#game-update
1 messages · Page 123 of 1
I was really hoping we could use our plank sack for making ship upgrades this week.. would help out uims SO much! I'm sad they didn't mention being able to use logs out of your log/forestry basket though, I mean what is the point in being able to store logs in there if we can't use them!
sailing seems awful for uim even just the ship building is troll as fuck
esp that uim who died due to a drink troll made him lose 3b in hespori lol
or the ones who got hit 93 by the sailing drink
charting should be changed to wiping uim
Seen some research/investigation posts suggesting it does, in an indirect way, by raising the likelihood you do un-reduced damage when you attack
Not near normal damage though remotely
i noticed that when doing land bounties, sometimes i would hit max, but i figured it was a bug.
it was extremely rare to see
https://www.reddit.com/r/2007scape/comments/1p70gkz/how_damage_from_noncannon_sources_work_against/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Someone in my clan linked this
good to know
Then you roll a 5 anyway
i guess its actually works out to 20% more dmg on average vs 1 sailing?
(assuming no bypass on 1 sailing)
the difference between the 1/20 quoted at 70 and 1/15 at 99 to bypass is about ~7% dps diff
that seems like
anyone got a video of it happening to them? or anyone died to gwenith glade?
boy idk thats a weird thing to do with the ship damage reduction thing lol
Someone in my clan shared this post
yeah i was reading that a few mins ago
im kinda surprised because i was actually running into walls nonstop earlier playing another game and doing the trial at the same time
would've been an interesting death
I thought you only die after self infliction after you miss a crate you rolled over during the course.
trials require some irl mental defence for sure
nothing worse than missing one of those crates inches from the portal you're taking
and you just want to scream
lmao
yes missing a crate an being teleported is an instant reset even if your at the end
looks like husky is taking a look at their account at least
surely wasnt just crystals damage
less
We need crystal extractor for all skills
i honestly really do like the extractor
i think the xp could be dropped on it a little
i just like how it feels to interact with it while you salvage or do trials etc
ya
its just a little thing to pay attention to for increased exp
its so funny that people were saying sailing was gonna be slower than agility, and then it comes out being a super ezscape skill
idk why they thought it would be slower than agility
they just flat out told us it would be kind of like
in the middle
i do think the xp is a bit high
it definitely has the kind of rates i want in a skill where its not something really insane
idk who expected slower than agil
but its also not slow
ya that was basically my take too i was expecting like 150-250k
but there's room for them to add a final course if they wannna
they left room to release more things later i feel
slightly above as you can get 225k xp an hour
oh is it? i dont know glide xp rates tbh
oh i probably had a number from before rosewood hull in mind
yeah most people were getting like 185
with 200k being closer to ideal
rosewood though is like a flat -1 minute from the timer though almost lol
i actually have no idea where they even go up from here, i know you were talking about something similar too turkey with like dragon cannons
yeah i feel like they messed around and did the smithing play
Exp is fine, and the methods to train it are all pretty good
more skills should be like this tbh
i kinda think they could buff some of the stuff that isn't trials and salvage
i feel like they're kinda getting binned by those two
there are so many ways to train it that offer alright exp rates for the intensity.
i heard someone say that combat tasks were maybe the best way to lvl with alts boosting
bounty an charting should have their own board to let you choose and get more varity in stuff you hunt, sea creatures should prob not take 80% less damage from anything not a cannon while the cannon does no damage anyways
honestly that sounds like the worst thing that could happen
imagine alts in boats trying to round up kraken or something
i think it was just a ton of dps alts on the same boat
?
with mage
oh thats at least more reasonable for the guy playing but
idk that still sounds not good
i mean if you're gonna do that
have the alts ice barrage
park boat on top of the thing you're killing
it cant fight back
i think time to kill was the important thing
not taking dmg
can it be hit by both cannons
yeah you can get them stuck under you and still double cannon
with 9 dps alts and 1 cannon i imagine you can kill faster than spawn times
now im wondering what happens if someone figures out how to move all of them together and starts to aoe
and parks the boat on top etc
and you're just straight boosting through the packs of stuff in the ocean
lol
things are really spread apart to try clumping for aoe
tbh you can kinda pull off the ice barrage thing as a solo player
its just kinda not the greatest gameplay entering and exiting the ship
but yeah those guys that show up to the ge with 20 accounts that are all the same
they're gonna fly in with a fleet of ships and do something crazy
Their hit boxes are to big to barrage
it was hard enough to get ven bow to work on the birds
just like to point out, u can kill 3 different monsters at the same time on yr boat
for those that dont know
ye i think you can get around 180kph w/ 9 alt kraken
maybe more if it gets optimized a little
maybe thats more sustainable for a 200m race than trying to glide constantly
glide gets harder when brain is mush
idk i think 200k / hr is relatively cozy
doing trials
(haven't done it myself just what i've heard)
Anyone's kingdom of misc drop like 20% today?
There's a drink that does that
drops kingdom 20%? lol makes since then i just finished off all my charting yesterday
yup
Rosewood hull fixes all sins in gwenith
yeah just run into everything do 360s for missed crates
you probably make time anyways
Literally faster to unset sail, turn, and resume than to make a big loop
The power of 3.0 base speed
i honestly feel like that course isn't designed for the rosewood hull lol
which is really weird considering
I don't really think it's weird considering it's a 72 sailing req
I'm getting 5:20 and that's with changing my pathing to be lazy
yeah but its like
To not risk any hard turns
I would be more concerned with the implication that a future, higher-level trial would have even more xp/hr if they release another tbh
You don't need to play for speed boosts with rosewood
That cuts out a lot of the turns
ya you can do just about anything as long as you dont like
miss a crate next to the portal you just took
you're very comfortably making marlin time otherwise
Can frost dragons be given ranged dragonfire like metals?
Have had multiple mages now tag every dragon when it spawns from the safespot once they see i'm an iron
They were bound to go downhill once more people had the level, but I didn't htink it'd be so quickly
mage griefers seem to be a problem, getting off after 1/2, to tag another
Ranged dragonfire would solve it, if basic decency won't
@sacred skiff frost dragons will never be as active tbh. price will go down big time and ppl will go away
be mad at jagex for only putting 6 or so dragons instead of the players trying to maximize kills/h
also crashing irons is extremely fun to do
that is a insanely messed up thing to say
i love it
and griefing for the sake of griefing is reportable
maximizing kc/h isnt griefing brochacho
everyone is selfish in those caves
get your kills before others do
I mean if you're arguing that you're optimizing kph then you wouldn't be crashing more than like once a session
If you're talking about actively killing things that other people have attacked to get more kills then yes you are griefing
there's 3-5 ppl in every world competing for 6-7 dragons
everyone is "crashing" each other then
¯_(ツ)_/¯
Even using your own logic it wouldn't make more sense for you to specifically enjoy crashing ironmen compared to anyone else
Saying "crashing irons is extremely fun to do" suggests you're going out of your way to grief irons
ironmen react differently it's super entertaining
i dont go out of my way to do it
but if im crashing someone unintentionally, it's more fun if it's an iron
I don't see how it could be unintentional
like at frost dragons once im finished with mine i go kill the one next to someone else instead of waiting for a respawn for example
some ironman was malding at me for it
but it wasnt like purposefully to be annoying yk
that isnt crashing, nor griefing
and both irons and mains be pissed when people are doing that right now
why was he crashing out then lol
Yeah I haven't really killed any but is the island singles or multi
single i think?
because when it happens repeatedly, its become annoying
In that case I don't really think you can grief unless you tag stuff and then go attack other things tbh
when something becomes annoying long enough, one tends to become "mad"
well as i said yk theres not that many dragons so people compete over each other
it's so so crowded
3 people each taking 2 is optimal with like no downtime
Occasionally you'll kill a bit too fast
And have both down
people are animals with no coordination, and theres often more than 3 ppl per world
If you take a 3rd then you cause everyone to have to move around
its when people just hop into a world, where 3 others are, and then are to lazy to hop to another world that doesnt have 3 people but instead just start attacking
So if people were nicely set up with 2 a piece then yeah people might get annoyed
Calling people a jerk for crashing worked for me
That and standing your ground so that it's not efficient for them too
(not iron viable)
griefing is when u get a mage 1/2 kill or tags a frost dragon, and then switches to another, so then the iron next to them cant get a kill, and then repeats this over and over
ohh i see i see
Yeah crashing and grieving aren't the same
Either attacking once so irons couldn't get loot or mostly-killing then switching
frost dragons shouldnt be the only viable way to obtain dragon nails imo but maybe thts me
i mean u got narwhals at double the rate and less of
but ya would be nice, for a 2nd good source
viable*
I'm sure they'll release things with better rates later
xD
I kinda doubt it unfortunately but maybe a boss that passively drops a few
While you grind other stuff
Any maybe indirectly if they make ship combat suck less
Ya they'll release some medium sailing req boss
Like you get on average ~1/130 for a dragon metal sheet or equivalent from vampire krakens
i.e. large keel is 4 sheets and keel part is 2
32 sheets for sloop iirc
Does the safespot still work for the krakens?
Yes
with 600 nails 💀
They didn't change anything about combat or NPC collision
I didn't think they'd change that, I thought they'd move that kraken or something lol
64 for keel
Ouch
16 large parts, 2 reg parts per large part
I thought it was 2x16
2 sheets per part
Oh
But yeah just going for 1 bottled storm for example you should expect ~4 sheets worth of sheets or hull parts
And then if you're psychotic and go for 5...
That's the only sea creature that drops em though
So not wholly all that useful
Well, also armored kraken, but same concept
If you could recall to your boat when it was "lost at sea" greater focus might be worth grinding
But there's probably some engine reason your boat is "lost" when you leave it
Like 15?
I'm defo not doing max eff
ick
What cannonballs? Rune?
I don't have shadow either, so would be bowfaing
I do not have enough rune for using those
I also don't have a saturated heart so I'm using tbow not shadow
I did the first 280 using safespot tbow
The other 150 were using freeze tech double rune cannon mith cballs
Plus tbow
Which is a lot faster
But still super slow
Been at least 10 hours for sure
Probably closer to like 15
But it also probably broke even on speed when I stopped safespot because I started doing bounties
Which meant I drove there and back
so tbow hit hard?
This was the calc I did, assuming everything is reduced by the same amount
Without rigor I still felt it was worth comparing the rune costs on shadow
I have 2/3 virtus 1/3 amc and no conflict gauntlets (dry) but otherwise max mage, for ranged I'm missing masori chaps (5x dry)
Eye is calcing comparable to shadow for my gear
(Elid (f) and same gear stated before)
is crystal extractor bugged for anyone else atm?
sry if it's been asked before lol!
gagek
wdym "investigating" 😔
trying to figure out whats causing it
how about reverting the code changes and investigating internally 🤔
If you've done coding you'd know it works based on magic. You could not touch the crystal extractor code at all and it could break 
too lazy to make a reddit acc where jagex can see if someone wants to pass it on
anchor could be fixed with a few simple things
- have it buildable where the salvaging hook is on skiff
- make it so you can turn twice as fast when its down
- have it in the side menu
- have it stop you faster than just unsetting sails
this would make the anchor actually useful and fun to use in trials for when you need to make sharp turns or miss a box and need to turn around
Not as easy as it sounds
for sure im clueless on how osrs is coded but ive heard nightmare stories
pasta, sauce, parmigiano cheese (3 layers of spaghetti code)
The engine, written in Java
The game content, written in RuneScript
And the clients, written in either C++ or Java.
There's also backend stuff like AWS but that's different
But basically, sailing is a lot of engine level work
how does this prevent them from reverting code to it's previous glory?
it worked properly before
It could be a result of changes made to either the crystal harvester or the trials. It could be from something unrelated, like the collision checks around trials related to the anti Bank standing patch.
They need to figure out how to mitigate it without undoing the code and breaking other things
They make an engine level change, say changing a parameter in a function, now all the RuneScript calls to that function need to be checked if they work
The purpose of RuneScript is to get content devs an easy way to make content without needing to interface with low level engine code
i see where ur coming from its obv not as easy as doing ctrl+z but its mega frustrating have an update advertised as fixing week 1 issues cause a bunch of new ones
the new issues are mostly on gwenith glide so since it's all i do i feel it hard, im sure they fixed a bunch of issues
I mean it's not the first time it's happened and won't be the last
They addressed mobile lag on jubbly but not the other courses. I guess they're aware but their entire schedule is something mighty weird since the skill launched
Issues get triaged and solved in different orders, resulting in conflicting code
Different teams too
Osrs has never had a new skill before, let alone one that adds an entirely new movement system with a finer tile grid and pathfinding.
This has never been done in either game ever
im not voting yes 2 a new skill for a looooong time, i feel like they will change sailing a ton over the next few years
I can't see a new skill for a while. Maybe 5 or 7 years from now.
missed opportunity for a 67 joke but i get u
I personally want dungeoneering but with Islands instead of Floors.
It would make for a good minigame for training sailing with all your skills combined
idk whats dungeoneering i never played rs3
Go to big scary castle
Create a party (or go solo)
Go into floor
Floor has random layout
Each room has enemies and puzzles to clear
Unlock the next floor, get xp drop, get tokens, buy items.
Very very fun. Just not a great skill.
People wish it was a minigame instead
reminds me of hypixel skyblock's dungeons
if you know about it
it's the biggest minecraft server's version or runescape in a nutshell
Adventurecraft was sick
oh man that's a blast to the past
I remember playing the legend of zelda map for ages
Same yeah
I'm familiar with it but I played on anarchy factions and hvh servers mostly
such good memories lol
thats my childhood
i want a giant foundry 2 quest, where you can melt items down into cballs. same bar per item as foundry.
Same but for dragon items into ammo
So for my iron i will have to suffer when i need rosewood? I dont see any banks nearby
Dock your boat there and tele to your boat after you tele away to bank
Tele to my boat? only if I get 1kc bottled storm
Just plant it
Fossil island
Seeds from Fremmy salvage
I got like 6
Ive done 1k ish not a single one yet
Oh they seem to be very rare I guess I got very lucky
yup
If you salvage only from 80-87 you should still get a couple though
log basket + plank sack + plankmake will get you some pretty fruitful trips
u know there is no difference between 1h axe and 2h axe, unless yr using rations
if you use 1h you cant make the mistake 
half mistake cause you still use the rations but w/e
'dont forget to not use 2h axe buff / rations cause that wastes logs'
is so annoying now u have to reset at the start to activate deactivate the extractor when doing barracudas
another thing i hate is these crates, sometimes you are next to them and it wouldnt pick it up, and sometimes u are in narnia and picks it up
Diagonals expand ur radius 
It's crazy how many people are still complaining about it when you have like unlimited crate reach while turning
flick towards each crate
but ya, the hitbox on crates is weirdddd
x with a growth on it
I really hope ship combat doesnt need d cannon and balls with the current rates
crack theory that using more precise sailing coordinates for crates would be the equivalent of having a player control 50 boats at once server strain wise
im doing mercenary salvages rn
honestly if they buff cannons and add a ballista with current cannon strengths id be fine with nothing else changing
have cannons be expensive nuke option, and finally give a use for non dragon javelins 😭
they need ava's equivalent for canonballs
use for dragon javs, those things are printed in the end game. i wish dragon arrows had even 1/3rd the source of d javlin heads
yeahhh but also itd be a bit weird imo
jav heads are prevalent cuz they're alchs
They could also stop trying to add scarcity to ship combat items
real
4 rune cannon balls is 11k
Like this for example
best rate is 12-20 at 1/65 from frost dragons
dragon cballs are cheap for how rare they are
just like dragon arrows and dragons darts they are nfs for irons
wiki doesnt even have cball max yet 😭
I mean you cant even make them with sheets, because you need 900 dragon nails lol
which is already like 100 hours of frost dragons
0.4 cballs a kill is unsustainable for the whole economy
wym
It actually takes longer to get a max ship than to max the skill XD
33% more dmg dang
why do they not update pages
!!
Why don't you go update it
i did not realise higher cannons actually increase maxes
The maxhit isn'y really correct either as you can see because cannons have ranged str as well
Yeah
gets ip banned
That's why the table of cannon with cannonball is better
But yeah this is a bit crazy of a difference between rune and dragon cannonballs here too
Rune cannonballs are already prohitibively expensive
Dragon cannonballs aren't just like 5 ranged str higher like with dragon vs. amethyst arrows
It's a whole 33% stronger
these make dragon arrows look like air runes ngl
facts lol
surely theres not even enough volume for a rich guy to even use them reliably 😭
rich guy would just buy the drop of some noob farming the monster with a blowpipe
Also i remember seeing in the sailing blog that there would be a dwarf to teach you how to make cannon balls and improvements for dwarf cannon ball making as well
cut out the cannon completely
true
so maybe thats coming later
Pretty sure they explicitly said they wouldn't be using other cballs in the dwarf cannons
no i mean a better method to produce mass cannon balls for the dwarf cannon
maybe an upgrade in the future
which was also meant to tie into cannon balls for sailing
ya is that in the game now?
could add a bar sack to make it a bit nicer
Still sucks
cause 2x speed + double mould and using fairy ring just sounds painful
its the same spot as the frost drags right
oh its 2x speed with no bank
I did some a bit earlier today because all the mith cball shops are completely empty
right next to fairy ring
Yeah it's on the same island with the frost dragons
I’m not really a fan of starting so low they know they’re gonna need to buff
Looking forward to the future, but sailing is alright. moment i leave cuda trials of worst hit box boxes imaginable, i have more fun
I get it but I hate it when they do it
I don't really think there are any issues with the hitboxes in trials
riiiiiiiiiiiiiiiiight
Makes doing new content feel like a waste of time knowing without a doubt
They’re gonna make things easier
my wife goes like: why tf are u spam clicking when moving? I was like cuz if not it makes weird movements xd
Wait I was just looking at that cannonball maxhit table again
I don't really understand how the cannon ranged str is working
Because it certainly says that addy cballs have 5 more maxhits
With dragon cannon over rune
But the cannon itself only has 6 more ranged str
i bet people did it in diff gear or smth
Gear shouldn't affect it
i heard range lvl and range pot worked, i just guessed gear might too but idk
Addy to rune is a 3 ranged str difference and 2 maxhits on addy cballs but only a 1 maxhit diff on steel cballs
It just seems weird
Close to but not quite a 1:1 str:maxhit
ya, diff formula or smth
The table specifies 99
When manually fired, damage partially scales off visible (boostable) Ranged level. These are estimates for a visible level of 99.
ah i hadnt explored the page, just glanced at table
There
i havent ever built a cannon on my ship
I had cut it off when I screenshotted
This is my sloop rn (I don't want to spend 3m to relocate focus and extractor)
Yeah sailing level is possible idk if anyone knows if that matters
like whos destroying their old cannon for science
tbh the part that confuses me right now
more than anything
theres not actually enough crewmates with level 4 for things like using salvage hooks
seems like a weird oversight
I think it's an ok tradeoff that you're just supposed to use the hook yourself tbh
yes but also no because
you're losing functionality what if you sometimes 2t
or whatever you want to call it
with both hooks
but other times want to afk
What about it
basically means you have to have two different salvage boats
Why's that
because you can't afk two crewmates on dragon hooks
Oh I see, I honestly forgot the dragon hook exists
it seems like they remembered for dragon cannons
and i honestly think the level 95 crewmate might even be a mistake
i dont see why hes a straight downgrade from the level 90 one
but it would make more sense if that was supposed to be level 4 deckhandiness instead of helmsmanship
would still be a little strange since that's also just worse than cabin boy jenkins but at least it would have a place
we need a super salvaging boat
4 hooks, 1 new npc that can salvage
good night
So stupid you can boost to build something just for it to tell you u cant use it cuz you dont have the lvl
I built the gale catcher so i can do barracudas faster
and I cant use it
so ludacris
just accept your fate of salvage to 99 to get 2 cannons
and then get 99 again while you try to get the other drops doing bounty tasks for no reason
wish you could have your crew harvest your kills
I haven’t tried yet, but I think someone said they’ll do that if you assign them to the salvaging hook
time to find out
got the boat wiggle down so i can fire with both cannons
didn't work for me
Damn sorry :/ I swear I saw someone mention it but idk how they said to do it (they may have also been wrong tho who knows)
no, ty for the idea
lol making camphor hull, 400xp to make hull parts, but only 3 to combine them into large parts
same process and speed and both take 5 mats per item...
Yeah I don’t think it’s possible, I must’ve misread it or something. Posted it as an idea for the devs tho https://discord.com/channels/324132423636090880/1443525412222406746
surely the rates will get buffed or some new source will get released
...surely...
i mean i think long term with how the game goes
yes it will get easier they'll adjust rates that are crazy release new sources and so on
i just wish they could stick to some consistent thoughts and guidelines
it feels kind of silly starting from a place where i think everyone would look at it and know thats just a hotfix or poll question in the future
i'd rather be saying abuse early abuse often than seeing new content come out and basically knowing im wasting my time
thats not to say they have to be too generous but you know just putting some totally insane numbers out into the world also isn't great lol
they did both at once this release is the funny thing
they nerfed the 10k charting step, and they had to buff every other charting step
i just want them to make a genuine attempt at getting it mostly right the first time
like
they can be cautious but still go for something that makes sense like the bottled storm
Fixes are nice 😮 but hopefully we get more customization relatively soon down the road. Sail emblems, sail recolor options, figureheads for our boats possibly frontal cannons of some sort to would be nice the wiggle method to control cannons is just unnatural. It doesn’t feel right.
Down the road to the skill could really use more reason to actually aimlessly sail, so if its ever a possibility imagine port tasks where you might get attacked by a particularly nasty bigger kraken, or have to fight off a band of pirates and sink them.
More oddities at sea, I absolutely love the weird little interactions. More would be a very welcome addition.
Heres an idea to to incentivize more sailing too, just like how you have that random event of that blue droplet that gives exp when you follow it why not create a bigger more interactive port tasks where that turns port tasks into a check point system. You would sail through said checkpoints on your way to another port. You could even make this more exciting that could add hazards that could slow you down or even sink you if hurt enough.
We could also do with more facilities that change the nature of the boat and force choice and boat specialization, for example what about a special angler attachment that improves catch rate while boat fishing, a harpoon cannon that fires javlins that pierces targets so you could line up sea creatures, to not replace the cannon completely you can only allow one perhaps.
Specialized sea cages for passive exp and resource gathering. Like think leaving a massive lobster cage down in specific spots of the sea and baiting it and coming back later.
Just a few ideas.
Nothing I could see in wiki/blog. The Jubbly Jive course is dreadful in terms of rubber banding. To the point where you boat just slows down (got everything, so just doing the shark course now till 72). It makes the course un playable.
Even with nobody there, the rubber banding is still there. I have a decent net provider and decent setup. I also know people have commented on Reddit and on other platforms that it's noticabled.
I've had to turn 117 off and use GPU. Even still, it's noticeable massively.
Hit boxes are still hit and miss on this course as well.
For future ideas aswell on combat, more engaging sea combat could mean enemies like pirates trying to board your vessel making you have to fend them off, krakens grabbing your boat so you gotta kill their tentacles, enemies diving under your boat forcing you sail away from your current position.
Sea monsters that can spawn damaging currents requiring you to stay on your toes and sail while you cannon them.
I like the concepts of the trials, I’ve done Marlin on all of them now but damn the slow moving boat turns for sharp angling requires so many clicks i feel like my finger is gonna fall off after a long session XD
funny you say that because the sharpest turns dont require more than one click at all
but yeah trials are pretty click intensive overall
Oh yeah, another thing I'd like to mention as well. The steering sentivity is non - existant. It's either too much or too little. There needs to be some in between
I've posted my concerns on Gnomemonkeys video anyways. Good video from him actually.
the 22.5° increment is plenty imo
I get click delay at times so some of my clicks don’t register despite my gig internet, good computer and close server to my location. So some of clicks just dont register when i click once and i go into a wall
could it be lower yeah but is it needed definitely not
So i just play it safe and click more
Might be just me. But I have been raging at the Jubbly course the past 24hrs 
when are we getting shared/split xp when grouped on a boat?
Naw brah dw its not easy to get those higher ranks, keep at it though you’ll get it. Stay cool and keep going.
This. When I learned it wasn’t shared my jaw dropped over such an oversight.
Crew XP = (Captain XP Drop)x(.4)x(Crew Player Sailing Level)
/
(Captain Sailing Level)```
Also there's the duo slayer issues in play. afking a whole group for mass xp farming.
unplayable
i dont get why people are so upset over the barracuda trial rewards not perfectly matching with when you can get them
the ability to build a flag isn't a highly advanced thing
osrs players having meltdowns over the most irrelevant shit will never not be funny
not directed at antlers but others
50 threads about how the level to build and get a wind catcher is mismatched
not a meltdown, just looks clearly "missed".
not at all
skill reqs & guide have 100% been untidy lmao
for sure, but that's for other reasons
like the materials listed being wrong
flags all being the same level to build is not one of them
i dont recall paint needing logs and rope
does paint trim need sailing level?
are people gonna start complaining about sandy paint being 25 sailing when you need 45 to get to a hermit clab
who knows
Any other fellas start getting some quick 'stutters' of sorts when loading new chunks, etc after todays update?
Yes and also before today's update for the past 20 odd years
Last road of gwenith, the 3 boxes around the rock, where the northern was flicked to to pick up, doesnt pick up anymore. You have to sail through..
sorry what
lol
uhh think your PC might be busted then there bud lol
a screenshot might help
oh it was found ic
the way to get it is so dumb 
Oh boy cloggers get to go crabbing in full torva!
Actually ig full blood moon might be better due to overkill and zero defense
[[Hermit crab]]
Wiki links found:
https://oldschool.runescape.wiki/w/Hermit_crab
what
😭
I assumed it was a rare drop
Like everything else in Sailing
My bad
I was going to laugh at them
That’s annoying lol
Does going n for 2t work instead of the usual 1t
I think they made the hit boxes worst
the crate you get coming out the last portal was always grabbed if you was straight, now you cant get it
the problem appears to be their 2 tile pick up radius seems to be from the front of the boat and not the sides
ive rolled right next to crates and not picked up....
they neeed to just bite the bullet an double the hit box of the boat or the crates
its just not good a time having to double back non stop
crystal extractors are fine
thats all jagex
dont listen to these people saying its too much or devalues the skill or whatever
extractor is a league's tier item
yeah no its just silverhawks on a boat lmao
I think people are understating the fact that you have to still actually interact with the facility and that that xp is built into the trials xp
its neat in the trial its just it working outside is the problem
also the trial sucks
I don't see how it's a problem outside the trial at all
Makes getting around the game a lot nicer
like needing to activate it manually on straightways is interesting but its just weird that you cant assign a crewmember to it like a wind catcher
considering its basically just another wind catcher lol
I mean if you did that then I would say it would be actually problematic but as-is it isn't
i feel like the wind catcher was fine in the alphas and now on release its been split into like 3 separate items for whatever reason
gale catcher... exists
and extractor has the big xp drop wind catcher had
I don't really see a problem with that either tbh
As far as end-game sailing upgrades so the gale catcher is the least egregious to grind
I shouldn't feel the need to click the crystal every single minute while I'm salvaging
plus, the crystal is designed to be a movement focused tool
it being used while you're not in motion is silly
making it only charge when moving fixes all issues with it
can we revert the box reg? like the two tile registration only works if you are going completely straight lmao
You guys have tried to fix this problem a few times now, either find a fix or just leave it but not how it is now because right now its the worst its been
i mean it doesn't
you have to then figure out how to buff everything you can do while sailing if you change it
its basically a flat 30k/hr for everything that gives sailing exp
anyone else feel they need to increase the times for the gale? can be perfect every time and still not make the times
skill issue
if you're not making times then you are not doing a perfect run
find another route
theres only one viable route, ive tried all other so called routes, its the invisible walls, and the losing speed boosts for no reason
what track
i honestly dont really think there is a good solution to the extractor its fine as extra exp for extra effort but if you try and change anything
you either end up having them nerf what we're already doing when everything is honestly fine
or get the same exp for slightly less effort
should just leave it alone
ya they made it worst, now you always miss crate 88 on marlin when you come out of the portal
because glide theres a bunch of routes that can achieve times, using extractor for the additional boost and knowing when and where
for glide if you suck just get a rosewood hull
then you can hit whatever you want and make time
yeah and same with first portal if you're not directly ontop of it as if you go sideways its gg @true talon
if not then look up a red eye jedi route and play better
just get a 300 dragon nail 93 sailing upgrade!
kinda have to be able to beat shark time there to build the extractor cant even manage to beat the stupid swordfish rank because my boat just slows to almost a stop when ive got 2 crates leftr
if people can do sub 6 ironwoods im sure he just needs to suss a better plan xd
oh for sure i did the time without a rosewood hull
im just saying if he really just cant the hull will fix it
i just hate the crates that dont get picked up despite you sailing past them
@covert jolt you need to find a better route, you need to learn wind management and turning circles
feels like you need to knee jerk when going straight to pick up crates that you just sail over
esp the one on the final portal
anything under rosewood its very easy to do tight turns, its mainly route and wind management however most recent hotfix will make it harder
the whole barracuda trials seem to just be garbage because they dont know how tf to make the boats work properly
im sure the boat problem is because the boats kept being stuck
they need to just make it consistent, 1 tile every angle and im happy
i mean, its not that they dont know how to i think a lot goes overlooked and tested properly @covert jolt trials is fun and easy
but it isnt fun currently lmao
my entire enjoyment of the skill has basically been destroyed by the gwen glide because of how broken it is
well they keep changing it and they keep making it worse
post update yesterday it was better then ever before
i still go straight through boxes like they dont exist
yeah u will right now
its really bad since the hotfix they just did
i can float on a angle ontop of a box and it just says sike
lmfao
in like a half hour or so you think you could show me your routes daka?
i really want to enjoy it but it stresses me out that i cant finish the times lol
i have two videos of the "route" both getting about 5:30-5:40
however the route i take and the route u take will be different
im still stuck on swordfish
ironwood/rosewood = diff routes
ahh
im happy to show you but right now i promise you its bad due to recent "fix"
so basically im gunna just be stuck until i can do the next set of upgrades
sounds great lmfao
just a braindead video, its a turn off your brain kinda vibe however ignore the tile markers they dont mean anything but its a easy sub 5:40 lowest i have gotten is sub 5:15 but made a bit of mistakes lmao.
Just copy pathing as fe papi and mine are pretty much similar i would suggest to watch his if you are comfortable doing the 4 boxes consista...
you could use that route, just made a lot of mistakes and find adjustments that work best for you
thanks ill give it a watch and a try
yw
rosewood is so broken wtf lol
lmao you missed crate 95
because of jacked up hit boxes
i have a vid unlisted that is quite legit so many mistakes for a 5:30 due to boxes being scuffed
like what even is this
https://i.imgur.com/bgRlgOZ.png it gets worse
yep its so ass
like thats really bad
idk why they changed anything in the first place tbh
idk why they didnt change this since the alpha
How are the boxes more broken than they were previously? How can we go directly thought them and not pick it up
im like 90% sure they had dogshit hitboxes back then
absolutely ridiculously absurd
The hitboxes have never had any issues lmao
.2 of a tile away
Before the last change at least
they have
they werent great but they were better than they are now
^
Do we have to wait a freaking week to be able to train the skill now?
I feel like that's more people not understanding boat hitbox with turns than issues with the boxes
xd
The hotboxes were weird before
But they effectively standardized them and made them worse?
It's possible the collision detection is just missing if you go through the middle of the x now
I saw a clip of straight through a box
yeah ive done it 3 times now
They like got rid of the growth on the bottom
bro if any1 says its not a box issue they literally havnt even got off tut island
why is it not just square 😭
No idea seph
i agree that was part of the problem but it was also insanely dumb that the pickup range was directionally different. now they changed that and every crate feels like the ones you struggled with before since you came in from the "wrong" direction
but yeah it goes absolutely beyond me why they are doing it like that
make a square holy
Like I can't really think of how it would work but I'm imagining it was some computationally cheaper collision detection in 2 lines?
just driving past another box go figure https://i.imgur.com/4DbSQ0l.png
and it still like barely functions
oh right mby
And you somehow skip over both lines at the center
large part of why i despise barracuda trials, they are being held together with literal twine
Like I cannot imagine why it's an x besides that
like why are these in the game if they make you lag and drop ticks so much noooone of this was addressed since the alpha
And yeah the second they said they adjusted hit box yesterday I was like oh boy this is gonna be bad
where it was evidently an issue
@small anvil they changed it again 2-3 hrs ago
Would certainly be nice if a jmod would communicate that they are aware of this issue and working on it
Yeah I heard
thats why there is ppl complaining
I'm saying messing with hotboxes is spooky for people
they are @fleet basalt
The X makes you unable to do weird wiggle tech to pick stuff up you're nowhere near
The new thing is just especially dumb
Do you have a source
You still can catch the arms of the x pyro
Wiggle is more reliable than straight afaik
i managed to get marlin rank earlier completely unscathed i have no fucking clue how
clan owner has direct contact and confirmed which ik he does
they just changed it a couple of hours ago so they will be monitoring it. and they are regularly reading this discord and subreddit, they know
Wiggle matters because the boat hit box rotates
And you get width
Instead of being 2x4
i would assume next hour or two they will fix again or go back to how it was since update yesterday
unsure but dont do what was done in this hotfix
i doubt it their work day is over
dont think they work nightshifts apart from launch day mby
Id certainly be dedicated to fixing this sooner rather than later if i was their dev
mm hopefully they just are able to easily revert the code idk all ik is they are currently aware
Just make it a 9x9 sq fuck it
half the time you pick up boxes from a screen away anyways
Make the points of the X into a flat SQ
5x5
Hey, you guys broke un-set sail 
Previously you used this unset sail to stop the direction and then change it before hitting the button again to put up the sail.
Now, when you un-set your sail and click a direction, it immediately puts up the sail.
This is awful for when you mess up and there's ZERO ways to restore the pivoting trick.
You need to be able to pivot because double shipwreck spots are often very tile specific and being able to inch forward or angle at a direction is how you get in hitbox range.
so im not insane that the ui sucks 😭
I think people complained about the button, but that button had actual usage
I would double tap the unset sail if I skipped a crate
currently half of them do the same thing i feel
i remember when i unset sail an then was trying to figure out why the boat was moving so slow when i set sail again lol
needs to be double clicked
pivotting is hella important and its been removed
tbh for future upgrades id love to see some magic warp device that just makes your boat do an instant 180
I just have mine on "First" setting, always have since full release
I was also unaware the settings in the settings menu existed for a while and was annoyed because I thought they had gotten rid of the ability for you to keep the ship running while not operating the helm
Found it weird the default was to stop the boat
There's a setting to set on first click that can be turned off apparently
Oh it was said
Hitbox reverted for now
huge w
this is kind of inevitable though
like
its really hard to make something with exact and well tuned hitboxes but also hide from the player how the hitboxes are moving and working
It feels very intuitive to me when you do like a single trial
they're just gonna play it blind not understanding that and see things that even if they aren't random
from their pov it feels random and frustrating
It just feels like the same concept as true tile and people don't have an issue with that being wonky
most of us play with true tile enabled though now
In the sense of not visually aligned at all times
so you can at least see it
I mean I don't doubt someone could make a boat truetile plugin
basically though tldr if you have a bunch of secret stuff going on thats invisible and the player can only see graphics that dont match that
I did notice the lost supplies were worse after the update. I thought it was skill issue lol
they're really not gonna get it without some lengthy explanation and experience
its just interesting in this situation because you could just make the hit boxes kind of crazy right so you dont even need to get that close
but then people will just adjust to that and start missing again on the edges of whatever the new hitbox is lol
idk what they can do tbh
The rapids are not great either. If you highlight them and go on top of the squear it doesn't recognize it.
And some rocks get you stuck on invisible ledges but other places where you can clip the visible rock and go through it
i also have no idea how boat true tile would even work
it would be really nice if someone could figure it out though
it is being figured out
it might be weird because your boat is technically an instance
afaik
well
maybe not an instance but a place far far away
ty for reversion 
them angles not working when they previously worked as tripping the fuck out of me
Took me 100 attemps but swordfish rank done lol, now to take 200 tries for shark and not even bother with marlin
Marlin is not bad if you don’t care about the time
why is the game rendering soooooo janky tonight
2 hours i have been trying to sort this, when it gets to render a new section of the map it rubber bands
why is it when i log out or hop worlds i keep getting spawned at deepfin and my boat at sunbeak island while i was salvaging before logging/hopping
its pissing me off
Is it me, or are the click boxes just failing to register on outcrop pods on the jubbly jive course? Having to constantly spam to get one thrown 🤷♂️ Also, just seen another person in front miss.
They can not register when it coincides with a Chunk loading lag
which is basically what is happening
But usually people are just not close enough
Think the major issue they need to sort out is the lag imo
Huh, so the new cannon furnace was originally polled to be unlocked at a lvl81 island, but they moved it to a lvl 87 one.
New cannon furnace?
cannonball furnace, they moved to #sailing-chat with the convo already
whatever update they made, now when I log out on my boat at jubbly jive trials, I log back in at pandemonium dock without my boat. Is this happening to anybody else?
I didnt know if u docked somewhere, then you are out on the water and log out, it will send you out of your boat and away from where you docked.
Kinda annoying since your boat isnt an instance
im doing my chartings and docked in an island close to the colosseum
left and needed to log out
when i got back in i was in aldarin
time to grab that raft
the rarity goes up 1 in 18k now for the cannon barrel
lmao i wonder if something is wrong with how they're tracking it honestly
Hi Jagex unfortunately the game is unplayable at the moment.
Please correct the quest dialogue and journal to correctly indicate the relative positions of the islands.
Thank you and bless.
i docked at an actual dock and had this happen to me so it seems docking anywhere can have the same issue
they use specific players drop rates, so it can be biased towards, of course the more data, the more accurate it can be, but the ~~ means it's not confirmed and still an approximation
yeah but i mean something much more wrong than that
they're already going off of millions of loots from people
I am curious how they are tracking salvages, for me at least salvages aren't getting tracked in Loot Tracker
I think there needs to be a talk of buffing catch rates for deep sea trawling
deep sea trawling just looks awful all around. Lots of activity, bad exp rates, bad fish catch rates
It's the most active fishing method and the least rewarding
thats
5.1 million sailing exp assuming you salvage and clean them all yourself to go on rate
you need two of them
even if your crewmates steal a little bit of that exp
as soon as someone commonly goes 2 or 3x rate
lmao
dudes getting 99 sailing twice just for cannons
idk how thats serious from jagex
"need" probably a strong word but
also just like
imagine whenever we get a new tier of cannons lmao
are they gonna take even longer 😭
imagine when they release a new boat instead and you have to go back and get more cannons
majority of the sailing upgrades are also different to pvm in that they are removed from the economy
Heard the aquanite hopper was ass is this true?
I don't think we will get new cannons cuz It'd be dumb to put a higher skill req on them. I think it's more likely that we get an attachment that can be put onto either rune or dragon cannons to buff them
are these reusable now?
its just going to be a rancour situation
they might upgrade them at times but at some point in the future some dev is going to be staring at the dragon cannon level like wtf were they thinking
and just make the new drop a lower level and let it be weird
I hope the devs read this - it makes very little sense to make the dragon salvaging hook only usable by cabin boy jenkins
It means that by upgrading from rune, you lose the ability to have the 2nd hook operated by a crewmate
To fix this, they should either give a 2nd NPC 4 deckhandiness, have a late game keg beer give the required stats, or more reasonably, let any deckhand operate any hook, but only at the efficiency that relates to them
I.e let Jobless Jim operate the dragon hook but only at the efficiency you'd get from using rune
Otherwise, the upgraded hook is essentially a downgrade
Now that u mention it the crew stats locking them to particular tiers of boat parts is really stupid
crew stats in general look like someone just put random numbers on the screen
it would help if they could go with some more intentional design
What purpose does preventing jobless jim from operating a dragon helm serve?
Cannons are probably the only ones that make sense
maybe they wanted to reward you for picking the correct crew for the job but
the problem here
is that they just
did a terrible job with crew stats
for example the level 95 crewmate is just the ass version of the level 90 one
entirely redundant too
theres no reason to ever have more than 1 npc with level 4 helmsmanship
Level 95 one should be max in all stats lol
i almost think they accidentally messed up
and he was supposed to be the second guy for the dragon hook
but they just gave the level 4 to the wrong stat lol
Yeah who knows the stats are contrived anyway, tbh even cannon doesn't make sense
I remember it feeling super bad i had to effectively remain on a bronze cannon from 30 to 50 if I wanted mt crew to operate it even though I could build steel
Stats should be replaced with effectiveness as tim says
So jobless jim can't hit harder than a bronze cannon while assigned to a steel ect
Yeah i kinda see what they did with having a certain crew being optimal for different missions
But i think someone should be able to man every station at all times, including 2x cannon, 2x net, 2x salvage etc
its garbage and has no depth
its just there because players wanted crewmates to have stats
and they didn't have enough time or resources to actually make something like that that was also interesting
but delivered it anyways
should've just been cut
Apparently its been discussed on reddit that they are gonna sort the manning etc, and possibly even provide a workaround for things not being movable on the boat (they can't make it work like poh moving, but they said they might turn things into untradable flat packs, which is basically the same)
has anyone been able to do Gwenith Glide Shark trial since the update? Says they hotfixed an issue with it not being completeable but im 20 attempts in making all the right turns and using wind motes and still cant even make time within seconds
I did it on wed after update and the missing box fix
Stay wind boosted as much as possible
i dont get whats happening then. im not messing up any turns, im staying on the tile marker path, im using motes every chance i can get. and even then i go inside portal at :42 and get timed for :45 somehow
The portal eats time always
is it just not possible with camphor?
then it doesnt make sense lol. unless the tile pack is inefficient
probably the paths you are taking were outdated and those have very little room for time
my sails are constantly winded
like has to be perfect to beat it :32-:41
I am not familiar with the tile pack path
i got mine just fine yesterday
the current tile packs kinda suck ngl
actual path line plugin is gonna go hard once its out
well idk whats going on because this is literally not possible for my setup i guess lol
dont miss any motes, always winded, making shortest turns possible, and still off by several seconds
Watch a guide video and copy it 
its definitely possible with the minimum requirements. just watch a 3 minute video to figure out what you're missing
which tile pack are you using
I used the wikis and got it post hotfix
the wikis
something has to be insanely wrong then. like 20+ attempts no screw ups and still off by several seconds
i do get some client lag so might be related to that. just figured everyones getting the same tech issues on these lol
Could be losing time on the tight loop and or the straightaways
Gotta time out the boosts for those
wikis works just fine
you are for sure not doing it efficiently if you are multiple seconds off
Have tighter turns and make sure to stay boosted + grab motes
Also try to compare your run to another persons vod
im literally staying on path and using wind every time it dies down, and grab every mote. the fact that its not just a little but many seconds off tells me theres something really off technically. like thats not just user error lol. im gonna blame it on my gpu
Could stream it
i did and im doing the same thing. but my boat like, stalls then shoots forward then stalls
yeah i figured everyone gets that
Yeah had to reset a bunch due to stalls
There’s just too much happening
But if you’re able to go live we can see
but being off several seconds for 22 attempts even after seeing optimal vods seems consistently faulty somehow. like i really dont know what it is id be doing consistently wrong

i can try in a few
You're definitely not taking optimal lines then
If you're turning 2 ticks back and forth it's much slower than one tick wiggles
change your runelite priority to high in task manager. That fixed a lot of the lag issues for me. if that works for you just remember to reset it every time you open runelite
and yeah keep the boat as straight as possible. people are spam clicking their ass off turning the boat every tick and it just loses you time
Yeah learn to not turn as much and just wiggle pick up and you'll get faster
One wiggle south after first portal is enough until you turn north
annyone knows if they are gonna do something with the sharhai? ( from sailing lock-in poll?)
the what?
The Sharhai is a legendary sea monster only mentioned by Bosun Zarah, Elder Raley, and the Sharhai's purse. Very little is known about it, as it does not appear in-game, but it is supposedly a fearsome monster that sailors have not managed to take down yet. The Sharhai's purse Sea charting object suggests the Sharhai is a shark-like creature, as...
interesting
was browsing thrugh the ''orphaned pages'' on the wiki and found this floathing by
looks verry interesting, hope they wil do something with tit
If it’s part of Tortugan stuff it’s probably after Red Reef or even the next quest after that
@white raft just got the insta death at ice wall on gwenyth glide. someone in my cc said it happened to a uim recently. had no plugins on besides tile markers. no ice, health was at full. just hit wall and insta ferox
did you manage to record it at least
happened maybe 15 mins ago for a rough estimate, submitted a bug report within 10 mins of incident, ign is Derrik
would've posted if i recorded it. didn't expect to randomly die for no reason lmao
Sick rsn though
yeah that's fair
I saw someone complain about the insta death before, was that supposed to have been fixed already?
Edit to add a link to Derrik’s forum post they made https://discord.com/channels/324132423636090880/1444114603910107257
afaik the jmods looked into it and determined they couldn't find anything that would have possibly caused it
if you meant the uim reddit post, it was dismissed as user error
really need a video recording to help the jmods
yeah someone in cc sent me the post and i read huskys response
said if it happened to anyone else to reach out
just hoping to bring attention to it since it happened to me as well
thankfully i was not on my uim doing it
I saw it mentioned in here, but they mighta been referencing the Reddit post. I know it wasn’t the post specifically cuz I don’t use Reddit
There is a https://discord.com/channels/324132423636090880/1435267698979242145 forum if you wanna make a post there too
Idk if @ing husky again would be appropriate, maybe just edit the forum post link into your message above for him to see?
oh i was looking for a sailing channel or something. ill just paste what i wrote up there into that thread
Yeah there have been a bunch of little sailing channels popping up recently that I had no idea about until I looked at the whole list recently cuz they’re not automatically added to the sidebar
I learned earlier today that #sailing-chat is a thing I won' tbe using
And just now that #1435267194626773113 is a separate thing I also won't be using
hahaha well thank y'all for help! have a nice day/night
You too! Hopefully they get that bug sorted cuz that sucks :/
And yeah I think the only ones I’ll be using are https://discord.com/channels/324132423636090880/1435267582516134040 and https://discord.com/channels/324132423636090880/1435267698979242145
ok hunter's spear and eclipse set can hit hard against birds and rays, but not sharks, mammals and kraken
rune knives (because im cheap) seem to do better than bp agains sharks and krakens. any other cheap ideas?
rune knives with void
if you can afford the initial cost of the rosewood blowpipe, addy darts loaded in it are pretty close to rune knives(with no offhand). most offhands tip the scales towards knives even further, but (again assuming you can afford initial cost of rosewood blowpipe), adamant darts are under half the price of rune knives. this information is only really useful if you're a penny pincher(like me). my range level is only 90 so you might get different numbers if you calc
TLDR; rosewood blowpipe loaded with addy darts is pretty close to rune knives with no offhand while wearing void at 90 ranged.
So basically it’s a good crab weapon
I tried it, but against sailing targets blow pipes don't seem to do the same damage as knives. Otherwise even tho its kinda expensive to use i would be using toxic bp.
sometimes i do wonder about items like the new blowpipe
like the "niche" is obvious but what isn't obvious is like
what kind of sane situation would ever actually fall under said niche
lol they make a lot of items like this lately where sure there is a contrived situation where this stuff is useful for someone but
i dont wanna waste my toxic bp to tag mobs niche
that almost never actually happens
ya thats what i mean though
they just created an entire new item because people would rather not use a handful of zulrah scales
thats not even a real problem
and the other use cases exist but are kind of like
its not just a handful
so unrealistic that it just wont happen
its a good chunk of zulrah scales
i mean
and honestly the spec from rosewood isnt horrible
i play an iron all the time and i've never had to get more zulrah scales in my life
and i have less than 1k kc
maxed green logged raids etc
its really not a lot of scales lol
im pretty sure scales used to be more of a problem but thats not the era i played iron in
need more traction on this, made the double hook upgrade ready to reel in some nice afk xp and rack up some salvage only to have 1 crewmember able to use it.
question, lore-wise, who do you think would have the best salvaging skill?
aside from Jenkins?
<@&385422009930219520>
its also 2 range longer
so its easier and less ticks loss to tag if the room ur in has too much space
Can also just throw the darts in these instances lol
The +2 range on pipe vs darts not saving you any time or struggle tagging nechs for slayer
yeah i actually did do this a long time ago
Or use pots for aggro
i think i might have had some random stack of knives or something too i did it with lol
Is it possible to make the facilities UI organizable, or atleast move the wind/gale catcher charges below the boat movement toggles?
ya would love the 2 salvaging options moved to the same line and then the driving UI to be straightened and shrunk (dont need to know the crew is steering)
The icon itself should be sufficient to see if it's manned
those 2 change alone would/should be enough to let you see the 2nd cannon option without having to scroll down
Also
For the repair button
Would make sense to have a right-click "Assign-Last" option
Or even left-click
or just a button to click and one of yr free crew uses a repair kit w/o assigning
Sure
ya i was looking at it the other day and basically everything i thought should be changed and was then changed about the rune pouch interface rework with a plugin

