#game-update

1 messages · Page 131 of 1

meager flame
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and it might not feel as bad

atomic cosmos
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I just want my character to stay on the hook when he's there, so he can resume the action as Cabin Boy Jenkins. Increase the experience value of salvagin cleaning, or if you keep it as it is, increase the action speed by 1 tick. Increase the extractor to 400xp, or reduce its activation from 4tick to 2tick. Just that.

tacit wharf
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so many clogs to get

reef laurel
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i have 31 dragon nails and 1 dragon sheet in 1,000 frost dragon kills

tacit wharf
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that to do a frost dragon task, sure why not

icy relic
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it's bad right now but I'm sure there will be other slayer monsters worth hunting in the future

reef laurel
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didn't know had to kill on task tho

icy relic
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it'll just be another thing to add onto the rotation

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I've accepted, until they give me a reason to max my boat I'm just not going to agonize over the last upgrades

meager flame
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i think jagex needs the preferred slayer thing from rs3 i unknowingly suggested the other day

icy relic
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it's too much

meager flame
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where you can kinda increase the weight on certain tasks that you want

icy relic
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RS3 slayer is really fun

meager flame
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because putting the frost dragon bait in then giving it a weight of 3 is like

icy relic
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you get 2 choices of tasks

meager flame
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honestly its kind of mean lmao

icy relic
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and at 120 slayer you have a 20% chance to just be able to choose your task

tacit wharf
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remember all them people complaining cuz they added frost dragons to slayer tasks to start with

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now they want them to be weighted more

icy relic
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they are a good task because they go fast

reef laurel
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nerfing sorting rates was also kinda bad they could have just made it so only 1 guy can salvage at a time. as it currently stands idek if it's worth to sort if ur just going for xp but obv u wanna sort for clogs

tacit wharf
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im just saying

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little funny

austere mulch
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i wasnt planning on building rosewood hull since like 90% or more of my xp is from salvaging

tacit wharf
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the swing in opinion

austere mulch
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but im considering it just to knock out these last 3 levels

icy relic
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I mean I didn't think they would stick so many important drops on frost dragons

meager flame
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it also wouldn't nearly be as large of a problem is some psycho didn't decide we should kill like 20k of them

icy relic
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I thought it would just for their bones

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right

oblique mesa
hasty shard
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almost 93 sailing 🫡

reef laurel
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well the bones thing is nice but most ppl are banking 99 from hydra or doom or osmething anyways

meager flame
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well you kinda do a ton of things to bank 99

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over the long arc of playing the account

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but

icy relic
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was gonna throw a max party on my boat but this update made me so salty I just got 99 sailing and decided f it

reef laurel
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yh between those nd wildy bosses and just slayer in general etc

meager flame
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frost dragons and sailing neatly solved that

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you now just go way past 99 prayer

hasty shard
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frost dragons replace blue dragon grind 😭

meager flame
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like obliterate it

oblique mesa
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Varlamore also gives you bone shards for sneezing in the continent lol

icy relic
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I dropped all the bones to my main but it was only 10m gp for 2k bones

meager flame
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im pretty sure if you somehow got to frost dragons at 1 prayer

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you would go over 99

icy relic
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just hitting them witih bonecrusher now

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even more reason not to leave nowadays if you want to keep your spot

tacit wharf
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what is leaving, i already set up a tent

hasty shard
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mfw safespots

meager flame
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tbh sailing rates in general just need a good solid sanity check from someone that didn't make the content

hasty shard
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its so wild how easy it is to safespot them lmao

icy relic
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it'll be 2 magic stones and 5 cupronickel bars to build that tent my friend

hasty shard
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why is there just an alcove to safespot in

meager flame
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i feel like they might be a little attached to their work and someone without that bias

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might be needed lol

icy relic
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I'm gonna play devils advocate here a bit

meager flame
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its a recurring theme that someone likes kind of psychotic rates

icy relic
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they want sailing to feel like it's always been in the game 5 years from now

hasty shard
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whoever designed infernal shale 100% did trawling balance

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and didnt learn from that

icy relic
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but like we're all speedrunning the content trying to do "years of content" in two weeks

meager flame
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idk i mean

icy relic
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it would be bad years of content but they probably expected we would give them more time before rioting

meager flame
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i've done just about every skill like that

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at some point

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sailing kinda fits in but

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its the stuff around the edges thats crazy

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like your dragon cannon barrel or expected frost dragon kc

winged mantle
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They could have put the blog out a day prior to get feedback first

icy relic
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yeah

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the endgame is really bad

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honestly everything else has been fun

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I don't want this to color my feelings about sailing too much

meager flame
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thats actually why i was so confident i'd finish it in about 2 weeks

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it was a little faster than that but

winged mantle
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It just sets to tone of "we want people to engage with the skill the way we designed"

meager flame
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its basically how long almost all 99s take me

icy relic
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it was a fast 99

meager flame
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outside of the outliers

icy relic
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but the post-99 is really really bad right now

winged mantle
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Some skills are ok to be fast

hasty shard
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it feels about the same as the cooking grind imo

icy relic
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I like how engaging sailing was

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that is why I am not 99 thieving still

hasty shard
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its a bit too padded out with absurd clogs and has a lack of integration

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i made a sailing proposal cause i kind of expected it to be missing integration stuff like new weapon drops etc.

meager flame
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the best way to describe sailing right now

hasty shard
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let me scrounge it up

winged mantle
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Speaking of clogs - I got pushed into sailing because of elite and master steps.

icy relic
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the integration would not be as bad if they did not lock it behind bottled storms

meager flame
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is the entire game feeds into sailing as if sailing is the ultimate end game

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but it kind of doesn't give back yet much at all

icy relic
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the tele to boat being so giga gated is weird

winged mantle
meager flame
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i do think they were crazy about boat tele

hasty shard
meager flame
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like i just dont have it and dont care because honestly

hasty shard
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why did they decide to nerf wind catcher from how it was in the alpha lmao

meager flame
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i can tele myself everywhere and use a basic tele to get my boat to that dock

icy relic
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what was it in alpha?

meager flame
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so the big boat tele is like

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i really wanted to chop rosewood the facility

hasty shard
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literally just what gale catcher is which is that it holds 3 charges

icy relic
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it's hard to go hunt things right now

hasty shard
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also it gave a lot more xp

icy relic
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if you want to load up your ship with repair kits

meager flame
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i kind of think ship teleports should just be in the game

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and not a facility

icy relic
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you can't bank and tele to your boat

hasty shard
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it feels like the alpha wind catcher got split into the gale catcher and crystal extractor for basically zero reason

icy relic
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you gotta run from the bank and park near your bounty

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it's not the end of the world but it just feels needlessly gatekept

hasty shard
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i think the whole loop of needing to haul your stuff back only kinda works for trawling

meager flame
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there are a bunch of awkward things where you can kinda tell things aren't really finished

hasty shard
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because you get to actually stay for a decent length of time

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combat genuinely needs like a loot crate item to hold monster drops

meager flame
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like the inoculation station

icy relic
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having to throw your net out to loot monsters gives me an aneurysm

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it's such regressive game design

hasty shard
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like i wouldnt mind having to take some time to bank if you could stay fighting things for more than a few minutes

meager flame
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why does that get its own custom spot in our boat and look like its going to be super important

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and then we use it in one small area and its just there forever

hasty shard
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a crewmate should 100% be able to net stuff for us

icy relic
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^

hasty shard
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also why can you assign a crewmember to disable wind catcher 😭

austere mulch
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Being limited to oceans where ports are the only access point is a huge miss as well imo. When sailing was pitched, they said “imagine sailing down river lum”

Why can we not build canoes or makeshift rafts to cross lakes/rivers without needing to port and have sailing actually be part of the world instead of its own world

icy relic
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3 deckhandiness to disable gale catcher btw

hasty shard
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LOL

muted knoll
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any game updates lately?

meager flame
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and put down waypoints in the ocean

hasty shard
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rafts need more use cases

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not needing dragon stuff to make a rosewood raft is nice but like insanely niche

meager flame
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doesn't even have to be a lot but like

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thats a lot of ocean for so few teleports

hasty shard
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its really just for the few charting tasks that you need raft for

icy relic
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My really unpopular opinion before sailing dropped... RS3 ports was good enough + eastern islands being directly explorable on foot

meager flame
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it would be nice to be able to drop into some generally large sections

icy relic
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RS3 has generated islands and shit

hasty shard
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serpent isle not having a port is zzz

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fairy ring there would be nice

icy relic
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time to colonize that island

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we will build a port there

hasty shard
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god 1h afk is so unethical

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i get to salvage my whole cargo hold instead of like 80 things!

misty zodiac
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What was all the backlash about for the recent update? I didn’t look too much into it

hasty shard
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less xp

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thats basically it

misty zodiac
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For the salvaging?

hasty shard
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yes, up to like 60% for merchant

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key word up to

icy relic
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factional world PvP for the different gods over control of remote ports y/n

hasty shard
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would this influence what port we could teleport to

misty zodiac
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Hmmm interesting. If it’s an afk method, shouldn’t it be lower xp though?

icy relic
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no idea, just thought it'd be a fun thing to do like that old WC3 custom game where you could either be a trader and run supplies

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or fight people all day

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like, some piracy action

muted knoll
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just your average redditor with 6 wifes and 17 kids complaining

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i spent my whole work day baiting everyone malding about it was very fun LOL

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went by quick

misty zodiac
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People just complain way too much 😂 That’s a great way to spend a work day though

hasty shard
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considering you just like drop your salvage and then leave the game on for an hour and come back

icy relic
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It's bad until they remove dragon cannon from salvaging

hasty shard
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unironically best afk in the game cause you cant get booted off after 20 minutes like combat

muted knoll
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infinite clown reacts

icy relic
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once they remove dragon cannon barrel I don't care if salvaging is 30k xp/hr

hasty shard
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maybe id be more mad if i didnt get cannon honestly l0l

misty zodiac
hasty shard
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hidden bushido sailing technique

misty zodiac
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Erm whatttttt

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That’s insane 😭

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I gotta try that one out

muted knoll
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thats been around forever i think i used to do that on rs2 while chopping ivy cuz my pc was such a potato

misty zodiac
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That sounds like such a vibe

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The good ol days

hasty shard
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im just telling people to get the babies back to suckling their thumbs ngl 😭

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gets them their effective xp/h not playing back

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sorry people dont understand what effective xp/h not that i guess

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despite this being a common talking point for birdhouse xp and herb run gp/h

quartz locust
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hey so the removed vamp kraken safespot basically made killing them almost impossible on uim now LFG

icy relic
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sucks that this entire discussion is about xp/hr

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when it really should be on the stupid ass clogs

small anvil
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clogs that are chase items are fine imo

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they need something to keep the cloggers busy

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dragon cannon is a bit more ehhh

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cuz its arguably needed

icy relic
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I would prefer the nails be kept more to sailing activities too

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grinding 28k frost dragons is not like... an intuitive part of the sailing progression

small anvil
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(i do imagine there'll be secondary drops of the cannon barrel sometime later when it becomes necessary for sailing pvm)

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yeah, frost dragons was a miss too

icy relic
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if you got 10 d nails an hour from high efficiency uber eats

hasty shard
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you dont need to worry about deathbanking sailing pretty sure

icy relic
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I think that would be fairly healthy and then you don't have to buff those xp rates either

hasty shard
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cant really die

icy relic
hasty shard
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unless you're that one uim who forgot what overheads are

quartz locust
icy relic
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saw someone nearly die in gwenith today

small anvil
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i agree some sailing related drops from port tasks woulda been nice

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just being straight cash is kinda weird

icy relic
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their crystals were ticking for 5

hasty shard
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there were other drops on port tasks in the alpha is the thing

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they took them off 😭

small anvil
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lol

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dragon nails being the choke point is so odd

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tho i did pull like ~20? from salvaging

muted knoll
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W update then

silent peak
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L update for me feelsroqman

sacred raft
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sorry bud

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neither is sailing

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revert extractor before all uk citizens flashmob jagex hq

meager flame
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at least part of it anyways

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i also think they need to be honest about some of the material costs

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im pretty sure if you have to kill 65 frost dragons for 10 nails

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they probably shouldn't be asking you for 600 in one go

icy relic
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"you signed up for this" is fair game for older content but let's be honest here

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jagex gave irons the biggest fattest middle finger with these rates

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maybe we deserve it but it is what it is

tacit wharf
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always main life

gleaming horizon
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Random complaint but can we make it so stepping off boat opens inventory tab instead of uselessly the combat options tab

hasty shard
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clogscape

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4 new imbued heart tier grinds

quartz locust
hasty shard
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oh my god im realising how stupid crewmates nerfing wind motes is

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you can just unassign them from helm

quartz locust
narrow folio
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How dare crewmates give full wind mote xp

quartz jasper
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W on the crystal nerf and salvage nerfs, the skillls called sailing not salvaging

quartz locust
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anyway, another day another message to say restricting the cargo hold for UIM isn't in line with the mode and limiting the core function of a skill has never been done before because it's not what the mode is and doens't fall in line with the modes restrictions salute

tacit wharf
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be lucky u get cargo space

quartz locust
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The cargo not counting towards CARGO hold storage count also is quite clearly a band-aid fix that thematically makes no sense and doesn't address any of the actual other issues raised by the uim community other than fixing the initial issue that nin raised being that we were unable to do cargo tasks. actual communication with the team in the server would be nice 🙂

tacit wharf
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at least thats my stance

quartz locust
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respectfully, if you dont play the mode you dont get to voice an opinion on what we should and shouldn't have access too foxloveold

narrow folio
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The cargo slots being restricted to sailing themed items to begin with makes it fine already imo

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No need to screw over uim trying to engage as intended with the skill

muted knoll
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W jagex W update

quartz locust
narrow folio
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Not being able to properly pvm with normal repair kits is crazy

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Yep

reef laurel
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austin we are part of the pack which means we must stick together

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and i don't support this current state

narrow folio
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I hope top end salvaging gets back to 100k an hr with the buffs tomorrow

muted knoll
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listen i just think UIMs should get 28 cargo slots and thats it

quartz locust
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my favourite part is the removal of safe spots without it being in the blog, so now vampire krakens are just a no go until rune keel+ and after that point that's when using several repair kits per kill, we can store at most 10 with the rosewood hold

muted knoll
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and salvaging should be 20k an hour tops

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hope you understand logan

narrow folio
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Tf 💀

reef laurel
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i didn't need to grind 150 hrs for a dragon axe

narrow folio
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Salvaging is intended and part of sailing

reef laurel
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or a dragon harpoon

narrow folio
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It is intended to have reasonable xp rates

flint willow
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I wish more content was unlocked for pures , you get to 67 then all the ports past that are locked (until you do song of the elves) Big L

quartz locust
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my largest issue right now is not having access to a wide chunk of the skills features because of an arbitrary restriction :')

narrow folio
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Siiix seven

muted knoll
narrow folio
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Sailing is supposed to be one of the faster skills

muted knoll
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not on my watch

narrow folio
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And being insanely slow like that wont fly for the first new skill ever

quartz jasper
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35k an hour max for Salvage

reef laurel
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especially when sailing was meant to be an engaging skill

narrow folio
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Fair opinion but that was not the intention from the start

reef laurel
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ppl be getting 99 with 0/370 charts

long blade
quartz jasper
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Only maxed people should have been allowed to vote on a new skill

narrow folio
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Sailings for all types

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You can afk or be sweaty

reef laurel
narrow folio
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Thats why salvaging rates were what they were

long blade
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Yes afk is fine, then you get less xp

narrow folio
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And the xp was less than trials by a lot

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I dont see the issue

reef laurel
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bcuz u need to compare to other afk skills

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redwoods prior to ironwood were like 60k/hr

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there

muted knoll
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jagex saw an issue tho KEKW checkmate

long blade
reef laurel
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is nothing in this game u can click once for and get 100k xp/hr

narrow folio
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Thats not how salvaging works

muted knoll
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you dont know how to salvage then bud

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gnomemonkey aint make a guide?

reef laurel
# long blade Boat combat is shit and should be thrown away.

make the drop rates 1/4 of what they are, or make monsters 1/4 as tanky. allow both cannons to fire at once. make cannons more impactful. allow gangplanks to be built on ships to allow crossing from one boat to another or connection of multiple boats on seas

narrow folio
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110k an hour actively salvaging yourself + processing + extractor every minute

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If you actually afked it was nearer 70-80k

reef laurel
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i was literally 100% afk salvaging clicking once every 5 mins and getting 100k/hr

long blade
narrow folio
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Thats just wrong

muted knoll
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110k for 60 clicks an hour

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seems reasonable ye

narrow folio
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60 clicks + processing + using the hook

south void
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Salvage was meant to be sorted. Those supplies make a huge difference in playstyle for new and mid level accounts.

Manually salvaging and sorting should be higher xp than crewmates. Dropping salvage for higher xp is a bad design.

Going in fast circles, or going from point A to B to A is not fun imo. Combat isn't working properly, also not fun imo.

The new double ship spawns being near aggressive mobs, requiring more moving around and less actual double ship wreckages active, is a bad design.

quartz jasper
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Increase drop rates for irons, they chose that path

reef laurel
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idk i find the trials fun. 2 tick salvaging should not be promoted or emphasized when there is already a 1 tick training method which is trials

tacit wharf
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what

narrow folio
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I bet 80% of sailors are just salvaging, which speaks to how unfun the other methods are, so jagex cant nerf salvaging too hard. They recognize this so theyre going to buff it again tomorrow.

long blade
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Going fast in circles is fun when you have the hellcat rosewood boat at a 20% apr.

narrow folio
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High intensity is already more rewarding by a lot

nocturne solstice
reef laurel
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i dont think people are salvaging bcuz the trials are boring

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i think they are salvaging bcuz the xp rates were so similar for the effort required

muted knoll
narrow folio
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Trials were over double salvaging rates

nocturne solstice
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I was salvaging cause I cbf trials sometimes CringeHarold
and the XP was busted of course.

reef laurel
warm storm
long blade
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People only like salvaging cus they can’t handle boat racing.

steady brook
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If you think trials are super click intensive you clearly spent too much time afk salvaging. You can afk 2-3ticks between each click. Bro the boat just goes straight till you tell it to turn.

narrow folio
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You can only reach 100k hitting extractor and thats at least 1-2 minutes one click

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Not to mention once storage fills up

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U have to take care of it

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Lot of clicks to drop items

quartz jasper
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Lies

south void
tacit wharf
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its max 85k with 2 crew + extractor pre-nerf

nocturne solstice
narrow folio
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I meant actively, with crew obviously u take a hit

muted knoll
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gramps 😹😹😹

long blade
muted knoll
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phew cant say that one

narrow folio
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If u were 20 minute afking then it was what, 50k an hour?

long blade
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On the real though can jagex stop fucking with the hitboxes on crates they make it worse every time.

quiet canyon
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Crystal extractor is literally free exp. Why the hell people raging lol.

nocturne solstice
tacit wharf
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i mean 85k - 34k with extractor would be just call it 50k, ya

narrow folio
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Which is pretty reasonable

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Now all jagex had to do was make crewmates timeout after 5 minutes or something

muted knoll
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90k is not reasonable for clicking once a few times every 20 mins man 😹

narrow folio
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Instead rates got nerfed across the board, afk or not

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Except 90k was unrealistic

steady brook
warm storm
long blade
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Extractor shouldn’t be nerfed if the boat is moving

tribal hornet
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there is 0% chance u were getting 90k per hr by 20min afking lol

narrow folio
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Sailing and mining are different skills

warm storm
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people talking about 90k were not leaving their computers

narrow folio
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Yeah

reef laurel
# nocturne solstice I dont think that has any relation to the current discussion of dropping being b...

all i want is to feel that i can reasonably acquire items such as greater teleport focus' for multiple boats for easier traveling, and eventually reach dragon skiff/sloop without spending several hundreds of hours doing so. the xp rates and everything else i agree with - i think a lot of the changes even if unappreciated were probably for the better in terms of game design. we should be able to easily max a singular boat but struggle to max out multiple boats.

muted knoll
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thats the best ironman take in here all day

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god bless

south void
# nocturne solstice People are still dropping the planks, tar, rope, food and other stuff. When sail...

As a main I have zero reason to interact with sailing. On my ironmen accounts the loot is actually useful to level ALL the skills related to sailing.

You can see the difference in account progression when you actually interact with the salvaging as it was intended.

Blanket stating "everyone" was posting pictures of them dropping loot they deemed not worthwhile "at the start" of sailing is because they were also rushing for uniques for gp or upgrades having their skills maxed in every other aspect, not needing the supplies.

nocturne solstice
narrow folio
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You should be able to easily max 1 boat on the way to 99 yes

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I dont want to take a 200 hr detour at frost dragons which isnt even sailing content

steady brook
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200hrs at frosts? Brother please.

quartz jasper
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Dont play ironman mode then

reef laurel
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the prayer xp is nice

warm storm
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200 hours is bronze dagger numbers but i get ur point

remote portal
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@quartz jasper bad take

steady brook
reef laurel
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and it's nice to know you can reasonable acquire dragon sheets on task

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if it was 1/200 i would definitely be angry with how many you need in total for keel parts etc

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but 1/55 on task is nice

south void
quartz jasper
steady brook
nocturne solstice
# south void As a main I have zero reason to interact with sailing. On my ironmen accounts th...

As a main you could say this about anything. What was the goal with that statement?

I feel like you're kinda doing things wrong then? Mainly because you dont get that much supplies and aside from the stackable stuff its not really worth keeping in your inventory.

You can get a LOT more fish from trawling or just afking bwans if you're an iron. The odd swordfish I got while salvaging was an instant drop. I dropped the planks too unless I remembered my plank sack and after like, 2 hour long trips I think I'd only have like 30-60 addy nails or something. Ropes are also extremely plentiful from other places for an iron. Keeping that stuff is just hindering yourself.

reef laurel
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the merchant salvage is definitely a bank-occasionally angle on an iron due to topaz drops but it's next to sunbleak which is fine. could dock 2nd boat there and teleport away from salvage, bank, recover, tp boat

warm storm
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i'm an iron that dropped almost every non-unique while salvaging fwiw (alched frem helms ofc)

nocturne solstice
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Helms good

reef laurel
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everything else is a drop angle unless you are early game iron but sailing as is, is currently too expensive at like lvl 80 for most mid game irons

nocturne solstice
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nice money there

long blade
nocturne solstice
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It was interesting to see merch ships drop platinum coins

narrow folio
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Its cool but takes away an invent slot unfortunately

muted knoll
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i wonder if they’ll do a fishing trawler rework now

nocturne solstice
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Like, the minigame?

muted knoll
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yeah

nocturne solstice
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I dont think its worth the effort tbh

reef laurel
#

should allow angler pieces to be acquired from trawling on boat too maybe, that way people have an afk or a more active option

#

but idk about trawling on boat maybe it's afk already

torn tendon
#

I genuinely think they will in the near future with sailing updates

#

It was teased as a running joke that sailing was always going to be next skilling feature

#

I roughly remember joking about that in 2007-08

narrow folio
#

You know what I like that idea

nocturne solstice
#

I dont want minigame rewards stolen and put to random skilling stuff

icy relic
#

...what

narrow folio
#

It got put to falcon fishing

#

Btw

reef laurel
#

most of my feedback also assumes that sailing will play a part in raids 4.

ember token
#

they've said that raids 4 will not be a sailing raid

nocturne solstice
#

Another minigame so we'

#

re good

south void
# nocturne solstice As a main you could say this about anything. What was the goal with that stateme...

On one of my ironman accounts I'm lvl 48 sailing and got up to 45 construction, entirely from salvage loot. Other skills too but alas I'm not online atm to check what else.

My point was salvaging is meant to be sorted to progress other skills on new and mid level accounts.

You saying I'm salvaging "wrong" is your opinion, and I respect that but the core aspect of salvaging is for the loot.

Penalizing the xp rate for sorting the loot in my opinion was uncalled for.

narrow folio
#

Kind of a weird line to draw but ok

steady brook
echo trail
#

just catching up, but looks like the players made enough noise (super happy to see the response) - do we think we will get SOME xp back?

quartz jasper
#

Bro didn't even make it to the good salvaging

narrow folio
muted knoll
narrow folio
#

No they arent

echo trail
narrow folio
#

Yep

muted knoll
#

yes they are

#

(i am insane)

south void
nocturne solstice
# south void On one of my ironman accounts I'm lvl 48 sailing and got up to 45 construction, ...

I think the loot (aside from alchables and stackables) are like a neat bonus and not the primary focus of the activity. This falls in line with other activities where people drop stuff for efficiency.

People losing out on loot/gp in exchange for more xp has been a mainstay in the game for decades was my point so I think dropping salvage for more xp is also pretty normal.

I respect your opinion though and understand why you'd want things to be different but I think this might just be a difference of opinion thing peepognomeblush

quartz jasper
#

I just want boatless bounties back tbh

icy relic
#

I want them to remove dragon cannon barrels from salvaging and make it craftable from sheets, that is the hill I am dying on

#

don't care how bad the xp rates are if they make that change

south void
reef laurel
#

i dont think it should be craftable from sheets. i do think that more than just the dragon cannon should give max hits to mithril ammo which, without an ava's device, is the only sustainable ammo.

#

i just think it should be closer to 1/5,000

muted knoll
narrow folio
south void
#

Wasn't it a lore type thing that you couldn't make dragon metals a long time ago?

reef laurel
#

i have 99 con banked and have not made a plank outside of camphor/ironwood a single time

south void
reef laurel
#

and b4 i had 83 banked i just used ferox enclave

#

as ferox enclave is basically a poh with a couple ticks extra of moving

icy relic
#

I mean 1/5000 is an easier grind than what I'm proposing, I just want to get bad incentives out of salvaging if they are that concerned about people afking

long blade
#

I just hope raids 4 is more like tob or cms

quartz jasper
#

Cms plz

echo trail
#

yeah 1/20k for the cannon barrel is wild

nocturne solstice
#

Id prefer tob 🤔

#

People seem really fond of the boss rush style with no puzzles.

ember token
#

they also said raids 4 is gonna be more like tob, boss rush style

nocturne solstice
#

winning

icy relic
#

You can't slap a 1/20k drop on an afk activity that people need to spend hundreds of hours doing, then act shocked that people are trying to sweeten the grind by low-efforting it

reef laurel
#

i think 1/5,000 is reasonable. that's about 1m xp per cannon. you probably want 2 cannons. and that's for 1 of 5 boats, who knows what the future holds. i think bottled storm should be something along the lines of like 1/200, albatross feathers 1/50, dragon salvage hook 1/400 or 1/500

muted knoll
#

once again

#

ive been saying this all day

#

W jagex

#

W raids 4

#

W update

reef laurel
#

if the rates are any higher tahn that, you are expected to hit 99 sailing before being able to use anything

#

assuming you also chart, complete the trials, and it leaves room to grind for paints and etc without going to 100m sailing xp

long blade
reef laurel
quartz jasper
narrow folio
#

I like how tob and toa u dont need to prep pots like cox

icy relic
#

I want a lore heavy raid if it's going to be in the cursed archipelago

reef laurel
#

puzzle rooms are repetitive

#

people want to solve the boss not the puzzle

narrow folio
#

And tobs better in that u can control what pots u get

icy relic
#

give me that blackstone shit, inject it into my veins

narrow folio
#

Doesnt hurt how irons can profit pots either

icy relic
#

I love the lovecraftian horror going on

nocturne solstice
muted knoll
reef laurel
#

tob is very nicely designed in that it is entirely profitable to run at any level assuming you meet some minimum requirements of gear

narrow folio
#

Well thats a bit too tryhard for me

#

I did it a couple times but didnt like it

nocturne solstice
#

I dont think its profitable at entry right? You only get blood vials

reef laurel
#

well ya

#

all 3 of the raids are decent in their own ways at least for irons

#

toa for seeds, cox for supplies, tob for herbs/supplies

muted knoll
#

need to get void on iron so i can start tobbing

quartz jasper
#

Raids 4 for gear only with high drop rates to keep the prices high

muted knoll
#

i no longer want to collect zammy wines

reef laurel
#

just go kill nex 1,600 times

#

you will have a lifetime supply of wines

narrow folio
#

Tob shits out wines too

#

Oh nvm

muted knoll
#

eventually

nocturne solstice
#

Nex do be rough

narrow folio
#

Tob pumps out so many herbs im surprised it escaped a nerf

reef laurel
#

bcuz its really just a break-even amount

nocturne solstice
#

Probably not enough people doing it to impact the economy that much. Peeps be scared.

narrow folio
#

You can even smuggle out pots from the supply chests

icy relic
#

tob is pot positive

reef laurel
#

and everything else is xp that just gets banked cuz aint no way ur making 20,000 super defences

nocturne solstice
#

Impact compared to other sources of course

narrow folio
#

Probably more due to popularity than not being broken

warm storm
icy relic
#

as a learner you can bring more hard food

#

and just buy brews

#

start with more brews than you had

reef laurel
#

imo the snapdragon nerf was like kinda eh cuz the only place i get snapdragons from ever is toa or tob occasionally

long blade
icy relic
#

colo was better before they ruined totemic

narrow folio
#

I think snap and torstol supplies are a real concern

long blade
narrow folio
#

Nah gotta be toa

long blade
#

Sucks that everything from tob minus scy and avernic are pretty devalued for gear progression.

reef laurel
nocturne solstice
narrow folio
#

I think metas get rigour then off to toa

long blade
narrow folio
#

Anc isnt a big deal until shadow anyway

icy relic
#

anc good for ayak too

narrow folio
#

Tob is just almost useless

icy relic
#

tob is quite sad

nocturne solstice
icy relic
#

but avernic is nice

hazy linden
#

so gagex, you make a dragon cannon barrel , and boat paints a 1/20k drop rate from salvaging, and your upset a lot more people are salvaging , so you think lets nerf xp , so we stop salvaging.. 3 years of dev work and not a single thought of why that might be , caused yall to fk up the skill in only 2 weeks??? gj

narrow folio
#

Tho masori isnt as impactful until u get off crystal

#

Its still kinda insane

long blade
nocturne solstice
long blade
narrow folio
#

On the cox end, dhcb, buckler, dinhs arent that useful, claws are nice but pretty niche, kodais only 5% over dragon wand

rare frost
narrow folio
#

Augurys just 1% over yellow pyramid

reef laurel
#

i don't run tob on the iron for the drops. i run it because it's genuinely fun, engaging, and has a lot of depth. it's not required, scythe is a pain to keep charged anyways, avernic is kinda meh. rune ore is a pain to smith, but it's a good raid

hazy linden
reef laurel
#

cox is the best raid for overall progression but it's very boring to run all day imo chasing certain drops. i really only ever do cox with friends.

rare frost
#

Imagine training sailing by I dunno, sailing around

hazy linden
long blade
icy relic
#

I only solo cox

#

olm solo is legit fun as hell

#

I would run it all day if I could skip the other stuff

reef laurel
steady brook
icy relic
nocturne solstice
reef laurel
#

LOL

hasty shard
#

😭

rare frost
#

Be real, if you are super annoyed about xp rates then you cared more about racing to 99 then the actual health of the gameplay loop

reef laurel
narrow folio
#

I think you can care about both at the same time

icy relic
#

If you are concerned about the health of the gameplay loop you would remove dragon cannon from salvaging

reef laurel
#

like learning 12-0 shadow is hard without being able to just reset the room or have an entry mode

narrow folio
#

U can reset

hasty shard
#

i would just remove dragon cannon

hasty shard
#

dragon cannonballs are so stupid 😭

icy relic
narrow folio
#

Tho p3 is rng which side

rare frost
#

But salvaging was too strong, it just was.

narrow folio
#

But based on drop rates etc, 100% better to rush toa before cox after dex

nocturne solstice
#

Merchant salvage is lvl 87 maybe they can just add some more types between 88-99 to get back to old rates 🤔

icy relic
#

toa prints uniques and is so easy right now

#

esp for an iron, fang and lb are so massive

muted knoll
#

oh for 30 mins

#

10k man

#

tops

reef laurel
#

nah man you said 20k

hard axle
#

remember that folks were throwing a tantrum about duke mining 10k/hr 6 hour afk lol

#

when they patched it

steady brook
#

30 mins means man afkd 5 mins of his 25 min afk time

nocturne solstice
#

afkers be very demanding

muted knoll
narrow folio
#

Lv 95 salavage spot

rare frost
#

It's weird that having to click to train a skill is controversial in 2025

narrow folio
#

What we thinkin

hard axle
#

time to release everything like nm release now

icy relic
#

tick manip for a 1/20k drop is bad too

#

remove dragon cannon

hard axle
#

and fix the fucking cannon bullshit

rare frost
#

Combat needs a proper rework

icy relic
#

yessir

#

d cannon comes from a sailing boss

rare frost
#

Just changing one drop rate won't fix it

icy relic
#

not from afk salvage

nocturne solstice
reef laurel
#

i mean just reduce it to 1/5k or put the cannon on the monster table and put the salvaging hook on the 1/5k merchant table since you are literally salvaging and it would make sense to find a hook at the botttom of the ocean

muted knoll
#

they'll have some sort of sailing bosses in the future im sure that fixes a lot of the supply issues

rare frost
#

Boat prayers, no for real a prayer to reduce incoming boat damage

muted knoll
#

so much cool shit they can do with it

hard axle
#

bounties went from 70k/hr to 40k/hr after the slayer-sailing on land nerf and redditors didn't bitch and moan cuz they didnt do it BLaugh

nocturne solstice
#

Forget ruinous powers we getting ship powers

hard axle
#

god i miss slayer-sailing BSobbingPanda

#

best... 2 days?

rare frost
#

I'd also wanna ship facility that works like an avas

#

For cannonballs

icy relic
#

can't believe they didn't make CE 1-tickable

#

shit is underpowered

hard axle
#

I hate how wind devices stall natural trim sailes

#

thye should be separate timers

icy relic
#

It is insane to me that CE is supposed to make you faster but it doesn't

#

it just prints EXP

reef laurel
#

can we get a gangplank facility that allows me to board my friend's boat in the middle of the ocean or raid long lost pirate ships for loot

hasty shard
#

crewmate wind motes lasting like 5 ticks is trolling

#

you gotta unassign, use mote, then reassign to get full boost

#

so dumb

rare frost
#

All I know is I'm running starboard frz when boat Tob drops

icy relic
#

getting ambassador in osrs would be grazy

hard axle
#

give me a combat-based shit

reef laurel
hard axle
#

and give me ability to take on duplicate tasks

nocturne solstice
#

Ye they were talking about sailing combat

hard axle
#

and a way to scout all boards

#

at once

nocturne solstice
#

Duplicate tasks would be nice. I think its a problem with the system though and itll just bug out and complete both if you get enough materials for one.

icy relic
#
  1. cannonballs should be saved by avas 2) cannon range needs to be way longer 3) damage reduction feels terrible 4) no way to mitigate incoming damage
#
  1. looting monsters in the ocean feels terrible
hard axle
#

fuck the avas dude

#

idgaf as long as it DOES damage

reef laurel
#

I mean you could go a lot more in-depth with it but I don't know exactly how it would translate into community approval. You could create instances where players are hunted by pirates based on current loot or monster kills who are looking to plunder your ship, if you wanted to make it more engaging or interactive beyond just killing something dead.

But other than that, rebalance health/damage rates.
Or add sailing group bosses in the seas similar to wildy bosses where you need to navigate your boat to mitigate damage effectively (or could afk but go through more repair kits).

hard axle
#

like holy hell

#

that shit was basically useless unless u managed to double hit

radiant heart
#

Its not good in its current state in general

icy relic
#

there is a lot of damage if you're funkslinging double dragon cannons

#

but like... that's kinda cost prohibitive even at addy/rune levels

nocturne solstice
# icy relic 1) cannonballs should be saved by avas 2) cannon range needs to be way longer 3)...
  1. I think the ship should have its own Ava's of some kind so we arent forced to use ranged.
  2. I think its fine as it is now but honestly wouldnt complain
  3. Agreed, but I think added mechanics to improve it would be good. Like better cannon angle = 100% dmg, bad angle means less dmg
  4. Hard to change this one imo. We can sail away of course to mitigate damage or get better ship parts to increase armor. We have safespots too rn so its hard to implement anything without it being too "not runescape".
  5. Yeah agreed, i love the animation but it needs to be faster.
hard axle
#

as of rn, u might as well make it 3t shooting and it woulnd't be busted erm

radiant heart
fringe rivet
#

I'm legit starting to think cannon is bugged if you wear a ring of wealth.
I got 3 of these shield left halves and no cannon

radiant heart
#

😂

icy relic
#

and beyond that, I really just wanted a basic sailing boss

fringe rivet
#

I know, bad rng is a thing, but, sharks were bugged, and ray barbs don't match the rates they claim

icy relic
#

just as a proof of concept to see what jagex has in mind for what an endgame sailing encounter might look like

#

not having that means I fear for the worst

#

I grind all these boat upgrades

reef laurel
#

Also monster damage should not affect ship actions if you have a crewmate on the helm, like using crystal extractor, accessing cargo hold, etc.

icy relic
#

and there is no meaningful content for it

#

there is no guarantee raids 4 incorporates sailing combat in any meaningful way

reef laurel
#

I think if anything if raids 4 decides to go a puzzle route there could be a sailing puzzle but I doubt there will be ship combat based raids 4.

icy relic
#

like is jagex going to expect us to do cannonball swapping? how do we mitigate damage if we can pack our cargo holds with 240 repair kits

nocturne solstice
#

I think its been said a few times that raids 4 will have no sailing 🤔

icy relic
#

how is food going to be balanced

nocturne solstice
#

I mean, maybe sailing to get there CringeHarold

muted knoll
reef laurel
icy relic
#

there are a lot of mechanics in sailing that are contradictory to the rest of the game

#

like being able to pack 50*240 HP of healing

#
  • your inventory
radiant heart
# icy relic and there is no meaningful content for it

Ye it was definitely an incredibly weird choice to release the skill with very little chase for the game as a whole. We're really just chasing ways to be better at doing sailing...things. Everything else is pretty mid.

reef laurel
#

there should be sailing bosses where you need to navigate your ship while damaging something

radiant heart
#

Truthfully it really only seems like we got better food and the arma pot

#

🤔

icy relic
#

I just want to see what they have in mind for what an endgame sailing boss looks like

nocturne solstice
icy relic
#

I don't expect perfect but I think we all have held OSRS to a high standard over the years for a reason

radiant heart
#

Nascar sailing kraken

icy relic
#

while collecting things to throw at it from the sides of the arena? :D

reef laurel
#

ya i was kind of thinking along those lines but it's a hard subject bcuz sailing is really runescape's first 'skilled' skill to be efficient in

#

like driving a boat is not the equivalent of completing an agility lap where you just click 10 times

fringe rivet
radiant heart
#

Also, I've gotten 5 mouldy dolls and no cannon barrel

#

:C

fringe rivet
#

you dodge waves and fire and throw fish at it

icy relic
#

don't worry, you salvage every 5T now, that'll make everything better

fringe rivet
#

no cannon

#

I took off the ring of wealth cuz I believe it's cursed at this point

icy relic
#

it's depressing in here man

#

1/159 my ass

abstract agate
#

Well thank jagex .

brazen tundra
#

I thought it was 1/2 drop rate

fringe rivet
#

I'm convinced the drop tables are bugged

#

the official rates for Ray Barbs are 1/100
wiki reports based on data are 1/16

brazen tundra
#

Isn’t the whole games drop table just 1/2 ?

reef laurel
#

think it's just bad rng. it just feels really bad because the drops aren't worth much and the kills are equivalent of killing something like araxxor.

icy relic
#

it is bad rng

#

but it still feels bad

#

killing these things is expensive

brazen tundra
#

Why thumbs down ?

reef laurel
#

and you're also chasing upgrades or items that you don't know whether it's smart to use them now or later when theycome out with more content

radiant heart
#

Sailing combat does feel really bad cause of the looting times and kill speeds. It also just doens't make sense our damage is gimped with magic and ranged and feels very weird

ancient nebula
#

absolutely insane they fixed safespotting while simultaneously admitting boat combat sucks

radiant heart
#

fixes all of it

#

trust me

ancient nebula
#

lol

#

i thought "well since theyve destroyed salvaging maybe ill go try and get some bottled storms through tasks".. and i cant even safespot the kraken anymore

fringe rivet
#

you shouldn't be able to kill krakens with a bronze keel

radiant heart
#

i decided to kill a few hundred frost dragons today for the first time just cause the price of nails is ridiculous

#

got like 15 nails

fringe rivet
#

I just spent my day afk salvaging and doing chores

radiant heart
#

Thats just nuts to me

icy relic
#

what's the price?

radiant heart
#

like 180k per

reef laurel
#

i mean you certainly wouldn't want safespots to exist once combat is fixed and if it can be permanently safe spotted then what's the point, you are just afking for a drop like it's spindel

icy relic
#

oh they were 300k when I was doing them on day 2

fringe rivet
#

kind of nutty how they're staying consistent

ancient nebula
#

yeah but atleast leave the safespots in until they atleast THINK they've fixed boat combat. they even admit its trash while taking away the method that makes it bearable

chrome lantern
#

It is kinda wild to make zero buffs to ship combat but remove the only viable ways of ship combat

#

Like not even a stopgap buff

fringe rivet
#

most people wouldn't know about the safe spots

radiant heart
#

with how little the benefit dragon and rosewood give, and considering its just level 60 metal at the end of the day the sailing scaling feels like smithing V2 to me, I think they really shoulda made the final boat components like dragon be around the 70s max and left space for future materials

chrome lantern
#

Even something like doubling combat xp to make up for the fact you just lost 70% of the extractor, giving cannons higher accuracy/hits, etc.

fringe rivet
#

It may be lvl 60 metal, but dragon has always been "rare" to obtained. It's just annoying cuz we need a lot of it for a sloop

reef laurel
radiant heart
#

Also its really out of place seeing Fremmy dudes driving a player boat in the ocean when they have nordic looking ships

#

Where are other themed hulls?

#

Lol

fringe rivet
#

placeholders

#

soon we'll get sea goblins

icy relic
#

rosewood hull is crazy good

chrome lantern
icy relic
#

but it's also 300/600 nails lul

reef laurel
#

but with that being said it shouldn't take 30 hrs to upgrade a boat to save urself around 5 hrs.

fringe rivet
#

Yea I ain't got the 80mil for a rosewood hull

#

but it's hardly a factor

reef laurel
fringe rivet
#

It's been 2 weeks and I'm more than half way to 99

ember token
fringe rivet
#

yea they got boats

#

you can find pirates to

chrome lantern
#

Yeah my point is that it's dumb to talk about where dragon cannon sits as if any of ship combat makes sense or is remotely balanced

fringe rivet
#

they don't do anything tho, mostly just set dressing

ember token
#

ive seen all the other npcs ships I think, just not the fremmy one

icy relic
#

Just farm your own dragon nails

reef laurel
#

like if i used all of my rune ore from 400 hours of tobbing, i think i'd get enough cannonballs to last me 4 hours on the seas.

radiant heart
# reef laurel dragon is the only cannon that gives max hits to mithril. salvage hook is a dire...

I saw the hook was only functioning like 2k better by player reports so i dunno about that being worth it and even if it is 10%, to me that isnt enough but w/e the cannons are hella expensive and cb is terrible right now anyways, not to mention the damage difference isnt going to be night and day so again not a really big difference. Really the only one I agree with you on is the time saving with trials

icy relic
#

hook is 4k xp/hr

fringe rivet
#

rune c-balls are like, 1.5k each rn

icy relic
#

difference between bronze and rune isn't even that big

#

salvaging hooks are weird

fringe rivet
#

it's a profit loss to make rune c-balls

radiant heart
tender peak
#

I've been thinking a lot about ship combat recently to work on a game suggestion of mine

and the more I look into the technical details the more my head hurts. Why is it designed like this

fringe rivet
#

cuz they want people to actually use the cannons, most likely

reef laurel
#

there's a lot of cool things you can do with sailing combat

#

it's just not that effective

icy relic
reef laurel
#

you can tick manip cannons fire every 4t and alternate your boats positioning to get double hits on any monsters but it literally uses 200 cballs/monster

icy relic
#

are you ready to combine 2 cannonballs into one chainshot

fringe rivet
#

I prefer to rub hot sauce on mine

icy relic
#

I love the graphics for the incendiary balls

#

it's so lazy lmao

#

scuffed = stuff

fringe rivet
#

we got chains and hot sauce for our balls, from the wiki

radiant heart
# fringe rivet cuz they want people to actually use the cannons, most likely

Oh yea, thats totally the intention but it comes at the cost of not feeling natural. So imo it wasn't executed right. I think a good compromise in letting us still feel our skills would be introducing seafaring weapons or mods, like a mod for the ballista to turn it into a harpoon gun. Just anything really.

fringe rivet
#

what did jagex mean by this?

radiant heart
#

Just being like, naw that sea bird is too powerful for your god staff is just weird

main kestrel
fringe rivet
reef laurel
fringe rivet
#

I want them to bring back the Dwarf Hand Cannon personally

icy relic
#

dragon harpoon on a rope

radiant heart
#

Mai immersion

main kestrel
fringe rivet
radiant heart
ember grove
#

we have water agility already, might as well continue the analogy

radiant heart
#

😜

fringe rivet
radiant heart
reef laurel
#

they should just add diesel engines and machine guns to boats

#

as a reward from raids 4

main kestrel
#

mechscape Cereal

radiant heart
#

flintlocks when?

fringe rivet
icy relic
#

I am shooting granite cannonballs at krakens

#

cuz I have like 30k and am never going to use them

radiant heart
#

actually a great time to reintroduce the handcannon

#

LOL

icy relic
#

they hit pretty good

#

inbetween mith and addy

fringe rivet
#

fits thematically

#

since cannons have ocean resistance or something

reef laurel
#

been trying to avoid using much til i see if anything changes anyways. prepped few thousand ironwood repair kits worst case scenario

#

which is actually not very afk to do since you can only do 8 at a time

icy relic
#

I mean by the time I shoot up all my granite cannonballs I'll have 5-digit rune cannonballs

reef laurel
#

what in god's name are you killing o.o

icy relic
#

krakens

#

and frosties

spice drum
#

Anyone know if they have commented on the sailing cape perk? Its like.. horrible and no mention of changing it in updates yet that I know of?

kind surge
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"it's fine because it's old school to have useless skillcape perks"

icy relic
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whaddya mean? you don't like being able to rename your boat and save 1 law rune for a worse summon boat?

kind surge
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unironically people will tell you that

spice drum
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Doesn't even save you runes when it can only summon your boat to pandemonium lol

icy relic
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9/10 of a law rune then

spice drum
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And honestly Fierokk, it makes sense smiles

kind surge
icy relic
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you know what would be a great 99 perk

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1 tick crystal extractor

spice drum
icy relic
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I know you would

supple bough
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99 sailing should be a free unlimited tele to any boat so i never have to sail again

icy relic
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it honestly should

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but nope go kill more krakens, go

spice drum
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Then it would kill the bottled storms use :[

icy relic
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jagex doesn't even have the decency to let you bind your cape to ONE ship

spice drum
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^ now thats a good middle ground

supple bough
spice drum
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I mean an expensive/rare mob drop in the sea vs a bunch of tablets you can mass produce

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id say thats a bad comparison

fringe rivet
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I literally heard someone say house teleports are "free" cuz con cape exists over in #sailing-chat

icy relic
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jagex chose to make the the teleport gated behind a really expensive item

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and only for the ship it's built on

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they did not have to do this

supple bough
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ive used over 4k house tabs since osrs has came out and thats just since ive been keep track of the 5k i bought in bulk, i might have a messed up opinion in cost

icy relic
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sailor's amulet also just devalued the shit out of crafting cape

supple bough
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lol deepfin port is op for sure

dry shore
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Man they really ruined saling with this update. destory salvaging and dont even fix the QOL stuff like moving facilities, fix the sails hitbox or put a bank at the boat building area

feral wedge
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dw we got some vague corporate doublespeak about fixing it, it's all good

dry shore
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does Jamflex even check here? how do we give them feedback?

ancient nebula
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i think they know, lol. go ahead and unsub though to make sure they know >:)

icy relic
feral wedge
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also, avernic dragons for a 1/20k chance of a slightly better cannon

dry shore
icy relic
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The way they try to spin it is so nasty too

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Oh sorry you guys love AFK so much and don't care about the health of the game, I guess we'll compromise

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like nah you CHOSE to put a 1/20k drop on an AFK activity

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and then act offended when people AFK for it

feral wedge
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it's a marketing psychological trick, they come back with a "better offer" and we feel compelled to take it

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but the better offer wont be what we want

dry shore
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I was using salvaging to make money on my iron, so doing a ton of alching made it not THAT afk. then they go and NERF the salvaging station so dropping is better. literally the opposite of what their stated goal is

icy relic
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I am not settling for anything less than removal of the dragon cannon from merchant salvage

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I don't care about the exp rates

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don't force us to sit there

feral wedge
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they could add it to another npc

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which would be the wise choice

icy relic
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add it to the first sailing boss

feral wedge
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2 ways of getting it > one

icy relic
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yeah I think a tempoross/wintertodt situation is fine

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for the 1/10k dragon tool drop

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but it needs to come from a boss

dry shore
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I was pumped to have a low intensity way to earn GP on my iron, something other than giants foundry or god forbid the agility pyramid

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but they halved gp/hr with the crewmate tick changes

chrome lantern
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Yeah the change in loot is insane for cloggers, anyone going for a cannon, or just anyone looting in general

warm storm
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promoting botting in the official discord is a bold play

acoustic drift
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LOL

main kestrel
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idea, dropping salvage back into the ocean is unsalvaging and removes sailing xp

tender peak
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pollution skill when

main kestrel
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back to iron rocks to train my polluting skill

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fire up coal trucks

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blast mine

thick beacon
icy relic
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Sepulchre enjoyer

thick beacon
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deepfin tele is pretty strong though

icy relic
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For how accessible it is

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It's grazy

thick beacon
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just some testing i only have to move 2-3ticks to reach bank at hallowed sep 4-5ticks for deepfin

tender peak
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Can't mount sailors ammy in a poh

ember token
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as is the case with most amulets yeah

tender peak
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Just saying that the crafting cape can

ember token
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the cape holder thingy isn't in a particularly good spot though

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plus it takes time to teleport to house

icy relic
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Yeah I was gonna say

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Why would you want to mount your bank tele when jewelry box exists

chrome lantern
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Deepfin is like 1 tick further than craft cape

thick beacon
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depending on where u spawn after tele sometimes deep fin can be 5ticks i think

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or 4ticks

reef laurel
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and the sailing qol is insane

thick beacon
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think ppl hype up crafting cape its never even been best tele option for a while

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and alot of things have competed it with to or are very close

reef laurel
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yh i mean ring of dueling is all around op with menu entry swaps

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you just need a new one every 8 uses

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but it's 1 tick bank tele

warm storm
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the "big" thing cape has going for it is putting you on the same tile every time

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also being directly next to depo box

thick beacon
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is that useful though being next to a depo box? i didint even know about that ppl always only talk about cracked banking

warm storm
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useful any time u are gathering stuff to bank

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used it a lot afk bwanning

chrome lantern
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Went back to going for imbued heart hoping to get some tasks on the way, got a task

thick beacon
chrome lantern
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Hopefully I get enough tasks to make this worthwhile, but I really have little to no motivation to actually do Sailing stuff right now with the last set of changes

icy relic
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Yeh just wait for the dust to settle

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This was a major stinker

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I'm not touching sailing until they address the rates

chrome lantern
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I don't really have anything better to afk, only skill not 99

icy relic
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1/20k, 28k frost dragons, 2500 krakens

chrome lantern
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30k xp/hr xd

icy relic
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Not acceptable

chrome lantern
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Other than the 131 these were all off-task

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Was kinda looking forward to grinding these out to cut into the dragon parts grind too but they're completely unviable now

fringe rivet
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What I've learned from all the posts is 90% of sailors are salvaging

chrome lantern
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Safespots gone and no changes to fill the gap

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(Plus 200 more on mobile)

fringe rivet
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boats in bronze keels shouldn't be killing end-game sea monsters

thick beacon
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salvaging was op i remember when they nerfed 30min shooting stars

icy relic
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Active salvaging was 115k

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Hardly OP

chrome lantern
warm storm
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honestly it's still rly strong (jagex pls ignore me rar ra we are angry, don't nerf until i'm 99)

thick beacon
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i feel like if they give back some of the sort xp or alot of it will be pretty fair but idk

chrome lantern
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Like I have a rune keel and two dragon cannons and I'm not even willing to touch sea combat at this point

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Not to mention it's garbage xp

fringe rivet
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maybe redistrubute some of that towards charting lol

icy relic
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I'm 99 and I still fight for you all to have a good strong meaningful extractor and fair rates

chrome lantern
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Charting ends too soon, can't really make it reasonable part of the balance of xp at 80+

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And finishing all the charting puts you at like 80

fringe rivet
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extractor should only be used while the boat is moving, it's a movement focused facility first and foremost

icy relic
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I replied to your post already

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Extractor should actually do something other than print XP

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It should uncap speed and make you better at trials and Uber eats

fringe rivet
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where's my cannonball extractor?

icy relic
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And give no XP by itself

nocturne solstice
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Imo the extractor feels most useless because the npc's helming it makes the boost last barely any time at all.

fringe rivet
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it generates motes

icy relic
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You do not need the mote

fringe rivet
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If I want better uber eats times I do

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gimme that 33 seconds of speed

reef laurel
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I was doing regular armoured krakens and using way more repair kits and cannonballs than I felt comfortable using for what I was expected in return

chrome lantern
reef laurel
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It’s fine if it pays for itself but when it doesn’t it just feels tiring

chrome lantern
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The boost lasts the same time

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It's just a wind mote

nocturne solstice
icy relic
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The fact that it doesn't uncap speed limits its use significantly in GG

nocturne solstice
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like the speed boost itself

chrome lantern
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is it

nocturne solstice
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am i just going nuts based off vibes? cause it feels like it lasts super shorter on npcs

chrome lantern
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Wiki seems to agree I just never really noticed

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I didn't really do trials because I hate them as a long-term training method

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Wiki specifically just says "trimming boost" though which can be assumed to imply the wind catcher boosts as well

nocturne solstice
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Yeah wiki says 30% shorter but it feels like only 30% duration tbh

chrome lantern
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And extracted

fringe rivet
chrome lantern
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Do you have the highest tier helmsmen

fringe rivet
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I never noticed any difference between doing it myself and having a crew do it

nocturne solstice
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its like, 2 seconds when if I do it the boost lasts like 4

nocturne solstice
fringe rivet
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crew just gets me less exp is all

chrome lantern
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It should be like 30 ticks shouldn't it

nocturne solstice
chrome lantern
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Not 4 seconds

nocturne solstice
fringe rivet
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I do notice sometimes the "wind" visual effect ends early

chrome lantern
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I mean it's a literal statistic the game gives us

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Ironwood sloop

nocturne solstice
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but i havent timed it all and most of my experience with it has been during barracudas which are affected by rapids. During regular charting it didnt feel like 30t

reef laurel
fringe rivet
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I would test it tomorrow, but I got a feeling I'm going to be stuck here pointlessly debating sailing balance to no avail again

icy relic
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Sure, still does nothing about the 1/20k cannons or the endgame parts grind

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Numbers don't just exist in a vacuum

chrome lantern
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What do you mean, Jagex did a lot about the cannon grind

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Now you get salvage slower

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:)

icy relic
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Thank god I get to enjoy more post 99 content

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The XP rates discussion is completely missing the point

chrome lantern
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No, it's more AFK now because you just get less xp and loot!~

icy relic
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Jagex shifted the bulk of the grind to the rosewood upgrades while the XP rates are definitely on the fast side

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Other skills do not have this kind of dynamic

chrome lantern
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wym shifted to rosewood upgrades

icy relic
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PoH upgrades are not gated behind mega fuck you grinds

icy relic
chrome lantern
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1.) You never need rosewood or dragon anything
2.) Their explicit design intent was just for it to be a money sink flex

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I think it's bad design but it definitely fits intent

reef laurel
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They will surely fix the 1/20k and all of the other drop rates given time. Most likely they were just set high originally so that no bugs or further issues could crash the market.

chrome lantern
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Grinding dragon or rosewood doesn't save you any time maxing if that's what you want

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And nothing really benefits from it post-max other than clogging or hull for trawling

icy relic
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When has that ever been a compelling argument for upgrades in this game though

chrome lantern
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It's not

icy relic
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Like oh don't grind ultor ring

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You don't need it for anything

chrome lantern
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I'm just telling you what the explicit design intent has been since like

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5 blogs ago

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That nobody has been talking about

icy relic
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I know what you are referring to

chrome lantern
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Like fully at least half a year before sailing we knew about all the resources

icy relic
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The comment that we can do all content with the ironwood tier

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Which is true

chrome lantern
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And in Q/As we've had many many times where they made it very explicitly clear that the grinds were intended to be awful

icy relic
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But asking the OSRS community to leave 40s off the table on GG and 13 max hits on the cannon

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It is strange to say at the least

chrome lantern
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People just never raised enough concern about it, and when they did Jagex's response was just "nah the meme grind means it's cool," at least from Husky

reef laurel
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I think it’s just the point that as irons we have access to lots of dragon equipment but that it’s relatively significantly easier to acquire. And I’m not saying that should be the same for sailing but I am saying that its current state is not the best. You couldn’t compare farming dragon tier boat to anything else in the entire game in turns of input vs output

icy relic
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If it is in the game people will grind it

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Did they not learn this from cloggers existing

thick beacon
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feel like half ppl that care also just arent even doing trials to begin with they might now

reef laurel
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It’s pretty much on par to the old PNM grind

icy relic
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You can't play innocent and be like oh it's just a luxury grind

chrome lantern
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They were never subtle about making explicit statements like, "All of our discussions about xp rates don't apply to deep-sea trawling, those methods are bad for both sailing and fishing xp"

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"I'm the kind of gigachad ironman who just grinds out tens of thousands of demons for oathplate contracts"

icy relic
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The difference between rosewood and ironwood hull on GG is night and day

chrome lantern
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Paraphrased slightly but mostly exactly as stated

icy relic
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It is just so much better

warm storm
icy relic
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Yes

thick beacon
warm storm
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i don't think this game is meant to be completable for most people

chrome lantern
icy relic
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This is a game that competes for our time and attention

chrome lantern
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They've catered way too heavily into balancing things around clog imo, I don't really even have any issues with the ttk Sailing grinds as-is but I do think the issue comes in when it's all just from slop mindless content and doesn't really add any meaning to the activities

reef laurel
icy relic
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They know exactly what they are doing when they do these kinds of engagement treadmills

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Never absolve devs of their responsibility when they choose to put things in the game and dangle them in front of people

chrome lantern
icy relic
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There are not cosmetic upgrades

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They are performance upgrades

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You do not get to say oh well there's no content that REQUIIIIIIRES these upgrades