#game-update
1 messages · Page 189 of 1
Buff agility training
Better xp or afk method
Let’s discuss 
Did they make changes to the disorientation length for Sire today? Noticing I need two barrages when before I almost always got all four in one.
How afk do you want it
Is osrs down atm?
should be entirely afk since its a worthless skill with no benefit except shortcuts lol
you buggin
not really after years of people asking for a rework or rest, they gave it a barely noticeable buff and its still terrible. I hate easyscape but agility is stupid af, run energy in general bad mechanic imo
im not gonna argue run energy being a bad mechanic
but since its here restoring it faster and it depleting slower is big, plus access to shortcuts as you said
agility has basically no impact on run restore rate, skill might as well be called stamina potioning
yeah potions made agility and run pointless
i dont mind run energy except in pvp its really annoying
its basically like daily energy for mobile p2w games, except in real time and they forgot to monetize it
its probably the only skill thats constantly in use regardless of what youre doing since your on-foot activity is most likely running
its a switch thats always on
i guess if thats where you want to take this
unlike mining, woodcutting, firemaking, etc. you have to be DOING those things to get something out of them
you are always getting something out of agility
Agility is fine
its the equivalent of getting like 0.0001% interest and then claiming it to be a benefit. in all seriousness the xp rates are fine the skill is just pointless. and they baited people into thinking a marginal increase to something worthless was a rework
like the og rework made the skill worse at 99, they changed it to make it like 0.05% better than it already was, and then everyone just forgot its still terrible lol
This is pretty substantial?
Lets rock
nah new agility is definitely a buff
That's considerably longer total running per (whatever timeframe you choose) that scales pretty linearly
It's a buff everywhere in all content you do in game pretty much
Saying it's bad is just delusional
exactly agility is gigachad its always helping you
tbf though
if you were like idk
85 agility
thats probably more than good enough
Yeah, it's good enough for most content but every level helps
im not mad at that i mean help is help
yeah its just that the back half of the skill is like
maybe it should do something extra
it probably isn't really worth it if you aren't going to get a max cape
Reddit was losing their mind on the initial proposal that later levels scale higher than earlier levels
So they changed it to make the scaling linear with the biggest % change being mid 80s
And I think that's ok I guess
If you want to go to 99 it does reward you
But getting to 85 is good enough for most accounts
idk what they could really go for though to make it interesting
because just having more run % probably isn't something they should do
and shortcuts are kind of cringe
most of them end up irrelevant
i always use that ge shortcut to the fairy ring
they should make it so it synergizes with other skills
like agility and thieving should somehow help each other
its mostly just interesting from a game design pov like
how do i make someone really care they're 92 instead of 87
etc
where does any of that realistically matter lol, if your just playing the game normally you tele to where you need to go, and house or ferox to restore run energy. outside of a few bosses it doesnt matter, and every boss it does matter on feels like a bad mechanic. Like how bout just give zil legitimate mechanics
once again its just like a poorly implemented unmonetized pay to win mechanic, instead of $$ its stams
I use it for wildy shortcuts to escape pvpers, DKs are also something you cant teleport to and the shortcut makes it actually worth doing and saving me inv slots for the dang rock.
I think there's a lot of places it does matter to people.
i mean shortcuts also dont directly correlate to the actual skill, its just like a perk of leveling the skill. its like saying i like hydra so slayer is good
That is the logic people use for slayer 
i agree lol
I kinda just see stats as a stat check that locks content behind it tbh. Aside from the combat stats they don't really "do" much to change gameplay.
i saw the island contest winner and came here to see slayer discussion lol
So same goes with agility. It's just a stat check to access something. Slayer is a stat check for money bosses, etc etc
yeah and both are bad to be honest. was very disappointed with the slayer rework as well. slayer at least has content locked behind it but basically just goes away once you get levels. run energy is always constant and outside of staminas i cant spend gold/or gain levels to not interact with it
originally came here to say they should just put the previously proposed boss slayer master on the island since its long overdue, but got rage baited by agility
Agility is afk or at least low intensity if you want it to be
Could use some love sure but that applies to other skills as well
That's the entire game
Every single skill can be reduced to "it just locks content behind gaining xp in it"
not really, outside of combats most skills at least generate something. Mining gives amethyst or rune, thieving gives gold or items, etc. Agility generates or produces nothing outside of run energy. off the top of my head zil, zalcano, and solo cox are the only bosses geared around run energy and all would be better without it
by the same logic as warding failed shortcuts could just be incorporated into existing skills
I kinda see agility as HP or Prayer. Does lvling it help with the associated resource? Yes. Does lvling it make the resource a non-issue at some point? No. Is the resource being managed by something in the economy in some way? Yes.
Run energy will always be a problem same way as people always risk dying at 0 hp. I don't see it as a problem with game design but with player skill in terms of resource management.
So Zil is good content? that's fun and engaging running in circles for hours?
Its profitable and people enjoy it so i guess? Kiting is a mechanic known and used throughout gaming for decades
I dont personally do it but I'm not gunna say what I like/dislike is objectively good/bad
a lot of stuff is profitable, i dont think that makes something good. and by that logic i dont get why we are making all these new mechanics lets just run in circles
A couple being based around run energy management for best gp/hr is not a bad thing
to me Bandos, Kril, and Zily are the same tbh
Most disingenuous argument of all time wowee
What do you mean these new mechanics? Zily is old af
"Oh you think these mechanics are good? So you think all mechanics should just be that?"
Are you saying because something is good we should just copy paste it forever? Cause that's a bad argument.
bandos and krill have multiple diffent ways to interact with the boss, zil only has run in circles outside of like maybe max gear melee
Well kril only has a new way beacuse of a new weapon
You think if we got a new icyene bane weapon zily suddenly becomes good content?
The oldest ways of killing all the gwd bosses was "get Verac's and whack it with 3 friends"
yeah actually maybe lol, some kind of different mechanic to run. theres no amount of dialogue that will convince me running in circles for hours is a good mechanic. i think kree is equally as archaic but at least you can bypass the chins method with bowfa
People found out ways to improve their experiences there
And turns out almost all of them have ways to cheese
That's not saying that those bosses are bad, but they're products of their time and no reason to change it purely because you dislike...agility?
yeah its almost like leveling your skills and improving gears eliminates the need for really redundant mechanics🤯
Im not really arguing here that running in circles is amazing new content that's a stunning example of peak gaming.
It's just kiting, it's something people have done for decades. People do it to avoid damage, people also go in groups. If you wanna get more into it iirc Zily has the duo method where you tag her with the right timing so she just boomerangs between the two players and no one gets hit.
and by that logic stop improving new player experience
its a product of the time let it be
Dude you're literally just making up random arguments lmao
I think you gotta collect yourself a bit and get back on point cause I got no idea what you're saying now in relation to agility 
There's a difference between changing an established boss mechanics because you dislike one aspect of it
he said im not saying the boss is bad its a product of its time, by that logic what is the standard for changing mechanics on anything?
I mean, is it not obvious? Does that question really need an answer? People get bored with repetition and variety is nice.
but they dont get bored running in circles, or farming staminas to run in more circles
They do, thats why they do other content, then they go back.
With a boss or pvm encounters in general, you can just make new content with new mechanics
This is like common sense isn't it? Not just with gaming but real world things like food. Just cause you like pizza doesn't mean you'll eat it everyday. You mix it up sometimes with a burger or burrito but you always go back to pizza sometime cause it's your favourite.
Nobody is locked into doing Zilyana until the heatdeath of the universe
If it's boring just don't do it
If you like it go do it
It's pretty simple
The life of a rs player in a nutshell
right but if a food is bad every time i eat it im just not going to eat it anymore
so dont eat it?
Is anyone forcing you to eat this bad food
Or are you just yelling at people who do enjoy it "THIS IS BAD, STOP EATING IT!"
yeah CoX is some of the best content in the game, zil is somewhat required for progression at least until acb. to go off the food analogy, if every friday the cafeteria at my work serves some kind of disgusting slop a lot of people hate, maybe change out the slop
you dont just keep saying well you dont have to eat it
So this is an ironman issue?
a big chunk of the game are ironman, but no i think running in circles is bad on any account
Since its not required for progression, on a main you'd just go straight for zcb
Chambers is still endgame content that a lot of people like to solo, but nice deflection onto ironman hate
You could probably avoid zcb too if you wanted. I'd say the def spec weaps are more somewhat required for progression.
Like BGS or DWH/elder maul now
i agree but also wasnt my point, i think its a bad mechanic in general, regardless of ironman or gear or whatever. i understand you could say the same thing about a lot of stuff like construction or woodcutting. But most of that stuff you can bypass with gears or skill leveling
...what
It's not a requirement for progression if you're not an ironman, and ACB is a relatively quick part of the grind all things considered
Irons know what they're signing up for, and it's that a single boss has the main mechanic of "manage run energy"
Which has mulitple tiles for your specific gear and agility level for both ease of clicking and maintaining run energy without sweets/stams
Kiting is a bad mechanic? Beacuse its weird you were saying CoX is some of the best content when Olm Head is just running around kiting as well.
Off topic but fr tho can we get ironman allowed to do gwd in groups?
Every new boss they add in a similar vein has the ability. yama, titans, huey all easier to solo than gwd but allowed.
And you need to cheese to do GWD with any efficiency
I think its fine for it not to groupable since you can do it in GIM if you wanted.
yeah i mean its is kind of a bad mechanic in 2025 when we have a lot of content with actual good mechanics. and if it were just purely kiting it would be one thing but having a limited amount of kiting based on run energy feels redundant. and yeah technically it is but also as was pointed out you can to an extent by pass run energy mechanic on olm with certain set ups/tiles. i do not understand how this isnt considered redundant when something like warding was not considered independent enough for other skills
There's a difference between something being designed for X and modifying existing content for X
🥶
Thats fair but they do occasionally go back to modify things, usually not for ironmen tho they just design stuff for them
Yeah I prefer that tbh
Like they can already bypass bcp grind by going for blood moon
Maybe they'll add a mid game def spec weapon next 
and GWD should absolutely be groupable for irons they're generally all outdated but wanted to focus on zil for the agility discussion lol. its already groupable for mains so doesnt change much. all the gear from GWD are generally bypassable except maybe armadyl for masori so its should be no big deal
I mean the whole point of Ironman is doing content yourself so why would they change grouping mechanics for old bosses when it just means you didn't accomplish it yourself and you can leech or whatever.
(I also wasnt a fan of the whole ironman boosting scene back in the day for CoX and stuff)
yeah i agree for the most part i just dont think it makes a difference with the amount of group content they put in now adays
800 bandos kc on the iron btw, i just also agree its doesnt feel worth the solo grind comparably to other content
only thing i think really needs to be made immediately groupable is corp
I think current Iron definition is - self sustained non tradable account
oh shit
Too many bosses/ content allow you to be non solo
I dont think people like the self sustained part either, that's a big complaint about the gamemode isnt it?
I love the self sustainable part
Lmao ik lemme fall back
no people who complain about self substain on the iron are lobotomized
Like I'm in the iron end game and it's just fun doing the iron chores and killing things fast noe
Well despite how you feel about em there are still a lot of em asking for buffs and changes to make resource gathering easier. Scarred essence mine is one that comes to mind.
I think people were bummed with the farming shovel being shelved
I also don't think people like the non tradable part of your definition either.
We had a few suggestion threads asking in one way or another to allow ironmen to trade on the GE
I think you might remember a few haha
Ofc no one's going to agree. Try getting people to agree on when is the mid game
trade on GE with 1000% tax
Entity hide the ge 
I’m open to any. Just wanted to discuss tbh
Agility feels in a bad spot. HIGHLY controversial take apparently, but it’s weird how it’s been lately.
There’s a reason it’s the worst skill…
Idk I've been playing an iron for almost 7 years now and love the game mode esp with all the qol.
Iunno, runecrafting is a staunch competitor!
All the homies hate rc
Well you do and I can't argue against that but just general sentiment wise it seems like people don't like the sustaining and want to be able to trade on the iron.
Which boggles my mind of course.
Love having a big ol stacks of supplies that I gathered, 6k pray pots still doing contracts n farm runs
They are weak
no arguments there
If they add better AFK, it should definitely be a higher level req. sailing format with salvaging being only good xp at 70 I love. I think maybe it should START high level, even. 90+ is just so freaking bad. Only decent afk option is a poh tunnel that’s never intended to be a legitimate option LOL
I was happy just running ardy rooftops tbh
its not that click intensive and pretty easy to do while doing other stuff
I hear you, but no doubt GOTR / souls / bloods fill the afk / low effort skill niche well
Brimhaven is kinda afk by osrs standards of the word, near half downtime
I really hated gotr as it had bad xp rates and was super click intensive. I was happy with soulds and bloods but most people hate them as well for some reason.
Now no doubt it’s boring AF. but it’s at least decently low effort
i like gotr to be honest, but maybe thats just because ourian was so bad lol
Bloods and souls at zeah is where its at for rc
During my rc grind I tried all of em, zmi, gotr, blood, soul, wrath, even nature runes.
Sepulchre, for the high intensity. Which you’d think would be killer rates
Blood and soul worked best for me and felt the same vibe as rooftops
It is killer rates but not if compared to other skills
But sepulchre can go eat it
If the argument here is for more variety in agi training though I'm happy for that 
Just something different would be nice
yeah i think the rework was just really underwhelming they should have not just put a bandaid over it and moved on (same for slayer). one of my biggest complaints with jagex is they have a huge we'll get back to it later mentality and later never happens
What would that look like though?
Only way to go easier than running roofs is full 10mins afk 1 click
That is the big question isnt it? What would it look like.
It would depend on what people want out of it, afk or intensive.
Personally I think a revamped maze from ToB sotez could be a fun agi minigame
Probably something more intense than roofs but less than sepulchre and likewise for exp from it
Sepulchre is a wild jump from clicking green squares
It would look real low effort, fun/funny, prob in the realm of 30-40k xph, 90+ lvl req
That or slightly between roofs and sep intensity at like 75-100k xph
If we're talking afk... maybe we could just look into buffing blast furnace xp rates?
idk, I don't like changing old content but it seems to fit well for it
Like even at the stage of my account I still enjoy the forced breaks from content to do herb runs/ make pots etc. gives more weight and value to your supplies
just click rooftops and watch a show
Yeah I enjoy that too, I still do that on my main 
I make my own potions lmao
As much as I would want to only pvm and never have to make pots again, the game mode would then be missing something
yeah regularman accounts just revolve around gp everything comes down to i could be doing raids, takes the fun out of the game and makes it worthless to do other content
I just do content I enjoy and avoid the content I don't enjoy on the main 
Just have to change your mindset, friend! Normiescape lets you skip grinds you don’t want. I play Ironman-esque and it’s the best of both worlds
There's always a reason to try new things whether it be for CAs, diaries, or money making
or cloggers
But you know what both modes have in common?
Agility is D U L L
Iron clogging 
i just do the content that gives collection log slots and avoid the content that doesnt give collection log slots
But that's everything
This is the way most of the time. I’m constantly chasing dopamine, and this is mainly tied to those sweet clogs
oh yeah what about [[keldagrim tasks]]
Wiki links found:
https://oldschool.runescape.wiki/w/Keldagrim_tasks
Vorkath murdered
Nice cape
I love going 400 kills (half of them on task) without a single nail or sheet drop
That’s why your pfp looks so happy huh
yup
You just loving it
Lol
@winter hearth any eta on the left click bury option for new players? I think it would be good feature, if people dont like it just add toggle option in settings 🙂
that sounds like its being implemented?
because j-mod says its been done and is asking for more examples
probably release it in the next new player update if im not understanding what he wrote wrong
@winter hearth
At this point I have 99 herblore banked and ready to go, all from herbs I grew myself. 
Am I the only one who wish it would show name of "last-destination" instead on Quetzal whistle?
Like if last time I teleported to Hunter's guild it would be "Hunter's guild Perfected quetzal whistle" instead of "Last-destinastion Perfected quetzal whistle"
I do lots of herb runs and coconut gathering and I keep forgeting whether last time I was in Hunter's guild or Kastori
So pretty much don't use last-destination feature at all
Similar to Fairy ring
or Last-destination (location) perfected quetzal whistle
He doesn't have an ironman tag so probably for ge
The new jagex logo looks really nice! Thanks a bunch for making it nice!
Did they change it?
the one from the last week or so
That doesn't tell me anything
it’s got a dragon and a tail now
I never would have noticed if I weren't told
Dude I was thinking I’ve been going crazy. Thanks for sharing this LOL. I was like “wait… has it always been this way?”
It is a really subtle but neat addition
if you look at the corporate homepage, it looks like they've redesigned it a lot focused on this logo too
it's not a dramatic shift or anything but definitely makes it look a lot less like x-twitter
So it was you in cc yesterday
nsa
What did I do in cc yesterday that warrants this reaction
but yes
Well I joined for the first time
And thought that your name looked familiar
Exactly
Yes, GE :p
110m+ farming here, quite some easy cash
Its like 2mil an hour effective for a 5 minute herb run. Its like probably worse than that when you consider regearing etc. To each their own
Well I only do it after herb run, (pick catherby's coconuts after catherby herbs), just need to pick up eternal teleport crystal from bank and its ready to go
I seen it and was like is that different? Determined no idea 😂
if jagex wants to add micro aggression to the game make players carry a hammer to fix the cannon when it stops working
Hammer + 2 unnoted steel bars
wtf on earth are these DMM rules
I love this mode but I didnt realize you lose grace period when you TP away
thats wild
PJ timers are so important that they wrong 3 paragraphs on it
meanwhile tp into getting rushed is A-OK
Yeah it's just immunity to pick up loot in DMM
As soon as you leave you're vulnerable again
that could have been written - literally anywhere
didnt lose much to it, just very annoying lol
fight within 90 seconds run of a bank lol
Like fighting within walking distance of a police station 😂
lol you gotta remember what game you're playing
this is osrs and its related to pvp there will be weird obscure rules that just assume you've been up to date with everything for 20 years
usually completely hidden or the next best thing with a random explanation you probably couldn't go find before you run into whatever issue lol
hmm they could put pvp questions in the stronghold of security
"how long is freeze immunity"
i mean they really should do something like that somewhere but honestly
Just like all the other security questions it will be skipped, ignored, unread 
i bet if you asked jmods the rules in every pvp scenario they couldn't answer the question 100% correctly
it really is that situational and niche where they'd basically be guaranteed to trip up somewhere
like most of us lol
plays a 10 second clip and u have to say at what point pid swapped 
DMM is so chill
But you look on reddit and everyone is acting like DMM murdered their family or something
some phenomenon in every game is reddit trying to pretend nobody in the entire world enjoys pvp and therefore it must be removed from every game
probably find out later on it was some psy-op done by reddit admins
i mean its not nobody but if you go to where a lot of players are talking obviously most of them wont like pvp
the exaggeration is so common because its based in some level of truth where most people really dont like it
nah its specifically reddit that fuels bias, with the upvote system u are discouraged from having opinions (so the most vapid and low effort posts are promoted)
traditional forums are way more productive. and im pretty sure games like New World closed down their forums and pivoted to reddit precisely to drown out criticism and feedback of the game, which was rlly disgusting
Gnome Monkeys video about deadman mode is really good despite not being a pvper
i mean a gnomonkey video doesn't refute like 13 years of the majority of osrs players making it crystal clear what they think of pvp lol
reddit represents like less than 1% of osrs players
i dont care about polls they are meaningless
i mean you can ignore the tens of thousands of people that shoot down almost any pvp update given the chance but lol they do exist
game updates shouldnt be determined by ppl reading a poll question, thinking about it for 1 or 2 seconds and then probably pressing the wrong button
most of the pvp changes have backfired
pj timers protect max pkers and make pking less approachable for new players
i mean you can argue about what percentage of players exactly enjoys or hates pvp and how reddit and polls are not representative but pvp being a minority playstyle is just irrefutable
if they made updates that improved pvp and it became the majority playstyle what would u say then?
do we delete the pvm side of the game?
its a sandbox mmorpg game u dont just have one playstyle or type of content
to reduce the variety in the game would just kill it entirely because thats the whole point
and also this wasnt even polled lol
i wasnt arguing for that whatsoever, im just saying that ignoring the majority opinion because it doesnt fit your narrative isnt the way to make progress either. pvpers deserve good updates too but the constant tribalism isnt helping from either side, people should be more cooperative
allowing ppl who dont even pk to decide how the updaes should be is basically just more evidence that the polling system cannibalises the game
but there is no such thing as a "majority opinion"
players arent a hive mind
well they improved the polling system i hope they use it
the majority of people dont like or engage in pvp thats just true
thats ur opinion
ofc there are a billion playstyles and opinions
every single observable fact supports that "opinion"
if you want to ignore all of that i dont think you will make productive progress in changing players minds
what is productive about listening to a poll result?
there is literally zero valued attached to someones poll votes
imo the poll system is just some weird marketing gimmick to make some players think they impact the game
reality is you need skilled people to design, discuss and implement updates. there is zero use just putting things to a vote with next to zero context or understanding
i am not only talking about polls
yes i agree polls are flawed btw
but there are a dozen things you can look at to draw the conclusion that pvp isnt a majority playstyle
why does it matter whether its majority or not? improving it would increase the number of players
so you agree that it is yeah?
no if you look at the steam charts the largest games are all pvp games
that has no correlation with osrs
pvp is a thing in wow too and like 1% of the playerbase engage with that, thats no logical argument
if you look at warhammer online the amount who pvp is around 99%
u know y?
wow pvp is vastly worse than warhammer
i dont see how that is of any relevance
the concept of pvp in video games is not unpopular
we can both list 500 games which have a majority of pvp or pve players, we are talking about it in osrs
the concept of pvp in osrs is unpopular due to various factors
if wow had good pvp it would have probably the largest pvp scene ever
and in osrs its a minority playstyle
yeah because the updates to the pvp modes like DMM just strip away all of the pvp elements and implement pvm and skilling content
if u were around in 2015 dmm the overwhelming majority asked for dmm, it was literally like 90%+
but u are in redditmanmode era where ppl dont understand the games history
the pvp content is easily as important to the game as the pvm and skilling
despite whatever arbitrary amount of ppl are playing them at any given time
- pvp is not accessible to get into, too many different rules, basic controls function differently, most accessible learning environments are dead or filled with bots
- jagex's solution to getting people to engage with pvp is to add rewards that lure people who would rather not pvp into pvp environments, rather than helping players get into pvp
as a pvp enjoyer im losing interest even in watching other ppl play because they are just sitting in banks half the time having never ending fights
all they need to figure really is how to make the mode not revolve around mules and alts, while still being hardcore
many people don't like PvP because of risks even if they are small
Well there is a reason most pvp centric mmos are either dead or have a tiny playerbase. And there is a reason why the big mmos strayed away from pvp in the last decade, they wouldnt all be doing that if it wasnt a commercially sound decision. In the end the mmo genre doesnt attract the most competitive players, those usually go to mobas or shooters etc.
pvp mmos are easily as hard or harder than other pvp games
I want the pvp scene to survive and get good Updates but pretending its as important as pvm or skilling or that that would magically vastly increase the player numbers is a dream scenario
losing items just feels bad to a lot of people yeah, even despite the design of the wilderness letting you make back your losses so fast
Correct but thats not relevant to what i said
there havent been any successful pvp games full stop in the past decade
last big one was fortnite
most are just rehashes of existing games, valorant is csgo, bf7 and cod and just copy pasting the same formula
Same with mmos, again not sure where that is relevant
i mean u said 'big mmos strayed away from pvp in the last decade' while playing a 2007 mmo
its mmos as a whole that have been lacklustre
theyve been mostly cash grabby EA releases and flops like New World
and yet the best part about new world was the pvp which a handful of ppl stuck around for...
I'm surprised how there is only one safe pvp minigame which allows you to bring your own gear which is Castle Wars
Or maybe how there is STILL only one. PvP is fun where you can just go and whoop ass without thoughts about losing shit back in the head.
Ok, there is Soul Wars but it is either botted heavily or games are traded with cc.
yeah that is the great thing about runescape u have no risk pvp, low/high risk pvp, and then torture like dmm
alot of ppl do actually enjoy the threat of pvp even without being a pker themselves
and the fact escaping/tanking exists pretty much defeats the usual "prey vs predator" argument. especially when anti-pking exists
in 2015 dmm the 'predators' had to hide for 30 minutes before they could unskull, because its high risk high reward. they arent just seal clubbing they had to also deal with being hunted down by other pkers or ppl defending themselves
now this new version of dmm, you get immunity from pvp when u kill someone. which makes zero sense
Clan wars also right?
Like if you go to clan wars you can actually just do pvp in your own gear, completely risk free.
Surely if the risk aspect was the only thing keeping people from having fun with pvp they'd go there and it would be popping off
Oh also Fight Pits
there are loads of such minigames actually 
Of course not, but Castle Wars was fun to grind.
Did you grind it properly or just afk it?
wow is actually an interesting comparison because its very very similar to the problem that osrs has
it will never be allowed to be good because the game is mostly tuned and balanced for pve and thats what most of the players do
so the people who do stick around with pvp in both games feel neglected and demand more but they will most likely never ever get it
clan wars is like probably the most ideal thing for entry level pvp but i refuse to believe anyone is currently inside there
half/half
both games are games where if the pvp was its own separate game both versions would probably be better
because the designers have some fundamental aversion to fully splitting the balancing from each other and they end up occasionally or even often holding each other back because a good idea for pvp isn't a good idea in pve and vice versa
thats their fault though
and in both cases it basically turned into a very one sided situation in the end
its way better if there isnt separate rules for combat in pvp and pve
i feel like its impossible to strike that balance with osrs combat but also a lot of the pvp exceptions are silly
in theory that sounds good but in practice
all it means is you'll never get what you really need
i mean making separate rules is just a band aid solution
its the only realistic solution is the issue
they're not going to just balance the game to be great for pvp because it would cost them in pve
as long as they're chained together they will stop each other from being as good as they could be
thats just something uve made up
nah its just because there are things you might want to change in pvp but it would make xyz situation in a raid different
turns out theres a billion more people in the raid
pvp change not even considered
your just gone back to "they shouldnt make a pvp game cos not everyone plays it"
which again defeats the point of a sandbox game
not every piece of content is for everybody
yeah but when you're the minority thats how you logic your way into getting nothing
you'll never get the big changes that you want because it will change the game that way more people are playing
where if they were separate games you'd totally get the needed changes
that wouldnt be a sandbox game
yeah but jagex is ultimately in the making money game at the end of the day
its like telling ironman players to play skyrim because runescape is multiplayer
so they're more practical than the idealistic view of just like
doing things because its a sandbox to the detriment of most of their players
it just wont happen lol
its detrimental to the game to keep the game as a sandbox as it has been for 25 years?
pvp has beeing getting owned for the past 13 years because its a minority
denied updates and things that would be good for it
People use the term "sandbox" way too liberally
its rpg sandbox u start the game with no direction what to do
I still don't know what issue is with PvP except its being heavily botted in some cases or there could be more PvP minigames.
the largest problem with pvp is the playerbase choking the life out of it because most of them dont want to pvp
Of course most people don't want to PvP.
Well we don't have to play OSRS at all, but we have some Pve goals that are Pvp related.
Not really
but yeah this is just the typical story of a mostly pve game with a niche but dedicated pvp community
they'll fight forever but its hopeless
but it literally doesnt affect u if other parts of the game are expanded
it just gives u more content
Unless it collide with Pve as well
Wilderness is mix of both
so it affects both sides
why would u enter a pvp zone and not expect pvp
theres like a thousand other places u could go literally if u want to avoid pvp
Because there is Pve content there
Extremely optional PvM content aside from maybe an hour or two to get all the CAs and diary tasks
And even those are optional
yeah the reason for that though is that players put a stop to pvp content for the most part
Collection logs, pets, Voidwaker is bis in many Pve situations which requires you to grind bosses in PvP zone
if we really loved as a community things like the wilderness and how they've designed things
we'd have 50 vws to go get
All of those are optional, the GE exists, and voidwaker is pretty niche now
i like pvp but i despise grinding so ive never gotten a 99
And radiant/awakened clogs
but yeah this is why a lot of people that pvp dont even play official osrs servers anymore
and haven't for a long time now
this was also going to be one of the few actually good things about zanaris if it had actually released
pvp players would've finally had an outlet to make the pvp game they wanted if it had been robust enough
well
an official outlet
There is zero forcing people into pvp though
Unless you just mean to remove all pvp content from the game, completionist goals will always include pvp
Well obviously no one is sticking gun next to their heads
No one has to do anything at all
There can be pvp completionism and pve completionism
Still I'd need to see specific ideas for changing pvp in order to see if they are good or bad, otherwise it's just general talking without any specifics.
Because so far I only see pvp playerbase wanting to bring more people into doing pvp.
And with mostly ideas that will make people who don't want to do pvp, do it regardless
i find it hard to believe that out of all the activities in the entire game, the only one someone dislikes in particular is pvp
I wouldn't really say you're "doing PvP" if you enter the wilderness to kill bosses tbh
somehow having to deal with insanely long grinds is fine, but occasionally being mildly inconvenienced by a pker is bad
Yeah I'm not, I'm just forced into zone where I'm under threat of being PK'ed
The game already pretty much wholly excludes PvP from completionism, the closest you get is LMS log but people boost that afaik
Still I'm pretty sure BH going into clog wouldn't pass the 70%
Putting BH in clog wouldn't need to be a poll, the content already passed, it's more weird that it isn't in the clog
Like you don't separately poll adding a boss and adding its rewards to the clog
The content passed because it doesn't hurt Pve environment in any way.
It still wouldn't
Some rich people probly do with help of boosting for some bills
I still see before my eyes the dude with 1000 wins and 250 kills on reddit
Anyway I just hope changes into pvp are about improving the experience without "forcing" into doing them by means of clogs/extreme gains with risk
Ah yes I love being a completionist without completing all the content
Then don't do it
And I don't 
Then why are we complaining about the game "forcing" you into content
Well it is you who want change, not me
I'm fine as it is
I'm sure you are in favor that if there ever was completionist cape coming into OSRS it would require 200m in all skills as well.
I would never want a completionist cape
I never said you would want it
But if it was coming into game it would have such a requirement to own it
(for reference, not even RS3 requires 200m in all skills for the master comp cape)
It doesn't require a lot of things.
Because completionism doesn't have to be absolute.
Like complete literally ALL content in all regards.
As long as game doesn't require you to do it it is not seen as part of completionism.
For same reason you can feel complete about PvM with Zuk helm and never done single ToB solo
Same reason probly most people wouldn't want achievment for Zuk helm about doing some stuff which literally only like 0.0001% playerbase do.
200m cape dumb
i honestly dont even really think theres anything wrong with comp cape existing
Idk if anyone has mentioned, but there are no quest lamp rewards from AKD @steel bobcat
you'll either get it or you wont but either way i dont see a downside
been mentioned many times, but pinging modmail is not how you contact modmail, and modmail doesn't go to jmods, it goes to the discord mods as its for discord issues
nah no one does it like that you make 7 alts and do it with 3 others, 1+3, you each profit a few hundred million and it takes about 160 hours
people have even made guides for levelling the alts
you need 20 chars with several requirements to do private games exclusively
all needing membership as well
Yeah it’s 24 people, like I said you and 3 others make 7 alts
That’s 3 people playing 8 accs, 24 characters total
The requirements aren’t steep I got most of my accts levelled fully in F2P
For the membership, not sure if it’s still around, but you used to be able to do a 24hr membership trial for $1
A few people did that for grid master speeds runs
as someone who has comp
do not ever bring it here
just add 80+s grandmaster skill reqs
Just don’t tie it to col log and it’s prob alright. Though I think being gilded log isn’t super unreasonable for a comp cape type of prestige
Gm, quest, diary, music, champion cape, max and gilded log id be ok with
Clogging/zuk helm is already harder than comp ever was
Trimmed is a different beast though
and you know what's sad, zuk helm isn't even what it could be 
same for clog
no solo tob, no full radiant, no 100 pizza or oathplate contract, no shard/worm contracts
no all invo toa
clog is the same - no BH uniques, no blorva, no radiant, no graceful recolors, no temp game mode uniques
giga dumbed down
Quest speedrun in clog when
intentional
atleast for dmm
that stuff is understandable to not be on there because its like
player created difficulty thats not actually something jagex provided so they kinda get a pass on not including it
the radiant stuff though is insane
thats official jagex content lol
lowkey wouldnt mind solo tob being a ca but they really need to trim the fat
why is 'enter bloat opposite side' a ca
Seriously it would be better if attractor was attachment to cannons instead of a new facility.. unless we get keg upgrade which lets us store more types of drinks for multiple buffs
radiant should definitely be on there
it's absolutely fair content
but I guess it's also significantly harder than most GM CAs
is this a runelite problem? been there for quite some time now
Probably da gpu plugin
honestly no
the requirement is basically
a) can you do perfect yama
b) can you do donofly but a slightly different pattern
not using it though
when are we getting the left click bury bone option?
any day now for sure
thats a problem on default client for a long time ye
i think they at least solved the sliding hands animation
I have an issue ingame, where I cant see any players or any NPC's
can anyone help?
even if I switch worlds. And the same issue in all 4 of my accounts. even if they are opened simultaneously
turn entity hider off
lol thanks!
?
Its dropped like, 100gp man.
That's like, nothing.
went up a bit around dmm, settling back again as people start to be done with dmm
Yeah going by the charts looks like a supply issue cause of DMM
it used to belike 6k lol
i got fair bit to train herb now in big loss due price drop
when does DMM finish ?
12 days
well, lot of things went down in the lead up to as well as after the sailing launch, basically anything that wasn't directly used for it
Aquanites drop ranarr seeds
Dunno if that tanked the price a bit
Last time it was 6k was November last year, it's been a long time dude.
prices change all the time just fyi, it's a living economy
never plan too far ahead with specific prices
The supply is weird
The seeds are less traded now
With the new sailing island, can we have a reward to upgrade gem bag to include red topaz etc.? Would tie nicely with sailing/salvaging. Increased gem count 60 to 120/240 and then include other gems as well.
You can bank your topazes using imp boxes. You don’t need the gem bag for them.
Thats a massive waste of time lol
I hope you're joking
might as well remove all inventory storage items since you can bank everything with imp boxes
Bank the salvage if you want the special gems ez
Completely up to you
Getting imp boxes is quick enough
Spend an hour or two and you’ll have enough to last you to 99 sailing probably
Or you can sail back and bank
Btw can we get bottomless log basket so I won’t have to run to the bank when woodcutting?
It would be much faster to just go mine gems for a short time than catch impa
How many topaz can you mine in an hour?
IIRC I can catch like 300 imps per hour in varlamore
Approximately 180 but you also get 100k mining xp/hr and many other gems
Imp Boxes are a funny tech
I love imp boxes lol. Its such an underrated item in the game. I use them when hunting blk chins
They are seriously underrated
So not even earning 1m GP/hr, which is pretty awful unless you’re a newbie
I’d rather save the imp boxes for smth else
My brother in Christ we are talking about collecting topazes from salvaging
Ofc it’s peanuts
No were talking about opportunity cost
Gathering imp boxes for 2 hours to make under 2m isn’t a good use of time
Idc if they let people put topaz in gem sack tbh, the mains that are upset that they’re missing a few million GP, would be upset when the topaz crash 90% and they’re only making a few hundred K
Best case scenario it’s just catering to irons
why are they "giga buffing" herb sack then, that one is arguably more powerful of a buff
can easily add an upgrade of the gem bag from somewhere meaningful like how they're doing it for the herb sack
I voted no to the herb sack upgrade 
tbf, most herbs are noted 
they won't undo this either
not for slayer I don't think
they updated most slayer monsters' noted herb drops to be unnoted
I will continue to use sack on herb runs and no one can stop me mwahaha
ur... supposed to?

please tell me ur herb sack has been open and the herbs automatically go in

when u do herb runs on an iron, ur supposed to do a split of different seeds so it minimizes having to note at the leprechaun
i did snaps at the protected/increased yields patch and ranarrs at the generic ones
after the herb sack increase, u wont need to leprachaun them at all

Not sure why they keep making these changes. Make herbs noted so they can't be used with the sack. But make them unnoted so they can.
Jagex just pick a side.
For general Slayer or trash mobs, keep them unnoted
Keep noted herb stacks a boss thing
Easiest way to resolve this
Let noted herbs be used on herb sack after expansion 
90% of osrs players can't play one move ahead in chess
Using herb sack for herb runs do be sounding like some insane behaviour at the moment tbf, you do 2 types of seeds, one good you don't want to die and one bad you don't mind, so Inventory space is the same. Noting once on the leprechaun per patch is whatever, not like 30 herbs atm won't fill up from your 4-5 patches of each herb
With 60 herbs could see it being marginally higher qol tho sure
Having it be 100 should cover all patches once you get the upgrade
You'll still need to note at the last one if all don't die
not if you use 2 different seeds
with one ye, could fill up
Depends on your RNG TBH
Trueee
Ranarr only runs wcyd
Still waiting for the god herb run of 120+ herbs
im kinda worried they're gonna fumble the new megarare pitch
Herb sack upgrade seems so pointless
I'll get a use for it
At least they always tweak suggestions if it's not the right fit (ignore shadow)
idk if you guys listened to the podcast with arcane but they were basically talking about hypotheticals so its not that serious but
they were talking about what if the next megarare was basically a big ballista and if it would be okay if it took 40 to 70% of the tbows niche
and thats worrying because like lol
Hmmmm
why even ask that question theres never been a megarare armor piece or shield or spec weapon
why just bomb existing megarare niches instead
For sure.
I feel like it has to be crush or a new melee style (imo).
Would be down for a melee style that's echo/ phantom hits
i just think they have wayyyyy too many directions to go in where they don't have to directly impact the current weapons
to choose one with that big of an impact
on existing stuff
i think they do plan on something like that
Then narrow and refine
he talked about it a little bit where basically
they dont know what to do for rewards (lol)
I just want cool
stuff
so they're just gonna like
put up polls and shit for us to give them ideas i think more or less
New armour and new mega for new combat style 
i sort of see why they dont know what to do
megarare aside which i think you could easily just go
Spoiled for choice
yeah lets get idk a spec weapon or a big cool shield
thats not too hard
but the rest of the table
thats pretty hard lol
Yar
I think you just build around the style you want to give the mega for
Then add items that uave a great use where there is space
i mean they could even go crazy and just put something insane in a blessing slot
i think just based on the theme of the raid for other loot
probably some way to make a guthix godsword could be one of the common drops
and theres gotta be space for an upgraded melee prayer
or some kind of prayer
the armor sets are hard because like
God allignments just not what they polled
it kind of cant be magic or range
Agreed
unless they want to put this raid on like a full extra tier of progression
Could be guthix infused melee set with a unique effect
and use the other raid rewards to upgrade the items that come from this one
then i guess they could do anything
bc thats probably going to happen eventually
idk if its raids 4
If it has particle effects I'm down
but 5 or 6 is probably going to run into the problem where basically
Probably controversial
they really cant devalue older raids but they dont have space left
so it has to start upgrading those items
Yeah
Hmmm
Could be new gear for light/ heavy ranged, stab, new melee style, elemental. There's a lot of ways they can go as you've said
Excited to see what they cook up. Just hope it's not burnt
yeah another thing with raid loot is that usually
its not super niche
they're usually very good and widely applicable items
so like you'd really expect to get torva and not inquisitor if it were coming from a raid
They might have to if not bringing out new weapon types tho
We already have torva, anc and masori
Is there room for a new bis generalist set for 1 of the 3
i mean i think you could probably do one for melee
which is crazy because melee is also the oldest prayer that they probably should replace
its just that melee is going to get really good if they do that stuff lol
Mmmm
the only reason you could probably replace torva etc for melee is because all of the sets people use come from like
unimportant content
at least compared to raids
What about a set that's a glass cannon melee
we'd definitely all just use it
the big mistake is honestly
nex shouldn't have dropped torva
Yeah
that is the armor that should be in a raid
i guess they do have a completely open lane if they wanted to go with god themed stuff
and just do like
a sol spear type of thing with a prayer armor set etc
idk how that would even fit in with the rest of the game but its something they haven't really done
it's also really difficult to make it be melee, because they decided to add full melee armorsets to nex, yama and nightmare all that fills various melee niches
you've literally just got a stab-specialized melee armor set left
i mean if they were nuts but really wanted to do the right thing
make a set thats better than all of those by like 5% and make you combine it with justi
While I get the "lets not base everything on iron"-sentiment, I think making it combine with Justi when TOB is the one raid that's simply not realistically soloable is a bad shout
its because justi as a raid set is completely worthless and wasted
that sorta forces your hand to do tob if you want to reap the rewards from archive
Yeah I don't disagree at all
Personally I'd rather that justi upgraded inquisitor to be proper level 75 or whatever armor defensively
i imagine it would work like modern upgrades do
where its generally already a really good item
but it becomes bis when you upgrade it
like the boots from doom or masori
Powecreep is also obviously a concern, but I wouldn't be angry if they decided an unlockable upgrade from archive would be something like splitting rings into 2 slots - one for stats, one for effects. You've kind of already got the ones with minor cantrip effects that change stuff up (suffering, ROTG, lightbearer, wealth etc), and then you've got the obvious competition in just raw stats (ultor, bellator and its ilk)
Would potentially also open up for more reward space down the line
because you can then design rings with fun effects
lightbearer is pretty awesome
and they aren't competing with the fucking berserker ring from 2005
and losing
cos it's just not +2 max hit
you'd probably have to split it like combat vs utility
otherwise just lock in lb forever
well you had lb in the second slot
and you kinda cant do that unless its intended to just only ever be lb in that slot
it has to compete with ultor etc basically
Or you design cantrip effects that compete with lightbearer
you could but they'd be pretty insane
blood fury power without a blood fury for example, some kind of vampire leech ring
I don't disagree that LB is powerful - the fact that it can compete with stuff like ultor at times prove that
but I do also recognize that it's getting more and more difficult to fill out niches
it's just a case of how far are they willing to go in terms of powercreep - further up the tiers of armor/weapons, or add more potential slots and stay at this level for a while longer while filling out that
tbf its not even that hard they just dont want to do what they have to do ultimately
just delaying the inevitable where they upgrade to a new tier basically
Yeah I don't necessarily disagree
the fact that the general consensus seem to be that megas cannot be overtaken in terms of power is a hard thing to play around
some people even want them to just add a trinket slot
they obv play wow because we all know that you can just make trinkets do anything
yeah ring slot could just be code for trinket
depending on what they decide those rings do
Yeah, I mean that's also why I used the word cantrip I guess
wow weapons and items with special effects are called cantrip effects
vengeance trinket 🙏
we could do the same thing to the ammo slot
and blessings
thats probably the best thematic for the god raid but lol
i never heard the word cantrip used like this thats good to know
I feel kind of bad about that one though because it just means ranged gets shafted entirely - which may be fine given how relatively dominant it is as a style atm, and bloodseeker arrows etc inc
range would be fine mostly because of quiver
but using the ammo slot for powerups when one style is dependant on putting shit in that slot somewhat sucks
granted you do have to get a quiver but
if this is a megarare thats not too crazy to ask
(and yes I know quiver somewhat alleviates it, but it means you're basically saying "unless you are done with colo, what the fuck are you doing in this raid lol")
only if you tried to use it while ranging
it would work immediately for melee/magic/any range without ammo
well
without ammo in the ammo slot
bowfa 
which is a lot of range before tbow
a lot less these days with scorcher but yea
it probably fits mostly
the people most concerned with that issue that also have that item from a raid
are probably people that need to go to colo anyways
if they didnt already

but yeah, they already somewhat did the trinket/cantrip thing in the ammo slot as well
with ghommals penny
Im not saying it's a good trinket/cantrip
But proof of concept
is proof of concept
yeah
whats wrong with penny? just not worth using or
basically
almost any time you think it might be useful
it doesn't even work
lmao
ah it doesnt work with alot of items?
yeah they basically choose certain charged items it cant work for
and that list includes almost everything you'd even care about
its interesting too because the chance to save is so low that even when it does work
its probably less valuable to you than just a radas blessing prayer bonus or the extra ammo slot for rubies or whatever
yeah they could go and manually balance each and every item i suppose with diff %s
i see it can be attached to defender
that helps i suppose to keep things relevant if u can attach them onto things
blood fury prob being the biggest thing it doesn’t work for
Flamtaer bracelet though! 🥰
Worthy reward for master cas
to be fair it works for quite a lot, much more than it doesnt work for (and you can see there's not much here that people would actually care about it working for)
When cow
i believe they said it could come to the game very quickly if it passes, which it did
should be this month
aldarium going through the roof, mastering mixology might be a good moneymaker now, won't ever go back after goggles and amulet tho tbh xd
i imagine it's because bots getting crushed
Or the bots have moved to DMM and are swapping for GP
it has been goin up since end of december
Isn’t the barrel still better go per hr?
idk haven't done the math, just a passing observation
Just wanted to thank the osrs mods for doing the one update I had requested so many years ago. That stray dog and Charlie were made for each other. I fed it so many dead guard bones over the years, every single time I entered Varrock's Western gate. Thank you. So much. For giving those two some love and family.
I'm sure I'm not the only one who always loved that dog ❤️
Are we really still juts on "boat Ava's" as the only shop combat fix?
Or is that just the first step
Shoutout to dead guard bones fr
blood fury is kind of a big one, I feel.
you know what's wild, it really isn't even that big 
to just allow it
it's a freaking master tier reward
it works on shadow/scythe, but god forbid blood fury lmao
imo it should just be a thing that you get as a passive, instead of a equippable item that you have to sacrifice a slot for
same for a lot of the double fish or double logs or double chins not counting for additional pet rolls - those are bigger than BF ngl
nah, i think slot sacrifice is fine or just give it +2 prayer bonus 
progressive unlocks good
the big problem with it is that a lot of the time that you're just not going to equip it because saving a few charges is not a combat stat
Its only main competition is a secondary ammo and Rada blessing.
Until we get damage blessings, it’s fine
yeah but nobody does it
they wear blessings or just ammo 99% of the time lol
so most of the time you're looking at weird situations to even equip it in the first place
I use the penny over blessing when using shadow or scy 🤷♀️
A full shadow and you get 1k casts for free sure
more farming without demonic digger? nty
I still hate how reddit stopped us from getting that item
For irons it's worth using
Do people still recruit using their “Join {name}” message in clan wars ? And war in purple portal ?
As i got into brackets were brews healed properly, DMM became infinitely worst, so its clear brews are why pvp is so bad
b1 with 50 hp an no1 using brews to heal to 99 hp every single hit while auto casting barrage
was way better than any other bracket
if jagex weren't cowards to reddit complaints
it would have 2 melee str on it
it's a master tier CA reward 
god forbid long grinds have a tangible reward at the end of it in 2026
one of the worst reddit moments ngl
mainly because it was tied with people just being fucking wrong about the farmer wander changes
Alright fine scrap the demonic digger but give us the diabolical dibber (plants 3 seeds per patch for total seed growth time - aka 3 seeds = 360 mins)
was that even a reddit moment
it was more like a gnomonkey moment for the digger unfortunately
dudes basically paraphrased his video when talking about not wanting daily scape for... farming
lol
which you know fair enough for him
really more of a jagex moment
when someone opens up their video explaining how they dont even want/like farming to begin with and dont like the concept of farming things i mean lol
thats on jagex if they listen to that and just don't give farming any content worth talking about
feel like the problem was first impression after balance changes it was fine imo
they could have gutted the xp and it would have been great
there was ways to mke it work ye
imo i dont think it even was an issue the moment u couldint insta harvest anything theres no way that could compete with trees
LMAO Reagent pouch doesnt work in DMM
5 more minutes 💔
My xp smh
Game up when?
soon
Nice
man this guy knows comedy
What they broke this time?
LATE
Why are the maintenances happening while im at work..? What am i supposed to do now, work?
they need to roll back some of your drops
damn 3 mins i would of got a tbow
Glad ive been salvaging for the past 2 weeks. Maybe they can give me some rng with it
Maybe they can give me my enhance weapon seed that I'm over 2x dry for
did u do a spin before opening the chest?
Oh is that the hack?
yesh
GG could have had it at 10kc
Good to know
Welp, can't try it now they're patching it 😛
keep getting this weird error connecting to server
State secret
30 mins!!!
if they did anything that makes sense like look at the launcher or the website
they would know
I mean not to accuse OSRS players of not reading but a short update on a Tuesday ~9AM is literally the least popular time according to that poll
ONLINE!!
Can someone read this too me xD
Did I misread it
How do you get the role to see server status?
the insane thing to me is they asked for feedback on when they should update the game
most popular time for australians
Mod Ash gives it
like
bro update your game at the best time to keep the game running they have way more information for a decision than any of us do lmao
Tuesday is the least likely day for people to play, between 3AM and 12PM UTC is the least likely time to play, and although players would prefer Monday or Wednesday for updates, Tuesday is only slightly behind them
Couldn't be at a more inconvenient time for us Aussies
yet again give us a time and double it lol
Aussies getting shafted again
Maths is hard xd
Ty for correcting haha
yeah of course
they're gonna have to pick the time that they're at work and the least number of players are online
Why can't jogex shaft America? They deserve to be stitched up
so aus is probably getting owned forever
simple, really. we are the center of the world.
the same way Germany was centre of the world in the early 1940s kekw
they are a uk company, they do their work during uk times
why did i had to be in an open area with valuable loot in dmm.....
am gonna get pked as soon as i log i know
do it in 4hrs time when aussies are asleep :)
Which area, so i can tell you if it's safe or nah?
yeah but then their us/eu players are either getting on or have been online
anyway they also polled this
lmaooo
Australia is a very good ally of America, without us, you'd still be a British prison colony. You're welcome.
take one for the team
literally 0 to do with America. You're delusional.
Hey man, enjoy your tim tams and vegemite in peace. We will allow you do so.
well, i guess if the UK company do an update at 9am their time, when they bug the b'whatits out of it, they've got the rest of the work day to fix it
Its fucking hilarious every update thtey think it will be done in 20 minutes and always takes like fukcing hours
well.....
all is well
tbf to jagex they had virtually instant updates for almost two decades before this started happening
i just unsubbed my 1300 accounts, gg jamflex ull be hearing from my lawyer(s)



? did I mistype
