#game-update
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Will it contain feedback on drop rates?
Mod Light knows the contents of the opinion poll the best, I'd say stay tuned for around <t:1765981846:t> today and you'll be able to access the poll 🙂
quick question Yume, is it still planned for the next Qol poll to be about teleportation?
was mentioned awhile ago now and i don’t exactly remember where
@ancient ember Is there any update on the boat speed boost lasting like 2 seconds when a crew mate is driving the boat?
stands out a lot when doing marlin fishing
or rather, next non-Sailing qol poll, that is
Do we have any updates on account switcher for mobile? I might have missed it.
This is on our radar 🙏
is it going to be patched entirely, or are crew still intended to have a reduced effect on wind speed, like the xp reductions?
@ancient ember any confirmation on whether handing in multiple port tasks will roll pet rate independently for the pet? thanks🙏
I had to search and last mention was by the end of the year. I'm assuming this got moved?
Question about Diabolic worms, is Heron pet actually faster to get using them?
Anyone else than me who cant find some of the new name tags for the runepouch?
Cant seem to find "Lunars" "Death Charge"
It also looks like they slightly tweaked the combination rune inventory sprites
i planted rosewood tree and paid for protection at angler's retreat last week and went to collect today but it was gone (patch cleared and filled with weed). Is this a known bug by any chance? Can't be a rollback as I planted in all other patches right after (in same session) and those are fine. I went to check and auto-weed was still on. Tried to rake to plant another but it just turned into a fully-grown tree and gave me the check-health xp.
@ancient ember Looking forward to seeing the survey today. About a year ago(?) there was a similar opinion survey about the Wilderness/PVP. We never got to see the results of that one or any indication of what Jagex learned from it. Is there any chance we'll ever see that for that survey or this one?
Can't wait to tear this survey apart
Oh wow it was 2:30 Cambridge time.
Cool.
is the poll supposed to ask gp/hr of trials. Seems like a moot question unless the plan to make it generate gp in the future
Pretty sure its a known issue discussed in the Sailing bugs channel
I think it's on the xp side of xp/gp tradeoffs
I bet a lot of people are about to say in the poll that salvaging is too much xp/hr lol
Technically speaking, Tempor Tantrum rewards oak plank vouchers. Which in a way is GP/hr. Don't think any other trails give such rewards
Arguably it is, compared to most other low intensity activities. Though I'm mostly indifferent on it. I'm happy with fishing infernal eels and that's like 30k xp/hr
I'm in the same boat, partner.
I'm very much looking forward to the results of the poll.
Baricuda paints too
Worth a few million
Yeah, but it's like about a 16 hour grind on rate at Tempor Tantrum
Well yea Id go for it at gwenith glide instead
The person you replied to before just said trials not TT
Brightside of the current Poll, Jagex should get to read a good amount of feedback from players that care about the game
I'd imagine weekly andys ain't spending their time to answer that behemoth of a poll
That’s also relative to other fishing xp/hr though. Non tick manipulation barb fishing for example is around 60k xp in the 90s
Just becomes a question of what people want the standard to be
Relative to more active methods
Redwoods are generally loved because they are great xp and super low attention
True. I don't mind if they keep the xp rates as they are, but I wouldn't be too disappointed if they reduced them somewhat either is mostly my point.
I generally have a strong dislike for 'drop item' methods so the good xp is a nice incentive for salvage to deal with that, whereas barb fishing just annoys me because you get nothing from it and have to drop inventories of mostly useless fish.
I couldn't find a good place to articulate that 🙁
\s?
It just asked if you were satisfied or not with xp rates. Which I kinda assumed meant you either wanted more for the activity not less
Nah I think they meant unsatisfied with how high they are. Remember they wanted/want it buffed lol
Also wish I could vote no twice on escort quests in runescape lmao
Can't think of any game where escorting an NPC from point A to point B has been fun
it is certainly old school though
From what I could tell this was actually a RuneLite issue, as when I toggled GPU it fixed itself for me.
when i just logged in, I had issues clicking on the red Play Now button. Had to click on newspost to play. Then, the game was stuttery and the interfaces were flickering. Inventory appeared empty when it wasnt (opening the sailing chest showed the stuff). worn inventory menu flickered and gltiched when opened. Logged out and back in fixed everything, but it might be worth looking into.
also note the chatbox area being glitchy
not 100% sure if inventory was empty before openingsailing chest as well, didnt really focus there yet
though i think it was
Looks like rune pouch is bugged
I have to say this Poll is a little inconsiderate:
Only an option for those who dislike combat, but not for those who don't completely hate it?
Like don't get me wrong, there's a lot wrong with it
Should be what do you dislike about
they had something similar with other questions in past
With a none of the above
think if u said u hated quests u still had to talk about what u liked about them
(jagex is kinda awful at writing good survey questions tbh)
same thing for this
they'll ask if you're unhappy about something, but not why
like yeah I'm unhappy about salvaging, but not for the reasons they're going to assume
what kind of a goddamn question is this?
isn't it like
Makes sense
literally suppose to do this?
They know it sucks and want to know what people dislike the most
indeed which is why the question is presumably asking if it should be made even faster
the point of a poll is to get accurate data
or at least try to
Yes about the topics they want information and data on
They honestly probably don’t particularly care why the 1 in a million guy likes it rn
It wouldn't hurt to ask such a thing
Updated the message shown when activated Viggora’s or Ursine chainmaces run out of charge, reminding you to uncharge them to continue using them.
Uhm... shouldn't this state that it should remind you to CHARGE them?
Little typo there 😛
oh wait im a f***ing idiot
got my chainmace drop a few days ago and went vetion with it, never upgrading it
damn im stupid XD
ah its only a 5% difference
It does but it still sucks
I'm still waiting for a Sailing update that changes literally anything about how I interact with this skill.
It wouldn't be as bad if they implemented it like it was polled
It would be bad, but not for the same reasons
It would be bad because the Greater Teleport Focus is a very high hurdle to get
But yeah it's not possible to convey with the survey questions that I'm dissatisfied with the xp rates of Barracuda Trials and Salvaging for being too high whereas someone could give the exact same survey response and mean that the rates are too low
Bad survey design begets bad data begets bad decisions because they don't actually understand what people feel
tbf
i think people have already said way more than enough before the survey
it feels almost political or something that its several weeks later they haven't done much people have been yelling for a month
and now we get a survey
lmao
It's largely to cover all their bases and compile information from all the platforms since they tend to focus most heaily on Reddit probably
And also to tide over opinion until after holiday
i think it would make sense if like
the survey had come out much more quickly
but you cant really go anywhere that people discuss the game without seeing the exact same thing worded differently
that's not the point of a poll though
just cuz reddit is loud doesn't mean it's an accurate representation
its just weird mostly because we're firmly in the "you should've already been doing something" phase
and less in the "what do ppl think" phase
it doesn't even matter you could take your feedback and fully exclude reddit
and it would be the same
that's like, your opinion man
its not like they've barely missed here and some opinions are super divided
cannons suck
cannonballs suck even more
honestly i do think similarly but that's not even what im saying
i can just read
you see the same thing everywhere
by the same loud mouthed individuals
during the salvage nerfs, salvage worlds were still full to the brim
like if they wanted to discuss a bunch of potential changes i could see that being a lot more useful but if they want to discuss if people like something or not idk waste of time at this point
I just think jagex uses polls for an agenda rather than objective data collection far too much
That they're not in the habit of being able to get good data even when they might not have an agenda
idk i think some of the survey is fine when they get into talking about suggested changes/fixes
they're understandably mostly asking about ship combat
the only thing i'd say they should have spent more time on
is that port tasks should be giving people rewards other than just gp and be worthwhile
which was in there but
they basically spent as little time on that idea as possible
There's not nearly enough free feedback space for the survey tbh
question 17 made me laugh
i imagine that ones going to be getting a lot of people checking the entire list
also tbh i think the problem with this is just
they say they read this stuff but im pretty sure if 30k of us give freeform feedback they don't employ enough people to actually use that feedback
thats when stuff like the dreaded reddit etc takes over because it starts filtering for popular ideas
and they can actually handle that
Yeah, no ones gonna read all the free text fields, maybe you include it so that people with an odd voting behavior could be isolated then looked into
But like good survey design isn't that hard... It's just a bit more of: oh of course they can't write good questions they have 0 experience with polls where they actually try to get feedback, not just get things to pass
It's a 1/400 drop rate at Gwenith Glide. It's 1/240 at Tempor Tantrum. It's 6 minutes per run for GG. 4 minutes for TT. The choice is obvious. Assuming you are going specifically for the paint.
100% this, courier tasks are fine as is. Just need some some worthwhile rewards. Thematic rewards tied to ports would be nice but at minimum making rewards sailing related (trawling fish, rare dnails, etc.)
Repoll blessed scythe
in the very last question i added a piracy system aka assaulting the npc's trader ship or pirates npc ships
xD
Id love that combat and sailing xp
With the new foods from sailing, can Bounty Hunter supply crates be updated to allow for more variety, please?
I am currently using bluefin as my main food while pking, but once I have to open a crate, it's just anglers or mantas. This would be a really nice thing for BH!
why
ahh, so thats a no from me then
Yeah blighted supplies is a mistake
Letting pkers skip having to play the game
So they can just PK
i would also vote no on that 
Just add blighted marlin and blighted halibut, make them untradeable so you have to farm them from wilderness content yourself instead of just throwing gold at the best food.
You love PKing, go out and PvM making yourself a target for PKers to get them
I think his complaint was not being able to put the marlin in the crate while anglers can (and they were bis food at the time).
I don't know what you guys mean by skipping the game? He can already buy those from the GE. This is just to allow them in the crate.
Thematically it's only allowed for blighted so there could be an update for that as anglers and mantas are no longer bis food. But you can use Marlin in normal inventory in BH anyway.
I use Marlin as an example of any of the new fish.
On the other hand if you want blighted new fish coming from crate drops, that would be a little controversial atm but definitely could come in the future.
Blighted new fish being untradable would be cool. But I imagine that most people that just want to PK would bitch that they have to go be a weird not ironman ironman in sourcing their supplies
Making blighted versions of the new fish would impact the price of normal ones and jagex seems pretty keen to keep deep sea trawling a moneymaker
The point of blighted was to make pking less expensive and the new fish have real advantage, so theres two conflicting goals going on
I imagine they would look at how many fish are being sunk via pking and if blighted versions would impact the price much
+1.
If the difference between pking and not pking was a 30k less gp, I’d want to see the survey or data that implies such.
Marlin is also a bitch to relatively get and little passive sources since it’s not been in the game as long compared to sharks, anglers, bwans
its not just marlin but also the upgraded bwan
All end game food has been changed and blighted is now just sharks when you pick manta but having 4 extra hp in your combo eat is massive
tbh as annoying as it seems assuming you have the levels
the new food is actually pretty easy to get
Marlin should get a buff to acquisition at least
Actually aids how annoying it is
I dont get the hate over blighted supplies...ridiculous
Does that assume rosewood?
I love them, as an iron there is nothing better than early game super restore and high tier food while you train/boss in the wildy.
Yep
yeah i mean why wouldn't it
Speaks for itself
im pretty sure its more than 500 too but not too many people try to show their loot for this stuff
you also get some bluefin while you do it
Oh I forgot i was using mahog hull
Ill have access to a personal ironwood tree today and will run it back
I havnt done anything but sit in 1 spot picking up trash in the ocean XD
trying to get a 1/20k drop
So 600-700
so its probably 700 with rosewood
Six...seven
the only stuff i feel like is weird about trawling would be like
the spam clicking
i feel like its just weird
i hate the spam clicking
im surprised we havnt had any changes to any sailing other than them ruining salvaging an then returning it
no QOL to trawling or other activities
Trawlings only been nerfed when they halved extractor xp
Very surprised they didnt compensate
if not for the crystal shards i wouldnt clikc this thing
you dont trawl for sailing xp
also its funny that trawling has chance for 2 pets at once basically
I would have very much liked to train my sailing doing other activities, but due to the nature of dragon cannons will probably be used in the future, i gotta salvage for 40k to go on rate..... which is about 8m of the 13m sailing exp lol
i really was hoping that they'd have addressed trawling wind duration and chum station having no apparent effect this week tho
I was expecting buffs to it from all the other updates today but theres not which is ???
- Crew boost lasts too short
- Scrolling every time to go between nets and setting sail
- (Sailing) XP is dogshit
i dont think it actually needs buffs
it gets a lot of fish per hour
and its not intended to be competitive for xp
its there to be an engaging resource generation activity
that retains profitability
If you look at afk salvaging, that xp completely shits on trawling which takes more effort. I'm not asking for meta xp rates
But currently it's way too little
so
i dont trust it retaining profit ever
shit xp for gp seems to only be a thing with infernal shale and trawling i feel
if i want shit xp for money i'd go flip monkey nuts or something
so then less people do it, driving up the price of the fish
which then makes people go back to it and fish
thus is the cycle, unless they add the new fish to monster drops, which tbh, they shouldnt
wide gesture to the like 60 hour clog grind for trawling
sarachnis type situation i feel
40k xp an hr feels fair
thats less than current xp/h
probably 55k/h max
I was getting like 30k
assuming rosewood
Fuckin rosewood
Sailing not fishing
yeah no clue on the sailing
i feel like its around 30k/h though
fishing xp wise being conservative i think it should really cap at like 80k
if im being actually honest this shit should be competitive with barb xp rates 😭 why do i gotta click so much man
and u gotta fight the game to have boosts work etc etc
Still not enough when brews are 64 hp a slot imo
The combo eat should at least be 64 total 
a 2-3t additional attack delay is more dps loss than most people imagine, more than 1 brew sip lost of stats
and we have wonderous 44 hp slot heal for range activities now (90% of pvm)
its enough in pvp because now a triple eat is 24+20+16 instead of 22+18+16
i agree hard food is not strong enough in pvm
pvm 
good
but +4 hp in pvp is really good
mhm
especially with more people pushing for overloads and shit
hard foods will be largely dead content since u can +16 hp with 0 dps loss once overloads are in the game
They should have just gave us overloads and been done with it
remember when they added snowy knight mixes and had to hotfix them
stop that
:catgriga:
overloads if i remember was a untradeable pot you had to make yourself
untradeable doesn't mean shit
and you needed 96 herblore
untradable pots are just annoying
why do i have to ironman shit as a main
i've made 20k surge pot 4s already
because playing the game 🙂
i will never use them up
and i use them at every content basically
so like...
same cd as overloads (5 mintes)
Surge pots are really nice for tele out content
i do think this is weird
lmao like some of these updates have had me sitting there like "okay but what about actually playing the game"
i dont even expect like a massive rework or anything asap either its just like
we really cant do anything about the cannonball shop in a month
yeah this week was the last chance before next year basically
they wont change anything major on christmas eve i think
i hoped they'd do something
Hype to see the summit
not if we find a game breaking bug before christmas eve
let's see what their gulls are for next year
it's wild how many suggestions are "add this so i can afk"
the amount of 20 minute afk agility methods locked behind sailing suggestions

afk treadmill that gives daeyalt shards
People fucking hate agility and the suggestions should be taken as a sign the skill is loathed instead of as anything worthy of individual consideration
its to slow and not rewarding
biggest unlocks from agility is access to QOL shortcuts an thats it.
It’s slow and miserable to train, and even the good and fun training method is so high attention for its lackluster rewards that it quickly becomes miserable again
A 30k/hr method as interactive as shooting stars for agility would instantly generate 5+ filled 2000 population worlds of people spamming it to avoid having to interact with the skill.
Ya cuz it would be ridiculous
Popularity doesn't mean it's good for the game
It would invalidate all other training
mindlessly clicking rooftops isnt really interacting tbf
Sep is the brain on method
but thats what the skill mostly is
Diversity of methods fine
ehhh
And sep would still be vastly superior for people who want to go as fast as possible, have fun
its just rooftops until floor 4
Asking for stars level of interaction for 50% of Ardy rate is dumb
zzz
And just a non serious suggestion borne of wanting it easy
It’s more like 35% Ardougne, but seriously rooftops are shit content
iirc brimhaven diary cape was competitive with sepulchre (i dont think it was better) but like yknow. you need diary cape
ardy aint even bad, if u find a half decent show u can watch
they buffed nature rc with diary cape 
30k is 35%??? Please
Don't just invent numbers
my avg ardy xp/hr was only 60-65k/hr
Yes that's why I said 30k would be half
I'm all for more things like sep being added
ya
But afk with a real rate is just asking for the skill to be killed
Poh agility exists
That's the standard we should have for afk
Not mindlessly tripling the afk rate just cuz you want it easy
(a wholesale rebalance of rates would not be out of place on agil tho)
cough cough salvaging
Yes salvaging was a travesty of jagex's own making
And they didn't have the fortitude to follow through with a real nerf
I get you want 99 sailing to be "prestigious" but it wasn't meant to be a hard skill...
and also to a large extent, it would devalue everyone's high agility levels they've genuinely worked hard for if suddenly a shooting stars or salvaging equivalent super easy 5+ minutes 1 click afk method would arrive and everyone would rush 90+ agility while working or on second client
Yeah I think salvaging being high exp rates even tho super afk is fine only because it is a new skill and they can set a precedent for whatever exp rates they want for the new skill
it doesn't have to take into account all the previous training methods, rates and historic rates and how hard or easy leveling the skill has been in past to respect OG players and everyone who has put in a lot of effort and time.
This integrity approach is really important for OSRS and a big part of it's success.
id honestly argue sailing is currently the easiest skill next to cooking/firemaking 😭
i was expecting something more in the midrange
except cooking and firemaking blow sailing rates out the water (no pun intended)
its probably helped a bit by taking longer to train on a new account due to needing con/smithing
im thinking on the low end 
30 minute afk for the amount of xp salvaging gives you
actually what is firemaking xp/h my brain just resorts to wintertodt like most people do
wait ffs i said easy not fastest 
cooking is easy cause you can just get cooking gauntlets and cook anglers or whatever to 99 for 200k/h
same for firemaking
it's not about sailing being prestigious or hard, it's that the VAST majority of players opted to sit salvaging rather than doing anything else
including me
^
the balance between afk (especially such a forgiving afk that salvaging was) and active methods
is like SO important
i honestly don't care that much about "devaluing"
i have 99 and i wouldnt feel put out if they made it easier
balancing rates sensibly is fine, agility rewarding sep more would have been good
like jagex (and players) SHOULDNT want afk to be the way the majority of people interact with a skill.
but once something is in players hands, trying to take it back away sends people through the roof
i mean look at 1hr clue despawn timer
i think 1hr clue makes for some interesting things
the main argument people had against it was either that it wasn't polled, or that it made them feel "obligated"
1hr timer makes master tech available
shouldve just buffed the active skills instead of nerf salvaging
oh no salvaging afk needs a nerf
afk salvaging shoulda topped out at like 60k
sorry, "active" salvaging
full afk should have topped at like ~30-40
like port tasks was the big thing to suffer
from salvage being so good
ya and thats 180-200k/hr atm
port tasks are like quite chill in reality
but you cant step away and still be making xp
i mean thats any active activity
salvage also locked people in
they parked and didnt move
salvage station maybe the culprit there
no problem with active salvaging, my problem is with the afk salvaging where yr not on the hook at all and just sort
I have no idea why they didnt make any salvaging spot instanced for every player
though i do agree even that could come down a little more on the xp/hr
if they really wanted to prevent the whole not moving thing, but jagex didn't
also keep in mind actual afk was nerfed 30% overall
active salvaging barely touched
i think the gameplay loop would be better if you had to go back to port but it'd need a lot of tweaking to change it that drastically
so everything's sitting as intended right now
even right now, it's still 40k/hr, 30 minutes afk between input, and empty out every 1.5 hours 
like
as it is, once you're there at the salvage spot, you dont wanna leave
that's still dumb good
that makes a worse loop, you're just overengineering this method to make it less fun for everyone
"less fun"
there's already a tradeoff with dropping loot
u arent playing the game when u do this method
and you're just like disconnected from the rest of the game
at least redwoods i'm willing to do smth else
whatever, i think jagex made the right call on this one and salvaging doesnt need more nerfs after those events
salvage its like oh my herb sack is full but i dont wanna go back. Someone in clan asks for something "sorry i'm out on the water"
it's kind of fine right now
Sailing was a chore everyone afk'd through instead of being a skill
because salvage was overtuned
so fun that I was araming instead of watching it afk for 30 minutes
even if salvaging was nerfed again, almost everyone would still be salvaging because all the other methods require too much interaction to be worth the effort
like you don't realize this is a 2nd monitor game for a lot of people and that's fine
there could be more updates on the other methods to be made more streamlined
they cannot have terrible xp rates on the first new skill
alright that's enough, I'm done with this conversation if this is what you come up with, thank god jagex isnt with you on this one
"less fun" is not a objective measure
not even remotely
it was 25% ehp that could be attained and that was a bit high for 30 minute afk 
that's all
i'll have you know i afk'd through sailing because jagex put like 15m worth of exp in clogs on it tyvm
(which is maybe its own problem)
those clogs were just time sinks, can't defend that
clogs are suppose to be time sinks
basically sailing has numerous issues but the current state of salvaging aint one
Guys, geekaleek has been preaching here, literally spot on feedback from him here, really great takes, it resonates so well for me.
I bet Jagex and the playerbase will eventually over time realize the truth that geekaleek has been preaching here, but only after at least another month of crunching the data from the sailing surveys where they will indeed realize and come to same conclusions as he has been preaching here, let's not hesitate to admit what the truth is here everyone 🙂
like, anyone saying salvaging was balanced on release because "people liked it" is dumb 
would still like a 10-15% nerf in xp for salvaging
how many of those people who ask for a 20 minute afk agility method have suggested it to be a reasonable rate like 10k/hr?
Disregarding the fact that you can already do 20 minute afk agility for 10k/hr, I feel like most people making these types of suggestions would say 30k/hr, or 30% ehp while 20 minute afk
we saw this with bp nerf - community is fucking braindead idiotic when it comes to balance and frankly needs to be chained down
like pissing an moaning about a boss's gp/hr being trash but it has 3 BIS slotted items on its drop table
wont mention names
people mostly dont think about balance, they mostly think about getting what they want
its like... very common to have a conclusion then try to justify it with logic
it's just a very human way to do things, and a horrible way to approach game balance
or a, let peple play how they want to play, arguement for why something should/shouldnt be changed
or @finite tapir's favorite: "who does it hurt"
classic

yeah, who does it hurt if u just delete ironman mode, just play like an iron as a main 
one from earlier in #sailing-chat
words cannot explain how fucking annoying this ""argument"" is
exactly, this is so truth right on bullseye, sir. Jagex needs to keep this in mind when they get feedback
I suggested an incinerator, but only if you sacrificed gp or coal for the convenience

I don't like free shit because it's rarely ever a good tradeoff
see at least that has a loss
imo if there's going to be a tradeoff, it should be notable
like, for example, i've seen an argument for an incinerator-like item for barb fishing
on the basis that it's a "downside" if you lose the items
when actually no, that's just a non-loss
if anything that item is pretty much objectively a gain in every sense, because people who were afk barb fishing were not intending on keeping any products
oh yeah that's probably the worst suggestion for salvaging yet.. The dropping part is the only part of salvaging that actually feels like I'm skilling or actively playing the game...
we should host an annual purge and the reason for it is "who does it hurt" 
something to look out for (and this has been mentioned already really) is that generally speaking people tend to have extra reasons for pushing for something
i mean we all know of the amusing comment about "this update only exists bc a jmod wanted to get xyz thing on their iron easier"
for example saebae made this tweet recently
How would we all feel if fish offcuts were a stackable food that healed 1hp each? It would 100% crash the purple sweet market, but sweets still have the run energy advantage.
this is just because he didn't get gnome cube, and wants gnome cube
he doesn't actually care about having an item that heals you 1hp
well yeah maybe there could be room for something here, it could be balanced with 1 click 28 items burnt at a price, but WAY SLOWER THAN DROPPING. But at that point most people wouldn't even use it anyway, or maybe.. Some people might cut they're infernal eels automatically and clean herbs automatically sometimes I guses
that's just an excuse for having the item exist in that state
because it would be gnome cube
unlike some other people though, sae bae isn't being very subtle with this
sae bae podcasts are him just pitching ideas and hoping known figures agree with him 
If not, keep pitching
let the guests speak, christ
maybe if it was slow enough but semi-automatic i imagine people would still do it
ages ago i jokingly said they should make rooftops almost completely afk - just one click for a full lap, but they reduce the xp rate to like 6k xp/hr
and i actually unironically got some replies saying "yeah i'd do that"
so like
you never know
I suggested the same
before i found out about poh agility
u walk the course, so its about 4x slower
so 1/4 the xp
that would be like 19k/hr for ardy and in hindsight, that's pretty damn strong 
quite
no need to yell too many caps
real though people complaining about dooms loot are insane
😭
Surely we're not pretending it's a significant amount
i mean, 1k here, 1k there, a pinch way over there, adds up
gnome cube is the teak knife reskin right
3t celastrus bark basically
like, the only reason why purple sweets is even remotely balanced is because its so rare
if u made a common food infinite hp, that alone still massively increases trip length
just think gwd lmao
1 minute in between kills
99 hp every kill without blood barrage
watch there be like some birthday event that gives a bone sack that you can search for unlimited bones
the implication being
sailing balance is weird for this
you can take and cook like 250 marlin anywhere and have like 5k in boat heals
if camphor crates could store salvage it'd be a lot less of a pain to make trips back
that would be infinite afk tho lol
they COULD have designed it to not be infinite afk double spots
instead of doubling down on that
it was lowkey ocol how many people were sailing around day 1-7
idk why they didnt just go with crates over the salvage station
now everyone is just salvaging 
hope they buff bounty tasks ngl
xp wise they should be greater than port tasks
bounties just arent worth the time rn arent they?
nope
like you're better off just grinding krakens and doing glide after
u lose too much time getting to the place, dps sucks, u have to turn in tasks
that going back and taking tasks
I feel like they need an npc contact for bounties lol
before they nerfed it, getting to the place was like 5s instead of 30s
dps was better because dwarf cannon
and turning in wasn't bad
its not even worth if you're farming for money
true because you can pot doom instead of sailing 
one could say sit
bish zulrah
Waiting for a jmod to have a tbow on his ironman and not have access to d arrows. surely anyday now.
use amethyst, its not like u are efficiently speedrunning on an iron anyway kek
I dont think end game items should be limited to only using them to speed run, there is a disadvantage of not having 3 max hits despite you being in the end game. not using d arrows is the same as just not wearing an anguish.
Idm there being more of a resource for them but limiting is the name of the iron game
limiting is not the name of the iron game, getting it yourself is the name of ironman. not putting yourself at a disadvantage because the game doesnt offer a self sustain method.
you seem to confuse the two
Getting it yourself is the limiting factor buddy
it does offer a self sustain method as there is content that drops them
now im not saying they shouldnt add more ways to get them, but i swear i've seen u bring it up like 20 times in the past year
Hence you have to grind to be able to use them. You also have to pick and choose where you want those max hits to matter
"drops" is not the same as production of consumables. it being tied to RNG drops is not something you want on a consumable.
gear is RNG, not consumables
things that leave the game and need to be upkept are not locked behind RNG
What? As an iron are you not grinding out supplies
That’s also limiting
You need to do herbs runs to make pots
Fish anglers
Etc
Not rng but you’re grinding it
Guess rng would be how much you’re getting per patch
none of that is rng, they fall under prep phases. if i set out to fish 1000 anglers, then i will end with 1000 anglers.
But in terms of dps, you should choose the content you want those max hits to matter
i dont mean to make this personal in any way but i think there are certain things u should accept
Don’t need to use bis on everything
and that’s where we disagree
i do accept it, but that doesnt mean i cant see it as a problem.
Sure
why would you never call out a problem, just because you accept the current state?
yeah thats fair but its like, at this point it seems a bit too much lol
complaining about it is how we got scar ess and other improvements to the game
you see problems you bring it to the people who can enforce change
I also dislike scar ess being a thing. Blighted supplies
This is only an issue at the very end game, so it doesnt affect most people. many people in affect end up de-ironing as end game is terrible spot to be on irons. it used to only be an issue for irons with tbow, but now its an issue due to them adding 2 more d arrow using weapons. amyethst was spawned as a method to fix the old issue which was d darts back when blowpipe was overpowered.
if i were an iron, i'd just save my dragon arrows for "meaningful" content or chill with amethyst - and just to clarify, im not saying u are wrong, its just the frequency of the dragon arrow complaints if that makes sense
wouldnt affect me in the slightest if they made them more sustainable for irons so im not exactly against it either
its just a bad system to have end game items unable to be obtainable to a point that you can just use them for end game content. most irons save their d arrows for one time things like CA's or difficult content (i dont think this is a bad thing) but the when you need to think about if its worth using it due to supply being impossible to up keep, there is a big issue. it goes back to people not using scythe due to blood rune issues. the biggest problem is that the arrow tips themself are not produceable outside of some niche content such as farming colo/duke.
which you could spend 10 hours at and get no drops
If i go mine for 10 hours i know ill have 15k amythst arrows, if i go do colo for 10 hours i dont know if ill even see a d arrow tip and thats where the problem is.
yea they drop like 7 at 1/60 or some shit
Missed chance to have frost dragon bones be processable into d ammo of your choice, dart/arrow/javelin
I’d be against that purely due to it affecting the economy especially as bis ammo
ahh you right its 1/32
and averages 10 
I do agree but at the same time it just hurts range cmb style artifically way more. your expected to always use a full power scy/shadow. largely thats because shops for runes existed and then scar stream lining process.
no main who can afford a tbow has looked at price of d ammo and been like damn this is to much lol.
Iron issue but affects mains economy and for that I’m a no
It’s not too much, but it still has decent value
they are 1.9k right now with a save of 80%
t bow is the cheapest mega rare and its not even close
i think thats the idea of why ppl are against it. tbow is a free mrare to use esp on iron so the amount of ammo is the only balance
its locked behind 87 sailing + many other stats that require you to make a really good boat and signifcant cost tied to that. i feel it would be balanced.
but i feel like they can make dammo require alot of gp to get if u want more or something
I dont want it to be GP, because there is no arrow shop
technically there is with rune arrows
but they are insanely expensive lol
runes, arrows, and next gonna be potions 
oh wait, but it'll be "balanced" because it "requires a lot of gp"
Rune arrows used to be very difficult to get, but they slapped them on every table.
as dumb as uims wanting bank slots 
the thing is only thing on iron that isint solved is dammo and blood shards
everything else is solved
there is no issue
with sailing they added some new ones. being d c balls lol
or any cball basicaly
and that's just laughable how easy they made it
i dont rrly count ship cmb much atm but ye
I havnt cared about blood shards since they added rancour
Only time i use it is with SRA on vardorvis
main has gotten alot easier to not just iron. but dammo is such a big thing though I feel and other ppl that made posts show atleast other irons want dammo to be improved
theres disagreements on the extent or how but pretty much most iron want to see dammo improved
not a big deal really anymore ye
restricted game mode filled with players trying to not rely on gpscape 
proceeds to rely on gpscape for half of the resource gathering
shops have been busted since release
idt many main accounts even know hm irons already buy
or can buy
yes and maybe like 1% of you guys have called for it to be nerfed 
many were cheering for scar instead
like, it's just comes off very contradictory
ye times have kinda changed mentally i mean there was a point where u stand alone
i would argue that irons arent trying to rely on gpscape, they more so want to have methods to produce items on their own. esp consumable ones you need to stock like pots/food/runes. however GP is still a resource that irons have to make on their own and unlike mains who can sell a 1.5b item, irons need to produce the GP raw.
now irons get to do basically any group pvm content that comes out
and yet, u have dumbasses who want to use DC funds for sar 
those people are idiots
like, it's funny cuz the best and fastest way for gp on an iron
is to just throw alchables in shops 
DC should only cover death fees and entrance fees
that's basically just ge with more annoying steps
all things considereds having played a main and iron
main is still like leauges progression compared to iron even with hm easier iron has gotten
thats because alching them takes way to long. but jagex cant improve that or else it breaks mainscape an alching for profit.
half of the things that would make irons happy would just be leagues-tier mechanics
like autoalching or alching 30 at a time
as time goes by, irons really should just be on their own private server 
i mean that wouldnt make me happy, it just keep me from having to hop worlds and sell to the shops.
id much rather the shops just always charge a flat rate regardless of stock, so i dont have to hop 500 times
theres no profit to be made in selling items to the shop
its a 10-20% loss most the time
I do agree we ask for a lot I think people want to see this stuff made easier thats mindset these days. some of the suggestions are way to strong but idk its 2025
like, the more i play iron, the more of a joke I see 
saw a post yday basically showing how 50% of the playtime is just prepping
for pnm
and pvm in general
thats kinda cap imo i feel the deeper u go the less u have to prep anything
maybe occasional scar trip but lategame u basically get all ur supplies passively
early/mid game its rough though
Yea prep isnt something you have to think about, outside of some stuff. eariler last year i was down bad for super combats, because kwarum was not dropped off anything.
but kingdom up keeps my herb use most the time
lot of ppl say king actually kinda sucks cuz of the gp u need for it for the resource output but ye its pretty strong imo
esp passive birdnests as well gotten like over 1.4k nests
ya kingdom has been around since forever. its a pretty expensive option and mostly is used to stock hardwood logs for con.
how much you wanna bet some of those guys don't know you don't need to maintain it every day
i keep it up going to get passive herbs
and only before u pop the coffer

Its because they slap alchables on literally everything
Shame i lost 6m in red topaz, because gem bag dont work 🙁
will say
after doing so many herb runs
can we raise the limit on herb sack to 90

and also let it accept noted herbs 
It would have been nice to train sailing doing all the different activities, but sitting here for on rate 8m sailing exp for 2 dragon cannons XD
Or just stop mobs from dropping noted herbs completely (unless its a boss/raid/clue that drops numbers higher than the sacks capacity but those are few and far between). Pretty sure this is something jagex even started correcting starting with fossil island wyverns.
Yeah I did 87-99 without a single cannon barrel, so that’s really cool
Late sailing is really just a series of middle fingers to irons, which tbf Husky did outright say would be the case.
This isn't true btw, you don't have to do it every day but the favor % calculates every day for how much it contributes toward your resources
yeh gotta maintain it
ya i go every week or so
to restock the %
but you can shift to whatever you need at point of claim
so it dont matter what you leave it on
I chop 1 teak tree as part of my nightly chores
is it necessary to keep favor at 100%? No, absolutely not. But it only takes like 15 seconds, and I'm already doing other dailies then so I may as well
nah you dont need it at 100%
if you keep it 100% you get the max resources per day
its not required, but it does impact the end results
most people check it every week or every 2 weeks
you lose 1% everyday so if you dont go restock it to 100% then you will get 99% the next day in resources
I just go every week or two
ya sometimes i ignore it for a month, depends on how much i care to login.
Please
They made an item specifically to carry noted herbs and then made everything noted
Herb sack has maybe 3 use cases
Farm runs if you do 3-4 type of herbs
Herbi
Salvaging if it automatically goes in? Need to test this
they already changed most mobs that drop noted herbs
Bosses still largely drop notes
If sailors get turtle can I get iguana?
I need to talk to a mod anyone know how I can get the attention of one? I got a ingame bug
Hey if we had iguana pets they could eat the bug
probably better off submitting an ingame bug report than posting in game updates lol
If it's sailing related try sailing-bugs, if you're on mobile try the mobile-bugs channel
I really wish they would update the crystal extractor so it doesn’t need to be next to the helm. Whether they do it with UI, like the wind catcher thing or just make it interactive from the helm no matter where it is on the boat, I don’t care…
Yeah already posted but i damn dont want to play the game with this bug i got
I thought that would come with this last update because of the name of it
so im just gonna be offline ingame while it gets fixed lol
the ingame ticket is probably going to take months to get solved so gg 1month of membership lol
?
just... do other things?
dont really wanna lol
i wanted to get all logs for sailing before i did other stuff again
It's easier for him to complain and not explain what the bug is rather than play the game
cant tp boat
Like Summon boat or teleport to boat
Do you have a teleport focus on your boat
yeah yeah i know how to play the game lol

oh i cant post images here lol
basically the summon boat menu is open
if u expand the view of the ship to see facilities and other info u see the teleport focus
but when i press summon it says i do not have one
Well I just summoned mine to test so idk what to tell you
how have i been teleporting my ship for the last week then if i did not have one?
If you have nothing in your cargo hold, it’s cheaper just to do a recovery instead of a teleport
Regardless it seems like you're crashing out way too hard over a 60k payment
Did you try relogging
reloging, clearing cache, playing on official instead of runelite, playing on mobile
does not auto go into sack, still worth bringing if you are ok banking ever liek 4 hours
60k payment just for 1 tp btw
I mean what are you doing that you need to frequently teleport a sloop
tasks
did the boat get lost at sea
you should be sailing back and forth for tasks
just tried unloading all cargo still 60k
well at least i can play dragonwilds now lol
they fixed a bug this week where you could summon your boat without actually having a teleport focus built
Yeah i saw that so im guessing some people were hit by a reverse bug of that thing lol
some people i mean me idk who else might encounter this
but funny part is yesterday after the updates i did not have this issue unless yesterday i did not need to teleport
or you just didnt have a teleport focus built and now you cant teleport
i mean i literally see it on my boat
and i paid like 1.2m for that thing or whats the cost
Yeah I’m gonna capsize penguin island 
disgusting
you just sort the salvage then 1 click the sack at the end to get all the herbs
the game does indeed offer a self sustain method
i asked this about 1.5 years ago
it's fine as-is
id say this is a problem with scy/shadow, not a problem with tbow
i honestly just don't think ammo upkeep is interesting or worthwhile the way they've tried to do it
yea so going to farm green logged content to sustain your arrows over doing actual skilling or using your fletching skill to produce them. doesnt appear to be a problem to you?
we have an entire skill that does nothing for producing ammo
like
i dont think a consumable should come from a RNG drop thats my only take
"yeah so just use dragon ammo for special reasons because its not actually worthwhile to ever intentionally farm it" is pretty shit honestly
? that's not what the screenshot says
if i spend 10 hours doing something my end result needs to be what i started as the goal in mind.
not do 10 hours of colo an see 0 tips or 10 hours of duke an see 1 drop.
i'd rather just have a good way to go obtain the ammo if i actually want to do that
rather than just accepting its awful and not doing so
Bingo
it is more than fine in it's current state
everyone not saying anything is just accepting its terrible
well i bet if there was a ironman poll ran it would vote the other way
i mean it just makes sense to offer a balanced way to actually go for it if you want to do that
you're still putting in time/effort
this doesn't actually mean much lol
right now you basically just use the ammo that happens to drop but not too often because you don't get enough to sustain
yea this just go do duke and colo to produce the arrows you are going to be using for other content like doom is beyond stupid....
and theres no reasonable way to go farm it on purpose
it boils down to it just being a waste of your time
irons will just suck it up and go mine amyethst for 10 hours
if i went to every player and went "hey would you like an easier way to afk agility" a majority of players would still say yes
that doesn't mean that's a good idea
that just means the majority of players want to melvorscape osrs
im not asking for a easier time to obtain something, im asking for a way to do it thats not determined by RNG
grand exchange
if you use grand exchange as your answer then i discredit you as someone who has any idea of what they are talking about.
i don't even mean that facetiously, i'm being serious
Another day another Tassili begging for dragon ammo to be even easier to get for irons (he says it's to make it consistent but not faster but all his suggestions are on par with bis methods of getting Darrows)
if you're playing an iron you accept that some things will likely be unfun for you
if you have an infernal max on an iron for example, you've probably experienced that in some way
one sec
You're playing a game mode around resource management and farming for things past when you'd want to in order to use better things
nobody can really even explain what the point of this is though
no you dont. you advocate for change to be on a even playing field with mains despite you putting in the extra effort to go an make the items yourself.
Just accept that you have to sometimes do content you don't want to do to get the items you want to use
to be clear - j*brim is a pile of shit and i hate 99.999% of what he stands for
despite this however
this is a good point he makes
like
they can make things cost me without being annoying
they have not accomplished that with d arrows
The time sink is the cost
this is false. you do not accept that you are disadvantaged by the game, because they are not offering anyway to produce the materials you need outside of going an hitting duke for a RNG drp.
Go do content you don't want to do (Colo) to get more dragon arrows
time/effort/value however you want to see it
both other megarares do not have this problem
The gamemode is about hitting rng drops for the best tier of gear wws
gear is a different story than consumable, but you seem to not understand the difference.
You're not being "disadvantaged" by having a dozen ways of getting dragon arrows but none of them are consistent in a single hour test
for example
you profit approximately 200 dragon arrows per hour of colosseum
yes, because they were poorly designed
No Lily you don't get it, sometimes you'd get none in that hour and that means it's bad!
megas should be extremely costly to use

you dont, i did an entire weekend of colo and saw 1 tip drop.
getting soul runes and blood runes costs you in either time or gp but at the end of the day you can go consistently gather them
and prep for whatever you want to do
you do, objectively speaking, that's the average
dragon arrows you cannot do that in a meaningful way
you could say yeah just go do colo and its hilarious because like
Well i dont fight RNG battles for consumables, i suck it up and go mine amyethst.
yeah you could go waste your time but the reality is you would never do that
you'd just use shitty arrows
actually you know what though, i wouldn't mind if they added some hard content to the game in exchange for like near-guaranteed d arrows
but when you need to make that decision, then the game is suffering from a design flaw.
whole lotta complaining for something you could just use ammy arrows for instead
cough
perhaps some kind of wave-based content with invocations to keep it fresh
the problem is that the current methods for getting dragon arrows are not worth doing full stop
A completion of Colo is 1/3 for 200 on average
You're saying you did a whole weekend of Colo and got 1 single drop? Did your whole weekend consist of doing 1 hour of Colo?
if getting arrows was your goal
if i could trade quivers for d arrows instead of splinters, id 100% do that lol
you would simply use ammy arrows
colo is my favorite content
that's the entire problem
but i dont do it, because its not rewarding for my time as an ironman who has green logged it.
dragon arrows are not worth getting because the methods are too bad/slow
it doesn't matter that you could
its that you never should
i don't mind things being rare and hard to sustain on an iron tbh
Yes there's items that aren't efficient for irons to get, if Tassili is asking for something that's not easier but solely more consistent, those methods would also be not efficient to grind out for Darrows either?
the solution is always just go get ammy arrows and do the content you wanted the d arrows for
its never go get d arrows
And that's fine
if they were going to add a new source for dragon ammo i'd like it to be melting down dragon items, despite it not making sense lore wise
lets say i could trade dupe quivers for 500 d arrow tips or darts. i would go farm colo, because its not an RNG source.
They're a nice thing to use when you have them
500 tips is cheaper than what the sunfire splinters is worth
yeah i just dont think theres anything good or interesting about that
Hahaha just a simple 1500 d arrows per hour method for irons totally not asking for it to be easier guys
"lol out of arrows oh well"
? 1500 d arrows per hour method that involves some of the hardest content in the game? whats the problem.
its just an obvious place where they could put some content
it would be like if we couldn't craft wrath runes so we just said fuck it and left when we ran out
colo is dead due to the sunfire splinter price
choosing where to use them and where not to is an interesting decision
Only making it 7x more easy to get than current methods totally not asking for it to be a mega buff guys
idk if its really interesting because like
they're not really good enough to care that much
you might as well just waste them all and continue with ammy
probably save yourself the most time that way
?
What
they are like 2 max hits minimum
yeah so just use them get the time save from the arrows you had
they are 3 actually
add sunfire arrows that use sunfire splinters to make and have the same effective dps as dragon arrows, but spread over time via burn damage
You use them at places you think it's worth it when you get them from content you do and otherwise you use ammy
and continue with your other arrows
i made that suggestion, to allow sunfire splinters to be chiseled into break away d arrows.
because sunfire splinters price is in the gutter due to having no uses
Going for cox speedruns? Whip out the Darrows
Killing 5000 Zulrah? Maybe stick to amethyst.
i think this sounds a lot more interesting than it is since its not like you're actually going to fail because you had the wrong arrows
or at least you shouldn't
maybe like 125-150 per quiver and that's fair - 100 profit, using 25-50 per run
you use them when speed matters or when mvp chance matters
as long as you're benefitting from using the arrows you should probably just be using them
that's basically it
that'd be about 300 d arrows/hr guaranteed
and then use whatever is available when you're out
So if the Darrows are not a pass/fail metric then why the fuck are you guys so pissy about them being hard to get
id settle for 250
no
They're evidently to you a minor benefit so just use the few you get when you really need them
250 is a massive loss of money so it wouldnt impact main scape
250 is still 4x the current rate lmao
oh its just the basic "i want to progress and gather the best things to use them" type of mentality
Or 3.6xish
if they offered a reasonable way of obtaining them i'd stop making ammy arrows and use my time on d arrows
quiver is not really like super challenging content we don't need to be giving premium ammunition en masse to it
but they dont
250 at 3 sol kills an hour (not many people can do this) would be 750 an hour which is half the rate of amyethst.
it would be done by end game only players and irons who need d arrows
quite a lot of people can do 3 kc/hr
i think 250 for a quiver would be fine
A huge amount of mains don't use dragon darts in their blowpipe because it's not gp efficient in a lot of places to do so
Irons need that same cost:benefit analysis and not just "I want use best thing always!"
i would actually do colo if that were the case
maybe if we add an option to force you to start with doom 2 or something i could maybe see 250
? colo is some of the most difficult content in this game lol.
yeah not 20 minute kcs tho
we do have that
that's why we're talking about this
20 minute kc is like low grandmaster for my clue scrolls
20 minute kc is 4 min below GM time.....
so what
the accounting tells you to just not care about d arrows
gm time means nothing
thats why people bring it up
do you think gm inferno time means something as well or what
And Tass wants to get rid of it
the average gamer isn't clearing colo or inferno at all
the average gamer has <1250 ttl and plays osrs like melvor idle
I'm saying getting rid of that "do I use my rare consumable now or save it for something I really need it for" is stupid and just begging for the game to be easier in a game mode you chose
that's kind of the problem though its already stupid
And it's why Jagex has stayed pretty consistent on not buffing the dragon tips per hour rate by a huge amount
you have enough d arrows for the special omg i need them moment
way more than enough actually
Ok lmao then what's the issue
its that people want a method to just use them all the time for a fair time investment
you have plenty of arrows if you never use them. i think doom was first time i used any and then they started dispearing in the thousands and i went back to amy.
the decision of omg let me save everything for that one special moment is already not interesting because if you're doing that
you can't possibly not have enough of them
i hear mains can use them all the time, by just buying them on the GE
people want a method to just use them all the time for a fair time investment
wait until you hear about colo profiting 200 arrows/hr
you just left clicked a different icon in your bank
if you get the drop, you need to stop looking at it from a law of averages
what would be interesting though
you can also do an entire month an never see a tips drop or even die
is if you had content to go do to gather the resource you want to use that was like
a compelling decision
that's what jagex doesn't offer
Thats why i wanted a way to 100% give the drop even if its like trading in infernal cape or quiver
quiver is already traded for 4k splinters or pet
all of their options are just bad so the correct choice is to just ignore it
So in one single argument we've got these points down from Tass and Turkey: Dragon arrows are plentiful enough for the content where you really need them to be at, they're not that impactful overall to where they're make or break most content, and that the "do I use them here" moment doesn't really exist
@minor whale i regret to inform you that the drop rate of soft clay from nechryaels is actually not 1/29... i did an entire weekend of nechs and got 0 so that means the rate isnt 1/29
I actually went dry on Ultor so it's in reality 1/2238
yep if the options to obtain something is bad, then you ignore it an use the easier to obtain item. because the time save in having the extra power is not on par with the time to obtain.
its just basic time investment
essentially yes what i want is something that is time consuming but also beneficial enough that i can stop what im doing and go do that to get arrows if i choose to spend time that way
and not just be like
the biggest idiot ever
for spending time on it
Take an hour or two and go do Colo and you have a majority chance of getting 200 of them
let's go
even right now the most efficient option is using rune arrows from pvm and never touch amethyst
yeah but like i said that's stupid if you go to colo just for arrows
Jagex hasn't even hinted at making a consistent dragon arrow farm for good reason
you're wasting your own life
if you think having an entire anguish worth of range str missing from your tbow/scorching bow an venator bow is not significant then i dunno what to tell you.
its just not good enough
why is that a waste
considering people bring 8 way switch to just have 1 extra max hit.
you want d arrows, you farm d arrows, you get d arrows gg
its too slow i can just make bad arrows and complete the content i wanted to go do with way more efficiency
than i could by stopping at colo first
ok
do it then
Lmao
tass is the only one actually invested in this
yeah but now you're just going circular
and they have uh... suspect opinions otherwise
and missed the entire point
nope i get the point you're making, it's just stupid
im only one vocal about it, due to it being an actual issue, but to many people are happy with eating shit an being happy.
idk asking for worthwhile content to do to go gather ammo seems like a reasonable want
however i am willing to make a trade though
Guys I don't want to use the worse more time efficient gear I want to use the best gear in the game with no weighing if it's efficient just add a dragon arrow infinite stock shop to the game pls Jagex
irons wanting things to be easier is kinda meh whatever
its not even easier
we can make something more consistent for d arrows
in return, i want mixology removed from the game
i dont even think its really easier
asking for a source that is not tied to RNG is not making it easier
its very easy already to just ignore the arrows
it is though
Yes it is
When you ask for it to be 7x more common

