#game-update
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What ever happend with that Project Zanaris
canned
letting players compete with the main game prob wont turn out well xd
or just way too much scope
iirc u still needed to be a member to play it so also not really true private servers
it's just bingo tools
so you don't need people to post screenshots to prove their drops
tell that to my friend the engagement number chasing game developer!
I don’t know if this is the right place to note this but there seems to be a spelling inconsistency in the “The Blood Moon Rises - Overview” blog in the section about “Stymphikes” where the text mentions the above spelling but the concet art by Mod Grub exclusively mentions an alternate spelling, “Strymphike”
am i wrong in thinking that the new flail will barely be better than whip?
like, i get that its probably going to be the only usable weapon, but from what i can tell its going to be about 15 more accuracy and like 1 to 2 max hit
idk if thats as valuable as its implied to be
the bludgeon?
I'd love to see a normal weapon like that bludgeon, it looks so sick
It's a spec weapon, not a main hand weapon
Hence why it's being heavily compared to d claws
oh mb I cant read
might have changed from the concept art stage
we will see ingame
I know, just looks cool
Oh, or do you mean the blisterwood flail upgrade? In that case, yes, but as it's the only weapon usable for vyres it's still a substantial upgrade
It's immaterial to compare it with a whip because you're not using it at the same content
i said flail
Both are flails
It's a flail, it's a spiked ball on a chain. They're calling it a bludgeon though to avoid having two items named flail in the same update I guess
still, calling it a "great choice for vampiric targets" sorta seems disingenuous
when its dps is going to be whip with like 1-2 more max hit
meanwhile dragon and demon weapons are much stronger than salad blade and such
as a finale it seems like a weak upgrade
Well gearscape should have it programmed in by tomorrow so we can run proper calcs then
+25% accuracy and damage though no?
flail already has +25% damage
pretty reasonable increase just there
5% acc
So just a big accuracy increase
flails stats are like 46 accuracy and 46 str
still
it competes with the whip
You cant use a whip on vyres
im saying that the blog talks about it likke its going to be an emberlight level of power
but its not even close
maybe at absolute max gear with oathplate/torva its gonna beat the tentwhip
mmm thats fair, maybe a unique drop from venators that pushes it to the level that ember is for demons?
or move that upgrade simply to that. It feels weird the whole anti-vamp is untradeable
do we have any idea on how long protection will last upon beginning in the dmm servers?
iirc it was like 4 hours last time
I think it was 1h last time
at least now i wont lose all my willow logs (10 of them) to the people camping draynor bank
Do you guys think WGS req will keep most bots out of raids 4?
no
"Most", yes. But there are a ton of bots, and there's still going to be a huge botfarm for it once they figure out what gets past detection.
at this point the bots can do anything
TD bots have existed since WGS came out lmao
True. I guess itd take them a longer time to reset if caught than say, green dragon bots and you hope they get caught along the way but eh
i mean sure but if you can play 24 hours a day wgs isnt exactly insane
Yeah true
Know it wasn’t in the summit roadmap but did they even hint at a PvP update besides a potential PvP island?
I believe the "ocean expansion" is a hint to open up wilderness waterways, but im just assuming so
1hour and it should be another hour per bracket you enter into
thanks
Ah interesting. Thanks
Im actually speculating that it means opening wilderness water ways + potential raids 5 (cursed archipelago) in the next few years
I know getting the combat down is top priority before hand which is what they're working on early this year
Nothing
2026 is set to be an action-packed year for PvP events, so make sure to give Deadman: Annihilation a go, tune in to Deadman: All-Stars 3 (or come to the Finale in person) and stay tuned for other events throughout the year!
Haha a single 2 week event and 1 event that you can watch!
Pvp is eating this year!
god I wish it was starving instead of getting "scraps"
scraps so small it is starving dont u worry about that
In the most recent blog post (Winter Summit), they mention the API delay. However, they say if you're interested in keeping up with it to visit the Discord. They link, however, to the RuneScape discord (not the OSRS one). The form to submit interest as a modder/dev also specifically says RuneScape (i.e. RS3 I think), not OSRS. Does anyone know if that form is only for RS3? Or is there a separate one in this channel somewhere for people interested in making plugins for the new client in OSRS?
I want to make plugins for the new OSRS client and keep up to date with that as much as possible, but I don't want to subscribe for updates just for the RS3 client and not OSRS. 😅
Throughout the project we saw so many enthusiastic community members eager and ready to get their hands on our API to begin developing. While our project is on pause, RuneScape's API project is just revving up. If you'd like to find out more about the project and how to get involved, head over to the plugins channel in the official RuneScape Discord server.
RuneScape = RS3
its not about OSRS
Okay so the post is saying, "we are delaying on RS3 API while we work on OSRS Hd renderer" ? Seems a bit confusing, but thanks for the clarification!
no
that section specifically that I quoted
is about RS3
they are putting the OSRS plugin API on pause, and they are now working on a plugin API for RS3
they announced the rs3 plugin api a week or so ago with their content roadmap
They paused OSRS api and are ramping up RS3 api
Which is stupid but here we are
Okay, that makes more sense. Thank you. Is there anywhere to express interest in the OSRS plugin API when it is worked on again... eventually?
beyond just like, social media, idk
i think there is/was an invite only discord about the plugin API
which if you didnt get in like, 2 years ago now, it's probably too late
Ah, thanks. I'll lookout for future updates. Thanks @ember token and @minor whale !
Imagine being one of those plugin devs that spent the work converting their plugins to Lua already and then Jagex said "loljk it's paused now (paused to Jagex means never coming)"
Yeah I'm a seasoned dev just getting my feet wet in the plugin community and I have some ideas for some plugins and was unsure whether to jump in with Java/RuneLite or wait to see what comes down the pipe for the new client. Originally I was leaning towards waiting, but since it's on pause I'll probably just go with RuneLite plugins and can port them over later when Jagex has the API near ready.
Probably the safer bet yeah
Which is highly disappointing
Official plugins would have driven WAY more people to switch to official client than HD would
HD will pull in people who don't play the game then they get told to use Runelite, and they'll just either quit when it doesn't look as good or they get sketched out by using a 3rd party client
i wonder if it's on pause partially because mod genghis left, or if they let him go BECAUSE they were gonna put it on pause lol
Think he was also big on Project Zanaris
Might have been "hey we've put both of your projects on pause sooooo uhhh"
not sure about that, to my knowledge he only worked on official client stuff
Oh you're right
I remember him being one of the best presenters at Runefest
I really hope someone steps into the role for official plugin support
I feel like hooded slayer helm should have been an unlock once you hit 99 and not cost 1K points. You don't need a head or recolour for it. It should be a cosmetic reward for mastery. Everything else has a head to combine with the helm which you pay to essentially learn to make, but it isn't too hard to figure out how to put a hood over a helmet lmao. Thoughts? 🙂
im really tore on voting yes/no for a new BT, a higher level course just wouldnt have the xp space for it (i feel) since gg already gives so much
Did they say it was going to be a higher level course?
I feel like if they bridge the gap between TT or JJ and have it be med xp for new cosmetics or something could be alright
room for a 40 or 60 course
just slap it in the same range as jj so we can ignore that course thanks
one thing I love about the skill is the alternatives for training
FR lol
I didnt even feel accomplished when I beat JJ, I just thought it was an annoying course and was relieved it was done
got my upgrades and went to salvage
rather they just improve jj then
every day i wake up thankful gg was the high level course instead of jj
not that its as bad as people make it out to be
jj was fine apart from the fucking orange post
Yeah for sure, I was doing it pretty early on release prior to wiki guide and all. Learning it without guidance wasnt fun, with the guides it's not that bad
im just still traumatized by having literally 4 fps before they fixed it, ignore my whinging
I think they could improve it visually, it was hard to tell when you actually tagged a post or missed it or misclicked
also wtf kind of question is that for a mode that is suppose to be limited space
just delete UIM
That's the main feedback from the UIM playerbase, if that's what they want then why not?
not even a multi question on how much space, just a yes/no
because we want UIMs to suffer just as much as they want to suffer
They explain in the blog that they considered polling options but the overwhelming feedback was just to remove all restrictions so they decided to just poll that
If it fails then they can reassess smaller increases
i mean of course people would vote yes to that
its like polling if we wanted 1hr clue despawn timers after we already had them
UIMs almost never vote to increase their capacities btw
But for sailing it's such a detrimental part of the skill to have locked
In normal game you can get by with tailoring your inventory to where you have plenty of space for normal activities and healing and combat as a UIM
But UIMs are basically locked out of doing sailing combat because they get a grand total of 8 healing on their ships
The problem is the restrictions pretty much prevent UIM from meaningfully interacting with the skill since almost all of it is balanced around access to the cargo hold
What's even the issue. Oh no UIMs can store checks notes cannonballs and boat healing. Sailing focused items.
Crazy stuff
I think it could be the salvage that might be the thing they are more concerned about it
But let's be honest
Lol, yeah that's just a none issue.
A lot of the stuff you get from salvages are irrelevant or can be easily reobtained or stored elsewhere
#CancelUIM
its the whole wording of the question, its not that they are giving them more space but just straight giving them ALL of it
I can read. But my point still stands
The entire skill and boat mechanics was probably designed around the cargo hold
they need repair kits sure, but the whole cargo, just seems weird and just so UIM can 30 min afk salvage
The question is how does this affect your gameplay 🤔
yr right it doesnt, but it does affect how i voted it into the game and understood the game mode to be
Ah mb you're right. The game mode introduced 9 years ago should stay exactly the way that it was mentioned in its introduction with no changes that adapt to the game's update at all
No one made you be a UIM that’s on you. We chillin over here
Luckily for me I'm not an UIM either
Shit you right I was going way too hard
Right on bro let them worry about it we eating good this year
All I can say is that if I did play a UIM I would make the restrictions more restrictive than current UIM
Generally speaking
But I can do that on myself
So I generally don't super care what the baseline is
But I do think it's a bit excessive
In terms of what stuff they can store rn
What confuses me is why oath is storable while torva isnt
why is any of the near BIS gear storable is my question
Makes sense how magic wardrobe stores robes while armour stores, well, armour, but there are weird exceptions on what fits and doesn't. UIM is about no banking not no storage hence UIM can use but needs the full set to withdraw.
For specific items only
on a mode thats suppose to be using what u have on you
The mode is about no Bank of Gielinor
which is using what u have on you, making the tough choice of what to keep and what to drop
Poh is still limited and not a real bank
we both know it, basically is at this point
I’m pretty sure uim is just a game mode they had no plan for and they just keep the bit going
The fun is finding ways to operate without a bank, not absolutely no storage beyond inventory
Because they can’t just delete them now or massively change it
looting bag still atleast offers, not only the risk of getting pked while doing it, but also getting the looting bag back and restoring it
So they just make up some new storage to make sure it keeps working as time goes on
When it looks like it won’t work
You can do it in Ferox
oh, of course u can...
Poh limitation is again, full sets, and specific items
hard to say specific items, when they add basically all BIS armours
That you need to get the full set of to store
I mean it’s kind of obvious how it works though
They have to create those spots so that in 3 years it won’t be impossible to have gear on a uim
The more horizontal progression they make the more storage they have to have lol
It’s silly but the game mode would break down if jagex wasn’t doing this
Would it? You would just compromise a little
Maybe the first time
They already compromise a lot on what gear they use
But when you got to the point of not being able to store the last 20 upgrades you’d be cooked
UIM shouldn't expect to be able to use max
Unless they give up a lot of space
and you shouldn't be able to freely choose which max set you use
Without giving up space
Ya then it would just be cursed and work way less efficiently than it always has and they’d be trapped in the past
Jagex probably has an ideal space management size for them and makes sure to keep the number around it
we may have an answer
why is the "do you want us to add a sea expansion" even a question on the poll
like they leave half the ocean unfinished and decide to leave it up to a poll whether or not the rest of the ocean actually gets done? i thought that was a given lmao
like why have the oceans there if they're never gonna be done and we're stuck with the same at launch expansion areas forever
to me that feels like one of those things that shouldn't be polled but just, ya know
finished
Yeah that is insane from them
the way i saw it was more of do u want us to focus on this during this year, or push it off till a later date
i mean its not a "vote no and the oceans will be permanently unfinished" kind of thing
i mean in the end its about priorities
if a ton of people dont want an expansion right now theyd do something else first
Idk if that’s even realistically a priority thing at this point
We voted for the skill now they have to finish it
Would be strange to leave it as is
i'm already terribly bored with the ocean that exists and ngl the sailing skill launched unfinished, in part because the oceans aren't complete so the progression from 1-99 all being in the exact same small area feels wack and not at all correct
if anything the full ocean being released with better skill progression should be a priority for osrs first ever new skill
this ^^^^
really wish it was more of a straightforward, Hey do you guys want us to push this this year, or hold off till next, kind of question
The problem with asking that question is basically
If it’s not so good right now and people said no because of that
It will just stay bad
it certainly feels it, mostly because the best methods for xp are all in the corridor from lunar isle down to deepfin, which is kinda bleh
They kind of have a responsibility to make it worth being in the game because they added it to begin with
the entire ocean being complete with full, balanced skill progression should be top priority imo
in the same sense, why i voted no to the new BT question, just not enough info
its out of the question they will open up all the oceans its just a question of timeline
Is there any speculation on mega rares?
if people rather them spend more time on trawling or whatever they could do that instead first
ngl i disliked barracuda trials from the start, i didn't sign up for Agility 2 Electric Boogaloo, BTs in general just feel like that
is it going to be a harder, higher level course, does that mean the xp/hr for it going to be more than GG, or less, ect
hot take agility is a bad skill and we didn't need another skill whose main method of training with agility but on a boat
i just wanted more info for it
I do agree that they keep leaning towards trials way too much
hot take barracuda trials have no resemblence to agility and people who dislike it (which is fine) just say that to shit on it
Like there are other things to do on an ocean besides go to the nearest agility course
would of been a good place to put a fill in space if no, so they knew why
sepulchre 2
it doesnt play or feel much like sep at all
the bigger concern to me is the lack of plans
new quest? "we dont know, might have pirates in it though"
new trial, how does it fit into the game? "idk we havent designed it at all yet and we dont know where itll be"
new sea expansion, what ocean? "idk what you do you guys want"
summer sweepup, whats gonna be the focus? "idk whatever you guys want, we'll figure it out later"
And if you think it has no resemblance to agility idk how to even respond lol
Bro hasnt done sepulcher at all Im guessin
Yeah, BT feels a lot more like just driving laps once you get the hang of it (especially with rosewood hull).
Personally, I think BT has a nice, arguably more brain-off rhythm than scepulchre clicks.
ngl the new quest certainly feels like the pirate finale, given they added rock island prison from rs2 to the game which was used in the next pirate quest back in the day
though i agree they feel rather unfocused with the skill and need to get it together
very much not the pirate finale
ill accept it once people start calling fishing "water mining" and woodcutting "tree mining" and herblore "herb crafting" and fletching "arrow crafting". its a 20 yo point and click, turns out you are quite limited at what activities you can design. as far as that goes its miraculous they did something as unique as BT
not even close to a finale for that atm
They’re not unique though
Do laps avoid obstacle get exp reward at end is something they already did
maybe not a finale but the addition of rock island prison to the game seems to imply they want to continue the pirate story in some way with the sailing skill which would make sense
the new quest will either be Rocking Out or it's gonna be [[Burial at Sea]] which is the follow-up to the Pandemonium quest
Wiki links found:
https://oldschool.runescape.wiki/w/Burial_at_Sea
with that logic there are no unique bosses because all of them involve killing an npc
its reductive
it plays and feels different
It only feels different because moving your boat is different
Otherwise it’s quite literally the agility gameplay loop lol
There’s no avoiding it
I don’t think a lot of people would agree with that
That’s really one of those imagination things where it just depends on if they’re willing to do something new or not
i thought they said there'd be a small scale ocean boss this year
Rc enjoyable???
did that get scrapped since they need to change combat so much?
definitely not saying this because i'm biased towards gotr and zmi and wrath/nature crafting with diary cape and i got pet at zmi before 99
Probably on hold
Hard to make a boss when you don’t know how the game will work
I have 0 confidence after reading their sailing blog though
implemented one of the nicer rc additions with gotr...but also added gotr
Dudes were like fence sitting on if sailing combat is a combat skill or not
at least we're getting ship vs ship combat
It’s not a combat skill but what if we gave it all of the combat skill perks like its own armor set
They’re clearly lost atm
sailing is fun but it has no integration with the rest of the game and i dont think the devs know how to integrate it
like the methods for xp are great
It also made no sense
but it just isn't adding to the rest of the game
They said not having Ava’s would improve economy of cannonballs because they’re split from dwarf cannonballs
i have heard that so often but people never give an example what would consitute integration
Which basically got a ? From me when I was reading it lol
resources that come from sailing and benefit me in the rest of the game
looping back around to the economy being the reason for change..is still a choice
the new chin island is useful, the nechs is good for iron men
They also think somehow that the cannons being slower and more boring improves things other than cannonballs per hour was interesting
there's some uses
didnt need to be integrated at the release like this, better for this down the road
We do need more cannonballs but I also want the game to be fun
i just don't see how sailing acts as anything but a lock for future content though
Exactly
which is fine ultimately
They also lol
dont say that, the sailing locked players need to get into raids somehow
yes but it doesnt seem like they have plans to integrate it better this year
unless the quests unlock some nice stuff which is possible
You’re in the board room meetings?
Talked about your gear buffing the cannon but the turned around and talked about how cannons shouldn’t be better than a shadow
the issue is that sailing conceptually CAN'T tie into the rest of the game because the game world already existed for well over 20 years without it in mind and so now if it were to be integrated properly the entire games map and world would need to be redone to properly accommodate
it's why i will be forever seething that shamanism didn't get in instead because that was the better choice but reddit wanted their funny 2008 meme skill instead
so new fishes or potions would be an example of that but it should be more ye?
So that seemed like a whole wasted comment section since we’re apparently not intended to fire the cannons ourselves to begin with
And should use our regular weapons
yeah the fish are great
conceptually sailing is great. it just needs more updates
Nah I’ll take sailing instead of a sweaty combat skill
eh seems like it can do so just fine if they add uses to all the new trees and ores, get rewards from sailing bosses etc. the problem is that you have a very loud crowd that would equally complain when something becomes "locked behind sailing"
I’d take taming over shamanism
I also don’t particularly understand why given that we’re punished by having crew use the cannons
Since that seems to now be the only intended use of cannons
Seems like the cannons should just scale with the captains levels and maybe gear if they also offer magic cannons
And the crew is just the method by which they’re fired
the new wood and new ores should definitely have some extra uses
if theres ever a mining and smithing overhaul then nickel/cupronickel and lead could be made more useful
Fr. Like why make combat even more sweaty
add a flintlock pistol that needs lead bullets
thatd be dope
idk if flintlock guns fit rs
the skill was more about enchanting items for buffs and the idea of a spirit world which is nothing like arceus so like
funni strawman
Meh
It’s like sailing
Nah I think it was more to do with power creep. Shamanism was focused primarily on buffing existing items removing reward space which is already hard to implement. The concept was great, the reward was something people just didn’t vibe with.
It was going to use existing gameplay loops mostly and just be the gatekeeper to do new things in new places
Had less to do with haha funny and more to do with wanting to skill not to buff everything else
Like the point of sailing is to sail somewhere
i feel like they played safe but the potential is there. if ur iron trawling is nice armabrews/fragments u only get from sailing content. ironwood trees are behind unlocking island
Sailing makes more sense lore wise anyway we literally have ports all over the world
Granted they didn’t add somewhere yet but lol
they coulda had black chins on chin island
That’s the real purpose at the end of the day
but then what would the spade hunters do?
To let you unlock new places to go and play the game as usual
i don't think the game is quite ready for black chin locations outside of the wildy
whats a spade hunter?
Most of the people playing are ready for the wilderness to not exist ngl
God help those guys if it goes on a poll
the downfall of polling
Buffing existing items IS the reward of integrating in the game
Thatd kill a part of rs soul
Jagex is scared to poll real points of contention
It takes away reward space just like any other upgrade does.
Remember when Ironman mode barely passed in the poll lmfao
Was less than like 500 votes
If they put all the real issues in one poll it would be the biggest voter turn out of all time
Jagex is terrified to poll things opposite the already agreed upon design goal
Shamanism would have actually been useful more widely than sailing
Probably not tbh
At least not yet
Their strategy seems to be add in everything that doesn’t actually change anything
Like what is the point of new content if not powercreep? Sailing had new potions and new food.
i mostly look at skills from a iron perspective idt theres any skills that matter on a main anyway
But allude to content you might care about for later
If it's not useful in some way (even horizontal powercreep), then it's dead
Not everything has to be about damage going up? Like what
but like from that perspective wt didint exist etc most kills were super bare bones on release
Yeah like sailing
Powercreep is more than just damage
I think there’s other ways to integrate than strictly buffs.
And I’m going to be honest
Kinda crazy lmao
We get buffs as a reward from engaging in the new content
Sailing takes a lot of things from other parts of the game, it just doesn’t give back to other parts of the game yet
But as time goes on that can become more common
They’ll eventually add more I’m sure but
I think they played it safe to start
Right now it’s funny
Blood moon rises has a ton of powercreep for range
I can’t believe they chose to just start with actually nothing that matters for sailing
Should it just not come out? It's basically just "more damage"
dont forget we also got engine work done, that otherwise wouldnt of been
as i said, the crowd not wanting any rewarding content to be "locked behind sailing" is quite large too
so they played it safe
Like come on there should have been one thing at least to make you really want to level up
I cant wait until tbow is irrelevant
You start with a foundation then build after. Rome wasn’t built in a day
real
give us an avernic mega that combines tbow shadow and scythe into one th at does all 3 styles
Looks like this year is the tbow year
This sounds good but jagex almost never made this mistake with any other skill that was added
They almost always included at least one thing to go for on day 1
This is really just osrs devs being scared
what did firemaking have day 1
Ya that’s where the almost always came from
They made some mistakes in the past but stopped
Unironically I think the arrows maybe shouldn’t but the key difference is shamanism was quest and boss rewards the skill, vs something like thieving which is just an alternate means to obtain items that fits into the theme of the game
they added too little that rewards main game, but added way too much rewarding sailing itself. like who decided to make dragon stuff tier 90? what will they do if they want to add more ship upgrades
I feel like every other new skill has something to do with combat. I dont even know what divination really is
I dont think rs3 knows what it is
Thats all I think when i see it
other than the soul of guthix or some shit
Probably pack it up and admit they somehow cosplayed as smithing in 2025 and adjust it
yeah true they literally made the same mistake as smithing
The skill could also involve quests and bosses for those rewards. Difficulty and requirements could always be tuned no?
99 smithing to make a rune plate body is still in the game btw but they won’t poll a smithing overhaul 😂
but because dragon items are so expensive what will they do?
Because mains and irons alike just do gold or GF to 99 and stop caring
Doesn't mean it shouldn't be updated
just tell everyone to suck it up when they nerf dragon and its price crashes
Be real, how many mains would actually want to craft their own gear
Cus there’s nothing to make at 99
Why would they?
I can understand perspective though even though it was voted in if sailing massively changed metas and whatnot think ppl would be idk. like i think they had to get ppl adjusted to sailing existing first before making it op or good
Definitely possible, but I was mostly addressing your comment saying the primary reason sailing made it into the game was people thought it would be funny, vs people were interested in exploring the seas and found it less risky than shamanism
Usually it's a gp loss and unless ur going for post max xp
smithing amongst literally the majority of old skills should absolutely be updated
smithing in particular is notoriously outdated and honestly confusing
Tbf I’ve always liked the idea of like doing interesting things to get items to make better gear
Long before irons existed
If you just compare all skills to each other, sailing fits in that regard + has a varying amount of activities for just an on-release.
If we went by what they did, it would have been port tasks for a few months in salvaging and so on
I think mains could like that
smithing update would be so awesome
In the current meta, making your own gear wouldn't work
Sailing nailed the most important part - is it fun? The answer is yes
Skills now have been getting some varying angles but over two decades late. Stuff should be re-worked
I think theres other skills that need it more badly than smithing
moment they start adding op crafting islands and bosses locked behind higher sailing lvls itll feel useful imo.
I think slayer is out dated af
Such as crafting especially for irons, firemaking
It’s kinda hard to need it more than smithing
agility
agility is so bad
It’s on the pantheon of literally useless skills to the modern game
Agility rework helped the reward but not the actual getting there
Which is arguably more important
Smithing is def a top 3 skill that needs reworking. It’s like a bad cavity you been ignoring
Decaying like a mf
agilitys only reward is shortcuts and you run longer
my hot take on this is smithing is decently useful for ironmen. being able to process ores and get gp is really strong along with runedarts.
leveling agility isnt even that bad I dont get why people think that
roofs were chill
seppy needs a buff but here nor there
it needs so much more
there's a 20 minute 10k/hr afk method 
Agility running longer is good as shit at least though
which is 10% ehb
It’s not like the skills that actually do nothing
can I steal your pet rng

But it’s inconsistent and can break randomly 😭
Most mains just buy everything off the GE and spend money to lvl it fastee
GG pet spoon surely
Dont think many would care about making their own gear
Very true
Yes I agree though making ammo for irons is very nice
It’s on Jagex to provide the incentives
We can point out issues but they need to make it fun to play
my biggest concern is just how vague the sailing road map is they put combat as a priority which while fine
no access to other oceans till realistically 2027 - 2028
quests delayed
we know a trial exists just not even built out
I want sailing to grow and succeed but like the road map doesnt exhude confidence
this alone basically removes skilling as an aspect of a main account nearly imo
Mod Elena et al have shown they can cook while providing loose concepts ( earlier sailing blogs) so I’m not so worried about the road map
It’s funny how people voted the GE back then complain about mains GE standing skills and buying bonds like people can’t have it both ways. Not saying you I’m just saying in general
Lots of really cool horizontal progression that’s very fitting
A lot of skilling is decent enough to be worth doing while progressing your account + isn't buyable or too expensive to be worth buying at early levels
People voted the GE back and then look down on mains ???
There is just this weird mentality that mains should never do anything they can't buy
the ge helps facilitate skilling
It did not used to be like that
no one would do drift net if you had to farm your own jute
it's braindead as fuck because the super vocal irons are the same people on ironscape crying about it's too hard to source your own goods.
I think the GE is horrible and should be deleted
reminder that throne literally converts gp into select resources 
reminder that scar essence converts gp into select resources
reminder that shopscape converts gp into select resources
It unironicly encourages solo play
the game without GE just turns into third parties mimicking the ge
Iron has literally never been easier
Thats ok
it does and jagex has less work dealing with trade scammers
wait til you find out the pre ge playerbase barely exists now, especially not on the same accounts
u have to realize that jagex is very much self-interested
how is going on zybez to find your ranarr weed any better than going to the GE
Efficiencyscape
it's the same gameplay
they add patches often to make LESS work for themselves
Trade scams wouldnt happen as much if people actually looked at what they're trading like we used to be forced to do
dude...
Wut
there's bugs with trade windows every now and then 
it's rarer now because less people trade
Meh
Trade scams were happening constantly for years lol
fool, zybez was for the rare items not the commons
the blinking red bar is something else too
i dont have a problem with that. im just saying all skills are basically useless on a main. even pre ge ud prob do the same dont think it changes much just makes it more inconvenient to buy things. pvm for money buy ur resources. its like that on iron to u can buy a suprising amount but not nearly as much and so u still have to skill atleast a bit
runehq type shit
Yeah nobody was going there for law runes lmao
you knew your spots
official forums type shit
and if you didnt, you were close
lord talk about missing the first through the trees
I miss the pre ge trade world I remember which parts around the bank were for which items
People are being trade scammed anyways and even falling for stupid scams that are overtly obvious
third party platforms mimicking the ge is not a better experience for mostly everyone
but yeah, GE is a net good 
..you didnt need them tho
think of them as a phone book
you know your friends number without it
the GE also allows the devs to assist in the market
even smaller mmos had automated auction house/trade shops
I learned how to type as a kid spamming offers pre ge

A lot of people keep remembering the good old days of RuneScape and neglect that the fun part wasn’t necessarily the game but really the lack of responsibilities at 9 years old
skilling being "useless" is not a product of the GE but instead of the juiced pvm drop tables and bots
denying our lived experiences are we?
bold of you to assume I have real responsibilities now
I work an 8 hour shift that takes me 3 hours
i just dont think its fun. if u took one of ur irl friend made them kill goblins for 4hours they would probaly quit or not play again
I get 5 hours of "on call" where nobody ever calls
takes me longer to get ready compared to all the work all day
dude, even back then it was ass if u had limited time on the internet
Rs2 was basically our version of Roblox you can play it anywhere and we socialized it wasn’t about focusing on goals all day
Good times
100000%
Jagex could easily make it so all gear needs to be crafted from a rare boss drop in order to be used or used efficiently - torva or masori as an example
You mean I didn’t actually mine my 70k mith ore?!
"ban the bots"
"WHY is no1 selling ANYTHING"

I'd geniunely rather all skilling prices quadruple and quintuple and sextuple
u can just choose to buy full version and bypass reqs still
“Cost to use X is too high”
Bro I was fishings inv of lobster from Karamja and running all the way back to fally bank and back I thought I had it figured out
because bitches cry about reqs being too high
same reason why our latest gm quest had skilling requirements in the 60s

I fished my own before fighting lesser demons
i think it's largely impossible to know how the game would look without bots but it's kinda fun to think about
your mainscapers would swipe more
I literally had to double take that wgs was GM
which is a net good as well
more bonds
a ton of irons rely on bonds
If Jagex had a magic button that would delete all bots forever I know they wouldn’t push it. They’d discuss it and look at the money and decide it’s a fair trade off to keep them
1 bond already gets you so much
i think the original reasoning for juicing the pvm drop tables wasn't bad, no one wants to pick flax or mine pure ess or some of these infinity resources stuff. it just doesn't extend to shit like birds nests or adamantite ore
it's also because they wanted to kill bots
but didn't realize it just scattered the roaches
i think that's a very significant factor of why skilling feels useless
indeed
Skilling isn’t weak
irons benefits the most of juiced loot tables because of the time save
Loot tables are just nuts
the max cape was also a tremendous mistake
People would pick flax if you got like 5 or 6 at a time instead of 1
then skilling is weak
people shouldn't feel any obligation to go for 99s
After sote you really don’t need to skill beyond herb again
For iron purposes
99% of irons rock bowfa
yeah...no
but the max capes existence implies you ought to max
no, the skills themslves do
Agility is one of the universally beneficial skills it’s never a waste to have high agility you’re always on the move it’s just boring to level
the max cape is just a bowtie
so you get pvm andy's asking for idiot shit updates all the time
People are complaining about TOA common loot on Reddit atm
...design game around droptables for SKILLING
people get conditioned to drop tables
surprised when players dislike bad tables
holy, it almost writes itself
it's especially egregious for some skilling things, p ess? not so much
Is the common loot too bad?
mole is better for yew logs than chopping btw
precisely
IMO it’s fine but a lot of people are unhappy it’s a loss without purples
these issues with tables
I think a healthy amount of gp
are enhanced again for wildy bosses
per hour
Give the serpentine helm venom again 🥳
it all leads to an imbalance in skilling options. if skilling had meaningful rewards it would mean something to have lower xp higher gp options
for base loot
which are beyond dumb its nuts
is 100-300k/hr
I think so too,
They could revert some of the nerfs to seeds and such imo
at the higher level - similar to how gwd functions at 400k/hr base loot
Some of the drops are so troll
The drops are also useful on irons if you get the blood things
Sapphires are great for rings
instead now people solely care about xp rates and then people feel friction the slowest skills
Its not even crafting xp from uncuts
How many people don’t do master clues because all they ever got were wines and uncut sapphires
it's only "troll" because they overflooded it
U get like a couple drops and the rest are p much useless
u can literally say the same thing about pessence
Not to mention irons grind cox anyway which shits out gems
At least those are uncut
Blood ess is pretty goated tho
The point is moreso things would have been amazing drops for irons until they added too many of those items

It's always this case where if it's too uncommon, people complain.
And then when it's too common, people complain cuz its flooded.
Muspah Essence is top example of this
Isolate all irons to iron-only worlds then they can high five each other for being iron btw
Last time they tried a barebones drop table like NM it got universally hated on
Nah that was a different problem
If Menaphite Lilies end up being a requirement for overloads... the amount of people complaining will be insane
Different reason and you know why 
i think a lot of the issue with pnm is the fight also sucked
Uniques weren’t powerful and they were incredibly rare AND the loot didn’t even break even
Common loots utter garbage
Plus incredibly weak uniques
Thats why it didnt break even
no u dummy 
And a giant run to get there until you get the tablet
the uniques were piss rare compared to gwd, the boss scaled terribly, the base loot was WORST than gwd, the trips were shorter
Which used to be even rarer
no tablet on release
Shockingly no one wants to grind 10x as long for armour that at the time was weaker than bandos
I believe it was like 10 hours to see a unique in a team and even back in 07, the hours to see a bandos unique was like 4-5 hours.
And gwd kept getting easier to enter with CAs keys, and new methods
Meanwhile nightmare got neglected until recently
And still the uniques aren’t powerful
dont get me started on what we fucking lost
sec
this was last week

it wasn't - it was only for pet/jar
there were so many lazy irons in the crowd for nex-style masses
And still slower iirc
a bug made dead content good
reddit whined
and its dead again
I don’t think Reddit whined
they did
they did
It was just silently patched no?
nope
it was one snitch that got the attention of mod yume
it was reddit whining about bug abuse
🙁
you'd love the devs to acknowledge that they were fixing a bug but also leave some way to replicate that experience
case in point, nhally at GG
nhally tech is 
Well considering the rewards are about as powerful as zulrah (maybe weaker)
I’m not shocked
Inquisitor is actually very strong
Actually what am I saying, definitely weaker
zulrah level uniques with worse rates
Its just crush content thats lacking
I’m pretty sure torva is almost the same dps in most places
And much tankier
comparing anything to blowpipe is a little unfair
Eldritch has insane sustain potential, harm could be something somewhere in the future
inq has stats of like paper defenses
first real unique loot in osrs and they made a goof
did u know that slash araxxor is only about 4% weaker and saves you switches to dinhs the melee araxyte
But if u look at oath, inq matches stats or goes beyond

Its only the tank and small negatives to other styles
u sure?
Inq is definitely much worse
Because the tank is that big of a deal?
why u gaslighting 
Or the content doesnt support ut
The tank actually is a big deal
Not really
no seriously, why gaslighting 
Lots of content makes you take unavoidable damage
mfer
Yes the percentage boosts
set bonus means fuck all on inq
yes, but not stats wise

unless ur mace bashing
it's not better
and it's comparable, not better iirc
And people were running solo cms with inq fine before oath
Tank matters in some places but those niche situations isnt what makes inq less popular
Get a straight year of crush after crush content and see what happens
how does he get away with this gas lighting genuinely
Inquis wasn’t even that strong at arraxor
U can dps calc it. But ideally u wear a mix inthink?
inq is better by 4%
The nightmare staff also sucks
eh
I think that one is fine for where it comes from
we have plenty of middle grounds
But you need staff and an orb
Eldritch has good uses and harm kinda sucks but whatever and volly is for pvp so its bad in pvm
lets make nightmare staff the new ayak
On super rare items from difficult content
The reward vs difficulty + rarity
Is just a bad deal
ayak + sang for healing machine please
NM staff devalued kodai which is another issue, on top of DHW autoing ancients at 10%
New megarare drop that combines nightmare staff, sang and ayak + all orbs into giga staff thats better than shadow
you think nightmare is strong enough vs where it comes from? I kinda feel the opposite outside harm
Harm orb is good
Dont make us wait gagec
The rest ehhhhhh
Imo harms a little overtuned but theres hardly content to use it in at the same time
Maybe because they know harms overtuned compared to any other standards option?
well, prior to ancient sceptres, it was kodai or ancient staff
then they powercrept it by adding sceptres
so i guess ur right in that it's a little weak as it is now
ah yes, dhw too 
overall, I think kodai should be much more stronger on ancients
make it the ultimate ancients weapon 
it's the goofy dragon head in the three headed dragon rn
Fingers crossed Kodai gets a use in raids 4 🙂
And not just a you know what in my clog
elemental weakness mega rare so i can ignore it XD
They shoulda made the duel arena into a prison where you do manual labor to get out nothing but gathering skills you need to get a 5000 stack to get out of this mf
Theyd have to rework kodai and give it another passive
Im worried theyre more concerned about adding random heavy weaknesses to random targets rather than addressing high level items that have gotten powercrept
Torva kodai ralos for example
megarare ralos attachment to make you attack like draven from leagues
u mean... harm staff?

stop leaving old gear behind jagex...
hear me out
same passive as confliction gauntlets

gm from the grave is there a place to yap about r4
See i made a suggestion about a megarare drop that makes items like ralos and nightmare staff more relevant and no one liked it lmao
idk i think its a great way to make them relevant again or an excuse to revisit without having to totally come up with something new
i do like brand new stuff tho, especially from a raid
still waiting for my all powerful elemental staff after combining the combination staves together
Make elemental runes irrelevant lmao
90 def too
Avernic battlestaff
was thinkg something like guthix's warstaff, even though guthix is a "peaceful" god
he still gotta whoop ass when he has to
Avernic mystic battlestaff of elemental control
Fractured staff of avernicness
;p
their theme is honestly kind of weak on purpose for the next raid
they're just gonna give you items based on all of the factions involved
like how they did gwd
since its an archive and they've got all of these random gods and their artifacts being locked away
they can actually just put anything in there lol
i bet some of the rewards are prayers though
God Alignment prayer overrides incoming with TFA?
I mean Managing Miscellania FAR predates ironman as well
doubt
new prayers i could definitely see but I would guess they'd stay away from calling them god alignments
doesnyone know when we might see the new nexus portal teleports added?
should be in the next few weeks
Still waiting on hally update
i was also sad that a new quest that brings a new 50 att spec weapon to the game is unavailable to pures because its nature spirt locked

lol i think jagexc forgot about that wintersummit update lol
at the end of the day, it blows my mind thinking that someone who choosing to not train a skill thinks they should be able to do end game quests
do end game players normal stay 50 att?
Voiders/zerkers win again
id argue that if you have the skills needed to do the quest, the reward exp shouldnt matter.
Streamer client
for real
You need streamer RNG
#plinxyforjmod
second one is mine
and in kinda on rate a a few more delves and im dry for an 8th item
Happens 🙁
yup, and the fact that skilling requirements seem to be declining YOY
we went from 70s in 2019 to b2b gm quests with mostly 60s
tbf
and the only 70s are super fast skills
They did say that WGS was mostly labeled as GM because of legacy reasons
should;ve upped the reqs nonetheless
I don't disagree

im not to upset with the req's for wgs, as they knew more quests were going to happen in that questline still
I feel like Blood Moon Rises is not sufficient to be the last quest in that line
Cuz of the whole Nylocas using Verzik like a corpse dummy
Wiki links found:
https://oldschool.runescape.wiki/w/The_Blood_Moon_Rises
Wonder if they'll copy RS3's morytania story
good good
encouraging players to skill is a net good 
otherwise they'll never skill past 50s
And 110 combat recommended
the only thing about this that im not sure that i agree with is when they have some "interesting" requirements for quests
here's what im thinking
like
we end up in a truce with the vampires
find some blood substitute, or fix their blood addiction
and then we fight the nylos
honestly there isn't a quest in the game that reasonably should require you to have a def level off the top of my head
there should
it makes people actually play the game
thats what all req's are there for
i dont think that makes people play the game though
its actually the opposite
its giving people reasons to not be able to play lol
and honestly

its because all of those quests were made back in the day
when jagex didnt like pures
thats why the def stuff is there lmao
half cup full vs half cup empty type shit

master clues are preventing folks from playing vs master clues encouraging you to skill
it would be different if you actually had to like idk wear rune armor to solve a riddle or something
I'm in the latter
I mean if you’re using that logic then why have any skill reqs for any skill?
at least then the def would actually make sense as a requirement
but a lot of those quests are just them fucking with pures in like 2005 lol
The anti-dragon shield and mirror shields should have defense reqs then
Or what I really mean
Dragon slayer and Fremmy exiles quests are directly tied to defense
Fremennik isles yak armor and shield
There’s plenty of quests where defense reqs make sense
But even aside from those
i dont even really think jagex often (maybe ever?) does things like that to people anymore
but theres definitely a substantial number of quests that just have def sprinkled in there to mess with people
Mm2
its actually interesting too because all of that stuff happened when everything was totally different
like how people talk about restrictions and thats why the mode is interesting etc
all of that was nonsense back then
Just because people play 1-defense account more than 1-other skill accounts doesn’t mean it should be treated any differently as a skill for requirements or quests
people made pures to abuse the combat level mechanic and own noobs
they legitimately didn't care about or want restrictions lol
it wasn't even interesting to them
they just wanted to kill people
and jagex was trying to like
stop the game from being imbalanced
and they were failing
And if you’re making a restricted account for that purpose it’s natural to not have access to other things as a result
That was 22 years ago
ya but i'd say that for pures specifically
thats still pretty much why most of them exist
That was to etube
sure theres the people that want to be like
the snowflake zerks in idk toa or something
Playing a Pure outside PvP shouldn’t be treated any differently than playing a skiller
but most of them are just trying to pk
Ironmen shouldnt have quest capes then
There’s no need to design for it
Shield of arrav was changed for them
I wouldn’t be opposed to that sure
They wouldn't be able to do the raid either if shield of arrav wasn't changed
Given that defender of vardock is a pre req thats a pre req for wgs
was easier to make that change to shield of a rrov, then it was for them to rework the quest
That would also be fine
idk if it would really be fine
They had the option of doing neither which is what they've done with natures spirit and fremmy trials
it would be kind of a hard sell to setup a situation where 30% of your players could never do raids 4 for example
Ironman is a restricted account, it would be fine if there weren’t access to all the content
thats probably not good for the game no matter how you want to look at it
I dont mind the change to shield of arrav, because it makes 0 impact to my gameplay
ironman restriction is we cant trade, not we refuse to level a skill
yeah but one of the quests was about giving items to other people
How would u trade a certificate for the quest
Ironman restriction is you stand alone
and if they hadn't changed that
So being able to do group content doesnt make sense no?
it would've spawned a long chain of events
Having a quest require defense also has no impact on a pvp build if your build is made for the intention of PvP
You’re trying to say you’re on a build for PvP and everything else in the game at the same time
Theres not gonna be an argument that can be applied to the change of shield of arrav that cant apply to the pure situation lol
That’s just called a normal account
ultimately ending with irons never getting to do raids 4
now jagex did the right thing and changed the quest
and now more people will do the content and the game will be better
Exactly lol
just like they probably should do the right thing for pures too just to do the raid like
why would you stop the 1 def guy from completing the raid
Honestly, i think at this point that everyone cares more about pure accounts than they care, its pretty weird
jagex is allowed to deviate from past and choose to maximize engagement or be consistent based on questline 
I mean, you aren't actually "trading" as an iron
You're dropping a quest item to another player, and picking up a different quest item. Them making workarounds for irons is equivalent to them letting pures have access to Monkey Madness Island after quest, something which was changed purely to benefit pures.
Trying to shoe-horn that in to every single "pures not allowed" convo is tiring
same for irons as well ngl
100% easier to do this, then rework the quest and dialogue
You missed the point though
we arent
I didnt drink the alcohol officer, the bottle tripped and fell into my mouth , went down my throat and just kept happening
u are
i just think its important to think about the restriction or requirements or whatever and make sure they actually make sense
The quest WAS changed specifically for ironman
The people begging for dragon arrowtips to be made a consistent drop from somewhere are identical behavior to the pures asking for content to be made doable for them despite design
like with a new raid i can't think of a positive reason to prevent people from going in with like a 1 def hardcore whatever and completing the raid
it would just make a cool youtube video
The MM1 change as well was primarily so that you didn’t lose access to content by completing the quest. Prior to the change, you could either access Ape Atoll and not finish the quest, or finish the quest and use a dscim. Daero’s training was never a requirement to do either of those individually. Removing xp rewards/making them optional while letting you use the unlocks from a quest is very different
i cant see any balancing concerns or anything to make you want to stop that from happening
I mean like cmon, just say it was a change to get around the restriction. It was recognised early into irons that they couldn't progress completely solo without subverting that restriction. But nobody cares, if it lets then continue to enjoy the game, so be it.
Like im not the gate keeper other users experience lmao
tbh my only concern is lore, i don't want them to make compromises and let people access something that needs the completion of quests (and therefore the story events that happen in those quests) if they haven't done them, because that's how you get what happened in RS3 where the game treats someone off tutorial island like they've already banished the gods from the world and have an understanding of the past 20 years of story
but u are lowering the reqs overall, which i dont like 
Takes nothing away from my account, that's the only one I care about lol
i actually think the reqs should stay high but probably get a pass over to make sure they're not like
blocking anyone unnecessarily
There's a whole quest series that requires you to have a specific defence level or combat, saying "we can't make any content pures would want to do locked behind that quest series" is stupid lol
make zuk helm take 70 defense or 99 rc
man i sure wish my mage/range only pure could solo kill olm meele hand.....
Plenty already got that
on a mage only pure 
Incorrect
Just drain the magic def- oh, wait
😭
Yeah it was still possible before ayak though
fuck gm zerks







