#game-update
1 messages · Page 126 of 1
runescape is a mediaval point and click game
making the crystal extractor useable only when the boat is in motion and buffing the xp rate for manning the salvage hook would've been a fair change, taking away the joy of salvaging and getting loot and turning salvaging into barbarian fishing is not fun
thanks for pointing that out, definitely helpful for the overall discussion
alright yall ready for a hot take: they should remove voting completely and just do what they think is good for the game. 90% of players shouldnt be allowed to vote anyway 
Also I might be insane but I found that I could kinda tick manip by timing dropping fish and clicking the fishing spot properly. Definitely felt like faster xp rates.
the rates still need some help
dropping fish is fine
You now have Wrathmaw. GL
that's to be expected
Nana, salvage is powermining iron now.
Powersalvage?
Counter point, prevent 90% of players from voting (I am exempted of course
)
anyone able to confirm they're still able to tick manipulate salvage right now or did they break it?
you don't only salvage 18k merch from 87 to 99
you must be maxed with a zuk helm to vote, also a 3rd age pickaxe on your collection log
With sorting salvage being griefing your xp rates rn
Massive Falador riot world 488/486 over 200 people here right now voice ur concerns
no reason for that last req 
if you dont have 10,000+ hours you also don't count, despite any other challenges you have beat.
ud also have like no nerfs or integrity changes that pass I definitely trust jagex over commuity
merchant salvaging spot world 302 over 200 people here now salvage your concerns
salvaging has always been barbarian fishing, or were you sailing back to port to sort and bank every time? You just drop 1 stop earlier now if you care about marginally more exp (how much more exp is it to actually drop instead of sort now, probably not much at all)
I hopped over to that world, it's entirely empty. You're a liar! 302 is the right world
And 4 less polls to get vls in game 🤣🤣 including targeted polls
what
huh? what do you even mean by this lol? my previous point was that it would have taken you about to 99 from 87 if you ONLY did salvage to go on rate for dragon cannon. and those calculations were done when we had a rate of 1/12k for the dragon barrel.... now with the actual confirmed rates and worse exp rates from salvaging its gonne be wayyyy psat 99... that was the point
Sorry I meant 302
game was never meant to be completed anyway, just let it ride o7
“We know you don’t want this. And we spoke to the community who this is for and know they don’t want it as well. So, by your own demand, we’re giving you this!”
Backpedal a bit on the sorting XP nerfs and I feel everyone will be happy
it's a lot more xp to just drop now, it's not worth it at all to sort
idk why they hate people cleaning their salvage so much either
semi active 75k an hour yall overreacting as usual
we already drop most of it anyways
Make ANOTHER adjustment to a newly released skill? Not in my house.
even before change you still just drop almost everything after sorting
salvaging has always literally been fishing with a different skin on top lol
could we have a vote to remove the tick manip that people do at salvaging?
if the whole salvaging exp rates are based on something only a small percentage of people are doing it feels like it might be a must
if you go from 87 to 99 sailing with only merch ships, you don't salvage only 18k, it's way more than that
sit
like lol
Sailing 2025-2025
its just funny because they dont want you to have a single second of a break
they want you to be as active as humanly possible to get exp
you used to get loot and feel actual reward for playing the game
must 1.5t or 2t and drop everythingggggggg
why not put a poll before the nerfed the xp rates though?
like come on
sorting table + stackables + alchs
That was the point back in RSC days I think. You have to click constantly to keep going with woodcutting
because people never vote for health of the game, they only vote for benefits
it is funny watching this and comparing it with wildy altar as well
i mean if you're alching then you're not worried about xp efficiency anyways so just keep sorting and alching
brrrrooooother, you havent reset the exp gain as is clear on your very own screenshot
seems like some jmods have a real love for tick manip training methods... and want to balance all skilling methods around that and everything else is just doghist rates lol
broooooother it was 92k before i reset the /hr
i mean the part that kinda freaks me out about the logic with nerfing cleaning isnt even that they want you to tick manip
its that they dont see the value in a period of not clicking when you're doing 2t or 1.5t
yep ur right a 50% nerf is still same
not a shot, I am sweating at merchant ships and the max I can get is 60k
that shit is terrible long term on your hands when you're doing it
having that moment to stop and clean is great
what were you doing before that you were getting 92k/h and now you're getting 72k/h? 
the best part about this update is that i finally feel like doing non sailing stuff again
actual truth
literal skill issue then i have one fella on a hook, me on a hook, when cargo is full i go salvage thru it and put the other homeboy on the hook
and this is hopping now, which is better than camping a world
yea, and this isn't 72k/h 
we do the same thing, asuming you also click the extractor ofc
yeah when i see it
so either you havent actually reset the timer or you are straight up lying
yeah. i'll probably still clean bc iron and maybe dragon cannon will be good some day. but i really loved the built-in break from high intensity 1.5t-ing
Wait, put the trollface back in the skillgude
i mean i am still going to 99 sailing via salvaging , it will just take 20ish hours longer? haha
ur u both have had different spawn rng with shipwrecks
agreed lol. i just feel sad that I didnt nolife rush sailing even more since its now poo poo rates for salvage... but at least I feel actually encouraged to do finally other skilling since sailing is in the dumps lol
it is +/- 70k/hr doing this at 94 sailing double rune hook
haven't even swapped out the level 3 deckhandy crewmember to the better guy
I am not lying and when its proven im right when the dust settles you can all fill out my apology form:
If hopping is the intended loop when looking at “afk xp/hr” then that’s a problem 😭😭
about 40-60 hours longer in reality, and gz on no lifing salvaging ig?
the numbers dont lie, you however do
Massive Falador riot world 302 over 200 people
im literally at 72k/hr i dont know what to tell you buddy
same
yeah its just gonna be weird when someone has to complain to them and say "my hands hurt brother can you at least let my cleaning give me the exp it did before"
like we probably shouldn't get to that point lmao
thank you @glass basalt want my form filled out and on my desk by 9am
Based on Jagex's very accurate estimates of 90k/hr at high end their idea of 'afk' salvaging is you+crew + click extractor, and swap to double crew while sorting, and world hop whenever you can't be salvaging
So its: not 'afk' = tick manip or 'afk' = anything less than tick manip
And if that's not what they intended then they giga missed the mark on the nerfs and quoted numbers in the news post
hopping is fine now cause the fellas remember their posts
i aint gotta reorganize the poopdeck anymore
Bro i just watched a video that i could get 71 salvaging drink the blue beer thing then make rune salvaging hooks and use them now you cant use them and i wasted like 200k now i have to make adamant hooks again tf
Hopping being part of an intended game loop is a design failure
yesterday i was getting around 110k xp/hr manually running a hook + crystal
today im getting 91k xp/hr doing the same method, so i guess in the grand scheme of things its not terrible?
be careful youll be called a liar
More ppl
Who complain and voice ur concerns the faster it will be reverted
once again you are just wrong, but tell you what buddy. lets asume you didnt just get super lucky with spawns and salvaging and that you actually get those hourly rates whilst everyone else is getting closer to 40k/h
that would even for you be a 30% drop in exp and cleaning the salvage would still be a exp loss
you may post your apology to me publicly cause I want everyone to see it
We pay we say
I agree but its a consideration. Shoulda seen the riots when forestry nerfed hopping.
you're not getting 91k
fill it out coward
This is me being at work and being semi active doing salvage, not that bad all things considered
I thought it was 60k an hour before? Now its 40k? Are you doing the wrong merc salvage
Compared to what it was it is substantially much worse
just to check - have you moved to the correct spot so you're actually hitting double salvage spot? The old spot is super finnicky and if you haven't moved you're probably sitting with one hook afk 50% of the time (assuming the most popular south merchant spot)
if I was wrong I would, unfortionately I am not
also really cringe to even have that, kinda proves you are often wrong and get into conflicts
i was getting 120k-ish now its 70k
I am getting 60k whilst sweating, tohers here are getting 40k
L Update today 
We pay we say! Riot world 302 massive
I found the double spot yes, made 100% sure
im getting 40k with both salvaging for me, barely clicking extractor. if you're actively getting 40k it's a skill issue
just let me afk salvage
"Sweating"
sure i am! not sure why i cant attach a screenshot right now though, let me figure that out haha
more like often right, you can checkmark 'i don't know the content like that' 'i am bad at the game' and 'i dont know RUNESCAPE' maybe also 'i let /r/2007scape influence my views'
One click every 30 seconds isnt sweating
none of those apply to me, sorry you're bad
Didnt JAGEX have so many years to figure out the xp rates ?
yeah, thats not the methods jagex intended to nerf to begin with so congrats on missing the news post entirely? 😂 they nerfed the afk method - aka 2 crewmates salvaging by 4 different ways which is about 20-30% nerf to afk salvaging
doing every click tick perfect is the sweating equavalent
your turn
Everyone talking about salvage this salvage that- nobody talking about how the vamp kraken safespot’s been changed (nobody including the blog)
no gilded clog, casual player spotted /s
At least that wasn’t the intended behavior, so they deserve some grace there. More specifically, I’m saying if Jagex’s predicted xp/hr that they’re base lining things off of includes hopping, there’s a bigger issue at play (not saying that’s the case)
been frontpage on collection logs multible times, the only thing that shows you actually play the game, your turn
gg go next bud
i mean the full active method where you click every 1 minute and man a hook is also nerfed
that was bound to happen, tbf
That still aint sweat lol. Its barely effort.
being spooned does not show skill
I have the mandate of heaven, handpicked by god
Its a fricken agility course amount of effort
True, but to not even mention it is kinda meh
you are missing the point, its about the exp rates you can get tops
i did wonder if they would ruin the safespot, considering the insane damage they deal to the ship paired with the abysmal drop rates on literally anything that isnt a seed or battlestaff thats a huge L
Massive Falador riot world 302
oh looks like my exp went up to 76k while im farming @glass basalt
opulent was like 100k an hour....
@winter hearth I would like to divert you with something unrelated:
Is there any ETA on the Tumeken Shadow rework, and will the rework affect other magic items aswell? Im holding of on buying one til we know more 
I think they are fine. And i think you can get 70k at merchant salvage
you call it farming I call it digging your own grave
Careful we dont want them redistributing any of the stats
Frankly i think they should just gut extractor xp without any redistribution personally. Skill is too easy
you "think" do the actual content XD
with lucky spawns and lucky salvaging you might, but thats a whole lot less then way over 100k/h
i bet that sounded real hard in your head bro
nerf it to zero so we know what people really think it should be
Dont really care what they do, but living in the void of cluelessness is awful.. Like is it something that will happen soon, or could it be 4 years from now
I'm at 65k wthout using the extractor. A +14k would still make it 17% of it's total xp.
@halcyon spindle miss u bb ❤️
Doesnt matter tbh its still bis no matter what happens
funny thing about the extractor nerf combined with the salvaging nerf is it feels like it's exactly as important to click now as it was before, since it's contributing just about the same % of your overall exp
dont forget the exp loss from not salvaging when using the extractor
it's been needed since like year 1.5 of release, give it another 3 years
if anything the rebalance is going to make it less reliant on gear and have a lot less powerful multipliers and will get a larger base hit.
As in i asked my buddies and thats their rate so far and im getting more than 40k on a skiff
Sailing 2025-2025
For the people salvaging, have you upgraded to 2x dragon hook and a second deckhand4 guy?
Would encourage you to have it directly next to you, which sucks.
its the cheapest its ever been atm, you might want to pick one up.
Extractor should only charge when the boat is moving
Can't see anything in the update post that mentions that shellbane gryphon's corrosive armour now does 2x as much damage as it did before? Intentional or bug?
both rune hooks getting 77k/hr currently
rest in pieces, was good while it lasted 💔
its not the click itself, I have it next to me, the animation to get the exp drop takes ages
mine is far and for me its too expensive rn to change it 🙁
We all
Know they will revert the changes too many people
Upset
with how close eye is if they actually nerf it i think it could change alot
we can hope... doubtful, but hopeful
So would be even more with dragon hooks and jolly jim
I was kind of hoping they'd implement the flatpack idea this week
Just buy it tbh. You can make any difference in value you back well before it gets nerfed.
Plenty people, myself included, bought scythe for 3-3.5b and still had no regrets when it dropped down to 350m
In no universe will they make a megarare worse than a normal boss drop
We have. Massive riot world 302 Falador going on right now
i went and grabbed jolly jim but yes
prob 4-6k exp/hr more
they shouldint have deisgned eye way it is they can easily just nerf eye and shadow
And 120m gp more
eye should be nerfed regardless imo
Not worth dragon hooks lol
seriously, give it a rest, the people that actually cared heard you the first 40 times
anyone know if there is a permissions setting i need to get to send screenshots in this chat? thanks 🙂
gp isnt real anyway, just dont be poor
already happened at several bosses and in many situations
They took a bit L on this date
Yes that is what the patch notes said 
you need to yap more for perms. It's an activity thing
I think I'm just going to bank my salvage from now on and hope for a buff to sort exp
anyone having ping issues in their home worlds with this update?
ohhh okok ty!
its a really important topic if u are considering altering shadow
neither need to be touched
The hype is gone. Sailing now feels like a chore W move jigglyplex 
JAGEX doing what JAGEX does
Make it 90k no extractor and have extractor only work while moving. We’d be thriving 
Abuse early abuse often
you guys wanna know something kinda funny
if you arent 1,5tick sweating its a dogshit exp rate skill and back to choreboard once again...
@glass basalt so now that so many people are reporting 70k/hr+, when are you filling out my apology form?
eh, honestly I feel 65k xp an hour for a whole lot of no effort is still really damn good
still nothing to apologice for, learn to read
i should go test something now but my main at level 65 is getting about 20k/hr afk at pirate ships and my iron at 99 sailing
is getting 35k at merchant
We pay we say
i wonder what happens if my iron goes to pirate ships
we pay 2 not play
Massive Falador riot world 302 over 200 ppl here
you've probably lost more exp from this riot that you're attending rather than just doing the skill
i think everyone forgot about the fact that they can now get their tears of guthix xp that they've been holding on for 3 years just for sailing
shadow changes are a super relevant topic, 100% agreed - that guy and his middle school friends crashing out at crystal extractor being nerfed aren't - more relevantly, him spamming it every minute for the last couple hours is just exasperating XD
been holding onto the salvaging kudos items for this
Yeah the really f****d up salvaging dude a 50% nerf at high level salvage xp is crazy
My personal bias just compares it to redwoods as a baseline, which is admittedly generous for an actual afk activity. Plus a sailing tax for forcing me to be in what essentially feels like a separate game world/instance 🤣
i think redwoods are honestly a pretty good thing to use to compare though
its not only high level tho. i was getting 28k afk before update at pirates. now im at merc and im getting 20k lol
its a level 90 method vs 87
its not 50%
in both cases you probably don't get anything worth talking about
even at the exp rates you claim to be the average the exp loss is over 30%
a few hours of rioting is a droplet in comparison
What a good update today!
its more than 50% if ur fully afk
Genuine afk, like 2 crew blasting in the background, should be worse than reds for sure. But actively salvaging should be better imo because it’s less afk + sailing tax + managing crew
man who cares it was overtuned to begin with
and in sailings case its extremely insanely inconvenient to even get out there
compared to redwoods
and its like
Dude nobody wants to do agility 2.0 at trials for 60 hours, salvaging and extractor was saving the skill
absolutely awful in comparison if you were to bank the logs and bank your salvage
big day for unemployed once again
i dont think anyone should take a clogger seriously
you can STILL do that
so you can see that afk salvage is definitely lacking compared to redwoods
it was honestly worse than redwoods before the changes today
im literally working, salvaging, and chatting in here still getting 78k/hr
talking full afk
Extracter being ubiquitous to any sailing activity for sailing training is kind of a problem for the future.
Even bounty tasks didnt get buffed which is what we where all excited for and its the single worst way to train
Speaking of trials though, are the box changes actually fine this time or are they a bust again
I hope jagex nerfs it more just for the chaos
It's basically a mobile nerf. Because can't do barracuda on mobile for extractor and active skilling. So afk without extractor is giganerfed for mobile peeps
You WILL do water agility and YOU WILL LIKE IT!
for several reasons you should care
these exp rates were in the game for way to long to reduce it this heavily without a pol
the exp rates feeling good is not a bad thing, if anything it would be good to the game
it's a high lvl requirement for these rates and considering how sailing is built up it makes sence for the rates to be at what it was
tbh idk if extractor was even a real problem
getting to vote is a privilege not a requirement buddy
like lets say you got 150k an hour and the bad activity got 5k
EOC called
extractor made that 180k vs 35k or whatever
10/10 shit update
the difference is actually still the same
you saying a game that thrives on publicly saying every change is voted on by their playerbase shouldnt let their players vote?
I enjoyed the bounty tasks, delivery was just all round bad ( bad exp, bad rewards) and trials my computer cant handle so salvaging or bounties are the core of the skill for me, shame to have a huge nerf on the salvage and nothing addressed with the combat for bounties
and thats what drives your decision making
It literally isnt what
Yes honestly, it holds the game back from good updates cause timmy thinks he knows better
so they're really just mad that people are leveling up
the real issue is it still feels compulsory
Not by percentage that is
Old School RuneScape
(OSRS) has a voting system to maintain its commitment to being a community-driven game where players decide on major changes and new content. This system was established when the game was brought back, promising players they would have a say in its development.
because the baseline changing doesn't change the driver of your decision making
I do barracuda trials on mobile… but yes, it’s a big xp nerf for the little shit xp that we get from sailing
Bounty tasks cost so much in cannonballs for both irons and mains that theyre not even worth doing lol you lose profit everytime
yeah but percentages dont matter thats the real world result
Loss Aversion fallacy - unfortunately people are never going to vote for something which might be inconvenient for them even when it's objectively healthy for the future of the skill
have you tried turning off entirely the 117hd plugins and gpu plugins if you are playing on runelite? Ive heard that those might help a bit at least on the playability but might still be rough?
the only reason they would change it is because they're upset that people are hitting 99
they were in the game for 2 weeks... If there is a time for changing them it is now. Jagex didn't even have good data on all the salvaging methods until enough players got to 87.
THey just cannot understand that some changes need to be made without polling
you know
You got 1 point
yes, lil timmy doesnt know shit for whats good for the game
but jagax has made it their thing to say that even lil timmy gets his vote, kinda get back out of that now
i agree but it at least feels fun!
Even shark glide? Wow nice.
imagine still having god blowpipe in the game
No adjustments at all to combat, when it probably has the most amount of feedback across all sailing aspects, so there’s no shortage of ideas to pull from
Was definitely a choice lol
They do matter. Extractor improving one activity by 150% and another by 35% and another by 15% makes it hell to actually balance rates by the activity
why is the default comparison to redwoods
yeah im honestly kind of getting upset with this lol
didnt people get to 87 on d2/d3?
they keep pushing back the real changes to make things better
redwoods are some of the most imbalanced skilling content that exists
yeah, im just running a really old pc sadly cant afford an upgrade at this time! i genuinely had to do laggy lagoon on mobile following someone to complete it 😂
and we keep messing around with stuff like
Combat is probably a harder one to tackle which would take more than a week i'd guess
And exrractor being the only faciltiy that gives xp on the level it does. With very little opportunity cost for using it and having it is really bad design.
BTW, anyone test the rates with using Jenkins + Jolly Jim yet in comparison? Since having a second Deckhand 4 means you now get more XP per salvages on the second hook with a Crewmate.
oh maybe the box should be this shape and omg fuck these people trying to afk
This is the only thing I'll give ground on here. combat not being touched is awful.
etc lol
Hitting 14s with almost 90 sailing and a rune cannon on krakens for an hour to complete 2 tasks for 19k xp does not feel fun
there are quite a few bounty tasks which can be super profitable - try looking for some of the more interesting or rare tasks
might be first sensible thing ive heard
The people getting 87 on d2/d3 were not salvaging to get there
oh for sure, but it did not take long for people that did to get there
That’s fair, but it still could’ve used a temporary lift like “We’re increasing the damage of cannonballs by 2 for now while we discuss further changes” or something
Took 60 runs to finally get it right without mistakes lol
Anything really
the moment they releazed the exp/h they could have nerfed it
or you know...when they tested the exp themselves pre-release
they should've just made your crewmages if level 4 do the same damage you do with your cannon
and roll off of your range level
jagex didn't have data on the methods until the afk'ing masses got there. And they did not get to 87 within the first few days.
i didnt do the krakens so i cant comment, i did manta rays for 3-5 min 14k exp drops, i did try the vamp krakens yesterday and their drop rates were pretty bad though
they apparently also removed entirely the safespots from great white sharks and vampyre krakens lol, so theres no point in doing them at all since ship combat is so horrible still
so potting matters still
your crewmates being absolute morons wasting your ammo is a huge problem as is
They asked if there are any small wins they can get for combat and there have been no shortage of suggestions that could be small wins while they tackle the core of it more thoroughly
the afking masses dont "just afk" many did barracuda till they got bored and then wanted to afk for a bit
also, just standing by a double spot...yeah they had the methods pre-release
Massive Falador riot world 302 over 200 ppl here
They could, and probably did test some. But they can't predict which method specifically that players prefer. Now they can see if people prefer active salvaging, full afk, extractor clicking etc.
then they have other problems like
Huge Jagex L!
honestly
how exactly did they think we would get cannonballs
lmao im being serious its so bad
and you waste so many of them
Great job JAGEX
The grand exchange 
idk how you even need testing to like
come to the conclusion that it makes no sense
Well this is false... "No changes are being made this week as the team is taking a considered approach and reviewing data before we make those adjustments."
as the XP has dropped was giving 600XP per click to now 250XP per click.
I mean preference aside, they knew the exp rates
yeah if you could all redirect your rage to the combat aspect of sailing that would be 100% better for everyone
Abuse early abuse often
the even crazier thing is
JAGEX?
we do port tasks and like hunter rumors they could be giving you some stuff like
hey maybe we could get some cannonballs to do combat with
crazy i know
the "no changes are being made" was for last week btw. so they made the changes this week. just to let you know
lmao and then they put cannonballs on the salvage drop tables like
balls/paints would be nice to see there
yeah hes gonna be so happy when he gets like
200 rune cannonballs after he afks for a week
we will get to it when we get to it, the salvaging problem is worse for now
the salvaging is fine. literally 80k/hr
the fact that botters me the most is not the xp rates, its the barrel being 1/20k ('needing' 2) thats 1/40K being 10m xp
They didn't actually. Apparently the faster frequency of crewmates was a bug. So if they made estimates they probably did it with intended stuff, not bugs
. It's also unclear if they knew double-spots would be meta or not pre-release.
Idk if anyone has done great white method where they go to a spot both cannons hit (majority of the time) . But I think they changed the pathing of the sharks and it’s fucked. No more sailing for me ✌🏽
JAGEX took a huge L
if you add a double spot its just obvious people would use it no?
the bug is fair to bring up, but even with those exp rates calced we are now lower then what they would have had
using dragon hooks? :S
lol
2 rune hooks, i main salvage, only 2 on hooks when i clean. hop when spots are dead
crystal extractor at like 50% eff
I kind of mind the drop rate being 1/20k with it being the only source, that's the problem. Now they nerf exp rates on savaging so we are wasting more time trying to get for less xp.
You would think so. But jagex isn't known for extensive testing and bug-free releases. Can't assume they had perfect info pre-release.
im on 65k/hr~ doing the same method
So grinding more
hmm, whats your level?
87
could be they added more scaling per level and just didnt tell us
world hopping as a game loop is emergen breaking, should never be required for exp rates
I'm 88 getting 70k doing it
this feels like something that should have been tested dont you agree?
fair enough
as an iron, please say this louder
We pay we say
when are you filling out my apology form
no need to, when are you?
you know he cant read that
what do I have to apologize for, im literally right lol
you have to apologize for making him read
brother fucking stop. this is just cringe at this point. also id say that goes into harassment category since you constantly bugging that 1 single person.... which is against server rules
just a troll
I wrote the reasons down for you, feel free to use your own cringe apology copy paste
so is saying no no words
I do. But in reality i know they don't test everything nearly as thoroughly as people want. We are the QA.
JAGEX punching the air tn
tonight? not in my house
no no words? come on man 🤡
I understand nerfing the extractor but salvaging across the board 
feels like that is another L then no?
SDE
I’d be happy if they reverted all changes except great white drops and frost dragons
Massive Falador riot world 302 over 200 ppl here
this cycology guy thinks this clown emoji holds power
That applies to every update tho. It's not sailing exclusive.
this!
lmk when its 300
what did they change about great white drops? I missed that in the patch notes?
tbf it probably is going to be kinda crazy once people wake up and really get on
fair fair, but still means our origonal points about that they could have tested it are valid, they had the tools they had the time
thank goodness Horizon's Lure works on all sailing xp now lol
Phrasing that like it's a buff when it was a bugfix
i think protesting in game is stupid and does nothing but lol
brother they clearly tested it, im getting very good exp rates LOL
you're doing the work yourself tbh
Can't even use the thing at Gwenith unless you drop a teleport focus
@nocturne solstice so at what point does this cross the bar from shitposting to doxxing?
I don’t think dragon sheets/ keel were dropping
not as good as before obviously, but its still good
got another 9 hours before US people are out of work
no room on a damn skiff even with no salvage hook or chum station
are you unable to read? we are talking pre release
its the LDE psychology
you look like the default character when im spamming through tutorial island hush
this feels like a dn joke
oh huh, didnt even know that they were supposed to drop those LMAO, thought great white sharks dropped ONLY the dragon hook... well thats nice at least then for those
We pay we say
I feel like that would be enough tbh
Well yes, but that could've been said day 1 as well. There is always more testing that could've been done. I'd rather they balance early like now than leave stuff in an unhealthy spot, than balance 2yrs later like with ToA.
i noticed that rescuing castaways has no pet roll
that's it gonna leave em all behind
to be fair, it wasnt even in a unhealthy spot
but i have 4 jobs, 3 wives, and 42 children why do people get to abuse it before me 😠
save the dog though ya?
sailing I mean, toa was
idk my real feedback with the exp changes is just that honestly please don't encourage dropping salvage having the break from tick manip while you clean is good and healthy for the game
surely
and maybe walk back some of the number changes a little bit
the nerfs seem kind of large
you could even get both of those with the same fix
Yo is it actually 1600 kills on rate for ray barbs and 1000 albatross for feathers? Whoever cooked that up is out of their fucking mind
just give cleaning back some exp
they just adjusted rates so that we look forward to next weeks update and then ext weeks update they tease us with another update
for 30 years
in this update we got a massive exp/h reduction and a huge blow to ship combat with the removal of safespots
oh wait did they actually remove ship safespots
weak and pathetic, the LDE continues.
yes, please complain about ship combat something that actually needs to be worked on
people there are saying so
thats actually so funny it hurts if that actually happened
i dont know what lde means man sorry buddy
you know what, just for you
they removed the one thing in ship combat that was genuenly in a good place during this update
uh oh he's walking in to it
Hey team when is the UIM poll planned
I’m almost 99 so I’ll go ahead and leak. You can still tele your boat after removing the tele focus
ofc they were going to remove the safespots (probably shouldve been mentioned in the blog tho), combat itself needs a complete tuning rework tho
so fucking weird that in the same post jagex acknowledges how bad the ship combat is but at the same time just outright removes the safespots 😮💨 like.... what? safespotting exists for SO many mobs... idk why they felt like safespotting the sharks and krakens was too much and had to go... kinda dumb tbh
Been doing it since I got the extractor
Yeah, because ignoring the rest of the dumpster fire to focus on one broken feature totally isn’t missing the point.
running*
Stuff was bugged, they feel themselves that the afk rates were too generous compared to other skills. Had it been released with these rates i doubt many would complain as it's still decent afk-rates.
Some complaints are valid ofc, like them excluding sorting from the core loop, including hopping, changing too many variables at once. But the main part of why ppl are angry is that they now get less xp/hr than before. Which isn't negative in itself.
Exactly lol so we can keep that in. Went 2100kc before I got hook 👎 but I’m 90% sure they lowkey changed pathing of great whites so meta for killing them is eff’d
the glass door stands no chance, straight on through
its literally not a dumpster fire. you guys just clearly havent tried it. I literally keep screaming into the wind im getting 80k/hr
maybe a tiny bit to generous, but this reduction is mad
if we just imagine that they released it like this, doesnt that make it better?
you say ofcourse but safespotting is a core part of osrs
Sauce
Yes, nobody would complain if it was released like this
thats why i dont understand the whining
mhmm
Which method are you doing? I am double spot salvaging and cleaning my salvage as im an iron so I am obliged to do this if I want upgrades at a whopping 42k/hr
nerfs are great because when you get 99 you can say you got it post nerf and look cooler
you think people would not complain seeing that cleaning your salvage is a exp/h loss!?
btw this update is more disliked than wrathmaw which is impressive.
this update already has 950+ dislikes
nobody wants their candy taken away, despite it being unhealthy. The whining is understandable but slightly overblown
almost like...there's more players? 👀
i operate one hook, crewmate on other. when i go clean, I put the other guy on the hook until i clean it all
Not only is it an exp nerf, its a drop rate nerf. Reducing the time to get salvage means the 1/20k is already giga-brain fucked for irons
and waaaay more people in the loop on it
no campaigning, no sponsored streams, no anticipation, etc etc
Im doing this and getting 70k
isnt the 20k just a clarification?
think their 90k rates are off
Just based on personal experience i'm getting 40k/hr for very afk salvaging with both crew mates at the hooks at 93. It's better and more afk than stars. So i don't really see why it's such an issue. Haven't tried "active salvaging" yet so i can't judge it yet. Too many different numbers floating around.
1 in 20k is already not serious
especially when you have to do it twice
but lol
idk
they're just pouring it on
i guess we need a survey to know its dumb
Idk if this works with greater focus btw. Never built it on my skiff
But tele focus is a cosmetic boat facility
stars is completely comparable, different skill, way more afk, different skill that has been in the game for over 20years with set rates.
Sailing is a clean slate with options for higher exp rates
not that im mad at the surveys
someone is trying to give people the opportunity to let them know
it just seems like they probably shouldn't need that level of help
at least not on that topic
honestly they should nerf it by 50% more just for the haha's
they're also WAY too slow to give people the surveys
Sailing still exists in the context of the current game tho. It's not like it should be high xp just because it's new. It should be balanced according to existing skills.
it should've been one of the og ones that was just included in the news post
@austere mulch would like to tell you its because sailing is on the water and mining is on land
also remember that you guys voted for a literal april fools joke as a skill, so they did the best they could with their silly community that shouldnt be allowed to even vote on what ice cream they get
I mean, we have skills that get easily over 300k/h without much effort
100k for a new skill doesnt sound bad
im now down to just under 33k/hr at 99 with rune salvage hooks fully afk
and with that said: they knocked this shit out of the park on everything but combat
the good thing with this is that theres really no way to mess it up its just all natural rng with the spots spawning or not
just under 2 hours running too
who knew that things people have joked about in the past could be awesome ideas that fit the game?!
a game in a fantasy medievalish setting could use boats?! whoa, thats crazy!
scaling feels good, upgrades feel good (and buffed even more today), etc etc
you dont exist for me until you fill out my apology form dont @ me ever again coward
ngl, some people do genuinely enjoy the sailing combat, it's just very different in feel to the rest of modern combat in the came
you still need to post the official apology to me you coward
people expecting it to be 'land pvm, but on boats' when it's not
i think it honestly feels like modern combat if you just couldn't do anything
it is fun, just very very janky as it stands currently
Some, small minority, of people do.
because that's basically what it is
im sure some might like the simplicity but its weird just kinda standing there if you like
any news on pet rates from sailing adjacent updates? i.e. ironwoods etc
Which skills have 300k/hr for 2-5 clicks/min?
you know actively playing the game
Do you put on your bright red shoes before or after the face paint?
there's no way the ray barb drop rates are correct
didnt specify clicks, but afk solo wt is pretty close to that if memory serves
might even be less clicks if you use the safespots
tbh what i should be doing
this is so weird, I was told my exp rates were fake... but they just continue to go up! what a crazy world
the rates listed in the devblog are definitely incorrect
is finding my own world and killing that one great white while i afk salvage
Xp rates haven’t gone up in any possible way😂
source: 500 mantas, 72 barbs currently
i know, the dude was saying i was faking 72k/hr post update
get ur swift albatros feathers before they are 5m ea...
Classic
and now im at 83k/hr
especially once my main account hits 87 sailing to go reset spots for me
disgusting alt methods inc with this skill for sure
Ah yes, keep feeding the fire everyone. We would love a hot fix to revert changes. TBH I feel like skill isn’t worth grinding past 87 now, there’s no incentive like increased success for trawling/ salvaging or ship combat.
fellas please redirect all energy to ship combat, salvaging is just fine
well, other than the bypass rate for weapons going up...
salvaging is dogshit unless you are actively paying attention to it lol
At trash rates tho lol
can you guys ignore the ragebaiter already
83k/hr while working and chatting in here im gonna doubt that man
at which point you mightas well do port tasks for 2x the exp
Why did they punnish Salvaging this much?
mods got 99 already
oh I'm not arguing that but it still does make a big difference, double trash is still trash, but it's also still double
like you said yourself- you were actively paying attention to it my dude 😂 might as well do port tasks at that point for nearly 2x the exp rates lmao
Salvaging was the only thing i liked about this skill. Should have never done Sailing ingame...
im not actively paying attention though. i check everytime i get a ding, which is at most, once a minute
They should “redistribute” the rest of crystal extractor xp into sorting
lmao the "1.2m" effective exp comments in the blogpost had me laughing. Let's nerf all quest exp because some have 100m+ effective exp
But actually redistribute it this time
because making it so extractor only charges while moving is to hard and they think adjust exp rates is easier
Do you think dragon cannons/ salvaging hooks are worth?
prolly cause they didn't want players to get 100k xp/hr for 30 mins of afk while the barracuda trialers were getting double that but had to stay completely locked in with good clicks
Merchant shipwreck salvaging still doesn’t give clog slot for dragon cannonballs
salvaging isnt worth it at all at any point atm. unless you are content with dogshit exp rates and full afk. if you are paying attention to it might as well do port tasks for more exp, and if you are 2ticking it might as well do trials for even more exp again
port task only have 1 single collection log..and its common!!
no hate on it being common, cool and all, but with just 1 clog to get..salvaging is the way to go
Yes i bug reported it
they shouldve just removed all xp from the extractor and left all other methods as are imo
or make extractor only work while moving
that'd also work yeah
idk why they're so worried about people hitting 99 tbh
RIP Sailing
depends what you value money at for a main / how you value your time as an iron - imo unless you already want to engage with both the content to give the item and use it, not particularly worth - but people will always pay for bis
i did almost every skill in the game in the same time frame so like
idk
it seems in line
if (Sails.areSet()) crystalExtractorTimer.start();
leaving it as compulsory-feeling but less rewarding was like the worst possible outcome 😭
Jagex I give u time until i get crystal extractor to bring back how it was, u dont have much time
Neat my sails are set and I’m sailing into a rock not moving
They said before problem was it felt like compulsory gameplay. 256 xp drops still feel compulsory to me.
ya this update was basically
thanks for doing play test
play just as sweaty if not more so and you get less exp
Yup, feels awful because you're still "forced" to run it
You should be allowed to assign one of your crewmates to man the Crystal Extractor
with sailing exp being nerfed so heavily on salvaging I feel even more so now to be forced to get the extractor exp lol, even more so than before
I knew that with wow players coming there would be wow devs ideas coming as well... osrs 2012-2025 RIP in pieces
They nerfed the exp rate on it, let a crewmate manage it
It's still a fast skill, if these were rates on release (not including 1-30) there'd be no complaints
with the extractor nerf it gives about as much exp as a single salvage....is it even worth it?
it definitely is, it's like 500k xp/hr if you count only the time you are actively interacting
this, 100%, it's just loss aversion fallacy that because people feel like they had something and now it's been taken away they're crashing out
They could have literally left things as it is, just boost xp rates for courier tasks as they are useless past lvl 30, would be fine but no they have to "balance" xdd
eh idk, salvaging while afk is so slow now so might as well once a minute click to get that extra exp. before I couldnt be bothered really since it was that fast anyways
They're wanting to leave some space for future content - so they won't make it rs3 rates when they do
Sailing
that's not detracting from the fact that there are some valid concerns with today's changes, but people raging helps no one and definitely doesn't give a constructive dialogue XD
there are, for sure
They killed sailing. gj jagex ❤️
reverse update, no need for more dialogue
and I'm a UIM player patiently waiting too 😂 but the exp rates are completely fine
Cannons, no. There’s no ship combat that’s worthwhile on a main unless maybe you feel like clogging and even then, unless you use dragon cannonballs, the answer is probably no.
Salvaging hooks no, assuming you do basically any amount of trials
Maybe cannons will have a future use though
Hold up, you only get pet roll if you make the time?
I swear I’ve seen a pet while missing time 
actually, not really
with the time it takes to actually claim the exp you could get a salvage
so its basically like 50exp/harvest...maybe a bit more
in exchange for extra clicks
this is asuming you click exactly when it goes live every time
is there any plan to add time to the trials? i dont suspect most people with physical disabilities to be tick perfect with minimal mistakes to clear a trial
just get better boat 4HEad
i wasnt referring to me. i have what i need from them already
then they should get better boat, its not like they have to clear it with bare minimum requirements
"there is a chance u could get a lesser xp drop in the time you got a bigger xp so it is not worth it"
am i understanding correctly?
you dont need to be tick perfect. if you cant make the time, you'll get it with your boat upgrades
If you were doing 30mins afk, you were getting 35-45k xp/hr because that means no extractor
not even remotely close?
smithing rune keel parts was 335k an hour an profitable, but they crashed now.
at higher upgrades does it leave enough leeway? :S
easily yeah
your math would make sense with a 100% catch rate on salvage
Can sails be set with anchor in place? Anchor tech new bis for afk
I think a single dragon cannon is pretty relevant for people that don't have shadow and want to do sailing combat, two is 100% superfluous though
Dragon nails about to skyrocket, rosewood hull doing port tasks is SO good right now
And best pet rate
it can be apparently lol. so if you lift your acnhor the boat starts moving immediately again. its kinda fun
Issue with 1/20k drop is thats a massive grind for future proofing sailing combat on an iron, not to mention how terrible it is to get dragon cannon balls.
rune cannon balls aswell
nah, i was getting 100k/hr with extractor and extractor was 34k/hr, so thats 64k/hr without extractor
now its like 73k/hr with extractor and rune hooks
good changes but fsr the page says you need to hit time on trials to get soup which is definitely not true from first hand experience lmao
zero disagreement there - it's honestly surprising considering how iron-friendly most updates have been in the last couple years
sailing end game is the worst ironman drop rates i think ive seen lol.
dont get me wrong, its more exp obviously
but extra effort, costs of making it and having it in a less then optimal spot
amd the exp is way overhyped
its just not nearly as good as osrs is claiming
tbh iron drop rates aren't too bad for most things, worst thing is a dragon keel which still isn't a huge grind, especially on task
genuinely feels like Nightmare drop logic
Like 1/20k sounds bad but in reality that's like 30 hours at most
it takes longer to get 2 cannon barrels than to max the skill
It’s 1 or 0 player max hit increase over rune cannon for most cannonballs at 99 / 12 range so the real differentiator is dragon cannonballs imo. Havent really noticed much of the accuracy but also did limited combat.
It’s one aspect of cannons as a whole that I think should get reworked 😭 give dragon cannon a min hit or something
it's a weird one because I do think hyper-rare chase items from normal mobs is a good idea overall - it just becomes problematic when they're 'core progression' items
That’s with you salvaging & cleaning*, isn’t it? Which isn’t 30 mins afk
took me a good bit over 75hours to get salvors paint which was claimed to be 1/12909
but I think the moment you look at dragon cannon / hook / greater tele focus as luxury items, it becomes more acceptable
I think even if 1.5t its more than 30 hours
I just hate that if i want to have bis ship (for the future, because current ship combat is useless) i need to basically do a longer grind than chambers
this is osrs we're talking about, everyone complaining is going to go 50x dry ofc (because they 'used up' their rng getting spooned a 1kc bronze defender) so at most its like 300+ hours ofc
just think about mining stars vs actively training mining and you'll know what i mean. I don't like it either cause its slower xp, but the changes make complete sense to me
It’s the new imbued heart, but less beneficial to the account as a grind. Have fun 
the accuracy is super relevant, but only for like, actual high level sailing mobs - I honestly feel like dragon cannons are to some extent a future-proofing thing
Pls let UIM put some offcuts in cargo hold so our crew can use the chum spreader 
Just a couple pls
@warm storm whoops, forgot the 1.5tick situvation
if you do that then the extractor is a exp loss
Fwiw I’m not saying the changes shouldn’t have come. I’m saying that the look on what is actual afk salvaging needs to be more precise as a whole.
I do think there was an over correction though. Should’ve just nerfed extractor or removed it entirely
to be fair there's no single items that's as 'bad' as imbued heart, it's just there's quite a few 'heart-type' items
Jagex this was an awful update. Completely disconnected
yeah, 1.5t with dropping is like 2x+ better than not
Oh yea I mean paints are different but they're also cosmetics
So tbh even if they take 500 hours idc
If smth doesn't have gameplay function it's fine to be super rare
Way to kill the best sailing method out of nowhere. What happened to redistributing the xp from crystal extractors? Just nerfed it even more?? Doesn’t make any sense.
saying extractor is 1.2mil effective xphr is the dumbest shit I've read all month. whats the effective xp of clicking a redwood tree? planting trees? clicking fallen stars? dear lord
lower bc you need to do the action
Booooooooooooooooooooooooo Jagex
oh I meant that as an example for your dragon cannon thing only taking 30hours
Booooooooooooooooooooooooooo
clicking an abby demon is 1b gp/hr
Lmao extractors mad they have to play the game 😂
effectively
planting trees is a super fast effective xp/hr but yea
yeah, I think the consesus from anyone looking at this at all rationally is 'extractor was a problem, it needed to go, but they should've killed it properly rather than going for this half-measure while they decide what they want to buff in its place - and the stacking hits to salvaging were a little strong all together'
stuff like redwoods and stars isn't
No I’m mad they nerfed salvaging xp even more
75+hours for 1 cannon barrel would not be rare
Salvagers mad they have to play the game 😂
Salvaging is playing the game????
Not the way some of yall were doin it
Awful UIM take
salvaging did need nerfing but hitting item rates as well as xp rates was a bit overboard
oh yea that wasn't in response to the drop rates tbf
You also have to let extractor charge (let alone needing to be sailing to use it). Easiest way to think of it is you can’t just log in for 3t and get the xp from extractor, so saying the effective xp was 1.2m was a crazy statement on that fact alone lol
Magic trees by the same logic are like 10m effective xp/hr which is well above farming EHP
Checking health on a redwood tree is 100m effective xp/hr
A more reasonable number would be 500k effective xp/hr, to keep it in line with the crystal extractor from sailing
So we're nerfing redwood tree 'check health' exp to 112.25 exp.
Thank you for understanding, we hope this will encourage players to engage with other methods of farming such as raking weeds
well i mean you can go to the extractor between other actions, that's the reason why it's strong
nobody has a problem using this metric for birdhouses though 
I think they communicated it a little badly, but the fact that it was ~30-40k/hr added on to literally every activity that required you to do it was not healthy design
Did they address moving facilities without losing rare components / magic stones?
Brain dead. Why don’t they nerf redwoods by half too? Why not anglers even more? AFK is part of the game. This is RuneScape.
They do. You use the total time of running the birdhouse loop for ehp
Same with farm runs
Not just the time of the action
also yeah idk if any of you did much sailing but crystal extractor felt awful to use from a gameplay perspective
you include the time of walking to the extractor for ehp
No need to be upset 🙁
ahh, true. good point.
but not the time for it to charge bc you can do other stuff as it's charging
You can’t login an harvest it or do it outside of sailing, so it’s not like fletching where it’s effectively zero-time
Again just let us throw a crewmate on the crystal extractor and forget about it
Salvaging did not need a nerf
It should be judged entirely on xp/hr basis to be anything remotely sensible
in the same way for birdhouses you count the time to do the birdhouse run, but you don't count the time waiting for the birdhouses to fill up
Most of the time half my crew is just wandering around my boat aimlessly anyways
Just give uims full cargo storage. We keep telling you we don’t want any gimmicks for this skill. The point of the gamemode is not to be stuck in presailing metas
Yeah that’s the point I’m making. The run isn’t part of the action, but is still considered
maxed uim here, keep that shit restricted
Going by the action itself with no context is just crazy lol
Maxed uim here, brain dead opinion
nerfing extractor drastically hurt every sailing method besides trials.
RinkoLover, if you want to do that, do it to yourself, some of us want to enjoy new content which will be completely impossible without the hold on UIM.
the nerf to extractor was bigger hit to port tasks than the 15% buff
that exp was baseline
They should just revert and make it so extractor charges while moving ezpz
idk why people try to talk % changes when its just a flat nerf to everything in real world gains
it dont hurt trials as hard, you can only use extractor on straight aways or else it fucks your course.
So you need 100 ticks of movement to get a new charge
Even if they were to compare properly it's not a fair 1:1 comparison either since you can't do anything you want while waiting for extractor, and you can for birdhouse/farm runs - you're still sailing in some way, be it salvaging, tasks, trials, etc They already nerfed extractor at the bank boat
Should be easy enough
Full cargo? Naaaaah. Just let us put the full list of items in. Not allowing offcuts breaks the chum spreader
thats the best part
Lol, nah. To you it did, I maximized extractor whole under time.
like you might get 1-2 extractor uses per 6 min course
if you weren't clicking the extractor you were losing more exp than you were gaining by going marginally faster
so basically you clicked on cd more or less
First let players spend millions on extractors and extra hooks, then more than half the xp. Nice
Fors the idiot uims who don't want cargo increase they can just NOT USE THE CARGO and we can all be happy
No activity has proven to be impossible on uim
Should consistently be 3 shouldn’t it? Maybe 4. Idr just trying to play the course in my head
Point still stands though
also based on the current tuning
thats still the case with the extractor in trials
always click it
It’s for sure at least 3 tho
So for salvaging they nerfed the xp rates plus gp/hr by around 41% or so. Was already pretty bad money maker since most of the loot is junk in the first place. Didn't they say before when they do lower xp rate skills the gp output is higher? 🤔 without buffing the loot tables they make gathering yourself 25% slower and crewmates 66% slower. I'm not really worried about lower xp rates if the gp/hr makes up for it. Maybe since crystal extractor gives lower xp maybe guarantee a crystal shard every time 🤔
but yeah clicking extractor every minute or you just lose 20% of your xp/hr just felt like awful design
and I would like it to stay that way. Go right now and do a ToB run with a single brew dose, no supply crates allowed, this is what you're restricting us to in terms of sailing.
I've done tob (though admittedly not much on the account yet), I'm a bagless uim
It is not even close to that restricted
i think it actually feels worse now
it is actually that restricted
they actually didn't make not clicking extractor ideal gameplay
its still the best action you can take in the game for sailing exp
so realistically you should play the exact same way
just for less
I don’t think that’s fixed
also, you're already playing a different game mode if you have a bagless uim, stop pushing this on the rest of us.
nor should it be fixed, otherwise they may aswell literally delete it
Tbf I do wish it would be nerfed more and instead spread throughout the activities
Further sailing feedback: If you're gonna force me to dismiss my crew at Jubbly Jive then at least have a crew registrar at Corsair Cove so I can get them back!
jfc so annoying
It makes sense that doing some extra action will increase your xp to some extent
the only 'problem' with it was in 2025 everyone is a meta-slave and feel like they don't have agency to just not engage with something if they personally dont enjoy engaging with it
But when that extra action is almost irrelevant to your actual activity it feels unfun
especially when there is times where it is relevant
(in trials there are times you would want to use it for the purpose of the extra boost)
@mod thanks for ruining sailing in one quick update
Mmmm, I love me some nerfs.
So motivated now.
At least the sweats got their 99s, tho.
so in your opinion should they remove alching and fletching while doing agility?
or do you just not engage with it because it's unfun
while salvaging merchant shipwrecks now, is it not worth to click the extractor given a salvage is 200 xp and the extractor is 250 given the ticks you are not on the hook?
Those are different, old skills, just bc old skills have unfun mechanics doesn't mean new ones also should
it's still better xp/hr for standard salvaging (not 1.5t)
That being said I don't tend to fletch during sepulchre for that reason
always click extractor
getting 48k xp/hr at merchant shipwrecks. That's not on par with the level requirement
Genuine question - why would it be 1 brew dose and not 1 full pot (I know this is meant to be a metaphor but still lol)
yeah but you have a 1/20,000 chance for a small buff to ship combat!
Would be worth it if you get a crystal shard every time. Otherwise yes not as worth it unless you are sorting salvage even that is kind of a waste of time now.
But either way I would say multiskilling is a different thing to doing one skill full on
Even with these changes my general opinion hasn't changed from my original feedback from a few days back, restricting core features of a skill for the sake of restricting something isn't "UIM" it's a restriction for the sake of having one not having it thought out, if players playing with additional self imposed restrictions wish to continue not using it and self restrict that's fine, but having something fully restricted for the sake of it doesn't exactly make sense
just wait until im 30m sailing exp and have 2 cannons
then i'll really be sailing
on the bright side, my two rosewood trees on fossil island are almost done growing!!
but no chance i will get the dragon nails required to use them haha
You realise you’re cursing your acc to get to 30m with a single drop now, right?
i mean im already at 14 going on 15
i know we're all mad right now but what's the deal with the trollface they removed from the thieving guide. did anyone even see that
if you pretend im starting now thats almost on normal rate
it's probably not 1, but afaik, you don't use 24 full brews at tob. it's closer to 12 brews. So, 2 doses then.
Instead of adding dragon nails at a human rate to actual sailing content, we’re going to make frost dragons, which are effectively unrelated to sailing entirely, spawn faster - as this is the intended path!
but yeah im living the reason that 1 in 20k drop rates are dumb
oh that's how this works?
Can't wait until i'm 10m sailing exp with 4 cannons 
yeah i cant wait to
lmao
afk 20k frost dragons next
The "buff" to salvaging of adding multiple "double spots" is actually several nerfs because:
- 6 wrecks per cluster instead of 5 but still only 3 active at a time
- the changes to "salvaging hook range" now means the "overlap" of the spots has to be at-least as wide as the sloop and not obstructed, or it will prevent both hooks from operating simultaneously
People at W490's Merchant shipwrecks are reporting 65-70k k xp/h down from 115-120 yesterday (Crystal extractor + Rune salvaging hooks or better + actively salvaging) which seems to be more like a 50% nerf in contrast to the suggested 20-30%.
or better yet maybe i'll figure out that turael skipping is a minor improvement
Depends quite a bit on team quality but if you’re not tanking p1 and everyone has max gear, 2 brew doses is usually comfy for verz.
But that’s not a realistic scenario for most, if any, uim I’d imagine
Was just wondering if there was some relative restriction in cargo that made an equivalent challenge of not being able to easily change 1doses into 4
and i can kill undead chickens a lot of the time instead of frost dragons!!!
Extractor just should have charged only when moving. That would get rid of the compulsory issue during the low-effort activity.
Uim completely out of my scope, but literally day 1 sailing I was like “this must suck for uim” lmao
I am SO glad I'm 99
unironically same
from the top rope on everything people were doing lmao
imagine chasing imaginary numbers
and slaughtering every last bit of gameplay in the process
to a skill that already had awful pain points like monsters taking 50 minutes to loot because IMMERSION
gotta throw out the net
Jagex, you are horrendous dogs for this update, unfortunately
Nah, just that normal accounts have 240 cargo slots, and uim have 10. So basically any content going forward will have to be balanced around having only 10 repair kits available.
lmao this is too funny i have no idea why
i've never seen anyone call anyone else horrendous dogs
58.3% nerf to extractor with a 20-30% nerf to salvaging, shoulda just got 99 faster.
we can't just make a potion and then drink it? nah get your ass to cotton farming so you can use an extra step to make bandages
Not with that weighting 😭😭😭
for a gamemode called 'ultimate ironman' it sure does have a lot of soft marshmallow-like men
Maxing your boat is now a passive grind sitting alongside imbued heart grind
ya that was my gut reaction but i haven't even tried to do the numbers
Grind for barrage tasks and frosties
and yeah its too bad they decided to execute people's experience today
boooooooooooooooooooooooooooooooooooooooo jagex what an awful update
because if they hadn't we could talk about frost dragon weight being so low its comical and useless
oh meanwhile we need a full consultation process to figure WHY SHIP COMBAT SUCKS
Just found another change that they did during the last trials😲
but we can't have that conversation before the skill ships and instead we nerf everything
10 cargo slots?? With how much damage ships take? LOOL
Coming out of the last portal, normally able to click one tile up then back down while collecting the crate
booooooooooooooooooooooooooooooooooooooooooooooooooooooooooo what a horrible disconnected update
Now the crate doesn’t get picked up
i kinda do think they should have set aside nerfing everything and worked on like
I'm 97 atm so not really worried but still the regular loot across the board needs a huge buff. 8 hours of doing vampire krakens and I walked away with -4M 😅 just sad, and now salvaging merch ships is what 80k gp/hr? Not counting cannon drop. Just sad.
gotta go back to the old route
improving the experience people are having with actually participating in the skill
That is hilariously awful lmao
that picks up the two boxes
Doing my usual route I am no longer picking up the crates as usual
I do believe you guys screwed up on the lost cargo again
on the very first pass
At merchant sorting with rune hooks, after a few hours to let rates settle I've seen a drop from about 115k -> 75k.
Wrong one you’re thinking about
i would be willing to bet a lot they have people who never stopped working on improving the skill
I don't know if that's supposed to get to me, but it doesn't tbh. I'm not playing uim to show of to anyone, I do it because I enjoy the problem solving. There is no problem solving involved in most issues releated to the cargo hold, it just locks us out of content completely.
ya it just gives the wrong vibe
what can they do?
two weeks in and we're just out here kinda stomping on stuff that didn't desperately need fixes and the really bad stuff has gotten 0 change
content changes definitely require more than 2 weeks
not nerf xp rates they said would be buffed with extractor nerf
What can they do?? 1) Make crystal extractor 1t-able so it actually works as intended for gwenith glide, add it to the sailing side panel
they didn't "redistribute xp" they nerfed it
i imagine they checked the engagement numbers and realized salvaging was overtuned
Yeah, that was my point, it's difficult to find an equivalent in the rest of the game.
i dont care about the supposedly "huge" nerfs i am once asking for the sailors amulet to be nerfed
Heard they removed/broke the safe spot there too
i mean it doesn't take 1 day to change the weight for frost dragons or realize a 1 in 20k drop is absurd
best rip the bandaid off first
- remove looting animation on sea creatures, fix the fact that you have to shoot 50k gp into every kraken just to kill it
yea they'll fix this stuff
it also doesn't take two weeks to realize hey maybe port tasks should give people some cannonballs etc
nor is it that hard to make crewmates/cannons do enough dps to be remotely reasonable
again, this stuff takes more than 2 weeks. give time!
- not nerf the thing that people have to spend hundreds of hours at for multiple 1/20k drops
- not make sailing endgame the frost dragon farming simulator
those definitely aren't two week changes
Probably like doing awakened leviathan with the chip damage invocation from toa and a few sharks 💀
the skill certainly isn't perfect . but it's not a binary of they stopped working on the skill to do nerfs
now they should make improvements that will likely take much longer
For starters- could have something to do with the fact that if you actually wanna use both cannons you have to play invisible Twister™ on the ocean surface to be angled perfectly
but thats not a good reason to not take the easy Ws just sitting there
With the salvaging going from 4t to 5t, and hugely nuking cleaning exp… I’d hope the 1/3k salvages, 1/12k paint and 1/20k cannon will get relooked at
while we wait
there are SO many pain points with the skill
and their knee-jerk reaction is not to fix the insanely unethical drop rates
but rather to nerf everything across the board
unethical lmao
including slowing down salvaging
what a choice of language
Massive riot in Falador world 302
bring backk old salvaging
Honestly just remove the dmg reduction on crewmates firing and replace it with a min damage roll when the player fires
i wouldn't even say its unethical when it comes to the cannon barrel at this point its just boring and not gameplay
yeah, it's just a massive spike in difficulty for UIM completely unrelated to not having a bank
its time passing simulator
yes because in case OSRS players get gaslit into forgetting this, our IRL time matters are our attention economy is competed for
the 1/12k paint has been looked at and is now 1/24k smile
the drop rates are blatantly an artifical extension to the length of 'content' in the skill while they make more real content. there's no way they are touching those until they have more to do with sailing
otherwise it will just be nonstop complaining about how sailing was a waste of time and everyone finished literally everything with it in 1 month
If you thought they would buff drop rates with the content in this state you were coping hard
wdym sailing is literally a very fast skill?
i'm not trying to glaze jagex at all the skill does absolutely need a ton of work and there's low hanging fruit that appears to exist
go bank when your inventory is empty
but it's wild to assume that they aren't working on fixes
the skill is fast but the grinds are awful to complete your boat
35xp for cleaning opulent salvage now??? booooooooooooooooooooooooooooooooooo jagex what a horrible update
I voted for sailing i did not vote for this BS
I think you mean wooooo
I just dont see how nerfing 40% exp is gonna help lmfao. People are going to get 99 and stop
what is it, like 10M exp to get 2 dragon cannons? then there's the dragon hooks, the 1000+ dragon nails and plates, the bottled storms
it was
have to redo the numbers now
I was so behind jagex with sailing until now this is the dumbest update ive seen in years
i'm sure they realized pretty quickly that the salvaging rates are too high for most people to care to engage with anything else in the skill and needed to change it. it's so much better to do a nerf like that immediately than wait another weeks
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update 
well actually it was more than that
is it really 40 percent a clanmate said he went from 105k salvaging to 97k
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
:)
like how could you justify any more dev time into sailing when salvaging rated stayed 110k
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update 
don't worry friend, it's far less now since opulent salvage only sorts for 35xp
thats non afk, it wasn't close to that if you were afking
people will moan and then still salvage at 70k xp
but yeah idk its just weird i've done grinds at engaging content like cox for way more hours than boats take
so true
I am near max efforting and still under 70k/h
but im still sitting here confused like
Crystal extractor was 58.3% nerf, and salvaging was like 20-30%. Unless youre tick manipulation in which case its close to old ratea
why are you asking me to afk this many hours
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update
Dogshit update 
i want to play the game
ruined sailing
its kinda nuts
jagex ruins everything we dont vote on
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
Dogshit update :CrabPls:
frost dragons being the only viable source of nails should not be a thing
every port bounty should be a nail
ngl it makes sense afk salvaging was way too good better to let the nutjobs complain early and get it over with
Lol true
Frost dragon spawn rate increase waz the only good thing is this update
well yeah what else can they do they were afking for a reason i imagine
its not close to that afk
Nice
overall i think the update as a whole was good but yea a few kinks still with it
They should have polled this dude its so terrible
muppet
Yep
i honestly dont really think outside of port tasks
you should be able to submit an application to jagex and if you have multiple kids and work a lot they should just give you boosted rates amirite
that sailing is any better today than it was yesterday
✨ Hey dude, the entire rest of the game still exists, you can play it, it's right there, be the person you want to be, have fun, you can do whatever you want ✨
The main thing is extractor still makes you feel like a clicker monkey during salvage
I don't think outside of prt tasks either
the extractor was fine
it's more than that because there are now 6 shipwrecks per cluster with still only 3 active (up from 5 before) and the respawn times/uptimes haven't been increased
either you afk or you click the extractor every minute
the extractor was not fine
the extractor was not fine
all this hand wringing over 36k xp/hr and now the entire skill is broken
the game is worse now that we know short port tasks are gonna be pet meta 😀
What if they nerfed salvage processing xp, so that people would drop their salvage, to protect the fragile value of the overly rare dragon cannon
yeah but this is the content they gave me i mean i could make a new account or just play another game for sure
but it still doesn't make what they put out make any sense
this is what I'm getting from Self-Salvage + 1 Crew, no extractor, no sort
If it was also extractor it'd be 80k
on some level someone sat there thinking that players should afk salvage for 1 in 20k drops
and i just
couldn't agree with them less
why? they correctly identified that salvaging was way to good and there was no reason to ever engage with other high intensity methods,
tbf they intentionally designed a tick manip method
Well Husky outright said that in the dev blogs
This is what I strongly dislike about how we often get adjustments. Couldn’t just nerf the extractor, had to toggle six other levers at the same time and just pray it worked out
like it was a good thing for some of this shit to be an absolute insane grind
so you don't need to afk for a 1/20k
like if i could actually go do something fun instead for the same number of hours to get the drop
i would do that
I accept it is a part of the game for old content
almost double the xp/hr (more like 4x from old full-afk double-crew rates) is a pretty good reason to engage with high intensity methods tbh, does it really need to be 2.5x the xp/hr
but they didn't give us that option
but why lean into it
roll back the update 
lmao you are funny
definitely less fun that traditional tick manip to me but still like it
Should had made the extractor be only useful while moving
how could you possibly complain about 3t salvaging lol
Would be really nice if, when I'm personally salvaging, my char would like "look" for salvage spots to come back online like the crew
if they're gonna essentially force us to do the more manual method
at least make us as good at it as our crew is
Don't really mind a xp nerf but needs to come with a gp buff to balance it out
"though we'll never balance this method specifically around tick manipulation since we understand it has a reasonably niche appeal." this is jagex's stance on tick manip in sailing btw
barracuda trials are definitely the most fun way of doing the skill but tbf that's just bc trials are super fun
so basically
That’s what I’m doing on mobile… it’s already Dogshit as is on mobile, they’re just making it worst
they also know that sucks
tick manip methods arent supposed to be fun
they nerfed the speed of salvaging too, this is the core issue
exactly
tick manip methods are fun
i really appreciate skills with the option for a higher intensity method for better rates
it's not that bad tbh, if jagex released these exp rates on day 1 we wouldn't complain that much.
it adds a modular choice to my gameplay
is it the same tick manip as barb fishing?
yep imo better to rip the bandaid now
They coulda just buffed trials and made extractor only work while moving. Then agk salvage would look so hivh on the xp
they should just make the trials 400k per hour and get it over with amirite
They could make them even more fun to learn if they gave an option to finish a trial without all boxes for like 20% less bonus xp per missed box or something - feels bad when learning and you miss a non-early box and have to completely interrupt your flow to still be able to finish, or reset and lose it all
I agree, but I also think we shouldn't have the extractor while salvaging
Imagine if extractor charged based on the speed your ship was moving
making extractor only charge while moving fixes this
trials are already kinda insane rates
If they made it higher xp at trials, salvaging would not look so op
and tbh
that's what I've been suggesting for the past week and a half
i actually think this update made the tick manip options less appealing
it did
Actual reward for using rapids and efficient movement
instead of giving you the scheduled break to clean your salvage they want you maxing out on the sweat dropping salvage
yes but trials are already a zero gp very fast xp method. salvaging was way too high for what it was
if anything, trials should cost money
they should damage your boat
since they're such good exp
Trials is over 2x xp/hr before anyways now its maybe 3x if I'm correct.
i love gwttign 30k exp an hour on merchant shipwrecks
Chess not checkers play right there.
“We’re not going to look at cannons right now, so we’re going to secretly try to make less dragon cannons come into the game”
What if the rate was actually 1/18k but they rounded it to 20 because nobody would really feel the difference
like some straight autumn elegy flown in to balance this update for us type of changes lol
fire the mod that made the sailing nerfs
\
for a 30min pure afk activity, that's really good
- I genuinely don’t mind the nerf to salvaging. It’s a 30 min afk method. However it’d be ideal if the crystal extractor xp was fully integrated to salvaging xp over interacting with it. People truly didn’t afk this if they were interacting with the extractor.
- Would have liked to see changes to actual sailing combat and bounties as well as buffing how cannons work as they are very underwhelming.
- Would have liked to see a bigger difference in upgrading hooks. Potential dragon hooks could be a full tick faster if you decided to upgrade them and that’d suffice.
- Not too surprised with the community uproar