#game-update
1 messages · Page 147 of 1
but yeah there's a lot of ways out above 30 rn, but i guess it doesnt really matter w/ the timer anyway cuz u can just freeze log literally anywhere (bar multi). So you dont gotta even really worry about WHERE per se you are
Yeah that would be good. Id want some more above ground content too, rework the overworld mobs to have some better loot instead of just being scenery.
This starts relating to what I mentioned about looking into other Extraction based games to get some ideas.
yea agreed, if i gotta enter one more cave with special rules cuz we havent figured out another way to deal with bots im gonna scream -.-
Its just all so convoluted right now with this working here, this working there, gotta do this before you can go here, this works but only if you do this, that doesn't work here.
Just everything needs a big rework imo
But I know people might get angry with it not being "old school" anymore if there's a massive rework 😅
absolutely, maybe 2026 will finally be our year
i mean its already not old school with all the changes lol, the pj timer makes it feel like some kinda weird private server
but we'll see what (if anything) they cook up
IMO as long as a player from 2004 when they were a kid can come back and still think "Wow I remember this" it's still OSRS.
It's definitely significantly different now with new content (especially sailing) but I think a wildy rework would work and still fit the old school vibe as long as it's still considered the dangerous PVP free-for-all area.
The big changes I think Jagex should avoid are moving things around too much (changing spawn point to burthorpe in rs3), big graphical changes, and changes to combat (Players big fear the EOC).
yea, id also really not want them to start messing with wildy death systems. Like Ive seen a lot of people asking for ironmen coffers etc where you dont lose items just some gp. That would also feel way too far
Yeah i dont want that either
The point is you lose your items, so you should lose your items
While I am sympathetic to the intent I think it makes more sense to just let you choose which items are your 3/4 items protected
yea, i can understand them reworkng untradeables to adjust the gp value and make them break everywhere within the wildy above 20 etc
losing those is just a giant pain for everyone lol
You should be able to set a player-selected value for protecting items
Would let you select your 1/3/4 items and also would let you still get a drop that outweighs one of your items so you can keep a unique etc. instead of a defender if you get pked while getting a drop
In the items lost on death screen - select items to protect
Or
In equipment - right click to star an item= protected on death (up to 3)
Selecting the items you wanna protect would give pkers more cash too
think for me itd depend on how big a job that would be for them, i dont really mind it that much, but if its gonna take the position of like a "PvP focused update" then id really rather they not
I'm personally not super into that. I get it but I'm really just "If i dont want to risk X item I just dont bring it, if I lose it, it's my fault."
Nah I think value makes more sense because then I could get like a VW piece and protect that over my zombie axe or ddef
So it's a win win
Some items should protect over others but don't
Eg the new horn of plenty
Yeah selecting items to protect is also robust to new items
The ones jagex hasn't fixed the base value of
not if it goes in ur looting bag
Sure but that's why you don't loot into the bag
I wouldn't change how the looting bag works
But if I flagged 4 gear items to protect and I get a unique I'm chasing
And I can't change to protect that over like my ddef because I'm getting pked
ahh i see what ur sayin
That's why I think player-selected value makes more sense
Than just "protect these items"
i just think itd likely be a big job
I might not have one of the things I'd rather protect
Yeah I think that should be fixed. But I dunno about a whole new player select system for it.
that feels like theres better use for the time
It would remove pain points for pvmers - " i lost x item" then they didn't know it wouldn't protect over x
Items decided by jagex or items decided by what's valuable to the player
Where would you risk losing X item aside from in the wilderness or pvp?
Pvm even
I would choose to keep my con cape on death (it prioritises gear over it)
Wildy pvm would just be gravestone no?
But for PvM it would be stuff like teleports etc. you might prefer to keep your max cape for example
Ye
Not if you get PKed
Yeah so it wouldnt be pvm that would be pvp again
Multiple applications and would be beneficial to all
I bet people would do stuff like prioritize a ddef over a zaxe
The only statement was PvM, PvM in the wilderness isn't PvP
It's PvM in a PvP area
So to me it's always "I took the risk, I lost this item" since I only bring stuff I risk losing.
Which is what people do
Some people don't know the risk also
that ones kinda on them tho
But I might prefer to protect that over bgloves
Yes and no
But the argument here was losing unintended items
Especially on like an iron
People get confused when they lose an untradable over lvl 20
Or I might prefer to protect a cudgel over a dpick drop I just got
NGL though I do think the "Items kept on death" button needs to be highlighted better to new players. And double checked by jagex to actually be accurate.
Think they could rework the trouver thing
Im never 100% certain with that thing...
Any untradeable should just break in the wildy and you can repair it
Maybe over X lvl still
Parches were just an attempt to add renewable value to LMS but look at where LMS has ended up
Trying to address a real concern in a bad way
I would be so ok with all untradables if you die with them in the wildy and they're not protected they break and you must pay x money
Yeah
Like I’ll pay a ml for inferno idc
It’s more kank to have a trouver every single time
Irons it’s worse because they have to farm it
Trovers are so unlikely to get on an iron
It’s just redundant and silly
Very jank
Yeah definitely jank
They're relatively common if you do wildy slayer caves but still not a productive system
just another thing Id want reworked with the wildy 
And not to an extent you'd actually use them to protect and risk an untradeable
I got 6 in 300 larrens keys
Maybe when they expand the wildy the rework things at the same time
Remember what they took from you
Bandos chestplate (or) was a proposed cosmetic variant of the Bandos chestplate that failed the poll. It would have been made by combining a Bandos chestplate with a Bandos armour ornament kit that would have been a reward from Emir's Arena. Doing so would make it untradeable. It would have been dismantlable at any time returning both parts back...
Wasnt that a no vote for the Emir's Arena?
What about it
Yes
Who took it 
It takes like all the great parts of the BCP and makes them worse
You
thats got me curious if I did actually vote on that poll or not
actually i dont like that BCP all that much
the whole point of it is seeing the chest
makes it unique
I didn't vote no on the PvP arena and BH kits because they're PvP I voted no on them because they're awful
You could keep the unornate one then
This is true
the chest part sits too low
This shit was kinda dooky
Bring back berserker shields 
Jagex please, give me 1 day to dictate what to rebalance

Idk why this was offered as a reward for a pvp minigame.
Just looking at it gives me hives
Crazy that imbue scrolls passed but this didn’t
Brother it looks terrible
funniest poll of all time imo
hatius cosantius surviving 3 removal polls is up there too
construction green pixel, mouse camera, nail beast sound, all contenders too
warmaw never made it to the poll i think
i mean wrathmaw
nah the funniest poll is when they proposed all the range offhand strength values separately
and we could have lived in a world where odium ward was bis over buckler but people were cowards
or sensible depending on your outlook
but that it even was an option was peak
What about the 4th targeted vls poll that still failed and they added anyways saying something like “you’ve asked for it. And we delivered!”
I want a 5th, 6th, and 7th one
Next poll be like:
Q1. Should we add raids 4 and remove the PvP-only restriction on VLS?
Q2. Should we improve sailing combat and remove the defense requirement on chivalry?
Q3. Should we work on developing the next Leagues and add the divine sigil to Corp’s drop table?
Damn, gotta say no to Q3
Way too invasive
i got a ton from wildy slayer but i dont even use them, i basically use them on my avernic an infernal cape when doing wildy bosses. but i dont risk its just so i dont have to go get another avernic or infernal cape lol.
Id much rather just pay to repair my cape/avernic if i get pked while risking them.
over parching them
same for my rune pouch or void
I have one on quiver max cape/one of my infernal/divine rune pouch/avernic yeah but not risking them or anything
more in bank isn’t enough esp when combined with the gp cost
already have 2 vws, no more wildy content ever
bp + quiver max cape for clues and that's about it
they have been basically slowly replacing every reason i'd even care about having the wildy weapons
which i suppose its probably how it should be outside of the wild
but its interesting that i just never tried to get them because moments where they might have been useful for me get deleted before i get around to the content
wildy bosses are a failure anyway, feel like they're only good for a certain level bracket where you can't do real pvm
they're just bot content but it hurts them so much to hear that
and they really pretend its not like that but
thats what it is
same thing with revs its guys just running out there in rags to collect free stuff
so that a few people that pk actually have something to shoot at
here i tap the whiteboard again and remind jagex
and its also mostly just for bots at this point
when you tie progression to your skills, people have more to risk if they want to bot their main accounts for exp
and you don't flood the market with voidwakers if you unlock player power via high-level skilling
idk what they can even do about the wilderness though tbf
and neither do they lol
i feel like its really hard maybe even impossible to "fix" it within the bounds of what they seem willing to do
its a really big mess with tons of like competing designs/wants/huge downsides/nostalgia etc
actually going at it for real would probably be the biggest update of the year almost any given year
the entire wilderness would have to be redesigned to fix it, like, completely back to the drawing board, creating a new wilderness
which you would think might be difficult for nostalgia reasons, players being opposed to changes
but as this point, how much of the wilderness is actually stuff that people are nostalgic for
lava maze, maybe the hill giants near the black salamanders
there'd still be people against it because change = bad but it's difficult to come up with an actual reason why they shouldnt redesign the wilderness
Bc it’s “”iconic”” whatever that means
it does feel very clunky for sure. But it has quite a lot of tie ins with quests/minigames, teleports etc that of course would have to be rethought
sure but like, compared to every other region in the game, the wilderness is the area with the least tie ins
yeh
2 things that prevent wilderness being good is
- people (think they) have nostalgic attachment to it
- people don’t want core progression to be locked behind pvp
I for sure dont want to be forced into pvp to progress
Me too fwiw
But then you’re left with disjointed moneymakers and artificially overtuned skilling activities innit
Aka bot heaven
what if they made a wilderness boss like the dt2 fight that feels like a pker?
As a way to ease people into pking ?
yeah
good enough loot and it actually teaches you how to pk/ anti pk
deep wildy singles
Could be interesting
Wilderness tutor underneath Ferox might go hard
“Ferox is a good guy but too soft. Don’t tell him we’re sparring down here.”
making a raid encounter that simulates fighting players is kind of a banger
like ToC/gunboat in WoW
the absolute cinema of bringing out the d scims, d spears, and a bunch of other crazy stuff
Enrage phase where he pulls out the vw
pair that with want faster kills - bring better gear/ risk
but yeah at the end of the day the winner takes all dynamic of the wildy makes it unattractive for most people
yeah
takes a lot of money to play, and if you want to do staking it's basically just 6M dharok lottery
regular pking isn't worth the effort
pvmers feel like a fish in a barrel most times as well
Literally in the case of boss caves
like I want more reasons to go to the wildy
I don't
I don’t want any reason to go to current wildy
If it got a proper redesign from scratch then maybe I’d like it more
You can't incentivize your average player to participate in winner-takes-all pvp
when you can barely get people to LMS which has no supplies or stakes attached to it
stop wasting dev time on it
I bet the reason we never saw anything about the wilderness/pvp survey last year is that it was a scathing condemnation of the whole thing
into a better wilderness
when is the left click bury bone ground object feature coming?
I don't even know where you would start with a wildy revamp, like maybe rolling out PvP armor that squishes damage immensely back to like a 2007 state
maybe we need disruption shield back idk
It would be a huge undertaking for potentially little gain
Highly doubt they’d be allowed the resources
bring back edge bounty hunter in a small zone
current state of wildy is already so bad for the game when you consider
jagex bent over backwards to make it easier for people to go out there and pk, so they added blighted supplies
now pkers barely have to play the game to keep their supplies up
so much accomodation for pures just for most pure accounts to be fairly worthless (with an asterisk) in modern pvp environments
it's a bad system before it's even added
gives new players the wrong idea on what bones are used for - better xp from using on alters
you're not meant to bury bones for xp
make it an toggle option
why?
disagree
f2p does need a buff
hydra is awful
i feel like the toggle bury option would be good for some early p2p players aswell
and yet turmoil does not exist
they dont have that item that auto bury
so there is barely any incentive to train prayer
not for new players/ mid level irons
no ones going to be manually picking up bones even if it has auto bury
there are ensouled heads
ensouled heads are bad
prayer is a massive joke compared to the shit I had to go through in RS2
u dont pick them up if it buries them on click, they dont appear in ur inventory?
u go to spam click loot pile and it buries the bones in the same clicks
if they implemented it, it would probably be extra delayed like how they do with hunter trap auto resets
it wouldn't be how you specifically want it to be is the thing
idk if they can change it
Giant bones are a larger variant of big bones dropped by Obor and Bryophyta on members worlds. Unlike most items, which only have a "Take" option on the ground, the item additionally has a "Bury" option, which when selected prompts a confirmation message whether the player wishes to receive 150 Prayer experience and can be permanently disabled b...
dont see why not
so the system already excists, so they should add it like they said in early 2026
they already have this, except only for giant bones
already in the game
🤷♀️
ty for this info
I never want to see another prayer exp update again without getting turmoil
if they make training any easier there better be new prayers up to 99
waste of fucking reward space
what am I gonna do with another 5k sunkissed bones
there should be more uses
heck even a way to make atlatl dart, sunlight crossbow ammo with them
maybe a weaker version of the ammo but alternate
100k bone shards to charge any piece of moons armor/sunfire fanatic armor to give it +2 prayer
then add sunlight spear
tbh its kind of a shame that the wilderness is what it is
its actually a thematically kind of great area for them to add other updates
Yeah pvp is holding it back
I once saw a guy in full dragon standing at ge spam burying bones
Yeah im holding onto my sunkissed bones just incase they ever add anything to make them useful. My hopes of that are draining since its been taking up a bank space for (without looking) probably a year now 😭
Don't lie, you are just collecting them from doom so you can have a 20b bank easier
Not to speak of the huge botting and rwt issue underlying the entire pvp scene
That’s every piece of content in the entire game lol, to say that’s the reason it can’t be updated would mean we gotta stop updating the entire game
we no have game update after 2 week?
correct
next game update should be jan 7th
this is how it's been for decades
no game updates in the 2nd half of december while jagex is on holiday
I just found out about that
Bots make pvm less profitable, but they make pvp unplayable
That's the big difference
if you're talking about ahkers, theyve actually done pretty well with them recently, there isnt really many out there
rule of thumb is just dont fight voiders
but these days legit like 95% of people that someone says "oh thats an ahker" isnt actually an ahker lol
I can go in the wildy now and 1 tick flick my prayer / main hand weapon and get like 50% of rev PKers/ wildy boss PKers to 1 tick flick gear swaps/ prayers.
There are definitely still many bots and ahkers out there. But if I got to chaos alter/ north rev cave entrance I find more genuine fights.
It's all about where you look.
oh yeah the pvmer bots is like 90% of the game out there, yeah those suck
its super lame that those arent nearly an instaban lol
The things that I like on the wilderness are not made more enjoyable by being in the wilderness
I really enjoy the boss encounters for Vet’ion and Venenatis but they’re not made more fun by 10 people dropping in with mystics
MYSTICs? man u got the maxers on u i only ever see the moonclan andys lol
ive been attacked by people wearing basically nothing before lol, i remember a time a group or 3 or 4 came at me when I was doing vet'ion and I got ags spec'd by a guy wearing a frog mask
i always find it amusing that its like a game to them to find out how little they can risk, like full diary gear/rcb and moonclan robes w/ a white staff and theyre in like 4k risk total lol
Unpopular option, but go scorched earth
Remove or nerf everything lucrative in the Wilderness "balanced" by how it was in a PvP zone. Remove PvP entirely from the Wilderness. And move that PvP to an area where the only reason anyone is heading there is for a fight. Nothing else there but carnage
yea lets just not do that and remove the most unique area of the game lol
that PvP zone is pvp worlds and those are already dead
/ BH
Do you think more people would do a second variant of BH that allowed freezing/nh
probably not enough people to make it worth making, would also annoy the current (very few) bh andys
i think thats one of the biggest misconceptions that people who dont understand pvp are missing, that BH and wildy pking are in no way comparable lol
I’ll be real I mostly play iron so I definitely don’t get it. But I’m also not afraid to do wildy bosses or stuff like rogues chests and zombie pirates and revs
And doing them is why I feel like they’re dumb
i mean revs is singles rn so thats just free farm content atm, the other ones being multi yea if you get hit you basically die which is kinda lame, im not a big multi guy either
Not free enough where it just becomes annoying to do though
Let's just all agree the current state of the Wilderness is in a terrible state right now regardless of which side you on
And only solution is some kind of scorched to destroy it entirely and rebuild
this is definitely true lol and @chrome lantern just pick a more obscure rev like the west demon pit, and then just bring a barrage switch and log out the second u get hit
this is also not true at all lol, reverting the pj timer fixes like 75% of the issues
Personally i love the wilderness on an ironman esp early, and thats mostly due to blighted supplies.
I’m not saying I die it’s just way less desirable than killing things outside the rev caves. It’s boring content but you have to pay attention then deal with freeze logging every once in a while. It’s all the negatives of being in a PvP zone even if death is unlikely.
I did my revs with a 3 way barrage switch and only died a couple times, it’s just obnoxious
i mean yeah if the idea is that you want something to be just afk to the point where you dont have to pay attention then you'll never like any sort of wildy content lol
I didn’t say that, but revs are not remotely active content
I’m not trying to afk it’s just a very different mental state where you have to be alert and ready despite nothing interesting happening
can always just turn up the sounds and look at other monitor
Like at least when I get piled at wildy bosses I’m paying attention because the boss has mechanics
At Revs it’s just like killing trash mobs over and over again dulling all your senses
yea fair, it isnt the most engaging content ever but neither is like half the game lol
or more
i get what ya mean
Another crazy idea. Buff Diary Gear stats to have no negative bonuses 
Only positive or 0.
And what would you be trying to accomplish
these are the kind of ideas that make me think people have just never interacted with pvp in any way before lol
100%
It's boring afk content that you can't afk in case someone gets on you
So you're paying attention to nothing most of the time
i mean the wilderness
Don't you worry, I'm not
is explicitly for the like
"lol im wearing garbage to farm this free content for crazy rewards and lol you're also wearing basically level 2 garbage to try and pk me"
content
I exclusively do good content 
name does not check out
yeah but bh and pvp worlds may be even more dead than the wilderness, cuz those styles of pking suck
the wilderness is basically exclusively meant for the worst kind of pking
and no they're not
you can just hop to any of those worlds and see all of the people
thats also why most wilderness pvp is dead
why would i go wander around looking for someone or hop when i can just go to a world designated for that
and get a fight immediately
thats why things like edge pking are dead and gone
because its an entirely different kind of game
its like the difference between doing ToB and like 100 invo TOA
Edge pking has morphed into ge venge pking innit
yes correct, or bh pking
but im saying you're wrong lol
they took a lot of the reasons a bunch of people pk and moved it out of the wild
that isnt why deep wild nhing died
i mean BH being in a seperate crater, versus being in lvls 1-5 edge wildy on one world doesnt make a big difference to the wildy as a whole
i mean it does make a huge difference
when you get rid of all but one kind of pvp it turns out almost everyone that used to be there is gone
yeah that aint it man lol, theres a reason that pker v pker activity in the wildy died the day after they implemented the pj timer
its cuz nobody can hit each other anymore, thats why every1 whines about hop simulator
its been dead way longer than that lol
definitely not, i used to pk for hours on end every night leading right up to that timer
and we'd have fights for hours and hours versus people
yeah but you could do that right now
^
its not that hard to find people they are out there
I'm sure people still pk for hours every night today
i challenge anyone to go hop around rev caves and lmk the # of pkers you can hit within 1 hour
id almost bet my life the number is 1-2
Why hyperfocus on revs
because there is nowhere else to pk lol thats just ur best bet
i could go stand in the rev cave and do nothing and get killed by more people than that
surely there is
where?
Any hotspot
Just ignore callisto / rogues castle / wildy agility 
real
talking singles, wildy agil is possible but thats even slower than revs still
Ignore every hotspot, wtf nowhere to pk 
i doubt u find >2 people an hour
we're not seriously saying that multi and singles pking are the same are we?
There just isn't much to do in singles outside of revs tbh
thats definitely not the kind of person telling me they know how to fix the wildy?
If wildy was all singles+ then maybe
but yeah idk i think the main problem with the wilderness is that once they boiled it down to what they have now
and let people go fight each other in other ways elsewhere
game just sucks so nobody wants to go out there and play
kinda hard to overcome it just not being fun
like they had a vision where people went out there and did pvm and tried to run away when they got jumped
turns out everyone else had a vision of logging off
or never going out there
lmao
thats cuz now when ur out there u have the option to just log out of any fight
whereas you didnt used to
its not even that people just arent interested and most of the dudes trying to go pvp in the first place
probably aren't trying to nh
and now that they dont have to use the wild
its just over
they go pvp somewhere else the pvmers let jagex know the loot pinata loop sucks
i mean where i agree is that the pj timer has made learning nhing 5,000x harder
so you're left with some people farming bots and maybe trying to nh
cuz you're just gonna get blasted by a demon in 2s if youre new out there
whereas before you could go out with some noobie friends and hopefully not die instantly
i mean i dont actually think you can nh as a new player
also if you want to try to learn things
If you are a noob you would just get stomped by a team without the pj timer though
but at least you can have a team to try and survive
rn you're hopeless
jagex tried so hard to give everyone a reason to never be there
surprise its dead now
Noobs are the least likely to have a team and are more likely to get steamrolled by a team
way easier to survive in numbers than solo rn vs rhys or westham who are out there in a 1.4b set and can never die
thats how it always was though
you'd go out there and find dudes in max and a singles team
Rhys and westham would just have their boys with them
possibly, but it used to really be pretty easy to jump into a team, there used to be tons of streams that would take noobies in
Same when Eliop PKs with Sike on BH worlds
thats how i learned, thats how half of dino's friends learned
You get fall'd in on
it also made for more activities in places outside of hotspots
cuz if i only had 1 friend on at a time id usually not go straight to chins, we'd probably check somewhere less active with meds and what not
and tbf i see why people would complain about the pj timer
their fun was what absolutely everyone else hated
then we'd run into other 1-2 man teams at easts or west drags or w/e
they just dont get it
so the game is worse for them now
but everyone else is happy
yeah, i think just the aspect of nuking gameplay u can do with friends was just kinda tragic
cuz now everyone kinda sits out of discord or w/e since theres no reason to help each other
or we just do other things
also im ngl a lot of that stuff is kind of doomed
theres an effect that basically works like an avalanche in games where
if something is too hard to get into or participate in players start quitting and because those guys quit even more people quit as it gets even worse
until you're left with nothing
osrs pvp has been doing that for like 12 years almost
oh 100% agree, which is why the timer makes it so noobs get stomped even harder
in another 10 there probably wont be anyone
its basically impossible to get into rn
it was active every night right up til the timer idk what you mean
i pked for like 4-6 hours every night and never lacked fights so idk what you mean 12 years lol
yeah for that specific activity
but the engagement of clans and pures and so on has been steadily declining because its hard to learn for people and the community shut down most updates
so theres nothing exciting happening
yeah that i agree
so every year theres just fewer people
which is why i wish jagex would do something to encourage it more
and not just do pvp showcases where 16 creators get to have fun while the rest of us just watch wishing the game was still good
Eh as long as the updates are voted on I don't think PvP will ever get the love you are wishing for 🙁
i actually think its even less likely to happen as time goes on
because there are fewer people for jagex to care about and want to fix the game for
yeah, the jmods kinda fell off too sadly 🙁 they used to tell people to l2p and stop whining but in recent years they kinda just gone full carebear to make it as easy as possible to never die
and by fewer i mean specifically people trying to pvp
idk how small that community is now but it has to look crazy
definitely, the neglect will do that
i wish they would tell us but they wont
i actually just wanna hear their intentions so i can like quit or keep coping
i mean they'd probably just tell you they care about pvp and have things planned
they probably aren't even lying they just would resist the part where they'd say "however we have 85% of the community that doesn't engage with pvp in any meaningful way other than maybe getting pked once in awhile and we need to make content for them to stay in business"
What do you want them to say, that 99.9% of their playerbase doesn't care about PvP so its super low on the prio list? lol
moreso what their intentions are, like are we happy that its basically impossible to die in singles currently? was that the design idea? Or is that something that they dont really like. Are there any more ideas for group content in singles? It was already done in dmm so we know it isnt totally off their radar
they probably don't even know what they think about that
"Basically impossible to die" go tell that to the redditors that bitch and moan every day about dying 
i mean thats strictly a l2p issue, you really should not be dying in modern day singles lol
i mean its true but also isn't true
theres exceptions if someones hitting you in like 1b of gear, but those are pretty few and far between
Yes but that is how most players feel about the wildy
you basically can't die if you play well outside of the part where you can just get stacked for more hp than you can possibly have
which is funny because basically
i think thats not very satisfying for most people no matter which end of that you land on
which is why i miss old jmods where they had the guts to tell people that maybe it was just that they're not good at the game
i think the main problem is just that people can escape
but they can't fix that because then people playing their stupid minigame of try to escape with your loot couldn't play
like if you're actually fighting each other
should you be able to freeze log
absolutely not honestly
thats terrible game design lol
thats what im talking about
the pj timer was a bandaid fix to whiners that they didnt really consider the impact of
and have left as is since they put it in despite it killing activity
I don't think it's an unreasonable sentiment that if you're in singles you shouldn't be demolished by teams that spec you repeatedly
yeah you shouldn't have that happening either
there was already a spec timer to prevent that
Even without specs it's absurd
its just that everything else about the wilderness is also stupid
and they don't want to fix any of it
you also have things liike npcs hitting off everyone on you
hobgoblins, drags etc
youd used to need like 4-5 people to even get a kill thru npcs lol
but people conveniently forget that
I can also tell you that I didn't even know there was a spec timer, because PvP-specific info like that is just kinda not really easy to know
it aint just u man dw, i hear plenty of people who make far more absurd claims by knowing even less about the game lol
no offense
I mean I don't really even think it's absurd
the "why not just go pk with friends in multi 🤓 " crowd im lookin @ u
Of a claim
i think they just need to rebuild the entire situation
PKing with friends in multi is fun tho
like
I spent many hours in the wildy pre-changes and would've never possibly learned there was a spec timer
All I see from my perspective is that I'm in a singles area and getting teamed
but also
yeah no that one isnt absurd cuz it isnt said unless you're the one trying to spec
you shouldn't be able to hehe let me just log out behind this tree either
i just mean that theres way worse offenders than you not knowing that lol
in the middle of fighting with another player
the logout timer should probably be like
minutes
if you were in combat with a person
not seconds
so then.....
until one of you dies
do we have to make the pj timer minutes long? LMAO
Eh then you would just get people X logging
they already have a solution to that
just allow them to pj off of npcs so its not easy to x log
its utterly hilarious how much of a failure singles+ and they acknowledge that cuz you can only do this in certain places rn
after like 3 years
of the mechanic being in the game
yeah that's because they want the rules of the game to subtly change and be mysterious at seemingly random locations
because they hate us or something
idk whats going on with that lol
tbh i just think its cuz theyre lazy and want people to basically be able to never die in singles, but they have to allow it in certain places otherwise there is literally NO pking
cuz you can just box npcs/tele out without being able to be attacked
but yeah, thats whats always signaled to me that it isnt actually a good system and they know it lol
i just have no idea why that isn't just a universal rule across the entire game
where players can always attack you and interrupt combat with npcs
if you're attackable
iirc it used to be
it didnt
like i legit dont see a reason that the entire game doesn't work that way by default
I thought waaay back in the day it was all singles plus
singles+ afaik is a solution that got rolled out to a few locations and they promptly forgot it existed
i havent forgotten dw xD
idk why it even exists the way it does
at this point i dont even care if they brought back the last hit system, the way the timer was actually polled
i dont think we really needed another variant on like the combat state between singles and multi
before they ninja changed it last second
its like they were trying to be confusing on purpose lol
just make singles make sense everywhere
Singles+ is spaghetti code too, you can get PJ'd by an NPC while standing in singles+ trying to attack someone in a multi area
tbf the whole thing is insane
that was a problem day 1 that people complained about, they know and they still dont know how to fix it
when it worked perfectly fine before
these are the same guys that just let multi and singles happen with nothing on the screen to show you when its going to happen
like lol
the wilderness was a really cool idea but it was designed very poorly
im usually one for tradition, but in modern day even ill admit that thats insane
honestly, i think it was really well designed, and then they did a poor job updating it and made it worse
things like NPC packs being put there so that you can use them to hit pkers off you was really good design, but we threw iit away lol
ya i mean i used to escape into the bats and staircases near mage bank and log out all the time back in the day
Dunno if you can really make it resonate with the current playerbase anyway.
All the dads with their 5 wives, 10 jobs, and 15 kids want everything to be AFK
exactly
was literally more noob friendly than freeze logging is lol
When the meta becomes quitting the game you know you have a real stinker on your hands
That's always been the escape method since the early days
It's just how mechanics work, I don't really see a viable alternate that doesn't kill being in the wilderness outright
If the reward incentive was changed away from the current winner-takes-all model, there would be room for more restrictions around logging out
Dunno how'd they do it
Seen many ideas though
Like if you keep what you brought in etc, but the balance is hard
Not risking your items in pvp is definitely a take of all time
Yeah it's not like there exist other pvp systems than full loot
Keep what you bring has another great feature: it’s Ironman friendly 
(Cue the daily anti-iron circle-jerk)
You can't tout RS as the game where you work for your gear and progression and then be like haha go have fun throwing it all away
Sure, some people will enjoy the thrill of risking but the era in which wildy was really popular was just standing outside varrock/edge ddsing people
we removed the wildy before and it was turbo lame, def dont wanna do that again
It was not lame
You can still have your pvp enabled area don’t worry
it was super lame
People voted it back for the vibes yet did not play it because the game had already fundamentally changed
The game AND its players changed
Yeah it was nostalgia bait
?? plenty of people played it idk what youre talking ab lol
The wildy was also a part of the effort to remove all forms of RWT
What does that even mean
Which is a lot ballsier and more respectable than whatever is going on now
It sounds like you’re describing not risking anything
he just wants to be afk and never lose progress while making the content more braindead
You risk whatever you earned in the wild
It’s not a complicated idea
That’s pretty awful because you already just bank when you get anything of value
As if you don’t do that today
I don’t think it’s productive to just encourage everyone to bring full masori and justi either
omg itd be a nightmare lol
And it would completely kill pker fights
God forbid we use the gear the game offers
You do, at a risk
the rev cavers do all the time
Hell no
ok then, the game IS letting you use the gear, you're just afraid to
It’s entirely preying on rev bots because there’s no point killing a pker
If I get a purp the last thing I do is bring it to the wild
You’re tripping
People when asked to revamp the Wildy and half the comments you get are "make it safer and less risky and also nobody likes this anyway!"
And it's always the shitters who have no clue how to tank or escape who want the loot system changed or to prevent losing gear you "earned"
If you keep everything you brought there is no more actual pvp
Because there’s no benefit to killing a pker anymore
"let us use the gear we get" and then when told you can literally wear the gear out there they said "not like that!"
It becomes the safest thing in existence and just encourages preying on bots
And ignoring real players
I'm glad they added cannonball stalls because that was so much better than suiciding rogues chest
Idk I would still take the loot
2m+/hr is hard to beat, especially on an iron where the blighted supplies are worth more than the 100gp bots have pushed them down to
I'm way past the point where I care about that loot, used to have a really convoluted system to bank with an alt without leaving
Eggs, runes, etc.
but otherwise it's so hard to get out with the loot especially these days
I get hit so often on every world it's not even worth it for the exp
I banked every 200 chests and only got attacked 3 times from 95-99 when I maxed my iron idk
Rogue Chests are like 50% higher XP even counting deaths
It was @obsidian venture actually that pked me
Nah max eff chest is like 300k and the cball stall is like 240 isn’t it
It’s still better but not 50%
But yeah I was on the old 2.2k worlds though
it was barely better with the frequency I was getting hit at
3 times attacked, 1 time dead
there was a period I could go 4-5 hours uninterrupted
I almost never saw people idk
but recently it's been unplayable
I haven’t done it much in the last year since I maxed the iron
Got 99 thieving on like Jan 2nd this year
Did some on my GIM but was still like 260k and banked vast majority of loot
haven't ever gotten hit at black chins though on 2350 worlds
I think I may have been the only person doing rogue chests before they were updated lol
got all my dragonstones for jewellery box there
I did them for hard clues
i do want to see a no risk world with heavy restrictions as an experiment tbh
heavy restrictions being just disabling shit like chaos altar wildy course and rogues chest
i mena youd have to remove loot from every monster too lol
do you know the concept of resource competition
disable clue steps etc
sounds totally foreign m8

Enjoy the dead wildy
The wildy you are dreaming about is never gonna come back
So choose your poison
i dont think itll ever get fully back to the way it was, but they 100% can improve it a lot
If you think «keep what you bring» is zero risk then you’re just admitting to a lack of imagination.
Many ways to keep the risk aspect if that’s something you’re passionate about.
To name one that I hope nobody missed, you keep the same grave/death’s office reclaim fees but the fees go to the pker.
Fax 💯
Last bit of hope I have in me is reserved for the Winter summit
would you just immediately fleece someone of 500k cause you do gotta manually pay death fees
oh right thats how wildy already does entry fees
nvm

"keep what you bring" literally removes pker vs pker interactions lol i dont get how you think that making it solely predator vs prey and never two prey fighting each other would be a good idea. Also that fees thing is just lame as it cuts risk to essentially 0
ive said that the last 2-3 and theyve just been awful 
This weak rejection accomplishes nothing
Being able to bring your gear to the wildy without losing it would remove the biggest hurdle for people who hate the wildy, and saying fees is zero risk is simply incorrect. It will still be good gp/hr for a good player fighting geared opponents.
these complaints sound like " idont wanna risk anything" in disguise
if you want people fighting in top tier gear then sure make it a flat risk world, 5m buy in
Sure, many risk models are possible
people wont do it but at least thats honest about why
How would it be better gp/hr if folks are bringing max gear for no loss? Is there a gp drop for pkers that helps this? People already escaping with a dihns and dhide unless you’re risking over 300m as a pker, which already has impacted folks risking avg or med sets
If you can wear full Masori and if someone a pker can kill you with a full or half tb, they should get some gp for that with your suggestion
Won’t be better than it currently is
Will be considerably less but still good
people are mostly just arguing in bad faith i feel
when they say they want to bring all their gear
No it’d just be straight ass for pkers
they want the upside without risk
Sounds like folks just wanna be coddled more as a pvmer and that’s pretty dull
Keep in mind I mainly pvm
The funny thing is when people complain that the wildy is dead but blow smoke whenever they see an idea about making it more accessible
If you’re going to bring max, there should be more “risk” or gp incentive to compensate
Wouldn't a flat standardized risk just make it a lot harder to actually get into pking because you need to have significantly more expensive gear than what you're actually risking
As a unskulled pvmer
Yeah like I don’t think they think this through
It’s just a suggestion that doesn’t account for what is currently happening
Like now if I want to be in the high-end 5m risk world I need to have 2b worth of gear to have a remote chance
"making it more accessible" the way you're talking about it is literally just deleting it for the people who have been out there pking for 20 years lol
It’s on life support anyway if I’m to believe what I’m hearing
you know how boring it would be to get a big KO and theres just coins sitting on the ground? lol
it is dont get me wrong, its really dead but the ideas youre suggesting would only kill it more
like its just bad faith arguing about "saving" the wildy from people who want it dead
Is 1.5b paying them off
you could modify it by doing some sorta death fee
similar to gravestone
No, you would just need to have like ely, masori, torva, zcb in order to have any chance of fighting a pker
but thats just work to do
That's what I mean
whats the difference between a sorta death fee, and just losing your stuff as you do now? lol
or just like gp brackets
If it’s dead then the focus should be on getting new people in, not preserving the old carcass without any meat left on the bone
people might be willing to risk 5m when they wont risk 300
¯_(ツ)_/¯
That was literally my suggestion
i'm just saying thats the reasonable way to do a "dont lose everything" version of wildy
and its kinda shit anyway
The current situation is also shit
you can just go out in 5m of gear currently now?
It’s just more fun seeing actual items
Gotta pick your poison
point being that if the issue is REALLY "i cant use my good gear", thats the direction you would wanna go in
and trial it on a single world
(i dont think not being able to use the good gear is the issue)
the point is, that is not the actual issue, its just another scape goat that people want to point to and say "id participate if...xxxxxxx" its the same thing as the pj timer, everyone said theyd pk if it was 1v1s, and its even more dead than before lol
For irons I’d say it’s a big issue
Sacrifices must be made, besides you’d most likely see items with the exception of ironmen if you made it 1:1
i too think its mostly a red herring
irons are never gonna go out there to go pking except like 5 of them. Doing anything in the name of "making it more normal for irons to pk" is a total waste of time
No matter how you do it, it either becomes "how can I be at the tippy top of this risk bracket without going over," or, "how can I manipulate the risk brackets" or it just reflects what you're actually risking in the first place and there's no point in having the brackets
Irons are never going to be pking because you cannot and should not ever get anything from pking on an iron
Because if you did it would just be wealth transfer to an iron
absolutely, and changes should not be made to try and cater to them for that reason, it just isnt content built for them
Modern osrs is largely ironscape whether you like it or not
Jagex will never dedicate major dev time to content that irons are effectively locked out of
locked out of? What are we talking about lol
The Wilderness is extremely lucrative on ironmen so I'm not really sure what your point is
Yeah that’s just cope
If you go in rags sure
Locked out 🤣
thats one of the most unhinged takes ive heard in here
Grown adults scared of a lil wildy in 2025
There kind of is a way
🔥
I don't feel like my gear/risk on my iron is any different than what I would risk on my main tbh
it fr blows my mind
Other than I would bring more ether on a main
they literally let irons get keys at this point while pking that they can swap to their main
idk how anyone could ever ask for more lol
I mainly pot pvm content and I love what little remains about the wildy
It’s just fun and random. Key word random
Obviously when I pk the pker for his tbow and scythe I should get the tbow and scythe in my clog on the iron
"Pker"
Definitely not my alt
the premise is just flawed
sailing is coming at it from a make wildy easier pov
and its tainting anything they're saying IMO
dont really wanna "fix" the wildy
also a very very iron POV
which is kinda lol when talking about pking
One thing is for certain
There is no sense for me to waste any more time arguing with people who are more interested in talking to a version of me that only exists in their imagination.
So I’m out
Enjoy the dead wildy
🫡 hope u can enjoy sailing to chief
I’m salvaging as we speak
I got 99 sailing so I’m locked in
hit 99 on the main pures 96 now
thank god this is almost over
idk how they flubbed that skill so bad
i only didnt mind it cuz salvaging is basically a free skip, but its just so bare bones and kinda boring/unfinished
It's kinda trivially easy to max sailing, I think they screwed up on the top-end upgrades though
salvaging was just way too pushed
and jagex did the typical backpedal
when they tried to address it
Mod Husky wanted everyone to spend 200m on a max boat or spend 200 hours on an iron
Then told us that would be how it is
Then it took until after it released for people to realize that's how it is
it did feel a bit uh... padded out time wise
It's based on making cloggers do 100 hours at every major piece of content, then forgets that you need multiple of those things if you actually want to upgrade your boat
lots of clogs that take forever, low drop rates on everything
conclusion i drew was that they wanted to keep people busy
Yeah
mostly cuz the other content was so unfinished, like i did port tasks for like 5m xp and got 45 shark paint and 5m gp
felt pretty lame
Working on salvors paint atm
i got paint around rate just under it
It’s fine I get to watch/read
You also don't need to greenlog a lot of content normally
I did like 30k martial salvage without the paint and realized I really don't care about getting my sloop merchant paint anymore tbh
I have 3 inky paints so it's unfortunate
If you get spooned or hit the thing(s) you care about
also i think salvage station was a mistake kinda
obviously would have needed rebalancing
but it just made salvaging an island that no one wanted to leave
I mean I'll be real
The alternative of making Trials or port tasks the only ways people train is worse in some ways
I think that salvaging xp rates are still too generous though, and Jagex themselves said this before release
port tasks were so underbaked in comparison
they could have been the most interesting
trials were also kinda too static
nice for the speedrunner types
I would also prefer if they doubled trawling xp and entirely eliminated the spam-click method of trawling
ok whats funny is that this shit released and it was basically entirely optional
the only actual grind you really needed to do for a notable buff was 300-900 nails for rosewood hulls
and now its like technically worse as they've been buffing things like keels and helms n all
The dragon hooks and cannons are extremely powerful if you intend to pursue the other drops, but basically the only things you need outside of Sailing are the greater tele focus (for Sailing locations and clue steps that got added) and trawling fish
Keel and hull are pretty huge for combat though (which is in an awful place)
ik people who have gone dry enough on hook for it to not even benefit grinding to 200m they might be too rare
Yeah I like trawling in terms of fish/hr but in terms of actually trawling progression it kinda sucks
Yeah I wasn't defending the drop rate
Just that it is actually an impactful thing
Sure, for now
yeah 
Oh and going back to this
Burn rates are insane
Even giant krill scale +2% cook success rate per level starting at 45%
Marlins are like 6% per level
People shouldn't feel the need to Chef's Delight boost to cook their sailing fish
part of me feels like 99 cooking is a fair req since its such a fast skill tbh
steeper skill reqs on other stuff would be nice 😮💨
like, it'd be nice if a lot of skills actually incentivised you to train them for the skill and not just diary/quest reqs
glances at smithing
and hunter
kinda
From an iron perspective it's pretty awful xd I unlocked the level to trawl and cook krill and get less than half of them
When they're higher req, more attack delay, and super high burn rate to heal less than bwans
At least the low-tier trawling fish just feel... off
agree
krill are dumb honestly they're literally like 100gp right now
why the fuck did they add multiple double digit hour grinds for big fish clogs
keep profitability with low xp my ass
Engagement treadmill
Might as well just raise the xp anyway
This is on my low-level iron I've been playing
exactly!!!
Just to bump up the hours played
Because I wanted to see what Sailing is actually like progressing through the skill
I've barely gotten any fishing xp
I don't like being cynical about these things but it's pretty clear at this point when Jagex isn't even trying to defend the rates like 'oh of course you should be expected to spend 100 hours on oathplate'
wym oathplate
Instead of unlocking a ship teleport every 20 levels or whatever, you just don't get the teleports at all until you get the bottled storms
5 ofem
i wish you could get like one use boat teleports tbh
Because they added new teleports and clue steps that only screw you over when doing clues and add nothing else to the game
So the main draw of sailing, which is being able to access the islands, is not even available to you from leveling to 99
Unless you go grind storms or buy them
Not even the skillcape lets you teleport to a single ship
Based on currently requiring the bottled storm, it wouldn't make sense for the cape to do that given how easy it is to get
Compare this to the PoH
But it should at least cast the spell if you have the facility
I think it makes perfect sense because we shouldn't accept Jagex's shit implementation as the baseline for what our expectations are
Otherwise you start from a flawed premise that the teleport should be gated behind a 1/500 drop from krakens
Yeah I think it would be more than fine to have been the baseline expectation of what the cape does
But I understand why it doesn't bypass the storm req from their design
kinda funny how bad the cape is
When they did the Sailing prerelease and we could see the functions on the max cape
I assumed the option "Teleport (Pandemonium)" was just Teleport to Boat, and it defaulted to Pandemonium before I finished the quest and actually had a boat
I was dreading them not changing anything especially since they were like oh yeah this is a work in progress
Because it seemed like a very rational assumption
But they delivered exactly what they pitched and nothing more
mfw sailing ""beta"" was identical to the alpha
And they had talked about things like the Brittle Island cannonball forge being based around teleproting to the ship
Teleport focus shouldve been a onetime poh upgrade 🥱
There wasn't really ever a point until after the skill released that I was under the impression teleporting to your boat would be difficult
But here we are, still dry on the other 2 bottles
(190 more kc on mobile with a third paint)
Certer doesn't even solve the issue
it took me 1600 for my bottle
4 cannonballs a bar for ship combat is absurd
I'll worry about 2x faster when they 10x the cannoball volume yeah
Same for my first
4 cannonballs from a steel bar for multicannon use is fine
it'd be better if they just did more damage imo
There's too much disparity between the tiers for how rare/expensive high-tier cballs are
Like at least with ranged ammo you don't have accuracy on arrows and bolts
like if i can only get 0.5 dragon balls per vampyre kraken can they like
actually do damage
Comical difference in accuracy/damage up the tiers
I did accidentally use some of my dragon cannonballs once
They do a lot of damage
They're just too scarce
sheesh if ship combat is good, they gonna have to not be so greedy with dragon cannon/balls
5 yeah
But yeah comparing mith cballs for instance
With a dragon cannon
192 accuracy 68 str vs. dragon at 242 accuracy 194 str
That's insane
why is that insane? isnt dragon usually 3x mith stats at least str wise for ammo?
personally with the extremely high cost and the more damage just being a higher max hit, I haven't felt like it was worth it enough to feel insane
Still hitting 1s and no ava's device is big ouch
1.) As you just pointed out, the extremely high cost is disproportionately high
2.) No other ammo in the game works like this. All ranged ammo, and all spells, roll the same accuracy and don't compound the scarcity of high-tier ammo even more by doing both
What do you mean no other ammo works like this? Dont knives work like this too?
I would consider knives to be a consumable weapon more than an ammo but sure. Knives aren't really used anywhere of note though
The only relevant uses of knives are only dragon knives and training on crabs at low level, because even high-tier knives have very low accuracy
Dragon knives are frequently used in Doom and PVP but I think this is going down too far of a tangent
Yeah as I said dragon knives
If we did continue down that though, dragon knives are the epitome of scarcity
Might even be a better illustration of this issue than cballs tbh
For cannonballs in particular though we also have the issue that even though you can make rune cannonballs, in effect they're just a cheaper variant of a drop-only cannonball like dragon cannonballs are
It will never be worth turning a runite bar into cannonballs, nor adamant even tbh with how few you get per bar
So that leaves us with mith cballs or very scarce cball drops
D knives are just whipped out for the spec
And they are hardly needed with blowpipe and sidewalk tech
Now that awakener orbs are less than the actual death fee, can we get rid of them?
(as someone with 500 on my main for practice) i wouldnt even care if they were gone.
before we get rid of those we need to get rid of chromium ingots
they are gone kinda
They should’ve been entirely eliminated long ago
Personally they could remove them off the table. the method to produce them is good and sinks a lot of gp.
Replaced with gp
The method to make them isn’t relevant to mains
Because statistically there are way more ingots in the game than 3xvestiges
Well mains would still have to make them as they cant sell the ultor
And always will be
vestiege
For one thing there’s way too many ingots already in the game
But my point is that right now it isn’t a sink
in 2026 we need a project DT boss adjustment.
Remove ingots, remove awakener orbs. and thats the project.
Because mains don’t use it
hits blunt
let me make a chromium keel with my extra ingots jagex
chromium bolts
chromium cannonballs
that way when people see you shoot them they think wow that guy grinded forever
would still be easier than damn dragon cannonballs
I tried to buy these 5m each on my pure and you cant get them.........
squid beak is absolutely insanely to rare....... or the content is so bad that no1 farms it.
Yeah same
ya i managed to get all 3 for 1.5m ech but i had put a 5m offer for the camphor an it didnt buy lol
Standard blowpipe is 15m right now for some reason lol
I got a squid beak I don’t really think it’s that crazy for something you only need once, but it does seem excessive for what it is
You don’t need a unique drop to make a magic shortbow
It wouldn’t really be problematic if you could just straight-up fletch the sailing blowpipes
It’s kinda weirder that they don’t have a real fletching usage
Tecu is also kinda weird yeah
Because there hasn’t really ever been a point that they’re like
Remotely good money to hunt per hour
So it’s just a layer of scarcity that doesn’t need to be there
[[Tecu salamander]]
Wiki links found:
https://oldschool.runescape.wiki/w/Tecu_salamander
If the intent is just to not make it a rag weapon, add a 100k fee for it to convert into a weapon that works in the wilderness
It's just really annoying
That everything is just harder to obtain even when it is not that useful
The philosophy previously applied to BiS gear is just the new normal
Ya i thought the rosewood and other lower tier blowpipes could be filler items till blowpipe and also a good revs wep
but for some reason they tacked on the squid beak which is a 1/512 from the highest tier squid, your better off doing zulrah
Clearly that’s an exaggeration but it is excessive
I think the msb is a better parallel
Rosewood tree is 92 woodcutting
Even hscb
Sure and msb is 50 ranged 80 fletching 75 wc
do you think an ironman at 65 range is going to have 84 fletching an 92 woodcutting + 80+ sailing?
They just had to cram it in higher than msb even though it didn’t make sense there