#game-update
1 messages · Page 131 of 1
I just want my character to stay on the hook when he's there, so he can resume the action as Cabin Boy Jenkins. Increase the experience value of salvagin cleaning, or if you keep it as it is, increase the action speed by 1 tick. Increase the extractor to 400xp, or reduce its activation from 4tick to 2tick. Just that.
so many clogs to get
i have 31 dragon nails and 1 dragon sheet in 1,000 frost dragon kills
that to do a frost dragon task, sure why not
it's bad right now but I'm sure there will be other slayer monsters worth hunting in the future
didn't know had to kill on task tho
it'll just be another thing to add onto the rotation
I've accepted, until they give me a reason to max my boat I'm just not going to agonize over the last upgrades
i think jagex needs the preferred slayer thing from rs3 i unknowingly suggested the other day
it's too much
where you can kinda increase the weight on certain tasks that you want
RS3 slayer is really fun
because putting the frost dragon bait in then giving it a weight of 3 is like
you get 2 choices of tasks
honestly its kind of mean lmao
and at 120 slayer you have a 20% chance to just be able to choose your task
remember all them people complaining cuz they added frost dragons to slayer tasks to start with
now they want them to be weighted more
they are a good task because they go fast
nerfing sorting rates was also kinda bad they could have just made it so only 1 guy can salvage at a time. as it currently stands idek if it's worth to sort if ur just going for xp but obv u wanna sort for clogs
i wasnt planning on building rosewood hull since like 90% or more of my xp is from salvaging
the swing in opinion
but im considering it just to knock out these last 3 levels
I mean I didn't think they would stick so many important drops on frost dragons
it also wouldn't nearly be as large of a problem is some psycho didn't decide we should kill like 20k of them
thats what the promotional material made it sound like
almost 93 sailing 🫡
well the bones thing is nice but most ppl are banking 99 from hydra or doom or osmething anyways
well you kinda do a ton of things to bank 99
over the long arc of playing the account
but
was gonna throw a max party on my boat but this update made me so salty I just got 99 sailing and decided f it
yh between those nd wildy bosses and just slayer in general etc
frost dragons replace blue dragon grind 😭
like obliterate it
Varlamore also gives you bone shards for sneezing in the continent lol
I dropped all the bones to my main but it was only 10m gp for 2k bones
im pretty sure if you somehow got to frost dragons at 1 prayer
you would go over 99
just hitting them witih bonecrusher now
even more reason not to leave nowadays if you want to keep your spot
what is leaving, i already set up a tent
could unironically
mfw safespots
tbh sailing rates in general just need a good solid sanity check from someone that didn't make the content
its so wild how easy it is to safespot them lmao
it'll be 2 magic stones and 5 cupronickel bars to build that tent my friend
why is there just an alcove to safespot in
i feel like they might be a little attached to their work and someone without that bias
might be needed lol
I'm gonna play devils advocate here a bit
its a recurring theme that someone likes kind of psychotic rates
they want sailing to feel like it's always been in the game 5 years from now
but like we're all speedrunning the content trying to do "years of content" in two weeks
idk i mean
it would be bad years of content but they probably expected we would give them more time before rioting
i've done just about every skill like that
at some point
sailing kinda fits in but
its the stuff around the edges thats crazy
like your dragon cannon barrel or expected frost dragon kc
They could have put the blog out a day prior to get feedback first
yeah
the endgame is really bad
honestly everything else has been fun
I don't want this to color my feelings about sailing too much
thats actually why i was so confident i'd finish it in about 2 weeks
it was a little faster than that but
It just sets to tone of "we want people to engage with the skill the way we designed"
its basically how long almost all 99s take me
it was a fast 99
outside of the outliers
but the post-99 is really really bad right now
Some skills are ok to be fast
it feels about the same as the cooking grind imo
its a bit too padded out with absurd clogs and has a lack of integration
i made a sailing proposal cause i kind of expected it to be missing integration stuff like new weapon drops etc.
the best way to describe sailing right now
let me scrounge it up
Speaking of clogs - I got pushed into sailing because of elite and master steps.
the integration would not be as bad if they did not lock it behind bottled storms
is the entire game feeds into sailing as if sailing is the ultimate end game
but it kind of doesn't give back yet much at all
the tele to boat being so giga gated is weird
Should have been a quest reward
i do think they were crazy about boat tele
gale catcher existing at all is weird
like i just dont have it and dont care because honestly
why did they decide to nerf wind catcher from how it was in the alpha lmao
i can tele myself everywhere and use a basic tele to get my boat to that dock
what was it in alpha?
literally just what gale catcher is which is that it holds 3 charges
it's hard to go hunt things right now
also it gave a lot more xp
if you want to load up your ship with repair kits
you can't bank and tele to your boat
it feels like the alpha wind catcher got split into the gale catcher and crystal extractor for basically zero reason
you gotta run from the bank and park near your bounty
it's not the end of the world but it just feels needlessly gatekept
i think the whole loop of needing to haul your stuff back only kinda works for trawling
there are a bunch of awkward things where you can kinda tell things aren't really finished
because you get to actually stay for a decent length of time
combat genuinely needs like a loot crate item to hold monster drops
like the inoculation station
having to throw your net out to loot monsters gives me an aneurysm
it's such regressive game design
like i wouldnt mind having to take some time to bank if you could stay fighting things for more than a few minutes
why does that get its own custom spot in our boat and look like its going to be super important
and then we use it in one small area and its just there forever
a crewmate should 100% be able to net stuff for us
^
also why can you assign a crewmember to disable wind catcher 😭
Being limited to oceans where ports are the only access point is a huge miss as well imo. When sailing was pitched, they said “imagine sailing down river lum”
Why can we not build canoes or makeshift rafts to cross lakes/rivers without needing to port and have sailing actually be part of the world instead of its own world
3 deckhandiness to disable gale catcher btw
LOL
any game updates lately?
this is why i was sitting there before sailing came out and saying they should let us build like a magical port in our house
and put down waypoints in the ocean
rafts need more use cases
not needing dragon stuff to make a rosewood raft is nice but like insanely niche
its really just for the few charting tasks that you need raft for
My really unpopular opinion before sailing dropped... RS3 ports was good enough + eastern islands being directly explorable on foot
it would be nice to be able to drop into some generally large sections
RS3 has generated islands and shit
god 1h afk is so unethical
i get to salvage my whole cargo hold instead of like 80 things!
What was all the backlash about for the recent update? I didn’t look too much into it
For the salvaging?
factional world PvP for the different gods over control of remote ports y/n
would this influence what port we could teleport to
Hmmm interesting. If it’s an afk method, shouldn’t it be lower xp though?
no idea, just thought it'd be a fun thing to do like that old WC3 custom game where you could either be a trader and run supplies
or fight people all day
like, some piracy action
yes
just your average redditor with 6 wifes and 17 kids complaining
i spent my whole work day baiting everyone malding about it was very fun LOL
went by quick
People just complain way too much 😂 That’s a great way to spend a work day though
considering you just like drop your salvage and then leave the game on for an hour and come back
It's bad until they remove dragon cannon from salvaging
unironically best afk in the game cause you cant get booted off after 20 minutes like combat
all it took was “W update” and they were hooked
infinite clown reacts
once they remove dragon cannon barrel I don't care if salvaging is 30k xp/hr
maybe id be more mad if i didnt get cannon honestly l0l
Okay hold the flip up. What is this???
hidden bushido sailing technique
thats been around forever i think i used to do that on rs2 while chopping ivy cuz my pc was such a potato
im just telling people to get the babies back to suckling their thumbs ngl 😭
gets them their effective xp/h not playing back
sorry people dont understand what effective xp/h not that i guess
despite this being a common talking point for birdhouse xp and herb run gp/h
hey so the removed vamp kraken safespot basically made killing them almost impossible on uim now 
sucks that this entire discussion is about xp/hr
when it really should be on the stupid ass clogs
clogs that are chase items are fine imo
they need something to keep the cloggers busy
dragon cannon is a bit more ehhh
cuz its arguably needed
I would prefer the nails be kept more to sailing activities too
grinding 28k frost dragons is not like... an intuitive part of the sailing progression
(i do imagine there'll be secondary drops of the cannon barrel sometime later when it becomes necessary for sailing pvm)
yeah, frost dragons was a miss too
do you use hespori death thing
freeze park under
if you got 10 d nails an hour from high efficiency uber eats
you dont need to worry about deathbanking sailing pretty sure
I think that would be fairly healthy and then you don't have to buff those xp rates either
cant really die
hold my beer
unless you're that one uim who forgot what overheads are
of course, it's part of the game mode 🙂
saw someone nearly die in gwenith today
i agree some sailing related drops from port tasks woulda been nice
just being straight cash is kinda weird
their crystals were ticking for 5
lol
dragon nails being the choke point is so odd
tho i did pull like ~20? from salvaging
W update then
L update for me 
uim isnt real
sorry bud
neither is sailing
revert extractor before all uk citizens flashmob jagex hq
i honestly think this is the answer for cannonballs and nails etc
at least part of it anyways
i also think they need to be honest about some of the material costs
im pretty sure if you have to kill 65 frost dragons for 10 nails
they probably shouldn't be asking you for 600 in one go
always free to de-UIM matey
"you signed up for this" is fair game for older content but let's be honest here
jagex gave irons the biggest fattest middle finger with these rates
maybe we deserve it but it is what it is
always main life
Random complaint but can we make it so stepping off boat opens inventory tab instead of uselessly the combat options tab
maxed uim on non maxed uim violence wtf @sacred raft 
exposed
stop it
oh my god im realising how stupid crewmates nerfing wind motes is
you can just unassign them from helm

How dare crewmates give full wind mote xp
W on the crystal nerf and salvage nerfs, the skillls called sailing not salvaging
anyway, another day another message to say restricting the cargo hold for UIM isn't in line with the mode and limiting the core function of a skill has never been done before because it's not what the mode is and doens't fall in line with the modes restrictions 
be lucky u get cargo space
The cargo not counting towards CARGO hold storage count also is quite clearly a band-aid fix that thematically makes no sense and doesn't address any of the actual other issues raised by the uim community other than fixing the initial issue that nin raised being that we were unable to do cargo tasks. actual communication with the team in the server would be nice 🙂
at least thats my stance
respectfully, if you dont play the mode you dont get to voice an opinion on what we should and shouldn't have access too 
The cargo slots being restricted to sailing themed items to begin with makes it fine already imo
No need to screw over uim trying to engage as intended with the skill
yep W good comms
W jagex W update
restricted to a whitelist of items
lost on death etc so it isn't a safe storage either
austin we are part of the pack which means we must stick together
and i don't support this current state
I hope top end salvaging gets back to 100k an hr with the buffs tomorrow
listen i just think UIMs should get 28 cargo slots and thats it
my favourite part is the removal of safe spots without it being in the blog, so now vampire krakens are just a no go until rune keel+ and after that point that's when using several repair kits per kill, we can store at most 10 with the rosewood hold
Tf 💀
i mean this is clearly the largest issue to me. current state of combat, healing ship, supply requirements, and drop rates.
i didn't need to grind 150 hrs for a dragon axe
Salvaging is intended and part of sailing
or a dragon harpoon
It is intended to have reasonable xp rates
I wish more content was unlocked for pures , you get to 67 then all the ports past that are locked (until you do song of the elves) Big L
my largest issue right now is not having access to a wide chunk of the skills features because of an arbitrary restriction :')
Siiix seven
with how afk it is you should be locked to angler or shooting star xp rates imo
Sailing is supposed to be one of the faster skills
not on my watch
And being insanely slow like that wont fly for the first new skill ever
35k an hour max for Salvage
i kinda agree, it's nice to have an afk option. 60-80k seems reasonable. 90-150k was NICE but doesnt rly fit the theme of runescape
especially when sailing was meant to be an engaging skill
Fair opinion but that was not the intention from the start
ppl be getting 99 with 0/370 charts
Once you realize this skill was meant to be interactive and not just idle boat simulator you’ll get it.
Only maxed people should have been allowed to vote on a new skill
boating combat is an afk simulator with how long kills are
Thats why salvaging rates were what they were
Yes afk is fine, then you get less xp
bcuz u need to compare to other afk skills
redwoods prior to ironwood were like 60k/hr
there
jagex saw an issue tho
checkmate
Boat combat is shit and should be thrown away.
is nothing in this game u can click once for and get 100k xp/hr
Thats not how salvaging works
make the drop rates 1/4 of what they are, or make monsters 1/4 as tanky. allow both cannons to fire at once. make cannons more impactful. allow gangplanks to be built on ships to allow crossing from one boat to another or connection of multiple boats on seas
110k an hour actively salvaging yourself + processing + extractor every minute
If you actually afked it was nearer 70-80k
i was literally 100% afk salvaging clicking once every 5 mins and getting 100k/hr

It should be that for mains but for irons should be at least 20x more rare.
Thats just wrong
fuck man
60 clicks + processing + using the hook
Salvage was meant to be sorted. Those supplies make a huge difference in playstyle for new and mid level accounts.
Manually salvaging and sorting should be higher xp than crewmates. Dropping salvage for higher xp is a bad design.
Going in fast circles, or going from point A to B to A is not fun imo. Combat isn't working properly, also not fun imo.
The new double ship spawns being near aggressive mobs, requiring more moving around and less actual double ship wreckages active, is a bad design.
Increase drop rates for irons, they chose that path
idk i find the trials fun. 2 tick salvaging should not be promoted or emphasized when there is already a 1 tick training method which is trials
what
I bet 80% of sailors are just salvaging, which speaks to how unfun the other methods are, so jagex cant nerf salvaging too hard. They recognize this so theyre going to buff it again tomorrow.
Going fast in circles is fun when you have the hellcat rosewood boat at a 20% apr.
High intensity is already more rewarding by a lot
Why is it bad design? Dropping stuff for faster XP rates has been a thing for decades. Powermining Iron and Barb fishing are examples people are still doing now.
i dont think people are salvaging bcuz the trials are boring
i think they are salvaging bcuz the xp rates were so similar for the effort required
🤝
thinks its less bad design and more so that rs player base is super lazy lol
Trials were over double salvaging rates
I was salvaging cause I cbf trials sometimes 
and the XP was busted of course.
No you werent
it's bad design relative to the dragon cannon drop rate. people wouldn't complain if the drop rate was 1/5,000 or 1/8,000. the xp rates of sorting are indeed pretty bad for feeling forced into sorting even if dropping is better xp.
it feels different since there is a bis item on the line instead of, y'know, iron ore or useless fish. but you're not wrong
People only like salvaging cus they can’t handle boat racing.
If you think trials are super click intensive you clearly spent too much time afk salvaging. You can afk 2-3ticks between each click. Bro the boat just goes straight till you tell it to turn.
You can only reach 100k hitting extractor and thats at least 1-2 minutes one click
Not to mention once storage fills up
U have to take care of it
Lot of clicks to drop items
Lies
The difference being the actual usefulness in JUST iron or JUST barb fish usefulness to the rest of the skills in the game. Are you seriously comparing iron ore and barb fish which aren't useful for more than 3 things at most to the planks, nails, tar, rope, food, alchables, and collection logs you get from salvaging?
its max 85k with 2 crew + extractor pre-nerf
I dont think that has any relation to the current discussion of dropping being bad design but your point does make sense separately. I do think the drop rate is a bit nutty there.
I meant actively, with crew obviously u take a hit
i could easily clear you with my raft you slow ass mf
gramps 😹😹😹
I have a hellcat boat now
phew cant say that one
If u were 20 minute afking then it was what, 50k an hour?
On the real though can jagex stop fucking with the hitboxes on crates they make it worse every time.
Crystal extractor is literally free exp. Why the hell people raging lol.
People are still dropping the planks, tar, rope, food and other stuff. When sailing came out everyone was posting screenshots of their map covered in items cause of this.
The collection logs and uniques are fair
90-95k
i mean 85k - 34k with extractor would be just call it 50k, ya
Which is pretty reasonable
Now all jagex had to do was make crewmates timeout after 5 minutes or something
90k is not reasonable for clicking once a few times every 20 mins man 😹
What do you mean reasonable? Do you think Khaldin afkd his training? No bro he and bridge 4 didn’t afk. Afk should not be more then stars
50k is about right for full-on afk
Extractor shouldn’t be nerfed if the boat is moving
there is 0% chance u were getting 90k per hr by 20min afking lol
Sailing and mining are different skills
people talking about 90k were not leaving their computers
Yeah
all i want is to feel that i can reasonably acquire items such as greater teleport focus' for multiple boats for easier traveling, and eventually reach dragon skiff/sloop without spending several hundreds of hours doing so. the xp rates and everything else i agree with - i think a lot of the changes even if unappreciated were probably for the better in terms of game design. we should be able to easily max a singular boat but struggle to max out multiple boats.
As a main I have zero reason to interact with sailing. On my ironmen accounts the loot is actually useful to level ALL the skills related to sailing.
You can see the difference in account progression when you actually interact with the salvaging as it was intended.
Blanket stating "everyone" was posting pictures of them dropping loot they deemed not worthwhile "at the start" of sailing is because they were also rushing for uniques for gp or upgrades having their skills maxed in every other aspect, not needing the supplies.
I think that's a separate issue then. I agree with you on your points here though about better drop rates cause some of these are kinda crazy.
You should be able to easily max 1 boat on the way to 99 yes
I dont want to take a 200 hr detour at frost dragons which isnt even sailing content
200hrs at frosts? Brother please.
Dont play ironman mode then
i will say that in 1,000 frost dragons i have 31 dragon nails which is just inevitably bad rng but it did kill my vibe a bit.
the prayer xp is nice
200 hours is bronze dagger numbers but i get ur point
@quartz jasper bad take
Yeah that’s just bad rng lmao.
and it's nice to know you can reasonable acquire dragon sheets on task
if it was 1/200 i would definitely be angry with how many you need in total for keel parts etc
but 1/55 on task is nice
I play all game modes, so when I speak it isn't from a one-sided perspective on one game mode.
Too much movement in this gif for salvagers
As a main you could say this about anything. What was the goal with that statement?
I feel like you're kinda doing things wrong then? Mainly because you dont get that much supplies and aside from the stackable stuff its not really worth keeping in your inventory.
You can get a LOT more fish from trawling or just afking bwans if you're an iron. The odd swordfish I got while salvaging was an instant drop. I dropped the planks too unless I remembered my plank sack and after like, 2 hour long trips I think I'd only have like 30-60 addy nails or something. Ropes are also extremely plentiful from other places for an iron. Keeping that stuff is just hindering yourself.
the merchant salvage is definitely a bank-occasionally angle on an iron due to topaz drops but it's next to sunbleak which is fine. could dock 2nd boat there and teleport away from salvage, bank, recover, tp boat
i'm an iron that dropped almost every non-unique while salvaging fwiw (alched frem helms ofc)
Helms good
everything else is a drop angle unless you are early game iron but sailing as is, is currently too expensive at like lvl 80 for most mid game irons
nice money there
You don’t know the struggle of the game mode I chose to play man.
It was interesting to see merch ships drop platinum coins
Its cool but takes away an invent slot unfortunately
i wonder if they’ll do a fishing trawler rework now
Like, the minigame?
yeah
I dont think its worth the effort tbh
should allow angler pieces to be acquired from trawling on boat too maybe, that way people have an afk or a more active option
but idk about trawling on boat maybe it's afk already
I genuinely think they will in the near future with sailing updates
It was teased as a running joke that sailing was always going to be next skilling feature
I roughly remember joking about that in 2007-08
Haha definitely not.
You know what I like that idea
I dont want minigame rewards stolen and put to random skilling stuff
...what
most of my feedback also assumes that sailing will play a part in raids 4.
they've said that raids 4 will not be a sailing raid
Yep raids 4: salvaging
On one of my ironman accounts I'm lvl 48 sailing and got up to 45 construction, entirely from salvage loot. Other skills too but alas I'm not online atm to check what else.
My point was salvaging is meant to be sorted to progress other skills on new and mid level accounts.
You saying I'm salvaging "wrong" is your opinion, and I respect that but the core aspect of salvaging is for the loot.
Penalizing the xp rate for sorting the loot in my opinion was uncalled for.
Kind of a weird line to draw but ok
Relax settled. The land is far better to progress your account then the seas
just catching up, but looks like the players made enough noise (super happy to see the response) - do we think we will get SOME xp back?
Bro didn't even make it to the good salvaging
Probably buffing processing xp back at least
they are gonna make salvaging top out at 20k xp an hour and buff everything else
No they arent
that honestly would be huge haha
Yep
As much is true, but we aren't discussing land activities in the newest update
I think the loot (aside from alchables and stackables) are like a neat bonus and not the primary focus of the activity. This falls in line with other activities where people drop stuff for efficiency.
People losing out on loot/gp in exchange for more xp has been a mainstay in the game for decades was my point so I think dropping salvage for more xp is also pretty normal.
I respect your opinion though and understand why you'd want things to be different but I think this might just be a difference of opinion thing 
I just want boatless bounties back tbh
I want them to remove dragon cannon barrels from salvaging and make it craftable from sheets, that is the hill I am dying on
don't care how bad the xp rates are if they make that change
Yea I accept that. Thanks for the discussion ❤️
i dont think it should be craftable from sheets. i do think that more than just the dragon cannon should give max hits to mithril ammo which, without an ava's device, is the only sustainable ammo.
i just think it should be closer to 1/5,000
yeah but u cant expect sailing to solve all ur low level ironman problems man lmao
Avg non salvager sailor (joke)
Wasn't it a lore type thing that you couldn't make dragon metals a long time ago?
there are a lot of bosses that drop planks
i have 99 con banked and have not made a plank outside of camphor/ironwood a single time
I wasn't expecting it to, my point was it does and can if you engage with it as it was intended.
and b4 i had 83 banked i just used ferox enclave
as ferox enclave is basically a poh with a couple ticks extra of moving
I mean 1/5000 is an easier grind than what I'm proposing, I just want to get bad incentives out of salvaging if they are that concerned about people afking
I just hope raids 4 is more like tob or cms
Cms plz
yeah 1/20k for the cannon barrel is wild
Id prefer tob 🤔
People seem really fond of the boss rush style with no puzzles.
they also said raids 4 is gonna be more like tob, boss rush style
winning
You can't slap a 1/20k drop on an afk activity that people need to spend hundreds of hours doing, then act shocked that people are trying to sweeten the grind by low-efforting it
i think 1/5,000 is reasonable. that's about 1m xp per cannon. you probably want 2 cannons. and that's for 1 of 5 boats, who knows what the future holds. i think bottled storm should be something along the lines of like 1/200, albatross feathers 1/50, dragon salvage hook 1/400 or 1/500
if the rates are any higher tahn that, you are expected to hit 99 sailing before being able to use anything
assuming you also chart, complete the trials, and it leaves room to grind for paints and etc without going to 100m sailing xp
I’m fine with boss rush style tbf, as long as it’s not invo styled I’ll be happy
it's bcuz it keeps people engaged throughout the raid imo
Hopefully raids 4 has pb like cm, no more 13min pbs that take 45mins to get
I like how tob and toa u dont need to prep pots like cox
I want a lore heavy raid if it's going to be in the cursed archipelago
And tobs better in that u can control what pots u get
give me that blackstone shit, inject it into my veins
Doesnt hurt how irons can profit pots either
I love the lovecraftian horror going on
I dont mind the invo style but the Entry/Normal/Hard style from tob works too imo. I think its easier to implement as well.
u dont have to prep in cox once u properly learn it
tob is very nicely designed in that it is entirely profitable to run at any level assuming you meet some minimum requirements of gear
I dont think its profitable at entry right? You only get blood vials
well ya
all 3 of the raids are decent in their own ways at least for irons
toa for seeds, cox for supplies, tob for herbs/supplies
need to get void on iron so i can start tobbing
Raids 4 for gear only with high drop rates to keep the prices high
i no longer want to collect zammy wines
Nex do be rough
Tob pumps out so many herbs im surprised it escaped a nerf
bcuz its really just a break-even amount
Probably not enough people doing it to impact the economy that much. Peeps be scared.
You can even smuggle out pots from the supply chests
tob is pot positive
and everything else is xp that just gets banked cuz aint no way ur making 20,000 super defences
Impact compared to other sources of course
Probably more due to popularity than not being broken
me too 
as a learner you can bring more hard food
and just buy brews
start with more brews than you had
imo the snapdragon nerf was like kinda eh cuz the only place i get snapdragons from ever is toa or tob occasionally
The invos never feel like they ever have a good balance, Toa was just add more annoying stuff and hp and def into the raid. Colo is just trying to pick the least worst invo.
colo was better before they ruined totemic
I think snap and torstol supplies are a real concern
Cox probably overall best raid for like gear progression wise
Nah gotta be toa
Sucks that everything from tob minus scy and avernic are pretty devalued for gear progression.
i think it's nice but idk if i'd call a hard mode of raids 4 "hard mode" bcuz people at tob see "hard mode tob" and think it's pinnacle endgame, go buy infernal and full torva then end up griefing half the raid. which doesn't rly happen at toa for example where people see "540" and shit themselves
I felt like some did add some variety/difficulty well via new mechanics but a lot were kinda filler and didnt do much yeah.
I think metas get rigour then off to toa
Nah no way, prayer scrolls, anc bow etc
Anc isnt a big deal until shadow anyway
anc good for ayak too
Tob is just almost useless
tob is quite sad
True, but its hard to deal with player expectations especially if they set those themselves.
but avernic is nice
so gagex, you make a dragon cannon barrel , and boat paints a 1/20k drop rate from salvaging, and your upset a lot more people are salvaging , so you think lets nerf xp , so we stop salvaging.. 3 years of dev work and not a single thought of why that might be , caused yall to fk up the skill in only 2 weeks??? gj
Wish they could add more in depth mechanics with invos that made a fight more fun/gave incentive
Same, i can sympathize with the difficulty in coming up with several good ideas let alone like, 40+ for invos though.
Toa/cox best for gear wise like @icy relic said tob is just dead sadly
On the cox end, dhcb, buckler, dinhs arent that useful, claws are nice but pretty niche, kodais only 5% over dragon wand
Oh no I can't 30mins afk for 85k/hr.....anyways
Augurys just 1% over yellow pyramid
i don't run tob on the iron for the drops. i run it because it's genuinely fun, engaging, and has a lot of depth. it's not required, scythe is a pain to keep charged anyways, avernic is kinda meh. rune ore is a pain to smith, but it's a good raid
56k for afk for 30 mins, moron
cox is the best raid for overall progression but it's very boring to run all day imo chasing certain drops. i really only ever do cox with friends.
Imagine training sailing by I dunno, sailing around
85k is with crystal extractor , and thats not afk , thats clicking once a minute... use your tiny little brain
Yeah kinda run into a bottleneck with probably how far they can go with current combat system. 
I only solo cox
olm solo is legit fun as hell
I would run it all day if I could skip the other stuff
could make contracts, but for raids
Must be rough clicking once a minute with your 17 kids and 4 wives.
you are going to get thrown overboard for this
Very much not a fan of that haha.
LOL
😭
Be real, if you are super annoyed about xp rates then you cared more about racing to 99 then the actual health of the gameplay loop
learning solo olm was annoying bcuz of everything that comes before and once you go in if you die it's just kinda all messed up
I think you can care about both at the same time
If you are concerned about the health of the gameplay loop you would remove dragon cannon from salvaging
like learning 12-0 shadow is hard without being able to just reset the room or have an entry mode
U can reset
i would just remove dragon cannon
I can get behind that ngl
dragon cannonballs are so stupid 😭
baaaaased
Tho p3 is rng which side
But salvaging was too strong, it just was.
But based on drop rates etc, 100% better to rush toa before cox after dex
Merchant salvage is lvl 87 maybe they can just add some more types between 88-99 to get back to old rates 🤔
toa prints uniques and is so easy right now
esp for an iron, fang and lb are so massive
20k seems a lil more reasonable imo
oh for 30 mins
10k man
tops
nah man you said 20k
remember that folks were throwing a tantrum about duke mining 10k/hr 6 hour afk lol
when they patched it
30 mins means man afkd 5 mins of his 25 min afk time
afkers be very demanding
yeah and now they are mad about their 100k an hour wcyd
Lv 95 salavage spot
It's weird that having to click to train a skill is controversial in 2025
What we thinkin
time to release everything like nm release now
we add a sailing boss 
and fix the fucking cannon bullshit
Combat needs a proper rework
Just changing one drop rate won't fix it
not from afk salvage
How would you rework it?
i mean just reduce it to 1/5k or put the cannon on the monster table and put the salvaging hook on the 1/5k merchant table since you are literally salvaging and it would make sense to find a hook at the botttom of the ocean
they'll have some sort of sailing bosses in the future im sure that fixes a lot of the supply issues
Boat prayers, no for real a prayer to reduce incoming boat damage
so much cool shit they can do with it
bounties went from 70k/hr to 40k/hr after the slayer-sailing on land nerf and redditors didn't bitch and moan cuz they didnt do it 
New sailing prayer book? 🤔
Forget ruinous powers we getting ship powers
yeah i agree
another thing
I hate how wind devices stall natural trim sailes
thye should be separate timers
It is insane to me that CE is supposed to make you faster but it doesn't
it just prints EXP
can we get a gangplank facility that allows me to board my friend's boat in the middle of the ocean or raid long lost pirate ships for loot
crewmate wind motes lasting like 5 ticks is trolling
you gotta unassign, use mote, then reassign to get full boost
so dumb
All I know is I'm running starboard frz when boat Tob drops
getting ambassador in osrs would be grazy
give me a combat-based shit
sailing combat?
and give me ability to take on duplicate tasks
Ye they were talking about sailing combat
Duplicate tasks would be nice. I think its a problem with the system though and itll just bug out and complete both if you get enough materials for one.
- cannonballs should be saved by avas 2) cannon range needs to be way longer 3) damage reduction feels terrible 4) no way to mitigate incoming damage
- looting monsters in the ocean feels terrible
I mean you could go a lot more in-depth with it but I don't know exactly how it would translate into community approval. You could create instances where players are hunted by pirates based on current loot or monster kills who are looking to plunder your ship, if you wanted to make it more engaging or interactive beyond just killing something dead.
But other than that, rebalance health/damage rates.
Or add sailing group bosses in the seas similar to wildy bosses where you need to navigate your boat to mitigate damage effectively (or could afk but go through more repair kits).
Well it needs both tbh
Its not good in its current state in general
there is a lot of damage if you're funkslinging double dragon cannons
but like... that's kinda cost prohibitive even at addy/rune levels
- I think the ship should have its own Ava's of some kind so we arent forced to use ranged.
- I think its fine as it is now but honestly wouldnt complain
- Agreed, but I think added mechanics to improve it would be good. Like better cannon angle = 100% dmg, bad angle means less dmg
- Hard to change this one imo. We can sail away of course to mitigate damage or get better ship parts to increase armor. We have safespots too rn so its hard to implement anything without it being too "not runescape".
- Yeah agreed, i love the animation but it needs to be faster.
as of rn, u might as well make it 3t shooting and it woulnd't be busted 
Yea, damage to my coinpurse
I'm legit starting to think cannon is bugged if you wear a ring of wealth.
I got 3 of these shield left halves and no cannon
😂
and beyond that, I really just wanted a basic sailing boss
I know, bad rng is a thing, but, sharks were bugged, and ray barbs don't match the rates they claim
just as a proof of concept to see what jagex has in mind for what an endgame sailing encounter might look like
not having that means I fear for the worst
I grind all these boat upgrades
Also monster damage should not affect ship actions if you have a crewmate on the helm, like using crystal extractor, accessing cargo hold, etc.
and there is no meaningful content for it
there is no guarantee raids 4 incorporates sailing combat in any meaningful way
I think if anything if raids 4 decides to go a puzzle route there could be a sailing puzzle but I doubt there will be ship combat based raids 4.
like is jagex going to expect us to do cannonball swapping? how do we mitigate damage if we can pack our cargo holds with 240 repair kits
I think its been said a few times that raids 4 will have no sailing 🤔
how is food going to be balanced
I mean, maybe sailing to get there 
think they've already said raids 4 will not be sailing related but i agree with they should've released a basic sailing boss to at least let people test the waters with how it'll be for the big combat sailing updates
surely it's at the cursed area at the bottom right
there are a lot of mechanics in sailing that are contradictory to the rest of the game
like being able to pack 50*240 HP of healing
- your inventory
Ye it was definitely an incredibly weird choice to release the skill with very little chase for the game as a whole. We're really just chasing ways to be better at doing sailing...things. Everything else is pretty mid.
there should be sailing bosses where you need to navigate your ship while damaging something
I just want to see what they have in mind for what an endgame sailing boss looks like
Who knows, could be the spooky area top right or weird waters at the far left
I don't expect perfect but I think we all have held OSRS to a high standard over the years for a reason
A big circle like barracuda trial where you sail and dodge and weave between rocks and whirlpools while your crew fires cannons at a colossal kraken and if you crash the attacks the kraken is firing at you hit you. Could be a mini boss or something
Nascar sailing kraken
while collecting things to throw at it from the sides of the arena? :D
Shure
ya i was kind of thinking along those lines but it's a hard subject bcuz sailing is really runescape's first 'skilled' skill to be efficient in
like driving a boat is not the equivalent of completing an agility lap where you just click 10 times
that sounds like tempoross but, on the water (damn that's weird to write out)
you dodge waves and fire and throw fish at it
don't worry, you salvage every 5T now, that'll make everything better
I got 3 of these things
no cannon
I took off the ring of wealth cuz I believe it's cursed at this point
Well thank jagex .
I thought it was 1/2 drop rate
I'm convinced the drop tables are bugged
the official rates for Ray Barbs are 1/100
wiki reports based on data are 1/16
Isn’t the whole games drop table just 1/2 ?
think it's just bad rng. it just feels really bad because the drops aren't worth much and the kills are equivalent of killing something like araxxor.
Why thumbs down ?
and you're also chasing upgrades or items that you don't know whether it's smart to use them now or later when theycome out with more content
Sailing combat does feel really bad cause of the looting times and kill speeds. It also just doens't make sense our damage is gimped with magic and ranged and feels very weird
absolutely insane they fixed safespotting while simultaneously admitting boat combat sucks
Just use the ale station for +1 damage
fixes all of it
trust me
lol
i thought "well since theyve destroyed salvaging maybe ill go try and get some bottled storms through tasks".. and i cant even safespot the kraken anymore
you shouldn't be able to kill krakens with a bronze keel
i decided to kill a few hundred frost dragons today for the first time just cause the price of nails is ridiculous
got like 15 nails
I just spent my day afk salvaging and doing chores
Thats just nuts to me
what's the price?
like 180k per
i mean you certainly wouldn't want safespots to exist once combat is fixed and if it can be permanently safe spotted then what's the point, you are just afking for a drop like it's spindel
oh they were 300k when I was doing them on day 2
kind of nutty how they're staying consistent
yeah but atleast leave the safespots in until they atleast THINK they've fixed boat combat. they even admit its trash while taking away the method that makes it bearable
It is kinda wild to make zero buffs to ship combat but remove the only viable ways of ship combat
Like not even a stopgap buff
most people wouldn't know about the safe spots
with how little the benefit dragon and rosewood give, and considering its just level 60 metal at the end of the day the sailing scaling feels like smithing V2 to me, I think they really shoulda made the final boat components like dragon be around the 70s max and left space for future materials
Even something like doubling combat xp to make up for the fact you just lost 70% of the extractor, giving cannons higher accuracy/hits, etc.
It may be lvl 60 metal, but dragon has always been "rare" to obtained. It's just annoying cuz we need a lot of it for a sloop
dragon is the only cannon that gives max hits to mithril. salvage hook is a direct upgrade. boat armor upgrade guarantees 1 less damage taken in all instances. rosewood hull is an entire mine timesave on gwenith course. if you make rune a lvl 60 req you bar ppl behind lvl 90 smithing at only lvl 60 sailing.
Also its really out of place seeing Fremmy dudes driving a player boat in the ocean when they have nordic looking ships
Where are other themed hulls?
Lol
rosewood hull is crazy good
The fact that we even have to talk about Mithril cannonballs with the BIS cannon just shows how awful of a state ship combat is in
but it's also 300/600 nails lul
but with that being said it shouldn't take 30 hrs to upgrade a boat to save urself around 5 hrs.
yeah but that's just the sustainability of cannonballs really. you go thru like 2,400 cannonballs an hour on a ship. you'd be lucky to make that many rune cballs in an hour
It's been 2 weeks and I'm more than half way to 99
npc fremmys sailing around? dont think ive seen that yet
Yeah my point is that it's dumb to talk about where dragon cannon sits as if any of ship combat makes sense or is remotely balanced
they don't do anything tho, mostly just set dressing
ive seen all the other npcs ships I think, just not the fremmy one
Just farm your own dragon nails
like if i used all of my rune ore from 400 hours of tobbing, i think i'd get enough cannonballs to last me 4 hours on the seas.
I saw the hook was only functioning like 2k better by player reports so i dunno about that being worth it and even if it is 10%, to me that isnt enough but w/e the cannons are hella expensive and cb is terrible right now anyways, not to mention the damage difference isnt going to be night and day so again not a really big difference. Really the only one I agree with you on is the time saving with trials
hook is 4k xp/hr
rune c-balls are like, 1.5k each rn
it's a profit loss to make rune c-balls
and it costs a load more so not good enough to me but hey if that tickles your tummies, buy it and go nuts
I've been thinking a lot about ship combat recently to work on a game suggestion of mine
and the more I look into the technical details the more my head hurts. Why is it designed like this
cuz they want people to actually use the cannons, most likely
there's a lot of cool things you can do with sailing combat
it's just not that effective
we're not done yet my friend
you can tick manip cannons fire every 4t and alternate your boats positioning to get double hits on any monsters but it literally uses 200 cballs/monster
are you ready to combine 2 cannonballs into one chainshot
nice balls
I prefer to rub hot sauce on mine
we got chains and hot sauce for our balls, from the wiki
Oh yea, thats totally the intention but it comes at the cost of not feeling natural. So imo it wasn't executed right. I think a good compromise in letting us still feel our skills would be introducing seafaring weapons or mods, like a mod for the ballista to turn it into a harpoon gun. Just anything really.
what did jagex mean by this?
Just being like, naw that sea bird is too powerful for your god staff is just weird
use dragon harpoon on a light ballista
I just pretend it's hard to focus/aim cuz you're swaying on deck a bunch
what a great way to utilize ballistas
I want them to bring back the Dwarf Hand Cannon personally
dragon harpoon on a rope
But then see I think of the agility skill and that goes out the window
Mai immersion
oh yeah or you just lose the harpoon 😭
cardio doesn't give you sea legs
Ok what about the combo of higher sailing and agility
we have water agility already, might as well continue the analogy
😜
I think you do more damage the higher sailing you have
well i just got done killing some sharks and im 93, best i saw was like an 8
they should just add diesel engines and machine guns to boats
as a reward from raids 4
mechscape 
flintlocks when?
Dwarven. Hand. Cannon.
I am shooting granite cannonballs at krakens
cuz I have like 30k and am never going to use them
same but im still afraid to use them cuz once they're gone they're gone and that's my nex retirement
been trying to avoid using much til i see if anything changes anyways. prepped few thousand ironwood repair kits worst case scenario
which is actually not very afk to do since you can only do 8 at a time
I mean by the time I shoot up all my granite cannonballs I'll have 5-digit rune cannonballs
what in god's name are you killing o.o
Anyone know if they have commented on the sailing cape perk? Its like.. horrible and no mention of changing it in updates yet that I know of?
"it's fine because it's old school to have useless skillcape perks"
whaddya mean? you don't like being able to rename your boat and save 1 law rune for a worse summon boat?
unironically people will tell you that
Doesn't even save you runes when it can only summon your boat to pandemonium lol
9/10 of a law rune then
And honestly Fierokk, it makes sense 

id do unimaginable things for this
I know you would
99 sailing should be a free unlimited tele to any boat so i never have to sail again
Then it would kill the bottled storms use :[
jagex doesn't even have the decency to let you bind your cape to ONE ship
^ now thats a good middle ground
similar to how house tabs are dead with a con cape?
I mean an expensive/rare mob drop in the sea vs a bunch of tablets you can mass produce
id say thats a bad comparison
I literally heard someone say house teleports are "free" cuz con cape exists over in #sailing-chat
jagex chose to make the the teleport gated behind a really expensive item
and only for the ship it's built on
they did not have to do this
ive used over 4k house tabs since osrs has came out and thats just since ive been keep track of the 5k i bought in bulk, i might have a messed up opinion in cost
sailor's amulet also just devalued the shit out of crafting cape
lol deepfin port is op for sure
Man they really ruined saling with this update. destory salvaging and dont even fix the QOL stuff like moving facilities, fix the sails hitbox or put a bank at the boat building area
dw we got some vague corporate doublespeak about fixing it, it's all good
does Jamflex even check here? how do we give them feedback?
i think they know, lol. go ahead and unsub though to make sure they know >:)
No my friend you must slay the Avernic Kraken for a 1/1000 dark magic stone that enables you to build this bank chest at the shipwright
also, avernic dragons for a 1/20k chance of a slightly better cannon
yeah I'm probably going to cancel and go back to counterstrike. game felt cool for the first time in a while and they wrecked the very few good things about the skill. I already did my 400 barracuda circles, let me AFK
The way they try to spin it is so nasty too
Oh sorry you guys love AFK so much and don't care about the health of the game, I guess we'll compromise
like nah you CHOSE to put a 1/20k drop on an AFK activity
and then act offended when people AFK for it
it's a marketing psychological trick, they come back with a "better offer" and we feel compelled to take it
but the better offer wont be what we want
I was using salvaging to make money on my iron, so doing a ton of alching made it not THAT afk. then they go and NERF the salvaging station so dropping is better. literally the opposite of what their stated goal is
I am not settling for anything less than removal of the dragon cannon from merchant salvage
I don't care about the exp rates
don't force us to sit there
add it to the first sailing boss
2 ways of getting it > one
yeah I think a tempoross/wintertodt situation is fine
for the 1/10k dragon tool drop
but it needs to come from a boss
I was pumped to have a low intensity way to earn GP on my iron, something other than giants foundry or god forbid the agility pyramid
but they halved gp/hr with the crewmate tick changes
Yeah the change in loot is insane for cloggers, anyone going for a cannon, or just anyone looting in general
promoting botting in the official discord is a bold play
LOL
idea, dropping salvage back into the ocean is unsalvaging and removes sailing xp
pollution skill when
hallowed teles have always been slept on 
I got 5k of those puppies
Sepulchre enjoyer
just some testing i only have to move 2-3ticks to reach bank at hallowed sep 4-5ticks for deepfin
Can't mount sailors ammy in a poh
as is the case with most amulets yeah
Just saying that the crafting cape can
the cape holder thingy isn't in a particularly good spot though
plus it takes time to teleport to house
Yeah I was gonna say
Why would you want to mount your bank tele when jewelry box exists
Deepfin is like 1 tick further than craft cape
depending on where u spawn after tele sometimes deep fin can be 5ticks i think
or 4ticks
https://www.youtube.com/watch?v=PGWL41vVRBA in this video guy seems to take 4ticks for crafting cape but idk if spawn changes slightly to with cape
Crafting Cape is at least 1 tick faster.
for how early you can access it yeah it's very nice qol. probably shouldn't be changed either. it basically replaces the need for castle wars teleports which allows you to primarily use duelings for ferox.
and the sailing qol is insane
think ppl hype up crafting cape its never even been best tele option for a while
and alot of things have competed it with to or are very close
yh i mean ring of dueling is all around op with menu entry swaps
you just need a new one every 8 uses
but it's 1 tick bank tele
the "big" thing cape has going for it is putting you on the same tile every time
also being directly next to depo box
is that useful though being next to a depo box? i didint even know about that ppl always only talk about cracked banking
Went back to going for imbued heart hoping to get some tasks on the way, got a task
ye thats a good one
Hopefully I get enough tasks to make this worthwhile, but I really have little to no motivation to actually do Sailing stuff right now with the last set of changes
Solid drops
Yeh just wait for the dust to settle
This was a major stinker
I'm not touching sailing until they address the rates
I don't really have anything better to afk, only skill not 99
1/20k, 28k frost dragons, 2500 krakens
30k xp/hr xd
Not acceptable
Other than the 131 these were all off-task
Was kinda looking forward to grinding these out to cut into the dragon parts grind too but they're completely unviable now
What I've learned from all the posts is 90% of sailors are salvaging
boats in bronze keels shouldn't be killing end-game sea monsters
salvaging was op i remember when they nerfed 30min shooting stars
But now it doesn't even remotely feel worth trying it even with a rune keel
honestly it's still rly strong (jagex pls ignore me rar ra we are angry, don't nerf until i'm 99)
i feel like if they give back some of the sort xp or alot of it will be pretty fair but idk
Like I have a rune keel and two dragon cannons and I'm not even willing to touch sea combat at this point
Not to mention it's garbage xp
maybe redistrubute some of that towards charting lol
I'm 99 and I still fight for you all to have a good strong meaningful extractor and fair rates
Charting ends too soon, can't really make it reasonable part of the balance of xp at 80+
And finishing all the charting puts you at like 80
extractor should only be used while the boat is moving, it's a movement focused facility first and foremost
I replied to your post already
Extractor should actually do something other than print XP
It should uncap speed and make you better at trials and Uber eats
where's my cannonball extractor?
And give no XP by itself
Imo the extractor feels most useless because the npc's helming it makes the boost last barely any time at all.
I mean it does already do that
it generates motes
You do not need the mote
I mean that’s why I had a pretty strong stance on drop rate changes OR monster changes to help with combat, which will inevitably take a while to round out
I was doing regular armoured krakens and using way more repair kits and cannonballs than I felt comfortable using for what I was expected in return
wym, you can keep the ship sailing while you interact with the extractor you know right
It’s fine if it pays for itself but when it doesn’t it just feels tiring
The duration of wind mote boost is less for npcs compared to player
The fact that it doesn't uncap speed limits its use significantly in GG
like the speed boost itself
is it
am i just going nuts based off vibes? cause it feels like it lasts super shorter on npcs
Wiki seems to agree I just never really noticed
I didn't really do trials because I hate them as a long-term training method
Wiki specifically just says "trimming boost" though which can be assumed to imply the wind catcher boosts as well
Yeah wiki says 30% shorter but it feels like only 30% duration tbh
And extracted
maybe it's cuz of my plugins but I get a timer telling me how long it lasts
Do you have the highest tier helmsmen
I never noticed any difference between doing it myself and having a crew do it
its like, 2 seconds when if I do it the boost lasts like 4
Yeah i have uhh the spotter tempoross chick on it
crew just gets me less exp is all
It should be like 30 ticks shouldn't it
True, I just see it as free passive xp tbh
Not 4 seconds
The plugin definitely says that but it doesnt feel that long
I do notice sometimes the "wind" visual effect ends early
but i havent timed it all and most of my experience with it has been during barracudas which are affected by rapids. During regular charting it didnt feel like 30t
Imo old extractor was just broken, made sailing the 2nd auto clickable skill and the first that requires no input yet gives a reward. Could get like 900k exp and 300 crystal shards in a day.
I would test it tomorrow, but I got a feeling I'm going to be stuck here pointlessly debating sailing balance to no avail again
Sure, still does nothing about the 1/20k cannons or the endgame parts grind
Numbers don't just exist in a vacuum
What do you mean, Jagex did a lot about the cannon grind
Now you get salvage slower
:)
Thank god I get to enjoy more post 99 content
The XP rates discussion is completely missing the point
No, it's more AFK now because you just get less xp and loot!~
Jagex shifted the bulk of the grind to the rosewood upgrades while the XP rates are definitely on the fast side
Other skills do not have this kind of dynamic
wym shifted to rosewood upgrades
PoH upgrades are not gated behind mega fuck you grinds
Dragon/rosewood tier
1.) You never need rosewood or dragon anything
2.) Their explicit design intent was just for it to be a money sink flex
I think it's bad design but it definitely fits intent
They will surely fix the 1/20k and all of the other drop rates given time. Most likely they were just set high originally so that no bugs or further issues could crash the market.
Grinding dragon or rosewood doesn't save you any time maxing if that's what you want
And nothing really benefits from it post-max other than clogging or hull for trawling
When has that ever been a compelling argument for upgrades in this game though
It's not
I'm just telling you what the explicit design intent has been since like
5 blogs ago
That nobody has been talking about
I know what you are referring to
Like fully at least half a year before sailing we knew about all the resources
camphor even
And in Q/As we've had many many times where they made it very explicitly clear that the grinds were intended to be awful
But asking the OSRS community to leave 40s off the table on GG and 13 max hits on the cannon
It is strange to say at the least
People just never raised enough concern about it, and when they did Jagex's response was just "nah the meme grind means it's cool," at least from Husky
I think it’s just the point that as irons we have access to lots of dragon equipment but that it’s relatively significantly easier to acquire. And I’m not saying that should be the same for sailing but I am saying that its current state is not the best. You couldn’t compare farming dragon tier boat to anything else in the entire game in turns of input vs output
If it is in the game people will grind it
Did they not learn this from cloggers existing
feel like half ppl that care also just arent even doing trials to begin with they might now
It’s pretty much on par to the old PNM grind
You can't play innocent and be like oh it's just a luxury grind
They were never subtle about making explicit statements like, "All of our discussions about xp rates don't apply to deep-sea trawling, those methods are bad for both sailing and fishing xp"
"I'm the kind of gigachad ironman who just grinds out tens of thousands of demons for oathplate contracts"
The difference between rosewood and ironwood hull on GG is night and day
Paraphrased slightly but mostly exactly as stated
It is just so much better
is jagex responsible for people feeling compelled to collect things? honest question
Yes
this is unironically a signifcantly bettert system then awakenr orbs though its not ideal
i don't think this game is meant to be completable for most people
I do think they've played a bit too heavily into colleciton logging
This is a game that competes for our time and attention
They've catered way too heavily into balancing things around clog imo, I don't really even have any issues with the ttk Sailing grinds as-is but I do think the issue comes in when it's all just from slop mindless content and doesn't really add any meaning to the activities
Most irons with decent PvM knowledge could expect to acquire radiant or do 4/5 contracts before running out of what they got from the Yama grind, especially if they have a main.
They know exactly what they are doing when they do these kinds of engagement treadmills
Never absolve devs of their responsibility when they choose to put things in the game and dangle them in front of people
I'm telling you verbatim what a Jagex Mod said about how he felt the grind should be during Dev Q&As

