#game-update
1 messages · Page 124 of 1
like theres no reason that your ship name is just aura farming at the top of the interface wasting your space lmao
and then the ship facilities/stats/crewmates buttons to switch to different screens probably shouldn't even be there
and lol if you could change just that you've already reclaimed like 30% of the interfaces space
then you get the giant "not steering" thing
like you somehow wouldn't know
and even if that is a problem you probably didnt solve it by making it random text in the interface that i doubt someone is reading if they're a little confused in the moment
especially considering that they might have scrolled away from it because you wasted so much space already that you have a scroll bar
Replace the text that currently says "Facilities" with your ship name
but then how would one possible know that they are not steering
what other visual queues could possibly exist
like the boat not moving
or nobody standing at the helm
the only thing i feel like they'd have to really work on solving is where to put the crewmate interface that just shows the list of names on your boat
because i do think that has to exist just incase you have to kick a player off your boat
but the ship stats is very easy
put it right along the top
you'd just make a small icon on the equipment panel just like they did to swap between your ship interface and your combat style interface
i do think that they need to consider maybe adding new tabs to the interface somewhere though
they're trying really hard to keep it simple and the same shape as the classic layout
but they're starting to do the menus inside of menus inside of menus thing
and thats not good
you can use that button when you're not on a boat which is funny
like it does nothing. you arent on a boat why is it here
You can toggle it to only display while on a boat
It should just be default yeah. I haven't seen a use
I wonder what would people think about boosting the dragon nail drops from Merchant Salvage.
Currently it just seems unnecessarily low, making the Frost Dragons only real way to get them.
You get 99 sailing through salvage without even getting enough to get Rosewood hull to your Skiff.
im about to get 99 sailing not having gotten enough nails from salvage to make a cargo hold
the drop might as well not exist
the way its currently setup is if you want to do it yourself
you're gonna hit 87
try to get 2 cannons
hit 99
it appears to me to be balanced around building your cannons when you get the cannon on rate but ignoring any of the other things you need them for
then just do millions of post 99 exp to get anything else
then bang out like 20k frost dragons
does that arguably suck
yeah probably
and yeah on rate you should probably get enough nails to create your two cannons
which is only 32 nails
i dont personally really like the idea of the rates being so crazy that like
you just go from 87 to actually 99 to get 2 items while dropping doing any other content
partly why i wish sailing was less xp/h tbh
and then just turn around and do a crazy post 99 grind for anything else
theres like not really a time where you are just grinding the skill, you are just grinding for things that you get with sailing
like salvaging is padded out at every level with a 1/3k drop lol
theres like 8 new big fish, all the paints etc.
lmao
charting gets you to 50/80 pretty passively as well
so you can just kinda ignore other methods cause the one time thing gives you so much
if you want to blitz 99 you would not do this and just camp trials
ya that part is actually almost worse somehow
it just seems weird that the skill isn't really designed for you to actually go get stuff
like honestly what you should do unless you're an iron is just trials to 99 get nothing
buy your boat
and never do any of this again
and if you're an iron its flipped around where you don't even really progress through the skill in any kind of sane way
you're just expected to go at it like you're hunting for an imbued heart or two
way past 99
Just get 3 cannon barrels at 90 like me
In all seriousness though, it really feels like all of the endgame sailing upgrades have a similar flavor to the imbued heart - buy one for 100m if you’re a main, or go do tens to hundreds of hours of menial grinding at trash mobs. On the one positive side, you don’t need to get tasks to kill them, unlike the imbued heart, but it would still be preferable to have rare items come from actual good and engaging content rather than tens or even hundreds of hours of killing garbage enemies
The skill is very well designed IMO. It doesn't feel like a crazy slog like some and you are given different paths you can choose from whether you want to rush spamming trials, collection log and just passively get to 99 on the route to that, or afk salvage your way to 99
dragon part component drop rates could use a second pass but getting a fully dragoned up boat isn't critical
I agree, I just think that it would be more enticing if it weren’t just throwing yourself in the dragon sheet mines for tens of hours on top of thousands of kills on an unfinished ship combat system
But dragon ship components definitely not required for anything
heard they are somewhat required for marlin trawling but havent tested it myself
max boat seems to be troll. a rune everything is about as good as dragon, dragon feels like a flex. best upgrade is a rosewood hull as it actually does something.
The dragon keel is also a significant upgrade, not really sure what you mean
The only upgrade that doesn't have a significant impact is the helm
But yes their stated design intent is that you can do all the content without a maxed boat
Semi-rare agreeance from me with gnomemonkey’s opinion video, but his views on sailing I think are spot on
I think the future of sailing has a lot of potential, but its intial release is very fleshed out in what it can unlock.
bounty and chartering needs work for sure
Overall, skill is good. But it’s a self-serving skill that feels incredibly isolated compared to everything else and some aspects like combat just feel so awful to the point where it’s hard to envision it not being that way
I really do enjoy it myself, but it feels like its own thing. Like there’s sailing, and then there’s the rest of the game
also right now best way to get around is teleport or charter to docks an then recall boat lol
sailing to docks is such a waste of time
i mean thats kind of a given no? you upgrade your boat to allow teleporting it same way you dont walk to ardy/varrock/wherever else in the main game
i mean as is walking from lumbridge to varrock, you do it until you dont need to
ya thats the part that bugs me the most about it
if you're going to ask me to spend a lot of hours at content
save that for good content
lol like honestly frost dragons do nothing they're not fun
afk salvage
nothings going on
getting the clogs for sailing will just get you 99 and like what is there to show for it
thats probably for later
its a bit too closed loop for rewards
right now everything feeds into sailing like its the ultimate end game
later when theres even more grinds 😭
but sailing doesn't give anything back
i want to say bottled storm is currently the one thing that gives back but like
lol
and marlins ig but eh
its basically the most useless side quest in the game atm
but it has a 300 hour duration
that'll probably change eventually
It feels to me like bluefin are a lot better than marlin, am I wrong?
bluefin are the +5 prayer right
oh right halibut are better kwams
i feel like thats more impactful
its just so pathetically easy to grind karambwans though
ya i mean i typically use karambwan for absolutely everything
so i'd probably just move over to the new karambwan
like you have 4m afk and its one of the fastest ways to train cooking, and you can also just shopscape them
having to willingly trawl which nobody seems to want to do is more of an ask
i mean the numbers i see on the fish people are getting seem reasonable
like
i kind of do expect that to be the new norm eventually
I'll reserve my judgment for after I do it, I'm seeing 600+ marlin/hr
but the real difference in using old fish vs new fish
kind of doesn't even matter atm
so most people will take time to swap over
it would be different if the practical difference weren't so minor
it'll take something fairly stronger to get me to swap off of anglers lmao
i almost kinda think its bad content in a way though
i mean angler paint value says enough
because a lot of those fish are just a flat upgrade when it comes down to it
so in like 5 years
people probably just wont do karambwans at all
instead of having two pieces of content one is kinda getting binned
oh you 100% do karambwans for the afk
On the one hand it makes sense to use marlin somewhere like vard where it helps your trip length, but on the other hand you might be better off still also mixing in anglers so you don't have to heal mid-fight and lost dps
probably if you're an iron, if you're a main you're doing them cause you don't know about cave eel fishing for longer afk
i mean i wouldn't do them afk anymore the rates are very low exp wise and you can go grab hundreds of the better version per hour easily
i was thinking the opposite for vard cause id rather the overheal to not get aped
esp using axe
Yeah I said a mix of both
Like marlin to heal back up at the end of kill then start with an angler overheal
i do think its just a weird situation though
like anglers you have a reason for prepots if nothing else
but the fishing skill kinda just took a huge loss lol
sailing is the better way to fish now most likely if you want food to use
and fishing is basically just for exp
I don't see that as a big issue tbh if trawling is not afk
its mostly just weird
and theres kind of not a lot of xp methods i feel
Trawling is also really low xp/hr
like sailing has a huge scope it didn't really need to cut down on another skill so heavily
I mean I feel like the only thing it really replaced for fishing is minnows
Which I see as a good thing
basically if you want exp you go barb fish and otherwise see you on the boat
I would still AFK bwans or anglers on an iron
unless you just need the hardest afk content ever while at work or something
anglers are kinda reasonable for prepots and stuff but like
you dont spend a lot of time doing that
yeah but where do you use 30k prepots
can probably greenlog the entire game if you actually just used it for that lol
how long until we get blighted marlin
probably when they release the wilderness ocean
i still hope they dont do ship pvp because its just going to be the greatest tragedy ever written for osrs
"help my ship is stuck and odablock killed me for my entire bank"
"i went afk with my friend and he just sailed us into the middle of the wild and i lost everything"
all those updates to make anglers more obtainable only to bin them with marlins lol
guess the overheal still has value
I mean they didn't really make them more obtainable, with how few diabolic worms you get
Speaking of trawling, I kinda like the idea of there being a way to do it for exp at the cost of the resources since I like the game loop of it. Perhaps as a port task to deliver "fresh" untradeable versions of the fish that you catch while on task, with the task giving fishing + sailing exp on turn in? Not quite sure what exp rates it would target. It's reasonably active of course, but it's hybrid and should be careful to not delete other fishing methods from relevance lol
It could also be a sink for camphor crates in theory, though idk if that's necessary. Could also still allow for a chance at the special versions of the fish while you're doing the tasks, thus giving an excuse to do the lower level shoals.
Want to buy preset crewmate options, I want to hop and not have to assign each crewmate a place manually.
Make it so I can click one preset button and they all know what to do
But also have 3+ presets I can set so I can change them based on what activity I’m doing
Why I'm able to unman the helm during the trial to begin with is not something I understand
Clicking ice off helm = 3 clicks
Unmanning the helm = 4 clicks
Kind of frustrating if you spam click your helm during the trial
so menu entry swap it so u cant unman yr helm
Even the bury option? Its gonna be OP for new chars unless it stops being an option after certain prayer level or everyone gets that option (which i prefer)
? She was asking about STASH units depositing things you have equipped and the bury option isn’t a setting, it’s a right click option
So everyone will have the right click option
Suggestion: Make an option on the crewmembers to command: Previous.
Should make it feel a bit easier to manage the crew 🙂
i already got both dragon cannon barrels; is it true that fremmy salvage is better xp/h than merchant?
unfortunately im the only one in my group lmao
fremmy salvage wasnt much better than mercenary salvage but merchant salvage is definitely better than fremmy salvage in my experience
I just noticed in wiki says dragon cannon is 1/18k???
neat
idk what they were thinking about with these drop rates
the drop rates, the money sink, idk i dont think they had time to think these thru
it's from salvaging. it's not a mob that takes 40sec to kill.
I think the rates vs ttk are ok but the amount of things that they put behind menial mobs instead of actually interesting content is a bit much
like getting the metal parts?
Or getting the nails? xd
Metal parts but also all the sea combat is pretty much the same thing because there aren't any mechanics yet
Just "Find a safespot or facetank, try to double-cannon"
Anyone know if Jagex has any plans to reduce the amount of mats needed to make boat parts? cant really find a reason to spend 1k adamant to upgrade keels on multiple boats or 1k planks to upgrade mast, idk if im just the minority here or what but it seems like a lot esp when they give 5 boat slots,
I mean i dont like the money sink they did with these materials, but nothing about the materials has been said
so to answer your question, I dont think they will change it
Essentially, doesn't look like the same one I'm using though
Nah is the one i made up myself to barrage and then facetank
cba setting things uo
up
then messing up moving around
If you're in a good one you should rarely if ever need to rotate so you can just unman helm
This one allows me to always freeze and put it 30% hp left when it moves
I plan on having 1 raft, 1 skiff, and 2 sloops eventually so thats 4 slots taken. The raft and skiff dont take that much resources imo.
cuz im also salvaging on my iron
And the only incentive to upgrade a second sloop is convenience cause you're super rich.
I have my barracuda boat and my salvaging boat
but dont plan to upgrade to any dragon items
I got the raft for charting, skiff for barracuda (minimum facilities) and a cannon/salvaging one.
i need to make a third boat on my iron for sea trawling
Ill eventually make a boat for trawling
ye
Ill probably upgrade to dragon for the uhh ship parts but not facilities
Maybe the cannon
since thats the only one we can have crewmembers actually control for both'
i wish the bottled storm was more accessible for my iron maybe the hooks
but no other dragon items I would grind for
isnt bottled storm just a cosmetic or am i misremembering
unless i get lucky
I heard the hooks arent that good
yeah bottled storm is for the upgraded teleport focus
thats why husky said yea
The thing is that on iron the upgrade is more significant than on a main
damn i think i got it confused for jar of feathers
whys that?
cuz that 8% means u dont have to go to 20M for a cannon if you go dry but instead 18M xp
xd
on my main i can say fuck this and just send barracudas to 99
specially if they are planning raids 4 to be on the waters
Just got my first one, plus 44 kc on mobile
Horrible
raids 4 is not going to be a sailing raid they said
though I hope it takes place on the Cursed Archipelago
also the camphor repair kit heals 40 and ironwood 45 thats a joke
that is pretty funny
Wait until you learn what rosewood heals
Yep
Dragon hook will decrease the time won't decrease the amount of salvage needed to hit rate
with the current set up for salvaging aka crystal extractor yea
will change tho depending on the nerf
would be badass if it was, imagine a boss fight in which you board your boat and fight it. like how wow had bosses youd fight from dragons or boats.
I still honestly think the changes to the extractor they already made were kinda enough
Where you can't use it at docks/moorings
The biggest "issue" was that you could bankstand at bank boat and use extractor
I've definitely encountered people auto clicking extractor
They'll be 10 tiles outside of a dock just not moving and gathering crystal every 60 seconds
Sure, ban the macroers then
I hate that you can't even turn it on in port
Cuz you gotta turn it on when you log in
So if you start on land then you gotta get on, drive, stop driving to turn it on, drive more
still dunno why they didnt just make it so it only charges when actively moving
Probably actually annoying to check
And it would nerf it with salvage
Which they probably didn't want to do immediately
presumably it would be a pretty similar check to how they check if to spawn ocean events
It's not busted with salvaging
No it doesn't
If you're afking you're not clicking it every minute on the minute
You get like 90k on salvage alone if paying attention
And you need to pay attention to use the extractor
If they nerf the xp, they'll have to give the equivalent xp to salvage
Like it's a big qol on rates but describing it as afk is silly
pretty consistent 80k while watching a show and not paying much attention to it
But then it would be a buff to those who don't bother working to get it
while afking 2 crew doing salvage
I just feel like there's no way Jagex could've not known it gave xp and it's just built into the expected rates ngl
It's not like you're getting "free cheating xp" it's just part of the expectation
Agreed
if youve ever touched a crystal extractor you basically cheated and your whole account should be wiped i think
back to tutorial island
id just make it charge twice as fast, but only give you half the xp it does now
make you click more/hr
thats a buff to speed boosting rates too
?
its the exact same xp
@chrome lantern
but makes u click twice as much
Nice I want more keel parts and sheets
ahh
Yeah, you know, the function of the facility xd
also id shorten the harvest time
or make it so you can harvest while changing direction
nope gotta be smart with when u use it
i mean it isnt really 36k xp an hr because it charges and then u can hit it thus is 1:03-1:05 thats around 55-56 times u can use it per hr
but also the factor that u must be there to hit it
i dont have a problem on the way it works
but if they nerf it well then hope the xp rebalance goes to cargo
cuz that part sucks
besides it gets interrupted with everything
like u cant move your ship while doing it
you cant be in combat eithert
MF one of the drinks took 70% of misc favour from me
just found out rn
whoever thought the troll drinks were funny
hopefully his bday cake gets delay a week

the drink takes away like 20-25% favour
also thought it was only 20%
ya
wait till you take off yr helmet slot and look at yr hair
ah yeah been rocking the afro for 2 days
but rn i came to my misc to claim
and just found out im at 26% when i was 100% a week ago
I finished charting 2 days ago
That one made me laugh a lot
I actually laughed at the one that banked everything too
I did several drinks on release
yeah i got banked
i got sent to narnia
and on day 3 i died to the ones near priff
Thankfully I'm doing sailing after everyone's experienced these 😂
Looks up drink.... I aint drinking that
i just stacked like 3-4 and went to any port and docked
I hated some that sent you to narnia ports
and docked you there
Also this is the best addition of sailing
The worst were definitely the teleport ones
worlds crashing?
Like a mofo
salvage nerd
Anyone know if you can 2t the new logs? Camphor specifically, there are birds there
The one where you get sent to 1v3 the pink trolls.
Good thing I had a TP on me
Whats the point of a in game poll for questions everyone and their nan will know is gonna pass
I wish they wouldn’t the rewards were pretty low-effort and we already have 6 crystal kits
Wildy PoH theme was already supposed to be available, shouldn’t need to be locked behind DMM
SotD kit doesn’t do enough
ya just theme wise i think the rewards were alright but i can understand why people dont like the rug pull with the wildy poh theme
it was pretty lame for everyone to tell them they want that vote for it etc and then they're like but wait
we can drip feed this reward later
i halfway think we're gonna get the dt2 prayer book one day the same way
nah it's too much change for the playerbase to ever embrace, for good or for ill
and unlike sailing they don't have a big release to draw in new plsayers to point to as reason to weather the inevitable controversy
I kinda felt like they released very awkward rewards to entice non pvpers to get into trying the new dmm
bowfa one esp just felt like a draw for irons especially
kitted crystal
some jmod is dying too much susge
Tbf pking with the bowfa is the ideal max setup
The kit choice made sense
Tbh surprised they didn’t make kits for moons armor with the same logic. It became a more common set as well
ye thats fair just how I percieved it. even the changes they made from little bit I saw seemed to be catering to newer pvpers as well
which is good imo (dmm changes)
please Jagex, could you revert Portal nexus size to its former glory? pretty please???
Did u see the image?
so just alched a large addy hull part and it only gave me 9375 gp where the wiki states it should be 30k 
Thank you for your sacrifice
i didn't want to carry them around so thought i'd get rid, thought i'd get at least 60k back from them both and instead god robbed 
Jagex I do not approve of the Sailors' Amulet at least make it 1 law rune per teleport. It's simply too strong
Wait, it's 1/10 of a law per tp? That's ludicrously low
I can kind of understand the intention if it was to encourage players who dont have a lot of gp to use the amulet but sailing is already pretty good gp at low levels
It also makes the sailing skillcape perk a meme
Like "oh wow I can teleport somewhere I've been able to since lvl 30"
In fact the sailing skillcape is worse because the amulet has 2 other TPs lol
There's no reason sailing cape couldn't be summon boat and replace the sailor amulet
Amulet is convenient too bc you can wear it with cons cape and have the equivalent of crafting cape bank tele + poh tele with no inventory slots taken
Vs taking 2 capes
So even if you gave sailing cape same teles as the amulet, the necklace is still better lol
im sure this has already been flagged but the eternal brazier in skill page item requirements vs what you actually need is inaccurate
(says you need 10 cupronickel bars in the skill page but you need 6 runite bars and 6 cupronickel bars)
ya posted a few times with others in #1435267698979242145
I think it's crazy that the Sailing cape doesn't at least have Teleport to boat even if it still requires the focus to be built
No she wasnt? literally about the potential updates about new players
Will this feature be avaible for every account?
why would it not be?
every account can already do it with menu entry swapper anyways
No it's talking about on the ground
But yeah no reason it wouldn't be available on every account
yea this is what i mean
Like how the [[Giant bones]] work
Wiki links found:
https://oldschool.runescape.wiki/w/Giant_bones
Give sailing cape +10 max hit to cannons so sailing combat doesn’t feel so cheeks
It still would, but it’d at least feel better
BIS ship weapon about to hit sub 10m 😆
Crazy that dragon cannon barrel is simultaneously extremely rare but also we have just absurd quantities of people salvaging
Similarly, if you consider how many Draconic visages have come into the game at Frost dragons
yeah it's kind of a funny situation, where the most popular activity ended up with the rarest and least desirable dragon drop
so it got a double whammy
Surely they buff it this update
I wonder if the buff will increase the price or it won't matter becaause there are so many salvagers/cannons in the game
speculation of th week
i think it's doomed no matter how much they buff it because it's from the highest level afk spot
they're just gonna keep coming into the game passively from people wanting to afk
you're probably right, and there are not enough rewards or depth to sea combat yet
swap around salvor's paint and the dragon cannon perhaps, could save it
I think what he means is like what we see with ToA, look at the fang price before they added it to sinks and manually propped it up
Quantity coming into the game just massively dominating demand over time
But ye interesting balance between making it have a high req, and be sufficiently rare, but not just completely make it not exist if you want to grind one out
They’d have to do something big like move a lot of the resources to sailing monsters (nails, sheets, etc) in higher quantities, buff combat xp / bounty task xp, and buff cannons as a whole lol. Including reducing cost of ammo (probably through giving more cannonballs per resource used to make them)
Some combination of more cballs made at once, faster restock in Port Roberts, ammo saving, and higher damage
I would personally like all of the above
Like if arrows are 15 per bar and you save 80% of them I see no reason for cballs to be so limiting
I think more dramatic scaling across cannons would be nice too
So that dragon cannons are worth building outside of dragon cannonballs that aren’t worth using
Oh I just had an interesting thought tbh
Tier of cannon = higher chance to save a ball
Start bronze at 20% or 30% and every tier adds 10% chance to save a cannonball up to dragon at 80% or 90%
Could also make sense but I was just thinking that trash tier cannonballs aren't really a loss to lose out on
And you can only fire balls that scale with cannon level
https://discord.com/channels/324132423636090880/1445139874691809280
Put your feedback here
I built dragon cannons based on the accuracy and strength (far right numbers respectively), and have used mith - rune with them mostly.
For basically all the cannonballs, the max hits are usually the same for rune vs dragon at either 99 or 112 range, or both
I think it should always be higher with dragon vs rune cannon
Did you guys noticed that the keg of horizons lure supposed to give 2.5% more xp doesnt work on extractor, doesnt work on barracudas
god knows if it doesnt work on cargos/bountys
Been known forever
Grimy herbs not automatically being placed in herb sack when salvaging? Bug or as intended?
Harvesting Sailing kills doesn't put anything in the sacks either, for runes, herbs, etc.
same with bonecrusher not crushing bones of any mobs you kill at sea 😭
give cannons min hit starting with mithril that scales starting from their max cannonball
eg.
Mith/Addy cannons min hit of 1
Rune cannon min hit of 3 with rune, 2 with addy, 1 with mith
Dragon cannon min hit of 5 with dragon, 4 with rune, 3 with addy, 2 with mith, 1 with steel
thanks for coming to my ted talk
if i leave my ship in the middle of the ocean and tp away... can I revisit it with another boat? or is my only option to tp it to a dock
the latter
Does anyone know if they've confirmed more trim colors?
Purple trim not being a thing is ludicrous!!!
Specifically you can’t teleport it either, you have to pay to recover it
https://discord.com/channels/324132423636090880/1443691474700079274 y’all know you want it
its kinda hard to get my sample size large enough but i might have noticed something about salvage lol
does anyone have like a confirmed drop somehow where they know they got something off of the preroll tables
when your crewmates salvaged it
reason im asking is bc im either getting unusually unlucky and actually never seeing that happen and getting all of my drops from salvage i salvaged
or their salvage cant roll that table
Are you jumping straight from salvaging to cleaning or something?
I dunno into the cargo hold and it gets intermingled
I haven't salvaged like any of my loot myself and I have 3 barrels
Like maybe you'll notice from pure afkers
I almost never get on the hook myself
okay this is good unless absurdly lucky because i noticed that every time i was like
hard afk
i never got anything
Don't get me wrong I am absurdly lucky
ya ive seen a ton of sapphire/emerald/rubies while not salvaging myself
so then i started trying to see if i could get like nails or whatever by intentionally afking
But I'm pretty sure it's the same salvage
then i started with a second account lol
and i haven't been able to hit a roll on any of those tables when im not using the hook
but maybe its just an insane streak
I think people cope way too much about "tables" and "pre-roll" tbh
There's only like 2 places in the game where it actually matters
Otherwise even if it's coded as a "table" you can still assess what the effective drop rate of each item is independently
ya i was mostly just trying to figure out if like
basically if crew salvage just couldn't roll it to begin with
only thing that might not roll would be pet, if crew salvages
but we should know wed
ya the pet is what made me start thinking about it in the first place
it would also explain the insane 1 in 18k number for the barrel
because they'd be basically collecting tons of data from rolls that couldn't get it to begin with
you can also look in the game cache and see there's only 1 version of salvage
you dont get a separate identical looking item when a crewmate salvages it
seen a bunch of people spoon pet
Im 87 on iron and 88 on my main cant say im dry for it
but i wish i was one of the spooned
this is what i was thinking of
they stack so surely same item
ya i know but im not sure if they're able to do something like
predetermine what loot you got when you get the drop
before you clean it
i actually kind of think they probably can't do that easily because they usually talk like they will
then updates come out and things like old stacked caskets work for new drops
they could store the data on the player instead of the item
like binding necklace or recoil
i kinda wonder if they're allowed to do that often
obv we don't work there so we have no idea exactly what is going on
but they always act like storing data on the player is a big deal when they talk about it
lol they always sound like they have a very tight budget basically
but regardless idk how many situations they've even tried to do something like that where you know there is a drop but they're hiding what it is from you
i guess unsired is the best example
on the topic of crewmate salvage, this was just posted in the wiki discord
That’s some solid data
Yeah they just updated wiki 10 mins ago to include crew salvage
Data I had a question earlier but I forgot what it was can you answer it
You would have no way to know what the question was
Thanks
Ok I remembered what my question was and the wiki has actually been updated to reflect the answer already
Was it about getting soup from salvage cleaning? I remember someone asking that last night
And the wiki has since been updated to include that, I just noticed
No my question was about [[Lost ironwood crate]]
Wiki links found:
https://oldschool.runescape.wiki/w/Lost_ironwood_crate
Earlier today it had 1/8 for the drop rates but 7 listed drops
the crate is just really rare so we don't have a lot of data on it
Yeah I had never heard of it
all the other crates have 8 different drops
Saw it when linking through the dragon metal sheet page
so I'm not sure if 1/7 is correct here
I think I grabbed a camphor crate and got a camphor plank but I forget
I turned around cuz I was like huh I didn't know this crate tier existed
Oh yeah I’d never heard of that crate either, interesting question
highest tier ive seen is mahogany
Yeah the answer is pretty much "We have no data but there's something in these categories for every type of crate"
I do find it silly it's not a full potion for these
Hueycoatl hide from ironwood crate would be crazy
I was about to suggest that haha
Dsword is there and that's a unique though
Why the fuck
Did they not
Post the damn whole screenshot

I’m gonna scrongle them
I need to see the xp drop and the actual screenshot from pets folder if they’re using Runelite
Right? Could they have gotten a different pet coincidentally at the same time?
And trolled?
You can be on hook then order the minion
True could be same tick
Or you could be cleaning and then get xp from workers
yeah
That’s a good sign nonetheless
Also entirely possible they have some sort of chat filter, even if unlikely
Lol what if they actually got bloodhound
Did you look over borgis screenshot rat
He thinks he got it from sail trim but the screenshot was crate XP I think
Idk the timing of the screenshot
ngl i stopped looting crates bc thought it was a waste of time since i only ever got junk
and ignored an ironwood crate not thinking anything of it
Wiki says: The crates appear to spawn based on the player's Sailing level
god help anyone trying to spawn those
lmao i sailed around for hours to get my main places for charting at level 99 and saw like
2 mahogany crates iirc
yeah mahogany has been the best for me
and all junk
so u can get some gp with the ironwood
wonder if there is a rosewood nobody has gotten
nah, or people would have found it in the cache at least, like how we know deadly rapids are a thing in there despite not appearing in-game yet
Deadly rapids huh
I wonder there was no access to Varlamore
no sense on blocking this area
It's probably because of Tempestus, which is in theory going to come out at some point but in practice will probably sit there untouched for 5 years
it's a venice like city, canals and stuff
last part of valamore
has the college of bards on it of which you can find various NPCs across the world who are part of the college
Gotta be honest, merchant shipwrecks are my least favorite
I like Frem
Pirates too
Am i doing something wrong but for some reason ive seen people not tick salvaging getting 130k xp on merchants
im getting almost 100k
i mean not tick anything, with 2 crew on hooks, im getting 80
Im salvaging myself until i get 185 in the cargo and full invo
then i put them both to salvage while i clean them
i mean are they dropping their salvage and yr not
sounds like it could be the 30k difference
possibly
Dropping is not better
at yr pace, id just salvage on 1, have a crew on the other and then put the 2nd crew on the hook when yr cargo is full
89 almost 90
Also being on the good worlds matters
so it could be
As well as clean during ship downtime
where?
merchant has double spots at all 3 locations, but everyone goes to the south area
WT area definitely does not have double
Unless it was just not next to the other 3 but I started out sailing between those and did not notice
I'm like 70% sure the south 2 ships can be gotten at once, but admittedly I may be mixing it up with fremmy in my head because I did both in the same sitting
before remembering the merchant wrecks down south and abandoning the area lol
Ace, do u know why i got that message?
.
yes that is a bug, should be fixed this week
happens sometimes when yr on yr last pieces of opulent salvage
yea
it's caused when you get an empty roll on the gem drop table
1/165 chance to get nothing
ive also had it not fill myinvo when removing from the cargo, but instead giving me like 15/20
theoretically you can wear a ring of wealth and prevent it from happening
Where do I report a bug 🤔
in game
You right click the red report button and select "report game bug"
on runelite the red report button is probably a timer instead
is there one on discord?
There are channels for #1334483887451013120 and #1435267698979242145 but not for any others
It's very cool how the Salvor's Paint comes only from the third-highest wreck, and not from the higher ones.
tbh i think what sailing really sucks at the most is giving people real options
pretty much everything you want to go get has one method thats just either the only way possible or its so much better than the alternatives that its the only way
like for example frost dragons are the only real way to go about getting dragon nails
you might point out that salvage drops some
but then you'd have to admit that you almost make it to like 200m exp to get enough nails for one boat
so its not actually a real option
and by boat i mean hull
I'd like to make a suggestion for an update where you can get a permanent buff from unlocking things like the lumberjack outfit, mining outfit, angler outfit, farming outfit, thieving outfit, etc... so people can wear fashionscape without being penalized when skilling to add more personality especially for the gathering afk skills. Not sure if I'm the only one.
thanks for suggesting, but I think the goal i'm looking for is to also not have to wear a backpack.
Feel like boat stuff is pretty skippable if u dont care about post 99 xp
lot of people on iron skip crystal tools for similar reasons
i think this probably isn't going to be the same at all
maybe for specifically the salvage hooks but you can look forward to sailing bosses and so on
odds are that skipping this stuff is not a real option long term
assuming you'd like to keep playing the game anyways
and doing the sailing bosses/updates
would be different if these were like skilling tools and once you were done skilling you were mostly done
but instead its combat/movement etc and we can probably expect further upgrades and more dangerous rapids, water, npcs that hit harder and so on
ye thats true I didint think about that
im very hesitant in general about jagex catering to actual ship combat. I kinda envisioned alot of new bosses to just be tied to islands like the gryphon boss
where you use normal pvm but it really depends what they do with encounters
They will definitely release better methods as those requirements become stricter
one idea I feel like that is decently fair as well imo is to buff ironwood hulls to mean something
Dragon Hooks not being substantially better is a travesty.
bronze hooks felt like what later hooks should be
its kind of just too afk currently lol
like people complain about no double spots but jfc mercenary is pretty good afk in comparison to other skills
its around the same as barb fishing imo
People will obviously compare to other salvaging though
tbh i think salvage should probably never be buffed again lol
like ever in the history of the game
its cool i think to have those super afk activities for people to do when they're not really playing but like
you probably shouldn't put huge uniques on those tables and have 5 worlds maxed out with everyone doing their best to not actually play the game
its kinda time passing simulator and less video game atm
I feel like you probably are right about the afk I totaly think its fair as well to add cannon to some of the sea creatures u fight as well
I do think it is kinda wierd you do ship combat for salvaging upgrade and salvaging for ship combat upgrade but that kinda incentivises ppl to try the other methods to ig
personally though I feel like they designed sailing to be extremely easy xp rates wise and whatnot I hope they dont change salvaging and maybe after crystal extractor nerf it will be fair
tbh i think if i were them
i'd probably spread the rewards out that they already do have more and add some more drops of like cannonballs etc
so you could actually get things from doing port tasks too or salvage or kill things and you'd actually be working towards building stuff up
They definitely had an eye on maxers when they designed sailing
Salvage is modern afk rates and afk
The XP scaling curve did a bit to disguise it
But I'm about to finish afking to 99 in 2 weeks
the reward structure in general i think is just a bit wonky like
they want you to hyperfixate on a couple of things
They like tried to extend the early game
Then they made the end faster
they want your afk salvage to give you cannonbarrels and also quite amazing exp for the effort level
frost dragons for sheets and nails nothing else is even close
and trials for straight exp
and they kinda need to just spread things out and add stuff where it makes sense like
theres pretty much no functional reason to do a port task
I'm expecting trawling or port to be the best pet rate
i think even if it is best for pet it needs more
its kind of weird to go in and not get like
idk cannonballs or planks or nails etc
sailing themed loot basically
Straight gp does seem kinda lazy
Yea I was really expecting port task to be nails, planks and cannonballs.
They have been quiet these 2 days
Wish they mention more of what future plans and concerns are going to be addressed specially cuz they are about to go on holidays
Most of the things mentioned are like "We will be monitoring and evaluating"
I think I saw mentions of frost dragon overcrowding, crystal extractor, and dragon barrel droprate

not confirmed
Sailing should give 12 levels to combat lvl like summoning did /s
Their initially-stated idea for frost dragon overcrowding though was a task-only area lol
Excuse me while I skip for enough tasks to kill 10k frost dragons
- more dragons, and
- dragons have ranged fire
Are the fixes they’re looking for.
I'm planning to kill closer to 16k T.T
yeah the task only area was i think reflexive almost
that won't actually solve the problem however if they were to announce improved rates for being on task
that would get everyone to go get frost dragon tasks
i high key think that would be a mistake though
because the weight is low enough that people would likely get really mad at skipping for task
maybe if they increased the weight a lot at the same time it could be cool though
I really don't want that either though I don't want the task list to be diluted even more, I already didn't really even want them to be on the list without having an free unlock toggle (why are we still requiring slayer points for these, and why are more trash mobs not toggleable like kalphites and trolls)
elite fremmy dairy area
i dont really know what the correct solve for them is when it comes to this
I do!
Stop making things tied to Slayer tasks
Slayer sucks and is already bloated
like i think they should just be an unlock probably if people want to do them as a task but
they also can't really just never add tasks to the list by default like some great dividing line between the year 20xx and beyond
The real answer though is just get rid of the garbage trash tasks that shouldn't be on slayer masters to begin with
Why tf is Duradel assigning kalphites and trolls
i vaguely had this idea one time that instead of just having block lists and standard weights
There are many things wrong with slayer but all of them boil down to the task system being the only way to engage with slayer, task lists sucking, and methods of getting tasks you want sucking
that you could spend points to change weights
It's been proposed many times that way, people have referred to "preferred tasks" which I think was an RS3 thing?
Either way it doesn't actually change or fix the underlying issues
ya i have no idea about rs3 but it sounds fun
Just makes things that suck less severe
especially if you could spend on the same task multiple times
to like max the weight out or whatever
and maybe spend points to drop the weight on other tasks
there would have to be a cap on just how much you could change things compared to the default state
but it would let people customize for what they actually want a lot better
the really unfortunate thing about a change that large though is that its one of those things ehp twitter would go insane over
even if it would probably be for the best
yeah rs3 has both a block list and a prefer list, they don't take up each others' slots
rs3 also gives you the choice between two random tasks when getting a new one
update in morning and we havent heard a peep from jagex on how they want to approach rebalancing exp rates ??
I think they have all the player feedback they could possibly want I don't see why they'd need to put anything out beforehand
i couldnt be concinved they do since they havent said a peep since before thanksgiving
won't be shocked if they do something silly tomorrow the playerbase hates
That will be true no matter what they do
People will get pissed if they make changes and pissed if they don't and pissed if they do but don't go "far enough"
they should have updated blog post monday to say heres our thoughts let us know what you think
And feedback is largely just from the people most upset rather than reflective of overall community sentiment
they already told us last week what they were looking at/looking to change, they dont need to update us again yesterday
i mean tbf
its almost never a good thing when jagex is quiet
part of the reason they're so successful is that they actually put their reasoning out there in public and people rip it to pieces if they can
so if they're not talking they're not getting the feedback loop that makes them good at what they do
Complete side note but it's kinda troll that Gryphons are even a task-only or slayer boss
And kinda troll that slayer bosses are task-only
i skipped 80 tasks in a row for a gryphon task
Considering what the weapon is meant to do it's significantly harder to get than a zombie axe while having lower stats than zaxe and being worse than a zhasta for stab
i genuinely dont understand why its task only
I think stats-wise it sits well but isn't reasonable to get when you'd use it
the entire quest is about you killing them for being a menace that kills the tortugans lol
"Ehrm, it's a slayer boss, duh"
As I kinda said above I think the Slayer Task system is one of the most constraining things about the "skill" that makes it so awful. You don't need a hunter rumor to go catch chins, and but Slayer tasks are the only way to interact with the skill
He they are trolling
Kalphites literally assigned by the lowest tier slayer master and have no reqs
Imo anything with a slayer level less than 70 should be an optional unlock if on the list of the highest tier slayer master at all
And optional unlocks should be at a minimum freely toggleable if not free altogether
Slayer points are archaic
I gotta be honest, one thing I thought they would change with last slayer rebalance but they didnt was, paying for an unlock and then if you remove it not having to pay again
like for example tzaars
The slayer helm recolors being dictated by rng but also being 1000 points is quite annoying
early on is good for xp with jad tasks
but then in mid game you dont wanna send too many jads or zuks and i know is a free skip
but what if i just want to toggle it off?
then i have to pay points again
true
very expensive that i rather get prayer xp
for example extending tasks should be a one time payment to toggle on and off
Slayer helm recolors aren’t rng if you streak boost or do Wildy slayer 
you have the means in 2025
I think they meant the items, not the points required. Unless things like abyssal heads more common in wildy slayer?
Ah 
Technically faster to kill cuz cannon
We meant RNG due to the head drop, for example it took me 17k abby demons and 9 unsires to get the abby head
yes yes
they should make haemostatic dressing 
cure burn. not j only bleed. (usable vardorvis rn. [zebak chomp?)
🩹 🩹 🩹 🩹
(would add usability on olm, esp cox scales, and akkha)
currently cannot be potion shared
Haemostatic potion is classic “create a solution now and a problem later” type of item
Unfortunately yes
god that would be fucking goated, to cure the burn with me. but its not an actual burn 🙁
Worth bringing in over an extra brew
I wonder how much of a nerf crystal extractor will have in a few hrs from now
what r u guys predictions?
35-50%
My prediction is instead of making it every minute it will be every 3 minutes
they have been making lazy fix for sailing
and/or make so it only charges while moving
so stricly for barracudas?
currier / bountry tasks
bountys you dont move all the time
I would just assume its an xp nerf tbh
I dont think they will give any extra xp to any barracuda's course
They said they wanted to redistribute the xp from extractor. So I’m expecting a solid 20% nerf outright to salvaging xp lol
you forget that the point of the item is not in fact free xp but rather than it generates wind motes
you reckon we can use the 1/3000 exp thingymabobs from salvaging for sailing after the update?
just found out that dragon nails are really funny when you try to build a chair with them. the build menu recognizes them and lets you select the chair, and it takes the planks, but it doesn't take the nails and also doesn't produce a chair (or an exp drop)
sharing this trivia with the world because i don't know how many madmen would try to throw dragon nails away on chairs
should report that as a bug
They said they would consider it alongside player behavior and data as part of a larger xp review.
Wrong reply, meant ford
Yeah Salvaging will not be fun anymore after the extractor nerf
lol
yeah the afk training method is gonna be so awful when it becomes only 90k xp an hour at the top end instead of 125k
show me how u are getting 125k xp
cuz im not getting that
paying attention
let alone if I afk
I get 90k xp an hour and crystal extractor would be another 30k+ xp
How are you afking getting 120k???
wow man show how u r getting this cuz I dont know anyone getting that
maybe u big brain it
Merchant shipwreck hitting extractor as soon as is available, 2 crewmates when im cleaning
And probably couple of mins here and there where i step away
my definition of afk here is being not focused on the game, so at the computer and just 1-2 clicks whenever idle notifier goes off or the watchdog alert i set up to play a sound when the shipwreck i'm at sinks and i stop salvaging
that's the rate I get without even using the crystal extractor
haven't even built one
oof out of the charting in the tirannwn blight, you need the skiff for 1 of the weather things
tried my best with sloop...
Afking and low effort are 2 different things
And again idk how u r getting that amount cuz thats the right problably with t man
idk i'm clicking like twice every couple minutes
so glad im not interested in getting the crystal extractor... the blight is frustrating.
the point is getting up to 90k xp an hour from barely playing the game is already crazy, and the fact that you're getting that while playing even less cuz you've got the crystal extractor printing xp is even crazier
youd probably be getting like 70k xp an hour afk without the extractor, and that's while also getting free money, herbs, and the chance for 14m dragon cannon barrel drops, so its kinda crazy to say it'll be bad without the extractor
if they redistribute it back into salvaging you'll probably get like 80k+ anyways
The highest I've gotten is like 80k idk
And that's with periodically using the extractor
my guy im getting 90-100k playing the game, making sure my crewmates are doing something, hitting the extractor on point, my character doing something, putting in the cargo, moving my ship as soon as it despawn
jagex will probably overcompensate what should just be moving all the extractor xp into trawling and calling it good
why are you moving at merchant shipwrecks?
idk how u r low efforing 120k
LMAI
LMAO
Low effort is if I could get the same amount of xp and send doom on my other acct
like i said i'm not, i'm getting 90k because no extractor, but tbh yeah +1 click per minute for activating the extractor to get an extra 30k+ xp an hour would start to get away from being low effort
if I did use a crystal extractor and only clicked it when i had to deposit salvage or reclick hook, i'm guessing it'd probably be like 105k at most
how many boats do you have by 87 sailing?
ty ty
so 3 boats with teleporters on them, got to choose wisely where they will forever be...
found wilson....
I was hoping i got the cannon before the extractor nerf but im like close to 3m xp since i started
i ended up getting 2 cannons before getting the doll earlier
I still don't have the doll and I have 3 barrels, got the third right when I got 91
I got the doll in my first inventory
I know the wiki rates are probably right on the dolls, but I've gotten so many of them I sometimes find myself almost wondering
I have so many dolls
I haven't done a trial since 76
92 sailing here, greenlogged sea treasures, I also haven't done a trial since the low 70s
Yeah to be clear I didn't do Gwenith Glide until 74 or 75 so I just did Marlin like 3 times then stopped
I did fremmy 77-78 then charted to 80 then fremmy to 86 then merchant until now
I did use my extractor while killing krakens but not super actively
funny enough i did get it on my iron
i got 2 on my iron none on my main
stilling waiting for my locket/sextant/doll myself
i also got the one from pirates
but none on my main
my main is kinda cursed on salvaging uniques
As you can see I did not get from large or pirate
I did not do any mercenary
I'm kinda opposed to clogging so I'm almost hoping to not get doll
I can read the lore on the wiki due to the diligent efforts of others
My iron has the sextant, the coin, compass and block
meanwhile it was what got me rune clog rank
ah the mirror too
whenever I see someone's clog progress in a screenshot here it's always either <100 or >1000
there is no in between
998 for me
😄
you don't count. I'm evaporating you with my mind as we speak
Does anyone know eta till update
Sadly 🙁 come hit the hopium pipe with me that it will be storable soonTM
Surely today brings some hopeful changes to the cargo hold on UIM that makes engaging with more content actually possible and not just cargo no longer counting towards the cargo hold storage amount, which doesn't even make sense 
correct!
tears of guthix gna be packed in 43 mins
i heard they are removing green helms from the game too
Cargo crates from Courier tasks no longer count towards the Cargo Hold storage cap for UIM players. Note that this is a temporary fix until we work with UIM players to settle on a better long-term solution for UIM gripes with Port Tasks.
Bad update
good job all the no lifers got 99 already so the rest of us can enjoy nerfed xp rates
big L
When are jagex going to tackle late game sailing for irons? Its a crazy wall for dragon items. 21k salvages no dragom barrel. Thats almost 5 days
nuking salvaging that much is quite the choice
People at start of sailing got xp "refund" for xp rate changes, so I assume people will now get part of their xp reduced which they gained from crystal extractor up until now? Just to be fair to others.
lol so is this update just a complete sailing nerf or what? lmfao
~1/3rd exp now for crewmate salvage
are they reducing xp for salvaging?
and they wonder why people do this
Theyve had 3 years to develop this skill... did they take 2.5 years off?
brain dead
skill just got killed off
yeah I dont understand this update. There is 0 positives coming from this, only nerfs.
yeah wtf
genuinely how do they take 3 years for this skill then nuke it that much in 2 weeks? like what are bros doing for 3 years not testing ANYTHING
lmao unreal
Let crystal extractor still work while on land, without xp rate changes, do that and update will be ok
maybe they making it higher exp?
i dont think so
We'll be reducing the XP per harvest from 600 XP to 250 XP
nope, it's now 250xp
let all teh try hards get their 99s then punish the casuals, gotta love it lol
its looking like a 25% nerf across the entire skill lmao
i havent started sailing..this makes me feel unfair to people who started on first day and got exp from it
yeah straight up appease the no lifers who didnt want sailing and were upset about they're max capes, and now they got it back it's punishing the rest
giving forestry vibes now
so people at top will have higher advantage now, considering it will be harder to close the gap now
im unsure how they have justified this as already people have got 99... will they be reducing xp gained? otherwise, seems really unfair.
So they flatout just lied saying they were gunna redistribute the xp from gutting the extractor to everywhere else
you surprised?
trials get nerfed, salvaging gets giga nerfed and port tasks (that most people do no like doing) got buffed
?????
knee jerk reaction to the afk xp gains lmao this is insane
sailing has had a good start and theyve just flatout killed what people liked doing
Are there any plans following on from this to work towards making combat more... Well, feasible, outside of using safespots for a lot of content, a big example being vampire krakens that you can just sit on top of and chip away without taking any damage, which is basically the only way to engage with it due to our lack of sustainability only being able to use such a limited amount of repair kits, at most taking 38 with an empty inventory and full hold, which, isn't being realistic, so actually engaging with combat is a little... Wonky right now, let along done the line if we have even more higher level monsters to try to fight / work around ways to safe spot instead of actually engaging with 😅
Glad I got a lot of use from the extractor before the changes 😅
so jealous, i got 73 yesterday
it's not kneejerk, it's made up using a huge amount of player data too. The team felt that salvaging sat far too close to tasks/trials for how comparatively low effort it is, meaning a huge huge huge majority of XP for the skill across all players is coming from play patterns which don't involve all that much Sailing and mostly just chilling for 10-30 minutes at a time, which we don't believe is healthy long-term for the skill
then what did you guys for 3 years ? not test XP rates at all?
if it doesnt involve much sailing maybe it shouldnt be considered an activity for sailing?
1 in 240 - Tempor Tantrum
1 in 220 - Jubbly Jive
1 in 400 - Gwenith Glide
why gwenith paint rates are so lower than jive/tempor? longer/higher lvl and lower rates? what
this. i’m okay with afk nuke but high effort stuff getting nerfed too is stupid
Buffing 225k+ XP/hr methods 2 weeks after release also doesn't feel like a st rong longevity-minded approach to balancing either though
lmfao this update sucks
so nuking everything = balance ? pls
consider the player pov tho, ur nerfing from this point til forever, not the first 2 weeks
or just leave it alone?
But nerfing the hell out of an afk activity that was below half the xp rate of high intensity after 2 weeks was smart?
this is insanely inconsistent
top people already got 99s so now can nerf for people who didn't no life the skill for first 2 weeks
people liked this skill because of the xp rates...........
how classic Jagex
changes that are healthy for the game are rarely popular, like we joke that the skill is easy or fast but the optics of this newspost are not great, though there was probably not way to sugarcoat it either
i don't necessarily mind changes for the sake of balancing the skill internally, but trying to make the skill consistent with other skills is not good, it only needs to be self-consistent, the mention of redwoods as a point of comparison was not what i wanted to see
couldve given 10% bonus xp for completing the trial within the time
Nah its cool i just wont train the skill til they revert some changes. Nbd. Dead content. Got it
the xp rates were good, people were happy with the rates, they just didnt like clicking an extractor every minute
It's not "til forever" the team are open to further changes, but Salvaging having as big a slice of the pie as it did meant loads of players are second-screening the entire skill without ever meaningfully engaging in any of the other methods because Salvaging's value proposition is super high
another valid point. you can’t have skills where you can get 700-800k an hour then talk about balance with redwoods. lmao
yawn..why change an actual good method..
mostly because the dragon cannon is 1/18k?
this
from 600 to 250 is too much cant it be something like 450? I started back when sailing came out first day but didnt touch it yet trying to polish my other skill while chilling and taking sailing slowly after. With this update i dont even feel like going out to sea already knowing that other people had it easier.
thats also ridiculous, u are incentivising that because of that
Gz 🤘
maybe the fact there is an option to afk is healthy and waht the playerbase wants to do. why punish players for doing something that's more enjoyable
this game is half afk half effort
ppl like to focus some of the time, afk some of the time
it pretty much says - "we want players to only do jubly course till 73 for gwenith"
how dare players engage with a skill how they want to, NERF. This is very blizzard of Jagex lol
salvaging this salvaging that, the extractor change means the high intensity training method is 20k per hour less lmao
Not everyone is doing this, the activity is low effort but not afk at all I think you dont even understand how salvaging really works
nothing should have been changed until talking to the community about said changes? absolutely rug pulling XP as much as this with not even talking about it was objectively dumb
Port Task buff is intended to specifically smooth out these points in progression
also each salving method has a "rare" clog attached
oh