#game-update
1 messages · Page 134 of 1
bro i could not care if boats turn into planes tomorrow it literally just came out
its an insane turnaround too because the sailing release two weeks were like
they can change the balance any amount i cba
damn we're definitely getting another skill
and then that one update actually pissed off so many people that it might have erased that lol
I've been maxed for like 4 years and was looking forward to some new content (still didn't vote sailing) and when it came out (levels 1-50) I thought this is so bad. then 50-80 I was like "yeah this isn't actually terrible" and then with yesterdays update im back at "this is so bad"
I also feel like this might have been new players’ first experience of insane integrity fixes so it’ll prob scare a bit of them off if they were here for “polling all updates”
did you max via afk gameplay
This discord doesn’t like the naughty version of guano 🙁
50/50
yeah it was probably a lot of people's first experience with getting jagexed
if they didnt play when eoc etc dropped anyways
don't get me wrong, I've done quite a few Trials mixed in with salvaging.. but I can't cope with more than an hour of constant clicking and fps glitching
a lot of more casual players aren't actually out there doing the content when jagex drops some out of pocket changes on the content
but this time basically everyone got introduced to what its like
id hope the actual casuals dont care about the update ideally
imagine being a pvper and seeing this absolute shitstorm 😭
I hope they buff deep sea trawling xp it is so bad with the nerfed extractor
trawling should have better xp
if they dont want to devalue fish idfk balance it better lmao
tbh the trawling stuff is actually enough effort that i kind of dont understand their tuning point for it
we have shit like vyre blood shards and sepulchre that can shit out both gp and xp
it feels like you're supposed to get more when you do it
yeah not doing nets yourself spam clicking is half the fish an hour i swear
its ssooooo fucking intensive why is this such bad xp
wildy is dead man, we went out the other night hopping through revs and see like 2 pkrs in a hour
same issue aerial fishing has
I’m really glad this has turned into an echo chamber of “update bad” instead of what I was reading from a lot of the trolls right after it dropped lmao
trawling would be fine at 30-40k an hour but that is what i was getting before nerfs
in sailing that is
I’ll link it
now u can fish the shoal with your rod and have 2 npcs trawling? gotta try that
???
like come the fuck on you need to drop 100m on a rosewood sloop to do this efficiently
you arent even making your money back just give the xp 😭
really not worth it
Real question, does anyone have any idea hm paid QA testers Jagex has?
New content on a main seems to always be a money spender these days
i mean you could make the same comparison as an iron
I think the biggest meme that came from the post was "redistributing" the xp to other areas of the skill.. and then went on to list more nerfs haha
rosewood is a notable buff and you need 600 nails that are removed from the economy
you have to kill like 4k frost dragons to make the sloop
you're not getting that time back in efficiency
its not going to suddenly drop to like a 10m upgrade anytime soon
there were nda testers ik but besides that
Any idea how they were selected?
people who talk with jmods
they basically described it as experienced players or super passionate people they noticed talking about the game
which of the following did you do (for at least 10 hours)?
- shooting stars
- dungeon poh agility
- karambwans
- varlamore thieving (noob bait)
- varlamore prayer (noob bait)
- redwoods
- afk slayer, but done really badly (15-20k doing melee slayer on a dogshit block list) (noob bait)
- maniacal monkey hunter (noob bait)
which of the following are true for you?
- nmz prod (nmz to 90+s in a combat stat before even getting 85 slayer)
- crab prod (crab (including non-gemstone) to 90+s in a combat stat before even getting 85 slayer)
- you agree with "tick manip would give me rsi and carpal tunnel and so it should be patched out of the game"
which is usually streamers and some notable skillers
its a larger pool than you think because jmods are actual people who socialise 
I've been around for so long that they are all new methods of training
like i talk with some jmods lol
good on you
i think everyone has done a lot of those things lol
well maybe not the very new ones like varlamore stuff
i got hooti to post the leagues hawk tour meme for me when he was still a jmod 😭
gm to ppl who did half their mining xp at stars 
there's like three in that list which are respectable
the others are
well
i don't think i should continue with what i was going to say
well i shouldn't say everyone but like
i've played since 2003 so if you've been around that long
you've probably done some of that shit at some point lmao
yeah but if you're maxing and literally the only thing you do is afk method
like the slayer one for example thats just how everyone that played the game did it lmao
i just treat your opinion as equivalent to like a 1250 total
Yeah I’m shamefully a range NMZ prod so I usually refrain from PVM discussions lol
maniacal monkey hunter is the respectable one right
maniacals and redwoods and bwans
yeah for sure, but then when you got a task you could do bosses on then you would do that
if bwans had literally no market value at all and were completely dead content it wouldn't be one of them though
afk crabs i think are pretty good honestly on an iron too you just have to be doing it when you're not available
I only did stars for clog, but I’ve got like 60m from redwoods lol
if you're afking crabs while at the pc
i'm thinking of mains for that list
thats a different kind of beast
afk crabs with spare broad arrows left over after 99 fletching on a low level uim can be goated for some players
I don't think you can count rock crabs back in the day as "afk" as that was the only way to train combat skills high enough to start doing slayer haha
well yeah rock crabs were like
everybody just upset with nerfs, they never feel good. If jagex released sailing with current rates ppl would have way less reason to complain
thats like when i think back to everyone not knowing how to do slayer on release
and people were just like beating down black demons and shit for hours
Tbf it’s literally impossible for me to get less than 100 ping so I don’t like to do too active of PVM even though in my head I know it doesn’t really matter at that level of ping lol
pest control
you could also 6hr with guthans at bandits
problem is, the game has evolved and the player base with it. (not speaking for everybody) but 10 years ago I had all the time in the world for hundreds of hours for a 99, whereas now, most of the player base are late 20's-late 30's and have life commitments. so faster xp methods are appreciated lol
Real chads used the magic axe hut
i mean 10 years ago we were actually already pretty smart
20 years ago though
thats when people did the real dumb shit
20 years ago i was pking with base 50 stats and the guy in ghostly robes with mage cape was god
you are genuinely delusional if you think nmz (for combats, a type of skill which has been significantly devalued over the last 80,000 decades of runescape existing) is equivalent to sailing when comparing rates
this is quite literally the same kind of comparison as "wines give 480k xp/hr why cant i have that by doing ardougne rooftops"
oh i don't know, maybe because one skill is extremely fast by nature and the other isn't
crazy how different skills have different rates
I made a point that sailing is supposed to be kind of a bridge between skilling and combat, so why can’t the 30 min afk method be less than half the rate of afk cb?
just because if you think about what sailing actually does for the player and the main attraction to leveling it being going places to do other things
nerf gwenith xp by like 40%
i can see that
you probably wouldn't want to brick wall people
it's Thirty Minutes
is it actually an hour what the hell
you're limited by cargo hold not logout timer
Well it still wasn’t more than 31.2k xp/hr
like it would be weird if in the future everyone started their iron and the strat was like
logout timer is a suggestion
go do forestry and then get your con up somehow so you can then sail to 99 so you're allowed to go to the islands and play the game
Most people are wanting 99 sailing to get it out the way with and move back on to areas of the game that they enjoy, so just give the faster xp rates and let people move on from it
ah
If you mess with frame rates apparently, but your hold can only hold 31.2k worth of crew salvage
which honestly that might happen anyways
but lol
it would be insane if that happened and sailing was slow as shit
And if a chicken was a horse it would neigh
notice how nobody brings up 1 hour afk though
almost like they dont know in depth skilling cough cough
i have sifted through at least 750 distinct users on the smaller osrs sub complaining about sailing in the last 12 hours
i agree you should actually just be able to purchase xp for the skill. its unfair and maybe unethical for jagex to force me to grind a skill in the year 2025
literal fireworks red flags that people are saying sote is 100m xp effective/h though
sote?
damn right! haha
the xp reward for completing the quest
because you get it all in one tick! so its actually like 100m xp/h
thoughts
100 ping isn’t even high, and steady ping matters way more than low ping. A consistent 170 is way better than an alternating 50-150
Yeah that was a dumb comparison lol
where are my mmorpg rights!
i do think the effective exp/hr thing went over people's heads a bit so now they're making fun of it
i'll say it for the fifth time this is how we've measured shit like birdhouses and herb runs forever which is super noob tier content why do people suddenly not understand what effective xp/h is
you should try to look at it from a relative point of view inside the same skill, the discrepancy between the afk and high intensity method for sailing are too far apart compared to other skills
also jagex themselves said they wanted sailing to place in the faster half of osrs skills, not so sure that is still the case after yesterday's changes
Hence the 2nd half of what I said lol. Also ping isn’t v steady for me rn either
jagex was trying to show them how you would logically decide what you should do next
like if im riding through a trial on my boat should i make the turn perfectly or slow down but click extractor
answer was always extractor
redwoods are like 100m farming xp/h if you click them
ignoring replanting
ignoring doing a farm run for more xp
p sure it still is
ignoring that its like an entire checklist of xp/h to get
ignoring that its cycle based timegates
if you're complaining that it's not high xp from an afk standpoint i don't really care to be quite honest
afk -> not playing the game -> why are you complaining about rate
very simple
shooting stars could be 2.5k xp/hr and i'd be fine with it
this is why im mad at the dragon cannon
why are they asking me to not play to get it
give me an alternative to go play the game
I think that’s the biggest point of contention for a lot of people
this is a crazy trivia
if people were like actually socialising whilst afk salvaging i would argue they are playing
85 dungeoneering is ""very high"" 
but it is constant crickets on 586 whenever i look so
like in comparison to something like wintertodt man
Most people have limited time to be in front of a monitor
i actually saw a guy say something that was fucking hilarious yesterday in game at a salvage spot
That’s fine
i wonder what my dg level is ive never been in daemonheim
okay and
People have played this game for decades and haven’t maxed
that's fine, you don't have to max
he was like "i love this nerf this is the first time i've seen real people talking on osrs"
Them not maxing is 2 weeks means fuck all ngl
because chat was nothing but bitching all of the sudden lmao
with all due respect if you have limited time to play the game why did you set a 2500+ hour goal
49 dg ic
i have limited time to play. i'm going to play the game notorious for having longer grinds compared to a lot of other games on the market
not gonna lie crystal extractor seemed like it was just a 1:1 copy of silverhawks except there's no upkeep for feathers

I'm actually surprised osrs players generally loved it
Osrs players are still getting outta diapers so they love anything they don’t need to try for
a lot of osrs players don't know that osrs and rs3 share a lot of mechanics
you still can afk your sailing to infinity and beyond
i mean i liked it because it gave the not afk but not tick manip salvage something to think about
a lot of rs3 players dont know either
200mil*
prayer flicking is still a thing in rs3
yeah with the new rates it's like "should i spend the next 50 days of the only time i can play osrs absolutely sweating trials" or with the old rates "i can spend the next 100 days getting 99 sailing but I don't mind too much because I can watch tv and play other games"
yeah
because without that click being there it kind of turned into watching yourself wc
ss flick is a staple
people just suck
i asked in pvme about prayer flicking and someone told me "yeah if you turn it on and off 1 tick later you will lose prayer points"
like its not patched out prayer just has like 10x the number to show the decimal value
hell I even did it for 5-mech nm arch glacor because it made it fun
when i sent a gif of me doing exactly that, with no prayer point loss, they donowalled me
I’m just saying it’s a matter of opinion, and a lot of people consider the game (or a good bit of it) to be 2nd monitor content or something to do on the side. Which is the main point of contention around the AFK method
i tried doing ag and ability cooldowns pissed me off so i stopped
and wasnt misinterpreting or whatever
i only played to get gold partyhat tbh 😭
lmao
the rate is dog even when playing actively, you're punished for cleaning salvage
i'd still be okay with it if they moved the dragon cannon barrels to a different source, like one of the sea creatures or frost dragons
to be fair ag is so ass as a boss
sailing creatures need like actual uniques not relevant to sailing
i think this is fine if they want to provide some low end content to do while you're actually busy just because the game honestly does take forever to grind and it seems like a good business move to let people do something to get to the fun parts and continue playing
i designed a few for my sailing proposal
not only did they verify my double check, they also then went on to give me advice on how to count my ticks
as if the problem wasn't "prayer flicking is impossible" or whatever, it's that i can't count ticks
the entire premise of the boss is essentially "have your defensives ready for frost cannon or you die"
^
i believe you currently get like 70k xp / hr with low intensity salvaging and that seems very reasonable to me
"sometimes you get b2b frost cannon and you either get fucked, or farm livid points for a niche defensive"
that part is a fair criticism, i just tend to not see that ever be mentioned
but like beyond just letting people prepare to do the fun parts i dont really think afk should be that great
thats why i feel weird about the dragon cannon coming from afk stuff
you'd think that would be some sailing boss or something
or 30k/hr doing shower salvaging which is incredibly generous
shower salvaging 😭
they donowalled me after i replied with a gif showing that it is indeed possible
there is also tick manip technically iirc
actual tick manip or like
the best way to salvage (low intensity) being to drop the salvage makes no sense of course, hoping that gets fixed
stupid people definition of tick manip
like hunter cape in rs3 literally just reenables doing manip on chins iirc 😭
probably stupid people definition
like when [[tick manip]] on the osrs wiki referred to tick eating as tick manip
Wiki links found:
https://oldschool.runescape.wiki/w/Tick_manipulation
That was mentioned quite a bit earlier
or when it said combo eating was tick manip
or when it said prayer flicking was tick manip
close enough
that's really funny actually LOL
you just knife log spot drop knife log spot drop to infinity spots never move so
I didn't even know about that for hunter cape over there
can you 2t salvage like trawling or
but no one except level 3s will 3t to 99 so it's pretty irrelevant
What are the fun parts of sailing in your opinion?
stuff like going to a new island to do something else or visit trials
it should also include combat but
currently its ass so
So basically exploration and (hopefully at some point) combat?
yeah more or less i think some people might like the time trial stuff but honestly
i doubt many people are hyped to sail in circles or tick manip their salvage etc
I feel like the AFK till cargo hold is full and insane drop rates would be solved by way decreasing xp per salvage and way increasing salvage rate but I doubt jagex actually wants to increase drop rates so here we are :/
l0l
apparently the global sailing exp dropped off like crazy
whats the comparison to other skills ive been wanting this actually
~33% drop damn
looks like wom
okay yeah they have a sailing specific page
When you take a sledgehammer to multiple facets of xp rather than tuning incrementally it's no surprise the chart has that sudden drop
i wonder if they have these stats visible like this for other skills
idk how you'd even define ehp this soon with sailing
its kind of a pulse check for what method people are doing as a whole imo
i guess you could
Yeah that’s why I asked about time spent lol
Literally just gwenyth glide and tapping the CE lol
Would be interesting to see hm less time people are spending on the skill too
ya the problem is glide keeps getting faster
so it would be kind of hard to actually pick a real number
its whatever the 6h log record is rn
Hopefully jagex releases some nice graphs like that for us
I love some good data
Hopefully they give us soul runes and other data from their drop rate/SW changes at YE or after a year too that’d be nice to see
i just hope they return from wherever they went to go hide
although normally with blogs anytime in the next few hours is pretty normal
They’re hibernating for the winter, sorry
They had to bulk up on player feedback for the hibernation
lmao this really is how it probably feels for them rn
was the first thing I thought of 
Hey I just remembered I don’t think Bane(?) ever linked a spot for the other person to read from lmao
If you had bothered to read the other things I had said it would have made more sense that I was responding to a conversation between me and others in regards to nmz. Comparing combat (which is a skill) to sailing (which again is a skill) is not delusional because they are both calculated by levels gained from XP gained. You can compare an apple to an orange because they are both fruits.
i mean realistically yeah combat is the king of afk exp and pretty much always has been
so that probably should be viewed as the ceiling of true afk rates
if something was ever more than that it probably would be a big problem
combat also has to be the fastest because it locks at least 50% of the game behind it
it's not a good comparison
or at least one of the easiest to level
not fastest
sailing is kind of on the same road if not quite as important
since now sailing is going to be gating tons of locations and activities going forward
My point was that yes, skills have different rates but no one was complaining about the rates aside from the extractor. Nmz they felt was too high rates for too little effort and it took literal years to knock it down to 20 minutes of afk. But in their blog they used the term "extreme" afking as 20-30 minutes. Not everyone considers that as "extreme" and the majority of players were not at or doing the so called "extreme" 20-30 minute afking
but no one was complaining about the rates aside from the extractor
thats why i was saying earlier if sailing had released with like idk mining rates

it would probably be an issue
I mean atm it doesn't really
tbh its already kind of a lot of work especially if you aren't playing a standard account
because leveling up sailing to really go places implies you've trained a pretty good amount of other skills
I also feel like sailing should've been left in development a bit longer to flesh out exploration
where most other skills dont really work that way
I'll just not respond, if you aren't willing to read the entire statement. Picking apart only the areas you don't agree with isn't a conversation.
like for an iron if you have idk lets say 78 sailing to go to all of the places
it implies you've been able to somehow upgrade your ship that far
You can agree or disagree, but taking the entire opinion of what I have to say out of context and calling me delusional isn't discussion it's immature.
for full afk rune hooks like 33k for me the last two days
so definitely not the best afk any longer
30k/h at mercenary for 1h afk
even among skilling stuff and not counting combat
that sounds fine to me honestly for pure afk
30 minutes of afk is still the best afk
you dont understand you have to like drop things 200 times after that hour!
lol
i kind of see it as a bit low because like
30k+ for literal pure afk is still insane lmao
your points are based on false pretences, one cannot just compare two skills simply because they are both skills, and yes, two different skills can have "extreme" afk on different metrics ... because they are two different skills, with two different sets of standards. a lot of players were doing the "extreme" afking, it doesn't necessarily have to be a majority for it to be problematic
other afk stuff that i would've probably done at or near level 87+
My new conspiracy theory is that they pushed out the old CEO cuz he wanted to delay sailing lol
its probably closer to 50k a lot of the time
if you dont want to drop stuff you can just blow your boat up even
but they're not quite as afk
i honestly think you should just have to click your boat more often
And/or release it without combat in the first batch
im pretty sure you can sail right down to mercenarys from deepfin or merchants at the right angle
i saw a post on that
unless it was lying 
No no that would require people to not be afk
most people don't want to play osrs nowadays
no one would want that lol
30 minutes of afk is literally maximum afk. You get logged after that
melvor idle
yeah but like to really get it in line with the other styles of afk we actually might do
I always found it so funny that osrs players don't want it to be like rs3
logout timer is tied to fps. if you set it to like 3 you can afk longer than 30 minutes
getting it up to like 50k but asking you to be a little more attentive is fair
but then need stuff like strong afk methods to level
that would actually fit in with the rest of the game
i dont think salvaging ever really gets more intensive than like barb fishing imo
when one of the biggest "complaints" people have on rs3 is that it's easyscape afk
barb fishing is actually one of the better examples because you can afk that for like idk around 50k
All skills are measured by XP. That's a fact. If they want the XP in one skill to be slower than the other skill that's ok I agree with that. What I don't agree with is how they had a mechanic that made sense, and changed it to make less sense than before. Plain and simple. Comparing nmz afk combat XP to one form of sailing XP wasn't delusional because it's the same basis of the entire game. There are multiple ways to train ALL the skills, and the update discourages one of the play styles that a large portion of people enjoyed.
but you have to manage it and click more often than afk salvage
they don't want it to be like rs3 in the achievement sense, if the max rate is ""low"" (it isn't) but they get a majority of that from afking, they can benefit from the prestige of having finished a ""slow"" (it isn't) skill without putting any effort in
They didn’t need to lower the xp rates. They just needed to make your crew members stop working if you hadn’t clicked on anything for like 7 mins
People are overblowing it. The path of least resistance being nerfed is fine
same thing with other stuff like bone shard mining
it would feel kinda weird for your crew to just refuse to work after a bit imo
so something that needs more attention gives more xp?
it doesnt feel super elegant so i see why theyve not decided to like immediately do that
sounds fine to me
Can you show your work there?
if you made cleaning salvage slower and gathering salvage was a lot faster you could worsen the afk whilst not being weirdly disruptive imo
yes i do think that the actual level of afk that salvage offers is probably
just not good
Player retention is based on how fun the game is. Period. Maxed players don't just max their accounts and stop playing osrs.
like if people are on the servers they should reasonably be in the same room most of the time lol
Their reasoning behind the changes was player retention and longevity of the playerbase.
actually just dipping for 30 mins is kind of excessive and its hard to say thats gameplay
I just wish sailing wasn't so self-serving. It seems I level sailing primarily to... level sailing better.
People keep comparing it to agility but at least agility is useful outside of quest requirements and area unlocks.
It compares to firemaking a lot to me, but instead of quest requirements we are just unlocking training methods for other skills.
Sail a lot to, unlock crabs and never sail during that activity.
Sail a lot to, unlock trees I go chop.
Sail a lot to,... you get the idea.
The only one that kinda is still sailing is the fishing one, but its mostly fishing.
Sailing combat is awful and was just pushed off for the future, which means it wont be fixed until after the holidays at the bear minimum (likely longer).
Trials, while fun, aware just sailing xp. this is ok, makes sense.
Port tasks award, wait... still just sailing xp, but less, and a pittance of gp... wait why would I do these?
So the only true attraction for the skill, as a skill that has tangible repeatable rewards, is salvaging. Which not only had the xp nerfed, but the loot as well. And the activity itself is literally sorting through trash, which is now heavily disincentivized due to bad rates.
Prior to this nerf I was planning to move around to salvages after 99 on the iron. Now the skill is just dead content after 99 and only serves as an area/max cape gate. Salvaging being useful was cool for a few weeks.
Firemaking 2 Electric boogaloo.
this could low key be really funny
i dont get why they decided to remove loot from port tasks
your crew could just start talking about how stupid and useless you are for falling asleep on the job
like they gave items in the alpha 😭
Bet the salvage worlds are still full
Wait, they did??
port tasks should 100% give out item rewards
and a pittance at that. its like leaving a waiter a .01 cent tip. I'd rather get nothing at all.
Exactly this
yeah they talked about it at one point where they were like
I think the argument of "they ruined the part of sailing people enjoyed" is so bad. Quite clearly nobody enjoyed that part of the gameplay, they just enjoyed the free exp. The gameplay didnt change. Now i do think that they should look at making other methods more fun and enticing but lets not pretend everyone loved salvaging so much, they just liked account progress without playing the game
what should port tasks reward you with
yes but considering we were capped at lvl 30 it was dogshit items like mith scims and iron arrows
and somehow played it off like settling for just gp was a good thing
and even then i was sitting there like wow that sounds dumb
76*240 = 18,240 tho?
Not a reply to your message at first, but when I was about to post you posted yours 😅 I fully agree.
I find it wild how no bosses were introduced on release. So many possibilities for cool bosses utilising the ship and crewmates for movement, while you're attacking yourself either through cannons or with reg weapons.
A big kraken generating tsunamis that you need to dodge/hide behind debris. Need to disable/weaken each tentacle using combat/cannons/the environment (maybe putting traps on debris and baiting a tentacle swipe that then results in the tentacle getting stuck and you can then damage it)
maelstrom that you need to calm down, geometrically similar to tempoross. Can spawn whirlpools you need to dodge, move away from etc. Alters how the boat moves, creates a dynamic scene/battle.
speedy large megalodon that dashes around where you need to predict movements, place out objects from facilities while using reg weapons/cannons to attack etc.
^ All thought of within 10 seconds of thinking - obviously the team has thought of bosses as well, but it's just baffling how they thought a new skill could be introduced in 2025 with the current community and not have any bossing whatsoever.
A strong reason for the current shit storm with the XP nerf is due to sailing as it stands is mostly a self-contained skill where the skill is the xp itself and not the content you do. Obviously some people find the current methods actually enjoyable, but the majority of the playerbase enjoy OSRS because of combat, fun and interesting bosses and the performance optimization space that it gives.
Obviously, take away that and of course a lot of people that don't enjoy the skill will get mad when the road to 99 is arbitrarily nerfed by 30-40%.
Like, they had 3 years of development, a huge amount of work was put down into creating the sailing base with movement, the engine tech etc. When all of that is done, why not allocate a bit more time into integrating bossing into it? Refining the current combat system to something actually engaging and fun?
They have a lot of resources. A lot of devs. Surely SOMETHING developed by the awesome devs that have created amazing PvM encounters so far in the game would be better than nothing at all, even if the combat system right now is awful (can be pretty greatly improved by simply increasing damage dealt by cannons or the ease of which you get cannonballs)?
its kinda funny how common the paint is from port tasks
Probably not to bloat our inventories doing cargo runs sounds like tbh
they put a deposit box on like every dock though
because they probably planned to give you stuff
Honestly sounds like port tasks are unfinished
they're even on the docks that have a bank
for some insane reason
it definitely seems like it was from a different design earlier
130 xp per salvage basically
or maybe they like
like im still sorting because its martial and there is a 1/16k item drop
actually thought someone would bank their salvage
and if they thought that god bless them
There are some insane people that do that
The gameplay for a fact did change. Salvaging is not the same as it was before. Quite clearly everyone enjoyed salvaging otherwise we wouldn't be having thousands upset over the change. Stating untrue claims doesn't make your opinion any less valuable but just because you found it not fun does not mean anyone else wasn't having fun doing it the way it was before the change.
Why tf did I read mercenary as pirate lmao
I mean every skill is just an avenue to do other things no? You fletch for combat, you do construction for clues and combat and storage, you do mining for ToA or training smithing or diaries, there are no skills you just do for the sake of doing the skill really. I do agree port tasks could use a reward system. But i think sailing unlocking new trees, new mobs and the new bis food and new potions is very cool. It would have been way worse if it didnt do any of that, its more integrated already than some other skills in osrs are. And theyll continue to release sailing content over the next year, its still early days
Maybe on land sorting could reward full xp?
i cant even imagine lmao just sailing for minutes with your cargo hold then cleaning it all on the dock and banking it
holy shit they'd be getting like 5k exp/hr
30k/h for 1 hour of doing nothing is kinda nutty i wish i got that for other gathering skills 😭
banking is ass
Sometimes I'd bank my raw salvage to clean later tbh
let's not be misleading, enjoyed salvaging? it's more like "preferred salvaging" because it's no effort afk
and that decision paid off 😭
I'd prefer the combat is functional before introducing bosses for it
you can't really enjoy playing the game if you're not playing the game
its functional it just sucks 
you can still salvage for almost the same exp/hour as if you just drop it and you get the chance at big loot. And you didnt read my point it seems. My point is people think or pretend they enjoyed salvaging when they just enjoyed the exp rates. Responding with "but everyone is upset about the nerfed exp" isnt a counterargument to that, it is in fact proving my point
i mean you might feel enjoyment from knowing you're progressing without actually playing
I’d prefer the combat is functional before releasing sailing combat
im sure thats why some people bot actually
Yea they just want the no effort xp lol
the xp is fine and I find it dumb that people are complaining about it
what's not fine is the time to obtain sailing upgrades
i think merchant xp might be slightly too nerfed
and people have mentioned that for salvaging, since it got nerfed to 5t
Yes, but how could the skill be greenlight with combat being in the current state? Throughout the history of OSRS they've constantly said that when/if releasing a skill - the base that's introduced needs to be perfect because of the stigma around a new skill. It just screams higher-ups pushing for a release to tick some boxes
so please let's complain about that instead of full afk no effort xp rates
yeah im ngl the rate that you gain salvage getting slower actually hurt
Just makes me uneasy for the future of the game
even though im 99
These are all really good ideas for bosses, and I'm surprised they didn't release at least one Money Printer style boss (Vork, zulrah, muspah) locked behind a high level as an incentive
A friend pointed out that they initially didn’t have the salvaging table at all if you read the newspost in a bit more depth
So the intended gameplay loop through almost all of development if not all was in fact absolutely atrocious xp/hr if you want to keep your loot, or dropping everything if not
Which probably explains the devs panicking that people were playing the game “wrong” since in their minds it wasn’t supposed to exist at all, as a dev ego thing (understandable but best avoided)
And also why the turtle pet doesn’t come from sorting at all
it's such a stupid design choice from the devs
can you imagine getting a dragon cannon having to sail back and clean the salvage
why make it bot content, that the only reasonable way to get it is to buy it from ge?
dropping salvage doesn't really make sense logically. you can kinda twist your brain to make dropping ore and logs make sense
i do hope that gameplay loop gets better
its still like this for trawling btw
"irons farming the upgrades have to be suffering! it's like yama contracts!"
My guess is that they ran out of time to polish the skill
but the rates right now seem very fine
granted your cargo fills a lot slower than salvaging
Are you answering from multiple perspectives as a main, hcim, ironman, and uim or just as a main? I enjoyed salvaging (as it was) as well as many others. I no longer enjoy salvaging (as it is) as well as many others. It's not a debate of what other methods were more or less viable. Preferred is just the term you are using to describe how those players wanted to have "fun" playing a game. Which is what it's meant to be.
oh yeah they for sure ran out of time
Sure, some skills are self-serving, but they also aren't skills that would pass today, ala firemaking.
So, when I hit 99 fletching I'll still fletch for ammo.
When I hit 99 construction you got me there.
When I hit 99 mining I'll still mine ores I need to use (mostly amethyst).
when I hit 99 sailing, why would I EVER return?
Sailing has the opportunity to make it one of the "good" skills you want to still do past 99. I would expect any modern skill to have activities worth doing past 99.
For combat skills or farming do you stop at 99? Even mains don't do that, why? because they are either fun, rewarding, useful, etc.
Sailing really only exists to train itself. Everything else could have easily been just shifted to quest unlocks. That was one of the original concerns when it was proposed, and now it kinda still exists.
Do I think it'll stay that way forever? No. But I don't think its a primary focus and thats a problem imo.
If you build it they will come.
If it is fun or rewarding, they will do it.
the skill is just so massive that its an inch deep and a mile wide at points
you can hold like 2000 fish or so i think so ~ 3.5 hours of fishing before needing to bank
because they just tried to do too many things
There aren't many areas where this is optimal any more. Lots of bank deposits. Fishing is probably the only one where it makes sense to drop your inv.
Post sort salvage is worth dropping too
Honestly, on board salvage sorting is only slightly worst exp than just continuing to self salvage
yeah sailing needs better resources
Wait sorry going back to this, the math still isn’t right because crew salvage for reduced XP
Unless you meant merchant not mercenary
What even is the salvage loop for most people? I get a full inventory, sort it, alch anything worth alching and drop the rest. Once the cargo is full from my crewmate, I clean that out and go back to salvaging.
100 xp + 30 from sorting
basically if it stacks i keep it if not welcome to the ground
at 99 sailing you will still trawl for bis food, you will still farm corals for potions, you will still farm mobs for the ship upgrades you didnt get yet, you will still sail places for clues, you will sail to places to train slayer. And most likely you will sail to raids 4 or other new boss islands in a couple of months. Its way less self serving than most other skills imo
efficient skilling methods all require dropping or not collecting the resource
Sailing needs something that makes you really want boat upgrades and facilities and w/e, assuming drop rates aren’t nightmarish
So basically bosses with uniques or water sepulcher but with looting and damage taken
if they dont want people to afk for 30 minutes the easiest fix is to force you to change shipwrecks
If you're actually playing you should wait till no boats are up to sort
Lol sorting isn’t part of the 1 hour afk imo because you can’t, well, 1 hour afk it
And not wait to full
I meant more like, what's the flow? Do people fill inv > sort > drop > repeat until cargo full > sort cargo > fill inv
yeah im sure this is coming in the future
For the same time you could just be salvaging yourself
Over/under we get blog update before 5 pm GMT?
oh basically salvage put into box until full or until theres no salvage spot then clean
1 hour afk -> 5-6 minutes sorting -> 1 hour
I do wonder how much of the nerfed rates are due to ship uptime though
Force people to salvage in a circle, like salvage the shipwreck, move on to the next etc
Ahhh clean between spot switching! That's high tech!
The reduced ship uptime phrased as a buff is really frustrating
You are not understanding the mechanic of how salvaging works did in fact change the way it previously was. Your point is the majority are upset about the XP rates. That's your opinion not a fact. You are disregarding for a FACT that the previous mechanic setup for salvaging (not including extractor) was fun and after they for a FACT changed it discouraged a lot of the playerbase who were enjoying it
FivemillionHead actually
i could get like 20k/h probably if i just blew up and sailed back
I should have thought of that lol
still an hour afk
im pretty sure this was accidental
they probably thought it was a buff not realizing that they were dropping your uptime
I will fish, farm, and farm mobs.
Otherwise im running between places, oops I mean sailing between them.
Its not a skill its just a means of travel and currently doesnt justify itself being a skill.
I'm almost 99 so I really dont care that much, but they failed at one of the main things they tried not to.
I think they can fix it, but not if its not the focus.
That’s not really a 1 hour afk imo but I guess we’ll have to disagree
its 5 to six minutes of also like a minute of afk sequences
you cant speed up cleaning
Force people to move between shipwrecks is the perfect solution, you can't change my mind on that
you gotta do the occasional click burst for any other afk lol
gotta drop things for wc etc, click absorptions for nmz (or spend gp/h with blood fury guthans ig vs salvage being free)
They added doubles so like, I don't think that's their goal
Right, in this case it’d be dropping and then going back imo. So 100 xp * 240
what exactly changed that changes the salvaging gameplay people enjoyed in a significant way? And before you say its not worth the exp, its just minimally worse than dropping salvage and you still want to sort to get the big ticket items so im not seeing that as a good argument
Still don't make them right, they complained about the 1 hour afk for the rates
fwiw merchant salvage is a lot of stacking items, you arent dropping 240 items cleaning
im just begging them
i kinda hate the '~300' click number being thrown about because of this
please upgrade my gem bag
So it’s 24k afk at mercenary, 31k at merchant
i actually would like to keep some of these red topaz
but its just so far from a bank they're not something i will keep
Runecrafting levels of progression lol
i wonder if theres a bug to just deposit anywhere tbh
With respect to the drop rates, we’re ray barbs meant to be a 1/150 and albatross feather 1/200? If so that’s fucking diabolical
I banked like 200 topaz with the imps I prepped for sailing thinking they'd be useful lol
Like 5 or 6 hours for that too happen
yeah this is what i do but like
we probably drop like lmao
it'd be so funny if you could just like use magic box on an item in the cargo hold and it banks the entire stack
they weren't, but 200 topaz will surely last the rest of my VW grind
Except RC isn’t 1 hour afk unfortunately
actual thousands of red topaz doing that
i refuse to believe they didnt shadow nerf these
i actually would be curious to ask them how cargo stacking works
We would be full in like an hour
Trawling is absolutely sailing and has nothing to do with regular fishing gameplay, farming i agree and ship combat (although in an admittedly rough state rn and being worked on by jagex) is very distinct too. But also, i think your expectations might have been off a bit? I always expected sailing to mainly be a method of travel with a couple of things to do while sailing but also to reach new places to get new resources there. And thats pretty much what was advertised too, they talked nonstop about their islands
idk if you've noticed but if you click the unstack button it puts everything in the order you put it in originally
so i think salvage might actually not stack
and its just visual
You now have to salvage and sort "longer" to get the loot you wanted before because they changed the shipwreck spawn to 6 instead of 5 and now you require more moving than before to actually salvage locations as well as slowing down the tick speeds farther than improving catch success. You have to hop worlds MORE to avoid the shipwreck areas they added near aggressive mobs from being inactive OR carry repair kits to repair your boat while salvaging whereas before you didn't need to at all.
i'd just be curious to see how the implemented it
They didn’t and just had the numbers very wrong, but who knows their intent
Maybe the rates are bugged to not be horrible lol
to see if its like how gold bars stack in your bank but not inventory
or if they did something weird to remember the real order
whats the craic are they waiting until 4:59 to post an update then give it legs out the office
idk, at every stage of feedback I said it needed to justify itself. and a few times was replied to that it would. and it doesnt really feel like it does. thats just my opinion but to each his own.
It probably just remembers exact position and the stacking is a summary
Nothing I've said in this entire channel since yesterday was complaining about the XP rates. It's been about changing the core mechanics of how salvaging WAS done vs. how it is NOW.
It was that the rates were bugged to not be terrible.
Which is a flagrant waste of memory for no reason really
That or a big ongoing argument between ”emergent gameplay is good” and “noooo they’re having fun wrong” regarding sorting, I expect
i do think there is like a fundamental line they probably should've drawn where like
JMod tryna flip some barbs and feathers
theyre tying up mod goblin on a crucifix
However they balance sorting xp, justifying it as "sorting isn't the main part of salvaging" in the previous blog is just stupid
just throwing your salvage away being the best play after you sort it is one thing
The thing is, apparently nothing changed in practice, the wiki rates are still right
So maybe goblin grabbed the wrong dev ticket or something
thats like how you might drop teak logs
but when sorting is part of the actual gameplay loop and exp
You salvage a pile of possibly useful shit. But you don't know what it is until you sort it. That's literally half the idea of salvaging
They they're saying "isn't really the part you care about"
yeahh like teak logs dont give more wc xp for processing them
lol make salvage cleaning give crafting xp
Ok ill happily admit that adding new spots was a big mistake even though they had good intentions with that change. They should revert that. But also i have read that complaint about 3 times while i have read people crying about exp rates about 3000 times, people are upset that they have to play the game more and they are mostly deluding themselves that its not fun anymore or using it as an emotional argument
Should have made salvage give archeology xp
let him cook
The whole idea of infinite junk like the spice capacity of mexican cuisine stuck undiscovered in my cargo hold felt like incentive to so exactly this
OK the amount that people like salvaging i feel like they could unironically add arch lmao
people would loooove grinding material spots
that's what I'm saying
if you personally have done that thats good to hear, i was just making a comment about how terrible i think the argument is in most uses
arch is one of the best skills in rs3 though, I'm not joking
that skill by its name alone gives me bad vibes
who tf wants to drink a jug of wine they just pulled out of the ocean lol
i remember doing it in wow is probably the problem
I have 0 idea what the skill actually entails in rs3
I mean I actually like archeology in WoW (I don’t play rs3) so sure lol
Didn't people like buy that sorta thing at auction
buyable (with time gates) w/ passive buffs
lmao i hated it so much in wow
Irl
(I trained it exclusively through the darkmoon fair lol)
Oh true lol ig if the wine we found was sealed
I was picturing like literally a jug of ocean water
Yeah like not in a jug
im so mad its not wines of zammy
i just remember when it originally came out and i was like
There was a whole white collar on forging old wines
But a bottle definitely
I can agree some are upset because they want better afk exp. That's not the only issue or pain point in the conversations we are having as a whole. As a whole, the mechanics of salvaging were fine as there were before the update. Extractor, XP rates, and player laziness aside, they changed the core mechanics of how it was before and that's the part that I disagree with.
so you want me to fly across the world click on a couple of rocks then do it again
and have to rng my way to the rewards
Althoughhh we do have bottles of wine in game, and we get jugs here
lmao i was pissed
So I think these are actually just jugs of moscato ocean water
there's the traditional gathering skill part (camp excavation sites either afk, or be active and follow a sprite that boosts excavation), and then the "mysteries" part (puzzles you have to solve that gets tracked in your archaeology journal)
the puzzles are legit good quest puzzle-tier
Tbh when put like this it already feels like an osrs activity
some were pretty eh though
yeah its actually super osrs related for something in wow
I feel like I missed out on charting honestly
Some of the things you charted had really good examine texts
But I didn't notice until I was nearly done
I did the first day or two manually
I mean charting seemed primitive compared to mysteries, at least for me
I didn't read the examine though
Since it doesn't like read them to you or put them in your chat log just by charting it
Never been into that
and I heard no good things about the "puzzles" from the mermaids lol
The monkey's paw curls. Drops are replaced by jugs of bad wine
Charting was by far the most fun part of sailing…with the wiki map open lol
my only problem with charting were the mermaids
It's gettin dropped either way lmao
i feel like they built that so you would open the wiki
No one's saving these wines
XP for me isn't the issue, I've been wcing demon tears for 5k wcing XP on my main for weeks at a full 35 minutes afk with infernal axe and log basket. All I gotta do is wiggle my screen when my 34 minute timer goes off once every 34 minutes and then after 1.5 hours drop the logs out of the basket and inventory.
the weather event isn't much better either
Maybe jobless jim is just housing them and is shitfaced
they're both things where you should just never actually figure it out and have the wiki or plugin tell you what to do
We should be able to pay crew in the salvage we drop
Weather was way worse than mermaids
Mermaids ranged from clever to insane but at least the wiki has answers, weather was janky and slow
weather was nuts
then we can agree on that 👍 im just tired of the "jagex hates casual players" "jagex ruined this skill" "we are never voting on another skill again" "fuck all the jmods" you read getting spammed 24/7. they made one part of the skill a bit worse (a part that isnt really the core gameplay of the skill fwiw) and they already responded that they are looking at acting on the feedback, people are just so overdramatic over this game its insane
When you had a single tile on some of them
honestly I do see the similarities now that you mentioned it (even if it's a joke)
current duck and weather radar are the same thing mechanically
like you just go to x point lol
That's not how that works, like at all. You have to salvage more, not sort more. There's a difference.
captain's log is just the archaeology journal to keep track of info
some of the weather locations interact with your boat very strangely
Weather was ok doing it manually
but honestly it's implemented worse than how arch did it
like you're a quarter tile off but otherwise inside of the correct tile
and it just wont work
But there was an invisible wall in one spot
It takes player position
The like 1 tilewide weather centers inside a pile of sharks just felt insulting lol
And boat keeps you from going close enough in a spot I think
I loved how the duck was so intent on his job
that he'd just cruise through shark-infested waters like it was nothing
plugins make the duck insane
Duck thought his job was to kill you
like i did a whole lap around the great conch on my main picking up all the events
I wish we could take the duck home with us once we finish all our charters
God bless the current duck’s quest to get my boat stuck on world geometry
The duck near glide is evil
and met my duck finishing his route on the other end
It tries to accidentally make you go into a portal
You can't get the items from just salvaging them, you have to sort them which requires more sorting and salvaging. To sort the salvage you have to salvage more so what are you saying that's not how it works? They are intertwined.
Wouldn't be too out of place since they're doling out free pets left and right nowadays for the poh
im kinda surprised how lenient the duck is lol
honestly I wouldn't be surprised if the mob hordes were an afterthought and they just randomly added them whereever they thought seemed empty enough lol
And gl getting back anywhere in glide area post portal
I did the 1st time and had no idea what the hell was going on lol
considering that sailing combat is in a piss poor state
it feels like you're meant to follow it but you can kinda just like
not
The amount you sort stays the same. The amount you need to salvage may have changed.
you can actually ride into the sunset and come back for the duck lol
Lumpty Bumpty, Mayor, Frumpty Scumpty, Chair, Broav, Numpty Pumpty
maybe its because of other games influencing me but it feels like it should despawn if you go too far
another successful update from jagex yesterday very nice
but it really does not
im glad they arent full on pets at least
i just wish they made salvaging top out at 20k xp an hour
i actually teleported to a bank with a drink with my duck out
and got back to it in time
Dude put your duck away
lmao
You can't sort that amount without salvaging it first. So you salvage 27,000 salvages and sort through all 27,000 vs. previously it was less time to salvage those 27,000 and sort those 27,000? You can't have one without the other. You must salvage to sort.
It'd be like saying the amount of logs you have to burn has increased cuz the nerfed woodcutting speeds.
I get your point but the way you wrote it was just, factually wrong.
I get what you mean I worded it incorrectly earlier, what I should have said was you have to salvage and sort more? They are tied together.
You should have just said "it now takes longer to get the d-cannon barrel"
jagex if you're reading this please put the cannon somewhere else
i promise it will move tons of people off of salvaging
24 hour later and hes still giving shit takes smh
Hm clogs are locked behind salvaging too?
i think theres 1 per salvage spot right
So 10
I agree on moving the cannon
Half the problem is the horrendous drop rate making people feel stuck there for ship upgrades
And nerfs making that grind feel much worse
8+2
the part to me that really sticks out is that even though it is thematic i see how they wanted you to like
get them from ancient ships or whatever
getting bis combat stuff from afk gathering is not how this game typically works
I changed it to salvage and sort for "longer" instead of more, since what I stated was meant to portray as time not quantity.
they could've just made like idk
ty
But they’re on fire sticking out of the ocean?
skeleton pirate ships attack me and i get the dragon cannon barrel from farming them
The funny part is that it’s a merchant ship
The ship carrying paint is a warship and the ship with the huge gun is a trading ship
I do believe it won't be the best/only way forever
Everyone here concerned about the dragon cannon but they could give me 4 free dragon cannons and they still wouldn't be worth using. Ship combat blows and should have been addressed (even if it was temporary damage fixes) this patch.
Aint nobody wanna wait til after the holidays (and likely longer) to participate in ship combat.
also WHY ARE ALL THE SPOTS MULTI!?
Or even go do something underwater, we have the new necklace for underwater combat now
But I get that that’s not really “sailing content”
you landblubbers just wouldnt get it 
its also weird because
for some reason underwater is very inconsistent in osrs
im pretty sure every underwater area in the game is different
Yeah sounds about right
Lol probably
that diving necklace is insanely bad. Also I was so stoked when I saw the mermaids concept was diving only to... black screen then come back up immediately lmao.
I was hoping for underwater caverns and shit.
My guess is that mod maz wrote bespoke code for fossil island instead of stealing it from the rfd area
"Let's implement it in this bespoke way" x20
Lol prob actually why the necklace doesn’t work there either
im pretty sure it doesn't work specifically because of the thieving activity
and they dont want that to be good
so they just yeeted the necklace instead of spending time they probably didn't have to have a good solution
Yeah but diving gear also doesn’t work there
Oh right duh haha
Would have loved to explore the underwater and I wonder if they’d implement this
and its just awkward because like
thats kind of the only reason you'd be underwater
Groot does not approve of the necklace
i imagine we probably will dive underwater for real at some point
In theory, just add the same code to check for necklace too, or better yet have both the set and the item yield a “can you breathe underwater? Yes” variable set to true to check against for futureproofing
In practice, lol no
The skill needed to cook 2 more years.
it should be pretty easy like instead of an island we're gonna have a whirlpool you click on to dive off your boat
and put whatever down there
im sorta surprised they didn't already do that
but probably something to do with art team
Art team was overloaded already, they made an insane amount of stuff, most of it excellent
they could even tie it all into the world in crazy ways
like that could be an alternative way to get to guardians of the rift
although iirc we dont have that part of the ocean yet
so maybe that will actually happen
Yeah I think it’s east of mory
south of mory iirc
chat's basically #sailing-chat2 with less trolls
the necklace is a bit op when compared to other teleports
Yeah, eastern ocean which is south of mory
It needs a higher charge cost, and a charge load that isn't literally 10,000
I think you replied to the wrong person. I was just referencing using it for seaweed runs
ah, sorry I was assuming you meant the sailor's ammy
im like 99% sure vampyre krakens are meant to be in the mory sea
if mory sea comes and and they arent moved wtf 😭
I think this chat is more focused towards the recent update with a little other stuff sprinkled in. The sailing chat has been unfocused imo.
would be thematic, but I'm pretty sure real life vampire squids are based in colder climates?
The "diving but only for a specific piece of content that once you complete you can NEVER do again" necklace.
theres vampire squid then theres edgelord psychomurderer vampyre krakens
I don’t think they’re supposed to be literal vampires? But idk
everyone should capsize their boats and not recover them
show jagex that they sank sailing
smh, why didn't the vampires just sail around the river salve?
Hmmm maybe because it empties into ocean so now entire ocean is blessed?
honestly might be a lore reason why our weapons suck
Holy homeopathy
and cannons, being big and bulky, can bypass some of it
I personally like the sailing amulet that lets you teleport to the ports. Although I got them on every account from the small salvaging early on spooned so I may be a bit biased, but with the amulet and sailing you can access most of the starter areas for easier game progression instead of walking everywhere.
Wait actually it’s cuz seren also crystallized herself and put shards in the ocean to keep the vampires in mory 😂😂
I wish they paid more attention to lore 🙁
Yeah but she’s chill about it
We also have jolly jim who probably killed his entire crew in a series of “accidents”
Is that why we can pull shards from nothing
And the ghost of a guy we got killed
Thanks for the level headed conversations it's been refreshing compared to just everyone calling each other names.
No it’s because devs came up with a lazy solution to semi-forced content
I'm going to repost my idea here since it got overshadowed by the exp nerfs yesterday
https://discordapp.com/channels/324132423636090880/1445636900009414777
Time to go back to cooking some turtle soup while I try to get Soup the Turtle
Aw I want us to be weakening the protections
Already gave you a +1 lol
wtf is taking gagex so long to fix the xp?
It’s legit funny that seren apparently exploded over the ocean and land prif got super robbed
That's actually a really cool suggestion, I gave it a +1 also.
Goblin is single-handedly staving them off until he can go home
understandable
balance is hard and real long term balance can sometimes require more than just changing a few numbers
took them 5 mins to ruin the skill so 😛
Real long term balance also takes not just giving people what they want
the skill isn't ruined, your low effort, afk method is nerfed
you can still chart, you can still do port tasks, you can still do trials
ofc im low effort, the skill is shit
Yeah as soon as they learned when I was getting back into town they panick nerfed it, sorry guys
That's how you get obese children lol
Rather not do one small favor to 99
Panick. I like that lmao
They need to figure out emergent gameplay vs dev intent and then need to craft a statement about it
I suspect the argument over the former is what’s taking so long
Full afk was less emergent and more oversight imo
Oh i don’t mean full afk
unbelievable
They need more QA tbh
I mean sorting at all
Wouldn’t even be having this convo if they did
The boat table got added late in development
Ehh there's ship downtime so the it's efficient to not sort kinda is a miss to me
tbh i feel like it should be really easy for them to sort it out between those two things usually
just get like a checklist where you make sure the game isn't actually broken and if people are having fun
and if its fun for people and the game isn't just cooked
i feel like we need loot crates for items really
probably leave it
If it were up to me, I'd raise the onboard sort xp to 50%, and make on-land sort xp 100%
i cannnot fathom how original salvage was going to work well without the boat table
currently onboard sort xp is only 30%
It’s harder for a new skill probably because they do want to build on it later, but yeah
At first I thought this was an MTX troll haha
i think part of the problem is that they kind of feel ownership of their new content
Sell it for gp 🙃
doing pvm on the sea kinda sucks cause you kill things for 10 minutes and oop inventory full sorry you cant put this stuff in cargo hold
and so they probably shouldn't be the dev that gets to decide
I mean, yeah? All creatives should feel that way
Agreed
like we have huntsmans kit i guess but this was an unpolled banking item pretty much 😭
What goes in the kit
if we could make ironwood crates that hold salvage + pvm loot for us
personal opinion, if emergent gameplay that develops and the gameplay as 'designed' isn't being engaged with then the designed gameplay generally speaking needs to be adjusted moreso than the emergent gameplay, unless the emergent pattern is explicitly exploiting bugs/similar
thatd be neat!
[[imp box]]
Wiki links found:
https://oldschool.runescape.wiki/w/Magic_box
Fish crate for trawling is fun
the highest tier loot crate I found was a mahogany, and it just had red dragon leather in it
Oh imp can go into kit neat
yes its very nice for trawling
and i think other aspects of sailing need it to make travel time not feel as punishing
I did some trawling yesterday
Apparently you can get d sword from crates
its like running 2 minutes for a coal rock and you can only hold 28 lol
I like the loop, annoyed my boat isn't fast enough
Other than barracuda salvage where at lvl 48 sailing, the salvage spot, dock, bank, and salvage table are all within 50 tiles.
yeah its fine they feel that way but it gets in the way of decision making afterward so it should probably be someone elses job within reason
Spam clicking also has the downside of oops I'm not on the net and can't adjust it
Checkout the ruins of unkah. It's the ideal spot at lvl 48 sailing setup without even needing the on boat salvage table.
wait wheres the good bank for mercenary salvage
or do you mean only barracuda is good
Is bank boat the closest
ok unironically if putting pvm drops in the loot crate didnt show you the items until you opened them at a bank itd be so fucking funny
More bank boats might be nice
Yes, I meant they made an ideal spot for only ONE specific type of salvage and at that specific level. Would have been ok without salvaging table on the boat if it was setup everywhere with that example.
im ngl i knew that loot could be exciting
but if you ever did the first raid in destiny 2
that loot room shows you that loot can be really cool
did you know theyve got roulette wheels for boss drops in rs3
its so fucking toxic lol
Lol gambling
arch glacor be like
I think it's those three only
you "can" disable it but like
lol
i mean araxxor has it for the enrage increase ig
but thats not a drop
New bank boats that are also a gp sink? Idk might feel bad for irons
oh right the random enrage wheel
why the hell did they add a wheel for that lmao
just say in chat what increment you get
but yeah its like that loot room the first time and a few other places like the first time you go underground in elden ring at the siofra river and you're like
Can’t wait till the UK gambling people discover Gachas
wait this is amazing
it doesn't happen too much in most games but its always cool when it does
Underground river was really cool in ER, plus when you continued on and the "sky" opened up down there was pretty wild
yeah lol
that game hits you with that kind of feeling a few times where you think you know how big it is
but you really dont
and the game ends up being like 10x larger than you thought
Bloodborne still the best from game imo
Still pissed I didn’t get blood starved beast first try, it had a tiny sliver of hp left :/
tbh i dont even think they've ever made a bad game in that style of game
Prob coulda gotten it with the gun if I had seen hm was left before i died rip
even the worst one is a good game
First try ever? Damn. I first try him in subsequent playthroughs, but the first time I fought him I played way too scared
1 and 2 had lots of good parts, but once you've played 3 it's hard for me at least to go back to them
Yeah, I had learned p early on not to get too greedy and it really came in clutch there
Gotta be a little greedy though with the comeback healing
a lot of people really dislike 2 but if you played it on its own without comparing it to the others
its still good
or whatever it's called
Oh true yeah. Haven’t played it in forever, deserves a good re-run
i think it also depends on which one you really started with and got into
like part of my brain is forever going to be stuck trying to kill ornstein and smough since thats the first souls game i played from them
the Four Kings was rough for me, the pure black background made spatial awareness kind of screwy in that fight
theres just a thing that happens to everyone when you really play those games where you get somewhere and kinda just get owned repeatedly until you suddenly get good
and then kind of all of the games aren't even that difficult
I feel like it’s been so long for me that I’d have to relearn that and all the bosses in bloodborne, which honestly sounds awesome hahaha
Having played through the games at least 15 times combined, I'm still waiting for that to happen lmao
And different people have problems with different things, Orphan of Kos in BB was easier for me than the stupid first Immortal Ape fight in Sekiro
I've heard Sekiro has some nasty ones, I still need to play it
There was definitely a point in bloodborne where the combat just “clicked” and the only thing I had to learn were the specific boss mechanics
I also didn't think Orphan was nearly as bad as some other bosses though
Laurence is embarrassingly difficult for me lol
the hardest boss i ever did was consort radahn before any of the hotfixes/nerfs at the end of the elden ring dlc
Bruh un-nerfed Radahn was insane
that thing was honestly horrible it just would not die lol and went on forever
hitboxes were out of control
i honestly think they were trying to make that fight stupid though
Alright I was gonna go do work like 45 mins ago but y’all are too distracting lol. Gl on the grinds
dude just swinging infinite combos at you and you'd have enough time to hit him like once before he did it again
shield and spear was busted
still is
carried me through ng+7 and all of the dlc
was face tanking dlc final boss with it to
no blog update yet right? or did i miss it?
nope
I hope they don't cave to hard to the non-sailing-sailors
Imagine if they made the in game voting booth only work if you've done sailing XD
Selective voting, oof.
Personally I'm a hard no on sailing on my main, but a hard yes to sailing on all my hcim, ironman, and uim accounts.
least bipolar osrs player
We are waiting for another blog post? today?
Can they address the server lag? Pvm is a minefield of hoping the server doesn’t skip ticks at the wrong time. Been like this since sailing release.
haha you guys have it rough in NA, been more than a week now?
Riddle me this.. How am I at 94 sailing making more XP per hour at fremennik over merchants. I think the team needs some new data analyst. You would think XP should scale up with the increase of levels especially since level 92 is essentially the half way point to getting the skill to 99. Make it make sense Jagex.
ever trained mining on rune vs iron?
Salvaging is not worth doing unless you are tic manipulating rn. Just hope they make some changes soon. Also why in the world was none of these changes polled?
I just want the cannon barrel this method can fuck off otherwise
1/20k drop rate not worth the time
Decreasing in price everyday
hardly an upgrade over rune cannon in its current state too
salvaging is kinda always worth it considering how long the afk is
I only salvage when I’m not able to sit in my mom’s basement all day and I’m mobile you know.
park boat, go to sleep, wake up, bam like 25k xp
Other than that I prefer the trials
gunna take a nap, nerfs better be reverted when i wake up or im gunna complain even more
afk salvage is worth it cuz you're literally not having to do anything for an hour at time
people go chop demon tears or whatever at 5k xp because it's free
Have a terrible dream 😴
That's me 😄
Dropping your salvage finds its better xp per hour than cleaning them, does that not seem like a problem?
honestly, now that the dust has settled, no
we trade exp for loot
same with trawling
and sorting is only like, 2k less exp compared to dropping
it just "feels" bad to not sort when you have a salvage station on board is all
If they could make active spots 4/6 that would be clutch tho
its a massive problem for every iron game mode
considering they are going for a 1/20k cannon they need multiple of
they nerfed salvaging xp rates by 60%. Im glad your ok with getting shafted by the game, but most people are not. I would like to actually make progress when im afk rather than fishing salmon and trout xp rates at 90+
This is the biggest problem
you'd be there if it gave you 5k exp an hour when afk
and each skill has different xp rates, it's hard to compare them meaningfully
dang they are actually waiting until 4:59 to post the update lmao
will NOT be good news
they posted at 8pm or something yesterday uk time
They say it will be before 5pm?
Push the post then head to the pub and grab a pint while this blows over
If the argument wasn't about xp rate, and it was about the method still being fully afkable (in the sense of afk being click and walk away fro 20-30 minutes) I'd still do it
Xp rate means literally nothing as long as I can click and walk away from it to me personally
I say make it so we get full sorting xp if we sort on land
that way it's less afk if you want the loot and xp
I think that’s how it was originally balanced. Someone posted that the salvaging tables on boat were added last minute
Watch a show, smell some grass, sing in the shower
they should just nerf every other skill 40% and people will still be like 'yeah it's fine u can still do what u did before?'
Well you can it’s just slower
seems unfitting for the 3 min afk half of the salvaging to give more xph than the 30 sec afk half
If Jagex tells people that then I think it will go over, moderately well
What level sailing, what location of salvaging, what type of account, what type of boat, how many hooks, what are you considering 30 minutes of afk? Is this only at the top at lvl 87 sailing?
Whenever you have access to two crewmates
third, salvaging is a third of the skill
they literally want Port Tasks to be the main, "bread and butter" of sailing
i mean within salvaging
O okay
You are failing to consider the entire "salvaging methods" from lvl 15-99 when you say "it's still 30 minutes of afk" because for a fact it is not that until you reach a certain level of boat upgrades and sailing level.
That’s a pointless statement to make
if they wanted this they should've tried a heck of a lot harder to make them even remotely interesting lmao
It is interesting, but.... the rewards suck
Because you aren’t salvaging really till 42 (when salvage station is unlocked)
I think everyone can agree port tasks needs more rewards
Yes
im still surprised demon tears were allowed to remain when duke mining was shot down 
Right now, it's still a solid 40k/hr afk for 25 minutes until cargo hold is full
honestly swapping the gold coins for something like the mahogany home crates would be nice