#game-update

1 messages ¡ Page 139 of 1

meager flame
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the first day exp on low level charting was hilarious

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and their port tasks just not giving you stuff made the activity a bit useless

small anvil
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Pre 30 was kinda silly

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But I didn't mind it

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It wasn't that long

chrome lantern
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Honestly yeah xp rates are way higher than they need to be

small anvil
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They could have been like 75% of what they are now and been fine

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For the top end

meager flame
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i mean i honestly can forgive them for that because with how sailing works/what you unlock

chrome lantern
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Even half would be fine

meager flame
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it being a slow skill was completely off the table

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and its not even really a fast one either

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its just right in the middle

small anvil
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Half on salvage but trials would be kinda ehhh

chrome lantern
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Like the people that would complain about the xp rate are the same people that would complain about other skills' xp rates

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So it's kinda a moot point

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People are just gonna be entitled and complain no matter what they do unless they make it 400k xp/hr

small anvil
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People would be mad if max took like 3 months of afking

meager flame
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because whats gonna happen in the future basically means that for sailing to be useful and part of the game

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they're gonna gate really big and important places behind sailing levels

chrome lantern
meager flame
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and making that slow would feel really bad

small anvil
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Half would be like 125k max rate?

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And 50k salvage

chrome lantern
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Sure that's still fine

small anvil
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I'd be ok with salvage at 50k

meager flame
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yeah but 125k is climbing down to the bottom of the slowest skills in the game

small anvil
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Trials would be kinda low as a top end

meager flame
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which is what basically nobody was asking for

chrome lantern
small anvil
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Agility is like what, 110?

chrome lantern
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People shouldn't feel entitled to remax in 1 week

meager flame
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yeah but imagine if raids 5 comes out and they're like

small anvil
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RC no runners is like 90? (I'm not sure on this number)

meager flame
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so uh yeah you have to have 90 agility to enter

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people would freak out

chrome lantern
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Good!

small anvil
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They absolutely wanted it to be a middle skill in XP rate

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But 180-200 would have been a fine top speed imo

meager flame
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but if its a mostly chill skill where they can actually ask you to go get a real level without enraging the universe

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it probably wont go so badly

small anvil
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Rosewood being such a big difference is kinda

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Idk

meager flame
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but yeah basically sailing has to start doing stuff like that

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or its just a super in depth firemaking

small anvil
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Lil bit p2w feeling

meager flame
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since the whole point of sailing is going places

small anvil
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As a skill overall I think they mostly achieved their goals

meager flame
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kinda gotta give you places you want to go

small anvil
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We could use more islands we want to go to

meager flame
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yeah thats the future

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or at least should be

small anvil
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But for a release I think they did pretty well

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Just feel like rosewood is a bit too gated

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And too impactful on rates

meager flame
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oh yeah high end making ships in general is basically insane

chrome lantern
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I think it would be fine if the nails were untradeable or something so that you actively have to sacrifice time for the xp rates

hasty shard
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i wouldnt mind rosewood if you werent expected to get like 200m going for enough nails via salvaging 😭

small anvil
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I'm annoyed I can't Marlin fish effectively without a rose sloop

meager flame
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the rosewood hull is actually super easy and accessible compared to the rest of what happens

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which is funny considering that its not really that easy

chrome lantern
hasty shard
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then reassign them

small anvil
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Oh

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That's so annoying lol

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But yeah def a useful tip

meager flame
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ya thats like the ui with the big stupid eyes for combat

radiant heart
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It does make killing frost dragons BANK tho

hasty shard
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it should just not be a mechanic

small anvil
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The UI is annoying

hasty shard
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crewmate nerfing things is so fucking stupid lmao

small anvil
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I have to scroll down to adjust nets

meager flame
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like why cant you just right click and have (crewmate name) attack

small anvil
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Then scroll up to set off or slow down

meager flame
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as an option

small anvil
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(I hate trying to use sails to move)

meager flame
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lmao instead you're turning the eyes on and off while you do stuff

hasty shard
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whyyy

meager flame
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oh yeah thats something i was complaining about the other day

hasty shard
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like can we just have one singular cannon that does unnerfed damage so i dont have to position my boat to double shoot

meager flame
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i think level 4 crewmates should be as good as you and roll off of your range level

small anvil
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Dw raid mega rare will be a crew with deckhandiness of 8

meager flame
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when using a cannon

hasty shard
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instead of the current nonsense

small anvil
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Or wait that's privateer

hasty shard
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the only reason a crewmate should be worse is if you assign them to something they dont have the level for

meager flame
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yeah and they also need avas on cannons

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and to increase the cannonballs per bar by like

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a lot

hasty shard
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honestly i dont think we need avas if the cannons actually did damage

meager flame
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and they'll still be awful compared to arrows

hasty shard
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you'd already be increasing their effective dps value by a lot if you unfuck its current state

meager flame
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the problem is that ranged ammo is like 20x more efficient than cannonballs currently

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so its like

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actually kind of impossible long term to do yourself

hasty shard
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avas is weird game balance i dont like the idea personally

meager flame
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unless you're into just actually hitting the mines for weeks

hasty shard
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its one of the best flavour pieces in the game, though

meager flame
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when you run out

hasty shard
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whats a dragon cannonball max currently 40?

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41 or w/e cause of the keg buff

meager flame
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ya

chrome lantern
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Yeah and mith is the only reasonable ball to upkeep and hits 20 xd

meager flame
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with the way they wanted to nerf player dps the max should actually be like 200 though

chrome lantern
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And those shops are absurdly bought out

meager flame
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and players should just do normal damage

hasty shard
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a crew using dcball would be like 26 or something

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double the damage (whilst removing double cannon tech stuff) and have crewmate unnerf damage and you get like 82 lmao

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which makes WAY more sense

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if you compare to like multicannon using steel and hitting 30s

meager flame
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honestly at this point i just need like some magic cannon that shoots lasers

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sailing combat doesn't even make sense for osrs low key

chrome lantern
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Convert crystal extractor -> crystal laserbeam

small anvil
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Ai cannon hits harder than crew

meager flame
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we're out here shooting cannons like we're trying to have historical naval battles not in a fantasy universe where we blast magic everywhere and kill dragons

hasty shard
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we really need ballistae on ships lol

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just makes sense to considering javelins are insanely dead content

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and also avoids the whole cannonball economy nonsense

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if you just have this weaker WAY easier to sustain option

analog crow
hasty shard
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cannons should feel like a cannon, not a webweaver

small anvil
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Cannons should be like 8 tick and hit way harder

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Or 10 tick

hasty shard
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like you dont even need to change overall dps currently is what i'm saying

meager flame
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they can't really get slower without being way more insane than they are

small anvil
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And skill should be twisting the boat to double broadside the thing you're fighting

hasty shard
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wait no im not nvm

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you dont need to change overall dps except for crewmate nerfing shit

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i think skill should be tied to damage reduction personally

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should be encouraged to kite and move the boat around during combat

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like an actual naval battle

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but currently things tap you from a mile away so moving does literally nothing

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and you can store like 6000 boat hp in repair kits

meager flame
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i mean idk what they were even thinking on some level

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unless they're gonna add boat protection prayers and stuff idk where they're even going with this

small anvil
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I think these are lesser demons effectively, tho the inv space with repair kits is kinda puzzling

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For cargo

meager flame
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i mean its just how all of the combat works fundamentally

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its basically regular osrs combat but somehow more clunky

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i honestly thought it would be more like

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you're sailing around dodging attacks and stuff

hasty shard
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i think they might need to rework cargo hold slots lol

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repair kits need to count for multiple

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also whenever we get more in depth combat where you get damaged, you can literally store 2400 marlin in there

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you cannot reliably die lol

small anvil
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And can put range on the boat

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To cook em

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Can you empty boxes of Marlins in the hold tho

hasty shard
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i thiiink so

small anvil
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It gave a need to be near bank thing

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I think

meager flame
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maybe it'll just always suck tbf

small anvil
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But maybe there's a way inside the hold

meager flame
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and anytime the combat is supposed to be serious you'll just get off the boat

hasty shard
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you can store fish in the nets either way

small anvil
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Ya

hasty shard
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so thats at least like 250-500 marlins

meager flame
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and there will never be anything that like

small anvil
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I was gonna say just store in the nets

meager flame
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matters ship combat wise

hasty shard
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which you can use

small anvil
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4 hour prep time

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Before raid

hasty shard
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eh thats 1 hour

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or less

small anvil
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Oh idk I just said a number

meager flame
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tbh that's probably what it'll all end up being

small anvil
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Do crew fish go straight to hold

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I don't even know

meager flame
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you sail around an obstacle course and after a few mins the boss is weakened and now you hop off on some island

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and actually do the boss fight

hasty shard
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they go straight to hold

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if there are crates they go into the crates automatically

restive sapphire
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i hope there's a blood moon rises reward blog by the end of the year but there probably wont
imagine if they drop the blog right before the holidays and they get the doom reward reception

meager flame
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imagine if they tried to talk about anything besides sailing

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lmao its actually going to get really awkward in january because people are gonna be yelling about sailing still

void geyser
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anyone wish we would get like, a few continuations of old storylines? atm we have 20 of the original quest storylines with only 9 getting updates since OSRS release.

analog crow
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They've teased a new penguin quest with sailing

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Pirate also will probably continue

void geyser
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I hope so. Slug, Pirate, and Penguin are like prime sailing continuation

austere mulch
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Raids 4 getting postponed because they need to work on sailing combat first

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Sailing combat is raids 4 all along

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Never forget, when toa released as the 3rd raid with a 4 year gap between it and the second (cox and tob only had a 1 year gap) and we were told “We agree that it’s been too long and won’t be going another 4 years between raids”

Even if raids 4 makes it into next year’s release, that’ll be 4 years since toa

analog crow
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Rather it take longer and be good than they rush it tbh

tacit wharf
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and where did u hear raids 4 was postpoined

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also, hasnt even been started yet (as they said they wouldnt be till 2026)

austere mulch
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It took 4 years for toa and toa wasn’t exactly ideal at launch (or even at any point for the more end game crowd)

warm epoch
tacit wharf
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reading

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...

austere mulch
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And next year is looking very optimistic for a new raid

tacit wharf
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they're starting to plan raids 4 in 2026

austere mulch
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So best case, it’s another 4 year gap

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Arcane said verbatim at runefest that it’ll be coming next year

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Word for word bar for bar

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In front of the crowd

tacit wharf
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that they are going to start working on it

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not that it'd be out

austere mulch
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No, he literally said raid 4 will be releasing next year

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There’s no room for interpretation either

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It was his literal words

tacit wharf
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plz sound bit

austere mulch
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But regardless, that’s not even the point I’m making

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The point is that even if they are able to stick to that word

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That’s still a 4 year gap

warm epoch
tacit wharf
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so

austere mulch
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And that’s best case scenario

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“So”

We were committed to on toa launch that they wouldn’t go that long again

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And 4 years is current best case

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Always happy for a new raid, unless it’s toa 2.0, but it’s still worthwhile to hold them to the standards set by themselves. It’s not rude or mean to do so, unless you’re being an ass about it lol

tacit wharf
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i mean, 4 years between raids isnt that long of time and i certainly wouldnt hold it against them if they pushed it to earlier 2027 for a release

warm epoch
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thats a very minority opinion

tacit wharf
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ahh yes, 2 vs 1, very minor atm

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lets grab our pitchforks and cannons and head to fally already

warm epoch
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why do you people always immediately want to riot

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its not bad to hold jagex to jagex standards

tacit wharf
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sorry forgot the

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/s

austere mulch
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It’s an extreme minority opinion to the extent that it was one of the most talked about complaints leading up to toa launch - so much that Jagex even addressed it directly, admitted it was too long, and said they wouldn’t be doing that again

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Though we did actually get some relevant end game content between toa and raids 4, which was also lacking desperately between tob and toa

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So it’s not felt quite as long

void geyser
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yeah

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there were delvs, yama, and soon the grandmaster vampyr quest

meager flame
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but did it every 2 years

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that would be way too fast lol

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they'd have to start giving us like 2 items per raid

small anvil
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We did get good items that coulda been raid rewards from yama and doom

austere mulch
meager flame
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idk if they're even allowed to do that at this point

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people kinda freak out about rewards now if they're not good

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and those incidents haven't even been raids

austere mulch
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treads, zcb, and oathplate as a drop table for a raid would be rly strong

small anvil
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The only thing is what would the mega be

meager flame
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i just mean the tob table in general

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i think if you tried to do that today

austere mulch
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imo mega for raid 4 should be spec wep

meager flame
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people would just be like what is this dogshit buff xyz raging everywhere

small anvil
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But I kinda get the sense that they would rather split the endgame stuff into more content than a raid

austere mulch
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tbf tob drop table got nerfed too

small anvil
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And they might have meant it was a long time between late game contents, which they feel they've been providing

austere mulch
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ward got taken off and eventually added to toa

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bc ppl said it felt like it had too many reward

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and then... we got toa

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???

meager flame
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yeah thats back when people actually cared about power creep as much as they said they do

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now its like

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lol

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if its not good basically everyone is immediately pissed its not bis or has a clear huge niche

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back then they voted down what turned into zaryte bracers

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and those are tiny in comparison

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idk what the next raids table can even be though

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i kinda suspect a spec weapon mega

small anvil
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The first wildy mega

meager flame
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yeah the khopesh

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explains why its in every mode too

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they could try doing something interesting too like

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maybe a shield of some kind that can work for any combat style if you add the right items to it or whatever

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idk if that would be a mega but that could be an item idea

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since every mega currently is 2 handed it wouldn't stack with them

icy relic
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either it is complete dogshit or the spec is so powerful it is mandatory everywhere and kills off spec wep choices

fringe rivet
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Old School RuneScape Wiki

The dogsword was a Godsword combining the effects of all 5 godswords. It was an unlock in the Grid Master community event, unlocked by completing all tasks in column 1. As with all godsword variants, it requires level 75 Attack to wield.
It counts as a god item towards all factions in the God Wars Dungeon.

subtle merlin
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any plugin for sea creature locations?

round lintel
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I would think raids 4 will bring an improvement to anguish, since we have that for the other 2 zenytes

obsidian venture
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Just hope it's not a raid for billybobs

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them tryna cater to eveyone has led to some lackluster content imo

round lintel
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possibly a mage cape bis

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I would dare to think maybe a stab melee armour can be added

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as stab is the weakest point rn

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kinda like oathplate but for stab

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so the fang would go brrrrrrrrrrrrrr

subtle merlin
obsidian venture
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I mean I don't want that either

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Moreso just a step-up from current content. Encourage teamwork and pushing to get better

subtle merlin
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i will never clear the inferno, let me buy a version that looks bad compared to the inferno cap, same with the quiver. Massive gp sink. that way the top can still show off.

obsidian venture
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Looks bad but similar stats?

subtle merlin
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you can push and i will cheer for ya, just not my thing to do end game combat

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yea

obsidian venture
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I personally would not want that. I don't believe everyone needs to be able to get everything to have fun

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Would like better progression and folks to work a bit more for better upgrades

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Was very disappointed with yama/delve drops being as accessible and cracked as they were. My personal opinion on those two bosses as well was that they were lackluster

subtle merlin
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yea but if the items aren't tradeable, personally not for it. I am comfortable where im at in the game and this game will never be a high intensity game for me. and im going to vote for stuff i can use.

obsidian venture
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Pushing delves tho is cool

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Besides the cloth really, I believe they'd just stick cosmetic stuff in raids so I wouldn't worry about that

subtle merlin
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i wish they were both harder for you guys, just glad the items are tradable

obsidian venture
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Not really asking for strictly harder content. I do like a challenge but it's moreso what the content is dropping compared to its difficulty

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and I don't believe jagex has done a good job in regards to that

hasty shard
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wave 4 boots

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wave 4 boots that you never take off

obsidian venture
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In the same vein, they have made a lot of different routes, which I'm fine with

subtle merlin
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heck, make the inferior inferno cape require an item from the inferno that way they make the people that can clear it a lot of money to continue doing the content.

obsidian venture
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Kinda wouldn't make sense with how old the content is tbh

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Maybe if new melee cape comes out

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but that being said, can just use fire cape idk

hasty shard
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cant wait for the 6 str billybob cape

obsidian venture
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the stats aren't that significant from ea other

subtle merlin
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honestly i would do the inferno, if you didnt have to waste so much time starting over and over and over....

hasty shard
obsidian venture
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Tbh osrs is a grindy game. This is just another step in the process

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if starting over is the brick wall, respectfully do something else

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If you genuinely learn the content, each attempt should be generally faster

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The number of attempts also don't matter

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One of my friends way back took 29 attempts to get the fire cape

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He also managed to lock himself into the inferno and get the cape before me

warm storm
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inferno is ez afterwards

subtle merlin
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i still hate the fight caves.

obsidian venture
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that's fine but you only need to do it once

hasty shard
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fight caves is zzz

obsidian venture
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if you do the "learning" process it gets easier

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otherwise having a doomer mindset is annoying to chat with

subtle merlin
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i have attempted to colo, i can get about 1/2 way, then it just gets to annoying.

subtle merlin
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it's not really doomer, i just dont find the content enjoyable. i have enough stuff in my life i hate, i dont need to make osrs one of them

obsidian venture
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Then respectfully, just transmog stuff and call it a life

subtle merlin
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like i said, i am glad for the people that like it. i would just vote for stuff that i will want/do. like buyable stuff as i will just keep killing kurasks or what not

warm storm
subtle merlin
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back to blasting gws

tender peak
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wait I'm confused

you don't have the endgame gear because you don't want to do endgame content

But if you aren't doing endgame content... why do you need endgame gear

subtle merlin
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because some stuff takes a long time to kill, its nice to kill them faster. Drakes being a great example

hasty shard
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clout

subtle merlin
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i mean the only mega rare i want is the tbow, the rest is meh for what i do...

warm storm
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if u just want buyable str bonus i assume u already have ultor / rancour / feros / torva right?

subtle merlin
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not the torva yet

tender peak
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honestly BIS gear only gets you a few max hits over max buyable. Hell, it only gets you a few max hits over cheap buyable

round lintel
tender peak
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levels increase your DPS far more than gear

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that's why potions and prayers feel like such a notable boost, they technically just boost your stats

subtle merlin
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only 99 def left to get for combats (and prayer)...

warm storm
round lintel
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yeah around this time last year

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maybe at the begining of this year

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it was before rune fest

warm storm
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if you have a link or a screenshot i'd love to see it

round lintel
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I do not

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But I do remember hearing it from the jmods

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i just cant remember if it was a stream

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or when exactly was

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if i find it ill send it here

tender peak
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They're adding tradable Inferno cape

Source: bro trust me

round lintel
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Nah is not trust me, is what I heard from them in one of their streams

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I just cant seem to remember the date of it

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to find it

tender peak
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I'm not gonna believe it without a source lol

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That claim specifically seems... unlikely

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especially seeing as they mentioned making the next bis mage cape untradable

round lintel
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im not asking you to believe me

tender peak
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fair enough

narrow folio
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making inferno cape charged with inferno shards 🤣

round lintel
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we dont need a new melee cape

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we need a new bis cape

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which was what they also had in mind for nextr

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but with all the gear we currently have idk what else they can add atm

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thats why I said a new stab boost armour

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just like oathplate or inq

warm storm
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if they make a stab melee set before buffing inq i'll cry

round lintel
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at this point inq has been in the game for years and the stats complaint has been recurrent

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they wont do it

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Holy shi finally

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idk how many salvages but it was almost 5m xp

chrome lantern
warm storm
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yeah the inq mace only thing was so weird

chrome lantern
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It’s solely because two of the three best crush weapons are slash weapons

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And all three and basically megarares

warm storm
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if u want the mace to be better... maybe buff the mace :^)

chrome lantern
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Yeah makes more sense than tying the mace specifically to inq

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Buff inq if you want to buff inq and buff mace if you want to buff mace

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Get rid of the dumb set bonus interactions and extra set bonus on mace

warm storm
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imagine oath only got half its stats unless paired with scythe

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riots in the streets

chrome lantern
narrow folio
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imagine inferno cape only had its full bonus on onehanded weapons and needed to be charged with infernal shards

chrome lantern
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And it’s proposed to store two offhands but actually only does one, which then doesn’t work randomly with half the shields in the game

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Oh wait, we just described quiver

warm storm
narrow folio
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or even 2 blessings

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damnn

warm storm
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the +2 prayer was too op 😔

chrome lantern
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Crazy how many dumb interactions quiver still has too

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To be clear “storing multiple offhands” wouldn’t really make sense because it’s not like different melee weapons use different offhands I just wanted to further complain about quiver

round lintel
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Quiver doesnt work with atlatl or javelins

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sooo weird

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Till this day I believe sunfire armour should at least have the same str bonus as obsidian

narrow folio
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and justi

round lintel
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Ralos for how small it is why is it 6 ticks???

narrow folio
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to match bgs dwh maul

round lintel
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4 or 5 ticks should have been it

warm storm
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it's a boomerang, takes time to come back

chrome lantern
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Try holding all those spikes fr

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Gl catching it in less than 6t

narrow folio
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would like an accuracy buff on spec

muted phoenix
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where can i post or leave sailing feedback?

ember grove
thick beacon
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hm hours is it still?

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I feel like rates would be somewhat okay if they gave 1 reason to care about boss

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nm staff is pnice ig but like thats only thing i think is interesting

chrome lantern
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Double inq/staff drop rates and make orbs 3-5x more common

meager flame
# round lintel

i finally finished both of my barrels a little north of 16m exp

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jagex may now nerf the drop rate for everyone else to never live through that

meager flame
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the thing is even if you had something insane like the khopesh which probably is what a megarare spec weapon would look like even if it wasn't the same item exactly

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you'd still do things like lower def

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sometimes you'd need a range spec weapon instead etc

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you'd make basically all of the choices you make now it would just likely replace vw/claws

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which you know if we get a megarare anything

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that's just gonna happen to whatever items we currently use in the slot it goes in

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i think the biggest thing jagex is going to have to worry about with their new mega is

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how do we make this and not buff one of the other three with it and make them unbelievable when combined

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so it kinda sorta has to be a weapon or a shield

#

and they also probably dont really want to replace the current megas either so idk it just seems like what it could be is narrowing down a lot

true talon
#

next will be a mega rare tribrid neck

icy relic
#

raw damage on specs already warps the value of def reduction because you need a long stretch of time for consistent DPS to match front-loaded burst

#

ZCB is already a really good example of this

tender peak
#

hm, yes, guaranteed 100 damage spec

icy relic
#

the only thing reining ZCB in is the fact that you can't use it literally everywhere

hasty shard
#

guaranteed *110 damage spec

#

its nuts that zcb buffs bolt procs instead of doing the opposite

hasty shard
reef laurel
# true talon next will be a mega rare tribrid neck

I think that having more tribrid gear would benefit a majority of the player-base, even if a lot of higher end players complained about it. I’d say <.1% of the playerbase is able to do 7-8 way switches effectively on a consistent basis.

#

Should it be a skill though? Yeah

true talon
#

switching rings/gloves/neck is just dumb

#

glad they did away with boots

icy relic
#

4-5 is realistically enough for most situations

#

I would not mind a ring either because venator ring is so lackluster

heavy ledge
#

Sorry to go back this far, but when was the last time you personally tested this? I tried last night and it didn't work and looking at the githubs for logout timer and fps plugins, they both reference in 2022 that it was patched

#

I'd link but I can't post github links

hasty shard
#

like a few days ago

#

i think 5 fps works best

#

its a bit patchy

heavy ledge
#

Hmmm ok, weird

#

On Runelite?

narrow folio
#

Dude you need to stop encouraging people to bypass the timer like that which could be bannable

heavy ledge
narrow folio
#

This is the type of thing thats actually dangerous to try

reef laurel
#

Well it’s not a bug nor is it a glitch it’s just unintended

#

I wouldn’t be worried

heavy ledge
reef laurel
#

Extended afk is different than automated input imo

tender peak
#

it's still not good

heavy ledge
#

30 min afk already exists

#

As a side note, there is a bug I've encountered (and lost lots of clue scrolls to) that keeps you logged in for longer than a half hour. No idea how to replicate but it happened to me a handful of times at redwoods

heavy ledge
chrome lantern
#

I don’t think it’s very complicated. The longest AFK Jagex has approved for official/runelite clients is 30 mins => intentionally doing anything above that is not allowed

heavy ledge
#

Lmao I'm writing a bug report as we speak, was trying to get more detail

#

Still super pissed about hm clue scrolls I lost trying to afk and then logout at redwoods

#

Anything they can use to fix that bug would be great imo

icy relic
#

Yeh my mac keeps me logged in sometimes when it goes into screen saver

heavy ledge
proven notch
#

Have they mentioned about changing drop rates for barrel? and other sailing content?

tacit wharf
#

no...

winged mantle
#

Will be interesting to see if they do

#

4.8m sailing xp for a boat paint from mercenary salvaging if you go on rate is wild

tacit wharf
#

i mean tweeking sure, but not by much for barrel and savior's paint, if they do

winged mantle
#

For sure

#

Still be rare but not as rare

#

I'm scared to do the numbers for how much xp to get everything would be

tacit wharf
#

savior's paint should be a chase clogger item though

winged mantle
#

From all salvaging

#

Not just mercenary salvaging

tacit wharf
#

dont think it needs to be

winged mantle
#

On rate you would go from lvl 73 - 91

tacit wharf
#

its a clogger item

winged mantle
#

Not really

tacit wharf
#

its meant to take a good while to get

winged mantle
#

For the cool boat paint

#

The gold one

#

Idk why these are tradable

ember token
#

yeah salvor's paint could be rarer but from all shipwrecks

#

it seems really arbitrary for it to be only from mercenary shipwrecks

winged mantle
#

Esp when the angler is from any trawler, barracuda is from any marlin course completion

#

Just want consistency

tacit wharf
#

then if u do want it to come from all, exclude merchant, prevents people from just camping that for paint + cannon

winged mantle
#

Idk just give it different rates from different salvaging from the lowest (very low rate) to the high

#

The price would stay the same as one paint is from trawling (who's doing that in its current state)

tacit wharf
#

that would give people no reason to do any of the other salvage after 87

#

they'd just sit at merchant

winged mantle
#

Could make the merchant lower rate than the highest lvl salvage

#

Whatever jagex thinks is fair

tacit wharf
#

id just much rather keep it off of merchant and have the others drop it, like i said

winged mantle
#

Fair point

tacit wharf
#

keeps people from going for both items at the same time

winged mantle
#

It just doesn't make sense to not be there

#

The cannon base could have been elsewhere tbf

ember token
#

the cannon would make the most sense to be from mercenary shipwrecks

#

thematically that is

meager flame
ember token
#

given theyre mercenary shipwrecks

meager flame
#

they need to significantly change that drop rate

#

theres no reason you should ship anyone off to try to hit a 1 in 20k twice at some afk chop tree equivalent gameplay lol

#

that's just not gameplay i think we should even be seeing

#

it would be different if it were like the paint because while that's wild

#

its also a silly cosmetic so whatever imo

#

but when it comes to actual usable items that are the best at what they do

#

thats crazy

winged mantle
#

Would have preferred an end game boss that drops it

meager flame
#

yeah same that or like anything else honestly lol

#

i can't really comprehend it because its actually disrespectful in a way and not in the sense of like reddit dads with 23423 kids wanting things to be faster

#

like if you're the game designer and you're setting that drop rate for that activity who are you making that for who do you think is having fun how does this seem appropriate in the context of every other drop/upgrade in the game etc etc

winged mantle
#

It feels like they ran out of time, slapped some rare rates to balance later

meager flame
#

i do think they were just too scared to take a real stab at rates

winged mantle
#

I don't blame them at all but as a player grinding out sailing rn just about to hit lvl 80 sailing I'm like woah what the

meager flame
#

especially seeing what all of the other bugged rates were supposed to be

#

lmao they applied the "hopefully not too many people actually get any of this" rates to everything

#

thankfully for most people doing ship combat most of the rates were bugged

#

so they actually seemed reasonable

torpid delta
#

finding out they actually meant for the ray barbs to be as bad as they were was one of the funniest things i've seen

real temple
#

good evening

#

im top 10 portuguese player

#

ask me anything

brazen tundra
#

im top 10 north korean player

#

ask me anything

tender peak
heavy ledge
bronze kernel
#

I honestly feel a lot of ship upgrade components are too rare for what they are. A dragon cannon being 1/20K is ridiculous for such a small upgrade from rune. Whatever happened to just a 1/2K or something?

ember token
#

if you could get one every few hours doing merchant shipwrecks itd prob go down to like 1mil in price

bronze kernel
#

That feels like a reasonable price TBH

brazen tundra
tender peak
#

I haven't salvaged since like. Level 40

round lintel
#

I see someone getting splashed at ge

#

does anyone know tf is this?

#

No npc under him so idk whats he doing

#

xd

winged mantle
shadow wave
# round lintel

I believe that's the graphic for when you're enchanting bolts or jewellery, no?

dire mango
hard axle
obsidian venture
#

You’re not obligated to go for it either

meager flame
#

the whole "i know it sucks but you don't even have to log in and do it!" thing just completely misses the feedback that the content sucks

obsidian venture
dire mango
obsidian venture
#

It’s generally very minor over the next best thing

meager flame
#

yeah but they're both silly

#

like

#

lets say we're making a video game and your character is progressing

obsidian venture
#

What’s even sillier is people expecting this game to respect your time

meager flame
#

we've been working on for like idk

#

20 years

#

we've generally settled into how we do things you know big bis weapons and armor etc comes from actually fighting bosses and doing engaging stuff

#

we wake up one day and we're like you know what

#

the best sailing weapon should be two 1 in 20k drops from just afking salvage

#

we're obviously going way outside of anything we've previously done

#

lol nobody is having fun with that who is this even for

#

its silly

#

basically its not just about the hours to obtain something but what they're asking you to do during those hours

#

this wasn't even supposed to be fun

#

what are they doing

dire mango
#

Sailing pvm is not regular pvm. I see your point, but currently they're not comparable. Thematically it makes perfect sense that you get a rare cannon barrel from sunken ships.

meager flame
#

yeah i think the thematics make sense but it kinda stops making sense beyond that point

#

which is kind concerning

#

especially since its so easy to fit it into something that would've made sense like

#

ancient skeleton/zombie pirate ship attacks and drops dragon cannon barrel rarely

hard axle
#

If you could afk tbow for 2x the normal expected hours, everyone would.

meager flame
#

yeah and it would be terrible game design

last mango
#

Maybe the merchants have been working with the dragonkin, all along.

meager flame
#

that's why i joked about redwoods and amethyst dropping end game pvm loot

hard axle
#

Just like making tbow 5 hour grind

#

I’d rather they fix the cannon to be strong without needing super high cannonballs

meager flame
#

i just encourage jagex to actually think about what they're asking people to do when they spend the hours

#

i got my cannon barrels by watching tv

#

probably not top tier game design

last mango
#

It is kind of funny that the salvaging upgrade comes from combat but the combat upgrade comes from salvaging.

hard axle
#

Given that it’s 50 hours or so, fully afk (30 minutes), it should at most be Bowfa tier

meager flame
#

it would've made more sense if they had the skilling providing things like repairs and cannonballs

#

that encouraged you to go do combat to get stuff

last mango
#

Yeah, I'm not quite sure what combat is going to become but it can't stay where it's at.

#

The 87 requirement for faster cannonball making is too high for how many get eaten on a single bounty

meager flame
#

i mean cannonballs are a whole different subject that's just going to be hard for jagex

last mango
#

A lot of people want an ava-type ship upgrade, I feel like that could help a bit. Definitely won't solve the whole issue, though.

meager flame
#

its like a compounding problem where several things are stacking up to make it really bad

#

basically its super hard to get decent cannonballs as loot in any amount that matters

#

you lose them every shot

#

the cannons don't do enough damage

#

so you're wasting tons of them

#

and even if you do go make your own cannonballs

last mango
#

Which is typically not worth the time

meager flame
#

at best you're getting 4 per bar instead of 15 that you get for arrows

#

so its like

#

completely fucked lol

obsidian venture
#

This is an afkable method for something very marginal so I don’t see the issue. Plus combat rn is just bad

#

Cballs is another issue entirely but sure they could adjust how you get it

last mango
#

How are nails feeling? I haven't done frosts yet.

meager flame
#

tbh the nails are a unique drop you're excited about

#

so like

small anvil
#

Treating dragon cannon like real bis is a bit silly I feel

meager flame
#

good for the value of nails probably not super great if you aren't into afking frost dragons though

#

i mean that's just what they are

small anvil
#

It's just what they're releasing with, I'm sure there will be other stuff down the line

meager flame
#

maybe probably one day but like

small anvil
#

Its like dragon chain body in the kq days or smth

#

Idk

#

That's just how I see it

meager flame
#

they've got a whole game to update so unless we're just doing sailing for the next 2 years

#

this is probably what it is

small anvil
#

Irons needing to rush straight for it is kinda ehh you're doing this to yourselves feeling to me

meager flame
#

i mean today or tomorrow it doesn't change what you're doing and the time it takes

#

unless you're just hoping for nerfs

small anvil
#

Are they done with sailing updates for a bit?

meager flame
#

which im pretty sure are incoming tbf

obsidian venture
small anvil
#

Like irons don't have enough dragon ammo to really use the best aspect

last mango
#

They're definitely doing more down the line. I figured we're just here discussing it because they do monitor community feedback and that often shapes the direction things take.

small anvil
#

Otherwise it's 1 max hit

#

And there's nothing worth using dragon ammo on right now

meager flame
#

yup but 1 max hit is 1 max hit

#

we go for stuff like that all the time

small anvil
#

I'm just expecting it to be largely wasted effort by the time real combat comes out

obsidian venture
#

I think of this like the amethyst bs d ammo thing

last mango
#

I'd like to see elemental imbues for cannons (or a way to enchant cannonballs) and more elemental weaknesses, personally.

obsidian venture
#

Vs*

meager flame
#

tbh i think its really weird how grounded ship combat is in general

#

this is the game where we fire off magic spells etc

small anvil
#

This is like spending so much time going for magic shortbow as a super rare drop

meager flame
austere mulch
#

Sailing combat being its own system instead of just complimenting / sitting alongside the traditional combat system is where 90% of the problems lie imo

meager flame
#

they already placed it down at what like 92? sailing something like that

austere mulch
#

And is something I’ve been critical about since the beginning

meager flame
#

yeah i mean your boat is basically just an extension of you with its own gearing upgrade path

small anvil
#

They're not gonna lock out the 90% or the pop that doesn't reach 92 sailing

#

From stuff I feel

meager flame
#

that's why i honestly think we're not going to see a cannon upgrade for like

#

a long time

small anvil
#

And the vast majority of people will cry foul if dragon cannonballs are still 33% DMG bonus at whatever comes

#

I expect sailing to be a toa puzzle max in the new content lol

meager flame
#

we're gonna get the very first sailing boss next year iirc they had some plans for that

#

and were talking about another barracuda trial which i think we probably dont get

small anvil
#

Next raid*

austere mulch
#

They already said sailing won’t be part of the next raid

small anvil
#

I think they'll make all the dragon equipment downright common in future content releases

austere mulch
#

Hope they stick to that

small anvil
#

Oh they did? I thought it was said it would. Or maybe people speculating

meager flame
#

i mean idk how you'd even put it in a raid

austere mulch
#

Yeah arcane said it around March? I think it was

meager flame
#

like i could see basically an obstacle course where you chase the boss on a boat or something then hop off and fight it

austere mulch
#

Early this year

meager flame
#

and i guess i wouldn't hate that

small anvil
#

I think it'll be a mining puzzle like thing

#

If they do

#

Short trial obstacle course

#

Benefits for lvl

#

But not a hard stop

#

For low lvl

austere mulch
#

Also they said no puzzles next raid

#

Bless

#

Well, they said “tob style boss rush”

meager flame
#

downside being they also said 100 man raid next raid

last mango
#

Like.. Guild wars?

meager flame
#

like cox

obsidian venture
#

Surely no emphasis on points or mvp

meager flame
#

if they do points/scaling/mvp like cox did to make the 100 man work

#

all hope is lost

#

no learning has taken place

#

lmao

obsidian venture
#

MVP systems incentivize folks to cope while being shit

meager flame
#

tbh i see why they wanted to do it i just think it creates a weird dynamic

#

like personally i just want to see everyone trying to beat the boss and doing whatever they need to instead of being like

#

this npc doesn't give any points and they look like they'll probably get it

#

so let me just hit the boss while they do that

#

you should just lose chances to get stuff if like

#

you die or wipe stuff like that

#

and otherwise the loot just drops at the end

#

especially since they talk about liking the sort of growth of roles in tob

#

i think the balancing when that starts happening is too hard for jagex

austere mulch
#

Nobody but the burgers think anything of mvp anyways

meager flame
#

you'll always get roles that just have a lower chance at loot and so on

austere mulch
#

System is fine but no reason to broadcast it

#

MVP system is also fair in situations where there are notable gear mismatches and death penalties, but there’s zero reason to show it on a board at the end lol

plush plover
#

how would you feel about a "if a purple is pulled all participants get a purple" (increasing/decreasing on which one you get based off of contribution)

meager flame
#

that would probably be absolutely crazy unless the drop rate is horrible lol

plush plover
#

im thinking if it is 100 man teams like how would that look in terms of loot

last mango
#

God imagine how the bot farms would exploit that one.

meager flame
#

people are making their own teams right so they're kind of signing up for it so idk if it really needs a reward

#

maybe more pet chance though or something like that

plush plover
#

unfortunately that's any and every game

meager flame
#

since its cool in theory to convince the guy that's way better at the raid to help people who suck at it

#

but its also weird because like

#

when those people learn a little bit its also telling them to kick the guy that helped them out of the raid

#

so they can get the loot lol

plush plover
#

leaves the better guy in a state of "ill just solo it" to get their own loot lol

meager flame
#

at the end of the day i kinda think its just all overly complicated and like

#

if team doesn't die and raid gets completed loot drops

#

and if you don't like carrying someone too much just kick them out or whatever but i assume most raids are splitting anyways

#

so it kind of doesn't matter too much

last mango
#

I remember RS3 handling this with "item shards" but that just felt like a mess.

plush plover
#

can you imagine 😂

#

just got the tbow item shards on the iron, cant wait for it to drop 10 more times so i can make it

meager flame
#

i basically just dont want them to create a situation where you're like "okay we have like 4 roles and everyone has to pick one" and then nobody wants to do a certain role because its less likely to be the one that gets loot

#

i'd be more in favor of like penalty for deaths and a minimum contribution to get credit

hard axle
#

They’ve begun shifting away from mvp or making mvp very minor because it just promotes toxic gameplay

#

that’s partially why contribution system is a thing now

#

Either way, I’ve seen dumbasses ego over mvp when they do zero tasks besides just hitting the boss

austere mulch
#

Jagex didn’t even really make roles for tob, that’s just emergent gameplay from the playerbase. Which is how it should be imo. Make an encounter that can’t reasonably be solved solo, let players figure out the best way to approach it

Ezpz

austere mulch
austere mulch
meager flame
obsidian venture
#

I hope it encourages team gameplay

hard axle
#

Forced roles was so dumb and ToA feels like shit for it.

obsidian venture
#

I also hope it scales like tob

hard axle
#

I like the idea of stuff being more high risk high reward like skips

meager flame
#

i also dunno what they're really planning on in general because i think they can learn a lot of things from each raid they released

last mango
#

But roles work so well! Just look at how smoothly things are going over at Barbarian Assault. 😂

meager flame
#

but they might also just kinda take steps backwards because its been so long that it'll just not even be the same people

#

i wonder if anyone has ever even asked jagex about how/if they do anything to make sure they're learning from previous content and moving forward even if they weren't employed by them when the previous content was created

last mango
#

Passing on the knowledge is one thing. The intuitive learning developers get from those things is a lot harder to teach, something always gets lost with staff turnover

meager flame
#

its just funny because you can kinda see jagex trying to figure out what they want to care about with each raid

#

like tob was clearly them being more into like making it hard/exclusive and they found out you can definitely go too far with that and just kind of not have enough people doing the content

#

and toa does the opposite where they made a great into experience but also scaling is terrible if you let it go far enough

#

weirdly enough cox is probably the best raid for appealing to everyone

#

even though it was the first of the three

#

they did have to fix cox like 900 times though to get there

last mango
#

it's definitely the easiest to learn

austere mulch
#

Tob and inferno are both great bc they feel like mechanics were introduced with no more consideration to another outside of “do these directly conflict in a way that’s impossible to be done”

And they inevitably became a sandbox for the players to optimize

#

It’s probably really hard to let go of the intended control on a dev side, especially when you go into it with a specific idea, so def not saying it’s easy

#

Need Kieren back on the sticks ASAP

hard axle
#

“Get this shit done, but figure it out yourself” resulted in good gameplay

#

the worst parts about cox ended up being the puzzle rooms because they made you do it a certain way

meager flame
#

its kind of hard to describe but a lot of the time they're totally designing bosses that i'd say were probably heavily influenced by wow boss design

#

idk if they even realize it exactly and its not always even bad but you can really tell that they're working all of the same concepts

#

phase transitions add phases enrages

#

where if you kinda go back a bit further and really look at most of our bosses they might have phases but they kinda just keep doing the same thing

#

until they die

#

but the way it works now the more intricate their designs get the more important it is that we don't do anything to skip a phase or make a mechanic stop working

#

where back in the day that's actually all that osrs strats were

#

figuring out how to make the boss stop working lol

#

idk if they can really have it both ways

icy relic
#

you don't get to control emergent gameplay, that's kind of the point

#

players will naturally look for ways to break the boss or find ways to trivialize it

wicked yew
#

Just properly pace a boss, no more yamas Prayge

true talon
#

Enrage bosses are cool though

hard axle
#

Depends on what type of enrage

#

If it starts chucking 80 projectiles at you and you have to channel the spirit of Noobtype and DharokObama to live, that’s concerning

chrome lantern
small anvil
#

I very much feel they wanted to keep people busy

#

All the clogs and stuff

hard axle
#

Absolutely

small anvil
#

They wanted it to "last" for a good while

hard axle
#

The time to max out sailing is like

chrome lantern
hard axle
#

A couple hundred hours

small anvil
#

Not let people "finish" this sailing release in a month

meager flame
#

i just think its important that the time investment and the actual content you're doing match up with each other

chrome lantern
#

I honestly think even most of the boat paints are fine until you realize you need two for a sloop

#

Salvor being locked to Mercenary shipwrecks is a bit much though

meager flame
#

like if its some really shallow super afk activity they just should not be asking people to spend dozens of hours doing it for an item

chrome lantern
#

But they’re all cosmetic

meager flame
#

now if they're at work and want a little exp the content makes sense

#

i think they honestly just disconnected entirely from figuring out if this was content worthy of time investment in the first place

chrome lantern
#

Yeah in practice I think it sucks that they made so many things just come from mindless menial labor

meager flame
#

and tried to put numbers on the board to say people have something to do

chrome lantern
#

And not any actually meaningful content

#

But I have made significant strides in dragon slaying nonetheless (slowed because I paralleled it with imbued heart hunt now)

small anvil
#

Dev time went towards the foundation but that doesn't keep players busy

#

So they made the things busy work

#

To up the time players will spend on it

#

It makes sense but it's a bit just annoying

#

I really do think people who spent long hours grinding everything are going to be disappointed at how easy the upgrades to this are going to be

round lintel
#

😄

#

New spell combining runes 😛

radiant heart
#

Why is the broken dragon hook 1/1023 🤔

#

1023

#

weird

true talon
#

why is the dragon cannon 1/20k an you need minimum 2

#

it takes longer to get 2 cannons on rate than to max the skill coming in at 6m exp each and you can start at lvl 87

austere mulch
#

Need minimum 3*

#

Obligatory combat raft

true talon
#

well then 4

#

you need to make a combat skiff

round lintel
#

hahaha looks sick tbh

meager flame
#

something like that probably will end up happening

#

at least the skiff thing lol

#

they'll add some boss where you just care about going fast and making decent turns more than your cannon dps

winged mantle
thick beacon
hard axle
#

if ur reducing all non-sources, which doesn't make sense to me ngl

#

then the cannon should be good

#

i wouldn't mind if it was like 50-90% accuracy loss, but FULL damage

#

and then cannon has no accuracy loss

thick beacon
#

way its structured right now is u are still gona miss out on a ton of ranged str even if they buff cannon

hard axle
#

We pointed this out during sailing proposals about how sailing combat would be jank if you only allowed cannon damage, and they decided to slap on a damage nerf, but that's just as ass

true talon
#

1.8m sailing exp worth of resources XD

meager flame
#

i just want it to feel like im actually supposed to use cannonballs

hasty shard
#

hear me out, crew shouldnt nerf things

meager flame
#

they nerfed my players dps but forgot that its still faster than obtaining cannonballs

#

lmao

#

idk if thats strictly true but it really might be

hasty shard
#

shit would feel so much better if they did actual damage and you didnt need to do stupid cannon flicking shit

meager flame
#

cannonballs rn feel like those potions you pick up while you play an elderscrolls game that you tell yourself you'll use when it matters

#

and then that never happens

hard axle
hasty shard
#

same

hard axle
#

stingy bastards bleh

true talon
#

I thought the d arrows issue was bad, jagex was like hold my beer when making cannon balls XD

meager flame
#

i mean its not even about being stingy its just like

hasty shard
#

like idc if dragon balls are rare if they actually felt like nukes and did like 80 damage and not 26 with a crewmate

hard axle
#

no no, i know dragon cannoballs are rare as fk

meager flame
#

someone should actually do the math on how the efficiency of making cannonballs compares to firing arrows in osrs

hasty shard
#

you can make them do 80 without even changing much of the current dps currently

chrome lantern
#

The issue is that making cannonballs isn't remotely worth it before sailing existed, and then they made cannonballs that are even less worth it to make

meager flame
#

because im pretty sure you make like

hasty shard
#

yeah

meager flame
#

just above 1/4th the cannonballs that you make arrows

#

with no recovery

hard axle
#

btw, u get a decent amount at gryphon

meager flame
#

and like infinitely worse sources

hard axle
#

its similar to pvm

hasty shard
#

one tasks worth

chrome lantern
#

That's still not very many

hasty shard
#

its not yeah

meager flame
#

yeah if those were arrows it would be alright

hard axle
#

ye, its passive

chrome lantern
#

For how rapidly you fire them

meager flame
#

theres also the part where low key

#

why would you kill those npcs

#

you can just mine ore faster

thick beacon
#

ye i doubt its worth making even with massive increase in ranged str

true talon
#

you need a task to kill gryphons as well

chrome lantern
#

In 56 vampyre kraken kills I've fired 1.8k iron cannonballs so far

#

Today

thick beacon
#

but that feels so wierd its like if meta was to use mithril arrows for pvm

chrome lantern
#

Because mith cballs are tremendously bought out

hasty shard
#

i feel like they arent even massive increases except for dragon cball

chrome lantern
#

And no other cballs are remotely sustainable

hasty shard
#

like 10 more maxes fuck off lol

true talon
#

Just use steel tbh

thick beacon
#

when ur hitting 18 going gaining 10maxes is kinda alot imo

chrome lantern
#

I'm not wasting steel cballs I already have to extend those as far as possible for imbued heart grind

true talon
#

if only the mith cannon ball shop wasnt limited to 8k and only restocks on update day

small anvil
#

33% more damage for dragon is so huge

#

But they're so rare

meager flame
#

its bad enough that honestly

#

just stop and wait

small anvil
#

I've been saying that tbh

meager flame
#

lmao their tuning is so off that its inevitable that cannonballs will be different

small anvil
#

Just wait to do sailing combat and go for max boat

meager flame
#

it just sucks because like

hasty shard
#

oh yeah whats best dps for sailing stuff besides shadow btw

meager flame
#

it would be nice to have something to do

hasty shard
#

is it ayak or bp

small anvil
#

By the time it matters you'll be able to get much better rates

#

Ayak

#

I think

meager flame
#

tbow ayak etc can all be good depending on the npc

chrome lantern
#

Tbow is ok on specifically only vampyre krakens if you don't have an imbued heart and don't want to spend all the runes in existence

#

Otherwise usually eye

meager flame
#

ya im tbowing krakens rn

hasty shard
#

lining up every kill to double hit is zzz content

#

also orcas dont have a death animation its funny

small anvil
#

Like I feel like this is almost like wow, you can work hard for the current bis but it'll be invalidated or easy soon

chrome lantern
#

Single cannon safespot is also zzzzzz

hasty shard
#

im an idiot nevermind thats runelite!!

meager flame
austere mulch
#

Don’t think combat was touched or improved at all since the beta outside of giving split xp and maybe deciding on the cannon stats

#

At least it doesn’t feel like it was

#

Which isn’t great because it was so clearly awful in the beta, and that shows today

meager flame
#

they did kinda do the whole "we heard all of your feedback but that doesn't mean we're doing anything"

#

lmao

hasty shard
#

i thought trials were dogshit barely functioning and its the same on release scrongle

#

too many glazers for superman 64 tier content

austere mulch
#

Weird part is that they talked about it like it was supposed to have so much potential based on the foundation they gave it

#

when the reality is that it needs to be ripped apart and reworked from the ground up

meager flame
#

well most of us kind of thought it sucked but then we were like

#

theres just upgrades and stuff we don't know about

#

and then it came out and no actually that really was everything

winged mantle
#

Have you seen the boat true tile?

#

I was wondering why I was bumping into shit

#

Then saw and was like "oh 🫠"

sacred skiff
#

boat true tile is here??

winged mantle
#

In the sailing plugin

#

It's not at all how I thought it would be

sacred skiff
#

Ooh here it is, that will make trials nice if they let the crate hitboxes settle for one update pls

round lintel
#

tbh im not a fan of barracudas, not because they feel boring (not hard) but because is very punishing on your time, finishing the course is too big of a xp drop that you either have to send it back to back or you'd be better of on another content, it would be nicer if xp was more spread out through out the course like in gg xp for finishing the crates of a certain portal

chrome lantern
#

I just think they're too unchanging to be interesting as long-term training

round lintel
#

yeah

#

but a bathroom break makes you go from 200k xp an hr to 180k xp an hr

#

is not the intensity of the course is the you gotta send it b2b2b2b2b2b to be even worth

#

i guess thats the reason why people live salvaging

#

you never stop getting xp

#

even if u break a lunch on your desk

minor whale
#

I don't know who "most of us" are but most people don't hate barracuda trials lmao

#

They work fine outside of Jubbly having weird load lines and bad performance on Runelite

#

They're worth doing even if not b2b2b because they offer by far the highest XP

winged mantle
#

I disliked the trails outside of tempor

minor whale
#

And once you do them a few times they're not that hard

#

I can do GG Marlin every single time while having YouTube on the side

#

It's absolutely worth doing and the course works fine

winged mantle
#

My main issues were the crate hitboxes honestly. Where you literally see your boat touch it but the true tile is at the base of the hull not the side so you "miss it"

minor whale
#

I've not really had that happen at all
Even at max speed your boat hitbox is still pretty generously outside of the crate, and if you do the proper pathing each lap you'll always grab them all

#

The only one I ever had issue with was the crate at Jubbly in the goo, it was right on a load line and I'd have to turn while it was frozen to get it so I had to spam click

winged mantle
#

Jubbly was pain

#

If you miss a crate with a skiff that is at the lvl of the course you most likely have to reset

small anvil
winged mantle
#

It's probably not as bad later on with the good skiffs

small anvil
#

Whereas you could be spending low effort to just salvage

minor whale
#

I mean he said taking a bathroom break cuts your xp to 180k which is still nearly double the best salvage at level 73

#

It's not worth to leave and come back

#

But if you're there, taking breaks to go piss isn't gonna make it not worth doing over salvage

small anvil
#

I was thinking of it as it's punishing to take a break

minor whale
#

If you wanna afk then yeah the afk method is gonna be worth doing

small anvil
#

Might as well salvage

#

It's also not worth doing like 5 laps then something else

minor whale
#

But it's like saying doing Sepulchre isn't worth it because if you don't go to floor five you cut your xp in half

small anvil
#

I mostly interpreted it as salvage so good

#

Not worth doing the active method unless you're pushing

tender peak
#

this sorta train of thought is ultimately destructive to skilling as a whole

#

RS3 gives a very clear example of what happens when every skill gets an afk method

minor whale
#

Yeah it's absurd that there's an afk method that's half the XP of the most intense method

#

There's a few skills that have it and it's not healthy

#

Redwoods are stupid as shit

#

Tithe Farm should be better XP for the effort put in because the effective XP for effort is TERRIBLE compared to the "click tree every 3 days" methods

#

Birdhouses are stupid as shit and Jagex has said they were a mistake

narrow folio
#

Birdhouses and redwoods being op is certainly a take of all time

winged mantle
#

I'm glad we have a playerbase of very wide insight and input

true talon
#

hunter is a useless skill

#

i am 88 from birdhouses only, if not for quest requirements, i dont think i woulda trained it as an ironman

round lintel
# minor whale But it's like saying doing Sepulchre isn't worth it because if you don't go to f...

Thats the thing at sepulchre xp is spread out on floors and a a big jump in last floor, thats what I meant while doing barracudas gg 85% of the xp is finishing the course thats not really a good design at least for me, as the whole course in intense in some way, ive had times where i was pretty sure i grabbed every crate and maybe i sneeze and didnt realize in some part of the course i missed a crate for some reason

#

Cant relate to sepulchre where yeah you missed time u cant advance

#

you make time on the floor and you still get xp

#

you dont miss a tick and get good xp (even though is still low for the effort)

#

im not saying barracudas are horrible but is more rewarding if you get the xp more spread out thru the portals than forcing you to finish to get the good xp and more forcing to finish it in the fastest way possible aka throwing 100m in your boat or as iron spending like 50 hrs not sailing to upgrade it to its full potential

winged mantle
#

I wish when you went through a gwenith portal your camera rotated properly

round lintel
#

ah yeah the camera angles at first was getting me tilted

#

The third portal after u start for some reason pushes you hard when you move after you enter

#

noticed that?

winged mantle
#

flashbacks

round lintel
#

anyways the grab tile of the boxes still kinda bad but may also be a me issue idk

#

the other guy seems to be a pro at grabbing boxes kinda feels on the other side of the spectrum

#

maybe im just bad at it

#

but to me getting a 16k xp drop for finishing it is not it

#

would have preferred the xp more segmentated

#

maybe xp drop from every course end

winged mantle
#

I would have preferred 9 different courses with varying xp for each lvl bracket so there's a feeling of progression with the courses

#

Even with salvaging - xp doesn't get good till 73.

#

It jumps so quickly at certain lvl thresholds

small anvil
#

Yeah 3 courses was so spread out

austere mulch
#

if they ever release a sailing raid, its just gonna be trials with 2 crewmate on cannons going pew pew

#

so can look forward to that as the next trial

#

💀

small anvil
#

Can't even fit 2 cannons on skiff

austere mulch
#

sentry cannon upgrade. sits at the top of the mast

small anvil
#

Install a dwarf cannon on top

#

It would be funny if they did that and the tech is too turn the boat in time with the cannon shots

hasty shard
#

i feel like a sailing raids gotta be one ship with players as crew

round lintel
#

hopefully we do get a bigger boat

#

like trade members or pirates

hasty shard
#

we should have port tasks locked behind larger ships

#

they should take notes from death stranding like unironically

#

if ur gonna make fedex a training method take notes from the fedex game

round lintel
#

Look I didnt vote for sailing, I didnt want a new skill. Well New skill passed, among the 3 options i voted for shamanism, sailing passed, i was reluctant to even start the skill but hey i almost remaxed, at some point i enjoyed certain things from sailing cant say is the worst update but can say would have preferred a few more months pushed and a maybe another play test

hard axle
#

so many folks were crying about salvaging like it was the entire skill BLaugh

The fact it was 25-33% ehp for 25-30 minute afk is wild and

winged mantle
narrow folio
#

Every other method seems like too little return for the effort 🤷‍♂️

#

And this was true even before they reverted some of the salvaging nerfs for me at least

meager flame
#

like

#

theyre gonna get on go unlock their schematics do all of the charting

#

probably do the trials for the unlocks

#

now they've actually seen all of the sailing content in the game and are bored because the rest of it is just doing laps

#

so they check out and salvage

#

its honestly pretty smart to do that instead of "wasting" your time and focus when you're paying attention

narrow folio
#

I wanted to get into killing the monsters then saw how everyone complained about ship combat, have to invest in ANOTHER boat, and I just checked out and went back to salvaging

snow gull
#

i have my hooks and my canons on the same boat

hasty shard
#

notice how you checked out to salvaging and not trawling

snow gull
#

you only need a new boat for fishing i think

hasty shard
narrow folio
#

Trawlings even more annoying

meager flame
#

yeah but trawling is cbt not training

narrow folio
#

Have to get manta ray barbs, another boat

#

The actual method is annoying

#

Food isnt that impressive

#

Xp rates suck

winged mantle
#

I thought trawling would be afk

#

Like most fishing

narrow folio
#

Oh right mixed up fishing and combat

meager flame
#

that whole thought process is also why people love afk in osrs whenever they can actually get it

#

for people that don't have whatever condition that makes some of us go crazy and do a million raids in a row