#game-update
1 messages ¡ Page 139 of 1
Honestly yeah xp rates are way higher than they need to be
i mean i honestly can forgive them for that because with how sailing works/what you unlock
Even half would be fine
it being a slow skill was completely off the table
and its not even really a fast one either
its just right in the middle
Half on salvage but trials would be kinda ehhh
Like the people that would complain about the xp rate are the same people that would complain about other skills' xp rates
So it's kinda a moot point
People are just gonna be entitled and complain no matter what they do unless they make it 400k xp/hr
People would be mad if max took like 3 months of afking
because whats gonna happen in the future basically means that for sailing to be useful and part of the game
they're gonna gate really big and important places behind sailing levels
I don't even think that's an issue idk
and making that slow would feel really bad
Sure that's still fine
I'd be ok with salvage at 50k
yeah but 125k is climbing down to the bottom of the slowest skills in the game
Trials would be kinda low as a top end
which is what basically nobody was asking for
I don't really even have a problem with that either
Agility is like what, 110?
People shouldn't feel entitled to remax in 1 week
yeah but imagine if raids 5 comes out and they're like
RC no runners is like 90? (I'm not sure on this number)
Good!
They absolutely wanted it to be a middle skill in XP rate
But 180-200 would have been a fine top speed imo
but if its a mostly chill skill where they can actually ask you to go get a real level without enraging the universe
it probably wont go so badly
but yeah basically sailing has to start doing stuff like that
or its just a super in depth firemaking
Lil bit p2w feeling
since the whole point of sailing is going places
As a skill overall I think they mostly achieved their goals
kinda gotta give you places you want to go
We could use more islands we want to go to
But for a release I think they did pretty well
Just feel like rosewood is a bit too gated
And too impactful on rates
oh yeah high end making ships in general is basically insane
I think it would be fine if the nails were untradeable or something so that you actively have to sacrifice time for the xp rates
i wouldnt mind rosewood if you werent expected to get like 200m going for enough nails via salvaging đ
I'm annoyed I can't Marlin fish effectively without a rose sloop
the rosewood hull is actually super easy and accessible compared to the rest of what happens
which is funny considering that its not really that easy
I mean in that case I would say they just should've not put the nails on salvage so that people actually got them the intended ways
tip cause of the asinine mechanic: unassign your crewmate on helm to use boosts so they arent nerfed
then reassign them
ya thats like the ui with the big stupid eyes for combat
It does make killing frost dragons BANK tho
it should just not be a mechanic
The UI is annoying
crewmate nerfing things is so fucking stupid lmao
I have to scroll down to adjust nets
like why cant you just right click and have (crewmate name) attack
Then scroll up to set off or slow down
as an option
(I hate trying to use sails to move)
lmao instead you're turning the eyes on and off while you do stuff
like a big reason cannons feel like expensive peashooters that take a century to kill a pigeon is because crewmates have like a 40% damage reduction or some shit
whyyy
oh yeah thats something i was complaining about the other day
like can we just have one singular cannon that does unnerfed damage so i dont have to position my boat to double shoot
i think level 4 crewmates should be as good as you and roll off of your range level
Dw raid mega rare will be a crew with deckhandiness of 8
when using a cannon
instead of the current nonsense
Or wait that's privateer
the only reason a crewmate should be worse is if you assign them to something they dont have the level for
yeah and they also need avas on cannons
and to increase the cannonballs per bar by like
a lot
honestly i dont think we need avas if the cannons actually did damage
and they'll still be awful compared to arrows
you'd already be increasing their effective dps value by a lot if you unfuck its current state
the problem is that ranged ammo is like 20x more efficient than cannonballs currently
so its like
actually kind of impossible long term to do yourself
avas is weird game balance i dont like the idea personally
unless you're into just actually hitting the mines for weeks
its one of the best flavour pieces in the game, though
when you run out
ya
Yeah and mith is the only reasonable ball to upkeep and hits 20 xd
with the way they wanted to nerf player dps the max should actually be like 200 though
And those shops are absurdly bought out
and players should just do normal damage
a crew using dcball would be like 26 or something
double the damage (whilst removing double cannon tech stuff) and have crewmate unnerf damage and you get like 82 lmao
which makes WAY more sense
if you compare to like multicannon using steel and hitting 30s
honestly at this point i just need like some magic cannon that shoots lasers
sailing combat doesn't even make sense for osrs low key
Convert crystal extractor -> crystal laserbeam
Ai cannon hits harder than crew
we're out here shooting cannons like we're trying to have historical naval battles not in a fantasy universe where we blast magic everywhere and kill dragons
we really need ballistae on ships lol
just makes sense to considering javelins are insanely dead content
and also avoids the whole cannonball economy nonsense
if you just have this weaker WAY easier to sustain option
It was the obvious way to go since 6 months ago
cannons should feel like a cannon, not a webweaver
like you dont even need to change overall dps currently is what i'm saying
they can't really get slower without being way more insane than they are
And skill should be twisting the boat to double broadside the thing you're fighting
wait no im not nvm
you dont need to change overall dps except for crewmate nerfing shit
i think skill should be tied to damage reduction personally
should be encouraged to kite and move the boat around during combat
like an actual naval battle
but currently things tap you from a mile away so moving does literally nothing
and you can store like 6000 boat hp in repair kits
i mean idk what they were even thinking on some level
unless they're gonna add boat protection prayers and stuff idk where they're even going with this
I think these are lesser demons effectively, tho the inv space with repair kits is kinda puzzling
For cargo
i mean its just how all of the combat works fundamentally
its basically regular osrs combat but somehow more clunky
i honestly thought it would be more like
you're sailing around dodging attacks and stuff
i think they might need to rework cargo hold slots lol
repair kits need to count for multiple
also whenever we get more in depth combat where you get damaged, you can literally store 2400 marlin in there
you cannot reliably die lol
And can put range on the boat
To cook em
Can you empty boxes of Marlins in the hold tho
i thiiink so
maybe it'll just always suck tbf
But maybe there's a way inside the hold
and anytime the combat is supposed to be serious you'll just get off the boat
you can store fish in the nets either way
Ya
so thats at least like 250-500 marlins
and there will never be anything that like
I was gonna say just store in the nets
matters ship combat wise
which you can use
Oh idk I just said a number
tbh that's probably what it'll all end up being
you sail around an obstacle course and after a few mins the boss is weakened and now you hop off on some island
and actually do the boss fight
i hope there's a blood moon rises reward blog by the end of the year but there probably wont
imagine if they drop the blog right before the holidays and they get the doom reward reception
imagine if they tried to talk about anything besides sailing
lmao its actually going to get really awkward in january because people are gonna be yelling about sailing still
anyone wish we would get like, a few continuations of old storylines? atm we have 20 of the original quest storylines with only 9 getting updates since OSRS release.
I hope so. Slug, Pirate, and Penguin are like prime sailing continuation
Raids 4 getting postponed because they need to work on sailing combat first
Sailing combat is raids 4 all along
Never forget, when toa released as the 3rd raid with a 4 year gap between it and the second (cox and tob only had a 1 year gap) and we were told âWe agree that itâs been too long and wonât be going another 4 years between raidsâ
Even if raids 4 makes it into next yearâs release, thatâll be 4 years since toa
Rather it take longer and be good than they rush it tbh
and where did u hear raids 4 was postpoined
also, hasnt even been started yet (as they said they wouldnt be till 2026)
It took 4 years for toa and toa wasnât exactly ideal at launch (or even at any point for the more end game crowd)
where did you hear they're actively working on it
Thereâs nowhere that says that, im more just pointing out that they said, at runefest, raid 4 will be next year, which is a 4 year gap from toa. And on toa release said that they wonât be doing that again
And next year is looking very optimistic for a new raid
they're starting to plan raids 4 in 2026
So best case, itâs another 4 year gap
Arcane said verbatim at runefest that itâll be coming next year
Word for word bar for bar
In front of the crowd
No, he literally said raid 4 will be releasing next year
Thereâs no room for interpretation either
It was his literal words
plz sound bit
But regardless, thatâs not even the point Iâm making
The point is that even if they are able to stick to that word
Thatâs still a 4 year gap
so
And thatâs best case scenario
âSoâ
We were committed to on toa launch that they wouldnât go that long again
And 4 years is current best case
Always happy for a new raid, unless itâs toa 2.0, but itâs still worthwhile to hold them to the standards set by themselves. Itâs not rude or mean to do so, unless youâre being an ass about it lol
i mean, 4 years between raids isnt that long of time and i certainly wouldnt hold it against them if they pushed it to earlier 2027 for a release
thats a very minority opinion
ahh yes, 2 vs 1, very minor atm
lets grab our pitchforks and cannons and head to fally already
why do you people always immediately want to riot
its not bad to hold jagex to jagex standards
Itâs an extreme minority opinion to the extent that it was one of the most talked about complaints leading up to toa launch - so much that Jagex even addressed it directly, admitted it was too long, and said they wouldnât be doing that again
Though we did actually get some relevant end game content between toa and raids 4, which was also lacking desperately between tob and toa
So itâs not felt quite as long
tbf if they did what they did with toa
but did it every 2 years
that would be way too fast lol
they'd have to start giving us like 2 items per raid
We did get good items that coulda been raid rewards from yama and doom
i think 2.5-3 years is fine if the uniques are more inline with tob where you dont get 2563869 things that are instantly meta
idk if they're even allowed to do that at this point
people kinda freak out about rewards now if they're not good
and those incidents haven't even been raids
treads, zcb, and oathplate as a drop table for a raid would be rly strong
The only thing is what would the mega be
imo mega for raid 4 should be spec wep
people would just be like what is this dogshit buff xyz raging everywhere
But I kinda get the sense that they would rather split the endgame stuff into more content than a raid
tbf tob drop table got nerfed too
And they might have meant it was a long time between late game contents, which they feel they've been providing
ward got taken off and eventually added to toa
bc ppl said it felt like it had too many reward
and then... we got toa
???
yeah thats back when people actually cared about power creep as much as they said they do
now its like
lol
if its not good basically everyone is immediately pissed its not bis or has a clear huge niche
back then they voted down what turned into zaryte bracers
and those are tiny in comparison
idk what the next raids table can even be though
i kinda suspect a spec weapon mega
The first wildy mega
yeah the khopesh
explains why its in every mode too
they could try doing something interesting too like
maybe a shield of some kind that can work for any combat style if you add the right items to it or whatever
idk if that would be a mega but that could be an item idea
since every mega currently is 2 handed it wouldn't stack with them
I really hope they never do this or at least not for a really long time
either it is complete dogshit or the spec is so powerful it is mandatory everywhere and kills off spec wep choices
The dogsword was a Godsword combining the effects of all 5 godswords. It was an unlock in the Grid Master community event, unlocked by completing all tasks in column 1. As with all godsword variants, it requires level 75 Attack to wield.
It counts as a god item towards all factions in the God Wars Dungeon.
any plugin for sea creature locations?
I would think raids 4 will bring an improvement to anguish, since we have that for the other 2 zenytes
Just hope it's not a raid for billybobs
them tryna cater to eveyone has led to some lackluster content imo
possibly a mage cape bis
I would dare to think maybe a stab melee armour can be added
as stab is the weakest point rn
kinda like oathplate but for stab
so the fang would go brrrrrrrrrrrrrr
i don't mind if its for the "top" players, just make the items tradeable
I mean I don't want that either
Moreso just a step-up from current content. Encourage teamwork and pushing to get better
i will never clear the inferno, let me buy a version that looks bad compared to the inferno cap, same with the quiver. Massive gp sink. that way the top can still show off.
Looks bad but similar stats?
I personally would not want that. I don't believe everyone needs to be able to get everything to have fun
Would like better progression and folks to work a bit more for better upgrades
Was very disappointed with yama/delve drops being as accessible and cracked as they were. My personal opinion on those two bosses as well was that they were lackluster
yea but if the items aren't tradeable, personally not for it. I am comfortable where im at in the game and this game will never be a high intensity game for me. and im going to vote for stuff i can use.
Pushing delves tho is cool
Besides the cloth really, I believe they'd just stick cosmetic stuff in raids so I wouldn't worry about that
i wish they were both harder for you guys, just glad the items are tradable
Not really asking for strictly harder content. I do like a challenge but it's moreso what the content is dropping compared to its difficulty
and I don't believe jagex has done a good job in regards to that
In the same vein, they have made a lot of different routes, which I'm fine with
heck, make the inferior inferno cape require an item from the inferno that way they make the people that can clear it a lot of money to continue doing the content.
Kinda wouldn't make sense with how old the content is tbh
Maybe if new melee cape comes out
but that being said, can just use fire cape idk
cant wait for the 6 str billybob cape
the stats aren't that significant from ea other
honestly i would do the inferno, if you didnt have to waste so much time starting over and over and over....
that has like 3x the accuracy of infernal for no reason
Tbh osrs is a grindy game. This is just another step in the process
if starting over is the brick wall, respectfully do something else
If you genuinely learn the content, each attempt should be generally faster
The number of attempts also don't matter
One of my friends way back took 29 attempts to get the fire cape
He also managed to lock himself into the inferno and get the cape before me
if that is really your main problem then i would learn colo first
inferno is ez afterwards
i still hate the fight caves.
that's fine but you only need to do it once
fight caves is zzz
if you do the "learning" process it gets easier
otherwise having a doomer mindset is annoying to chat with
i have attempted to colo, i can get about 1/2 way, then it just gets to annoying.
it's not really doomer, i just dont find the content enjoyable. i have enough stuff in my life i hate, i dont need to make osrs one of them
Then respectfully, just transmog stuff and call it a life
like i said, i am glad for the people that like it. i would just vote for stuff that i will want/do. like buyable stuff as i will just keep killing kurasks or what not
the oathcape...
back to blasting gws
wait I'm confused
you don't have the endgame gear because you don't want to do endgame content
But if you aren't doing endgame content... why do you need endgame gear
because some stuff takes a long time to kill, its nice to kill them faster. Drakes being a great example
clout
i mean the only mega rare i want is the tbow, the rest is meh for what i do...
if u just want buyable str bonus i assume u already have ultor / rancour / feros / torva right?
not the torva yet
honestly BIS gear only gets you a few max hits over max buyable. Hell, it only gets you a few max hits over cheap buyable
They mentioned they'd do this year on rebalanced but was never spoken again
levels increase your DPS far more than gear
that's why potions and prayers feel like such a notable boost, they technically just boost your stats
only 99 def left to get for combats (and prayer)...
they did? i don't remember that
yeah around this time last year
maybe at the begining of this year
it was before rune fest
if you have a link or a screenshot i'd love to see it
I do not
But I do remember hearing it from the jmods
i just cant remember if it was a stream
or when exactly was
if i find it ill send it here
They're adding tradable Inferno cape
Source: bro trust me
Nah is not trust me, is what I heard from them in one of their streams
I just cant seem to remember the date of it
to find it
I'm not gonna believe it without a source lol
That claim specifically seems... unlikely
especially seeing as they mentioned making the next bis mage cape untradable
im not asking you to believe me
fair enough
making inferno cape charged with inferno shards đ¤Ł
we dont need a new melee cape
we need a new bis cape
which was what they also had in mind for nextr
but with all the gear we currently have idk what else they can add atm
thats why I said a new stab boost armour
just like oathplate or inq
if they make a stab melee set before buffing inq i'll cry
at this point inq has been in the game for years and the stats complaint has been recurrent
they wont do it
Holy shi finally
idk how many salvages but it was almost 5m xp
They did buff inq though is you consider the most convoluted solutions possible like inq mace only and not making it any more logical to ever go for because itâs still way too rare
yeah the inq mace only thing was so weird
Itâs solely because two of the three best crush weapons are slash weapons
And all three and basically megarares
if u want the mace to be better... maybe buff the mace :^)
Yeah makes more sense than tying the mace specifically to inq
Buff inq if you want to buff inq and buff mace if you want to buff mace
Get rid of the dumb set bonus interactions and extra set bonus on mace
No itâs obviously the oathblade only thatâs 2x rarer than the individual oath pieces
imagine inferno cape only had its full bonus on onehanded weapons and needed to be charged with infernal shards
And itâs proposed to store two offhands but actually only does one, which then doesnât work randomly with half the shields in the game
Oh wait, we just described quiver
i was so sad to realize i couldn't have penny + blessing at once
the +2 prayer was too op đ
Crazy how many dumb interactions quiver still has too
To be clear âstoring multiple offhandsâ wouldnât really make sense because itâs not like different melee weapons use different offhands I just wanted to further complain about quiver
dw i picked up on the extremely subtle cues
Quiver doesnt work with atlatl or javelins
sooo weird
Till this day I believe sunfire armour should at least have the same str bonus as obsidian
and justi
Ralos for how small it is why is it 6 ticks???
to match bgs dwh maul
4 or 5 ticks should have been it
it's a boomerang, takes time to come back
would like an accuracy buff on spec
where can i post or leave sailing feedback?
make nightmare less awful (again! they still haven't made her drop table not suck!) and maybe I'd support this
so long as she's a miserable grind of a boss, I'm happy with all her drops being niche
hm hours is it still?
I feel like rates would be somewhat okay if they gave 1 reason to care about boss
nm staff is pnice ig but like thats only thing i think is interesting
Double inq/staff drop rates and make orbs 3-5x more common
i finally finished both of my barrels a little north of 16m exp
jagex may now nerf the drop rate for everyone else to never live through that
it probably wouldn't kill all choice
the thing is even if you had something insane like the khopesh which probably is what a megarare spec weapon would look like even if it wasn't the same item exactly
you'd still do things like lower def
sometimes you'd need a range spec weapon instead etc
you'd make basically all of the choices you make now it would just likely replace vw/claws
which you know if we get a megarare anything
that's just gonna happen to whatever items we currently use in the slot it goes in
i think the biggest thing jagex is going to have to worry about with their new mega is
how do we make this and not buff one of the other three with it and make them unbelievable when combined
so it kinda sorta has to be a weapon or a shield
and they also probably dont really want to replace the current megas either so idk it just seems like what it could be is narrowing down a lot
next will be a mega rare tribrid neck
raw damage on specs already warps the value of def reduction because you need a long stretch of time for consistent DPS to match front-loaded burst
ZCB is already a really good example of this
hm, yes, guaranteed 100 damage spec
the only thing reining ZCB in is the fact that you can't use it literally everywhere
guaranteed *110 damage spec
its nuts that zcb buffs bolt procs instead of doing the opposite
and that goes out of the window in the face of fishing rng for speed tasks 
I think that having more tribrid gear would benefit a majority of the player-base, even if a lot of higher end players complained about it. Iâd say <.1% of the playerbase is able to do 7-8 way switches effectively on a consistent basis.
Should it be a skill though? Yeah
i find anything outside of extra armor top/bottom/helm/wep/cloak as being really stupid an waste of inventory space.
switching rings/gloves/neck is just dumb
glad they did away with boots
4-5 is realistically enough for most situations
I would not mind a ring either because venator ring is so lackluster
Sorry to go back this far, but when was the last time you personally tested this? I tried last night and it didn't work and looking at the githubs for logout timer and fps plugins, they both reference in 2022 that it was patched
I'd link but I can't post github links
Dude you need to stop encouraging people to bypass the timer like that which could be bannable
Yeah I wasn't going to try it anymore since I found the github patch notes, sounds more like bug abuse at this point
This is the type of thing thats actually dangerous to try
Well itâs not a bug nor is it a glitch itâs just unintended
I wouldnât be worried
If they actively tried to patch it out, but it still works that sounds like a bug to me
Extended afk is different than automated input imo
it's still not good
That has nothing to do with abusing bugs
30 min afk already exists
As a side note, there is a bug I've encountered (and lost lots of clue scrolls to) that keeps you logged in for longer than a half hour. No idea how to replicate but it happened to me a handful of times at redwoods
Was this on Runelite with fps plugin btw?
I donât think itâs very complicated. The longest AFK Jagex has approved for official/runelite clients is 30 mins => intentionally doing anything above that is not allowed
Lmao I'm writing a bug report as we speak, was trying to get more detail
Still super pissed about hm clue scrolls I lost trying to afk and then logout at redwoods
Anything they can use to fix that bug would be great imo
Yeh my mac keeps me logged in sometimes when it goes into screen saver
I'm on a PC but that didn't happen to me, and at that point in time runelite still kept my computer from going to sleep (I had to fix that on the computer, wasn't a RL fix)
Have they mentioned about changing drop rates for barrel? and other sailing content?
no...
Will be interesting to see if they do
4.8m sailing xp for a boat paint from mercenary salvaging if you go on rate is wild
i mean tweeking sure, but not by much for barrel and savior's paint, if they do
For sure
Still be rare but not as rare
I'm scared to do the numbers for how much xp to get everything would be
savior's paint should be a chase clogger item though
dont think it needs to be
On rate you would go from lvl 73 - 91
its a clogger item
Not really
its meant to take a good while to get
yeah salvor's paint could be rarer but from all shipwrecks
it seems really arbitrary for it to be only from mercenary shipwrecks
Esp when the angler is from any trawler, barracuda is from any marlin course completion
Just want consistency
then if u do want it to come from all, exclude merchant, prevents people from just camping that for paint + cannon
Idk just give it different rates from different salvaging from the lowest (very low rate) to the high
The price would stay the same as one paint is from trawling (who's doing that in its current state)
that would give people no reason to do any of the other salvage after 87
they'd just sit at merchant
Could make the merchant lower rate than the highest lvl salvage
Whatever jagex thinks is fair
id just much rather keep it off of merchant and have the others drop it, like i said
Fair point
keeps people from going for both items at the same time
It just doesn't make sense to not be there
The cannon base could have been elsewhere tbf
the cannon would make the most sense to be from mercenary shipwrecks
thematically that is
nah honestly i finished both my cannons
given theyre mercenary shipwrecks
they need to significantly change that drop rate
theres no reason you should ship anyone off to try to hit a 1 in 20k twice at some afk chop tree equivalent gameplay lol
that's just not gameplay i think we should even be seeing
it would be different if it were like the paint because while that's wild
its also a silly cosmetic so whatever imo
but when it comes to actual usable items that are the best at what they do
thats crazy
Would have preferred an end game boss that drops it
yeah same that or like anything else honestly lol
i can't really comprehend it because its actually disrespectful in a way and not in the sense of like reddit dads with 23423 kids wanting things to be faster
like if you're the game designer and you're setting that drop rate for that activity who are you making that for who do you think is having fun how does this seem appropriate in the context of every other drop/upgrade in the game etc etc
It feels like they ran out of time, slapped some rare rates to balance later
i do think they were just too scared to take a real stab at rates
I don't blame them at all but as a player grinding out sailing rn just about to hit lvl 80 sailing I'm like woah what the
especially seeing what all of the other bugged rates were supposed to be
lmao they applied the "hopefully not too many people actually get any of this" rates to everything
thankfully for most people doing ship combat most of the rates were bugged
so they actually seemed reasonable
finding out they actually meant for the ray barbs to be as bad as they were was one of the funniest things i've seen
how do I get my back to stop hurting
What is one of the jmods your username/password combo?
I honestly feel a lot of ship upgrade components are too rare for what they are. A dragon cannon being 1/20K is ridiculous for such a small upgrade from rune. Whatever happened to just a 1/2K or something?
if you could get one every few hours doing merchant shipwrecks itd prob go down to like 1mil in price
That feels like a reasonable price TBH
stop commiting to 12 hrs of salvaging a day
I haven't salvaged since like. Level 40
I see someone getting splashed at ge
does anyone know tf is this?
No npc under him so idk whats he doing
xd
Pride and accomplishment
I believe that's the graphic for when you're enchanting bolts or jewellery, no?
It's balanced fine for an MMO, not a single player game. It's okay that a marginal upgrade comes at a high cost. That's already how most of endgame PVM gear works. Since it comes from salvaging it also has the the most suppliers, so it'll never reach crazy high prices.
You also still salvage like 400+ opulent an hour fully afk.
For BIS boat upgrade, 4-5 hours while fully afk is a joke.
Youâre not obligated to go for it either
tbf this is probably the most silly argument people come up with to defend dumb drop rates from content that shouldn't even be dropping the item in the first place lol
the whole "i know it sucks but you don't even have to log in and do it!" thing just completely misses the feedback that the content sucks
Yeah but thatâs legit what endgame stuff is
The main complaint i've seen the most of is the with rate itself. Not the source. Thats another arugment.
Itâs generally very minor over the next best thing
yeah but they're both silly
like
lets say we're making a video game and your character is progressing
Whatâs even sillier is people expecting this game to respect your time
we've been working on for like idk
20 years
we've generally settled into how we do things you know big bis weapons and armor etc comes from actually fighting bosses and doing engaging stuff
we wake up one day and we're like you know what
the best sailing weapon should be two 1 in 20k drops from just afking salvage
we're obviously going way outside of anything we've previously done
lol nobody is having fun with that who is this even for
its silly
basically its not just about the hours to obtain something but what they're asking you to do during those hours
this wasn't even supposed to be fun
what are they doing
Sailing pvm is not regular pvm. I see your point, but currently they're not comparable. Thematically it makes perfect sense that you get a rare cannon barrel from sunken ships.
yeah i think the thematics make sense but it kinda stops making sense beyond that point
which is kind concerning
especially since its so easy to fit it into something that would've made sense like
ancient skeleton/zombie pirate ship attacks and drops dragon cannon barrel rarely
If you could afk tbow for 2x the normal expected hours, everyone would.
yeah and it would be terrible game design
Maybe the merchants have been working with the dragonkin, all along.
that's why i joked about redwoods and amethyst dropping end game pvm loot
Just like making tbow 5 hour grind
Iâd rather they fix the cannon to be strong without needing super high cannonballs
i just encourage jagex to actually think about what they're asking people to do when they spend the hours
i got my cannon barrels by watching tv
probably not top tier game design
It is kind of funny that the salvaging upgrade comes from combat but the combat upgrade comes from salvaging.
Given that itâs 50 hours or so, fully afk (30 minutes), it should at most be Bowfa tier
this i can actually see what they were trying to do but lol
it would've made more sense if they had the skilling providing things like repairs and cannonballs
that encouraged you to go do combat to get stuff
Yeah, I'm not quite sure what combat is going to become but it can't stay where it's at.
The 87 requirement for faster cannonball making is too high for how many get eaten on a single bounty
i mean cannonballs are a whole different subject that's just going to be hard for jagex
A lot of people want an ava-type ship upgrade, I feel like that could help a bit. Definitely won't solve the whole issue, though.
its like a compounding problem where several things are stacking up to make it really bad
basically its super hard to get decent cannonballs as loot in any amount that matters
you lose them every shot
the cannons don't do enough damage
so you're wasting tons of them
and even if you do go make your own cannonballs
Which is typically not worth the time
at best you're getting 4 per bar instead of 15 that you get for arrows
so its like
completely fucked lol
This is an afkable method for something very marginal so I donât see the issue. Plus combat rn is just bad
Cballs is another issue entirely but sure they could adjust how you get it
How are nails feeling? I haven't done frosts yet.
Treating dragon cannon like real bis is a bit silly I feel
good for the value of nails probably not super great if you aren't into afking frost dragons though
i mean that's just what they are
It's just what they're releasing with, I'm sure there will be other stuff down the line
maybe probably one day but like
they've got a whole game to update so unless we're just doing sailing for the next 2 years
this is probably what it is
Irons needing to rush straight for it is kinda ehh you're doing this to yourselves feeling to me
i mean today or tomorrow it doesn't change what you're doing and the time it takes
unless you're just hoping for nerfs
Are they done with sailing updates for a bit?
which im pretty sure are incoming tbf
Itâs legit only been 3 weeks
Like irons don't have enough dragon ammo to really use the best aspect
They're definitely doing more down the line. I figured we're just here discussing it because they do monitor community feedback and that often shapes the direction things take.
I'm just expecting it to be largely wasted effort by the time real combat comes out
I think of this like the amethyst bs d ammo thing
I'd like to see elemental imbues for cannons (or a way to enchant cannonballs) and more elemental weaknesses, personally.
Vs*
tbh i think its really weird how grounded ship combat is in general
this is the game where we fire off magic spells etc
This is like spending so much time going for magic shortbow as a super rare drop
i honestly think that upgrades in the future probably get combined with the dragon cannon
Sailing combat being its own system instead of just complimenting / sitting alongside the traditional combat system is where 90% of the problems lie imo
they already placed it down at what like 92? sailing something like that
yeah i mean your boat is basically just an extension of you with its own gearing upgrade path
They're not gonna lock out the 90% or the pop that doesn't reach 92 sailing
From stuff I feel
that's why i honestly think we're not going to see a cannon upgrade for like
a long time
And the vast majority of people will cry foul if dragon cannonballs are still 33% DMG bonus at whatever comes
I expect sailing to be a toa puzzle max in the new content lol
we're gonna get the very first sailing boss next year iirc they had some plans for that
and were talking about another barracuda trial which i think we probably dont get
Next raid*
They already said sailing wonât be part of the next raid
I think they'll make all the dragon equipment downright common in future content releases
Hope they stick to that
Oh they did? I thought it was said it would. Or maybe people speculating
i mean idk how you'd even put it in a raid
Yeah arcane said it around March? I think it was
like i could see basically an obstacle course where you chase the boss on a boat or something then hop off and fight it
Early this year
and i guess i wouldn't hate that
I think it'll be a mining puzzle like thing
If they do
Short trial obstacle course
Benefits for lvl
But not a hard stop
For low lvl
Also they said no puzzles next raid
Bless
Well, they said âtob style boss rushâ
downside being they also said 100 man raid next raid
Like.. Guild wars?
like cox
Surely no emphasis on points or mvp
if they do points/scaling/mvp like cox did to make the 100 man work
all hope is lost
no learning has taken place
lmao
MVP systems incentivize folks to cope while being shit
tbh i see why they wanted to do it i just think it creates a weird dynamic
like personally i just want to see everyone trying to beat the boss and doing whatever they need to instead of being like
this npc doesn't give any points and they look like they'll probably get it
so let me just hit the boss while they do that
you should just lose chances to get stuff if like
you die or wipe stuff like that
and otherwise the loot just drops at the end
especially since they talk about liking the sort of growth of roles in tob
i think the balancing when that starts happening is too hard for jagex
Nobody but the burgers think anything of mvp anyways
you'll always get roles that just have a lower chance at loot and so on
System is fine but no reason to broadcast it
MVP system is also fair in situations where there are notable gear mismatches and death penalties, but thereâs zero reason to show it on a board at the end lol
how would you feel about a "if a purple is pulled all participants get a purple" (increasing/decreasing on which one you get based off of contribution)
that would probably be absolutely crazy unless the drop rate is horrible lol
im thinking if it is 100 man teams like how would that look in terms of loot
God imagine how the bot farms would exploit that one.
this is one of those things where i think it sounds cool but also
people are making their own teams right so they're kind of signing up for it so idk if it really needs a reward
maybe more pet chance though or something like that
unfortunately that's any and every game
since its cool in theory to convince the guy that's way better at the raid to help people who suck at it
but its also weird because like
when those people learn a little bit its also telling them to kick the guy that helped them out of the raid
so they can get the loot lol
leaves the better guy in a state of "ill just solo it" to get their own loot lol
at the end of the day i kinda think its just all overly complicated and like
if team doesn't die and raid gets completed loot drops
and if you don't like carrying someone too much just kick them out or whatever but i assume most raids are splitting anyways
so it kind of doesn't matter too much
I remember RS3 handling this with "item shards" but that just felt like a mess.
can you imagine đ
just got the tbow item shards on the iron, cant wait for it to drop 10 more times so i can make it
i basically just dont want them to create a situation where you're like "okay we have like 4 roles and everyone has to pick one" and then nobody wants to do a certain role because its less likely to be the one that gets loot
i'd be more in favor of like penalty for deaths and a minimum contribution to get credit
Theyâve begun shifting away from mvp or making mvp very minor because it just promotes toxic gameplay
thatâs partially why contribution system is a thing now
Either way, Iâve seen dumbasses ego over mvp when they do zero tasks besides just hitting the boss
Jagex didnât even really make roles for tob, thatâs just emergent gameplay from the playerbase. Which is how it should be imo. Make an encounter that canât reasonably be solved solo, let players figure out the best way to approach it
Ezpz
This doesnât rly exist in tob outside of 416
I guess it kinda exists in cox with melee hand at olm tho
Dawn diff becomes ego đđ
yeah lol its just worrying because they keep mentioning tob roles so i have a feeling its going to be less emergent and more "we made sure you have to do this"
I hope it encourages team gameplay
Forced roles was so dumb and ToA feels like shit for it.
I also hope it scales like tob
I like the idea of stuff being more high risk high reward like skips
i also dunno what they're really planning on in general because i think they can learn a lot of things from each raid they released
But roles work so well! Just look at how smoothly things are going over at Barbarian Assault. đ
but they might also just kinda take steps backwards because its been so long that it'll just not even be the same people
i wonder if anyone has ever even asked jagex about how/if they do anything to make sure they're learning from previous content and moving forward even if they weren't employed by them when the previous content was created
Passing on the knowledge is one thing. The intuitive learning developers get from those things is a lot harder to teach, something always gets lost with staff turnover
its just funny because you can kinda see jagex trying to figure out what they want to care about with each raid
like tob was clearly them being more into like making it hard/exclusive and they found out you can definitely go too far with that and just kind of not have enough people doing the content
and toa does the opposite where they made a great into experience but also scaling is terrible if you let it go far enough
weirdly enough cox is probably the best raid for appealing to everyone
even though it was the first of the three
they did have to fix cox like 900 times though to get there
it's definitely the easiest to learn
Tob and inferno are both great bc they feel like mechanics were introduced with no more consideration to another outside of âdo these directly conflict in a way thatâs impossible to be doneâ
And they inevitably became a sandbox for the players to optimize
Itâs probably really hard to let go of the intended control on a dev side, especially when you go into it with a specific idea, so def not saying itâs easy
Need Kieren back on the sticks ASAP
âGet this shit done, but figure it out yourselfâ resulted in good gameplay
the worst parts about cox ended up being the puzzle rooms because they made you do it a certain way

the problem is they're designing bosses in a way where they cant let go in a way
its kind of hard to describe but a lot of the time they're totally designing bosses that i'd say were probably heavily influenced by wow boss design
idk if they even realize it exactly and its not always even bad but you can really tell that they're working all of the same concepts
phase transitions add phases enrages
where if you kinda go back a bit further and really look at most of our bosses they might have phases but they kinda just keep doing the same thing
until they die
but the way it works now the more intricate their designs get the more important it is that we don't do anything to skip a phase or make a mechanic stop working
where back in the day that's actually all that osrs strats were
figuring out how to make the boss stop working lol
idk if they can really have it both ways
you don't get to control emergent gameplay, that's kind of the point
players will naturally look for ways to break the boss or find ways to trivialize it
Plz no more enrage bosses, phases are fine but plz no more enrages
Just properly pace a boss, no more yamas 
Enrage bosses are cool though
Depends on what type of enrage
If it starts chucking 80 projectiles at you and you have to channel the spirit of Noobtype and DharokObama to live, thatâs concerning
I think my stance on this is that itâs fine and even good for the cosmetics but they took it a little far with some of the actual upgrades. It would be fine if it werenât all of them together, but overall itâs still fine for them to make stuff be post-99 goals considering the current state of the skill
Absolutely
They wanted it to "last" for a good while
The time to max out sailing is like
Yes please, my dragon cannon sucks because the best balls I can reliably use with it are mith. I even made addy balls but the time spent between bf and ancient forge was not remotely worth. Even to the extent with shops being bought out that Iâve fired 50k iron balls out of it
A couple hundred hours
Not let people "finish" this sailing release in a month
i just think its important that the time investment and the actual content you're doing match up with each other
I honestly think even most of the boat paints are fine until you realize you need two for a sloop
Salvor being locked to Mercenary shipwrecks is a bit much though
like if its some really shallow super afk activity they just should not be asking people to spend dozens of hours doing it for an item
But theyâre all cosmetic
now if they're at work and want a little exp the content makes sense
i think they honestly just disconnected entirely from figuring out if this was content worthy of time investment in the first place
Yeah in practice I think it sucks that they made so many things just come from mindless menial labor
and tried to put numbers on the board to say people have something to do
And not any actually meaningful content
But I have made significant strides in dragon slaying nonetheless (slowed because I paralleled it with imbued heart hunt now)
Dev time went towards the foundation but that doesn't keep players busy
So they made the things busy work
To up the time players will spend on it
It makes sense but it's a bit just annoying
I really do think people who spent long hours grinding everything are going to be disappointed at how easy the upgrades to this are going to be
why is the dragon cannon 1/20k an you need minimum 2
it takes longer to get 2 cannons on rate than to max the skill coming in at 6m exp each and you can start at lvl 87
hahaha looks sick tbh
something like that probably will end up happening
at least the skiff thing lol
they'll add some boss where you just care about going fast and making decent turns more than your cannon dps
The skannon
cannon needs buff ye I think they should do both. str bonus gap is insane dragon cannonball has like over 100 extra ranged str on top of accuracy over mithril even rune is nearly 3x as good as mithril balls. ive seen people suggest to buff the amount of cannonballs u make
even with dragon cannonballs are awful
if ur reducing all non-sources, which doesn't make sense to me ngl
then the cannon should be good
i wouldn't mind if it was like 50-90% accuracy loss, but FULL damage
and then cannon has no accuracy loss
way its structured right now is u are still gona miss out on a ton of ranged str even if they buff cannon
We pointed this out during sailing proposals about how sailing combat would be jank if you only allowed cannon damage, and they decided to slap on a damage nerf, but that's just as ass
1.8m sailing exp worth of resources XD
i just want it to feel like im actually supposed to use cannonballs
hear me out, crew shouldnt nerf things
they nerfed my players dps but forgot that its still faster than obtaining cannonballs
lmao
idk if thats strictly true but it really might be
shit would feel so much better if they did actual damage and you didnt need to do stupid cannon flicking shit
cannonballs rn feel like those potions you pick up while you play an elderscrolls game that you tell yourself you'll use when it matters
and then that never happens
i care more about the damage than accesibility of the balls.
the folks complaining about balls are likely the same folks being stingy bastards are cannonballs on land 
same
stingy bastards 
I thought the d arrows issue was bad, jagex was like hold my beer when making cannon balls XD
i mean its not even about being stingy its just like
like idc if dragon balls are rare if they actually felt like nukes and did like 80 damage and not 26 with a crewmate
no no, i know dragon cannoballs are rare as fk
someone should actually do the math on how the efficiency of making cannonballs compares to firing arrows in osrs
you can make them do 80 without even changing much of the current dps currently
The issue is that making cannonballs isn't remotely worth it before sailing existed, and then they made cannonballs that are even less worth it to make
because im pretty sure you make like
yeah
btw, u get a decent amount at gryphon
and like infinitely worse sources
one tasks worth
That's still not very many
its not yeah
yeah if those were arrows it would be alright
ye, its passive
For how rapidly you fire them
theres also the part where low key
why would you kill those npcs
you can just mine ore faster
ye i doubt its worth making even with massive increase in ranged str
you need a task to kill gryphons as well
but that feels so wierd its like if meta was to use mithril arrows for pvm
Because mith cballs are tremendously bought out
i feel like they arent even massive increases except for dragon cball
And no other cballs are remotely sustainable
like 10 more maxes fuck off lol
Just use steel tbh
when ur hitting 18 going gaining 10maxes is kinda alot imo
I'm not wasting steel cballs I already have to extend those as far as possible for imbued heart grind
if only the mith cannon ball shop wasnt limited to 8k and only restocks on update day
I've been saying that tbh
lmao their tuning is so off that its inevitable that cannonballs will be different
Just wait to do sailing combat and go for max boat
it just sucks because like
oh yeah whats best dps for sailing stuff besides shadow btw
it would be nice to have something to do
is it ayak or bp
tbow ayak etc can all be good depending on the npc
Tbow is ok on specifically only vampyre krakens if you don't have an imbued heart and don't want to spend all the runes in existence
Otherwise usually eye
ya im tbowing krakens rn
lining up every kill to double hit is zzz content
also orcas dont have a death animation its funny
Like I feel like this is almost like wow, you can work hard for the current bis but it'll be invalidated or easy soon
Single cannon safespot is also zzzzzz
im an idiot nevermind thats runelite!!
ya although thats really just because jagex came out with this skill and just completely whiffed on the combat tuning to the point that its kinda shocking
Donât think combat was touched or improved at all since the beta outside of giving split xp and maybe deciding on the cannon stats
At least it doesnât feel like it was
Which isnât great because it was so clearly awful in the beta, and that shows today
they did kinda do the whole "we heard all of your feedback but that doesn't mean we're doing anything"
lmao
i thought trials were dogshit barely functioning and its the same on release 
too many glazers for superman 64 tier content
Weird part is that they talked about it like it was supposed to have so much potential based on the foundation they gave it
when the reality is that it needs to be ripped apart and reworked from the ground up
well most of us kind of thought it sucked but then we were like
theres just upgrades and stuff we don't know about
and then it came out and no actually that really was everything
Have you seen the boat true tile?
I was wondering why I was bumping into shit
Then saw and was like "oh đŤ "
boat true tile is here??
Ooh here it is, that will make trials nice if they let the crate hitboxes settle for one update pls
tbh im not a fan of barracudas, not because they feel boring (not hard) but because is very punishing on your time, finishing the course is too big of a xp drop that you either have to send it back to back or you'd be better of on another content, it would be nicer if xp was more spread out through out the course like in gg xp for finishing the crates of a certain portal
I just think they're too unchanging to be interesting as long-term training
yeah
but a bathroom break makes you go from 200k xp an hr to 180k xp an hr
is not the intensity of the course is the you gotta send it b2b2b2b2b2b to be even worth
i guess thats the reason why people live salvaging
you never stop getting xp
even if u break a lunch on your desk
I don't know who "most of us" are but most people don't hate barracuda trials lmao
They work fine outside of Jubbly having weird load lines and bad performance on Runelite
They're worth doing even if not b2b2b because they offer by far the highest XP
I disliked the trails outside of tempor
And once you do them a few times they're not that hard
I can do GG Marlin every single time while having YouTube on the side
It's absolutely worth doing and the course works fine
My main issues were the crate hitboxes honestly. Where you literally see your boat touch it but the true tile is at the base of the hull not the side so you "miss it"
I've not really had that happen at all
Even at max speed your boat hitbox is still pretty generously outside of the crate, and if you do the proper pathing each lap you'll always grab them all
The only one I ever had issue with was the crate at Jubbly in the goo, it was right on a load line and I'd have to turn while it was frozen to get it so I had to spam click
Jubbly was pain
If you miss a crate with a skiff that is at the lvl of the course you most likely have to reset
Not worth not doing b2b cuz getting to the trial takes time
It's probably not as bad later on with the good skiffs
Whereas you could be spending low effort to just salvage
I mean he said taking a bathroom break cuts your xp to 180k which is still nearly double the best salvage at level 73
It's not worth to leave and come back
But if you're there, taking breaks to go piss isn't gonna make it not worth doing over salvage
I was thinking of it as it's punishing to take a break
If you wanna afk then yeah the afk method is gonna be worth doing
But it's like saying doing Sepulchre isn't worth it because if you don't go to floor five you cut your xp in half
I mostly interpreted it as salvage so good
Not worth doing the active method unless you're pushing
this sorta train of thought is ultimately destructive to skilling as a whole
RS3 gives a very clear example of what happens when every skill gets an afk method
Yeah it's absurd that there's an afk method that's half the XP of the most intense method
There's a few skills that have it and it's not healthy
Redwoods are stupid as shit
Tithe Farm should be better XP for the effort put in because the effective XP for effort is TERRIBLE compared to the "click tree every 3 days" methods
Birdhouses are stupid as shit and Jagex has said they were a mistake
Birdhouses and redwoods being op is certainly a take of all time
I'm glad we have a playerbase of very wide insight and input
hunter is a useless skill
i am 88 from birdhouses only, if not for quest requirements, i dont think i woulda trained it as an ironman
Thats the thing at sepulchre xp is spread out on floors and a a big jump in last floor, thats what I meant while doing barracudas gg 85% of the xp is finishing the course thats not really a good design at least for me, as the whole course in intense in some way, ive had times where i was pretty sure i grabbed every crate and maybe i sneeze and didnt realize in some part of the course i missed a crate for some reason
Cant relate to sepulchre where yeah you missed time u cant advance
you make time on the floor and you still get xp
you dont miss a tick and get good xp (even though is still low for the effort)
im not saying barracudas are horrible but is more rewarding if you get the xp more spread out thru the portals than forcing you to finish to get the good xp and more forcing to finish it in the fastest way possible aka throwing 100m in your boat or as iron spending like 50 hrs not sailing to upgrade it to its full potential
I wish when you went through a gwenith portal your camera rotated properly
ah yeah the camera angles at first was getting me tilted
The third portal after u start for some reason pushes you hard when you move after you enter
noticed that?
flashbacks
anyways the grab tile of the boxes still kinda bad but may also be a me issue idk
the other guy seems to be a pro at grabbing boxes kinda feels on the other side of the spectrum
maybe im just bad at it
but to me getting a 16k xp drop for finishing it is not it
would have preferred the xp more segmentated
maybe xp drop from every course end
I would have preferred 9 different courses with varying xp for each lvl bracket so there's a feeling of progression with the courses
Even with salvaging - xp doesn't get good till 73.
It jumps so quickly at certain lvl thresholds
Yeah 3 courses was so spread out
if they ever release a sailing raid, its just gonna be trials with 2 crewmate on cannons going pew pew
so can look forward to that as the next trial
đ
Can't even fit 2 cannons on skiff
sentry cannon upgrade. sits at the top of the mast
Install a dwarf cannon on top
It would be funny if they did that and the tech is too turn the boat in time with the cannon shots
i feel like a sailing raids gotta be one ship with players as crew
we should have port tasks locked behind larger ships
they should take notes from death stranding like unironically
if ur gonna make fedex a training method take notes from the fedex game
Look I didnt vote for sailing, I didnt want a new skill. Well New skill passed, among the 3 options i voted for shamanism, sailing passed, i was reluctant to even start the skill but hey i almost remaxed, at some point i enjoyed certain things from sailing cant say is the worst update but can say would have preferred a few more months pushed and a maybe another play test
so many folks were crying about salvaging like it was the entire skill 
The fact it was 25-33% ehp for 25-30 minute afk is wild and
For some it was the only way they wanted to train the skill
Every other method seems like too little return for the effort đ¤ˇââď¸
And this was true even before they reverted some of the salvaging nerfs for me at least
tbf it kinda makes sense for like a regular person doing sailing
like
theyre gonna get on go unlock their schematics do all of the charting
probably do the trials for the unlocks
now they've actually seen all of the sailing content in the game and are bored because the rest of it is just doing laps
so they check out and salvage
its honestly pretty smart to do that instead of "wasting" your time and focus when you're paying attention
I wanted to get into killing the monsters then saw how everyone complained about ship combat, have to invest in ANOTHER boat, and I just checked out and went back to salvaging
i have my hooks and my canons on the same boat
notice how you checked out to salvaging and not trawling
you only need a new boat for fishing i think

Trawlings even more annoying
yeah but trawling is cbt not training
Have to get manta ray barbs, another boat
The actual method is annoying
Food isnt that impressive
Xp rates suck
Oh right mixed up fishing and combat
