#game-update
1 messages · Page 97 of 1
So we all agree that agility needs a AFK-course than?
Afk should be meaningfully worse than higher intensity options. 35k/hr beats out foot pedal brimhaven lol
I can agree on specifically that, but the xp rate would need to be carefully considered. The last course jagex adjusted (wildy course) they kinda butchered the balancing
I think agility needs an option that's less than 1click / min in the 15-20k range
Wut...
U need to click the pillars no???
no
Brimhaven has a one click option to go back and forth on an obstacle
That you can foot pedal
Thats funny lmao
Pressure pads got nerfed so now theres this
37k??? Wtf
Might start doing that when watching anime lol
Or you could just do any rooftop course and just click less often?
and this vid is just showing a vanilla setup for it you can use detached camera plugin and make it so where clicking any part of the screen gives exp
Yeah, as far as low attention methods goes it's busted
But it does require clicking
So it's not really mobile or true afk friendly
Uhh doesnt detached camera null all clicks tho?
U can only walk around
you only need to walk for it lol
.....wow
you path into the trap and get exp
Brim auto paths you past a trap
Thats crazy
And you auto attempt it
But like you saying this is crazy is exactly why 35k/hr on actual afk is absurd
Actual afk should be meaningfully worse than this i feel. Like 50%-60%
I mean tbh, if we are adding an afk course id just remove jank like this
Id the afk course is competitive with it
for the afk course to make sense at 35k xp/hr itd have to cost you money instead of making you money to be able to run it lol
pay 1m/hr for access or whatever
Colossal Wyrm is in that xp range already and it’s not 0 clicks afk
I wouldn't mind a cost if that's what it takes to get a AFK agility course.
I'd pay whatever the price was, no matter what.
80% worse. I have roped people into afking kree at 25% the normal kph 
yeah like, people will take a massive haircut/discount if they can afk
The only afk I didn't opt into was poh agility and that was largely cuz it was big set up cost and low rate. If poh was 20k I likely would have done it
Well I guess I didn't do maniacal monkey Hunter too
Sorta like how pet hunters pretty much all do the afk Artio method if they aren't feeling up to sweating
It's only like 20% worse than max efficiency and you click 0 times per kill
but 20% is a lot, if you go dryge then that's hundreds of hours saved or something insane like that
i didn't do it but mostly because it was boring
it's a good method if you don't care about gp
i just liked running around and throwing zcb specs
20% isn't a lot for the effort it saves
It's why stars are done by everyone even though they're hot garbage xp
more than 0 is more than 0 
got hundreds of levels afking stuff i otherwise would probably never touch
when balanced right it's really good imo, and part of that charm of being the game anyone can enjoy and progress
I created that method and the fact it’s only a 20% haircut is massive.
I will basically afk every afkable method and then if I wanna go hard, then I’ll do the non-afkable content
Yeah the 55m gp investment is big
If you have a friend whose poh u can use, it’s big
Pay blast furnace fees to ride the stationary bike nonstop for 15k xp/hr 
Yeah but if you pay you get the luxury bike for more XP /s
What is the arito afk method?
dm the rotund creature for the method
Pray melee, blood barrage 
If you stand near door, you cannot get tb’d before you see them
@fading token Hey Mod Ash sorry to disturb you. I am one of the unfortunate players that plays on 200+ ping located in east africa kenya. On the server blog it was mentioned that south america and asian countries were priority. Any plans on something closer to my region? Also is there a timeline.
Holy shit someone with worse ping than me (~100). Now I feel like those people complaining about 40-60 ping 😂 sorry you’re getting overlooked man :/
Yeah I was looking at how far like South Africa/Israel were and putting a server in either place probably wouldn’t help much
If they don’t already have any there
all you gotta do is log in at prime time lately to simulate what having terrible ping would feel like
was previously helping my friend in Africa with Zuk Helm
needless to say it gets hairy

Did a toa on 270ms earlier it was not a human run
When everything is off by half a tick
Just died to 330ms lagg spikes in ToA just now
anyone else getting lag spikes?
yeah im dcing, clan chat not working either
servers are crashing
Ufffff
me and all friends disconnected same time ... cant be just normal internet lag
you got friends?
its so f lag
dc'd lol
anyone getting network issues?
everyone
server offline
can login again
She’s out boys
yeah im back in, but im only going to skill i think hahahah
Constant disconnects
advised to stay away from dangerous content for the time being
im a new player so do i stop playing because of a ddos?
yes, they dont gaf about you
get out now while you still have a life otherwise youll lose everything to gagex
im logged out
go see a psychiatrist, you deserve it
i fired that bihh to save money for bonds
welp
it has been a while since we had common ddos attacks
all it took was having wow players for a month
its only been like 4 days
yes, that's included in the "Common" part of my message
haven't seen any big flurry of ddos attacks in the last year
only last month
true
has servers stabilized yet?
nope
still lag once in a while
lmao a streamer just lost their hardcore to hespori rn
lo0ol
How do you even die to hespori even with dc
Lag is real, cant even farm atm
any conspiracies about who's doingn the ddos?
i 'died' to tempoross lol
my guess is the bot farms imo
WoW wants their players back
i have this theory that A Friend is doing massive bot farms, since he's not making any content for months
its both osrs and rs3 atm
A friend is playing rs3 lmao
@patent cargo please don't bypass the filter
same issue
im not sure if you wanna pot content now
like i whas goign to quest on the hardcore
but im not sure lmao
mods say anything in here?
Mobile aswell
Hey, anyone having issues with logging in?
why today ? 😭
I’m having major dc
They can’t keep running servers without downtime yet increases membership prices
Yes, some issues with the random disconnections
check the old-school channel - DDOS began half hour ago roughly.
Hopefully once they get their new cloud based server architecture up and running this will be less of an issue
Crazy how we haven't given the electric chairs yet to ppl behind these crimes
Ruin my night
Mod Lykos has stated that they are aware of it and are working on it
Is it working yet?
any idea if they will be able to eventually stop these attacks? I imagine their has to be a way lol
this is now unplayable
Im sniffing my meat rn while they fix this server lag @soft lagoon
If this prolongs long enough, Jagex needs to contact the Government agency responsible for this kind of stuff
find out whos behind it and give them the big ol nice sponge on the head and electric chair eh
There is, but with MMORPG's, it's a whole different beast to mitigate. Be too strict and you can prevent regular players from contacting the servers, be too lax and DDOS'es are even easier. Plus it's an old game and they never really had to counter this issue before. I imagine they're busy contacting a company like Cloudflare BTS to set up a long-term infrastructure shell to prevent DDOS's in the future.
Sent links to NCSC report a week ago, who are pretty good at tracing, but sure they're aware of how to report it anyway. There are things that can be put in place, depending on the type of attack, but they require knowing exactly what "normal traffic types" look like, and how to spot them, and don't often work well under the levels of requests this game would take, thankfully not too much throughput though
Edit: like WAF, AWS Shield Advanced (if in cloud yet), ISP DDoS protection (which can have negative concequences like a few weeks ago one of our ISPs started detecting Cisco SDWAN traffic as UDP flood and wiped out office to datacentre comms intermittently). There are plenty people around if Jagex want a hand with it, but just give them time and trust
In the UK it is a bank holiday and a sunny day.
Are the servers back up?
Tbh I think these kind of people who do this need same treatment as a terrorirst that committed genocide on humanity. Same punishment
I cri
You gotta chill a bit. Yes it sucks, but you're posting extremes.
Computer misuse act is about all you can throw at them, but still heavy sentencing. Harming people and vandalising infrastructure are different, but based on the intent here it wouldn't be pretty
Lol you good?
yeah theres no need to get this upset just because you cannot smith some cannonballs
i agree
dont worry about the others
Imagine defending the lawless
No way!! 25 years to life is good enough let's not be extreme

man just lost his hc status
No i think 25-30 years is good anything more is against article 5 of the consitmericution
25 years to life, that's going easy on them.
They need life minimum and live in a dark room for 10 years
Well I apologise for believing in 2nd chances
Just fine them for lost revenue and reputational damage, they'll be basically working to pay for shinier servers
Who are u to say he isn't reformed when he's free at 75?
If they truly change, maybe. Depends
Or they can live in ur house and u can change them
Depends you're right
imagine using this as an argument when someone doesnt agree with ur giga extreme views and is more in the middle
what about that one time you stole cookies, what should your sentence for that be 
anyonne else getting a ton of DC?
24/7 surveillance is needed i agree OP
I might be little extraggrated joking
but seriously
lol
Realistically speaking, I do think 5-10 years minimium first offense
HEY HEY HEY, leave my cookies alone
this isn't even the worst part
just think about all of the people with a hardcore that they just pretty much stole 15$ from not because the server went offline
but because they pretty much wont do anything decent for the people that they would clearly see died most likely due to their outage
its pretty toxic when they should be able to verify exact times for all of these events and pretty much know without a reasonable doubt but still do nothing
anyone else got shit ping to US west AGAIN from aus? its an extra 40ms on every us west world now, can't play again with american friends
Is the game playable now?
Been fine for me for the past hour and half, only doing mahog homes for now, but if on a HCIM while the alert is still on the status update page, remain cautious. Has been quiet in here and wasn't a couple hours ago so seems better for sure
Latest status update says basically the same
"Servers are once again looking stable. We'll be monitoring our services closely throughout the day for any potential incidents. We still recommend caution when attempting dangerous content as a precaution!"
Ref: https://secure.runescape.com/m=news/game-status-information-centre?oldschool=1
10 years ago, there was a slew of DDoSing. And don't forget the ones conveniently happening during many DMM Finals.
Just like i imagine they are hard at work developing new and improved anti cheat
There is no real solution attacks cost less than defense
By a large amount
You can take just about anything down the question is how much theyre willing to invest in stopping you
Thats why a lot of the time the people who get off on doing this eventually end up getting caught irl
And thats how its really resolved
Especially replay attacks, depends what they're doing but yeah usually the cost is weighted to defence. Is some easier things to help mitigate the issue or effects, that would be beneficial to experience anyway (global accelerator with anycast, SaaS offerings like api gateway on ingress with specifically defined post/get calls, rest is dropped or not routed etc), but will take a lot of dev work and knowledge to integrate them into a game so built up over time - much easier with new services designed for it from day 1. Caught irl often by bragging, red hat turning themselves in and recruited, forgetting to vpn/proxy once or criminal tracing of vpn logs and activity within the vpn's network (promiscuous packet analysis enroute), there's a few ways it could go none easy
The part to really criticize jagex over is their lack of mitigation like
They kinda just shrug it off and if the attack ruins your hc or you cant play the game they just tell you better luck next time
And that is actually terrible
Thats not a very appropriate way to handle customers lol
If a COTS ISP (openreach backed fibre) there's not much that can be done at layer 2 by the ISP but that's where the fastest to implement products usually sit. Adding firewalls during downtime the firewalls just get hit instead but are better at dealing with it than the servers I imagine, or nginx/cdn but that's latency and with ever changing calls it can't really "cache" any content. In terms of what could be done for the playerbase who suffer from it, sure there should be some way of requesting things without a full rollback, but transaction logs on databases aren't exactly nice to analyse (sure Jagex would have made custom tools for it by now), but how many staff are there compared to players and how many will be false reports.. tough break regardless
Like if your Uber delivery gets stolen you get a refund
If you hire someone to come over and work on something but their car is stolen you dont pay them anyways
Etc
Jagex is kinda getting away with some bs
A refund doesn't remove the loss of thousands of hours committed to an account, and it's not their "fault". A middleground would be nice, fully agree on that
Yeah but at the very least it should start there
Realistically they should roll hcs back when its painfully obvious what happened
surely the solution is to remove hardcore gamemode 
Jagex just always tries very hard to not be held accountable for anything lol
Like the decades of no support more or less
The hc thing is just a bit more obvious because its obviously wrong to charge people to play a mode and then just keep their money even if your servers are the reason the account dies
Thats one of the first problems you'd hope to solve in some way
It doesn't even have to be refund or whatever
Like if your account simply started over and remained hc when you died that would be a step in the right direction
Because at least then you wouldnt be having to purchase another sub on a new account
When it's the servers/ongoing changes/incidents yeah, or if it's near the servers like within the building or contractual agreements with suppliers (hosting providers/isps etc). Lines are blurred slightly when it's an attack or intercontinental fibre rerouting causing it, as it's not their "fault" but compromises can still take place without accepting undue blame. If a HCIM of mine got reset and lost tens of thousands of hours of effort and gear, i'd be more upset than having a kitted out iron, either way it'd be a bad day
Yeah its just in a spot where there is no attempt at a robust solution
Jagex simply profits when their servers in some way kill you
There's the escape crystals, as a stopgap, not bulletproof though, many things can oneshot you within the time it takes to proc
Like really in a more ideal game
If you died they would package your stuff up to send to your non hc account while resetting you as an option
Just so theres no weird "hey pay me extra to keep playing this mode" type of stuff going on
That's sounding awfully close to usage credits across all accounts on a jagex account right there, one of those careful what we wish for moments incoming 😄
Tbh thats how most hc games work
They let you continue as non hc or send your stuff to a non hc and reset you on death
Only jagex is like hey give me another sub to keep playing even though youre already paying us
Lmao its actually crazy
But hey
WoW iirc was as many accounts under 1 subscription, paying per account makes more money from multiloggers, and switching gear would need a way to determine which were your other accounts. That kind of thing would be easier with allowing transfer of remaining membership, which would be cool
Most games also dont make you pay per character
ill never play a hardcore game mode, all because of lag or potential disconnects. losing something i been mentally focused on for years and invested a lot of time and playing safe on it, would make me quit.
When you die to a dc your like well shit, i coulda done all this other dangerous shit instead of this playing safe.
Idk i think hc can be good but jagex is just asleep at the wheel a bit
There is always the loss when you die but it doesn't have to be so absurd it hits your bank account
And jagex knows when there are outages they dont have to kill all the accounts that they reasonably suspect went down with the servers
Tldr they can do better
nope i'm going to go on a rampage
They specifically let you keep playing as a non hc
They want to play as a hc
I don't know if you're just wilfully ignoring what they said
New content has come out periodically for both skills that might make them a little more interesting to train, such as the Hallowed Sepulchre and GotR, though maxing is expected to remain a significant achievement 🙂
Needing to buy new membership if you want to only play HC was the point being made i believe
If someone say had a year subscription
Hosting decisions tend to be well above my level, and I don't have more info for you about this. But if the blog said that those two other regions were likely to be the priority, I'm afraid it sounds like you might have to wait until at least after those. Again, I don't have more details for you about timelines or schedules or potential changes.
Ngl I think paying a year in advance for an account type that you care about the status of not dying on is a bit short sighted if you are going to be upset when you die
I mean, there's economic incentive for the 1 year package
Yeah and dying to server failure isn't on the player
And people have been on hcim for years
So just by that itself existing means any death reason should be valid enough
People who care about the status aren't like expecting to die
Especially when it's due to things outside their control
It's a meme but people joke about rip hcim every time a world goes down
It's not a stretch of the imagination to say that jagex could be better about taking responsibility when it's the fault of instability on their end
Jagex kinda just has a very clear pattern of staying away from stuff that's too much work
What's your thoughts about a AFK/1-click agility course for 35k exp per hour? 1 min-laps, 60 clicks per hour & 583exp per lap. Agility could use a chill method, was a hot theme that was discussed in this thread yesterday! Thanks for the reply, much appreciated!
If it were 18k/hr it would be approx the same ratio to Sepulchre as shooting stars are to 3t4g.
But even that seems high lol
Although maybe not if you can get 40k with pedal brimhaven
lower reqs for sepulcher would be good
and/or allowing boosting to access deeper floors
Please. Just undo the fucking nerf.
i think sepulche reqs are fine, the issue is more there not being a lower level sepulchre style course
It’s so dumb that the high floors got nerfed and no-looting got double nerfed
add a floor 6 at 95-97 agilityfuck it

give us sepulchre 2
also yeah there should be something in the late 90s for the agility
why
is there any other skill thats getting relevant skilling methods in the late 90s
is 92 not bad enough already 😩
Let us run back upstairs
i mean i think every skill should have something in the 95-98 range
or most skills, rather
not saying we need lvl 98 prayers or weapons or armor or w/e lol
but I think high level unlocks to introduce something new when it's 1 million xp between levels is good
Stam Pot Bridge
as someone who's maxed, I think having 100k max eff as your highest xp/h is awful
i think agility skilling is torture & would prefer new better methods not to be gatekept behind a massive grind
i wasnt saying there shouldn't be new lower level methods
i said right here there should be a lower level sepulchre type course
the lower floors are dogshit
just like the rest of agility skilling methods theyre horrificly bad
sorry I guess I have to be extremely specific here
and I just also think if agility is gonna be one of the slowest skills, it should get a new higher level method instead of there being no more new unlocks halfway through the skill
sepulcher at 92 is a high level unlock already
Delve Agility Course, when?
Basically, you won't get the XP until you get to the exit
again like I said, there's no more new unlocks halfway through the skill
once you get halfway through, there's nothing else and you simply do the same methods for the 2nd half of the skill
Insta death on messing up an obstacle
an idea I've had is with The Chosen Commander quest (cave goblin finale), which unlocks the Bandos throne room agility course, instead of that course just being a regular course, it could be like a smaller version of Sepulchre with 2-3 floors
i think theres a reason jagex dont make skilling unlocks with requirements in the late 90s
like what % of accounts have agi between 95-98
if u made it that far
ur probably pushing thru to max
i know they gotta cater everything towards the noobs, like you cant have high quest requirements either
well like
imagine sepulcher deepest floor has 35 agi req
thats not catering to noobs
letting people get 100k agility xp an hour at 35 would be pretty hard catering
or you look at it the other way, people don't like training agility because it's not interesting, and adding more interesting courses would make the skill more enjoyable
new players cant just rock up & do floor 5 tho
anyways I think it's pretty reasonable to want new, interesting agility courses at all levels
most skilling is uninteresting
agility stands out because the rates are doggy
running gold at blast furnace is brain numbing as well but its at least fast
rates being bad only matters when the method of training the skill itself is also bad, and running rooftops is bad
most skilling methods are bad 
I'm at 1 bill total exp, not maxed cus of agility & RC. Won't do content just for the max cape when the content is that BAD. There's no pushing through over here
Tears of Guthix all the way, could do some chambers maybe for Dark Relics
1b means nothing when it could be combat xp. str, magic, ranged, hp are 800m and every content after tob has had a ridiculous xp multiplier 
Bruh I've been waiting for poll 85 changes, turns out 84 hadn't even gone live yet until 5 days ago
Think its gonna take a while
most of poll 84 is out
Getting 99 mining then saying RC which is twice the xp/hr (assuming you didnt VM or granite) is crazy
Which j mod actually looks or where you can put a suggestion on here . They should let you for the new slayer points update you should be able to hand in any kind of head of slayer boss for 15 points not even a lot just no point of having tons or they should be worth more points
#1022203837265756231 and would proof yr question a little more, little hard to read
Thanks will do .
Mining can be mostly afk, so is more tolorable
Rc can be low active, but you still have to occasionally do a lot
You can do nothing for 30 mins and craft aether for the other 30 mins and it be the same xp as mlm tho
Granted, VM is great. Way better than mlm
Im not talking about mlm
Stars are like 20minute afk
Its a bad rate, but its kindof free if thats all you'd be able to do anyways
xp/click is off the charts
Stars are max 10 min afk lol, and timing dependent
anyone have speculation when we expect summer sweepup pt2?
earliest wed, latest 2 wed from now, probably next wed
Just got treads on my iron, I find it weird that there's zero information in-game on how you would actually combine the boots into the treads, it just kinda assumes you know to use Cerb boots on them.
Yea. guess they figured if you are getting the boots. you already know how to use them.
There's so many items that do things like this tbh it could do with at least like some sort of thing, maybe in the examine text, "Could be combined with powerful boots" or something
Other items I can think of off the top of my head would include the Hydra tail and claw
If someone never read the wiki or guide, they would go the whole game not combining them lmao
if you want to post a suggestion, you can do it in #1022203837265756231, if you're serious
flesh it out a bit and stick it there
jmods look through it sometimes and maybe one of them will like it
what if you aren't serious, do you get your access restricted from that channel? seen someone have that role 
Making training more interesting through gameplay and making it majorly AFKable are quite different approaches! Thanks for the suggestion of an activity like that for it, anyway 🙂
Okay team what's this week's game update going to be. Any guesses.
They delete ironmen mode
haven't commented here before so I hope it's the right place, but has anyone suggested moon transmogs for the amoxliatl pet yet? would love to see that added since the designs are cool
thx
My friend said he heard that the Moki CA's are 9/10? Could be totally false. But idk hopefully the slayer update
Or the one where pets are free to reclaim, cuz I've got 2 that I refuse to reclaim when it's about to be free lol
They said on Facebook Doom CAs will be on Sep 3rd
Ah ofc I should have checked The Facebook 
Make it a giant hamster wheel attached to a server of sorts. The giant hamster is exhausted and needs your help to power the server so you click on wheel to run for 10mins or so lol
This is like the same xp/hr as the current 6-click-per-minute agi course so that wouldn’t make any sense
would probably be more like amethyst 20k or so
20k still too high imo
20k xp an hour but it costs a mil an hour to use, and only 10k an hour if you use it for free
honestly tired of everything needing to have an AFK option
it doesn't
can't even get people to do scurrius because they'd rather just afk crab
When are we expecting sailing to be in game?
fall, probably sometime after nov but before new years
tyty
since they havent mentioned it being pushed back from a autumn launch and since rs3 leagues is till nov
So true
saying this as someone who came from RS3, everyone loves the AFK options but then they're left wondering where their gameplay went because people will always pick the path of least resistance
It is inevitable when the alternative is to treat the game like a second job to keep progressing meaningfully past earlygame
for agility there's already roughly 10k xp an hour afk options, whether its poh agility dungeon or footpedalling an agility obstacle that gives xp, so at this point, i don't think there's much harm in a 10k xp an hour afk method that requires a bit less effort
You either have to reduce the grind which will likely harm player retention or give the people with time restraints options to still progress and engage with the game even if they can't do 6 hours of keyboard time a day
I love crab because I can grab a level or two in my combats while I'm at work, and then I don't feel any obligation to grind with my hour or so in the evenings that I can just play. So I go quest or whatever
What's the xp rates on those AFK options relative to non-afk?
like, IRC pre-eoc that Great Orb Project was more afk than regular rc but at close to the same rates.
I think how close in xp the afk method is to the non-afk one matters a lot too.
Also what level makes a difference too. Like redwoods are super afk but level at 90. At which point you've done a lot of "active" woodcutting to get to 90 ("woodcutting gameplay"), and the afk alternative makes the grind to 99 a bit easier for some.
Honestly, this would be such a good gp sink
That’s exactly why it can’t be more than 10-20% of the active, non-tick manipulated rate.
Hypocritical lazy fucks have argued that it should be of the max max rate, but I disagree.
Like, if we compare non-tick manipulated rates, redwoods alone are close to 50-60% of max rates, and that’s assuming you drop the redwood logs.
Dunghole was like 10x worse than training normally yet lo and behold
for me the problem is not even specifically having certain afk methods in some skills
Yeah, the same applies for 20 minute and 6 hour afk methods.
It doesn’t matter how much you nerf it relative to active rates
agi is the weirdest meme to me because agi is easier in OSRS already due to rooftops and sepulchre
some things are just too broken
it has a smoother progression curve and rewards you with marks of grace
sepulchre is such good content too
rather than a hamster wheel, I think rooftops should have an afk option, but you walk the entire course for 1/4 the xp, which would put it around 5-12k/hr range
anyone else feel like, with crab now, that they should disable splashing all together
why even have that option
if the xp is so nerfed so hard you'd have to have really specific irl circumstances to do it why encourage that kind of gameplay to begin with
dunno, only reason to do that would be if it was actively harmful to the game which i dont think it is
what they should remove or rework now is nightmare zone since there's so many other alternatives at this point
NMZ needs to go
honestly could just axe nmz
Put in the resources and bring back Dominion Tower
and slashing just encourages 6hr splashing, which technically shouldnt happen normally
Im pretty sure its patched
redirection scrolls can easily be moved to somewhere else (mahogany homes perhaps?), imbues as a system should just be removed, make the imbued versions the default (which also forces them to revisit pvp arena rewards and maybe soul wars rewards as well)
the method where you used runelite force active notifications for 6 hour got patched anyways
Idk about spinning the cam but they prob got that too
redirects 100% should be part of mahogany homes
there's not enough to buy there
and thematically makes sense too
NMZ is a complete eyesore, it's like private server slop
Well tbf it was the first piece of content they added
They didnt have any tools back then
and these days its irrelevant
was a means to help people lvl when the game was introduced
which just isnt needed anymore since the game got filled out
got replaced by scurrius then crab
nagua's scurrius crab crab boss ect
i do like redirect scrolls coming from mh too
got other area's to imbue things
monster hunter?
mahog homes
How does it hurt you if there's better options? Nmz is fine as is and not hurting anything.
more of an outdated, not needed redundant system
imbues as a system just dont need to exist, all it does is "hurt" new players
It's another levelling option
Should we remove sand crabs because gemstone exists?
NMZ does not meet the standard of OSRS content and should be reworked into what it was in the past
Lots of old content is like that
a fully-fledged piece of content with its own assets and unique rewards where you could push your limits fighting old quest bosses
Not opposed to adding a new thing like that but it doesn't also mean nmz needs to get deleted.
other old content gets a pass for being actual old school, pre-07 content
as added to the game for the sole purpose of players switching from rs3 to osrs, when there wasnt content to do that
the game has since filled out and filled in those missing area's
It's not actually harmful to the game. It's not op and just provides another option
it is harmful to the game
Also completely optional
jagex has acknowledged it is harmful to the game
How
it is out of place and does not meet modern standards
I don't think it's any more harmful than any other afk training method, but it is outdated and redundant now.
it is a collection of reused assets sitting outside yanille
with no discernable purpose
looking extremely gaudy
if they were to add a better, proper version of NMZ, why shouldn't it replace NMZ?
If it meets the same afk/combat training niche then sure?
I dunno I think there's a difference between "doesn't look good" and harmful
But this is just taking away another option from players
NMZ doesn't look good but it's no more harmful to the game than gem crab
If it doesn't look good, you can rework the graphics and keep it the same
that literally is harmful, it's a problem frequently brought up in RS3 as well
old areas that aren't reworked look jarring to new players
it breaks immersion and worsens players' experience
It's also entirely optional and the "reused assets" part is within the dream that you don't have to enter
I don't think a portal by a town that's been there a decade is harmful lol
it was a stop gap that has since fulfilled its purpose and as such isnt needed anymore, and ill just leave it at that
You can have both
having both is like saying they should rework fishing trawler to be good but leave the old fishing trawler in the game
they did rework it
did they keep the old one
It was basically a buff
gotta keep a separate lander
i've never understood why people, including the jmods, hate nmz so much
for the OG trawler
i've never seen them explain what's so wrong with nmz
when was trawler reworked? i know it's had tons of fixes
jagex clearly doesn't like it, but i don't know why
It's been there so long it might as well be legacy content at this point
other than "looks gaudy," which is not a compelling argument to me in a game that's full of 20-year-old hokey-looking assets
because creatives have standards for themselves
There's a ton of equally hokey shit in the game that's equally redundant or useless, some of it added literally after JMods said they don't like NMZ lmao
Nmz has a variety of different levels of engagement for more xp or whatnot meanwhile crab is just attack it
it also has a lot of buggy bosses that don't attack with the styles they used during the quest
I really just don't give a shit about NMZ that much
It's a thing that's just part of the charm of the game, like a bunch of other goofy shit
if it's actually harmful in some way, i don't mind getting rid of it, but i don't know that it's actually harmful
or at least no one's explained how it's harmful in a way i understand yet
Getting rid of it because "when you enter the dream it's ugly" isn't any more valid to me than saying we should get rid of Corp because it's a random boss in the middle of the Wildy with 0 lore or references to in the whole game
It just is and that's fine
i wouldn't mind a corp rework
i have no idea what a summer's end is, if that's a content
it's the lore
the amount of shit people would lose cuz they'd have to go into the wild for a quest, would be funny enough
2 quests that went along with corp's release
you can get rid of NMZ and the only thing that changes is there's no way to get redirect scrolls, but you can't get rid of Corp at this point (and I think it should get quest(s) and a rework/solo version)
but for the summoning skill which they don't have
spirit of summer and summer's end could just be combined into 1 quest, and it could unlock phosani's corp
redirect scrolls could just be moved elsewhere pretty easily
also i dislike the redirect scroll system anyway
redirects should just be a perma unlock imo
a book you read that allows you to right click house tabs
Double corp drop rate if you have max cape >=)
i have no idea what this summer stuff is, i assume it's rs3
rs2
More janky mechanics that make no sense
i don't know anything about rs3 and have no particular desire to put any of it in the game
we literally just said what the summer stuff is
Spirit of Summer and Summer's End are quests from 2008, with Summer's End unlocking the Corporeal Beast
There was a large amount of content between 07 and EoC, a lot of which was really good
the Corporeal Beast was taken from "rs3" and added into osrs without the associated quests/lore behind it
we have a lot of content in OSRS that tried to grab some of that piecemeal but largely ended up being incomplete additions
but basically everything that was remotely controversial even prior to EoC existing is treated with a really weird stigma here
a lot of unlocks were nerfed and then sold back to players
as a relatively new player, I don't have nostalgia for NMZ like it sounds like some of you do
- Looks like and plays like private server content
- Rewards are basically random, various runes and supplies coming from afking basic quest bosses, as well as redirect scrolls and imbues
- Imbues are a bad system that benefit no one and only hurt new players by making them do random nonsense to upgrade their gear to its proper strength
- Redirect scrolls can be moved to Mahogany Homes and/or changed to be something that requires Magic or uses the poh lectern
- The bosses themselves are buggy, with inconsistent mechanics from the quest versions that also varies weirdly whether or not you're in hard mode (ex: hard mode NMZ bosses often LOSE mechanics)
- Numerous combat training methods have been added over the 12 years since NMZ was added, which means the benefit of combat training in the NMZ no longer is good enough to cover up all its flaws, and players don't lose anything with its removal
- The amount of work likely required to change NMZ and make it good would be better spent removing it and opening the door for a proper "refight quest bosses" activity like the Dominion Tower
spaghetti code, also causes weird interactions opening avenues of bugs and abuse
yeah, the maintenance cost of keeping it functional
I've never seen an actual content get deleted and I'd rather it stay as another way to afk train combat. A graphic/lore overhaul would be fine but atm it's not even broken.
And I would need to see proof that it even needs a lot of maintenance every update..
Is the game feeling very heavy/laggy for anyone else today?
IIRC, that concept came in RS2/RS3 as a reward from Love Story.
Do you guys think we ever get a revisit to mixology points?
hacky and stupid
idk i don't see what's to like
it's just free mobile xp on a 20min afk
delete NMZ and double scurrius xp as compensation
scurrius doesnt need any more xp/kill
balance wise, it has been creeped as well. people wanting it removed are 
if they want it thematic, move it to post dream mentor
Just let people train how they prefer. No sense in removing one that has been here so long and not causing any issues 
I feel like having people train in an instance sort of takes away from the game, regardless of afk, if there are alternative options provided
There are plenty of instances in pvm. Does it really matter?
It might just not be the case any more but the team said several years ago they wanted to get rid of it
If you mean pvm as in not afk training, then I'm not quite sure how that's relatable
People aren't going to zulrah for the purpose of afk training
Well it's just another option people have to afk combat train. In what way does an instance take away from the game?
When i play, i like to see people. Its an mmo after all
It's not good content to hop around to find an empty spot and deal with crashers either. Gemstone crab solved this by making it shared.
Yes which is why i said what i said
If nmz was the dominating option, I can see your point but it isn't
I'd like NMZ if it was like a series of themed challenges with more interesting rewards
That would be an entirely different thing
Id be curious on the stats,id be willing to bet it is the dominanting option
Well the new crab and naguas as well as og crabs probably share a lot of it
True, but given we now have other better designed options for AFK Combat exp, we could instead explore the "fighting previous bosses" angle
ultimately that's suppose to be the point of NMZ, refighting quest bosses
I see it as more xp (no xp penalty like crab) for a little more effort
Could be a bit similar to RS3's Dominion Tower, which was a point of inspiration if I recall correctly. But, given its current implementation, I wouldn't mind just seeing it removed and introducing that concept in an entirely different manner either.
Just why would you want to take away an option from players
Nmz could still be expanded to add a tower mode
plinx if jagex removed nmz
Why remove rumble?
Increasing quality standards mostly. Same as any re-work or change.
plinx is fine with it being shit
Do we really think people are doing nmz because it's fun
There doesn't need to be a removal from its current purpose either
Like honestly
Do you think afking the crab is fun either? It's just afk training
That's not a reason to not rework or remove something
If it was fun, i could understand not modifying or removing it
Dominion tower and current nmz aren't mutually exclusive
It's a relic of a time when the future of OSRS was incredibly uncertain, development tools were limited. And I just don't think it hits the mark of where the base-line quality level of the game should be at these days.
And it's certainly not the only piece of content that could use a re-work either, nor do I think it should be the absolute priority either.
Seems like you didn't read any of what I said
a new modern remade fishing trawler and the version of fishing trawler from 22 years ago also technically wouldn't be mutually exclusive
but they wouldnt remake fishing trawler and then keep the original version
Trawler still has the plugging holes option like before. It just added the kraken.
Tower could just be another mode like rumble
You have the afk training part and the actual boss challenge mode too
nah i mean like a theoretical complete rework of fishing trawler
if they did that, it would replace current fishing trawler
they wouldnt have fishing trawler and fishing trawler 2 just like they wouldnt have nightmare zone and nightmare zone 2
It would still be fishing xp/gathering, but what you're doing is removing the afk combat xp which is an entirely different thing
I dont really have strong feelings about this but imo absolutely nobody would miss nmz, its always been a very out of place piece of content, badly designed, not fun or engaging, the entire area and concept of it feel extremely non osrs to me
More like a bad 2010 mobile auto battler
it would still be combat xp/pvm
It's an option you take away for those who don't want to crab, or fight for spots at naguas
If it stays it stays but if they ever decide to remove or completely rework it, it wouldnt be missed
Rework it how you want but the basis of afk combat xp should still remain a part of it
Yeah not every option deserves to exist just because its more options
Thats a bad argument for game design
I refuse to believe anyone would care if it removed afk combat option since better alternatives already exist
Moreso that it was used purely for afk training + imbues, both of which have been made better to get via other methods
Plus retaining that same afk sim
So in a way, it’s just outdated
remember that the intent was never for it to even be afk combat training in the first place, they only let you customize rumble 3 years after nmz was added
Wouldn’t mind it being reworked or removed. If it was removed, it wouldn’t have an impact on what’s currently out there
Sometimes it’s ok to let go of the past if it’s served its purpose
I disagree and enjoyed nmz for what it was
That’s fine
yeah but there would be nothing else to afk combat on if they removed it
I think gem crab is actually just too op for afk as it is
What
gem crab is just regular crabs but without having to fight over spots
The afkness is the main issue
same amount of time as regular crabs though?
10 minutes to lose aggro, 10 minutes for gem crab to move spots
Nmz is less afk too so whats the problem? If you want ovls
would you prefer if they gave it wrathmaw mechanics?
Gem boss crab resolved alot of toxicity from folks fighting over spots
You can rework how it functions or add a gimmick to it, but an instanced way to afk combat train is what nmz should feature
NMZ is 20min afk without overloads
so don't use overloads
so you're saying the point of NMZ should be afk combat training, and not refighting quest bosses?
Also doesn't have an xp penalty
It could be both no?
xp penalty is irrlevant just look at xp rates
Also safer to 1 hp dharok than at crab
well if you're afk combat training then you're not really refighting quest bosses as you're not engaging with the combat at all
full 10min afk gem crab is 100k xp/hr for me
10min afk? idk haven't quested at all on the alt really
probably around that
NMZ has no reason to exist
Super ranging potions
So sameish xp, more afk time, isnt used for its purpose, more safe, and crab is somehow more op
crab is just a much better executed concept of the afk melee idea
Id like a poll of how many of the playerbase do actually like nmz or prefer it over crabs or naguas
Cant imagine it being more than like 5%
Imbues and nmz are both archaic systems
don't think anyone would mind if imbues were just... gone tbh
if all rings just had the stats
and slayer helm
Imbuing as a concept is fine imo
only one that could use a slight look is salve
Just give it actually cool content
I don’t even think imbuing is really fine as a system tbh it doesn’t really serve a meaningful purpose
See also how dt2 rings don’t need an imbue
Or lightbearer
Maybe you could do imbues as early boss rewards like Titans or moons or have them tied to easy/med CAs to get people into pvm
restricting them more isn't going to be popular
Well obviously the way to get them is shit
But i dont think the concept is
It’s just an unnecessary chore to use something you already had to put in time/money to get
I don’t really think the quiver should need charge/bless either
i disagree with that one
There are like 500 other tedious things you have to do in this game to get small ass gear upgrades. If the content you get it from is fun, it doesnt matter
I guess more broadly, quiver is too conditional
splinters are too common at bottable levels and then splinters keep getting added to drop tables like Doom
for a long time splinters made colo good to do
starting to lose that
Extra ammo slot, but not all ammo items, and extra stats, but only if charged, and not on all weapons
It doesn’t need to be that complex
oh quiver is hacky sure, splinters work thoguh imo
or did / should've
wave 1 should've never been a thing, that's a botch
Maybe to specify more specifically, for what quiver is and how it’s supposed to run parallel to infernal cape
Quiver should just be raw stats and no charges or conditional
Specifically quiver
Charged items can still work
But I don’t think quiver should be one
i do think it's fine and expect that the mage cape to use charges too for some perk
like holding a rune or something
whenever we get that
That or make inferno extra stats by perma charging with 10m tokkul
It would be like infernal cape at 6 str unless you charge it with 10 tokkul per charge
i don't necessarily think that's crazy
you can't change it now ofc
but it'd be a reason to do the content more and that's cool
And even if you charge it the +2 doesn’t work with one-handed weapons
blame BP for all of that
i do think quiver should've been more ubiquitous
We have this thing called light ranged defense
we do now
i think quiver would've been a good opportunity to discuss making bowfa use arrows
but we were all over the place with colo
Project rebalance and colo released at practically the same time
They had plenty of space to work with it
I dunno
They kinda said fuck it to Quiver by making BP not get the extra damage, then giving treads +3 ranged strength to every ranged item lol
Not great balancing
I don't think this should be added; the Bowfa is the successor to the Crystal Bow, whose whole shtick was that it was a bow that used charges instead of arrows. I could see an argument for allowing the Bowfa to be charged with coins or shards (still should need shards to make it (c) though) but I don't think it should ever use arrows.
Also true
RS3 has a high-level chargebow called the Seren Godbow which normally doesn't use arrows, but if you equip arrows that have a special effect it will consume the arrows to add the special effect to the SGB's attacks without gaining the Ranged Strength of the equipped arrows. Whether or not we have special arrows in OSRS, the Bowfa shouldn't gain Ranged Strength from nor require equipping arrows.
Crab has zero cost for entry, no need to manage absorption hp, 1 defense (not all nmz is 1 defense), no overkill, 10 minute afk, so yes I think it's a little overtuned
Meanwhile nmz has overloads (no need to use your divines), super ranging (ovls do ranging also), bounce targets for venator bow, multiple methods for more points or xp
🤦♂️
Scales with your quests completed, surge boost for spamming specs
Crab also has an xp penalty so that might mostly balance it out but nmz still has uses
So nmz has a place still, maybe melee is comparable, but cheap range training exists
And if jagex does something about nmz lore and visuals
And change monsters away from quest bosses into other custom ones? Sure
And certain slayer tasks can be done in nmz. Is it efficient? No but it's something that would be taken away.
I'm curious what the XP rates could be if you brought an Emberlight and set all the Demon bosses to spawn (The Grand Tree Black Demon, Jungle Demon, the Legends' Quest demon Nezikchened, the Demon Slayer/Shadow of the Storm demons)
Need a tester hero 🙏
The fact that it’s been a thing for so long is crazy too
Mistakes are fine and expected, but I think big misses like that that are left for so long is just negligence
Bc it was so obviously a problem from day 1
delrith isnt available in NMZ, but bouncer and the skeletal hellhound are demons
It's should also easier to access compared to some other crabs 
The only real thin NMZ has going for it is the 20 minute afk
Otherwise the active rates very comparable with other content
Normally I wouldn't care about bots but I've seen bot content from like 10 different creators now and it seems pretty bad. It makes me wonder if Mod North or upper leadership is deliberately hindering the bans/detection in some way to drive profits up. Bond prices have gone down too 
Bond prices going down normally means there's less bots, since less of them are being consumed 
There also hasn't been free Prime membership on OSRS/RS3 in a while now, so really wondering how the bots are sustaining themselves in the first place - They can't take advantage of localized prices without a card in those regions iirc 
Some of the bot farms likely committing CC fraud
Have you tried venator bow nmz?
I've seen a lot of people saying they got their acc back just to have a huge balance due
Which is either due to chargebacks or fraud
double boulder directly before stomp feels impossible to deal with
You think ven bow in mm caves is better xp? Id think so but idk
Thats where i went for my voider
Maybe but nmz has super ranging which is big
True
Briefly, but I do want to try 1+1 NMZ for less downtime 
i think its because
the plan was probably for the items to drop from more content
and that eventually it wouldn't really matter if wave 1 gives them to you
like pretty much every time they update varlamore they come from more sources
quiver is indeed to complex.
Flat stats when fully charged and its perfectly fine.
they need to do more with splinters, seeing varl part 3 didnt add any new methods and p2 didnt either, its basically dead content now.
Already made a suggestion thread about the buff being universal. I hope they take it into consideration.
i kinda think they need to just stop making weird plays because the flavor of the month is that they're afraid of power creep
thats basically the reason they make weird items that eventually after years get changed
i think they're also just too invested in feedback when it comes to real hard numbers
it honestly seems like if their community is scared of something so are they even if you can show with math that its actually not a huge difference and likely wont change much if anything
you see it happen constantly when they discuss mage items even though the reality is the shadow isn't going to jump through the wall like the koolaid man if you give it 1% more magic damage
it creates a strange process where for example
they might identify that the blowpipe will scale to eventually be very powerful so before they get to that point they start making strange rules or exceptions with new items like the quiver
when in reality they should've just made the quiver universal for people using the range style while wearing it as far as its bonuses go
and change the blowpipe at the same time that they add an item that would've pushed it over the top
sometime in the future
because what they're doing now is creating items to later change again and they'll still have to address the bp anyways years from now
basically making extra work
There's a habit of hearing something a content creator says then taking that as fact because it sounds reasonable enough, then never taking a look at the actual numbers to verify
I believe their concern was over the 18 accuracy instead of max hits.
Faux with pre-nerf BP comments 
“Post nerf BP darts is going to worse than pre nerf BP bronze darts”
We’ve said this about soulflame horn, oathplate shards, toa unique rates, fang, lb, etc.
Jagex doesn’t often listen to the people who actually have an inkling of what’s balanced or not because it gets drowned out by people commenting based on vibes and what their favorite streamer says
horn in theory sounded pretty cool but in practice is a useless drop
specially for ironmen
They also gutted it for claws and even scythe iirc
there have been new methods for corp but im an old type player so i was doing the dwh arc spec bgs
wish i could use horn for at least the hammer
Personally id use it more if it worked solo and the horn buff was just on a timer that wasnt affected by transitions.
but you know what? you cant
like if you can pre-horn before entering a boss room that would be nice
pingu did you just become mod?
totally
I swear you werent last week
Yeah that would be crazy
if it did work with scy it would be a hard to use but extremely broken spec weapon in places like toa & nex
from the restrictions they put on it its pretty clear they just want it to be used for landing specs which is really 1 dimensional & pretty niche
If they wanted that then they should have just made it say "Guaranteed hit for next spec" so I wouldnt goof up accidentally and waste it on a normal hit 
I think horn needs a revisit
honestly i wouldnt be opposed to that
the guaranteed fang or rapier hit or whatever is so marginal
they just wanted people to think it was worth going out to get without actually adding an item to the game
basically to fill space
i think its a better design if its easier to use & not waste
at least to use it on yourself but the spec costs twice
its just slop item design
like 50% to use it on yourself
thats the thing
toa at kephri
use dps specs on that guy
zebak
I tried it a bit at toa but hasnt been that useful and was a pain to use
u would not horn hammer zebak in solo
probably just poor co-ordination but the inability to pre-horn before entering is annoying
just bgs him
even with oathplate past 350 i miss alot
ok u miss & spec again
both
or u hit & do zcb spec
At a baseline, horn should work with claws as polled and literally communicated until a few days after release
But also, it needs a little more love
game has a lot of niche items and metas
what buff would u like to see
why are you against of using horn on your self? @tiny epoch
Working with other combat styles, while only giving the guaranteed hit to melee combat vs NPCs
Like Ralos needs a revisit too
I would want
- Let you pre-horn before entering boss rooms
- Let you buff yourself
- What TM said and have it work with multihit weapons properly
Eg. Range/mage just get accuracy increase
i mean they know how good it isn't its relatively simple
they just hand waved everyone with "players are really clever" acting like someone would produce some unintended meta reshaping use for it
I honestly hate that it’s not just acc for next spec but instead has the timer lol
Well after the chicken Yama I understand that sentiment
Makes it so frustrating to use in places like tob, even though you literally don’t use it in tob anyways because it doesn’t work with claws, but if you wanted to, it’s rly annoying
let me make this terrible item and just assume somehow someway someone eventually maybe might figure out its good for something
thats insane work
As an example, the time from entry tick to first attackable melee tick on sote is 1t too long for the timer
it is good for some thing, its just extreme niche
yeah it happens but you cant design praying that someone does that
So if you wanted to horn p1 sote, which again it’s not worth doing anyways, you’d have to bow -> run + horn -> switch weps again and spec
its actually really easy to see that unless your chances of landing a spec are honestly fairly horrible
yea thats what u do in zebak
its almost always better to just have everyone natty spec with hammer instead of using a horn
its not that important to get ur full melee switch on for ur hammer hit at least
and then they kick the dps benefits out from under it by excluding claws because that might actually be good
but ultimately its not worth doing anyway right
and you get an item that will usually just suck
Yeah exactly
Dmg delta between claws working as polled is 9.1 per spec, dmg delta with scythe (only first hitsplat) is 8.2
On p2 verzik
But somehow, 9.1 is way too strong
Ofc it’d also potentially get some niche use at toa / nex, but is that rly an issue since it requires coordination
claws with horn vs no horn if t worked all hitsplats
& scy with horn vs no horn as currently implemented
Yeah, avg expected dmg
With it only working with second accuracy attempt of claws, the delta is 6.2 or so
Do you guys agree with the colosseum money making hit it took now?
It’s never worth using with dclaws, yeah
even if it worked as polled
Where if it worked with first hitsplat, you’d get very niche use of it
it still useless or
tbh
i kinda think colo and other similar money makers are probably all too insane
Bc the condition for a good run is you do enough damage in burst
jagex is definitely slipping into inflation over time
surely theres better uses for the spec or
i can see why but like
max gear probably looks like the most insane climb ever to someone new
Nah, horn claw as polled was undoubtedly the meta, but it’d be really tough to pull off
Bc regen time varies by player and by p1
So you can’t just do it freely
i dunno what they can really do about inflation though
like they just designed a crazy end game boss for players but somehow also made it bot heaven
But again, really small specific niche that requires a ton of coordination - which is what the horn is designed for? Seemingly
sort of unbelievable in a way
Run EOY audits on bank value and tax players on growth
id be curious to see how and where they generate gold
although im pretty sure they dont wanna talk about it because that would mean we discuss their golden child rev caves
So
Horn needs a revisit
Ralos needs a revisit
where for some reason we must be able to generate insane raw gp for the least amount of effort possible
Rev caves being as they’ve been for so long is hilarious lol
The real guy out here selling all the gold is [[Ordan]]
Wiki links found:
https://oldschool.runescape.wiki/w/Ordan
you would've thought though with doom that they would've been comfortable putting like
real barriers up so you really had to play the game to even unlock the ability to start the boss
but its a scurrius bot for combat exp into a couple quick quests into perma farming
i was never up for the wave 1 splinters 4m an hr shit
that was stupid
The transfer of wealth philosophy between less experienced and more experienced players via things like splinters they’ve had has been a net negative tbh
In principle, it’s fine
But ends up biting them every time
i really think that when they design end game bosses
they should have end game requirements
like
the people you intend to be doing this play the game we don't have to put up the weakest single quest to unlock barrier ever
like you obviously shouldn't do that for royal titans but for doom lmao
they could've asked for so much more
i think theres also another sort of like unfortunate truth about doom but idk if its exactly a problem
mostly just unfortunate
the hard part about doom for real people is the easiest thing in the world for a bot
But but but participation numbers
Strongly agree with you on that btw
yama is complete endgame
like a real person is going to not click fast enough or lose focus a bit with the speed of the encounter and whats happening
but a bot can run it back on doom repeatedly and never have those issues
which sucks
theres not a lot of super deep strategy or variation that would throw a bot
I would put Yama lategame at best idk about endgame, in terms of gear required it's pretty midgame though
at least not for the purposes of efficiently farming
I'm just repeating what jagex said on release

Ye just unfortunate rly. Only real “solution” is to more closely monitor that type of content
However….
When i didnt know about how launcher worked i made 2 separate launchhers for my accounts. I know you cant join them
but I wish i could have the 2 launcher logins open without having to log out from one or the other
you actually probably can
i haven't tried this personally but usually with stuff like this you can actually create multiple profiles on your pc
and then basically run a file to open them as that other user
and it will have saved info specifically for that user
I have not found a way yet so idk
i used to do something similar to play multiple accounts at once with different runelite layouts and so on
before they had any cool options for that stuff
yama is easier to learn than bandos
it's a midgame boss
i wouldnt say that
bandos u litterally pray meele, hit, step under, hit, step under, repeat till dead, kill minions
that's not how anyone kills bandos tbf
u didnt specify how yr killing bandos
being able to tank and spank old bosses at a baseline is a good feature though that people hate
ahhh
in which case, i could get 1 kill my first trip to bandos doing door alter, didnt have the same success on my first trip to yama
so in my experience, id still say bandos > yama in terms of difficulty
think that's pretty abnormal for bandos
most people take a few tries and need to re-kc or use practice worlds when they're up
whereas yama you can just off to mage if you mess up P3 melee
neither bosses are hard
i think bandos has a higher barrier by a decent bit
notice how i said first trip doing the boss for each, with about the same amount of visual learning for each
yeah i read it
still think yama is easier than bandos to learn
worst case they're close
solidly midgame boss
i could see that if your duo'ing yama while comparing it to door/allter and the other red x method
Id say bandos is definitely easier 🤔
bandos is easier
i say my pvm skills are slightly above avg for most, and thats just my take on the 2
bandos you mess up it's over, really hard to get back in cycle as a noob. and you need to re-kc
yama, you just off and afk mage and by 5kc you'll have mastered donofly
I dont think thats the best way to determine how hard it is to learn. Like KQ hits hard as heck but I wouldnt say its a hard boss and put it near the end of the pvm ladder or anything.
not sure i see the comparison
i think it's more effort to learn bandos and generally will take more time
Bandos also isn't designed to be a solo boss so idk
whereas yama you'll get it down in 30min
Your argument is that bandos is hard because if you "mess up it's over" meaning he just hits hard. Learning the cycle and stuff isn't hard.
Plenty of people still group it even on mains or gim
i mean the cycle is just as hard as yama but there's a bailout option if you fail at yama
whats the bailout option?
chill and mage
Thats... not a bailout option...
not sure i follow
thing i find hard to understand is, yr not praying range while learning door/alter bandos, yr still praying meele till you get it down
so you dont take that big hit
from melee
If you do that the minions will actually shred
yeah idk about that
that's just tank and spanking with bowfa at that point
still more uphill than learning yama
the point is to get down the rhythm, not for long trips at that point
Unless you're near 99 def the minions will do you more than 99 in a kill sometimes
If you pray melee
sounds like way more effort than learning yama tbh
resetting is simply running back to the start tile and and waiting to restart
idk yama did not get close to endgame and i really don't think it even gets into lategame
the fact you think donofly is simplier than door/alter just gets reinforced since you already could do door/alter
yeah i get that
but i've also never done door altar, i did the cannon method
door altar didn't exist then
its the same principle
yeah i get that
I did like 800 kc 9:0 then 600 more kc door-altar
Then another 200 kc so far on the gim
idk i did donofly first kc solo and then off'd to mage when the waves came and been bored since
I don't really think that mage only is even easier than graardor tbh
And donofly is definitely harder than door-altar
i think they're really, really similar
I think it's similar but if you put in dealing with orbs it's harder to fly
its like saying multiplication is easy, after you learned how to add
while most people cant count
And unless you're at really high stats and gear you will get orbs even in a duo

