#game-update
1 messages · Page 160 of 1
me and a buddy revisited it today for a bit and lasted like 10 minutes xd
I think the escape tunnels are the worst of everything
tbh everyone should be against it solely because it's not even a polled thing
I just think it’s a really niche benefit
That really doesn’t affect the vast majority of players
How many times are you tanking a 10 member clan and is it really worth making teleporting inconvenient for that one in 100,000 chance
Cause you have to be both fighting multiple players and beating them
Unpolled things are sometimes necessary
I don't think this update really does anything good or what they intended but purely because it's unpolled isn't a valid reason to be against it tbh
For it to make any, reasonable difference
yes, they want wars to be more decisive
that is their reasoning.
maybe, but they said they were dead set on going through with it and people weren't consulted on outside of maybe jagex insiders/streamers
but: clans for xx?? years have decided who wins and loses themselves.
and that's the big issue (this was also already mentioned when everyone here joined after the poll news)
Such a weird update to introduce out of the blue, Manked needs to cut off contact with whoever suggested this garbage respawn timer bs
im ngl the worst thing about the change is just that i honestly am not sure if i ever saw real complaints about how it was before
makes you kind of look at them crazy when they come out so strong like this must be changed and wont be polled
I didn't think you did much stuff in the wildy.
Part of this is because of the weird raggers that come with all the insane wilderness drama. The people who come and follow other people around in rag and basically stalk them. Ragging is against the rules but there's barely any bans for it. @brisk hill knows the kind of weirdos im talking about lol
team a loses to team b bc they have less
team b cant return bc 2 min timer
fight over
i dont think it stops weird raggers
It makes it so much harder, than when they come snakeskin rag you for hours
they're just gonna run out to you either way
nowhere in the wild is hard to get to
especially when they whitelist ferox lol
It's very tone deaf to put something like this out especially when the said community it greatly, negatively impacts has been diminishing at the hand of your bad updates over the years
why are they adding rev cave teles when one entrance is already next to ferox?
unnecessary teleports imo
bloat
that one was unnecessary, yeah
its funny, i suggested that to ash years ago
oh lol tell me what thats about
i think the main problem with changes like this is that they might be helping a sort of niche situation that sometimes happens and it sucks
at the expense of everyone else
solution probably worse than the problem
if anything, more teleports are needed on east side of wildy. maybe throw an obelisk there
or an ancients
i cant really remember my though process but it was bc theres 3 different entrances
msot ppl dont even know the 27 entrance exists
I honestly I’ve always wanted something where the zombie pirate ship chest thing and south of that over there, areas just totally dead
Pain in the butt to get to but for whatever reason I like that area over there
its right next to 27 obelisk 
Daemonheim my beloved
I love the key mechanic
ya the east side is weirdly lacking
Does anyone even use that obelisk though
Makes it exciting to open the chest
maybe bc they moved bosses around a bit
Which part the part that it’s 0 risk cuz u can just tele or log out?
I use all
27 obelisk is good for an elite clue step
More so the part that you need to go somewhere to claim loot that should be higher risk
More so Than just getting the drop immediately and leaving
And hards
Out of respect for the game I only use the “Activate” feature and never “Teleport to Destination” so I can enjoy all Wilderness locales!
jk
Getting around the Wildy in the Wildy should be way easier than it is
Lol
And it’s far enough to incentive walking there carrying keys
Going the scenic route
In bulk
People just camp at certain spots because changing spots is so fuckin slow
The logging out part is bad
Too Many worlds too, takes an hour and 20 mins to hop through them and by then you may as well check again
this is even a problem within the slayer cave
Condense the worlds for wildy
I hate the slayer cave
Another wonderful aspect of the pj timer, no friends to call worlds for fights
Slayer cave is dumb, look for cannon > hop
this is more complicated than it sounds tbh
yeah slayer cave is lame to pk in, free to do slayer in
because theres two outcomes lurking that you really dont want
Also free to bot in
theres always multiple bot farms in there
The worst bots in the world, dont do anything if you start killing them
yeah recently the green dragons in there been poppin off
Yeah bots abuse 1t teleport too much there, impossible to kill any. Most spinning cannons are also bots 
recently? l0l
you probably dont want people to be able to canvas the wild quickly and you also dont want to make escapes even easier than they already are
since day 1 😭
Bots canvas the wildy now too
yeah they werent as many 2 months ago
Do you think the slayer cave could be updated to make it better to pk in? Or its too low wildy level
It’s gross
Less and less people pk in slayer caves hunting ppl doing slayer, its just not worth hopping for the 1/20 chance its a real player sleeping at the desk
put it above 30 and buff loot
All mobs should be aggressive in the slayer caves
That would be a huge buff
And move above 30
condense it for 1
Idk how I feel about the slayer caves in general
Needed a cannon in the wildy is weird
Feels very off as a pvp zone
bc no one pks there
And it’s crazy that if you pick up the cannon you lose it
its a ghost town
just b rdy to tele
You can reclaim it from the dwarf dude north of fally
I could defo write a list of pvm problems for wildy - compile that with a list from a reasonable pvp clan seasoned veteran of pvp problems in the wildy and we may have a solution
Not if you pick it up
If it expires
im confused wdym
So with the cannon in the wildy you never pick it up or you’ll lose it on death
u only lose it if you die to a pker with it in your invy and are riskng it
Yeah
Oh yeah it is weird that the play is to not pick up your cannon. It isn't intuitive
You let it despawn
im so confused i did slayer on iron for years in wildy
Its just clunky and unintuitive
maybe they could add a tele timer, condense and add more crevices or stepping stones, entrances/exits
just pick up and insta tele?
Just leave and reclaim for free :^)
No, just teleport out and reclaim
isnt that kess efficient?
Eh depends
or just go back in a minute lol
50/50 most people in the slayer cave that extra click is a death sentence 
Yeah exactly
I want the wildy to be active
But I want it to be more intuitive
It sucks because it is a ton of fun once people get over that lizard brain unga bunga if I die I get upset
It’s definitely tons of fun
Always good to escape a bunch of pkers
Make them think you taking a path and dupe them
It’s not the risk my guy
No Dark Squal robes? :^)
Even 5m of risk isn’t much
1000000% escaping a team at the deep wildy cave with the shortcuts / fire giants on a BH world is one the most fun times ive had in the wildy recently
Felt so good even if all I did was panic and run away 
Bank tag layouts make banking pretty effortless tbf
yer
Yeah its good, if you plan in your head you can escape you will. Alot of them follow a path in their head people usually take
Making it look like you going to use a cave/exit then getting a few seconds to move
it was kind of a call back to a time when we saw these robes a lot (when there was activity) - it was because people were fine throwing stuff away, and they had the option to do so at ranges
Did any of the weird hunter delayed healing food see actual use for PvP? Always felt like they might have been good in some weird niche
True
People did use it more
Think some used it but got marlins/pufferfish now so cant see it being used
Blighted anglers are dirt cheap due to botting aswell
Everything gives them out like candy in the wildy too.
This is on my iron 
Crazy that
Blighted brews when 🥺
i kind of like that everything isnt blighted, gives them use - most resources in the old days were fed into the wilderness
no
I do think putting real supercombats and ranging pots on wildy bosses was weird
Should’ve been blighted or not at all tbh
marlins not even in multi yet bc too expenisve
blighted anglers like 100 gp or somet
no point
90 i think 🙁
dont change tele mechanics in wild 👍
Please also jagex give us some kind of idea HOW arrived at this decision cuz it’s clearly very far off base
This event happened earlier this week. I ended up using my main for a few minutes since LY couldn't play fair and brought 10 of their mains at the start. GF world
#outlaws #gaming #runescape #osrs #legacy #rko #ofa #pulse #foe #eop #oda #odablock #kidcudi @cashstarr5379
wildy fights
are fun
need quick returns
In light of todays discussions you guys should go hop 5 worlds at chaos druids! Absolutely fire content!
we actually do all the time. this vid is a from a few days ago. found a clan at ca to start
Outlaws absolutely took over Sunday 1/04/2026. We massed 65 of the most talented cowboys and gwassed every clan in 4k. gf world
#outlaws #gaming #runescape #ofa #rko #bp #foe #pulse #eop #oda #odablock
crazy amount of bots lol aint it?
just wanna thank @limber creek @restive storm @brisk hill for nuanced discussion today! i appreciate the discussion and i sure learned more than i have any other day in this server
i hope someone from jagex reads this!
Hey everyone, JJJ here!
I think all the proposed mobility changes are great — except for the Wilderness teleport restriction, which is completely unacceptable. Restricting teleport re-entry while skulled in multi-combat areas punishes players, slows fights, and makes PvP feel far less dynamic. It also invalidates rewards like obelisks, which were meaningful unlocks for faster Wilderness travel. Grinding for these should feel rewarding, not penalized by a change that slows everything down for everyone.
On top of that, multiplayer sailing could use a major overhaul. Right now it’s mostly a solo grind, and there’s very little incentive to play with friends. We need better multiplayer crew systems, cooperative raids, and PvM/PvP content at sea, including combat zones, pirate options, and dynamic encounters. XP attribution should reward active participation while preventing AFK abuse. This would make long-distance travel, exploration, and combat far more engaging, social, and rewarding.
Please consider investing in ways for players to move and interact together, instead of limiting systems that already work!
What do you guys think of the prospect of a cape combining Infernal, Quiver and MA2/MA3 cape? Like a BIS all three styles cape? 🤔 #NeverNeedToCapeSwitch? I heard Rs3 has went with that approach, idk how rs3 players like it, but would like feedback from someone who plays both Rs3 and OSRS, or has played Rs3 at least
nah
doubt
the avernic cloaker!!
they're too iconic
cute new pfp


yeh, but I imagine their timeless designs being how the triplecape would look, more or less combined you know
i'd rather they combine neck slots tbh
i like the cape switches
if they make the blueferno cape 👀
Well ye I think there definitely is reward space room in both hybrid amulets and tribrid offensive amulet, but like anguish/ranc/occult with no defense stats so fury still remains the tanky tribrid option at least
i could see them making a tribrid cape this isn't bis and is its own separate thing, but not combining all current capes
for sure
Yeah, like just barely weaker than fire cape, assembler and MA2 capes in one tribrid cape could be the more OSRS kind of approach
conceptually I like the idea of the fight kiln capes where the cape you get depends on the combat styles you used
that sounds kinda cool
that's how it works in the fight kiln, and you can even choose between multiple capes if you balance out how much of each style you use
already have mythical cape for crush, but I don't like the idea more range cape swapping based on different range weps kinda, also don't think that'd be enjoyable for magic
more options
and then you can upgrade them with a drop from Zuk (who is at the end of a 17 wave encounter in GWD3), and if you perfectly complete hard mode zuk, you can combine the 4 capes into a single hybrid cape
could do something relatively similar in OSRS - new piece of wave based content that is designed to be more reasonably completed (as in like, doesn't require bis gear in any style for that style to be viable) with all styles, you get a cape depending on what style you used, and then if you can combine the 3 capes if you perfectly kill the boss (or some other condition)
does sound kind of awesome.. I think I would love to have one BIS cape for all three styles and not need to cape swap. But I haven't given it much thought yet, need more time to reflect on it

I want the ancients one
I will do mage inferno with melee for it
virtus cape
dont change tele mechanics in wild 👍
Multi Revenants and 1t tele delay below 30 wilderness.
To many login attempts is busted if you're a pker. Rip asf
it's not a fun mechanic for anyone but it presumably exists for at least one good reason
For sure.
shopscape and similar one-action-per-hop activities are rough
most of that is only applicable to irons though
Anyone know if they changed how aggro works?
I used ice barrage on thermy, and hit one of the small smoke devils. When i left and reentered the boss part of the cave it was still aggro'ed to me. Which it usually is not.
Then i tried to log out and back into the same world and the smoke devil was still aggroed to me. Only hopping to a new world de-aggroed it.
Okay even when i hop to another world, kill a thermy. Hop back the smoke devil in the old world is still aggroed to me
Recent bug
To what extend? Is it on all enemies? just in multicombat areas?
Reminder ^
Dogwater update
https://youtu.be/auPKh-vl7-k?si=MEfQk_DoXnVDsTXX I also thought it was kinda important to drop this here for the “it isn’t possible to tank teams in modern day” crew
Go to http://www.huel.com/ELIOP20 to check out the High Protein Starter Bundle and get 20% off your order with my code ELIOP20. #ad
A full week and a half of tanking TB's, fighting clans 1v50, and showing my mage bank expierience.
MUSIC BY EPIDEMIC SOUND, AND YOUTUB.COM/COOKINSOUL
SIKE HCIM PROTECTION - https://discord.gg/NHuwek3Ke2
BUSINESS ...
Additionally, there’s more pkers in a single clip of this video than I’ve seen hopping in rev caves in the last year so feel free to tell me which seems healthier to you
Manked told me he had some multi clanners ask him when I was messaging him. He also said they are looking at maybe putting a GP threshold (if your key is worth a certain amount no timer) and mentioned anywhere from 200k - 350k. Which doesn't really work well either imo
if thats the case kinda feels like its more on Jagex's end as far as fault goes. The fact that manked is expected to handle all pvp requests thru DMs instead of them having an ACTUAL place for discussion is pretty horrible
Yeah. Even a standard mystic tribrid set is sub 300k without food and pots. Even worse for a range DPS set. Not to mention pure return sets
200k is too high for the lower bound. Would punish a lot of pure clanners, key value drops to 100kish by the time they die. Max should be around 50k imo, only poop ragger keys fall under that
I sent him screenshots of death value of return sets on pure/main and don't think he quite got what I was meaning when I sent them
A better idea would be a wilderness chest coffer that Everytime you die x amount gets taken out
This is what he said
I understand, but at the same time the fact you can return to a fight in a matter of seconds with extremely low risk just means that can be the meta very easily and long term I don't think it's too healthy. Imagine if we manage to have some big multi updates in the future, it would be awful if they all ended up being people risking 20k constantly returning and making the content unplayable.
That's fair for the new people, will lower to 250k as that would easily cover those setups mentioned as the food would be included in the risk too
people will always be risking 20k in multi unless you force them to risk more
I'd love to know which multi pkers he spoke too
Sad to see that such an important and clear distinction in multi is not immediately understood. They really need to reopen communication channels with the pvp community
i mean if they want to stop insta returning, maybe stop adding teleports directly to ever piece of content in the entire game
I think this is why people feel that sailing is weird - you have to actually travel places
it makes the teleport creep more noticeable
i cant even get into how much i hate sailing my brain will short circuit
all i'll say is biggest waste of 2-3 years of dev time jagex has ever spent
that's just pre-launch, it will probably soak up time for the foreseeable future as they balance, improve, and add to it. it's really more of an expansion than a skill
it's like varlamore, we gonna get a part 2 maybe even part 3
The last sentence suggests that he is still adamant with pushing this disastrous update through. There needs to be some nuance to this rule - the current limit will fuck over pure clans really hard. The timer needs to take account defence levels and scale accordingly if they want to down this route.
Its better to just bin this idea altogether than introduce more rules to the wilderness...
agreed, they gotta bin it entirely and realize that just wasting people's time for absolutely no reason doesnt make any sense
Pretty much. Pure sets are sub 200k
Dogwater update
literally so depressing we cant get a single response meanwhile they sat on reddit the entire day responding to their thread on there -.- like why does this discord even exist
Gm all.
Don’t change tele mechanics to wild, they’ve been that way since the inception. Thx!
gm bossman, another great day to be a part of pvpcord
So we’re going to change the fundamentals (again) of the wilderness because imagine if multi update? Why not just make it so that piece of content functions that way when it’s actually being released LOL
for the same reason that after two years theyre finally gonna go back and rework, the reworked bosses cuz they didnt do them right again the 2nd time around
lack of direction for what they want the wildy to be
more of this please, look @ all the little timmys
2026 looking lit for pkers! 🔥 🔥
DMM and uhhhhhhh.. potential WBR rework rework? sheeeeesh 🔥 🔥
them not just rerunning last dmm is a crime
what a waste of the very little to no dev time pvp gets
Its kinda silly to revamp that what has been mentioned in the post instead of backing away completely. Even this quote above is unasked for.
Yep, all that dev time for a game mode that dies 1 week in. What a waste
even if it didnt die in the first week it only lasts two weeks total
the last good wildy update we had was like a year and a half ago and it was throwing a 1x1 loot dispenser on already existing content
and before that was multi revs
U forgot tb in f2p, unfortunately released in an integrity update when f2p wildy was already dead
yea wasnt even aware f2p been dead for ages lol
nah wear better gear. imo. 200k is good but 350k is where its at.
i dont do pures so i dont know about that. i retract statement appologies.
Hi
I was coming here to see if anyone else was going to get their keybinds thrown off by the new portal nexus teles but it looks like you've all found something else to yell about
plenty to complain about with the most previous update ideas
but that barely scratches the surface
Just don’t move the ones you care about!
I do think updates have been very lackluster in general for a while now. Even the Sailing updates haven’t really changed anything about how you actually interact with the skill and they were too afraid to nerf salvaging as much as it deserved.
The movement update poll questions need to target some of the friction on existing methods more before adding more of it, especially looking at the canoe proposal for the River Dougne
super obvious esp with leagues announcement & dmm that theyre dedicating way wayyy too much dev time to liomited game modes and the main game is suffering heavily from it
The Runes from pickpocketing going into Rune Pouch seems a lot more like a bug fix than a polled change
plus gridmaster too
My assumption was always that they were supposed to go in there
I play runescape. Do you really think my brain is normal enough to let me NOT have my portal nexus teleports in alphabetical order?
Why tf would you want them in Alphabetical order
Usage order
nah
i mean u can just arrange them any way u want right? idk how this could possibly be an issue. The multi wildy tele is the real issue
among 50 other wildy issues
i've never seen 1 clan been forced to sit and return vs another clan
You can just stop... you know
fr just like... dont tele back there?
If they are ragging you, you've already won
I also don’t know why Jagex still thinks 1k points for a new slayer helm recolor is good. We have plenty of them that don’t require points (CA recolors) and slayer points are such an extremely archaic system
sorry for... talking about the part of the proposed game update that actually affected me ig
At most it should be a single unlock to be able to customize then be whichever you’re able to get your hands on
But slayer points are just dumb in general
fwiw im mostly just trolling you, but this is the first time ive ever actually seen pking changes discussed in here
and we been trying to get a response for days
It happens any time any wilderness change is proposed wdym
Quetzal whistle reclaim also just seems like catering to UIM because there’s not really a situation where you lose at all, and even if you do lose it you can get it back within moments
thats difffent too, thats noobs whining about there being too much wildy content and being derogatory towards pkers
Is pking supposed to change that often?
and it's always "we want PvP updates" until "wait no we don't want PvP to change", repeat ad nauseam
on that note, cya lmao
ideally yes when theyve made nothing but detrimental changes to it for 4 straight years
lmfao thats such a bad faith argument
yep that's why I'm leaving before the repercussions arrive
KK atleast you acknowledge that
never any sort of actual discussion just "wildy bad" and "anyone who likes it is dumb" 🙁
I dont think apart from lootkeys the past 10 updates in the wilderness has been for the most part exactly the opposite of what pvpers have wanted
Which is why it's dying
agree
Watched my friend who been making a baby pure take on the bots in the lower brackets. they have auto pray scripts, they fight back with armadyl brews and absolutely smash you if you dont got overheads.
have been for years
Yup and you don't have friends to help you either
some have AI learning pray scripts which try to predict 1 tick wep swaps, some also change prayer randomly if you try to mage them with a crossbow on
most of the gold farmers as well cheat w/ overheads
I do think 2 minutes is a bit much. A lot can happen within 2 minutes. But i dont see a problem with slightly restricting jumping back out immediately. I personally think they need to remove half of the tps out there. If not all of them. And just add a few safe zones
That's because you don't clan at all
ive seen some bring dark bows and wear recoils and anti-people.....
i dont understand what that solves is the only thing
I know everybody here hates RoT but
https://www.youtube.com/watch?v=8vnFZSXV5wU
Fights like these cant happen anymore
Setup 1v1s
i mean this update helps rot tbf
alr I'm back with breakfast
They also had pnecks, these bots are insane
like this is in the 60s bracket so not like your max stats
trying to kill 1 is really hard
back in the day of multi me and the goon squad would just run in there and 1 hit them but sadly thats not a thing anymore
Or fights like this in F2P
:3
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I dont wish for multi-revs to combat the bots, because you gonna have bot cartels lol
how could that be any worse than what we currently have? they havent left
its just easier for them to bot now
Rot 2ez.. Goodfight DF, thanks for the amusing 1hr :-) **** I'M ALSO SICK 3 SECOND TANK WHAT LOL ****
Thanks also for the 3 rune sets.
I do not claim to own any of the music used.
Think its time to lock the loot from revs behind diaries
Honestly raggers are some of the most annoying pkers out there. They're like mosquitoes risking like 100k vs my 1m+ and the return time is absolutely fucked sometimes
Then leave?
Loo
tahtd be like saying theres currently no calvarion/spindel/artio bots lol
I think the problem you see with trying to make this argument is that aside from the relatively very small set of people that are in these groups, most people don’t actually want fights like this to be a thing
It's not a small set of people
It doesnt fix anything
Whilst killing a part of the game that's been here since 2006
well if you need hard diary to get full loot, then it slows the bots down a lot, most rev bots just got range an 44 prayer an then thats it, they can go in.
The people in multi clans of that size are a very small set of the overall community
That’s what I mean
rag timer also just griefs normal players
like if i kill someone at vetion why do i need to just stand at the bank for 2 mins doing nothing
ok so on a more serious note, I have no opinion on this change- were it being polled, I'd likely just hit skip question and move on. It seems good to me on paper but I also acknowledge that I don't have nearly enough experience with pvp to say that for sure.
Two things come to mind at this discussion, though:
- What reasons do you all have against this proposed change? So far all I've seen is "that's not how things are now" and... yeah, it's an update
- More broadly, I do think pvp has received far too few updates, but I also think some of the updates it has received (loot keys, for example) were detrimental ot the health of the game. What sort of change would you like to see, if this isn't it?
remove pj timer, Put multi revs back, increase risk for being skulled more than it is currently in different areas of the wildy
The updates goal is to stop raggers
- Wont stop raggers as dying isn't a problem to them anyway
- Raggers will just load up a second account and rag on two accounts and rotate them
- Kills multi fights in the pure scene, main scene and F2P scene
bring back half tbs/binds when you have mage prayer up
tb is halfed when mage pray is up wym
sorry binds
Yeah lets just make it even easier for bots to tank
that sounds atrocious
Binds i agree
Half freeze mightve been a thing on a ps you frequented or something. But thats not a real runescape thing.
Well only for f2p i'd agree for binds not p2p
Ill agree for f2p not p2p
we already got swampbark because entangle super low timeframe.
10 second freeze timer in f2p has killed any chance to tank in a fight
so u splash 10x more
Bro im sorry but if they ever change pvp to cater to f2p it'd be worse than the 2min tele change.
that might be even worse than the pj timer which i thought was honestly impossible to beat with how bad that was
Imagine if that was our 1 yearly pvp update though.
the sad part is i wouldnt totally count it out
I never said they should do that over other things
Thats the thing we need to be consisce on a thing or two to add because we're only gonna get one for a whole damn year.
theyve done things equally as dumb
How about protect magic not working agaisnt tb
I agree
like with entangle
if singles+ remains this is necessary
5 minutes you fight it or you escape
Why is the argument about killing bots lol
Alright, let's approach these from a perspective that- while silly- is the only way to get them to pass.
- How would you pitch any of these in a way that might benefit someone other than a pker?
killin most people on a half with no max gear is almost impossible
Because it doesn't impact real players lol
You can just freeze hug
TB means nothing now
It would hurt to many real players too. I can't get behind the tb change.
The only bot change i need is a 1t tele delay below 30. Ill risk the 1-200m to drop them.
so many people got brews for days
solo players w/ reg singles cant get focused by just 1 person cuz u run into npcs and they get pjed off you
Yeahhh but i feel like pking being about hunting bots isnt even pking
gives much more variety to wildy interactions than we have now
Ehhhhh ig
I dont feel like tb being 2:30 if your just camping prot magic is fair
hunting anything that isn't a npc in the wilderness is pking. We really need to learn about a wilderness ecosystem and what pvp means.
All the people in revs just pray mage the entire time...
esp when everywhere in wildy gives perma restores so you never use prayer
full torag/bullwark pray mage, 1m risk and takes 600m+ to be able to have a prayer at killing you
But back to the 2min timer nobody asked for
Somebody explain to me why it fixes ragging
It doesn't.
Somebody explain to me why jagex feels there should be a "clear" winner in wilderness fight
hello any1 that was defending the timer
Taking a +1 or a singles maxxer is generally good enough to considder a win to me.
I can give x y z reasons why it's bad for the game but none of the people saying its good can muster up 1 reason
because noone at all wanted it besides one streamer dude probably
dont think people are defending it
maybe redditors? but like nobody has any idea who asked for it. I don't know where it came from but it seems short sighted and doesnt fix anything. it feels like a change from a streamer (speculation)
it is a streamer change
Feels like it just forces the clan with the most people to always win, no strategy for a 100 vs 1000 win by a good plan. its just we got more people, you cant return and therefore we are the winner.
theres no reason that itd be considered "good" the only reason it got put through is because it makes pkers lives more annoying, pretty much anything that makes the game worse for pkers instantly gets shoved through
it benefits the best ingame clan and streamer masses that masses 400 people
unironically it benefits rot
and hurts everyother clan in the game
This brother. I got chat banned yesterday too just for speaking on it lol
Chatbanned where
here lmao
ragging is annoying but like if they took a minute to be creative im sure they could come up with better measures for counter ragging
and me speaking in general. would love to actually do wildy content. I CBA after having diaries done however because its just misery.
Like i hate raggers, but this doesnt solve ragging
I like pking, i find it interesting aspect of the game and like WOW runescape and wow were grown based on their PVP back in the day. infact runescape had 0 pvm outside of like KBD and KQ lol
If anything it empowers 3 item raggers sitting there unskulled
Anyone playing runescape was pking
Waiting for you to accidently barrage them or click them
Because they can instantly return
just walk into the barrage pile and now you can suddenly attack everyone following piles
It's so short sighted
However i will say contriversal tools like AI scripts and advanced pray swapping clients, auto eating, auto specing have absolutely ruined that aspect of the game.
I do enjoy watching pkers get mad, there is a bit of schadenfreude to it, but I'm willing to acknowledge that I can't exactly defend the update in question
that being said, if anti pking polls are always passing, it should be acknowledged that a majority of players not only don't engage with pvp but actively dislike it. Just because you don't agree doesn't make those players wrong, just as them disagreeing with you doesn't make you wrong
Just leave
ragging should just lead to people getting TP'd into KBD with pvp enabled and no escape 
its not completely ruined. But there are a lot of noobs who utilize it. Every bot you run into is definitely going to.
sadly the only way to make it a fair playing field is remove overheads, but if you do that it removes a skill aspect of it.
Single is ruined because of the PJ timer, you cant be punished by using cheat clients
or just idk banning the bots lmao
Run around in 1b gear 0 risk turbo astrogapping everyone you fight
and when you are in trouble freeze hug
bye
yeah someone should tell them to press the big red "ban all bots" button they have in the office
If only Jagex had thought of that!!!
FYI bots lose their minds at tecu salamander for any other pkers in the chat.
If anything the more risk you bring the safer you become in single, higher chance of catching the freeze so you can dd or hug
you cant win a just bad a bot war, because its getting more advanced. the people profiting from it are going to invest more into making the bots better and more undectectable, the people trying to stop it dont benefit as much from them disapearing, infact they lost bond money ect.
Isn’t that how bringing better gear is supposed to work
Not really in the wilderness
You should be worried about
dying
in the wilderness
Isn’t that why you bring better gear? To avoid dying as much?
If you freeze hug somebody, catch a single freeze you are out
That sounds like circular reasoning
I dont no, i bring it to kill other people faster
Only worry i have with dying in wildy is in multi. singles its just to easy to bring a mystic top/bottom an a staff and catch a entangle or barrage and logout.
There's no concept of risk in single
It's all about the same
Catch 1 freeze you are out
and thats a problem
There isn't going to be that team that keeps clienters in line
because you cant pj
You would not see as many clienters as you do now if the old timer was back
If you don’t want higher risk gear to make you more likely to survive then every single “prey” target in this marvelous “pk food chain” people talk about is just in a 10k setup even more than they are already. I see what you are trying to say from a Pker vs Pker perspective
If anything you'd see more randoms in mystic gear because they dont have to fight somebody in 800m risk
People dont pk in 10k setups
Where do you get that from
I’m not talking about pking
That’s why I was talking about it being about survival
I've pked in both before and after the pj timer
they might but they aint killing anything in it lol
Is that poll live yet about the teleport nexus and hooded slayer helm? I still see no polls in game
THe pvmers bring the same amount of risk they do now
I’m talking about doing content in a pvp area
unpolled. autopass
Bringing better gear and having a higher chance to survive because of it
The pvmers bring the same amount of risk now then they did back then
13th i think it was
Ah ok cus the blogpost said " live now " was confusing 
It's not healthy for the majority of pkers to be running around in 500m risk
at all
Nobody to keep them in check
they run around ahk clienting
You wont see most of those clienters with the old timer because they all suck at tanking
was at the end of the blog
But the pj timer aint getting changed
We all know that so its a waste of time even speaking on it
Oh damn missed that haha thank you
Was discussed in that pvp discord for 2 years and they did nothing
Even asked for the data that said the timer was beneficial to the wilderness
they couldnt even give that
Pj timer cool and all but multi revs would do wonders. have yall been to chaos altar lately? I was mindblown last night at the amount of bots on every single world.
People try to act like thats what revs was lmao
apart from dino or purespam or w.e
Everyone that multi clans wants fights like this to happen. That's why we're out there
I will never surrender
Worst update 07scape has had ever
Yeah my point was that is a very small portion of the player base
They said they had it, said they’d give it, then ayiza hasn’t spoken to the community about PvP since
that was like five years ago
use to be a big part of the community
That's the only group that the teleport update effects lol
Ayiza got maced and stopped caring
Basically this, f2p scene is dead and with ferox, depending on the location of the war, you probably dont even need to jump to p2p for a tele
Who was the jmod that got skull tricked and 1 tick put in the skull prev timer
LOLOL probably ayiza too
Whoever it was I’m pretty sure died to a fake earth warrior
Skull prevention is complete babyfication of the wilderness.
Its mom making you wear a helmet to ride your bicycle. And you're 32 years old.
So many updates while pre-eoc none of these seemed to be needed
he'll always be scared of Cutting a web
thats why we walk through them now.

The wilderness contrary to popular belief is supposed to be dangerous lol. Why do we keep making it appeal to ironmen and people scared of their own shadow.
I miss when jmods were fun and literally were adding skulltricking items to the game like ring of coins and 3a ring 😂 bring those dudes back
The birthday dds.
Redditers
Ironmen
and ironwomen (Please dont chat mute stella for this gross miscommunication)
Hi Stella the fairy (need to separate you from Stella the cat)
That was kinda a new one props to whoever snuck that through
350k is too much
Pure return sets with no food is like 100k
i dont care about pures. They put that restriction on themselves. Wear chaos robes or something.
Even my standard mystic tribrid set on my main is sub 350k with food lol
@prime vault you gotta get your sets up you pk with me and i easily risk 350 every death unless well you know 👀
In a 1h return matched fight ur already lighting like 2-3m in sets on fire
More if ur me and everybody targets u
Yeah return fights its def lower set values.
yeah im just saying thats the whole point of suggesting a minimum value
punish people not risking
Everyone knows I make povs lol
let people who do risk return
Raggers risk like 5k
since the entire problem seems to be people returning while losing almost nothing
350k trick like good old days.
(This is a change we dont want or need though still regardless)
Ep was terrible
💯
At most raggers are risking like 75k
25k trick in hope of getting corrupt, good (actually bad) days
If the purpose is to deter raggers makes it sub 100k
is less than 100k really deterring anyone though
its 2026 less than 350k shouldnt deter anyone lol
ya lol
A standard mystic tribrid set is less than that
I killed a dude for a blowpipe last night and it was 12m. Thats how many sets lol
Keeps the dirty money rolling
maybe with a water stick and mith gloves bro thats still a ragger to me.
Nope with an ancient staff and barrows gloves
Unless ur wearing the white mystics
Not at home
Damn u got embed perms and I don't. Toxic
nah i just copy and paste the discord copy link
right click copy link
and paste that in
I don't use spirit shield or imbued cape in return fights
what cape and shield then
Ma1 and purple book
sec i dont own any ma1 capes
Can't count food pots or necks either
Those are consumed
Unless ur a bad tank
I may have been off idk
I don't bring a full anti venom either because you never use all doses and stamina would probably be mostly used
Yeh so a mystic set would be okay then
these death mechanics are so confusing lol.
Assuming you die with 50 sacks 50 bolts and ur pots unused
It would probably be pretty close
still right at 350k unless u dont use barrows gloves
and downgrade to xerics
but at that point
fuck it you get the tele debuff
nobody dies fully out anyway lmfao
nah that does happen in wars fr. We go till supplies are out.
fair
yeah u always got some sacks/bolts ur right
You only really die fully out if your steam rolling too
People get koed
Voidwakers exist,halberds and spears exist
A rogue ballista exists
id rather we dont have the update at all but if we do we need at least a anti rag pricetag lol
I mean ye same lol
and i think 350k for mains is acceptable but im one person.
they choose those restrictions f2p/pure but yeah there are definitely scenes there too.
Sorry jagex cant make it work revert it
yeah i was agreeing the scene is there. Appologies if i said it weird.
I hope they see now that this isn't some "small" change
Off bro my pure is 13 def
F2p fights that deep? Ive witnessed them closer to ferox. 100k is a lot for f2p
Can't wait to suicide 350k sets when fighting 100v200
wasnt saying with pures in mind
Either this or bond an alt and lose 16m directly
Yeah they happen alot, this change would kill the f2p scene completely
and im talking about the 100v100s and 70v70s
Happen a lot? Oh lol thats new
Not a 5v5 east of ferox
I wonder how that would work since you typically hop to return for main f2p
I mean im fine with the amount being like 150k
I think instead of value on death, should just have a coffer in the bank where you put gp in and it takes the value out of that
If you dont have gp in the coffer you have a 2minute timer
@scarlet dawn
Those are rare occasions
No they arent
I think if they set a limit it should be the difference between your death value and whatever value they had in mind but altogether I think they should just scrap it in general
I dont disagree!
I feel like most main fights are at gdz or similar
For f2p
Pure fights are mainly ferox area
Ikr
use to be between east and west tree
gdz use to be aids for f2p
I honestly think if they keep the update as is it's just going to incentivize big open friends chats more than they're already incentivized
I still don't really understand the why and who in the multi clan world suggested it
Dino lol
lol he streams tho
he does big streamer masses!
and thinks he is better than every1 else
And they get cleared
because 300 people show up
Now raggers have to up their game, but they WILL overcome this (raggers in the end)
to the mass
By people who can return
Ive never seen dino without at least 100 people following behind his name
Bro has never been in a clan
and thinks he knows what's best for multi
Never entered multi w.o his stream
The biggest issue with Jagex changing how teleporting out of the wild is: it's eliminating (again) a million different possible scenarios & outcomes in fear of 1 situation that may be unfavorable, in an area of the game that is supposed to be chaotic. The rules imposed to the Wild have only restricted PvP & it's interactions & that's a shame
This is pretty much what it boils down too.
this stuff always has spillover effects
shutting down legitimate gameplay in the process
After the mini game tele is added to the spellbook there will only be room for one more spell. I wonder what will happen if the devs want to add more than that
it's not a poll. they want to just implement this change, lol.
Are you saying i cant downvote those stupid slippers
reading is hard
I scim, i dont really read those posts
oh no, not at u
Oh lmao
Some parts are polled and some are unpolled
^
Gotcha
There's nothing in the post that says they are polling the wilderness multi teleport changes. majoirty of the topics have the poll questions listed under them. the multi changes do not
👍
It is very explicitly under the "Unpolled changes" section
But the last sentence doesn't match with it being in the same category as these others because the wilderness changes are explicitly supposed to change balance
unfortunate. under the guise of qol for clans lol
also im not sure how this balances the "issue" perceived. bigger fish always eat smaller fish. this will only hurt the smaller teams they are trying to help & favor the bigger clans
Last sentence drives me insane cuz they say it every time and literally never respond or interact
Im lost for words lol, but when it came to teleblock for f2p it needed 3 failed polls to roll out as integrity (thus qol) update
Those guys are literally out of touch with pvp aspect
I think the last paragraph is more targeted at like, the Favorited Fairy ring dropdown etc.
Minigame tele spell
Spirit tree and Return Orb changes
As with all Wilderness changes, we’ll be watching how this plays out in practice and are open to adjusting it based on feedback.
i mean they say it
but the fact is pvp feedback is disregarded
thats the main point
Yeah that one is a different paragraph though, I see it now
Says the same thing but I didn't realize it was in there twice
the guy who monitors has been sleeping on the job
What if they read every bit of it and try to do exactly what we ask. But just get it really wrong lol.
Rose colored glasses are more fun guys and girls!
Nah its all on purpose
You don't miss 47 times in a row
The last time they hit was the loot key changes
One of my theories is that the game has gotten to a certain size and estimated trajectory that they are designing spaces more for future players, and not so much the current ones. But doing so in a way that they think makes a good game/good gameplay, not what people originally loved
With wilderness content polls in general it should be 1k+ kills imo
2tick miners should not be allowed to vote on wilderness polls
lol, if on wise old man your EHP is too high you can't vote 😆
cant let fast 07 decide the fate of the wilderness
what is considered high ehp
idk, competitive levels I suppose 
how do i check that never rly use wiseoldman
https://wiseoldman.net/ehp/main type in your rsn top right
scroll down under current stats, first one should show EHP
am i nerd? all ive done is afk salvage
yup, you're not allowed to vote sorry bud 🙂
letsgoo
^^^^^ Hey everyone, JJJ here!
I think all the proposed mobility changes are great — except for the Wilderness teleport restriction, which is completely unacceptable. Restricting teleport re-entry while skulled in multi-combat areas punishes players, slows fights, and makes PvP feel far less dynamic. It also invalidates rewards like obelisks, which were meaningful unlocks for faster Wilderness travel. Grinding for these should feel rewarding, not penalized by a change that slows everything down for everyone.
On top of that, multiplayer sailing could use a major overhaul. Right now it’s mostly a solo grind, and there’s very little incentive to play with friends. We need better multiplayer crew systems, cooperative raids, and PvM/PvP content at sea, including combat zones, pirate options, and dynamic encounters. XP attribution should reward active participation while preventing AFK abuse. This would make long-distance travel, exploration, and combat far more engaging, social, and rewarding.
Please consider investing in ways for players to move and interact together, instead of limiting systems that already work!
This seems familiar
Go vote and comment on the forum post ❤️
Yes i made it an official forum post now.
Thanks ❤️
Downvoting stupid reddit items is a moral responsibility
Mfw when I grind wildy hards on three accounts for faster returns and jagex nerfs it
It's been recommended before, but please implement phone biometric bank pin unlock. I literally feel like I have to find Waldo four times in a row
you can just type it if you use runelite
in the bank plugin on RL
phone
Just remove your bank pin
Yes.
Just feels a bit outdated when there's no alternative
Losing out on count check xp lamps sucks too xD
@dull ridge
Gm PvPcord
Don’t change the way teleporting into & out of the wilderness works. Thanks 👍
Your changes will only bring “balance” for big clans (aka RoT, thanks I like winning lol) & nothing else
Also pls remove pj timer and help us make the Wildy wild again
Stay winning @brisk hill !
noticing smoke devils arent pulling like they used to before this most recent update
seems like the npc gets pulled by the cannon but gets stalled until its visible on your screen.
ive let my cannon do multiple rotations and it will shoot a ball in the exact same spot, then when i get in range enough for the mob to render, it will agro. but until its on my screen its stalled where it is originally pulled
getting maybe 60-70% of the normal stack on a full cannon round up as pre update because of it
@ johnjagex
they messed something up with mob aggro
i wondered what was happening there ye
I mean im max cape lmao
I just dont think my pvm opinion matters at all because i dont have an interest to do it all
after world 19 last night. Nah lmao
Im perfectly fine with pj timer. Groups of 3s coming to singles to take turns on 1 player is peak toxicity and makes the wild suck
How don’t you understand though that removing the pj timer has removed ”teams of 3s”
Single player pk man mode in an empty channel has replaced what was “teams of 3s”
Teams of 3s should be in multi
I think this topic will always piss people off
Because theres always those who mass pk vs actual clans who pk in teams of 3-8
And they simply dont mix
From a predator vs prey standpoint, yes.
But from a “was the wilderness more active before or after pj timer?” standpoint the answer is obvious
I dont think so
What kind of pk activity do you see at chins now compared to before pj timer?
The 50 man teams keep any average clan away from the wild. Especially the smite teams
What kind of pk activity do you see at lava maze now compared to before pj timer?
The wild needs to be tweaked for sure
These are locations that players would go to for fights
Yeah but it’s disingenuous to say the wilderness is better now & more pvp action is happening becuase of it
It’s tone deaf
I dont think its more or less active just because of pj timer
Idk about you but I’d rather deal with a team of 20 dudes & have the possibility of being pj’d by anything to save me than have to deal with 1 guy in 1b worth of gear 10 tiling me with seeds
It doesn’t make sense to me but this is the wilderness ppl have chosen
There's so many ways to go at it so regardless of what changes are made. People will be pissed off
Defeatist attitude
I personally think the wildy needs an expansion
Current singles doesn’t tie the wilderness together like it used to. It’s like glue that stopped working
Its just my opinion. But where its multi, i think should mostly be singles ++ (potentially 3v1) and the expansion should be a huge area where clans can go at it in the middle of the wildy with different obstacles and stuff within it. I think there should be a lot less ways to tp out into the wild, and a few safe zones to return to. But i know im a minority
I also dont think people should be able to tele from 30 line. If not move most content away from it
Thats not what im saying
You wanna remove multi altogether? But you want teams of 3 to go to multi?
I have more than 3 friends now what?
Most clans are running at most 15 people. Thats what i normally see. If a 15 v 15 takes place, 3 people can pile 1 person each and make calls accordingly
Instead of dog piling the shit out of 1 player
Thats "fair" to me, but again its just my opinion
These rules just limit PvP
What happens in 3rd party scenario
Surely there would be a pj timer added again for the guy who had 3’ppl on
Respectfully, this just adds more arbitrary nonsense to “multi combat PvP”
dogwater update
This is why i said there should be a true multi colosseum type of set up in the middle of the wild
Limiting PvP scenarios in an area of the game that’s already been restricted & made barebones
I mean do you pk these days in multi?
Did the guy said Multi Colosseum type of set up???
Surely you don’t right
(I did that)
Yeah i noticed you do too
Respectfully
Go out with dds
& pk more
With them
Your idea of 3 limiting multi combat in an area that’s already been made sparse
Will hopefully change
Ive gone out with a few huge clans/fc's and had tons of fun
Idk why you’d want to limit multi to 3 ppl what
Bro got smited once

I’m sorry that happened, it’s happened to lots of people & will continue to happen
Lol
Is part of the game
Sure
Ye macing is what it is
It sure is
In future keep ur prayer higher and ur hp lower
Clans earn that right though
Still don’t get the 3 person limit
Why punish them for being coordinated
It doesn’t even have to be a clan. Think about what he’s saying. Why punish a team of 7 for coordinating onto 1 guy in a 7v6
Takes a lot of ppl and a lot of coordination
Ye it just ends focusing
Makes no sense
The META in multi PvP is focusing 1 guy till they’re out in 5v5’s
That’s as fair as it gets
Ye normal team fight strategy
So off topic but regardless the point is stop limiting PvP
Idk I don’t think it’s so black and white
In general I mean
Not about multi shit
Ragging is just boring
Thats what im saying. Any change at all will piss people off
1 item Mith cbow
It’s bannable
In theory
But do it for a year and maybe u get banned
Limit that kind of PvP more
Be clearer about what is and isn’t allowed and things will get cleaned up
There are a hundred different ways to try & deal with ragging. Changing how teleporting works isn’t one of them
At least, the way they are suggesting
Ragging is outside of the wildy too & im sure plenty of irons have experienced it lmfao. But how you would deal with ppl ragging mobs in main game seems daunting
How would u deal with ragging? In wildy
Add it as a report option
At the very base l0l
Start collecting data on accs that get reported for it
Why would it be a reportable offense
Just seems weird. They're playing how they want to play. I think it should be punishable, but reporting and being banned for it is weird
Do you know what I’m describing?
What ragging?
Ye
I think it’s disruptive behaviour technically but ye it’s unclear af
Could be 100 different things
Make it specific to wilderness imo
If they actually wanna combat ppl returning in 1 item 10,000 times over & over
Ik I kinda started the conversation about risk on death determining tele restriction but idk, cuz ppl will adapt and 10 tile and run away
So they aren’t actually dying and returning anymore

Agreed on the report option tbh
People have already adapted bringing seeds to multi while in rags
Can just hug single line & seed back to safety. Ppl will always find work arounds lol
100%
Getting banned will just resort to a new acc
Change isn’t live atm but yh agree w the principle
Costly and time consuming tho
RoT proved that you’re right
To get a new main
True
But nobody quite like RoT 
I mean why ban them? There could be other consequences
Restricting them from entering unless x amt of gold risked? Idk
Just remove tp to wild options from them ;p
Thinking about it though, that could also be worked around. See DMM bank keys
Another good work around, but punishing everyone in wildy? Excessive
Nooo
I’m agreeing dw
Report them - after a few reports and reviews take their tp away
Their current model punishes everyone
Nah to pj timer. I like spearing them into multi instead in those giga sets.
I know they are talking about make the herb sack able to store more but the true question is when will we have a gem bag that actually collects all gems now that sailing gives you a lot of gems during salvaging.
What happened?
This is a crazy take, there is no denying that it’s less active post pj timer, and anyone who insist upon this never spent any time there before it changed
I do feel bad for yall losing this in that case 😂 but it’s a sacrifice I’m willing to make, there would be infinite more noobs to take +1s from if it’s removed
go to 319 mage bank. Nahhhh brother lol Leave that shit there lmao.
319 is a warzone rn bc its the only world that can be controlled
Bro the wildy teleport change is absolute garbage. No more killing boners and teleporting right back in after banking 5 keys. No more fast hard diary unlock obelisk tps. Its just poop nerf on all the good pkers that worked their butt off for the unlock.
My point is if there’s more than one world those teams break up and move to other places and worlds, it allows for 2-5 man teams to actually play the game
All that because clan battles?
Like please. Im gonna be protesting at fally if this shi pass
Boys destroying my income
if the content thats at 319 mage bank was spread out accross all worlds (the way it was for over a decade) it wouldn't be concentrated to 1 area in 1 world
https://discord.com/channels/324132423636090880/1459712389590290597 go thumb up that crap
the reason streamers mass in the pvp world for agility is BECAUSE they CAN PJ
Yo theres other ways to nerf clans, start by banning ahkers and ROT rag bots.
^^^^^^
This.
Eh it’s bcos if we massed any other world u could just login, hit a runner, and stay on em til they’re dead, then log out for free
yes, massing somewhere anyone can pj allows for pvpers to engage in pvp and skillers to hopefully remain untouched or at least escape
Tbh the pjing pkers is a bit annoying more than anything, altho it’s helpful for introducing people to pking. Cuz u can let them fight for a bit and help if they’re struggling
Like why is it the entire legit pk community that takes the clap when the problem lies with a bunch of ROT rag bots and ahkers.
where is the proof or evidence of RoT rag bots in the wild today lol
they're trying to combat 1 item returns in fights
Oh god, i get them all day everyday. Just go kill boners for a few hours. Youll see.
you are correct it punishes the entire pvp community
I got like 4 ahker banned and a couple bots already.
And if you dont wanna kill boners to see, anti pk with voidwaker and 3 items. Always a classic.
Bruh
Are u saying
Some skiller who got their main or friend lobbied
Is a rag bot?
Im saying all pkers get nerfed on teles all because of a bunch of clan bots and ahker mass clans.
And thats not okay.
?
Bro go time how long it takes to run from altar tele edge and regear
Oh god yes they do.
who wanna be good at the game
I get them banned on the daily.
It’ll be approx 2mins
1s.
?
The glory tele animation alone is more than 1s
Unless ur spec tabbing at 30 line
In which case
Get nerfed
Lemme post that pic in like... errr fashionscape and delete?
if u post link it will embed in here lol
?
I’ve been ragged by 30 rag bots at once but never at altar mate
Not sure why it’s relevant
Im telling u theres a bunch of ahk ppl and rag bots that ruins it and thats what jagex needs to get on. Not nerfing the entire community ability to teleport back to wildy.
These clans are the scourge.
Clienters are getting banned quick rn they cooking on that
ROT 101.
Why you assuming all clienters are clannies?
Bro they show up in mass and move inhumanly. I get 1 or two report in and the next day i get those.
