#game-update
1 messages · Page 130 of 1
0 exp incoming
i think sea water would do them good actually going outside for once
yeah tbh rather it not work at all outside of trials and have them redistribute that xp into all the other methods to compensate. I hate the compulsory clicking of it regardless of how much xp it gives
Wouldn’t be a bad idea if the extractor wasn’t so abusable
Oh I'll 100% acknowledge I was being a bit hyperbolic, but if you consistently get to the extractor 10-30 seconds later you're losing over 10k xp/hour. 'Go click the xp button sixty times every hour' wasn't fun gameplay
true gagek should nuke crystal extractor and add all off the xp to salvaging its only fair
Now we talking!
You’re in here bitching about people bitching. Shut the fuck up lol
The need to address the added salvaging spots increasing downtime as well
at least make 4/6 active
My proposal was this:
-50% nerf to the extractor (we more or less got this)
-10% buff to all other main training methods (this equates to a 10-20k xp/hr increase, making up the difference from the extractor)
just having a giggle
If I bitch about you bitching about them bitching, do I get the hiscore?
Yes.
I mean, if it followed the same reward/effort paradigm as trimming sails, it would be fine imo, the problem is that it doesn't, it's utterly predictable, consistent no matter what you're doing, and gave far too much xp
I wouldn't shed a single tear if extractor was removed entirely, but I don't think that's the 'right' answer
tbh since people can just world hop anyway idk why they even need to ever go inactive
It's not like fishing where when a spot disappears you can just click literally once at the new spot.
feels 100x worse world hopping at random intervals than extractor ever did in terms of gameplay
And I don't think it'll be possible for them to make it worthwhile for players to actually move between spots unless they were literally just in a straight line with no obstacles
extractor should just charge while moving actually makes sense and buffs the right methods
make it have 3 stages or something too
Ooh, extractor could be interesting if it supercharged the xp you get from trimming sails instead, as that system is already in the game and extractor will become less popular the less crazy the xp from it is
Extractor only charges while moving, doesn’t impact port tasks or trials at all.
Actually redistribute the remaining xp into sorting and/or allow you to spam click sort to do it faster
Ezpz
Feel like they could rework it into a form of passive xp that is based on whatever you’re doing so idk maybe every time you gain 5k Sailing xp the extractor gives you an xp drop? Without interacting with it (besides activating it initially).
Still, the UNANOUNCED removal of under-boat safespotting was the biggest nerf of the week
ngl theres more pressing issues at hand rn
Why do you keep making changes. Just put it back. Everyone was having fun with the new skill.
nah salvaging should stay nerfed its still good
like fixing bloat floor
i still am
Verz floor too
Tbh, there's so many ways it could be a cool, balanced, and fun facility... pretty much anything other than how it operates currently.
This ultimately is an amazing case of “if it’s not broke don’t fix it”.
but jagex said literally salvaging was too good
to be fair, sailing combat is in such a dire state I feel like anyone participating in it has already signed up for misery
What’s bloat
I think it was more a case of 'taking a hammer to a screwdriver problem', but XD
it would help if not everything was clumped in fucking multi and aggressive
So they nerfed the primary way people fight monsters at sea for uniques that are already high in demand and rare to begin with, with no alternative other than take damage and heal? Is safe spotting on land getting patched soon too?
With how good vampyre krakens are I think they can deal
as I said
signed up for misery, lmao
Sailing combat should’ve been 90% of the focus for this update
Rest was so straightforward to address
Nerfed XP?
Maybe.
Nerfed loot to disincentivise interacting with the game?
absolutely not!!!
I just want my bottle, this sucks
(it's awful and they need to figure SOMETHING out because it's like, the main thing it feels like the skill can build on)
ye they are addressing that
I mean it was nerfing extractor was the move, buffing cargo and bounties. I dont know why they did anything else
^
Combat is needed to hell after already being useless
because everyone would still salvage for 100k+
dropping the ball with that update gagex, just look at your voting system on your updates. and revert this dogshit
Nerfed
I think salvage needed a slight tone down, but not the pounding it received
Only if you tick manp it was never 100k+
it def was lol
Fully afk salvaging was definitely too much xp for the effort
It’s time to bring back shamanism and ancient prayers
I can’t even salvage for more than 1 and a half mins right now because the spot changes so often and never comes back, pointless
Ruinous Powers passed a poll btw
so they removed the player implementer workaround to make it worse!!!
it was 57k xp an hour afk i did over 4m xp with it, know what your talking about , makes you sound less like a lib
No reason we shouldn’t have gotten them
welcome to jagex game studios
fully afk was turbo broken, regular salvage where u man the hook yourself now is still pretty good for the effort
Oh yeah I can keep my crew on their station during a world hop, so they can achieve barely anything
During that little time
The reason
How much is salavaging yourself top end right now?
for a dogshit skill with no actual game usefull ness, amazing bro
31k at 95
im getting 30k/h afk at mercenaries
dang thats really bad
shit update shit nerf , gagex do better
They’re going to try to do better tomorrow 
ngl, salvaging was literally healthy. I'd clean salvage, go for a run around the nearest nine blocks, come back, repeat, was a fantastic loop. 10/10 'playing the game' 🤣
31k? Huh?
30k is diabolical lol they really said “here’s purist 07 RC rates unless you wanna do lavas (barracuda trials)”.
for a useless non helping skill in the main game... this is a glorified mini game
Can't say for everything. But even doing it myself and dropping all salvage to maintain salvaging myself is 5k less xp per hour at pirate than it was completely afk last night, they didnt nerf, they obliterated
Maybe someone should bring back the ftp RC joke
you can do port tasks for little effort for over 100k easily
Where max ftp RC xp/hr is around 44k
hey now it gives you good rune rock spots!!
😭
Id rather get 99 rc again than do another port task
thats fine
Easy
do that then
Fletching can be achieved in one day. They might outta nerf fletching too.
Port tasks would be a lot more compelling if they rewarded something other than coin.
tbh, I think one of the things that sailing got right is that it has content for pretty much every play style
I genuinely hope port tasks pick up a bit, I really did enjoy them
If they wanted lower afk time they couldve simply reduced storage size.
i can agree with that
Low effort, paying attention, playing one client, salvaging until my cargo was full, not using double spots but using a world for myself and moving the ship, hitting extractor on point (before nerf), having 2 crewmates salvaging while I was cleaning I was getting on the high end 95-97k xp an hr at merchants post 91
maybe if you left your basement every once in a while you’d know man
unironically highest pet rate by a considerable margin
For example a Sailing Box that grants random chunks of Cannonballs, Planks, Bars, Nails, etc.
bloat is when you look in the mirror
lets make a dragon cannon 1/18k for salvaging, then use 3 years of dev to wonder why everyones salvaging, we should nerf it. dumb ass company
The number of people in this game that explicitly hunt pets I think is an extremely small fraction.
Don’t tell Jagex that fletching is actually 12m xp/hr (if you max actions per tick) and not just a fantasy xp/hr
1/20k
I feel like staying in your basement more would lead to more bloat knowledge, rather than the opposite
oh for sure, just saying, it is something
so why wasnt everyone killing sharks or vamp krakens
I think pet meta will be spaming lunar rel and etc tasks just going between those islands
you’ve clearly never seen his basement
Add bottled storm to port tasks. Problem solved with the garbage combat update
Cuz it sucks killing them, lots of supplies lost. Anyways
Did anyone else lose saved exp from Chartin Charles with today's update?
Same with Con and Prayer. I just did a 9 hour Con sesh the other day on my alt for 99. 820k xp/hr. Feel like that’s too busted to exist. They should nerf Con to 100k xp/hr max since I already got my 99 out of the way, that means the rest of the playerbase should suffer for not abusing early enough.
Sure it’s something but as the one thing that was designed to be the primary gameplay loop for the skill, to have it only reward coins and mid experience feels off. Just having some sailing reward crates would be a nice alternative to the miniscule coins
I think we need more data on how pet chance scales with task level/length to know what's going to be best, but teleport/recall routes are probably going to be the best ones unless it's literally spamming the shortest high level routes
cause the only use for that was to upgrade a shit to go do level 72 content. amazing skill 3 years of dev work to figure that one out . lets cap max xp at level 72 and make everything past that , dogshit xp per hour... great thinking
they just said it scales off task lvl and not distance
so anything on those islands should be good
Btw this was only possible thanks to afk salvaging. Actually gave me time to allot to my alt for once lol
but i thought it was coz the item
so ur telling me port tasks are 100k an hour now?
ur so bald
they were before too
which give nothing beneficial to the skill or boat, but salvaging bad cause 1/18k + items are needed for irons so nerf that
good thinking
ports are like 150k if oyu do them well
W update make salvaging top out at 20k an hour and we are golden
what a shit update
used to get 100k/hr salvaging at merchant shipwrecks now its 67k/hr
granted no one here has marlin time so i think doing stuff well is out of the question
Mains kill them cuz they can to "Profit/Make money" Irons kill them cuz they have to if wanna upgrade ship but tbh is the most awful thing to go for
Just because nobody wants to procreate with you doesn't mean take it out on everyone else
Haven't they said that the late game content isn't there yet? Afaik the current skill is basically just the skilling element of the early and midgame, unless I'm totally misremembering
So is the blog just gonna ignore that adding the extra spawns and limiting it to 3 active at a time makes salvaging also not afk? you're constantly hopping
Oh I see that, yeah okay, that or priff-tyras runs, those can be insanely quick if you get a multi-route since you can charter back and forth
i just want to celebrate this great update and u guys are just being mean
soyboi
ah so anything that doesnt align with your views , you cry for help... very lib of you
Cry is free
like rel to etc takes what 1min?
so now im a liberal
30 sec maybe
really man
i dont think they're going to ignore that
keep crying its free
they were just telling you to expect more tomorrow and that they're not disappearing for a week
What a snowflake lib smh
Did jagex give us a response? Sorting/salvaging is the issue.
lol you guys would be real happy if joe was still president. you’d have a 400k an hour skill.
yes they said they going to look at sorting xp
the part that im confused about honestly reading what they said then did then said
This should’ve never even been changed
why didnt they nerf crew salvage exp drops
By far the most braindead change of the update
probably no better than two tasks per run though, priff-tyras you can get 3, sometimes 4 going, and I think the transit time is like 45s not including dock time
instead of cleaning salvage
they also said they were going to distribute xp from crystal extractor to other things, then nerfed everything to the ground. W mods
it seems really obvious lol
Too intelligent of a change, you’re fired, we only hire bad game designers
well you can do rel to etc and etc >rel > etc at the same time
Why not make it more profitable? Might make salvaging more worth doing
good play the game if you want xp
go do port tasks
we both know that people would be complaining regardless 
I think the answer here is 'they're both good' XD
yeah i think some would complain either way but just as like
idk imagine we're trying to make the best game we can and we have to nerf based on what they've said
it just seems like that has to be the change they would make
I like to headcanon that Jagex makes applicants take an IQ test and turns down anyone who scores higher than an 85. Mod Ash and a few other OGs are the exception as they joined before this anti-IQ test was put in place.
If salvaging gave more resources wouldn't it fix it somewhat?
Sailing isn't in a good state if people only want to "notplay" for 30 minutes at a time.
If they gave xp lamps maybe lol
you can all stop talking till you post
I've seen a lot of different and sometimes contradictory suggestions for what people would have done today instead, and while I'm sure there are less controversial paths they could have chosen, any excuse would have been made to fight back against an xp nerfs even if it's sensible
unfortunately salvaging was slated from the start as 'an xp method' not 'a gp method' - ...then they put the d cannon in it though, so fk knows x)
nerf crew buff cleaning
like they could just flip it the other way around add the crew salvage exp to the cleaning and now full afk is still nerfed
Very few if any people disagreed with the fact that the extractor needed an adjustment
you still actually do use your salvage station
sailing was a meme that 1.3% of people wanted more into the game and it won, this skills a joke and only being grinded to 99 by those who want max capes back, everyone else is enjoying it like sea of theieves
But we were told the xp would be redistributed elsewhere
and actively playing by salvaging yourself rewards decent exp
And we were for the most part lied to
there were relatively few, but they were very loud XD
it seems like they basically just shot the wrong guy
decent exp??? u on crack?
70k not decent?
We have been in different bubbles the last couple of days then lmao
was getting 100k before, now its just under 60k
im talking about if they reverted the salvage station nerf and instead nerfed crewmate salvage exp drops
To be fair, they said they'd have more freedom to balance other activities appropriately now, not that they'd be doing it immediately - I think there's just a disconnect where people expected it to happen today
so that people fully afk were still nerfed but people trying to play the game were getting rates similar to what they had before
which i think was more than fine
No doubt, incentivizing players might fix salvaging. Either xp or gp tbh
its really just the 30 minute afk that shouldn't have been as good as it was
60kxp/hr is totally fair for an afk method.
Then just change that and nothing else and go from there, incrementally
They threw like a dozen changes at us at once
And half of them are ass
no its not
my main issue was how much sorting was nerfed especially at the highend
all*
ya sorting was not the correct target for the nerf
I started doing gwenith glide, blew 70M to upgrade rosewood haul and mast
Ez
kill the extractor xp all together and go from there. It's good enough with just the speed boost for trials and port tasks.
i did fall asleep doing the trial almost a few times
honestly at this point I think extractor just needs to be functionally reworked
only so many ways you can go in circles before its kinda cooked
unfortunately that's not a 'quick fix' answer
Can we talk about how extremely rare the Salvors Paint is from Mercenary Shipwrecks?! Why is it 1/24k?????
its a rare cosmetic
Cuz Jagex wants cloggers to suffer
same reason they cursed us with 2 1 in 20k cannons
doesnt impact anything
its a cosmetic isn't it? rarity of cosmetics is not an issue
This one is actually just dumb since it’s a legit upgrade
whoever did this needs to sort out their self hatred and leave us out of the line of fire lmao
I've seen so many people in this channel complaining that if they were going to make changes it should have been done earlier, abuse early abuse often, etc etc. When they try and move incrementally people moan. When they try and do a few things at once people moan. It's lose/lose, best they can do is move at the speed they think will actually get them the info they need most efficiently
only halfway kidding too its honestly pretty gross to do that kind of skilling but instead of exp
you're just sitting there for an rng drop
Everything should be reasonably obtainable. 1/24k is ridiculous and bad design.
1/5k can’t be that bad of an ask right?
uhm how about we not fuck what made this game , let the people vote. rather then pushing dumb updates that piss 90% of people off
Especially if sorting is shit xp now lol
Dont send the nerfs before you have the buffs in place. Thats the issue.
Saw someone saying that getting soup at gwennith glide will take you to 200m on rate 
jagex loves when people develop unhealthy behaviours and hit 99 within a few days. thats why they nerfed the exp too..keep them playing so they become even more unhealthy
they did, we voted in sailing, get over it
honestly they gave a response like 8 hours later at 9pm thats pretty good for a large company especially considering the amount of screeching the chimps did, if it were me i wouldn't owe you shit
it's here now, focus on fixing it rather than bitching about it existing
yep then 90% voted down on todays update, get over it
did you know that if you were to go salvage for 200m
cannons are a cosmetic as well since noone wants to do sailing combat, especially not with dragon cballs
you could actually have enough nails for a sloop :)
LMAOOO
its a bit funny
would you get enough dragon cannons for your 5 ships 
My suggestion is that one can give money the other xp sorting can be deciding factor.
I feel attacked, as someone who has built 3 dragon cannons and hasn’t even fired them yet 😆
Not sure if this is a good suggestion
oh yeah easily probably unless you're me
On the other side, the 30 min afk while clicking crystal extractor was an incredibly obvious gameplay loop that should have been tested and approved before being released.
Nerfing it is absolutely better for the long term state of the skill and the game, but the fact it was missed(?) in QA is wild tbh
I said it yesterday around this time, they were too quiet about the changes and here we are, not proposed and just sent it, now everyone is unhappy, I didnt want to do barracudas to 99 but I also didnt want to spend 500 hours on the skill neither
Like I don't have a problem with extractor nerfs but only if xp was compensated, which it clearly wasnt
Always so spineless and cave to these whiny babies. It's a wonder that Duke mining even got removed.
If its not going to be compensated then dont touch it imo
What a tone deaf response ngl
What we agreed: nerf crystal extractor not fun, no added gameplay
What we got: nerf crystal extractor, PLUS 30-60% exp fluctuation without being polled and is against the osrs charter
true i hate gameplay
Its also not 30 mins afk if you are clicking once every 60 seconds. its 60 seconds afk.
i jut wan free xp
Tweaks to numbers should not be voted on imo. I've seen the types of xp suggestions the player base makes during leagues time. Most players think a 1/100 drop rate means you get it by the 100th kill 50% of the time. We cannot be trusted with calculating balanced xp rates.
me too i want to be done with this skill so i can go back to ge standing
Shoutout to trials getting buffed tho 😭 will see you lads there
I think a huge issue for this skill is that its not particularly fun to train due to the more "fun" things giving relatively poor xp. Early sailing levels need more xp and the charting should probably scale with level or have better awards, For example: Who here like place the duck and following it around for 2 minutes for a whopping 125 xp?
i mean this was my feedback for a long time in a way
Go do like 4 other charts in the same area then meet back up with the duck lol
who here likes playing the game at all
im guessing no one
If you’re unironically following the duck you’re doing it wrong lol
A lot of players haven't realised that they hate playing this game and would be better off just photoshopping their skills tab one level a day instead of playing.
i think its disappointing that a lot of the actual unique sailing gameplay is the stuff that you either cant repeat or isn't worth doing
i do other stuff in the area
but the big things we actually do to level are just water agility and water wc
Good ol water and click the game!
photoshop? that requires effort and learning and for those reasons im out
It’s almost like, and hear me out… this could’ve just been a map expansion and not a skill
All the drama surrounding Sailing right now only exists because it’s a skill
i mean some of it kind of does exist though like
yeah i actually enjoy the charting and stuff but it feels more like a gimmick unfortunately. I hate the dang ducks lol
did this initially and 2/3 times the duck spawned back on my ship so i just stayed with it the other times 😭
port tasks should be a lot more important than they are
fair, the rest of the point stands regardless, just, 30 minutes extremely low effort
Any tree mining enjoyers?
We pay we afk!
Yup for something they considered the bread and butter of the skill it feels like you are trolling yourself if you did them over salvage
how i mine 4 fish
i also dont really see why they couldn't have done like a hunter rumors version of charting now that we see how many people kind of like it
Turkey One deserves a million upvotes because the doordash sim is'nt worth doing at all right now
Just gotta click
the biggest problem is they are trying to make sailing this huge expansion on the game when they should have made it as pointless as any other skill. you grind it out to unlock content locked behind a lvl. they are trying to tie sailing to every aspect of the game when no other skill fits the same aspect.
tbh Sailing was stretching the limits between ambitious and overambitious - I think it'll be good eventually, and in the meantime, shrug, do whatever the flavour of the week good things are while they balance shit - they're not going to get it right first try
Somebody make this man a jmod
quick tip for the people who think sailing is ruined
Yeah, seriously people are only salvaging not acknowledging that might be a bad sign.
but idk i just think about those things because they're unique to the skill so its weird that they aren't featured more heavily
and instead it kinda leans in on things we already do a lot with other skills
I’m not really upset that it’s a skill. It got a lot of positive feedback till this update. This can always change for the better and it’s going to be in the game regardless if you cry or not. Best thing to do is to be constructive
This does nothing for AnyOnE, as methods that require you to inter*ct with the actual game are methods for the 0000.00000000001% sweatlords.
i'd do the trials if they were more xp per hour frfr
I'm not going to lie guys the first two weeks of the skill is the best time I had playing osrs. I made 800m and got 93 sailing.
but atm its really not that much and i'd rather afk and watch a movie
people dont want to train sailing. they want to afk it like any other skill to knock out the 99 or use it a money making method.
Aside from jank boat movement and weird graphical/performance issues I had zero problems with anything else about Sailing’s actual design philosophy until today. Feels like they kinda killed the skill.
Tbf most of the players play like they don’t have hands or eyes so I kinda feel bad for them. I do appreciate a nice afk but putting in effort for xp is also fine
im treating it the same way i treated fishing :)
look at this UNEMPLOYED SWEAT everyone laugh
Oh and they still haven’t fixed the issue where your feet clip under almost any surface you stand on
i kinda also think they had a crazy reaction to the afk rates with sailing low key
Damn am I the only one who likes the duck? Following them is a cute little moment 
like we all talk about how its high but straight up i kind of did afk mining just like this with bone shards
i chopped redwoods
I mostly did afk until 87
How dare you have fun

sure i clicked a couple more times per hour but like
60k fully afk isn't really insane
The skill two weeks in had devolved into basically a logout timer, it was on life support.
I liked when it went in between two rocks i didnt fit between, i find my way around and the duck goes back between two rocks i dont fit between
it would've been if it was 2015 rn
Nah it’s been a solid two weeks till this but I’m not that upset
we kind of get those numbers a decent amount lol
the afk rates were fine is what the problem is. they should have left the rates alone and just changed so that you had to interact with them game every some often or your crewmates stop salvaging.
Slower to max but we shall see what they say tmrw
weird, in my first 2 weeks i have spent 300m and i'm also 93 🤔
Got juked
reall
1 hour afk btw
we're not supposed to know how to do this though
Hey it's me the masses can you let me know
Any update on the wrong drop rates for albatross, still present at blogpost?
Oh just that, sure
yeah lmao honestly it is kind of insane that its been that way for years
Yeah i ain't touching that dragon stuff until it crashes more
Guys there is a silver lining though with this update, dragon hooks will crash since salvaging is dead, buy yours once they go cheap.
Why update gwenith glide xp to account for the taken away extractor xp but not buff anything else? If I’m doing port tasks is my time not good enough to reimburse for the missing xp
set fps to 1 or 2 and your logout timer is longer
port tasks got a buff
My main issues with sailing are as follows:
Xp far too slow early on,
charting tasks are very fun but not really worth the time,
Why isn't there a freakin bank the dockyard? I get its probably to avoid construction xp methods but just lower the contruction xp and add the bank to the dockyard.
Recovering boats is annoying, why does the full cargo hold empty? Just make it drop the port task cargo and move on.
Lots of things like this make it feel a bit rushed unfortuantely
They'll cave. They always cave. 100k+xp/hr for afk method, rest of the skill will be dead content (which people will complain about for years later).
Doesn’t work like this
Anymore iirc
What
I did 1-30 on all my alts, took 45 mins
Really?
Early Sailing isn’t a problem anymore
yeah they didnt actually fix it
the afk xp rates where fine. they should have just changed it so that you had to interact more often because yes the 30 mins afk was excessive. they could have just made your crew mates stop working if you hadnt clicked on the screen in last 8 mins
they just let us have a 30 min timer and we all just assumed they'd fix it
I swear they touched on it
truers are 6h logging their salvage
Yeah fair
good
That’s kinda wild
afk salvaging should not be a thing with rates so absurd
Was the 30 min afk timer a built in feature in game? Or is it runelite feature? If so aren't we the problem?
Oh well guess it works
Myself and the general playerbase must be doing something wrong then, you should release a guide lol
The only thing I agree with is the bank but it is weird there's not a bank there, I definitely expected one when I first started working in there
I really don’t wanna leak my strat cuz if I do they’ll patch it
reall like they get motivated seeing you workk or soemthing
Any update on the wrong drop rates for albatross, still present at blogpost?
both
originally runelite iirc
the official client has it built in but i think runelite does it for the client everyone actually uses
Runelite feature that they made official so the mobile poors could get their afk time
average iq moment
tbh I think they got tripped up by how much negative feedback there was to the 'only ardent and unquiet oceans southwards' initial release map - so tried to pull in a whole shit-tonne of content that was meant to come out in 2026/2027, and ended up with all of it not quite finished
they both got added in after people started to widely figure out you can just cap fps to get a longer logout timer
hitchhike someone elses boat and chart. Gets you to 30 in under an hour
Actually fuck it I’ll tell you who am I kidding I already abused early. You can take an account from level 4 Sailing, put it on your main’s maxed rosewood sail boat and trim sails for 125xp drops while flying around doing charts super fast.
im assuming they did the original game dev sin and linked the time tracking to frame rate assuming a certain rate
The sail trims basically give you a level up each time until you hit like 12 or 13 lol
bro they developed sailing for over a year before release .....
If they removed this feature would it fix sailing + keep the nerf extractor
which you're really not supposed to do on variable hardware
thats mostly a console game dev trick when you can expect consistent performance
and mostly for old consoles now too
risk of rain 2 seekers of the storm moment
over two years, but the sheer scale and scope of sailing really was bordering on overambitious - again, I remain shocked that the release went as well as it did
ya you can also see it getting exposed if you go patch the original dark souls and try to play at like 200 fps
except that they ported console code to the pc version of the game for some dumb reason
I'm already level 45 now but i appreciate you sharing brother
I feel like this surely has to be an oversight but given they didn’t fuck with it today (I checked just to make sure), maybe not?
get on a ladder at your own peril if you do that in that game
bc the physics are based on frame rate
Either way I’ve been laying low on this strat for that reason
to be fair on that note i honestly feel that they have tried to make sailing far bigger than it needed to be no other skill is as indepth as sailing is currently.
it's emergent gameplay imo. A small social aspect that you can use to speed up 1-30
I agree but knowing Jagex they’ll patch it if they catch wind of it
Sure they got a buff. Then gwenith glide is getting a new buff. And salvaging getting tweaked for the better. So port tasks left high and dry. Why make the active method if it’s the worst way to train.
I did the first 30 levels pre buff and honestly didn't understand the complaining back then either. There were so many methods to do early and little things to unlock that I only went back for the tempor trials when I nearly had jubbly unlocked. I think people assumed the skill would slow down rather than pick up, even though they've always had the total time to 99 at the top half of speeds
This is why I did it on 4 alts last night cuz I assumed it would get fixed in the update
Now I wish I spent those 3 hours afk salvaging smh
i think it was mostly people not consuming all media related to sailing
like i basically had the top end exp guessed and knew it would keep ramping
because they just told us
Hence my comment - they were planning for a more limited initial release. People hated the limited playable area and pokemon-esque rock walls, they increased the playable sea area by about 6-8x in like three or four months
you just had to listen to and read many different things
which you know maybe they could learn from that
which is why so much of it feels 'not quite finished yet'
Catch wind 🤣
i think the amount of information and discussion leading up to sailing was insanely overwhelming
Don’t forget no life it from release to maximize benefit. Or miss out
They can still salvage this skill I think
dude thats everything in every live service game
im catching what your saying now and thats fair they did scale sailing far beynd what it should have been
😂
The player count will be off the charts if they do
Anyone else unable to heal their boats at shipwrights?
I hope it's intentional, because it's a great addition
i mean its what i did for my main
i hit 99 on my iron then just let my main drive the rosewood skiff everywhere to chart to start off
It’s wild to be piloting a rosewood/dragon boat on a fresh level 4 sailing account
The sail trims just level you up each time it’s cracked
it makes a very large difference lol
If you hit a gust of wind and get 3 trims in a row holyyy
is there an outage right now? OSRS
To be fair, poh makes it so people can teleport across the world and get huge prayer rates
I dont think the community is jiving with these changes, more like throwing a tempor tantrum.
You know what I think would be hilarious
If they made efficient jubbly BiS xp
Just to maximize our suffer
Buffing the range on the toads a good start
Stop you’re gonna hurt their feelings.
Should be smooth sailing from there
Jagex thought you meant nerf
Gg no re
Don’t give in Jagex keep the exp healthy
uuuugh my corals done again
i like how rare the item drops are
They should make the orange pillar’s click box exactly 1 pixel
would like them to be a bit more rare...
i actually couldn't believe how hard it dies though fr if you dont
no composting is so funny
99 feels like nothing in a skill you can 30min afk to 99 in 3 work weeks smh reddit gettin to them
dogshit skill*
Fun skill where I wear my little pirate outfit and sail about*
so lame
I wouldnt encourage others to use a method that isnt intended and could land a ban to bypass the afk timer btw
Not. Allowed. To. Have. Fun.
Not for those of us who have to play in mobile at work lol
If it’s not 5 work weeks I don’t want it!
Wait guys I just thought of the solution
Treasure hunter so we can just buy keys for our Sailing xp!!!!!
How tf are people talking about 140 to even 180k/h doing port tasks
With horizon and admittedly only camphor hull
i wouldnt be surprised if android or something has a per app frame limiter
that might work
I'm like at 110 sweating my ass off
With ABA and teleporting?
yeah
Prob over exaggerating or taking small sample size
Well maybe? Starting at lunar, picking up everything to Lunar, teleporting down to aldarin/deepfin, and picking up stuff on the way
that's ABA right?
If you pick up a task from say lunar to aldarin, tele to aldarin and take to
Lunar that’s ABA
OK yeah
shut up
Bro is arguing with a discord bot, diabolical times we live in
I think the sweaty aba is ~180k last I heard, so 140k seems like a reasonable person figure
I haven't even breached 120k
meanwhile im sat here working watching idiots speak in osrs discord

Port tasks are too much brain power for me
I just 1.5t salvage when I wanna get weird
Imagine working, what a loser smh
but you have to be a neet to get 99!!
if I could get 140 that'd be fine relative to trials, cuz at least the pet rate isn't cheeks
Don’t you know OSRS is a 100 hour a week job?
I don't think any of the changes today would have nerfed aba rates, but who knows
https://oldschool.runescape.wiki/w/Guide:Sailing_Training:_Courier_Tasks_200k/hr%2B
@sacred skiff I assume you're using this route?
aww, no update on sailing combat.
this update was so bad it pushed me back to WoW lmao
Is it just me or they fked up the lost supplies hitbox primarily the north one on the gwenith course?
wtf happened to the gwenith glide course crates, holy moly
It’s that bad ay?
I've ran this course 100+ and never missed this crate but now I've missed it 5x in a row
it's awful
there's a bunch of crates too that they screwed up on but its manageable
yeah i just did a couple runs and noticed the atrocities they've left us again
the one pictured isnt, at least not without repathing because you can't get it on the same path anymore
you're talking the one behind the black portal, yeah i cant zig to get it. I have to full turn into that bitch
the last patch on crates were fine, now it's worse than release day
Yea I am missing a bunch of crates I never used to miss before
I am not sure why they said they were almost certain its improved, how????
takes a tick longer to enter portals too
It seems like all they did was revert it to day one hitboxes
it's just worse in every way
We're not the only ones right? Are they aware people are having issues? Like hitbox wise it seems like its a massive degradation after this update on the lost supplies
I was accounting it to lag, but I don't think its it
The one I circled I used need to north click and then immediately click straight and get it every time
as someone who hit 99 in 4 days, im glad about the nerfs, hitting skill cap that fast just felt.. wrong? idk, too easy, and honestly, the fact we even have a training method where npcs train the skill for you is very surprising, im glad it got nerfed, it should be removed completely imo, just let both hooks be activated on player click
Now you have to north click wait a tick and then south click crashing into rocks, there's no way around it
Boat seems less responsive too
i think dedwilson was complaining about that particular wiggle north too
Gotta go WNW for 2 tick instead of 1 now, and then correct to go around the rocks
Like I don't think its possible to get this crate anymore without changing your path maybe up to D1 circling around to get that north crate
You still get it. Kirby did this in his 4:57 post update
It’s just annoying now bc if you don’t do it right you miss the box or crash
"if you dont do it right then it doesnt work" thats the point?
Didn’t think I’d have to get into the specifics for you here, figured it’d be pretty obvious
The window to do it is much tighter and less forgiving now
People were doing it right, they just reduced the hitbox so now you have to change the path
Like you can't hit it on the same path anymore
You don’t have to circle around the rocks, you go WNW 2t on exit and then WSW for 1t and then around the rocks
An update updated things. You heard it here folks
I'm glad they are making us actually play more because i love the sailing gameplay it's my favourite skill
I don't think that works, there's no room and you hit the rocks
It’s unnecessarily annoying
the course was too easy before
isn't it telling that the "optimizations" don't make impossible boxes possible to get
Kirby literally did it on stream
Still no mention of the combat changes they made this morning in the updated blogpost. Are they even aware of this???
For his 4:57
or anything better/faster
Idk who that is and until I see a vid I don't believe it
hoofi did it in 4:56
I'm spamming after 2t and I go right into rocks
https://www.twitch.tv/videos/2634129143 watch his stream
molgoatkirby went live on Twitch. Catch up on their Old School RuneScape VOD now.
You can watch the playback
now we're doing twitch promos
ai is too good nowadays you cant trust it
this shit is 8 hrs lmao
time stamp it
then you lying
nah 8hrs is the time stamp
For me
golden gaytime sometimes when having a gaytime you will get a golden gaytime which is worth 10x the amount of gaytime
wrong channel
Nah you’re just doing it wrong
im owning it
Post a clip of you doing it
In an 8 hr stream of him doing course you can't find a single instance of it?
Glad you aren't affected by nerfs after nerd logging 99 - nice
YOU'RE the one saying it can be done not me lmao
what?
is this guy mentally challenged
holy
Half of the ppl here are blatantly trolling and rage baiting so probably
actually you're the one claiming its impossible
lmfao i only played like 13 hrs a day, the skill was just super fast, and when i didnt feel like training it myself, i could make 2 npcs do it for me 😂 just bad game design
people are saying they have seen people do it
but like they dont have an obligation to you to timestamp it for you
¯_(ツ)_/¯
i dont have a dog in this fight
then they'r wrong
if they cant prove themselves right
ok believe what you wanna believe
vlor is right
but like thats not how the burden of proof works really
Yes. Because Kirby literally did it on his 4:57 run after the update
wait wait, so one side says it cant be done, the other side says it can, so it makes sense for the side that cant do it to show proof they cant do it?
what???
ok im out
Either go through toward the end of his vod or wait for him to post the vid
bunch of brain dead ppl here
anyone else having issues with Dragon nail drop rate?
does anybody else think the footage of it was fake
?? lmao
yeah it was like a spliced speedrun
obviously the footage is fake, it doesn't work in my worldview
do you hear yourselves?
sup guys
i think the time is unreasonable and we've seen no proof
libby is here
howl for me bro
ok bro
no,, we're typing not talking
guyys
you cant claim oh its possible, but nah no proof, why dont YOU show you cant do it
like what???
@muted knoll haha hi
aroooo
is this the hour that mental asylum ppl get on?
W jagex update
This hour too shall pass
get it cuz gandalf
xd
i cant prove it. but israel is involved w the sailing nerfs somehow
Too much unemployment and bitchlessness in here ngl
you really think that it's worthy calling people mentally insane for what, saying they saw someone do it but not caring enough to timestamp it for you?
how tf do you argue its possible, and yet provide no proof and then say well YOU gotta prove you cant do it, like mf we already saying we cant do it
Ok Nick Fuentes calm down bud
No for asking for me to show evidence I cant do it
like what kind of planet are we on
you could just claim anything without proof tbf
The worst possible timeline’s planet
unless you think the other person is being a malicious actor
you really shouldnt jump to "they made it up"
in people saying they saw it in a streamed run
if its not made up why are you so adamant on not providing proof?
Then just link the clip holy fuck
-- Watch live at https://www.twitch.tv/molgoatkirby
-- Follow me at https://www.twitter.com/molgoatkirby
-- Join the discord at http://discord.gg/wnCstaM
New hitboxes again yay! The protrusion in the southwest is gone so the following 3 sections lose 1 tick: 8-2, 6-2, and 5-2. 8-2 is back to the old strat I made, 6-2 and 5-2 had a slight adjust...
See how simple that was
looks like an overlay to me
lol
AI generated for sure
jesus
Unemployment final boss OSRS edition
he must be hitting the portals at the perfect angle
so, after all the talk about full afk salvage
I tested it for an hour
2 rune hooks, jenkins and jolly jim on them
just over 100 salvage / hour due to the lack of the spots respawning
Pathing is different
I am actually spending 1 extra tick crashing into every portal
Its not the same path as before
okay geekaleek, lets calm down twerp
not for the one box you're talking about.
Like I said the update forced you to change path
i already beat this time my rsn is "frogsrdumb"
Update required an update
Like I said lol
Actual brain rot
WNW 2t, straight, round the rocks
You never said anything besides its still possible by waiting 2t
I literally told you the exact clicks
Did you even see original picture?
I have faith you can figure this out
You have to go around the rocks now instead of shimmy north and straight previously
.
Why are you arguing when I said the update made it not possible to get that box without changing path
That's what I said
“You still can get it. You just need to do this instead”
lmao
tbh
“If you do 2ticks you’ll hit the rocks!! It’s just not possible!!!”
i really dont know why they keep changing things in any manner that will make it not work at least as well as it did previously when it comes to the crates
Ok you know what you right his path is different but he gets it the same way half way in, im doing same thing though but boat just crashes
Must be lag then
this probably seems like a lot of work but honestly
they could probably just do custom hitboxes
out of portal it loads right away but it seems like I am waiting 1t before I can click
for any problem crates
maybe the gpu plugin causing issues
And it does make that box in particular way more annoying to do bc you have much less leeway
so anyone else noticing olm like shaking super hard since todays game update?
On top of sailing itself already being resource heavy and clunky
yeah i just dunno why they keep adjusting them and like shifting the meta on what you can do vs cant do compared to the last iteration
just go in there figure out the crates that aren't consistent because of boat turning confusing people
make the hitbox bigger
call it a day
ngl crates have felt fine to me after update
He must be safe spotting krakens 😭😭😭
he cant exactly move to go the bathroom
Move crates? Or no cause then the path changes and is impossible to figure out?
better yet if they really wanted to get crazy
they gave olm a parkinsons debuff or smth idk
make the objects you pick up have different shapes
so people can visually see where you actually wanted them to turn to begin with
since thats what is really throwing people and has been from the start
boat true tile is weird
Gets tricky unless they also move crates in qtr tile increments like boats do
Like I think if they move that crate 1s, you won’t need to path at all to get it
im sure it would cause them to work on trials for longer but like
its not like there are many of them
they didn't really have to reuse that heavily on the crate visuals
it could even be as silly as strapping more than one together
Make it so you don’t see other player’s picking up crates animation and boom. Performance increase
That should be step 1 or 2 imo
i do agree that visually seeing other people doing trials is actually more of a detriment than it should be
oh yeah major nitpick with trials
are they just colour coded completely wrong why isnt it rainbow order for jubbly or gwenith
(1/2) In the event a jmod sees this, just wanted to leave my feedback on recent update;
- The drop rates for sailing are atrocious given the state of combat. 1/1,100 drop rates for subpar upgrades that are more cosmetic or 'feel-good' than anything for monsters that take over a minute to kill and tons of repair kits/thousands of cannonballs is a bit frustrating.
- The state of combat is mostly terrible from the lack of damage that cannons contribute towards a kill combined with the amount of health that monsters have. Monsters have wayyy too much health, and cannons do little to no damage.
There is no reason for a kraken kill to take over a minute with 2 cannons on a rune ship and max mage, combined with a 20 second looting animation that gets reset if you don't have ample inventory space.
It's also hard to chase a drop when you are ideally doing port tasks at the same time but need to go back to port every 5-10 kills but the drop rates are 1/1,000.
- The fact that the dragon cannon is the only cannon to give a max hit for mithril cannonballs which are the most accessible and realistic cannonball to use is a bit nuts. Players can easily go through thousands of cannonballs an hour firing both cannons which is not realistic to upkeep for either rune or adamant or economically on a main. I'm also not sure the 'point' of dragon cannonballs as they appear to be too rare to even use
- Favoring 2 tick salvage over afk salvage when trials require an attention spam of 1 tick is, in my opinion, the incorrect move. Players who prefer higher input xp rates in exchange for more attention span should just run trials.
- 1/20,000 for a single dragon cannon? We have 5 boats. And one of those can have two cannons. Players are notorious for going dry, so what happens when someone goes 20m sailing xp for a singular cannon?
Simply put, monster drop rates should easily be a quarter of current values, or monsters should be 2-4 times faster to kill, with frost dragons being slightly reduced drop for dragon nails. Peronsally, I've got 1,000 kills and 31 dragon nails and 1 dragon sheet (the increased rate of sheets on task is nice btw, but not realistic to ever acquire enough sheets to build something like a dragon keel on a sloop for an iron). There's no reason to kill thousands of frost dragons when most irons are banking 99 prayer from hydra and doom.
holy wall
Make it instanced and let you race your own ghost pb like in Mario kart
you can hide this with entity hider and i see a difference of approx 5fps
They actually made ship combat a lot worse today without saying anything about it, the safespots don't even work now
Enter
ok good wall
Alot
continue
they should make it like mario kart actually
i saw someone call wind motes mushrooms and its so fitting
god im typing like a caveman today
i keep thinking about those like lines of the power up boxes where you're only intended to hit one of them but they're spread out so you dont all have to take an identical path through
Up to 5 players can join a race. Only winner gets xp
they should probably do that with the crates somehow

also ngl
it would be fucking hilarious to have a real mario kart mode where you get power ups and can ice barrage each other's boats etc
Sailing is a minigame crowd would never let anyone hear the end of it
itd need to be on rafts
But I’d like that lmao
i think an issue with mario kart sailing is how boats render near each other
i mean they're honestly super close
like your interface where you use the wind motes
itd just be pretty shit when theyre constantly turning into shadows
you could use that to activate the power ups etc lol
if they can manage like, knockback on rafts or something for the zontent 😭
Instead of bananas, do oil sacks or something
collision detection is very expensive on server resources i highly doubt they would do anything like that
just make that the ship pvp everyone keeps talking abou
it just drops and its mario kart
lmao
before today's update i actually thought the skill was awesome and that the only thing that needed to be fixed were drop rates and ship combat combined with slight abuse of xp for alts but now it seems to be slightly worse. never really took the time to write a wall of text for any update before, hopefully ppl feel the same way
yo sup guys im back again lol had to scrub my basement floors
yeah im not reading all that
Congrats or sorry that happened
Why are most of the relevant stated drop rates completely wrong?
lol i want my time back from getting 91 fishing for elite mory... new potion gives +6 instead of the 5 from before.... cry lol
Oh man, I didn't even really think about this.
“We need sailing to be long term” so make it a mini game not a skill then. If that’s also the case, what about the other skills that are “pointless” after 99? Basically all of them apart from slayer when you think of it?
Im guessing combat is classified as a minigame too by this logic
guessing your about to or did elite mory?
I was on that fishing grind for literal weeks... I gave up on it because I was so sick of it. Currently at 87. Probably gonna do shoals once my net is done.
You clearly don’t get my point. I’m not suggesting to make it a mini game. Jagex’ logic about making it long term by nerfing xp rates makes zero sense at all, they don’t want people rushing to 99 for what reason?
But I'm not trying to rush my net because I figure shoal rates will get buffed
Poll it
dont really care much for it, its click intensive
let us vote to vevert todays update
People are still going to salvage no matter what, nerfing it just pissed people off
Idk man I got almost 90 sailing in like a week, making it my fourth highest skill after years and years of playing. Those rates are/were pretty dang fast.
This is me working the entire time too
its the new fun thing
It honestly needed the nerf imo, although I don't necessarily agree with where the xp was nerfed
extractor the goat while it lastest you will be remembered
it's about designing future content. With salvaging rates they way they were there wasn't really any reason to interact with the other content that exists and future content
you could play WT for a week and get 99 firemaking too. But they aren't out here nerfing that.
I think grinding out 99 FM in a week would require hospitalization for me.
the crystal extractor was a bit op but jagex really put that shit into the game knowing how osrs players are, they basically asked for it
yesterday i was 90k xp/hr at mercenary salvage active w/ extractor, today i can't quite maintain 60k/hr, 20k an hr was the extractor alone overall 33% nerf to merc. salvage
I don't think that rushing to 99 is the problem, really. I agree that salvaging being 140k/hr was a bit too high given the amount of effort needed but favoring 2 tick manip changes when trials have an attention span of 1 tick is grazy. Crystal extractor most likely needed a nerf also.
Combat, drop rates, longevity on an iron, and economics on a main, are the problems imo. Monsters need less health, cannons need to do more damage, port tasks need to take longer, and drop rates need to be reduced.
just give us the old crate hitbox
Honestly whoever make the extractor drop 600 xp had to be smoking something
I don't get why people are all cooked up about it
Maybe they were smoking elven crystal
i mean honestly i got 99 doing salvage actively not often using any tick manip and clicking extractor for most of it because i need cannon barrels
The thing is all of this passed their QA team
i was getting like ~115-120k right
you could get a little more if you were paying perfect attention but
Remember that EoC also passed QA
compare that to the other skills and honestly
its not even really crazy
it was nice
not even comparable lol
Why are these all different shapes
this is a skill that adds boats, not revamping the entire combat system
For me personally EoC made me quit for years, and it was actually the main reason why I was so inactive post rs2 and never maxed despite super generous rates
its kinda the same way i view 60k/hr full afk
RS3 is basically just worse WOW
i didnt even do that to 99 but that doesn't really jump off the page as so insane we need to emergency hit it with almost a 50% nerf
maybe tone it down to like 45-50k or something and say you did it because you click less than you do redwoods or like bone shard mining
but honestly
Man... im gonna be honest, Im not sure if requiring unobtainium(for most people) was a great idea for something that is going in the standard spellbook
they're all so low effort that it doesn't really matter that much
abuse early abuse often boys I did mostly glides and only like 2m xp at salvaging, not afk either
wow the xp changes they just hotfixed in are crazy
I thought they were pretty fine but they completely got rid of the safespotting we were using now
Long grind but good
Ehh I never even bothered, heard you need a shadow to do decent damage
Im just a pleb starting out the raid grind
wish I was anywhere close to rate
800 kraken kills and I've hit the table ONCE
shadow is actually useful now lol
I also had 200 kc on mobile
just to get one plate
i was sailing around slapping mobs in max mage
it was pretty fun
screw the cannons just shadow mobs lol
For my gear setup and especially not having a saturated heart the tbow on vampire krakens specifically was comparable dps to shadow
Tbow is also unobtainium for most people, hence why I called it unobtainium for most people...
not really realistic to upkeep on something like an iron though.
megas are fun though
Bofa or even blowpipe or eye also works shrug if you're a main and can buy cannonballs above iron it's super viable too
You dont need megas but without em you're basically just tickling them
kills will be slow but you can do it
i'll try tbowing or zcbing some mobs next
which is how the rest of the game is, no?
Tbow sucks on everything except vampire krakens
With kills that slow its mathematically better to just kill any other sailing mob, sadly
Well I guess you can do it if you're an iron
But hey the safespot is gone so now we can suffer in solidarity
I mean would you really call kills taking >1min on a non-boss to be viable or sustainable given charges and cannonballs for non-mains and looting animations not to mention can't hit extractor during kills? There's not just krakens. There's sharks, albatross, narwhals, etc. Each of those are like 20 hr grinds for a single item for a single ship when we can have 5 ships and multiple facility hotspots.
i mean part of why i decided to just afk for cannon barrels atm
Like yeah it makes sense to spend 20 hrs grinding krakens for a bottled storm to save myself 1 minute going to sunbleak island
im kind of trying to kill time for them to hopefully do something about combat
but its been two weekly updates where i kind of expected them to do something and they've just been like
yeah its not good but we have nothing
I mean it's as simple as nerfing monster hp pools or making cannons more effective also make it so both cannons keep firing regardless of your target.
Or keeping it the same but reducing drop rates idk. Just start small.
They're going to have to go back to the drawing board regarding combat so I'm just not going to bang my head against it and do other things in the meantime
i mean theres more to it
I've seen minimum hits recommended which are also a good idea
the cannon ball economy is kind of not super functional
For higher cannons
I already have my feedback ready if they ever ask for it
so whatever they do has to also focus on making cannonballs go further
Yeah I mean rune should give a max hit to mithril there's no reason that dragon is the only cannon that gives a max hit.
which you know more dps does mean you waste fewer
but it doesn't really do a whole lot about how its kind of really really hard to even make your own
I would probably make a cball save and increase cannonball production and drops by like tenfold tbh
My personal preference is that they introduce a ship ballista that specializes in harpooning shit and killing monsters
and cannonballs do extra damage against.. ships
like you need to fire literally like
tens of thousands of cannonballs and just
god help anyone that goes and has to actually get those bars
that way we can shoot javelins
even that doesn't quite work its the same problem
for something thats just going to basically be a combat style forever from now on
ballistas on boats make so much more sense than cannons given osrs level tech
we just cant get enough ammo
If you have a specialized monster-hunting ship that can solve a lot of problems
like we never had the hand cannon in osrs, nothing gunpowder fueled
You can fold in perks like ammo saving into it
Another problem is kinda the cost requirement of boats for non-mains I mean by 80 sailing assuming all upgrades you're like 30m into building a boat lol. That's 10x more expensive than doing cox for some planks for 83 construction.
should've just gone with ballistas imo
But yeah they should add an ava's device to the boats
Even if it's a new quest or minigame reward I mean how else can you sustain dragon cballs
Or rune or adamant even
You'd spend 5x longer making them than using them.
funnily enough
granite cannonballs are kinda fire
burning through those cuz I have 30k of them
Theres even a clue that asks you how many cannons are there

have you ever seen a cannonball leave those cannons?
i mean honestly i think the future definitely holds a combat ship for some reason
it's a bluff
imagine being able to harpoon ships or mobs and pull them towards you or prevent them from wandering while you shoot em
In any case this chapter of my journey is over, got my 99, leaving a lot of stuff on the table but the main game has higher prio
I think that to max both skiff and sloop it should take at most 40-50 hours. That's for everything. 2 bottled storms, dragon cannons, salvage hook, etc. It's only time before crystal ships gets released anyways.
need to go tob and whatnot
you could even lure them away from their hotspots
we need whaling
awwoooooo
W brainrot
My main issue is that I have to spend 10 minutes spamming login to get onto W486 otherwise the "AFK" method is not a 25min afk method at all and you have to move around. If you keep the current XP rates, then at least please make it so the salvaging goes down like a redwood tree and comes back up so we aren't expected to move around or get onto a specific world.
You should be moving your boat to trials ngl
not at work im not
now you CAN freeze things to reduce damage but eh

i do think them removing safespots was like
a choice of all time
idk if ship combat is really in a state for them to be delivering nerfs lol
they kinda locked themselves in with dragon requiring 97 to max
pls no 120 sailing
also the cannons being a 1:20k drop rate is kinda ridiculous ngl
it's all of the drop rates (given the current state of things) not just the cannon
like maybe i see stuff being rare on launch but like ... are you going to make it viable for people to get in a reasonable amount of time later on?
looking at like 30m xp to make full dragon boats
hopefully
I do wonder what the expected gameplay path was for the boat upgrades
i mean literally everything pre-dragon is amazing.
the endgame just feels very rough
hopefully they will make it better soon
rune's a bit rough for non-maxed irons but otherwise yeah
id guess they just saw dragon boats as a flex
ye i did a lot of tob so it was around 130 raids worth of runite ore and took about an hour to turn into bars and smith everything
25k frost dragons and a whole lot of mith cannonballs apparently
at least it should be a somewhat easy thing to get right
rosewood hull is really good
even if I had the other stuff I wouldn't build it right away until there is a reason to do so
who knows if a different ship type will come out in the future better suited for combat for example
no sailing boss either
if we do get a sailing boss, which ship type is bis?
yeah im sort of worried about using nails
im kinda confident they're gonna come up with a way to return some things to us
but if they dont give the nails back too it would just be crazy terrible to waste them and then regret it later
its just way too many frost dragons to let that happen
i am never dropping 100m on a rosewood sloop
i could genuinely max two skills with that gp
buyers remorse is a real one
i probably would if you could resell ship compartments but lol nope
I just drop some gp for haul and mast to do barracudas
rosewood sloop isnt even like useful outside of marlins which is the shitty 2m gp/h method
i mean for me its not even about the gp if i were just playing my main i'd just buy a full max boat and not care because you kinda hit escape velocity on gp mattering
but im not planning on spending any more money
oh boy grinding 50 hours of marlins just to make back my money
its because on my iron those nails represent way too much time investment
wonderful balance
like its just too big of a deal
i mean its not just you, know yr an iron, but it seems to be a reaccuring theme among people
yeah i can see the same thing happening to any account type depending on what it really means for them to invest whatever it is they have to to get it
iron is just the easy one where its always going to mean a certain number of hours no matter who you are
so you can immediately tell its scary
on the bright side of everything, woodcutting has at least been made better.
I will probably go for a rosewood sloop eventually even if never gets changed
just having a rosewood skiff is a mega difference
these things are so good
For example just to upgrade your big boat is around 300m (No cannons, hooks, teleport)
at current prices
I think we will hit a point (as irons) where dragon metal sheets can all just go into nails
it depends like
on the iron is equal to 200 hrs that u will stop sailing
part of it thats really bad right now
is that if you're already 99 slayer/max combats etc
99 sailing is so fast
to go kill krakens or sharks
this is all post-99 considerations
you wont even be sending tasks for frost dragons
because why are you even doing slayer if not for just the frost dragons
and honestly thats probably slower than just killing them natty
god slayer is so buns, task only 😭
i think a new account would have some kind of basic passive income of just getting frost dragons while they're working on other stuff
the amount of slayer xp over 99 i have right now, and will get more of while on mky grind for other things, will indeed still increase
i will make the masses know

