that if I'm remembering right? You get better drops if you turn on PvP mode in the wildy

#

But no one does and the content there is dead anyways minus the skilling parts

gaunt minnow
#

Unsure

restive storm
#

I’d rather just not play the game then deal with getting ragged by typeless damage every hop

smoky jungle
#

The escape caves are ass lol. I also don't go there because it's just not worth the effort

#

I'd much rather take the lower drop rate and tele whenever my CCTV sees someone and consistantly live than worry about the caves and maybe running into a clan outside of said caves

gaunt minnow
#

Vettion is not bad

#

But the other 2 are dead content

#

Well some people like Callisto for efficien elite clues

smoky jungle
#

Callisto pet is also the best out of them

gaunt minnow
#

I like the spider but I don’t have any spider pets yet

south void
#

I just don't go into wilderness. Fixes 100% of the problems I have with pkers.

#

I imagine it doesn't even exist.

smoky jungle
gaunt minnow
#

What about wildy clues?

#

IMO that should be removed

south void
#

I drop any clues that I don't want to do, including wilderness clue steps

smoky jungle
#

Based

restive storm
south void
#

You can drop any clue with clue steps you dislike, and just get right back into pvm/skilling you like doing for another clue

#

If I drop 100 clues before completing 1, it would still be worth it not to do those steps I dislike

gaunt minnow
#

Depends how you value clues

#

I want that bloodhound

smoky jungle
#

I respect that

ashen yarrow
#

I know im not getting anything useful from clues anymore but i still do them

still sundial
#

I kind of like Wilderness clues existing. makes Wildy feel more like part of the world.

ashen yarrow
#

With the clue boxes you can juggle easily to complete clues even if couple of them have steps you want to avoid

gaunt minnow
#

It genuinely hurts me every time I get a wildy clue and I actually like the wildy and wildy content

still sundial
#

they're doubly annoying for me as UIM, but I still kinda want them to stay

tacit wharf
#

maybe gear yrself so u dont have to, instead if doing clues in max

gaunt minnow
#

I don’t do clues in max

#

But I need my clue scroll book when doing them

#

And that has 100m+ of teleports in it

#

And I’m not losing that lol

tacit wharf
#

i have 4 items i have to bank when doing a wildy clue and those are my 2 capes, rune pouch and clue book

gaunt minnow
#

Yeah i find that annoying

#

So much so it genuinely hurts when I get a clue step

tacit wharf
#

i mean if thats too annoying, i got bad news for ya about some other things

gaunt minnow
#

Like what

#

Genuinely can’t think of a single thing as annoying as wildy clue steps

tacit wharf
#

agility pyramid step
east of prif step
kharzari jungle steps

to name just a few clue steps

oblique mesa
#

Huh those aren't the same as having to regear at all

gaunt minnow
#

Karazi jungle 😅🤣 cmon bro

quiet topaz
#

Can't get attacked at any of those though lmao

gaunt minnow
#

You don’t have the tele and shortcut?

#

I can see how it would be annoying

tacit wharf
#

i do, they are still annoying steps

#

much more annoying than banking 4 inventory items

gaunt minnow
#

East of prif is 2 clicks

#

Unironically

#

Nowhere close to wildy steps

#

Now agreed about the pyramid one that can go too, but at least I don’t have to bank my gear for it

ashen yarrow
#

even dragon's eye master clue step is nice now since 96 (91 with pie) agility skips whole legends dungeon

smoky jungle
#

Oh no chat was moving too much and I replied incorrectly lol

restive storm
#

Having to bank like 2-3 items to do a Wildy step, and using that as a reason to hate them is crazy business kekw

smoky jungle
#

I mean you are allowed to hate something for inconveniencing you.

#

It's petty but allowed

restive storm
#

Ofc, but when I look at people who ask to remove clues from the Wildy, then read takes like “this is why I don’t like them” it’s just hilarious that such a minor thing makes people so angry

austere mulch
#

That’s about the extent I go with juggling though. The idea of having double digit clues on the ground isn’t fun imo

smoky jungle
jade sentinel
gaunt minnow
#

I’ll stilll get that bloodhound don’t you worry brotha

restive storm
smoky jungle
#

It's so odd to me that people want them to be removed. I don't know if I have ever been attacked doing a clue in the wildy

#

Like I'm considering the day I do, I should buy a lottery ticket

restive storm
#

Yeah I don’t understand it at all

ashen yarrow
#

i get attacked more naked than when im wearing elite diary gear kekw

smoky jungle
#

My only complaint about wildy clues are the deep ones, and that's because I just can't tele away making it take longer kekw

still sundial
#

I died quite a few times doing clues there but it's usually cause the teleport spot was camped

smoky jungle
#

See that's probably 90% of the cases. I don't see anyone going to clue spots for that valuable spade

still sundial
#

oh and once cause the dig location was between rogue chests frog

ashen yarrow
#

i usually train few minutes thieving at rogue chests when i get clue step there scronglypirate

oblique mesa
#

On the flip side, waiting at wildy clues on world 420 is fun. Its like playing the lottery

smoky jungle
#

You know a stoner will accidently take their cash stack on the world 420 thinking "oh this world is litterally me"

#

cannons feel more impactful

I mean that's literally what cannons do, they cause impacts

quartz anchor
#

sailing Naysayers starting to look smart

smoky jungle
#

Unfortunately true

restive storm
#

Another classic “we screwed up” apology post by the team ancestralhmm

smoky jungle
#

I still think it can be great, but definitely needed more time

smoky jungle
timber drift
#

lmao when are jagex gonna tell reddit to stfu already

smoky jungle
#

I mean numbers don't lie, even if it's from Reddit. The cannon numbers sucked

timber drift
#

brotha u kill like 100 krakens per hour whats the problem

#

does anyone even log in anymore or just look at the blog and cry

#

joke shit

smoky jungle
#

I mean when the cannon part of the sailing cotent is barely 10% of the damage, that's pretty bad

timber drift
#

ok mf didnt even play

#

😭

#

sorry we made your damage at sea better we'll do better next time

#

im crine rn . . .

restive storm
#

I’m ngl you’re the first person I’ve heard not say that ydays update wasn’t a disaster lol

timber drift
#

yeah coz i play the game

#

people were already complaining about the update before it was even live and jagex was already apologizing

#

can you fathom how absurd that is

minor whale
#

There were a couple of decent changes and a lot of bullshit that was clearly not tested

timber drift
#

veiled kraken having 15 flat is a bit silly thats p much it

limber creek
#

Boat pvp gonna be a shitshow if boats are doing more than they are already lol. dragon cannons hitting 70's and stuff.

timber drift
#

why would you want boat pvp

minor whale
#

Your mainhand weapon should not be the vast majority of damage done to an enemy at sea, if you can't manage that while having cannons feel good and do decent dps and kill things quickly then that's pretty shit

timber drift
#

😭

limber creek
#

that was the only reason i leveled to 99 sailing.

minor whale
#

Also they literally pitched sailing as having boat pvp

minor whale
#

"Why do you want this thing that they said would be part of the skill?"

timber drift
#

nah bro i cant just focus on the good parts of the skill instead of making it more of a shitshow

minor whale
#

If I stick my head in the sand then I too can make anything sound great!

timber drift
#

???

#

bro just saying shit

weary stag
#

"we changed things but made it feel exactly the same, is that not what you guys wanted!?" kekw

timber drift
#

feels the same how you kill shit twice as fast lmao

#

proof none of you login

#

clown community

weary stag
#

Honk

minor whale
#

When using a Shadow or Ayak*
The cannon dps wasn't altered at all lmao

#

Oh boy, sailing combat is fixed, it's back to what it was like on day 1!

weary stag
#

Then gave the new thing 15 flat armour xD

smoky jungle
twilit galleon
#

are there any updates on cloud servers/south american/asian worlds since January? ive been waiting since August of last year for any updates on it and the only one we got was in January which was literally just "we didnt forget! we didnt do anything yet, but we didnt forget!"

timber drift
twilit galleon
#

playing with bare minimum 200 ping is near impossible and the only end game content i can do is stuff i already have the muscle memory for

timber drift
#

which i know is the gold standard here

#

no way better gear does better damage thats insane

#

i can't afford this jagex pls

#

too busy 30 min afking large salvage

restive storm
gaunt minnow
#

Tbh Its confusing why jagex have 0 Asian or South American servers

#

Considering the opportunity there

#

So many potential new players

twilit galleon
#

Asia is like 1/2 the worlds global population

gaunt minnow
#

Yeah exactly

twilit galleon
#

and China is like half the global gamer populatiob

gaunt minnow
#

It’s a crazy business decision.

twilit galleon
#

just by itself

restive storm
twilit galleon
#

but theyve released 0 updates on new worlds

twilit galleon
smoky jungle
gaunt minnow
#

Hear me out, what if they didn’t increase our prices for a year and instead tried to attract new players

restive storm
#

Forget where I saw it but one poor country it was like 10% of your monthly wage would go to membership lol

twilit galleon
#

as someone living in SEA, The issue is that the closest servers are in Australia and we get bare minimum 200 ping

restive storm
minor whale
tacit wharf
gaunt minnow
#

Maybe fuck China just release other Asian severs haha

smoky jungle
ashen yarrow
#

I wouldnt say players on cannon need much of increased dps, crewmembers on cannon could use a little more help if they plan to keep 80-100% player damage on normal weapons

gaunt minnow
#

No offence to the Chinese ofc

twilit galleon
#

The infrastructure isn't the issue either, cloud infrastructure is significantly cheaper in Asia compared to America

#

and that's the direction that they're trying to go in

#

The issue is, 90%, that the game is unplayable because the ping is bare minimum 200

#

1/3 of a tick is insane to expect people to do tob with, or any end game content really

tacit wharf
#

you still have the china intrusive part of the equation

austere mulch
#

Sailing combat should be isolated to a minigame rather than trying to make it a core component of the skill. This eliminates balancing concerns since it’d be more isolated and also keep sailing from become a pseudo-combat skill which nobody, including the dev team, wants

#

It also shouldn’t have released at launch 🤷🏽‍♂️

smoky jungle
#

Honestly just make sailing similar to a pokemon battle where a minigame takes place when you run into the creature kekw

twilit galleon
#

SEA has a huge playerbase available

#

so does south america

minor whale
#

It's also kinda shit that sailing combat gives such a pittance of sailing XP

Far less afk than salvage, generally useless drops outside of some uniques (which salvaging also has), far more expensive to do per hour, and has a whole system in place where travelling around is by far the "best" XP to do combat for but is extremely unrewarding.

Why is afk click once every 30 minutes more XP/hr than active ship combat 😭

strong aspen
#

Anyone know when we are getting fishing spots for trawling spots as the 90%+ vote yes in December?

tacit wharf
#

guessing probably part of a skilling update

#

unless they mentioned something on reddit

ashen yarrow
#

you could technically get decent xp/h (100-150k xp/h) doing combat bounties. Issue is that you will need to find other creatures to hunt after like 6-16 bounties to refresh the board and maybe get the best ones again

sharp cave
#

Doesn't the flat armour thing not applying to mage seem really stupid?

minor whale
#

Yes

#

Very much so

sharp cave
#

We have a 2 hit weapon where negative flat armour for magic would make sense too with twinflame

remote ruin
#

15 flat armor on the veiled kraken is a bit excessive imo

sharp cave
#

It isnt just the amount, its the concept that led mage to be ultra bis there

#

Idk if they got lost in the sauce and thought that flat "armour" doesn't make sense since "armour" is usually associated with metal gear

#

Honestly they could even go as far as splitting it up for each combat style and attack style

#

Might get a bis messy to keep track of though

#

But something in chainmail would make sense to have a weakness to dart, light and stab

#

More dials to turn rather than just accuracy

grizzled imp
#

I want to be happy that jagex is looking to make changes to make cannons more impactful but i'm skeptical they'll get it right, especially with that "this will affect the game more broadly" statement. How? How are ship cannons going to affect the wider game?

sharp cave
#

This way they could make say... a new crush weapon work well in some places without soley relying oj accuracy

austere mulch
#

Scrap ship combat as a whole and isolate it to a minigame. Then they can do whatever they want with cannons and not worry about the wider game or player gear balancing

#

Ez enough

grizzled imp
#

i disagree with that take

austere mulch
#

At the very least, that’s better than what we have

grizzled imp
#

again, disagree
because then you lose out on a lot of sources for unique, low-stakes items that fill out the world

austere mulch
#

By having combat be a core part of the sailing skill, you inevitably fall into needing to accept the fact that it then becomes a psuedo combat skill which the mods explicitly said they don’t want to do in the summit blog

limber creek
#

ship combat was regulated to just afk'ing in a safespot previous to this.
More than likely is still meta lol

sharp cave
#

It should have just scaled off range level from the start

austere mulch
austere mulch
grizzled imp
#

i personally don't want to see everything turn into a minigame
and if we give up and turn ship combat into a minigame, that incentivizes it never evolving past what it is now

sharp cave
#

The simplest solution imo, would be to give birds like a +30 to flat armour

#

In at least vs cannons

#

But we cant do that with the binary system rn

#

Its stupid to shoot a bird out of the sky with a cannon and it makes sense ti shoot them with a bow insead

#

This way, the birds dont get a billion hp more than jad to not be one shot by ccannons

#

And we can scale the rest of the water borne enemies up as normal

austere mulch
#

The issue stems from sailing not being a combat skill and therefore needing to have traditional combat skills and items be an impactful integration for the combat, and with that comes balancing concerns between combat skills (which you’re using for combat) and deciding where on the spectrum of being a combat skill and not being a combat skill you want sailing to fall

grizzled imp
#

honestly I'd be fine with making cannons just do double the damage they currently do and slap on some flat armor to all the higher level enemies so that the raw damage numbers make cannons the better choice against them
you know, assuming they make magic actually affected by flat armor

sharp cave
#

I think normal weapons doing normal damage is fine, and i think you should be able shoot stuff from the shore too

austere mulch
#

But if you can isolate that until you find a system that works, before moving it to the wider game, that’s a better approach

#

Rather than falling into months -> years of design debt

sharp cave
#

Confining ship combat to a certain area as a minigame is a bad idea

#

They just need to pull their heads out of thier asses, give us break and not make it feel awful

austere mulch
#

Making sailing a combat skill is also a bad idea and that’s what is happening in real time

#

It’s like, mining and rc aren’t combat skills but have a combat-like encounter in Zalcano

sharp cave
#

Its absolutely possible to do if they ditch all these stupid ideas they are trying to constrain it to

slate badger
austere mulch
#

How do you create a system where

  1. Sailing is not effectively a combat skill and
  2. Using your actual combat skills to engage in combat is not invalidated or nerfed, which ties into 1
grizzled imp
#

I honestly don't know why sailing being a combat skill is even a bad thing if it's confined to sailing combat

austere mulch
#

Because that’s explicitly what they said they don’t want it to be

#

If it’s a combat skill, it naturally would affect your combat level

#

It’s a whole can of worms

#

It should’ve just been given sailing bosses, zalcano/tempoross equivalents, rather than trying to make it a game wide system

slate badger
austere mulch
#

Because one way or another, you either make it something it’s not intended to be or it’s stuck in an awkward middle ground of slop (as current)

limber creek
#

slayer doesn't affect my combat level.