#game-update
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These are the stats of my idea after adding dt2 rings
14 strength bonus is pretty large
Ultor is 12
at least a +2 prayer lmao
thats after adding ultor to it
And unironically you'd still use a Lightbearer, but what does a combination ring really accomplish? It's not like people bring ring switches to places very often.
Boot merge made sense because it cut down on switches and cleaned up your inventory a bit.
Regarding the discussion around crush megarare and how it fits in with the current crush scythe meta:
Note that the DPS ceiling for slash Scythe (Oathplate top/bottom + Torva helm) on ideal targets is around 15 off task.
Likewise, the DPS ceiling for crush Scythe with Inquisitor's on ideal targets (e.g. Cerberus, Araxxor) is lower, ranging between around 12-14 DPS.
This leaves a decent amount of room for a crush megarare to beat Scythe in crush weak content without resulting in excessive powercreep to the DPS ceiling (i.e. a weapon that would result in something like 18 DPS on ideal targets)
combine lightbearer to the ring idea?
If you do that you can never make a worthwhile ring ever again
too op i think
LB + all the DPS rings? Lol
thats fair
That's like the end all be all of rings for the life of the game
there are enough rings already though
Exactly
The only rings we need
Are the last of the four Zenyte upgrades (Suffering), and the Wildy rings (Tyrannical, Treasonous, Gods).
We're gonna be at 3/4 Zenyte upgrades after Blood Moon Rises so all that is left is Suffering
brimstone ring 2?
And then they can do DT2-esque upgrades to the Wildy rings down the road
We'll get the Bellator version of crush and stab
And then a giga-amped Prayer ring as an upgrade to RotG.
what niche could a new mega fulfill? should it do something like the bowfa/crystal armor where the new gear specifically improves a weapon?
would this just make a weapon useless without its associated gear?
Either way you guys don't need to worry about raids 4 uniques anymore I already got them all covered and passed all my ideas to Jagex
Mega Rare: Inspired by the Sunlight spear, 5 tick 2 handed, damage scales to your Prayer bonus, stab is the primary attack style but it can use crush or slash too just like any spear.
Armour set: Elemental Mage robes, basically Virtus but for elemental spells, will help close the gap between elemental spells/proper spellcasting and powered staves
Fractured Staff of Armadyl: New staff that buffs elemental spells, meant to be paired with the new robes, an alternative to the Harm so that the Harm isn't the ONLY viable option for powerful elemental spells. Think like a Twinflame staff on crack.
New Ranged Offhand: BiS over the Buckler, additional passive effect that enhances enchanted bolt procs, maybe like a 1-2.5% higher proc chance across the board.
New potion ingredients: Items to make Super Prayer potions and Overloads
a prayer bonus wep could be intersting, though i only see myself using it when slaying lol
It entirely depends on how strong it is. If the bitch can hit 70s-80s like a Tbow/Shadow with a ridiculously high Prayer bonus, that will work its way into modern metas.
true
It would likely replace Fang for a lot of things
Since Fang is the de facto BiS stab atm
and fang isnt a mega so thats fine
I like the range off hand thing only
Or the Fang replacing the Rapier
should have never had Fang come from TOA and should have been the raids 4 mega, and wouldnt have needed to be nerfed 4 times
but alas
Stab Mega Rare is basically the only thing they can do that won't compete with/step on an existing Mega Rare.
i do like the idea of upgrading though, armadyle armor still holds value cause it improves masori
Crush Mega Rare will come one day, but not yet, still too early to start releasing Mega Rares to compete with Scythe.
and bandos is basically iconic, but it also builds torva
UpgradeScape works to a point but you can't keep it going forever.
Avernic treads are like the most extreme example and they're really pushing it imo
You have to do clues, a shit minigame, Slayer, a Slayer boss to upgrade those boots, and then Doom to get the final version of the boots that you fill with all your other ones.
Which I'm fine with Avernic treads don't misunderstand
But imagine in 3-4 years they release ANOTHER boot slot that combines treads with Echo boots Devout boots and Aranea boots
I don’t think it being crush or stab or prayer matters nearly as much as the effect it has frankly
At that point it's getting ridiculous lol
I was quite clear with my proposed passive effect
yea its a boot slot, having a BIS combat, BiS tank, BiS Prayer is fine
Forcing wildy content wouldnt go down well imo
Damage scaling based on your Prayer bonus
combining all is crazy
A 2h 5 tick spear that has a passive effect where it's damage increases the higher your Prayer bonus is, that's pretty self-explanatory imo, imagine you're wearing full Sunfire and hitting like 80s in max or close to max Prayer gear lol
Maybe not that extreme but you get the idea
80s in raids 4 or on like a Slayer task would be fine
Possible alternative to elemental robes: let's call them "Healer Robes"
Under the assumption that this raid soft requires a healer/tank role. These are highly defensive robes with magical flat armor, and give increased HP regeneration and lower cooldowns for venges and increased power to heal/cure other spells
As long as you're getting contribution for doing all that shit it could work
Cuz the problem right now is if you do anything like this you're basically an alt and you're throwing your own contribution to help others
So the raid would need to be designed specifically with this role in mind, but ye it could work
agreed. We need the raid to require actual roles, unlike TOA where you're encouraged to grief your team and everyone does solo strats because DPS good
honestly if they made a healing set that would be cool since we literally dont have much support items
Yeah I like that aspect about ToB that there's at least some semblance of different roles. I'm always mdps with my team for example.
I can rdps in a pinch, but I don't freeze 😆
lunars need a buff to compete with thralls and death charge too
but the general consensus is dps is king
i do kind of like that item someone proposed about an unlimited permanent spellbook swap too
I would like to see a new spell unlock
the CMers would rejoice surely
would be nice to get away from at least 1 of the dailyscape restrictions
cape swaps mattered when harm was great for ice demon
Back in RS2 when Kuradal first came out, she would occasionally cast this spell to kill abyssal demons. It was like a combination of all the surge spells.
Make it like 97 or 98 Magic, give it an unlock scroll from TFA, ezpz
If they wanna go full send on elemental spells this is how you do it imo
only problem i see with both these robes is they'd probably be useless everywhere except the raid they come from, at least at first
Throw that spell scroll in with my 6 other proposed uniques and the 2 potions and you've got a raids-worthy lineup of rewards. Ez
Yeah elemental robes make more sense especially if they wanna push elemental weaknesses with this raid. If they do my robes, my staff, and my spell unlock, then yeah elemental spells will go crazy.
make it use runes that only drop from the raid
Truee
balance runes as the catalyst
Good idea actually cuz back in RS2 they released Armadyl runes which were specifically for casting Storm of Armadyl with the Armadyl battlestaff.
So if they go with all of my reward ideas this would be similar.
this spell couldnt work with the duo giants boss staff tho
We want roles, but jagex shoehorning in roles is not something i trust they will get right. Tob was not designed around roles, yet they emerged naturally due to the boss design.
Cramming a standard mmo role like "healer" into osrs because it's familiar is asking for bad design imo.
just sayin
True but it would work with my proposed staff
The Fractured Staff of Armadyl
I've had this theory since they revealed the raid
It's called The Fractured Archive
Which sounds way too similar to the Mage staff from RS3 called the Fractured Staff of Armadyl
Which is based on the Elder Artefact, the actual Staff of Armadyl
giving more support options would be nice though, not a specified healer, but there are very little support items in game
So it makes sense Guthix might've locked this weapon away
good point
I disagree that it wasn't designed for roles, Nylo room specifically very much was.
Besides Nylo room you're mostly right though
It's the closest thing we have to dedicated roles
That and freezers at Maiden ig
was the staff of arma every fragmented in lore? last i remember it was just big chillin in that temple
simply nit picking lore
It can be, lore from RS3 and OSRS doesn't have to 1:1 match. If they wanna say Guthix obtained a fractured version and locked it away in his archive they easily could with a few tweaks.
Lucien has the original atm
As of WGS
couldnt guthix have his own item though?
And since this quest is going to require WGS it would be on theme to include the fractured staff as a unique from the raid
we have very little guthix items
True but the raid isn't marketed as a Guthix item raid, it's going to have a variety of powerful artefacts representing different Gods etc.
Different bosses representing different Gods as well, like that new Justiciar boss
makes sense
In the original blog they said you'll face off against powerful Guthixian guardians and agents of other Gods, implying all of the Gods sent somebody to try to track down Guthix's archive and obtain the powerful items, so the Saradomin Justiciar Zeke or whatever his name is, is just one such example of an agent of another God.
It would not surprise me if we have like a Dragonkin boss or a Mahjarrat boss in the raid as well.
They could do Bilrach as one of the raid bosses since it's highly unlikely we ever see anything to do with Daemonheim/Dungeoneering in OSRS.
GWD the raid basically
Yes
Maybe Angel of Death Nex will be the Zaros boss
This raid is loosely-based on the quest from RS3 called The World Wakes but in the quest you're chased around by other bosses all trying to reach Guthix's resting place.
If you don't side with the Zarosians you get chased around by Nex etc lol
lol
So maybe a new version of Nex could be one of the bosses
I played for like a year after EoC before switching to OSRS because I didn't like EoC.
"The world wakes" harder mode
Lmao yep
same
just gonna throw this out there, would be cool to see skotizo and zalcano meet up and start beefin
not another demon boss 💀
Demons are boring time to level up our boss design
Mahjarrat boss and/or Dragonkin boss.
didnt say you fight em, maybe their fight causes things to change around them
i though nex was a general in zaros's army, and Dragonkin were created by jas to protect the stone
Hell so is the player character canonically if you wanna refer to RS3
Nex was created by Zaros directly just like how Mah created the Mahjarrat and Jas created the Dragonkin.
Nex's examine text is "even the Gods fear her."
Nex is considered a borderline demigod by lore
saradomin,guthix,bandos,arma,seren,zaros all come from outside geilinor, same with the mahjarrat
So do the nihil, the race Nex is based on.
Nex is a special nihil who is way stronger than the rest of her kind though
Unless it conflicts with OSRS it's valid
i mean in RS3 isnt guthix dead?
After completion of The World Wakes yes
That's the only thing the OSRS team basically said they'd never do
They'd never kill Guthix and advance us to the 6th Age etc.
yea cause if guthix dies then the edicts of guthix goes away and its God Wars 2
Which is why we're getting a repeatable raid that's loosely-based on The World Wakes but doesn't end with Guthix dying, just us stealing some of his shit lol
we would need the stone of jas or the horn to kill a mahjarrat imo
i would say Nex is indeed strong, same with the dragonkin, but i think in a 1v1 the mahjarrat solos
Nex is comparable to Azzanadra in strength and we can kill Nex
azzanadra is also chill
compared to most other mahjarrat
hes also confused and stuck in the muspah form isnt he?
nah dragonkin are a lot stronger
Yeah he's like one of the weakest Mahjarrat too lol
you should watch how ritual of the mahjarrat ends
Yeah lol even with 2 Elder Artefacts Lucien gets fucking schmoked
basically the dragonkin fly in and absolutely curb stomp lucien like hes a baby
lol its actually stupid tbh
in osrs there is only like 5 dragonkin left
but its funny
or w.e their race name is. whatever the dude that got smoked by Galvek is called
Final boss being one of the Dragonkin enraged by the usage of the Stone of Jas would go so hard though
Can you imagine
Also it'd be kinda crazy in a way if Dragonbane weapons were the meta for the final boss of a raid lol
Yeah that's a Dragonkin
The fact Galvek one shot him and we beat Galvek kinda proves we could probably kill one imo
Robert the Strong did
And he was just a really OP human
thats how the next quest is going to go
Yep
we get random flashbacks to bob for no reason
gonna time travel to get him back somehow
and the dragonkin in ds2 recognizes you even though you've never met
nah wasnt galvek and him like soul bound or something?
nah idr the exact line but basically
he implies you've met before somewhere a lot of people have talked about it
thought he was talking to Bob
nope hes talking to the player
hmm
it also explains how when you do wgs
for no reason
you start seeing bob flashbacks if you've done ds2
for actually no reason
I believe the flashbacks in WGS have to do with the player interacting with the Stone of Jas
And there's technically a dual-quest post credit scene that you only see after completing both
idk i like the idea of mahjarrat being basically demi gods in terms of power, dragonkin being intellectually and technologically superior (hence why they make these labs cand create these monsters that are just physically strong)
Whichever you do after
yeah but that wasn't in the original
Is when the cutscene plays
so im pretty sure they're setting up the return of bob somehow
bob could be a immortal, hes already came back once
True
i guess it makes sense im sure after ds2
but idk how that works with his wife
they were like
that was kind of dumb we probably shouldn't have done that lol
because the death is kinda lame
idr what year it was but i bet they were just watching game of thrones or whatever where important characters die for no reason and it was like
a trend at the time
which it can be cool when you dont expect it
but it got silly where it was just happening in all media for a few years constantly lol
no I think they Ed planned far enough ahead here on this
Lore wise the Mahjarrat are basically that but they vary in strength. We already fight several during quests and none of them have a higher combat level than Nex, Nex is consistently regarded as the strongest warrior of Zaros, she's debatably considered a demigod by other gods.
and it actually kinda explains why initially Bob’s death was so lame
no one should take inspiration from GoT final season
oh its not even just the final season like if you've read the books which are a lot better
Bob needed to die for whatever they have planned so they killed him without actually thinking much about how he died
it kind of just happens to everyone lol
now heres a question, is combat level lore related? or simply a game mechanic for us to interact with?
Yes
like if we fought zammy would he be combat level 30000?
they probably wont ever let us in osrs
We could it just couldn't be on Gielinor
would lucian holding the staff of arma make his combat level stupid?
because honestly i dont even think you could execute on that scenario and have it make sense
these are hypotheticals
We're allowed to enter other realms like Yu'biusk etc or whatever it's called
Potentially, but also the ritual of rejuvenation itself could power them up to higher levels.
since if you ever tried to actually let zamorak be as powerful as he actually is the only possible result is you just dying on the spot
so it would just be weird
Yeah and it's the highest level any Mahjarrat is shown being
He's also the only one higher level than Nex which kinda proves my point about just how strong Nex is relative to the Mahjarrat lol
The only one stronger is a Mahjarrat wielding the Staff of Armadyl that we've seen so far anyways
i mean nex was feared by all the other gods/generals so they all banded togeather to lock her up
I would not take combat levels as a lore thing
It's still a reasonable indicator of "how strong is this thing"
potentially but i mean if we saw Jas for whatever reason what combat level would you even apply to her?
yeah I just wouldn't take it like, X character has a higher combat level than Y character, which means they're stronger
i think combat level is just a game mechanic for us players to interact with
sol has a combat level of 1563, but I don't think he's stronger than lucien, or nex, or lowerniel drakan
its basically just dbz power scaling
lowerniel has a combat level of like 900 something
they cant let us fight anything that strong
Either way I hope Kerapac is one of the raid bosses
Dragonkin boss would be so sick
Particularly ones you can fight in a group setting
there are a lot of demons tho
Vorkath is a dragon but a solo fight
isnt olm "technically" a dragon
Zulrah is a Dragonkin creation that strayed too far from being an actual Dragon
zulrah was discarded for being a failure, and then it grew into what we actually fight
^
ye
its still a vorkath tho
though keep in mind that the zulrah lore book was written by a player and has some lore inconsistencies
By 2002 standards maybe lol
olm and hydra were both created by the same dragonkin, Karuulm
These days you afk blood barrage it with a dragon hunter wand which is hilarious
i mean, it "is" a dragon, and "can" be fought in a group
ooo, KBD gets juiced by a dragonkin?
i wonder if we're going to see the ambassador in the cursed archipelago
way to pay homage to the OG boss?
idk something to add a hard mode to KBD or something
what about [[merodach]]
I'm iffy on a lot of RS3 lore but this has something to do with Xau-Tak and the blackstone pilars right?
Wiki links found:
https://oldschool.runescape.wiki/w/Mod_Reach
Wiki links found:
https://oldschool.runescape.wiki/w/Merodach
There was a lot of hints to blackstone with Sailing
Specifically at Grimstone Island
The place you find frosts
white dragon armor looks crispy
yeah the ambassador is a dragonkin named Kranon who's trying to summon xau-tak in an underwater temple in the archipelago
I zeeee
I thought that was Vorkath, whose name literally means failure/weakling/runt
Or was it both of them?
Different Dragonkin made them iirc
they are both technically a Vorkath (failure in draconic)
Zulrah was also a failure like Vorkath but was not named Vorkath
but zulrah is named by the people in the swamp
Nope the Dragonkin actually named her
Vorkath never recieved a name, just labled a falure
or really?
oh*
well if zulrah was considered a failure it would technically be a vorkath still
love the lore of this game, still learning things
Oh wait you're kinda right
Vorkath was created by Zorgoth in his attempts to create a super strong and super aggressive dragon, he was super strong but not aggressive at all, and Zorgoth just left on Ungael to be a distraction to the humans in the dragonkin conflicts
yea Vorkath never recieved a name, hence him just being labled a failure
zulrah did recieve a name from its creator tho, which is cool
but since it was considered a failure it is a vorkath
yeah but really what you're saying is "but since it was considered a failure it is a failure"
ye basically
point being vorkath doesnt have a name, we are just calling him a failure lol
(and earlier the dragonkin says that the snakelings were the vorkath that it was disposing into the swamp, which Zulrah can now control)
yea, the word vorkath is translatable to failure, which seems to be a term slapped to any creation of the dragonkin that doesnt meet their standard
zulrahs creator changed their mind, named it, then got ated
poor Vorkath was just left outside as a guard dog
bro doesnt even get a name too
Mega rare - Equinox Glaive
2 Handed crush weapon that has 3 different attack speeds rather than attack styles (4, 5, 6 tick).
Stats scale depending on speed (slowest will be highest DPS), 6 tick allows room for 2 more future mega rares with bigger hits without significant power creep.
Passive effect: Parry - bonus 10% strength and accuracy if you hit opponent on same tick. This adds another dimension to high end pvm, but allows more reclined pvm due to different speeds.
4 tick attack, regular chop animation, slightly lower dps than inq mace normally, slightly higher with parry
5 tick attack, side swing animation, lower dps than scythe on larger mobs even with parry apart from monsters with drastically lower crush def (phosanis, araxxor etc.), better dps on single target mobs with parry.
6 tick attack, swing from overhead animation, lower dps than scythe without parry, higher than scythe with parry in most situations - unless crush defence is nuts.
Numbers can obviously be tweaked, but I think this could be an interesting mechanic to utilise and min/max, whilst also being very powerful even afking.
Armour set - Vestments of ruin
Demonic themed mage set of robes that enhance the power of arceueus spells, similar to virtus.
Similar mage bonus but have some additional benefits:
Increases duration of corruption and other duration based spells (excluding thralls)
Damage boost to demonbane spells
Increases thralls minimum hit to 1 (similar to seeker arrows, if it rolls 0 it will be 1 instead)
Niche items - Ascetic handwraps
These bloodied rags will go in your glove slot and enhance your unarmed attacks to be 3 tick with 2 hit splats.
They will be the new BIS 3 tick melee attack, however they'll come at a cost. For each hit you'll take a recoil hit - everything must be balanced.
With max strength gear they should also out perform dual macchiatos where they are currently BIS, huey etc.
Niche items - Beserker shield (we're bringing it back, hell yeah)
An offensive shield that fits somewhere between the defensive capabilities of a dfs/crystal shield and the offensive capabilities of the avernic.
Not surpassing either but useful in combination for certain content.
Not impressed? The shield will also have a passive effect: "Lure" when your mainhand is set to defensive you will always draw aggro. If two people attacking the same monsters have this passive, the person with the highest defence will take aggro.
This may be extremely useful in the new raid and many other group bosses where aggro is difficult to switch.
Nich items - Scribe's repeater
Offhand crossbow that fires an additional bolt whenever an accuracy roll is failed
This would be 2 ticks after the mainhand failed.
Simple as, stats would be fairly low, could even attach to that new hopper thing idk.
Please let me know if these are trash or what you think, excited for some new stuff to come in to the game soon!
interesting ideas, i like the aggro mechanic of the shield, makes tanking easier
I think we going to see a crush mega rare that will consume the inquistor mace for max power.
Crush armor set that will consume the inqusitor armor set for max power.
And then some other stuff. but im suspecting this to be a crush style raid focused on inqusitor.
Inquisitor likely could be improved-upon, but where does that leave the Nightmare of Ashihama's place in the game, and if we went down the 'armour upgrade' route, does 'upgradescape' feel appropriate for a raids reward?
Interesting that they say this with masori lmao.
Whatever the mega rare is, it's not gonna require some other item, never has never will.
The gear could yeah, there's precedent for that.
It's funny though, the Tbow almost did require Seercull
But for some reason that got scrapped before release
that would lean more into upgradescape tho
ye
Twisted remains
i tried to make sure the inquis mace wasnt devalued, but i guess it dont matter since its not even the best crush wep XD
Inq mace will still have its niche
4 tick, good Prayer bonus, set eff with full Inq
Mega rare is gonna be stab anyways
A 1/1250 drop being needed from a 6 minute boss fight to make 1 megarare is just untenable unless the megarare part is ludicrously common
How is it gonna have a niche when the mega rare talked about is going to be crush
That it won't be a 1.5b item
it was more the mega rare is stand alone and you use the mace on it to gain additional power. not that the mega rare needs the mace to function.
Still not gonna happen though
Whether the mega rare is a crush wep or stab wep it'll be its own thing completely.
Just like all the others have
Masori needing Arma makes sense as none of the power is locked behind it and the armor is in the 10s of hours to grind out
Well yea
We will probably have to charge it as all mega rares consume something
Inq Mace is in the hundreds and unless it just unlocks some niche stat that is meaningless it's not gonna happen
while not a megarare, this is similair to the kodai wand
Tbow consumes arrow shots, Scythe and Shadow need to be charged directly.
shouldnt care how long it takes to get the upgrade pieces, all that matters is how powerfl the armor is.
Technically is a mega rare by the original definition
new crush armor is perfect adding inquis will give it the inquis effect to crush weps and maybe some additional accuracy
the crush megarare should be charged with wrath runes and dragon arrows I think
Also master wand isn't that rare or hard to get
I think the more likely option is adding an item to combine Justi and Inq to make perfected Justi
There is a Justi boss in TFA
Master wand + kodai is an entirely different ballpark than inq Mace + megarare
And canonically Inquisitor's armour and Justiciar armour are actually the same thing, Inq is just the corrupted Zamorakian version.
no thanks, an item as a drop that combines with 2 armor sets is stupid.
Also very true
It makes sense lore wise
Doubt it'll happen
Maybe just Inq
it makes more sense than all the other armor combinations
Crush armor that drops usable an upgradeable with inquis is best approach unless you want to just sink nightmare more than it is
Makes sense with the crush spec wep also added soon
Either way I already covered what all the new rewards will be
- this
I dont think that is true but stay in your delusional world lol
Wdym my ideas are very realistic
Jagex talks about a bunch of similar stuff in the most recent blog lol
Although admittedly they seem more set on a crush mega rare but they didn't rule out stab either
I'm just trying to sway them towards stab
void upgrade as the armor reward, and the megarare is a super void knight mace that is a viable melee/magic hybrid weapon
Mainly because I like the Sunlight spear as a concept
Void upgrade unfortunately probably never going to happen
Fortunately*
Void getting basically any sort of upgrade makes it better than Masori almost everywhere
Also true
I like the idea of armor megarares that are just a single item, it’s too bad they are too fashion-sensitive about it. Just let people use color dyes on armor 🤷♂️
would be cool to see the void knight questline in osrs
It needs very little extra accuracy or damage bonus to nudge out Masori
I think it was more the statement of i already covered what the new rewards will be and what i stated is accurate and i already demanded jagex make these rewards and there is no reason to debate it.
Well my concepts are far more realistic than yours are
I'm not so much posing concepts as much as I am predicting what they might do also
what?
you didnt say predicting, you said in your words. "Either way I already covered what all the new rewards will be"
Keep in mind you wanted the mega rare to consume an Inq mace to reach its full power
Lol
Which I would bet my entire OSRS bank will never happen
Ya but i didnt state that this is what its going to be, thats why its an idea.......
Yes, this is what is referred to as a "prediction".
speaking of the sunlight spear, i wonder if we're gonna see them try any raids 4 concepts as new echo items in leagues, or if we'll see any of the ones from last leagues showing up as raids 4 drops
you never said prediction, you literally said dont debate it, i already told you what its going to be???
I definitely think temp servers/game modes just in a general sense are a fantastic proving ground to throw a new concept at players and see how they perform in real gameplay
Phosani Nex
NEX
— 4:59 PMThursday, March 5, 2026 4:59 PM
Either way you guys don't need to worry about raids 4 uniques anymore I already got them all covered and passed all my ideas to Jagex
Mega Rare: Inspired by the Sunlight spear, 5 tick 2 handed, damage scales to your Prayer bonus, stab is the primary attack style but it can use crush or slash too just like any spear.
Armour set: Elemental Mage robes, basically Virtus but for elemental spells, will help close the gap between elemental spells/proper spellcasting and powered staves
Fractured Staff of Armadyl: New staff that buffs elemental spells, meant to be paired with the new robes, an alternative to the Harm so that the Harm isn't the ONLY viable option for powerful elemental spells. Think like a Twinflame staff on crack.
New Ranged Offhand: BiS over the Buckler, additional passive effect that enhances enchanted bolt procs, maybe like a 1-2.5% higher proc chance across the board.
New potion ingredients: Items to make Super Prayer potions and Overloads
I think ideas like the Drygore blowpipe could come back
Sunlight spear could easily be turned into a mega rare
I think the only ones we probably won't ever see are just like the lazy substitute BiS items like the Echo DKs ammy and ring
Either way you guys don't need to worry about raids 4 uniques anymore I already got them all covered and passed all my ideas to Jagex
Is the dumbiest thing i ever seen.
That are basically just a way to give Fremennik value as a region so you don't need Zenytes or DT2 rings etc
Cry is free
Your vision of self importance seems highly delusional lol
Really not a fan of a prayer weapon but i think ele armor is the most reasonable approach, i agree with others though that harm would need to be looked at before that
Sunlight spear is cool wym
Cool in concept, problematic in execution
Prayer is a very underused combat skill so why shouldn't we get a mega rare that incorporates it more intimately?
Typeless AOE damage shield that doesnt share cooldown with attack timer XD
Never said it would be the same thing bud
I explained exactly how I would like it to work in a main game application
You guys clearly just don't know how to read
Fang is fine to powercreep
FANG was nerfed multiple times and it is still busted lol
Not really
It's definitely not mega rare power
So there's space for a stab mega rare
I explained exactly how I'd like a prayer spear mega rare to work here btw
No special attack, no typeless damage, that's all leagues/private server-y stuff.
I'm talking about taking the general concept of the Sunlight spear and molding it into something more like a Tbow or Shadow style mega rare.
First of all prayer gear makes you look like an utter clown, nobody wants to run raids in that. Second not a lot of stab content in the game. Third it makes the cheap afk slayer gear into a probably 500m+ set of gear for no reason but a gimmick. Fourth future balancing concerns since every new prayer item now suddenly creeps into bis dps.
Also nobody would want to bring 4 gearsets into a raid
Its just a gimmick that sounds cool
First of all that's a completely moot point that shouldn't even be taken into consideration so I'll ignore that point.
Second of all that's the ENTIRE purpose of introducing new weapons in new spaces, to push new metas that previously were underutilized.
Third of all, no it wouldn't. There are no gear sets in the game worth that much besides Torva.
Also you wouldn't need 4 gear sets because ideally you'd just balance out high Strength and Prayer bonus to maximize your overall DPS.
First is absolutely not a moot point, you can pretend nobody cares about that but people do
Why are you so hyper sensitive nobody is crying
I don't think aesthetics are a reason to discount an idea just because it'd make something ugly useful
How the gear it will be used with looks is like the last thing Jagex should care about when designing a new weapon
Seriously this is the most nitpicky bs complaint ever lmao
Also it would definitely not be 500m, Sunfire from Colo is very very attainable
For all we know they'd release new Prayer gear with it anyways
Yeah half his complaints were complete nothing burgers lol
Sunfire might go to 100m max
It's too common to go any higher
Each piece is 1/24 from a w12 run
As a secondary purple item. We could have a shield that has a spec bar that blocks(negates) the next souce of damage that would have damaged the player on the damaging tick (including any other damage stacked on that tick). The effect could last 15 ticks or until it negates damage.
Much like a pnec except its pre-cast. It could use 25% or 30% spec energy. No cooldown between uses.
It would have neat uses such as cerb ghosts / zuk chances / jad / verzik greenball / doom cannon / sote red ball
There would be quite a lot of places where it would be neat. Could also be combod with spellbookswap stall to stack a ton of hits together and then negate them
Players care a lot about visuals and jagex does too, see zuk helm, oath, blorva, the reception of the new crash mace
Yeah but Jagex spends next to no time when creating a weapon saying "how good will players look using the expected gear while using this?"
Would have fewer uses for very good players but many more uses for midtier players
And if people bitch about Sunfire being ugly then just rework Sunfire? They did it to Torva and a few other things. They can rework Sunfire too you know.
That shouldn't be the deciding factor on this mega rare not happening lmfao
Its not, its one of the factors
It's a nothing burger like I said
Yeah i remember now how mad you got over nobody liking your ideas back when you posted this in suggestions, no point in trying to discuss this
Cry is free i guess
Actually plenty of people did but selective memory goes brrr I guess lol
Rest assured Jagex will tweak the numbers and balance it out so that it all makes sense. I'm only providing you with a broad concept to ruminate on. Jagex will do the rest and in a few months when they release the first reward concepts don't be surprised if this is one of them and I will be here to say I told you so, cya then lil bro 🙂
Sure thing bud
Bro completely ignoring the upvotes lol
Which by the way almost all the upvotes came first, only when a few people came to start bitching did all their buddies gang up on me and spite downvote my post
yes that is how democracy works
And most of the people on this thread that I've talked to have been pretty keen on most of the ideas as well
Just you and a few others hating on it
This is what we in reality refer to as the "loud minority".
or vocal minority
Must be nice in your own little reality. Anyways
the game suggestion section is actually toxic asf with mostly hate downvotes coming from the same few people all the time
when people vote for me, its not catering im just right, when people dont vote me, they are all haters and spite voting
When you actually talk to players out in the wild most are pretty receptive
the suggestions forum is a very small echo chamber with the same few people
Hmm sounds familar
It's a very very small sample size of the greater community and not a very good one
And realistically all of my ideas would get a 70% vote or higher anyways so yeah gg
Havent seen anyone cope so hard since eoc
? who you out in the wild speaking to about your ideas and they paying attention to you lol
You standing at the GE pitching your ideas of what you demand the raids 4 uniques be and shutting down everyone saying its not good?
My clans consisting of a collective thousands of players?
ok but your clan would be a collective of an echo chamber
If you wanna be toxic you can be toxic idrc but we were having fun productive discussions until you got here
At the end of the day I'll let Jagex decide
you invited people to your group that supports your vision and ideas
I promise you most of NexFFA is not blindly supporting anything I say lol
Most of them are just irons trying to get their ZCBs bud
but when your in a realm of free thought, you are exposed as being a complete looney
k
Keep being toxic see how that goes for you lol
im not being toxic......
The discussion being you spamming this channel for the past 8 hours and inserting your spear idea every 10 minutes yeah was great
If that's what you think was happening you missed about 7 hours of conversation
Reading is hard though I get it
We can't all be literate
Yeah that'll make people care about your ideas
Never even claimed I was trying to make people care or that I want them to care. At the end of the day the only thing that matters is a JMod sees it in passing and says "yeah this could work" and they refine it from there. That's kind of the entire point of threads like these, it's data gathering for them so they can find cool concepts from players that can be worked into something feasible.
ive only seen you be toxic so far im ngl nobody actually likes your imput because you get hostile when people disagree

please dont be toxic
Yeah ok you're actually just blind
people are allowed to have opinions btw i hope that helps
Yeah it's also possible to have opinions without flaming me
If you don't like my ideas that's cool but you don't have to say "yeah you have a goldfarmer cc to go moderate"
well tbf ive seen people disagree and you start to insult people, thats not very kind 😔
Very unrelated and very toxic to just go ahead and say that when I'm trying to exit the conversation lol
I woulda been gone already but since ppl wanna fight with me over unrelated shit we can fight over unrelated shit idc I'm all for the smoke
Noticed you haven't piped up since, what's wrong?
Disagreeing is fine idc if you don't like something but when they start flaming me I'm gonna have issues with that and if they wanna be toxic I can be toxic back lol
I've had mostly productive conversations in here today up until now
Go scroll thru and look me and a few others were bouncing ideas off each other basically all day
But we're good now seems all the people who were being toxic and flaming me gave up and left. Gg ez clear I win better luck next time 
A little late to the party but let's just move on from this topic then 
i had nothing more to say to you. you just went off the rails and started spamming and insulting everyone lol.
Just a bunch of disagreements going into toxic territory
You literally directed insults specifically at me but ok bud
Lets move on and not reply to each other to try and keep an argument going.
Same to you, dont just continue a pointless argument
Bet
Both disagree, thats fine. We do other stuff with our time.
Let us build seats in the 2 empty spots on sloops and assign crewmates to sit there when not in use. They otherwise love walking in your way and making you miclick while training.
Ive menu swapped em to walk here tbh
i never use the chat menu to order em around either. Find the regular ship UI much better for that
Could see this being kinda wonky to implement
Would it block the next instance of damage from getting added to your queue (think ranged attacks or attacks with projectile delays)
Or would it block the next instance of damage that clears from the queue (eg. You have damage queued to land on t4, but on t2 you get attacked by a melee damage source that queues the damage for t3 - is it blocking the melee or the range)
Pros and cons to both approaches
And then also how either of those situations would interact with self-dealing damage sources like locator orb, rock cake, and divine pots
More so with divine pots and locator orb registering damage at different points within the same tick (locator orb queue, divines do not)
graphical bug: brutus slippers do not have their greyed-out-deposit-possible icon in the storage in poh
not a bug
the poh storage doesnt show every possible item it can hold greyed out
like platelegs vs. plateskirts, it can hold both at once but only shows the platelegs as greyed out
That's something they'd have to figure out. i don't know enough about damage queuing to even have a proper opinion on it tbh. could see it having some really fun uses for both midgame and endgame players. would also prob have some weird interactions with SBS queuing
coud def edit it slightly to possibly just ignore the first instance of damage/reduce the duration
possible also to add a damage reflect %
May have already been said, but it feels like this raid could be the perfect place for upgraded god books/reworking the RS3 scriptures into the OSRS ecosystem. Could fit the raid theming and feels like a reward space that is very open, and ties to a melee focus since no one will miss using a blessing that much. It could also bring some value back to god pages if they are required to charge it and would establish a floor gp to clue scrolls.
I just watched the VOD of Blood Moon Rises "Q&A" and there wasn't really any Q&A portion at all. It was basically just the jmods reading everything we already saw at the reveal and blog so far.
I don't think there was a single piece of new information
I posted a handful of ideas for raids 4
with a few art pieces
if you guys wanna see it
That would be a wonderful idea if menu swapper wasn't buggy as hell on official client & mobile. Moving walk here messes with everything in the game last I tried it so I don't touch it.
Yeah mobile minimenu swapper sucks
But yeah the better solution/question
Why do crew even have a leftclick command option? Has anyone ever intentionally used it?
The easy choice is to make it a toggle similar to Move Follower Options Lower in game settings
I have not. Getting to the salvage hook is hidden behind a 2nd option when left click commanding too so it's awful.
I would accept their left click being changed to walk here instead, that is an easier fix.
I personally think that should extend to the Sail as well - I have never even remotely considered intentionally clicking the sail to set sails
But yeah I've put and seen that in multiple sailing feedbacks
Yes please. Both salvage hook spots are so easy to misclick the sails. If I left my crew manning the helm I suddenly start sailing away from the wrecks xD
Obligatory I know runelite can probably fix this with its superior menu swapping but official client and mobile shouldn't suffer because of its existence.
BELT SLOT SUGGESTION: What if Jagex adds a new “belt” slot, raids 4 mega rare is the belt of balance that upgrades the power of sythe/shadow/tbow (either DPS upgrade or possibility to switch attack speeds or change styles, the possibilities are endless!)
If not a megarare reward, it could also be a good option for non-megarare reward for raids 4 (similar to the fang or lightbearer from TOA)
A new belt slot could also open new content for early/mid game bosses down the line where you can upgrade your belt slot while progressing the account (doesn’t have to be a belt, could be anything!!!). This creates new content ideas for gear without making older content irrelevant, since newer rewards could fit in the belt slot. I’m just brainstorming here, but my suggestion is NOT the same as a 2nd ring slot which would not fit into the game in my opinion.
Down the line they could add skilling bosses with belt drops like cookers belt or sailors belt or AGILITY belt, or belts that allow you to “absorb” the power of the aquanite hopper or lightbearer inside it so that it inherits it’s passive effects (way better than 2nd ring slot imo).
I’m literally just brainstorming here, lmk what you guys think
i honestly think their biggest problem with a belt slot is that they would have like
zero answers for actually animating it and putting it on top of all of the armor we already have
the player model already does really weird stuff right where the belt would be that they hide lol and it honestly would probably turn out to just look really bad
Could be invisible like rings/arrows
I'm reminded of when FF14 removed belts
invisible is sad though
What if as a reward every single item in your inventory had its stats applied to you at all times (this is a joke)
They could technically enter the space of doing aura’s or similar using the neck slot, like what we get at BA and SW
So it’s a visible effect and exists outside of the traditional slots
Basically limitless room for creativity there in terms of effects/bonuses
Sure it could be blue, or red, or even green!
🤣🤣🤣
They have particles I guess too
The og reward design for tzkaal trials, the mage cape
With the animated falling stars out the bottom of it
What I’m saying is it might not be realistically feasible to implement as described because either way you do it, it’s going to feel extremely bugger from a player perspective
Pneck is simple in that it just clears the entire damage queue when it procs , but for something like this where you’re clearing the next attack, there’s two ways you can apply it (either clearing the next instance of already queued damage or clearing the next instance of damage that is to be added to your queue) and neither would feel particularly great
And it gets excessively complicated when also considering self inflicting damage or damage from status effects
Could go the pneck route but that’d prob be a bit strong
That would have incredibly high powercreep on Doom and you would use it to skip every shield phase for significantly faster times
honestly a really crazy but powerful effect that osrs almost doesn't explore at all is intentional death triggering something that keeps you alive
the trade off would have to be massive somehow but lol
how about a taming slot and ur familiar can wear all sorts of equipment 
its something they're really light on trying even though they've done a few things like pnecks and redemption
but yeah just reading some random reddit responses and stuff its kind of crazy how fixated people are on like
idk how to even word it
an aversion to both replacing ancestral and getting an elemental robe set that is compelling
when it seems fairly easy to make a virtus tier elemental robe set that you can just combine with your ancestral should you have both
so that they're both compelling options depending on the situation and ultimately the best robes in the game if you put in the work to have them at the same time
Rice hinted at Venators having some sort of mechanic based on their screech, and the maggot-king will have a similar mechanic. you are ultimately correct, as no indication of what the mechanic actually is was given.
i think even jagex might be confusing themselves about upgrades too
like goblin says this "This is part of what we tried covering earlier though - does it feel fitting to have Raid rewards turn into upgradescape components? Getting something as iconic on an Ancestral Hat only to turn it into scraps feels wrong somehow"
which is super interesting because apparently the thematics even trick jagex into not realizing that base masori is an ingredient already in making fortified masori
just because there isn't a step where the item gets broken down lol
when in reality that part doesn't even matter
they could just directly combine the items
makes me want to ask questions like if the chat box instead said "your magical items suddenly resonante together and in a flash of light combine into one new item" if it would cause people to think of upgrades differently
even though in a practical sense absolutely nothing changed
gear should try to be iconic
i think the main problem with that is basically just
ancestral is iconic so now do we just never actually upgrade magic robes again?
and if we do
do we eventually just replace them and every other current drop until the content is dead etc
seems like people want it both ways when really at the end it will come down to either upgrades or dead content
it might take awhile to get there but theres only so much horizontal content you can make
horizontal is the dream but yeah its a pain to make anything besides DPS the good thing
i get flashbacks to another mmo making a super mobile and utility focused build but it does like half the dps of traditional builds so its just useless with style 😭
just going the route of pnec could be the way if everything else is a mess. like i said, i have 0 idea how the code side of it works but im sure if it was implemented, they could choose an option from the 3 that you mentioned. depends where you want it to sit in terms of power. although the pnec route seems pretty strong, you're still giving up an invy spot and spec for it. i haven't looked into it enough to see how it would be abused but i could see a lot of really sweet saves you could do with it. people keep saying they want something unique and i go no other takes besides this 1
probably needs some huge downside or counterplay
anything resembling invincibility is like one of the 4 horsemen of overpowered buffs in mmos/games in general
if they wana do a small tie in like masori/arma or bandos/torva im okay with it. think chambers is way to bloated
if u could just break down 2pieces of ances i think that would be enough for new set
i dont think there is any other way to tie into progression completely (upgrade scape is cheese but I feel like its a lot risker to not do it. oathplate without needing bandos is ye)
i like how redemption is used as a last ditch effort when ur out of food, quite fitting
but a buff spell more or less gets spammed on cd like venge for example, because free damage. or in this case free mitigation
Oath plate should’ve come from raids 4 not Yama
i think part of the problem was yama was way easier then expected
isnt it bandos tier gear but with some higher acc?
and rates were very generous to
its better then torva in most situations
and u can get early enough to skip bandos
Torva still gives more str iirc and for max scythe hits you still need a torva piece
threshold shenanigans iirc?
ye
this is assuming u can even get torva to
which is way harder
look at torva price to after yama
melee str wise torva is 18 and oathplate is 12
Its definitely not strong enough to be raids 4 gear imo
yes but accuracy makes it really really strong and a lot of game has become slash based due to scythe
ud use at chambers/tob even if u have torva just with thelm oathplate legs/body better for dt2 bosses etc
bis for 2 raids and a lot of other stuff
is it that effective at cox? isnt that mainly a crush raid?
its a scythe raid
ppl scythe tekton with oathplate
and everything else u scythe to when u melee
fair enough, havent got scythe yet so ive just been using dhl on crush
Maybe the real change is that it shoulda been from tob not raids 4 
think for teams torva is good when u can 0defence stuff down but ye like oath is neck and neck with torva
It’s not just higher accuracy though it’s meta warpingly good, so much that it outclasses the best armour set in the game
At a bunch of places
assuming no scythe, would you say oathplate is still as good/strong?
yes
For sure
Well because of accuracy reasons
its 6% dps increase over bandos even with blade/tent
oath is so strong it makes it better to use oathplate with tent/blade over things like hasta even on crush stuff
Its meta warpingly good because of accuracy reasons, it is just accuracy after all. It still needs Torva to be max bis
Is this also for cox?
Yes for cox too, it forces you to use lance on slash
it makes lance slash better dps but lance slash still wont beat torva dhl
Which should really be a stab weapon
interesting, i should run some dps calcs on my builds
agreed
nice its so versatile but feels a bit bad haha
torva helm is more for minmaxing reasons ur wearing more oathplate pieces nearly constantly
oh for sure, its just without torva you lose a max hit on scythe
ur prob gona be at a bigger disadvantage if u compare full torva to full oath with full oath winning
and there still are places using oathplate helm is better then torva helm
cms being one of them
solo cms*
i imagine most would be using oathplate in general just because of the cheaper price.
Yep and it’s way more convenient to get for ironmen too
pre oathplate torva pieces were like 300m+
ive done alot of nex ive been tracking torva pirces through that
torva has never gotten this low ever
dont think its a conidence
Is it too late to nerf oath plate and make the raids 4 armour set melee?
interesting, for my set oathplate gives like 1.1 to 2.4% more acc on olm hand
I know its better but thats what I mean when it doesnt feel nice enough to me
I should check actual bis set though
on vard with blade oathplate was 6% better dps nearly for me
even on irons its more efficent to get oathplate for vard then ultor ring for yama
how are you calcing % dps? is that gearscape?
just dps calc ye
It’s also the fact that the alternative is torva which is hundreds of mills and unrealistic until end game, or Bandos which is miles worse
u can ask any high lvl players they will tell u oathplate is good
oathpkate is good
i wouldnt call it miles worse
Bandos v Oathplate
1 dhw spec olm left hand
like 3t worse
is that looking at lance
yeah thats dhl sorry
But that’s also considering Lance is a stab weapon
ill do a scythe now
the crazy thing about that is dhl legit most ppl didint even know lance had a slash option
Calc tob or something where slash matters more
prior to oathplate
Scythe for both, both on slash
like 1.4s slower ttk
2% acc
slash aggresive
check verzik p2/p3
well the chat was how it was meta changing so i did olm first
ye ill calc verzik gimme a sec
but the point is that its just better 3-4% better dps is like an extra 2max hits on like blade or whip
and its better at content that ppl care about
Normal Verzik P2
Bandos v Oathplate
Scythe on both
Super combat and piety
definitely more noticeable with like 16s diff in ttk
but like I said its only like 3-5% more acc so I havent felt it that much
isnt oathplate legs+chest and torva helm bis when using scythe at slash content
it is
this is torva for both head slots btw
torva bcp bandos tasset vs torva oathpalte top legs
Its definitely BiS but I wouldnt call it miles above everything else. This is bandos too, I should compare full torva.
oh i also forgot i had berserker ring on em all just fyi
gunna swpa to ultor
its not miles ahead but in midgame ur prob skipping from bandos to something better then torva
so it feels decent
and then its just bis even with torva
Verzik p2
Bandos v Oathplate v Torva
About 16 seconds better than bandos and 13 seconds better than torva.
Oh for sure, id definitely skip both bcp and torva on main and iron
I imagine for both itll be something like
Fighter torso/bloodmoon -> Oathpate
and you're done
just cause its easier
unless you have friends or something for the BCP grind specifically for some reason
maybe fashionscape? idk
I don’t think that’s good though considering the difficulty and accessibility of Yama personally
IMO torva should be clearly better than oath
And oath should be a side by side thing to Bandos
my point was just that it's not miles above the other gear around that tier and doesn't feel like raids level gear imo
I’d say a 5%dps upgrade to melee is one of if not the biggest melee upgrades we’ve had
Which is what you showed at verzik, admittedly a place where oath shines
But still
3-5% for nearly everywhere
kind of unrelated but another thing about oathplate vs bandos ive been able to feel is the defense in certain situations. its noticeably less likely for me to get stacked out somewhere like sires last phase as long as i pray range
obvi defense isnt a huge deal but its been nicer when in those kinds of situations
its above torva which would've been raid gear if they were being sane at the time
tob just had bad luck
I guess it is hard to get a good comparison to the other combat styles when their armor is a bit weird in their own way too 🤔
if u look at something like threads
its prob worse dps gain in any style then what oath provides for melee
but threads are versatile they feel very good
oathplate is versatile and good increase in that sense
oathplate is honestly a little bit of trolling but its because we criticized jagex too much for not giving us strong enough rewards
we basically bullied them into making midgame armor 2/3rds bis from a boss you can do with a staff and void lol
ye i think ppl were onboard till yama was 3x earlier in prog then nex and easier then nex
well they also gaslit us into thinking yama was endgame so we didnt know u could do it in rags
if it was harder atleast imo itd feel more fitting
I'd rather enjoy seeing that set expanded, just from the point of view of it feeling like completion and extra use for the old items. Though I also remember when the team was contemplating Nightmare rewards involving those shields, there was quite a big backlash from players who didn't like how the items would be obtained. Might be reopening that can of worms if we offer something similar from this project.
I wonder if we've just hit a cap on osrs difficulty 
this is true tbh they did maybe unintentionally kind of just lie about it
like
They're already throwing everything at us and people are still figuring things out in like, a day or two
im not really sure how they gave us the difficulty range on it that they did
but they were way off
i feel like theres been good difficulty in the game just no gatekeeping. like lets drop shadows in entrymode/150s lets give doom uniques at wave 2
awakend yama is pretty hard but u only have to kill a lvl 3 cow yama to get the uniques
yama is legitimately just not very hard content if you're there explicitly just to get the rewards
Hmm what do you think they could have done to make yama harder?
it has a lot of optional difficulty that is interesting
Imo maybe the attack speed
but just killing it and getting loot is very easy
cause it already does have a lot of mechanics going on
less predictability on attacks/ sigils to stand on would do a lot
i mean i dont think they needed to make yama harder
I think you'd right it'll make things harder but people despise randomness
he is so scripted that if u watch a guide u know whats gonna hit you way before it does
i think they just needed to give its rewards an appropriate level of power
and instead we all thought it was more difficult because that's what they told us
so we told them to give us better loot
A nerf to oathplate stats? thats also fair
yama would have been a nice alternative to bandos grind but still giving bandos tier gear instead of BiS it is now
just faster attacks faster snaps idk honestly. maybe more glyph cordination like sandius said. its far below the level of what i think most ppl would call endgame difficulty
Yeah now that I think about it more you're probably right on nerfing oathplate stats, especially since its craftable
Oathplate does seem very strong. Was weird to see it make slash better than stab at dragon enemies with DHL
i think over time oathplate will be more reasonable of a set, it's just so good now bc of scy/ slash being so good generally
Was the case at skeletal wyrms at least, slash was better than crush
ya you slash olm's hand too
if they do the crush angle with new raid and future content it'll slip from its current bis spot
See?
I don't agree with this
they did this with eye of ayak to imo a bridge that is to strong. there are places eye can even beat out the shadow
Imo it sits at like, mid lategame? Wouldnt put it at endgame though.
ya eye + gauntlets is another example of them kind of just going to an extreme
Could just buff DHL stab to fix it
where you basically get a megarare minus less than 5% a lot of the time
which is really insanely close lol
considering how large of a gap they could've put it into
i think oathplate still is more extreme in terms of a meta sense where it just kinda overtakes torva
ya oathplate is actually just better
shadow atleast still feels better but neither eye/oathplate shouldve been that strong imo
ayak is just threatening to be so close that you dont particularly care if you have a shadow or not
at a lot of content
at least eye is faster atk speed, lower range so makes it more annoying too
inb4 ayak dmg nerf 
i think them being from the same boss makes em problematic
ye but it was advertised at endgame boss paticularly duo
its how the gauntlets let you get away with doing things like
hey what if we just didnt wear magic gear but we hit anyways
like magetank inferno? haha
the eye in itself is pretty strong but adding the gauntlets onto it makes it an issue
that might be the best soulution tbh rather then nerfing eye just remove confliction extra passive
I was thinking what if gauntlets was from a different "easier" boss. You could get that earlier on in your mage gear grind and itll make your staves which had acc issues better.
Then that could lead into the boss for eye as a final upgrade before shadow.
Rn you just get both at once and it's not even a mage boss so you can skip a lot and go straight to ayak bis gloves.
idk how they'd rework it because the idea is a good idea for like
almost all magic in the game
a bit worse for tridents but if u want real magic dps u need eye or shadow anyway
and then ayak happened
because the biggest problem not good magic spells and weapons face is that they're not accurate enough
and thats why we got the gauntlets
even if u removed passive idt itd make more then 3% dps loss for eye
it would just hurt a lot of the kind of degen stuff
where you see what you can mage while wearing tank gear
i think that stuff being nerfed a lot harder would be good honestly
but i meant he gauntlets were kinda fucky anyways iirc, they were like the third proposed version of a mage upgrade item, and i think both jagex and players were just content with a bandaid fix item like that without really considering the implications an item that strong is
like compare confliction gauntlets with rancour
one of them is waaay better of an upgrade and theyre the same premise
people knew the implications, hence all the changes haha
It worked with shadow and people got mad it would be BiS at tob I think?
Changes changes changes
honestly i think they just needed to make the magic item an offhand
i did a calc once where trident with confliction and occult is still worse then eye with neither of that at olm
its definitely not confliction passive that made a diffrence its eye
and when i mean neither eye didint even have torm
just bgloves
im honestly fine with the gap between bis weapons and their second bests getting smaller, i think that moreso shows an issue with powered staff progression rather than the eye
i dont hate eye or gap getting smaller but i think they couldve made eye half as much of an upgrade and itd still be insane
i wouldint adovacate for anything more then like 3-4% dps nerf to eye
thats partially because like
itd still be miles ahead of trident
basically
without the eye every weapon below the shadow
is trash
lol like straight up they're just all junk from when magic wasn't a primary attack style
i think eye is fine i just also think they didnt accomplish the stepping stone between trident/sang and shadow the way they wanted. i expected something thats about a halfway point, but theres a big gap between them and eye
its like bat staff or toxic trident where they were like your 1 way mage swap or whatever a lot of the time
for that phase where it was literally immune to anything else
but they never actually did damage
idk though i suck at the game so my opinion probably doesnt mean much compared to people who are better and have played longer than me lol
u have rag whip hitting 50s like noones buisness and trident with ances ovl cant hit a 50 for its life
bp doesint need to be explained i dont think
but magic always sucked so when they tried to introduce good weps for magic it felt really op imo
Think in the future we'd just get more mages around ayak tier?
I hope so but idk. i wouldint want them to be as strong as ayak. something slightly better then sra but worse then ayak
i think if we nerf the ayayaya and buff the sang to be above it we can have world peace
wouldint want megas being a sidegrade but in terms of bridges thats where id want them to be
people already like tob and we dont have world peace to buffing sang would be meaningless 
I generally agree with that take
Tob is already very popular so do the items from Tob need a buff?
Don’t think so
i guess
I’d be open to it if people stopped tobbing because it was a waste of time
did you get lost on your way to #general ? 
I uh-

It might be cool to see a weapon that gets stronger the longer you go without taking damage. There arent any weapons like that in OSRS, and they could tie it to prayer being active to prevent infinite use
that just flatout doesnt work on a ton of bosses then no? almost every boss chips nowadays
isnt that just an unexplored niche though?
well they make bosses chip for a reason, its a way to limit trip length and force supply use
i doubt theyd wanna steer away from that
Kickboxing is also unexplored niche
hence why I said tie it to prayer being drained as well
still a resource drain, just a different limiter
you said prayer being active not that it drains prayer
if you only need to pray thats barely limiting
like one whisperer trip is like over an hour long
I mean im not making the final product, im pitching an idea
also there have been a couple of stacking over time suggestions and i dont think those are looked upon very favourably in general, SRA is basically useless exactly due to that mechanic unfortunately
but it could easily be increases by x% damage based on duration of piety being active and not recieving damage
Unexplored niche doesn't mean it's good. Some niches are not explored because they're obviously not fun or engaging to the player.
These niche annoying to think about items should’ve been given to Yama
Instead Yama got the best gear in the game
And now we have to give some annoying niche item from raids 4!?
correct/incorrect pray works best probably for tribrid pking since you use them all
whether its effects or buffs or whatever
about all you get is for correct defense is teleblock and snares being reduced i think?
And damage being reduced
just a pain because strong overheads would be nice but then makes it awkward to fight without all 3 styles
if u dont have range + mage they just camp the one you dont have so long as ur not in melee range 💀
Does anyone actually like the idea of elemental spelll boosting robes? Goblin said opinions are split but I genuinely havnt seen a single person who wants these to come from raids 4
theres a lot of ppl yes
what do they do
it would probably make sense if elemental, god spells, ancients were all somewhat on an equal level if you had certain gear for each
elemental spelll boosting
so just all of them? or 4 sets
Nothing is set in stone. But sounds like 1 set from the wording. Would be odd to have 1 set for each element coming from one raid.
maybe something that buffs crumble undead too for good measure
ye i imagine itd be like virtus. just general sentiment of ancient spells. this set would just be for elemental spells
i was trying to figure what each element could do if they had an effect
fire burning ppl was about as far as i got 🤣
wind, earth, water idek
from what ive seen its just base dmg buff to make elemental spells feel "viable"
atleast from the pitches
yeah but more flavor would be nice
Fair
Does seem a bit wierd though that tome is such a huge boost to these spells
And it comes from wintertodt
Like you’re really going to need to assemble exodia for these spells to be viable
i think other problem is legit ur gon need harm or like harm is gona be a big part of elemental weapon meta
both items feel wierd to get
The big time saves aren’t going to show on dps calc unfortunately
Eg. 1 down reds in a 4 man went from like 2% to 10% which is a 9.6 time save at a minimum
Comparing full Torva to oath + helm
@delicate glen @ancient ember hey, sorry to bother,
I wanted to ask whether the issue with my DMM points were looked into.
Im still missing 6k points that were never transferred into my account after the event.
Doesn’t seem fitting for a raid drop imo. Virtus comes from a standalone bosses, something like this should too.
It’ll just end up being another justi situation which nobody likes. I think the mixed feedback or more because it’s like “yes this is a good idea and should exist in game” but is leaving out the part of “but it is probably better fit for standalone bosses”
Yep agreed. Oathplate and this elemental robe set could swap and I think that would be more fitting
But I doubt oathplate will change now tbh
Even if you made normal spells on par with Ayak/shadow, which doesn’t sound like that’s as far as they’re wanting to take it, you still are behind by a TON because with charged weapons
- you can still use while brewing
- You don’t need to reset the autocast if you try to attack while brewed (maybe this was fixed, idr)
- You’re still competing against the utility of dc + thralls + vile vigor or veng + heal other/group + energy transfer or aoe freeze/heal etc
So for it to even be valuable, the dps would have to far exceed shadow/ayak
Which is just not gonna happen
Would much rather just see us get a clear BIS str set that is actually notably above oathplate, because then you’d still have oath, inq (buff on its own please), and ideally a future stab accuracy set that fill their own niches and all come from standalone content
new bis dps melee set with low def bonuses
The “too soon” idea doesn’t make any sense since Yama is a low req boss and this is expected to be the hardest raid, and also lance came out literally 3-4 months after tob which immediately impacted rapier lol
Agreed with all of the above lol
I think oathplate is a product of being the first PvM update they added after basically saying ‘we’re gonna power creep’ and it just feels out of place
Way too strong considering the content
I dont think oathplate is too strong vs yama tbh
the issue is magic gear is in such a bad spot still that the gear reqs are basically just weapon, amulet + bracelet
so the cost to get into it is quite easy. The actual boss itself is definitly hard enough vs gear provided
it prob shouldnt have been duo though
yama is quite appropriate difficulty in a solo
Yeah I think oath is fine coming from Yama, shards should’ve been untradeable tho imo. Would help prevent flow of sets from bots coming into the game dramatically
Torva just doesn’t have enough of a str delta to be meaningfully different in most cases
Say we get a crush mega, we’ll just transition to Torva helm inq top + bottom
people keep acting like COX and Nex are some ungodly difficult content
but the reality is yama is perfectly fine difficulty wise - its just a bit too low of gear req - but thats a problem with virt being unfarmable, and ances being rarer than tbow
so they havnt balanced with gear as a priority
Disagree, Yama is way too easy considering how good oathplate is
We spoke about it a lot this morning and how massive an upgrade it was for melee
Literally meta warping
Coming from a low-mid level boss
its not a low-mid level boss
Compare similar difficulty bosses and their drop tables
vardorvis
BIS ring
second BIS melee wep
its harder than arraxor
hydra
cerb
legit the only "boss" hardere than it is doom
harder*
None of those bosses give any meta warping drops
And I’d argue Yama is easier than all of them
0_o
ok yama being easier than hydra cerb or araxxor is omega cap
Oathplate changed metas at multiple bosses when it was released
hear me out - its harder than chambers too
well ok no
once you can do it sure but learning takes as long if not longer than yama
yama is braindead too in duos
yeah duos is not ideal
as in its a bit too easy
Ultor is good but it’s just 4 str bonus , nothing changed
Slash because bis pretty much anywhere with oathplate
then by that logic doom rewards are weak "metas didnt shift because shadow still stronger"
metas dont need to shift for rewards to be strong
Who said that?
meta shift =/ powerful
You’re taking what I’m saying out of context for the sake of it
I’m saying oathplate is mos than potful
Powerful
It’s literally meta defining
its really not, its just good
For a low to mid level boss that’s too far
its not a low to mid level boss either
We can agree to disagree then
Doom, High level TOA, Solo CMs, Inferno, Awakened bosses, Colo, TOB are realistictly the only more difficult bosses
Ok bro
what bosses are harder?
like oathplate is strong
80h grind
is not a short grind
I think we need to be honest about why certain things are a problem
I agree im not sure theres a compelling set to add to raids 4,
and I dont know if a crush mega is the best option - however - it would suddenly make oathplate much worse
inq would still suck
Are you of the belief that regular Yama is harder than Phosani, ToB, CoX and Colo?
sorry - should have added TOB and Colo to my list
ill edit it in
but re-read my list
90% of what you said was on my list
Yama does have a low skill floor but could get higher if one wants to, like doing meatball skip, tick perfect attacks at judge, godfly
