#game-update
1 messages · Page 146 of 1
which i hate cuz i gotta get that damn crystal kit
why do they only give the good kits to dmm and everything else is meh in leagues
and the gridmaster was horrible
because gridmaster was just to test their bingo system
Gridmaster rewards were meh but I’m glad they did the event
Hopefully it shows people you can have a good limited gamemode without region locking again
And we can stop having boring leagues
id say they can give you a 4th region if you get dragon rank
or maybe 85% of your 3 regions tasks
I don’t think there should be a limit
Leagues 3 was by far the most fun
Because 4 and 5 were just 2 again but slightly different relics and tasks
I had fun in shattered relics
but i was kinda still noob for how long i had been playing then
To be clear I loved Leagues 2 and that’s how I feel about leagues 2
Leagues 3 I actually had game experience and had fun
Leagues 4 and 5 were just the same with slight variance and as it turns out, limiting regions and locking to a single combat style
Just kinda sucks
Especially when we’ve already done it 3 times
what i liked from shattered relics was getting god items to power your cb
i remember rocking some bandos stole boots and tassets
It was novel but I wouldn’t use that exact system anymore
going off melee like a truck
i liked the raging echoes
but i finished it too fast
that i ended up going dragon rank in 2 accts
and rune rank in other 2
forcing misthalin every time is ughh
i hated to my guts kandarin region
if we actually had a choice of starting region itd fare better
id probably pick kandarin over misthalin
thermy echo boss was the most horrible echo boss ever
the clues had sherlock steps that most of the times u couldnt complete even with the clue relic
and i didnt pick the clue relic there so i dropped 85/100 clues
everytime
i swear clue drops were nerfed
thermy fight only became easy till you had range 6
which was stupid cuz you get a mage upgrade there
but mage sucked at thermy
4 and 5 I got tremendously bored after having done Leagues 2 already and quit at rune, after dragging myself to even get to that point, despite dragon in 2/3
And yes I did try playing alts
My alt did wildy yeah
But really it just isn’t fun when there’s fun content but there’s a 0% change I pick a whole region for just 1 content
Or you have content you want to do but now 0 overlapping raids with your friends
I picked zeah and regretted it
i took desert in 4 and hated it
I picked ToA and Asgarnia based on gear in leagues 4 and realized I hated both Nex and ToA and had no recourse
The fact that they’re still soft-locking to one combat style in leagues is still wild to me as well
As someone that personally did 5/5/0 in 5
they REALLY needed to give you an extra mastery point
It’s not comparable to actually being able to switch styles
They just need to actually balance stuff properly so that we don’t get something like “ranged t6 = use everywhere” lmao
you just arent using the sub style
i liked toa in l4 because mage was strong
especially when yknow
Then you could just get all styles
ranged
and u got purples 100% doing 600s
they need to fucking actually hotfix bugs
and the sage's axe made it quick
mage was a pisstake in 4 and slayer relic was in 5
like oh my god stop screwing people over for picking blatantly wrong vs insane buffs
Leagues 3 I think it was a bit too easy to unlock everything, but you could do so and not make decisions that locked you out of anything
reddit moment
Initial unlock balancing felt good then they just gave everyone hundreds of renown for no reason
Honestly feels like 1-30 Sailing discussion tbh
on one hand people are picking relics based on how theyre expected to work, but on the other hand, it's a temporary game mode and there's no balance that needs to be maintained
People just chose a trash method to get 1-30 Sailing and instead of trying anything that wasn’t a port task they complained and Jagex buffed it
Fine to start slow
i mean from 1-30 what else was out there to try? port tasks were it and at the start nobody knew much about charting
so everyone thought it was slow including myself
the buff was a bit too overreacted
but it was reeeeally slow and tedious
hahahaha
i blurred the word cuz it was not nice
facts
Even before release charting was the one most obvious thing that stood out to me to want to do
couldnt tell i did the alpha and i didnt even pass lvl 5
didnt know what to do
and after 5 mins i gave up on it
now that ive been slowly hunting soup on my main after 99 i really like port tasks when xp doesnt really matter to me
been going off lunar isle to piscarilius back and forth
or priff and port tyras
sometimes i get confused and choose piscatoris
that slows me down
but def a better skilling pet than being at amethyst all day for rock golem
eventhough ive made close to 100m gp
skilling pets are waaaay to rare
the rate buff shouldnt come after 200m xp
i mean in the sailing stuff they let us test
honestly the final product didn't really change my mind about anything except i guess salvaging was better later on than i thought it would be
i feel like they basically let us test what it was going to be and then kinda shipped it
sort of makes me question why we even got a beta
its not even like its all bad either its just weird the good stuff stayed the same as did all of the bad stuff it just seems like it was kind of a waste of time
I guess like
at the end of the day they were very explicit that they didn't really want to shake up any metas
which is just an awful thing to say for the release of a new skill
and honestly I don't know what the overall sentiment about sailing is but as an RS3 refugee who likes the progression system here better, you still need to have a baseline quality for skills in terms of integration with the rest of the game
and no RS3 skill has ever failed to clear this bar so spectacularly
im a firm believer port tasks should be improved
a little more xp
and the rapids placed in important areas rather than areas that are useless
It’s fine to shake up metas
bro tf is wrong with jagex making dragon keel part part of the falo items?
That’s pretty easy at least but kind of in poor taste
Well time to get smithing levels to boost
I just don’t know why it isn’t the hopper or something
im 89 🙁
You know an item you don’t consume
and i dont even need a keel part rn lucky ive had 2 frost dragon tasks
so i got 3 sheets
I do think 94 is very out-of-line with other clue items though
Tbh I should probably go get a hopper
There’s no way they don’t buff it or something
the closest thing is probably the infernal axe step which realistically needs 91 slayer
Dragon keel is rough yeah
I feel like rosewood hull parts or something would be better
Even that would still be 84 con + 92 wc
"At least" keel parts is "only" one non-Sailing skill
79 Sailing + 84 Con + 92 WC for rosewood, vs 87 Sailing + 94 Smithing (or literally thousands of krakens/great whites)
Hard to say which is more demanding
I feel like 92 wc isn’t as demanding since there is already a 90 wc Sherlock step
So realistically rosewood hull parts is a 84 con + 79 sailing step in my head
I suppose
Rosewood is still better, imagine having to kill 700 frost dragons off task to make it cuz is gonna be sitting in ur bank at least the rosewood u can drop it and make it at any time you wish as long as u have the lvls
when is the left click bury bone ground object coming?
there hasn’t been an answer the first 15 times you’ve asked that
and there still isn’t one
Probably never, as it should.
Bone crusher exists so that already fills that want
I think it was mentioned before by jagex sometime but no specific date
Left click bury still needs you to click on the bone on the ground while bonecrusher is automatic
Wear the bonecrusher necklace and lose dps 
Based I suppose
tbh i dont really see why they would make that change but i also dont see what it would hurt if you could left click bury on ground
the way they've designed prayer basically means you're basically dumb and wasting your time if you bury so im not sure if changing that to like
teach new players to do the wrong thing makes sense lol
honestly it would make more sense if they removed burying bones as an option
not that i think its really worth their time to do any of this but at least that would push people to learning how the game actually works
just allow them to use any bones on low level altars or something for much reduced exp
In a lot of cases you need to bury because banking takes too long or something
so they get an idea of whats really supposed to happen
it is kinda interesting though that the original way of interacting with that skill just
is a super terrible idea most of the time and a super micro decision where maybe you get a hundred exp or something if you really want to bother with it at best
There could be a toggle option and a warning to new players
like basically everything is tuned assuming you're gonna take these bones to an altar somewhere and get giga buffed exp
and the bury option is mostly a noob trap like
they're making a mistake most likely and dont even know it
im sorta surprised they dont let them go to like lumby church or something and use whatever bones for some increased exp just so they know what they're really intended to do later
Pretty sure it's just for f2p
Prayer has so many options
I had to get turmoil doing shitty PoH open altars and there was not even an unnoter back then
Carrying normal bones to an altar is in almost all cases dumb
Maybe for dragon bones it could be not left click
Do u guys think next league will be around June or Nov 2026?
no idea honestly idk how they even have the bandwidth to do a league
so maybe its just not coming
like idk how they're gonna do
big grandmaster quest
rewards
raids 4
continue with sailing
dmm
whatever else they plan on a smaller scale for the year
and a league
@opaque oracle hey lets not encourage rsps in here
who thought it was better to have the herb drops from shamans unnoted?
tbh kinda balances out that you can take 0 damage from them with the setup
No herbs should be noted unless raids 
Expand herb sack massively
It was to make it better for herb sack
It’s so much worse for telegrabbing, I was very upset
Yup
And picking them up is not worth anymore
Getting jumped like 20 times trying to
Telegrab costs like 100gp and doesn’t delay your attack
Surely it’s fine
Yes but the difference is that you now have to telegrab several times more often and if you stay there for a long time you overflow your herb sack
Given that you’re close to a bank (farming guild) and (presumably) go out frequently to recharge prayer anyway, is that a real issue?
What
The farming guild is really far away and you don't leave to recharge prayer
Shayzien is a lot closer bank but I wouldn't go there either
Not very close
Herb sack should let you unnote herbs highkey
why would you want that
red-x shamans shouldnt be the thing
don't make shamans worse
Thought you were in the temple mb
Anyone have this issue on mobile where you can only see “walk here” when right clicking people?
Even if I were, both of those statements would be true
check your settings to see if you've toggled "disable player options"
Thanks flant,
The game toggled it for me, on both my phones lol
Gonna be honest, I don't think the unnoted herbs thing was well thought out, and hope it gets revisited at shamans.
??? Use an Herb Sack if you want to keep the herbs
You do you 
Herb sack should be buffed if they want unnoted herbs
Yeah like autopickup or something
so now i gotta drop the herbs and remove placeholders for crappy herbs cuz ya'll lazy to pick up yr non-noted herbs?
the herb sack is fine, it doesnt need to auto pick up herbs
nor do monsters need to drop noted herbs unless they are balanced around doing so
The issue for shamans specifically is it used to drop multiples of notes herb which only needed one pickup/telegrab action. Now its unnoted, it takes more effort to pick it all up. And it requires an herb sack or you got a nerf for no reason. Even with a sack, it takes more effort to pick them all up individually.
Why did they change it?
to let people use the herb sack more
https://secure.runescape.com/m=news/summer-sweep-up-slayer--more?oldschool=1
According to the wiki it was from this patch, link if you want to read the rest. It doesnt name lizard shaman specifically but a bunch of mobs got the change.
tbh it was annoying to own a herb sack and have to use multiple inventory slots for herb drops still because they were noted and low quantity
Looked it up and shamans drop 2-3 so imagine needing to pick up 3
Still it’s fine
There are shamans close to banks if you want to empty the sack
Space isnt the problem but needing to hit telegrab more times feels worse. Ultimately not the biggest deal but pointing out there are downsides to this 🤷
herb sack ammount is to small, needs to be like 100 herbs
Do we even have 100 types of herbs? Cause in the general sense, it holds 450 herbs.
Holding more varieties would be nice though for sure
i mean 100 of each hrb
If you don’t want to pick unnoted herbs, then don’t
Weird how it's a certain number of each, not X amount of any herb total
They should also buff the gem bag to allow you to store all uncut gem types
dunno why it excludes red topaz, opal and jade
I like to imagine those came out later and was forgotten about
It was also an issue with gem stone mining
but people didnt really do that a lot
100 of each might be a bit much for Jagex since itll impact herb runs too but im not too worried about that personally
We already have leprechauns there to note so it aint a big deal
Just bring imp boxes
Ez
Its a minor timesave for a lot of qol and u cant clean them first on the way. Worthy tradeoff.
?
Weirdo
Not clicking that shit
suspicioyus
Uh oh
Genstone mining also has a depo box right there you can loop around to
Hey party people click my link virus dot biz /s
So like, what gives
Gemstone you just tele in and tele out to bank
Idk I'm more likely to pickup a herb if it's noted vs single unnoted
Exception is ranarrs
makes it more worthwhile to pick them up for others
I am not, my likeliness is dependant entirely on the type of herb.
I still wouldn’t say any are even close to a bank, you’re still spending over a minute banking
1 minute to bank is nothing
Just wondering if u actually end up filling the sack in a typ trip?
I’ve done very long trips at shamans that well exceeded herb sack capacity yes
Was just worse with unnoted
The worse part is casting several telegrabs when one would have done
Herb runs on iron
You have to plant 3 types or deal with overflow
Context is shamans
Yes that would be good
420 🥬
You keep those thoughts to yourself 
Still a bad change
That thought is fine to share 
All because the gem bag dont work 🙁
price of the red topaz would crash so hard if gem bag would work.
I think it's fine to let the gem bag not work for red topaz and leave some space for incentive to bank salvage and sort salvage near bank later, as an optional method for more gp.. (of course at the expense of way less afk and way lower exp/hr)
even as an ironman banking salvage is not an option lol
not sorting on your boat is trolling yourself
but it was kinda painful to lose all those red topaz
it would be more than id use my accounts life time
I've actually been doing it, partly because I don't even have herb sack and I like that extra gps (main btw)
Crazy the GP is not worth the effort of banking lol
I know, horrible exp/hr but I keep thinking of all the gp I'd need to drop
i banked 3k salvage for the topaz tbf
That's why imp boxes are bis
I know, the META of parking boat is so dominant cuz it's so much better, we know
they're not stackable tho, so you can only bring a certain amount right
id much rather just some gem rocks than bank salvage
You can store them in your hunter kit
ohhh really, that does make it kinda viable I guess
This discovery changed my life
i banked all the ironwood repair kits and this fish bits
Lemme know how many imp boxes an hour you get
if you can catch a lot per hour i may do that tbh
there's a house in varla where you can get a good amount
I think birdhouses are better for the hunter exp considering all the birds nests from it
good thing about banking salvage is you get to do birdhouse runs every hours while salvaing 😄
Oh damn ill consider it
It's the dungeon in Kastori
ya they should let us hold some of them in the gem bag
doesn't even have to like be a shit ton but its sorta weird that they just drew the line like no you cannot possibly hold these other types of gems for no real reason
we'd still be dropping the vast majority at salvage
but getting a few would be nice
its funny its been like that forever but people only care now because an overpowered afk method drops them
its more like because a method that isn't 2 tiles from a bank produces them
its not really op
it would be way better to go smack gem rocks if you were actually trying to get them
it just feels bad when you're sitting in the ocean dropping thousands of items constantly
Not OP for topaz collection but it’s an OP method in the grand scheme of skilling
Even other 30 minute afk methods are nowhere near the exp/hr of salvaging, and you can afksalvage for more than 30 mins
I banked 5k salvage when the XP was nerfed. Wasn't so bad from north of Pisc to Pisc docks. U can bank cargo with ur helmsman
aldarin spot is a straight line basically
it's nb to bank there
To be fair there have been mentions of it as a change long before Sailing released but yeah there was like a 100x resurgence
iirc it was bad coding that led to them not being included in the first place
that said, much of osrs is built on bad programming leading to weird edge cases, so
I, for one, love spaghetti
99 sailing and it was a waste of time, don’t bother
whats the update? any downtime?
^^^^
no downtime
i would assume some kind of maintenance?
5 hour rollbacks :/
From the status page : Game worlds will reboot today at 11:30am UTC, with a 45 minute countdown beforehand. Once the timer expires, you'll be able to log back in within a minute or two!
probaly cause jagex not working on the 31st so they restarting today is what im assuming
zuko the goat
richaye the goat
there wasnt w restarted on the 24th
so probably it was cuz of that
we might never know
wyd here
Should have done port tasks pre99
tbh
the smart play is to simply continue not doing them
they're going to make port tasks worth actually doing eventually
should just wait until then
i dont think improvements will be related to pet rate
yeah they'll be related to you actually getting anything worthwhile
and its probably not going to be exp
they basically have placeholder rewards atm lol
idk what else they can improve besides the random tasks in the board
besides im just camping the ez tasks
it gives you an irrelevant amount of gp
and they r always there
its probably going to be things like cannonballs eventually
a lot of sailing is like that currently tbh
definitely one of those times where its probably better to just not play
Hopefully is not like biever for me
and do something else
took me 40m xp
hopefully everyone enjoyed their 30 seconds at the cannonball npc though
i usually go grab them if im online for the reset because like
its basically a free 5-10k cannonballs
its just funny
bc every time i do it its like
me and every other maxed player to exist somehow manage to all be online and clear out the game
instantly
No update post on the site or anywhere? Or was this just a server restart?
normal cox
just a restart
Clanchat system is down
working for me
ye working for me
Can’t log in via Jagex launcher for some reason, but can log in on mobile no issues 🤷🏽♂️
close launcher
and reopen it
Tried that a couple of times, third time lucky 🙏🏽
Got further than before, got a “loading please wait” box pop up this time 🙃
weird i didnt have any problems
just logged before timer finished
closed launcher
and then just reloaded it
I’ll try a different world this time maybe
all g for me after
Just woke up, would’ve if I knew :/
I've been able to find multiple worlds with full 8k stocks these days
Probably because most people don’t care about ship combat.
As an iron you just need to kill a few kraken and great whites
yeah, people are realizing it's not worth doing
Don’t even know if I’ll go get dragon hook, I’m already 99 sailing lol
The bottled storm from krakens is nice, I’m hoping they make cannon barrels reusable fact that you need so many on an iron is crazy at 1/20k rate
For retrospective I got one from 87-99 sailing some people get 0
I installed two on my boat
If they ever make a new ship variant that uses more I’ll be screwed
I got 3 by 91 and no additional after
I’ve been afking my old main to 99 and my iron is already 99 and it’s looking like I’ll have 3 between both accounts
It’s ridiculous lol already more total exp than 2 99s would take by a couple million
I have 0 by 94 :p
they gonna add a pirate ship that needs 8
Are you saying my requests shall be fulfilled after all?
@winter hearth could we get an update on how the toa unique loot changes went in terms of new stats by raid level and overall purple influx as well as whether they meet the original expectations of the changes?
they should add spice boat salvaging so you can get spices for stews but also have some sort of leaf secondary and a thing on the boat to break down the leaf in to the goop for the herblore minigame
sorry yr spices got all wet and moldy, now they spoiled
They do not stack and do not fit in the cargo hold 
Tbh idk if we really want them to think about this lmao
I’m afraid the numbers would come back and tell them to nerf it again
Although they probably already knew they weren’t nerfing hard enough
It’s pretty obvious toa is just wildly rewarding in terms of purples to time spent
At least relative to the raid that’s the most healthy atm
Buff tob
they should if they wanted to lower purple rates
cause <400s are barely changed afaik
where most of the purples come from
while 500s and above got nuked when the least purples come from there
the 400s nerfs were good though
nerf it further and you get an even more unrewarding raid as prices wont rise to offset
lose lose decision
it's quite rewarding
There’s a win somewhere, since everyone deserves less
according to mmg 300s are around vork/slayer bosses, 450s around dt2 and colo (colo should be way higher but rip), 545s between cox and cms with tob being the one standout profit raid
so i'd say the profit levels are pretty decent
obviously mmg isn't really max efficiency but gives a good idea
how i feel imo
'how i feel imo' why am i braindead
what makes it feel unrewarding
if you nerf it
prices of masori and shadow have crashed since being made rarer
unfun raid i dont want to be there even longer getting purples
like oh boy 20 minutes of afking baba to roll an 8% chance to get 500 lightbearers
not targeting you specifically since idk how you run them but in my experience most people running toa choose the most awful methods possible and then proceed to call the raid unfun
oh god lightbearer is basically the same price as an augury scroll 😭
so that's more on the players imo
sure raid was made a little easier and ayak released but who was gaining anything
what methods
300 and below runners?
you literally stand still and stab baba
mostly the 300-400 runners
od, ps, ovl notably
running invos that you either never run ever (ps) or only for 530/545s (od, ovl)
at 300s
raid is like fundamentally scuffed and invos don't actually change up mechanics enough imo
gun to my head i couldnt tell you why blood thinners exists
or why blowing mud is a free invo solo
the prices tanked, raid became more brainoff, purple chance was lower
prices tanked, because ayak fucked shadow's domiance.
kephri and akkha became more fun and overall better design after summer, baba is practically unchanged for most people doing 6:0 since it's brain off either way
which in the case of baba is also a player choice to do 6:0 and go slower than optimal
fang's decently pricier than before but literally everything else has gone down and LB doesn't even matter
why would you 6:0 anymore is it just so baboons spawn slower
not now i mean before summer
people who did 6:0 made a choice to actively make the boss more of a slog and more boring so
not much sympathy for them if they didn't enjoy toa
nah it wouldn't be more unrewarding
if you wanna talk about end game content that has been destroyed, look at colo.
the problem is that jagex is filling the game with uniques in the first place which doesn't allow them to be rewarding in the first place
barely 7m an hour
and like
in gp/hr
yeah this is criminal
not for irons or power level
Colo not having sunlight spear is silly
me when tonsils are a meme weapon
basically the real fix would be lol unfortunately for toa lovers
cox mass and maiden are not utilities and i refuse to hear otherwise
splinters not having a sink and not being removed from wave 1 is criminal
i have zero clue why they kept splinters being guaranteed lol
it recovered a tiny bit but colo used to be the same money as araxxor 🥀
the whole problem is jagex went way down the rabbit hole with scaling from the raid to the rewards
when it just does not work
remove invos 
unironically yeah
you can have multiple difficulty modes right but the problem is that toa has like
so many theres no way to balance them all
a colo style system might work better
they basically have to choose between scaling up not mattering after a point
or making the rates absolutely insanely bad
on the low end
and they obviously cant do that since thats where most players are at
something like being offered set invos/scaling per boss, and it changes after each one
so u could be offered medic kephri vs everything else and not pick that, then when you come back its overlords or multiple others instead
toa is good actually 
baba changes ruined that boss but akkha & kephri changes were a rly good shakeup
I actually think invos are fine, the issue is jagex did not expect people to be running 400+
arcane change + scarab defense
oh yeah
revert some of the purple rate nerf and reverse rooom changes
being able to swarm p2 consistently since u can jump the arcane on demand
keph changes were reasonable
i think everything else is like ??
and balance them appropriately
& kerising the scarabs is fun i like hitting 105s 
than it is to making a sliding scale of optional difficulty and figure out how to scale rewards up and down that scale
in teams
useful for unorganised teams so that's whatever it's chill
yeah unaffected if you're good solo
what is a community ambassador
and 500 is the new 545 
pretty name
Community Ambassadors is our way of recognising the standout members of our Discord community - whether that’s from their sense of community spirit and going the extra mile to helping others, or their dedication to the server through hosting events, reliably reporting incidents through ModMail or always striving to keep our server a safe, inclusive and welcoming space in chats. Basically they’re really good eggs!
forgot what channel that is from
but peekays is weird and he likes toa
hey i did a tob too
So true
People asking for more impactful invos is such a monkey's paw curling moment
Invo system should have had new invos added at least every few months
there's so much you can mess around with
to avoid folks choosing easy invo to push higher, they can choose a soft cap on how many
Free invos are good, enemies just have too much def and HP so even free invos just make the raid more of a slog while every boss has a chance to 1shot you if you misclick
there's just a lack of updates which results in the current state of it
Nobody wants to relearn new invos every few months lmao
They'll just do better content
That's on them then
Think they just overcooked with high invo nerf while keep billybobs the same + having a faster raid post change
Better remove everyone's fang kits too and attach a little tassel that says which season of ToA you got your 500 clear in
I'm down
i just think its a lot more reliably good when you make standard variants of content than giving people a million options
because making as many invocations as they did is basically just like
providing a million options with no clear direction
so it turning out good or bad is mainly luck
I don't even see a problem with the options, it's moreso the same problem with doom
but if they tried to make 3 different modes of difficulty
They put the cutoff too low
each one would have a direction and be filtered for what actually makes sense
Shadow dropping at 150 is funny
You barely even need to see any mechanics to access the entire table
that part honestly doesn't matter that much its probably the smallest sin from toa
I just mean
just because we know even though its weird that it can happen
it just doesn't actually happen too often
The standard 425 invo should just basically be the baseline in terms of boss mechanics and insanity
i mean that wont really be happening lol thats way harder than tob and cox baseline
It would be a lot more forgiving in terms of damage output and HP/defense
they actually talked about that super recently where basically tldr
Less things one-shotting you
raids are going to be created to be played by the playerbase
not the end game players
but everyone
they were comparing it to content thats kinda substantially harder where they feel like they can do that
but said raids are not that content basically
i do kinda think there might be some sort of
I mean you said you wanted a more unified experience
backlash maybe when raids 4 comes out and people realize that a guy in void with weapon swaps is actually very capable
I feel like the mechanics should always be present more or less
and stuff like that
but the bosses should not have so much HP and defense
yeah im just saying if they made a unified experience it would be like doing regular tob or cox
not a 425 toa
they could make a harder mode like cms or hm though
and actually make it good
right now you are always pushing invocation up just to make each raid closer to 35 minutes
even if you have mastered all the mechanics
you still are incentivized to push the raid level up until it's annoying and unfun
invocations just don't really work because its too many variables + scaling
so they're destined to either continue ramping up reward rates as your level increases in the raid
or
they'd cap rewards at some point and people would say its pointless
its just kind of incompatible with their goals at the end of the day where they're going to want to reward people for doing reasonable levels of the raid but also reward you for pushing further
and the end result is just way too many uniques coming into the game
they kinda just cant have all three of reasonable rewards for the masses, scaling rewards and a healthy economy for those items at the same time
one of them has to go
tob tests so many more things than toa does and yet it doesn't give me neck pain
thats because at a base level tob is just easier and most of the difficulty is truly optional
toa is just so fucking long for no reason
doing the same thing over and over because you can only reduce def by 20
almost all of the hard parts of tob are actually player created to be optimal
you could just choose to not do whatever it is
and be fine
where for toa thats like
not true at all mostly lol
shadows at 150 sure that's a meme but more ~60% of shadows are coming in from less than 150-399s
like in toa you're always seconds from disaster
ToA has similar issues to Trials imo for sailing where it’s mostly just a memorization test and very little actually changes
nerfing low invos would have a significant (good) affect on lowering purp rates
there is a mechanic incoming that if you do it slightly wrong
you're going to get obliterated
in every room
and the hard part is staying consistent for lengths of time and not letting that happen
where for tob thats usually not happening
and you're just pushing your limits to do more dps
on an individual level
that's not healthy design for a game like this
where you are expected to put 500+ hours into a single piece of content
and jagex has acknowledged this
most of the "one shots" of toa aren't random sudden boss moves that require high skill
most if not all of them give you ample time to prepare or you have a way to panic survive
part of me feels its somehow less egregious than dooms drops
largely just because invocations don't super change what you do much outside of specific ones
i wouldn't even say its really hard its just punishing which i think jagex conflates the two a lot
especially with toa
its hard to be perfect even when its easy over a large amount of time
I can forgive doom a little bit
so they just sat there ready to destroy you in that one moment of imperfection
because the first few days wave 8 seemed so fucking hard
really should be 4/5/6
i'd still love to know how you are actually meant to do car phase flawlessly without sidewalk
tbh
and waves 3-4 should be changed a little bit
i think doom starting you at wave 1 is just a huge mistake
1-7 should be learner mode that you graduate out of ever doing again
wave 3/5 annoy me more than 1/2 i feel
by proving you can do it a few times
well for most people no
the real boss is 8+
forced braindead shield and orb phase 
so they should've just focused on teaching people
but like we didn't know pre-release
most people chill at lower invos and go slow and happen to end up around 30-35 min runs
then starting them at 8 every time
the skip item should have been added
with rates that make that make sense
it would be a reason to claim
most people do not push high invos nor bother trying to be optimal
you may as well make waystones the skip item considering their price 😭
that's what waystones were supposed to be
i dunno why they wanted it to be an item
but jagex yoinked them
it should've just been "hey i dont suck now" and then you start at 8
450+ were literally 7% of completions pre-summer
its like 18m/h effective to use waystones who tf
the "toa is a slog" "the bosses are tanky" do not apply to majority of players
WHO is using these
odablock
zrue
loll
because he was just bricking perfect doom for like
ok that makes more sense
a week
then the rates are too shitty if this is true
if I am capable of doing 450s in my gear but I'm doing 300s it's 15 hours between purples
it was pretty enjoyable seeing him miss perfect on wave 8 bc his tbow stopped working
that reaction is worth a watch
not the rest of it
I see this as one of those scenarios where too many uniques are coming into the game because anybody can just send a 150-300 and have a chance of getting rewarded especially if they go in a mass
i swear my tbow actually turns off sometimes lmao
not in the sense of hitting 0's just like actually not attacking
and across the entire community this creates a problem
but individually it might not be that big of a problem
ya he just hit like multiple 8s and stuff like that when doom had like
idk maybe 50 hp
also dead clicks 
i once clicked claim and nothing happened and that tilted me far more than it shouldve
in car phase
the problem is when people are capable of doing 450s but do 300s instead while also only being like 2 minutes quicker because they're fundamentally inefficient at the raid
and then they're still rewarded decently cause low invos aren't nerfed
the old system rewarded you for doing 400+ though because the purp rate shot up to 9%
now there's barely any incentive to do high invo
yeah the old 400s were busted and rightfully nerfed
doesn't this just exacerbate the problem
now you not only have more reddit 150 shadows
there's also no reason to do high invo
they can incentivise pushing by nerfing lower invos and buffing 500+
and I think we're seeing this play out
with high invo toa being not really worth doing what is the point of the shadow?
250 and ~350 as the two starting modes no invocation selection
and drop rates designed for both
so that people would focus on how to go faster and do more dps
rather than how do i keep adding invocations forever
even losing 0 ticks the shit still takes forever
and it's not like it takes insane tech to not lose ticks in toa
something something remove defense scaling
bc ultimately thats what cox and tob turn into
a relatively easy baseline difficulty where players find more and more optimal ways to do things faster
pre-summer: 300s are ok, 400s not much harder but giga op, 500+s quite a bit harder and rewarding
post-summer: 300s are ok (unchanged), 400s ok (giga nerfed), 500+s still quite a bit harder but giga nerfed
my biggest gripe is how hard they nerfed 500+s without actually tackling the issue
or well only tackling half the issue
you'd be surprised
how many ticks people lose
+1 to 2 minutes every boss
not that people don't lose ticks at the other raids too
idk how much jagex has even really thought about it but
but for how "simple" and "brain off slog" toa is, people are very inefficient at it
all three of their raids actually make mistakes with how to punish players
I wouldn't even say it's brain off
it's more of the constant conflict where I want to go brain off
like take cox
but then I die
and I do not get rewarded for not being brain off
then in tob they just reset the raid if you fail so a bunch of people get turned off and dont even try it
and in toa they just delete you for minor mistakes
not being able to tele out of tob easily is so toxic
i do not count 75k crystal as easy 
I mean I think maidens is just so successful as a boss in that sense
if everyone is on point it is incredibly easy but stretch the fight out by a minute and everyone starts dropping like flies
its just interesting that they struggle with that aspect so much that every raid kind of has a problem with it in different ways
i kinda think fundamentally they don't understand that the player that sucks and dies or has to do rooms in multiple attempts already took a huge L
just in wasted time
so you dont really have to do a lot more after that to punish them
because they're punishing themselves by being bad lol
one caveat being cox should definitely reset rooms when you fail
instead of letting people reenter them
they don't want people suiciding but yeah
punishing people for deaths does create bad behavior
its mostly just that as long as they make you defeat the bosses from full hp
like all the people sitting by the fremmy loading up their worldbearer with salve eels back in the DG days
its mostly fine to let people keep trying
they're already getting a raid that takes an hour and a half or whatever
so their gp/hr is horrible lol
To think ive spent over 100m on kingdom XD
30% ROI poggers
When are updates coming back btw?
we have an update coming on jan 30th, but i wouldn't expect anything anytime soon
i assume most jmods would be back in office on jan 5th and on
next game update should be on the 7th
it will be the 25th anniversary of runescape and 10th anniversary of zeah/kourend so theoretically there should be a holiday event
Next big update is probably dead man mode
Was there ever a winter summit?
When they go over roadmap and stuff
Or did they just not do one this year
25th
Normally it was in December
Yeah 25th
Oh cool
the first one in 2022 was in december
and then there was no 2025 summer summit or 2024/25 winter summit because of runefest 2025
Jan 25th nice can’t wait to see what’s being cooked up
honestly thank god i need my candle dagger on like 5 accounts
still 2 more months for the bday event
DMM's happening 5 days after the summit just so they can dedicate a roadmap spot to it i bet
thats honestly what i was thinking and was pretty sad about it lol
thats our "PvP focused" spot on there for another year
my current roadmap prediction is: DMM - Sailing - Vampyre finale - Sailing - Free space (something new or another summer sweep-up type thing) - Sailing again - Raids 4
and then I'm also gonna guess we don't get any dates for HD and API stuff, so we get a "& Beyond" section that is largely the same as runefest
i hate how much ur probably right
2025 was pretty solid in terms of at least having a major release every quarter
Suuuurely
ehhh
No I just mean their roadmap was fleshed out
Not commenting on the content itself
oh yeah
definitely not more than 3, but almost definitely there will be 2 spots on the roadmaps that are sailing
it was definitely like planned, content was just very meh
But there was Yama, Varla p3, something I'm forgetting, and Sailing
vampyre finale will be in march, ocean expansion in autumn, raids 4 just "winter" and then it changes to early 2026 later down the line
ugh man im wishing i didnt even listen to those podcasts lmao, it literally just made me feel like they have even less idea of what theyre doing with PvP than before
I haven't looked/listened to any of their podcasts at all tbh
theyre ok, if you have any interest in PvP id advise not listening lol
I didn't even know they did one related to PvP
like 90% of PvP talk is doing more exclusive events for content creators to "draw support" for PvP
when they just havent updated actual pvp within the game for like a year and a half, and the showcases they do do not reflect the game in the slightest lol
Being real though
Are these the osrs podcasts?
yea the solomission/boaty ones were the ones i was listening to earlier
Just looking at historic PvP/wildy updates should make you know they don't know what they're doing with PvP though
I see
Like they thought the solution to PvP was to add Zombie Pirates as bot alch farming content
yea true, trying to remove it and put it into limited time game modes
im ngl i dont even know how to save multi other than just revert revs back to old multi. Multi is just such a weird place
singles just remove the pj timer that killed the activity in the first place and itd at least be more active
I feel like multi is just people that want huge clan wars or people that want to gang up on bots, so nobody is really interested in starting to get involved with it
And it largely just becomes pvmers and gold farmers/bots that get dragged into it and is a larger symptom of the poor balance they have of predator vs. prey
yea my friend and i went on a multi romp yesterday and it was just like, literally why are we doing this lol. every1 in multi is like an auto tele bot in the slayer cave, or risking like 200-300k then we gotta run thru the escape caves doing slayer bosses
was just boring across the board lol
old multi revs had enough variety so that like you could get a little pure unit together to hit pvmers, and pick off the occaisional med from bigger teams
but nothing like that really exists anymore
Like if you look at the reaction to doing multi content and getting pulled up on by 15 people
It's just "Wow these guys are losers I hope they enjoy 10k each"
It's not like, "Whoa that's cool I should try that"
yea, which is why revs used to be good cuz teams would hop around it. Now i guess you'd have to wait like, at the exits of escape caves? if youre trying to hit other teams
its just kinda a janky setup thats so spread out
I'm obviously biased as someone that plays iron predominantly but I don't really think any of hte multi content at all is in a good place nor can it be
I liked when worlds had teams piling on folks in singles
Was fun to tank or to coordinate specs
And everyone that was doing things in singles hated it xd
i miss it man, there used to actually be people killing each other out in the wildy
instead of just people killing bots
Yeah
now none of the pkers fight each other cuz they dont have to
Surviving a pile was a feelsgood
BH worlds are still active around mage bank pretty often, still see fall ins there
getting a box on a pure teammate thats getting destroyed by a med team
then just jajaja'ing at them was priceless
Yeah but that’s like 2 worlds and gg as it’s just clan camped
also forced to play a main up there 🙁
no more pvp brackets
So it’s zzz for folks not in a pk clan
So basically what you just said you wanted to come back 
yea, when its 1-2 worlds max there's 1-2 teams total
not like 50 different groups of people running around
I’m not a full on pker mind you, I mainly pvm
so its less fun
But I had so much fun with the lads doing this
I pk from time to time now but it’s just hop sim
yeah its horrificly bad rn lol
Also dding in singles to a target in multi was fun too
i hit hop limit the other day in rev caves
i was like this is so bad for the game lol
im skull tricking so its like ok, but yeah agreed id never bother to go singles pk there
u need 1b of gear to kill a guy risking 2m
I feel like "bad for the game" is slightly inaccurate. It just clearly shows that Jagex doesn't really care about the relatively small subset of PvP. The game itself is thriving
only gets smaller the more they ignore it
altho half the time they make changes they make it worse by not understanding it like the pj timer, so who knows
I think the core issue is that they're trying to make PvP more active the wrong ways, like you said before
id love to hear their actual philosophy on it sometime though in like a stream, like is this what they want that you're basically immortal in singles if you have a brain?
They're focusing on just throwing more people into PvP areas and hoping things stick
or is that unintended
yea agreed
i also think pvmers shoot themselves in the foot by not really understanding the pj timer makes them even MORE of the primary targets than they were before cuz pkers cant hit each other off
Which really doesnt help matters lol
I mentioned before I wasn't a fan of multi-on-one in singles but I do think Jagex has taken it to extremes where it's hard to know how PvP really even works unless you write a dissertation on it
yea, i mean i can understand people not being a fan of it, but its hard to argue that its done any good for PvP activity having it in the game
when the wildy is in as bad a state as it is
I’d toss shadow rework in there probably.
No do not bring back the rev cartels
that mightve been the most blown out of proportion problem ive ever seen dealt with in this game lol
"oh NO, 8 of the 400 worlds are locked down for ironmen who paid, make the content worse so they cant!"
and instead of that now, we have 24/7 bot/gold farmers at every rev spot using prayer scripts with like 12 brews... which is very fun
That feels like a misrepresentation of history. Wasn't the rev cartels locking down worlds for large amounts of bot/gold farmers hence the crackdown? Even if we still have a bot/goldfarmer problem, them having less protection is a good thing.
they dont need protection anymore because its nearly impossible to kill them anyway unless you're risking way too much gp or sweating it out lol
its easily 100x worse now than it was before and not remotely close
almost nobody even bothers to attack them tbh lol
also most customers were absolutely ironmen lol
that would be part of a summer sweep up as mentioned, it wouldn’t be getting its own spot on the roadmap
the cartels were just rwting the gp they made so it had to be shut down i guess
This
which was why it was so funny to hit and run on those worlds
Yep
best content this game ever offered and they were too lazy to just ban the people rwt'ing 😢
I wish there was a better way to depict who is rwting other than "player trades player x, player banned"
jagex has better methods they aren't dumb, but it was just an excuse to make the content easier for ironmen
I imagine the "better" methods are a lot more invasive, require a lot more human effort, or not enough of a guarantee to action.
for sure, plus that was before they were down with the whole "just ban the entire cc" approach like they did with ROT lol
Should have set the standard and yeeted people with bought capes
fax, grazy they just allow cape/quiver sales nowadays
Game integrity has been in the bin unfortunately
everything just seems to "not be a priority" that its kinda hard to tell what the priorities even are these days
Unlucky
Rather them focus on existing parts in game over the influx of new items and gear for a bit
Last year had so many meta changes almost every 3 months
it has been kinda a bit of overload the last 1-2 years
Like bro, folks aren’t logging in to pot and when they do, it’s inv/bank simulator
For endgame pvmers*
Pvp meta is nasty
I can confirm I haven't done pvm in like a month before Sailing released
Other than like 1 tob session
when i was listening to the podcast before i think it was the solomission one where they were talking about how annoying losing untradeables in the wildy is, and it took an ALARMING amount of time for ayiza to just say, why not just make everything break
like thats the freest ez change ever just change values on stuff and dont make it lost lol
moons for the most part is alright, atlatl i think may need to be looked at a little bit
One of the many things I was mentioning. Untradeables and different behavior of items in general in the wildy
DMM being the PVP update slot for Winter Summit would be brutal 😂
it def is gonna be lol
I paid BH a visit last month, first target - spec and run claw rusher. Did barely any damage to me then skips me immediately. 30 seconds later new target, morri jav rusher and same thing spec and run.
All under 2 minutes
It's been a cesspit for a while now
Yeah it’s cringe
There was some folks in another channel pushing for it
yeah BH is a nightmare lol
They could fix rushing relatively easily in BH
Risking like 50k and using javs
but ive always hated bh style tbf
good thing we turned nhing into pseudo bh fighting w/ spec tabbing or freeze logging
very pog
🥲
Legitimately, lock in targets to fighting for a minimum amount of time (let’s say 2:00 minutes for example) if one person attacks the other. Afterward, create an artificial barrier that if someone stays out of for a period of time is forced to walk for the remainder of the duration so they can’t kite you to run the timer down.
they did such a bad job updating PvP in OSRS that now we're pitching RS Classic ideas to try and fix it 🤦♂️
the ol just lock em in for 3 hits
have to to counteract the 13 brew andys
that just afk in full torags w/ pray mage up
That would be countered either through limiting player freedoms or to find a way to lessen defenses over a period of time so they can’t draw it out.
You can pick, I’m not picky
Probably just create a cooldown where each successive use of drinking sara/arma brews just decrease in effectiveness, by halve after the first two - three sips.
To what end you’d need to tune it so people don’t get Rambo’d with zero counter play vs dissuade rushing -> tanking is probably around the 16-20s range but I’d need to talk to someone more experienced on that
this is just so convoluted rather than just removing the pj timer lol
How does that stop them from rushing you and camping the door?
Oh you’re talking about bh I was talking about nhing lol
BH is just cooked I think idk if there’s really any bringing it back to what we once knew people too good now
I mean this is a step in the right direction, giving up is for Ironman ain’t no future update gonna save you
ehh i mean ive never really enjoyed BH, i used to NH pk in the bh worlds back in the day, which was fun, but like hail marying a triple maul to try and hit 99 is not for me lol
Hear me out: A boss that, instead of unequipping your equipped armour and weapons, it rearranges the items in your inventory randomly. Like the Chaos Elemental spell, but for your inventory. I think it would make for an interesting special attack from a dust devil boss. The Tornadic Dust Devil perhaps?
I think everyone would hate it and it would just become minimizing how few switches you can bring
It would be interesting but extremely annoying. Yeah I imagine people would find a way to minimize annoyance.
It wouldn't be an enjoyable boss I feel.
That would sort of be the point. The Chaos ele can be countered with a full inventory, this one could be countered with an empty inventory, or an inventory of identical items
honestly sounds like a good swap trainer
sounds like dogshit
why take the most annoying boss mechanic in the game and make it even worse
One guy in the GE described the idea as "space aids" so you're not alone lmao
Yeah, it’ll help me swap to classic wow faster
😭
Don’t cry
What if this special attack were an avoidable AoE? Then it's more a matter of reflexes than crap luck. Perhaps in the form of a coloured twister. Idk, I live in a part of the world where tornadoes are common. They throw things around
id rather a boss oneshots me than scramble my inventory on a mistake
"My rune pouch isn't in Kansas anymore"
This just in - player research indicates people want to be one-shot by bosses more!
Jagex has heard you and the next boss will do 0 damage until it does 150 damage
Easiest immediate fix for pvp is to stop being afraid separating items from being used in pvp vs pvm.
As we get stronger gear meant to be used for pvm, the power creep in PvP is way more intense because of hp limits
It’s inevitable anyways
And way easier than making weird rules like variable healing for brews sipped in x-time
Or further complicating pj timer and trying to add special anti-run mechanics
Bingo, I would do PvP on an iron if I got anything out of it.
Was sad the abyssal dagger imbue was not permitted outside of bh
Woulda been a sick core item at toa instead of dds
And ahhka
Didn't you just say the opposite of what he said
How is that "Bingo"
It prefer it as well but it makes sense why gear gets nerfed/unusable in regular pvp. It's just too OP.
I meant the first part, they keep limiting PvP items to PvP only and having no use in the broader space of the game
If they let PvP items Into PVM then it would be a reason to go out and do it.
cant really do that cuz then irons would just boost using their mains
Id say people generally don't want that cause then they feel "forced" to go into the wilderness.
If it's a minigame it might pass though but from what Squinttz has been saying, sounds like a lot of pvpers want Wilderness to improve not just minigame after minigame.
yea id really rather not just keep firing loot pinatas out there and saying "surely this is the one that keeps activity going"
and like you said, dont really want just temp game modes that we get to play 1-2 weeks a year
I think overall the wildy needs a... ideological? rework although wether its appropriate or not for OSRS is another question.
Something like:
- Rework all gear as a whole for consistency between PVM and PVP with clear distinction for what works where. I.E BH weapons should work in all PVP context not just BH and Castle wars/Soul wars. If its too powerful then nerf it.
- Rework the PJ timer and Wildy mechanics so that there is the clear predator/prey mentality going on and remove safeguards for both predator and prey (remove item teleports for escapes completely)
- Change wildy rewards to be less cash cow and more gear focused (imo)
There's been a lot of games since OSRS that have popularized the "Extraction" category and taking a few ideas would be good to really revive wildy imo.
heavy agree with all but point 3 (sorta) theres gotta be some cash cow sort of content to start the food chain, but i dont think it needs to be anything crazy
I think the cash cow should be the gear drops like farming for voidwaker as an example. Not just straight up alchables and GP drops like we get now from like rogues arena or zombie pirates.
ahh reworking those, i guess i can see what you mean, might be sorta pointless because itd just be the same problem where if you DO get the drop, theres about 3 seconds for people to hit you, and otherwise you're gonna insta bank it
i think itd still honestly be better than what we have rn, but that isnt saying much
We could work around that by removing loot announcements or some changes around the escape/combat mechanics so its not an instead death for you.
An instant tele out is way too easy but future items like a "Thaw potion" that could help you escape would make things more interesting imo.
Like, more items to encourage the running and escaping would have use in wildy, would shake up what you'd bring to the wildy (impacting builds and risk), as well as open up more skilled gameplay possibly? Even moreso if we get some movement based specs to close/open gaps.
Now you risk have to decide dps over positioning
I'm saying more the opposite - if you were to get a drop, unless someone is already attacking you, you're just gonna go instantly bank
like you'd never stay and risk anything youd just msb black dhide risk til you get a drop
then go bank the second you got what you were there for since there isnt other loot
Thats true, I was thinking that without instant teles, you can't "instantly bank". You'd have to run to a location and you'd be at risk of PK during that journey to a safespot.
This way you'll find more players just "roaming" around the wilderness with loot rather than just at hotposts before they world hop/tele immediately
yeah i mean that location is anywhere under 30 line lol, which is a pretttty big line
depending on where they put stuff, which things being yeeted solely into 40+ wildy while pj timer is in the game is already one of my complaints. Since it killed off pking brackets
There's a bit too many ways out up paste 30 i feel, or atleast during my treks to the wildy.
Running down from the gate doesnt feel too risky or far from 30 and above the gate there's the lever and the mage bank to tele out.
moving better loot much further up would be good too. Zombie pirates and the baby wildy bosses being sub 30 is a bit too rewarding I feel
It is something I take advantage of though 

but 350-400 ish yeah