#game-update
1 messages · Page 85 of 1
I think the only thing comparable is Korasi cost back then, but yes, you’re right in that it’s not 1:1 by any means
it just hits like a truck at times, in between dds vs burning claws, while being better than claws in pvp
Like all the features that make VW a really good pvp spec are missing, it's more like an DDS to ags spec somewhere in there
Claws has better minimum hits I believe
Trying to see where this irrational fear of group content is coming from because you’re basically saying “no content for you because I don’t like it” to people who do enjoy it
I just get annoyed at Tass calling it cheap vw when none of the things that make VW so strong are there lol
Like I said above, design limitations exist way harder for solo than teams
VW is a one switch mix up on prayers, doesn't miss, doesn't noodle as much
Fair enough yeah
Idk how you got irrational fear of ppl out of any of that’s it’s exactly the opposite I cba working with annoying ppl 🤷♂️
Think of all the cool gear you could bring for delves if the boss didn’t melee you
It’s honestly just not fun don’t no what else to say about it
Thats why I was asking who you’re potting with… are you potting with friends or strangers?
cuz if you have no experience or it was with bad folks, of course your experience is going to be different than mine
I do kinda wonder who Jagex imagines will end up using the rosewood blowpipe, tbh
I’ll just go with we have different views it is what it is
92 woodcutting and 84 fletching are some pretty steep requirements for it
I'm guessing irons will just go with the ironwood blowpipe, if they go for any at all?
since that still lets you use addy darts
can you just answer who you potted with and why it was just a bad experience?
Skilling BP below BP
That you can drop
Good for speedrunning ig
Like sulphur blades
I guess?
Just feels like it might be a little bit too niche
Could probably do with being able to use rune darts IMO
Def went to 416 once and decided thats the entire tob experience
it's weird that it goes mithril, addy, then... addy again
Love when people complain about multiplayer in an mmo
Good to kill revenants with
I mean… did u expect anything else when the gap between upgrades is just tiny as fuck
The gap is nonexistent 
well, as I was saying there, I do feel like the rosewood blowpipe could probably be fine to use rune darts
either you creep hard on BP or it’s disposable
toxic bp still has amethyst and dragon darts
I’d have to see the math but even amethyst might be fine
I like when they make all this Almost good easy to produce items. Means I can use them in the wildy.
that is true
Disgusting black Dhide users 
just bring max so you're too hard to kill 🤔
No no no
Yea I should be skilled at revs in masori with tbow an avernic treads
throw on some zaryte vambraces and you're cooking
you'll scare PKers away
definitely
And my d arrow stack
Is the earthbound tecpatl useful anywhere in PvM? It seems out of place, given that there are only three enemies I can find that are specifically weak to stab while also having negative flat armor: lizardmen brutes, sulphur lizards, and earthen nagua themselves.
Can't use it at Perilous Moons, since Eclipse Moon has positive flat armor.
They made the earthbound just to complete the set, it’s useless for now yeah
sulphur lizards sound kinda useful to kill actually. the ice coolers suck for turael skip/boost
tho its only -1 flat armor
i sorta wish the automatic-item slayer rewards were like
"instant"
like the automatic ice cooler perk is really slow
ya they do it auto but its so slow to happen
Yeah like in RS3, as long as you have the auto smash perk, you can hit a 35(00) health gargoyle for 35(00) damage and it dies instantly. However if there’s a 5(00) hp gargoyle you don’t want to waste an attack on you can still right-click smash it manually.
Or use a hammer from your inv if you want to
Always did sulphur but I think technically desert is faster jusy more annoying. You would manually kill with ice cooler for it to be faster
i never tried sulphur, and i doubt the new weapon actually makes it faster than using a whip tbh
with only -1 flat armor
idk i cannoned them
u cannon and safespot it so it hits multiple and then ucan bp/webweaver 1 while safespotted
that does sound faster
yeah its like 2 min
but desert even faster if u cannon and manually ice cooler but just more annoying
is there anywhere arkan blade beats bclaws? feel like its a sleepr weapon
no clue
but its strong
It is indeed sleeper, esp in PvP.
It’s not necessarily made to replace a stronger spec weapon like bclaws for PvM, it’s supposed to be a stepping stone between DDS and claws.
You could bring 1 to anti pk, it maxes pretty high in rag gear lll
But it also works as a very cheap wildly spec yeah
Yo can whack a 50 with it in max as well, which is around voidwaker
I’ve seen it hit >60 +10 in str gear
Oh I guess it’s decent as a main hand too but whip much better
and its only 75k
did they add to perdu yet or no
cuz perdu access would be very massive
I suppose it’s great for Ironman Wildy Slayer where you don’t have a stronger main weapon
it's not as gross as korasi but it basically is a mini vw
It’s a mini VW in that it’s a single-hit spec with high accuracy and damage, but I’d compare it more to a mini AGS
so we all agree 8+ loots are a waste of time, yeah

me for rates on wednesday
all my buddies who suck ass printing drops on 4-7 and i cant get anything but pets 8+
8+ will become viable once there is a reliable way to clear acid
The high points of the VW are that it hits with Magic, never misses, and has a decent minimum hit. Arkan can still miss, hits with melee, and min hit is 11 over time.
8+ is already viable
because deep delve has lower HP than 8
the drop rates are just clearly not good
I swear to god
if 1-7
is meta
no like deep delve should be easier than 8
I will 
50 less HP than 8
but more lava pools
Like, everyone is telling me to just do 1-8 resets
and im like surely that cant be right
i almost refuse to believe it
after the update as long as you walk the shield orb you can't have rocks fall on you and the middle tile of the orb clears poison
I'm just trying to get to delve 15 man
cuz that's surely the highest they expect for GM

there's gonna be a 0 prayer point used 1-8 ca
im sure i can squeeze in an extra pot
thanks hemeonc
not when I fucking autopilot and proc the phase before boulders come out 
man abandon that... you dont need to prep boulders
at most you tank a 35 at the end which is 2 brew sips
no no, I still survive
What, you wanted damage prayers? Sucks to be you just flick your protections
ok but back to drop rates
I saw a hypothetical post
where they said it might be tied to claims
the more claims u have the better loot u get
down the line
wow thats uh, monkey behavior if true
cause i just go until i get capped
Surely not
ill go into wave 14 with like, 1 dose of brew
i got a banger screenshot to post but the mods havent given me the right 
can you link this, i want t osee if theres actual math or just someone spitballing
idk how theyd tie it to total claims though
spitballing
completely possible yeah
Seeing gnomonkey still not have a drop after sending deep deep runs since release. Kinda troll. I just do 1-7 and I have 850 delves. It’s so demotivating to actually send the content. Because it doesn’t reward shit.
I don’t have anything at 850
Not to downplay your achievement Zas but 7 uniques in <1.9k chances does seem lucky
pet isnt on the same table bud
This might come as a surprise but I do not think lvl 8 is meant to be as hard as it currently is. As delves seemed like a push your supply to the limit to get deep. Not die as soon as you make a mistake or get a bad string of rng.
I have a feeling lvl 8 is giga bugged and they saw players liked the challenge and just left it.
lvl 8 is not hard man i hate to break it to you
278k clears says otherwise
the playerbase is just not that good
watching my friends who i thought were decent do delve has really made me realize who among them is good and who is not lol
I think they are good, but the incentive to go deep is not there. Just like you wouldn’t do awakened leviathan for drops.
The definition of content being “hard” is that the large majority of players who seriously try it find it difficult. Floor 8+ is hard content that you are good at, not “normal” difficulty most players are bad at.
nah bro the playerbase didnt realize world lag existed until this week, its been going on for years
Worlds been shit since the game blew up, delve flicking and movement and demand has only made it worst
Click to dodge and my char moves 2 ticks later
I disagree. 99% of the playerbase is not good and that is OKAY. but I dont understand this mentality of jagex everytime now having to cater to everyone with updates
too many ironman updates
There is not many Ironman focused updates. This is pretty false.
i shouldnt be competing with someone who cant breathe on their own sending wave 4 resets for the best boots in theg ame
What a awful mentality
how so
You aren’t competing with anyone btw.
Ironman is not a competition, it’s a self explored journey of progress and goals.
i could literally send you the changelog for the past 3 years, remove like 4 pieces of content, and still be right
Wrong
yeah, so why is their journey made easier by having boots obtainable without the skill level that should be necessary for BEST IN SLOT boots
You confuse early and mid game improvements as Ironman only
i distinctly remember jagex saying 'we will never make ironman specific updates' now they do it all the time
Dunno, why can they get bis raid items and weps from being carried in raids
this argument doesnt hold any water when raid drops scale, whereas delve it appears they do not scale at all
which is the point being argued
Because it’s a game and content catered to a tiny portion of the player base, is not profitable to jagex or worth the development resources committed to it.
there you go, just say that
lmfao
instead of beating around the bush
They are boots calm down my guy
?
have u ever seen them in use by players who know what theyre doing
gm time in all content is now a complete joke
They are boots buddy
I'd wager you'd see like 2 more max hits, yeah
my buddy who is running oathplate contracts is literally shaving 20-30 seconds off his kills every time with these changes
But I do want some
ok and ? what does this mean lmfao
Boots didn’t make this happen
everything that came into the game with delve is OP
ok man
and they are all too easily acquirable at low waves
u just arent saying anything
Ooh maybe if I can get wand + boots I can get those whisperer CAs even without shadow
would be dope
Congrats I’m glad he saved 20 seconds.
u definitely can
100% u can
At least how I define it, the top 10% or so PvMers are “good” players who can at least complete most PvM content with difficulty. The top >1% including yourself are the “very good” PvMers who go for Zuk helm, delve 15, etc.
I do agree they should have been more like 4/5/6 than 2/3/4
once again missing the point. the hardest content in the game having 20-30s shaved off is not 'woohoo' its gamechanging
That's just silly easy of a fight to get the stuff
30s on oathplate contract is insane
and thats FINE
But I'm just a 7-claiming weenie
I agree and with a much more reasonable drop rate
Truuue I feel like when rates come out they're gonna be lowww
we need yewchopper69s running around
but yewchopper69s should be running around with dragon boots, not avernic treads
Jokes on you he cut enough yews to buy the boots
The drop rates are very ass
yew chopping king
4/5/6 feels fair
6/7/8 fight me
The part I have issue with is you saying 8+ is balanced for the 10% “not that hard they’re just bad” when it’s really for you 1%
literally boots need to be 8+
You don't even finish getting mechanics added to the delve until 6
i literally never said that
Reason I k ow the rate don’t scale,
6 is the pet which is often reserved for the high end of content.
and you've gotten 2 rolls at boots by then lol
I said the drop rates are ass at 8+
The common loot stops scaling after 3
i said most of the playerbase is ass
and again, thats fine
but dont be handing out bis to ass
8 is only showing on high score which is weird considering it’s difficulty
Wouldn't surprise me if unique stopped at 6
its okay for games to giving the bis items at very hard content that most people cant complete
thats healthy
you can still buy them if you cant do it yourself
I’m ass and have the boots, because turns out you can just buy them.
A lot of current and former BiS come from joke content
Don't agree with that mentality
and again, thats fine. but it probably came from yewchopper69 instead of someone sending 8+
which is why you got it for what, 400-700m instead of 1b+
I’m not saying it should give easy drops, just that the content is very difficult to impossible for >90% of players.
yeah and that is completely fine
I was kidding, I would t buy boots for half a bil lol
Good 
Can still get shadow at 0invo
toa, so boots at 4 is fine right
You should be rewarded with better rates for being good
yep. i agree with this mentality.
bad argument. they admitted that was dumb as shit
people with high skill should not even bother to try pushing
you can just get them wave 4 anyway
You’d become port khazard in skill if you spent the same amount of time doing pvm as trying to make this happen.
the core gist of my argument is this:
Why am I being 'punished' (dont know for sure yet) for pushing myself to the max
Because RS3 streaking was too good
Hopefully they don’t get any more common at 4+
I hope they don’t so I can laugh
And OSRS shits itself to not be like RS3
rs3 is a good game outside of pvm
Look at all these elitest pushing deep in bugged content and ego checking each other all to get the same rate as the 1-4 Andy’s
i will die on this hill
its also just annoying seeing so many people get them wave 5 which is so much less effort than pushing as high as possible
and going dry
which literally happened to me
its honestly a refusal to believe that its true that 8+ has worse rates. it would feel so bad that I almost cant believe its real
i would believe it with jagex
I believe it, because jagex don’t reward you for being good
unfortunately
Look at cms and hmtob
they did with yama
my buddy prints
that means nothing lmfao
look at that difference
its a different game too
trade u 3 for boots
The difference is long kill streaking is 5x better than low single kills
the devs said specifically that they would limit the benefit you gain from streaking so it wouldn't end up with an RS3 situation
where gamers get to juice infinite loot
and everyone else gets nothing
which is how it should be?
if you want to get rewarded like that then just get better or if you cba then just buy the item
its bis
For common loot streaking shouldn’t inflate it. Uniques should get much more common as you go, especially since delve is one-inventory so pushing deeper is much harder
rs3 literally out here with zimbabwe dollars
agreed, but it seems like rates at 8+ are miserable
I don't think 8+ will be that hard after the proposed update
rocks no longer fall on you inside orb
all you do is control click and you never take damage
no that's not my point
its kinda spooky that the people who are doing deep delves (sample size idk, 5 or so) are saw more drops before 8 than post 8
then get boots
and lets be honest, the reason they dont release the rates is so they can quietly adjust them
we will have a bigger sample size after the changes because you can sit at 8+ for a lot lot longer
i would absolutely not be surprised if it was flat rates
I think we're all agreeing that the loot is trash 
all 3 of my uniques came under 7, consistent 8+ delver
yeah this is probably the case tbh
whether it's base loot or 8+
it really would not surprise me if unique scaling stopped after 6
and like, some of them are going to 11 or 13 usually
if it was flat, god that would be awful cuz
that means 1-4 would be meta
LOL
5 is easy for people too right?
i mean day 2 we were already calling 6 loot wave
its slower though
ngl i die at 5
5 is harder than 7 lol
nah you'd still want to go to 8
like you do the waves that are easy for you
car phase too short
3/4/5 are ass
you only get 1 roll doing 1-4
6-8 are fast
so you usually get orbs
shield phase no car sucks
uhh u get a roll at 2 for gloves, 3 for wand, 4 for boots
no?
yeah i meant if hunting boots
i dont think anyones ever risked one to try
I risked a cloth
no idea
didnt get anything on 8 after risking it on 7
i risk pet now since i have 3 already
oof okay so maybe it it is 1-6
scam
but yeah i think it'd be like 1-6 or 7
i really thought there might be a mechanic to risking uniques
but no incentive to push
but alas i was wrong
1-7 1-8 basically
depends on how consistent people are at a specific wave
after updates 8+ has 50 fewer hp and should be easier to camp with no acid ragging
well, less acid ragging
what does crowdsourcing say btw
doesn't really matter for me
does wiki still crowdsource
doesn't change my play pattern
just 1-8 claims and then I move to China next week and can't pvm ever again until they add servers
wiki does but the loot track is probably all sorts of messed up
wiki has a hard time crowdsourcing cause base loot is so ass nobody claims until unique
Just don’t do bosses on release when they’re still glitchy 🙃
they dont get loot claims unless people get the drop
like the loot trackers of people are crazy for delve
oh noes my risk of 75 death runes 75 chaos runes and 40 sun kissed bones
would tell you its like a 50% unique rate
ah fuck
alright im going in
ur right
if i get nothing, you will all be informed
from a clanmate
and vice versa
wow cracked loot!
600 delve levels done and only need pet to green log 

cani have pet
Yeah crowdsourcing the boss is basically impossible
where are my boots
28 deep delvees
All rates would be "did they make it to a unique and claim or did they claim at end of wave 8“
wish i could post my log
respect
lol mid fight
4 pets jeez
friend has 5, but he also did like 2700 waves or smth
i can post this banger now
Uh oh u stuck noob
Very high risk vs reward indeed
Every time I attempt 8 I got no food and nothing on the line, mindswell risk it lol
-10k coffer money easy game
Gross 🤮
The problem is not the puzzles but the wanky mechanics, the high hp high defence on higher lvls. Puzzles are bad designed overall but thats not what makes toa de worst raid
toa has too many bad mechanics to be better than tob
too much downtime mixed with too many one hit mechanics = bad time
Tassili will tell you ToB is awful because he has to have friends
Eye probably helps a lot for duo
HAHAHAHA
Tob is much better because its unique mechanics, the defence on bosses are high but are drained much easier, and specific roles that makes it super fast and good experience 416 is not for learners together
No way
If you wanna learn then go we do raids discord
tob best raid
#5 add it to the pile
most fun
Tob4life
selling dom pets 500m ea
ToA could have been dope if there was more than like 1 instance of emergent gameplay
Wow you can butterfly and that's literally all of the mechanics you can do that aren't intended
theres literally 0 skill expression room for improvement at toa
It definitely hurts it
CoX has so much minmaximg
ToB is like "you're never gonna be perfect" but you can always improve
ToA has butterflying and used to have red X and that's really all the tech
tob has
infinite tech for bloat
skipping at maiden (door tech included)
nylo tick perfect waves and reaction time
sote 1t maze
xarpus 5t vs 5.3t
verz p1 hado, etc
p2 boak, hmt boak alternate
p3 pogtank
wtf does toa have
and hot take
and also its just not fun
The main thing is just that ToA is boring
Doing ToA during leagues wasn't even fun
Which is insane
and on top of that, its
outside of those insta shot mechanics
And now no loot either unless you're a redditor doing 180s
Funny that 300s are unchanged but everything above that is just worse than prenerf in terms of raids per item
i used to joke hardest part about toa was potting
Things I hate from ToA
-
Warden p3 (You have to be almost tick perfect on skulls if Insanity but servers are shit or ping bad)
-
If you wanna learn skull skip you have to do the whole raid to practice
-Akkha is so stupid awful even in a 350 full crystal bowfa butterfly takes over 4 mins
-
Kephri defence is reeeeeally high that you either get good RNG and go fast or f yourself in over 5 mins of over 400
-
Kephri medic in solos is the worst
-
Zebak's defence and scale on hp is soo ridiculous.
8.7M ward wow
that image had my discord open on the side one sec
5 lightbearers and 1 fang after the "update" on drop rates
Doing 350s
I am on an iron and have to go for masori
The monkey room doesn't scale up in group raids anymore
i swear to you that if they made toa bosses be able to reduce even down to just 50% of their total defense, instead of 0-30%, the raid would be infinitely better
So the room is done in like 50 seconds
But so far im at 2 fangs, 5 lbs, ward
but they won't because tbow would beat shadow again
If they're going to make it like that idk
Just reduce the def or something
fellas its almost like role based mechanics make the game fun
maybe thats why tob is goated
who wouldve thought 
I really hope raids 4 is gonna be like tob
I like how tob basically formed their own roles
rather than jagex enforcing it
but jagex did the complete opposite for toa - "do this or die"
whoever made tob at jagex should be in charge of all high level pvm
and they should let mod arcane just use a coloring book
Yeah, if you dont have a shadow is the worst? Imagine I have a tbow and hit like 250+ bgs specs damage on warden p3 and I still get last row without insanity which is insane on its own
great job on tob mod shit and mod fart and oooh mod arcane great drawing thats going on the fridge
I know we didn't like 0 defenseing everything
but god, I miss those days
8 men 400s+ toa are the worst
Actually toa in groups sucks
but if u fucking sleep for 1 second, u get exploded
8 men 400s+ toa are the worst
literlaly the only reason why toa had "high engagement" is because they gave it the best rewards out of all three raids, the best raw drop rate, etc.
goes back to my most of the playerbase sucks argument too
it's like releasing sett in league of legends on release super broken
and any champion
in order to sell skins
and then nerfing afterwards
s2 kassadin type vibes
anyone who knows game balance knows this
I would rather have stuff be gatekept by skill but faster to obtain
samira 
Than just being rare as shit but you have to do 1k raids
brb gotta wash the stink of this 5th dom pet out of my ass
u can skip cox, u can skip tob, but you really can't skip toa
the rewards are just too good
I went 329 for one time and people killed ne twice, once on Kephri they trapped me on poop and once on Akkha with the light where of you move someone else gets damaged
it's insane that anyone is arguing that toa isn't dogwater boring and dogwater mechanically, and i've done 500+ for pet chance 
the rewards it gives make zero sense other than the fact that jagex wanted to entice billybobs in
they shouldn't be getting rewarded even a 1/10k chance imo
its bad game design
because if 150s is 1.9% purple rate, then that means 300s has to be at least proportionate to that
They just need to delete toa
500s have to be proportionate to 300s, which means it all starts at 150s and even 0s
so when's the start of the 3rd financial quarter, so jagex doesnt have to puff up the #'s for the investors?
Now cox is good where its at but has toooo many items that you can go dry for a single item
and to your point on this
I swear to god
going dry at toa feels legitimately worse than going dry at cox 
am i crazy to say that?

Olm is a nap
You are not because toa is more like a dirty job
olm has actual depth
On my main I went there on release did 120 250s on week 1 and 2
Got nothing
Then up to 300s-400s and got fang, ward and 2 lbs and left
I like olm but I hate half the rooms
On my iron im kinda forced to go because masori is too good and nex ffa where kinda bitchy for me bringing dhides lol
Use mixed hide
Lol
From cox I believe and this is just my opinion elder maul and kodai shouldnt be in the same drop rate as tbow
They should be in a different drop rate, the fact that tbow is the only megarare that shares spot with other 2 items makes it bad for most people
I lowkey think it's fine, but i think kodai needs a buff 
they slapped on so many +15% mdmg shit over the years
that kodai is missing the oomph that makes it mega-rare worthy
DHW is good enough
u get an elder maul? bis crush spec def drainer
Or yea make those items worth to be megarares
but kodai? not only do u need to go grind a MTA, but it's legitimately
kinda mid
it's a cost saver compared to nm staff
and maybe 10 accuracy
yeah, the 4 ancient sceptre variants
u get my point
kodai is the least mega rare of the mega rares
Blue moon spear, DHW
Now you can just take dhw into inferno and it functionally does the same thing
I would move Kodai down to claws tier at this point
Elder maul and all its changes and you still miss alot haha, dwh all and all hits higher on spec
Spec does kinda the same but id prefer drain defence and hit an 80 the way than a max 63 with elder maul
I remember the time when we had harpoon, dsword, knives and t axes as purples too
I think I got d axes and couple of swords
kodai niche was saving water runes, but then they added a 4 slot rune pouch lol
Kodai should at least be same accuracy as the purging staff
On a whole different topic is corp for irons xd
its something you do when you have nothing else to go for like phosani
nah the elidinis ward without the sigil is awful bad
I dont care about the defence
but accuracy is shit
Tbh they'll probably buff kodai eventually
Same way theyre going to eventually come back around to tob stuff
This isn't the kind of game where they can just let the rarest gear from the higher end content just be trash forever so they kinda gotta do something
and the harm orb to the equation LOOOL
that's right
Make the Kodai like a fang but now we have the gauntlets
Make kodai permanently give you a t2 thrall
lmao thats too op with the master ca
I think it would be a cool thematic buff to let you weave a little bit of arceeus into the ancients book
Or giving 1 death charge every 2 minutes when casting ancients
Would make it good for places where you use ancients
Not sure how it’d be thematic to let you use the best arc spells while not on the arc book
If anything, it just gives less reason to be on the arc book ever
I would say the best they can do is give more accuracy or help with hitting more often
give a 1/15 chance to hit 1 tick faster on next cast
We merching Kodai's?
It is indeed, and with more specific style weapons & gear being introduced it'll open more in depth roles for the future i can imagine.
Would have loved to bring shadow into ToB as a mager with a full mage set, but that was shut down by all the Tobbers panicking and claiming that all roles would apparently bring 8-way mage switch into money runs (I don't personally see how they could fit all that gear tho xD)
tbh you bring shadow into tob and they call you moron for some reason
Well, there wasn't really any end-game content developing for so many years they had to create their own content and that was speed-running ToB and making tick perfect metas for ToB. The amount of degen hours put into that raid by the community is crazy xD
So anything not in their spreadsheet is a no-go haha
The thing is, you go into 416 with people less than 50kc and dying at maiden but they still feel entitle to call you moron for bringing shadow
I would understand ifyou are with pro tobbers but not with some randoms that barely knows the rooms
has there been any updates on when the rest of poll 84 will be implemented?
They've been awfully quiet this week
Likely after the last of the Doom/Varla p3 changed are finished
Fun fact that even eye of ayak is competitive with whip at verzik assuming no tick loss
Alright brother, will this Summer Swap update come again next month or is this final?
But very few excepting Ironmen is using a whip for ToB, and those IM certainly don’t have an Eye
In what gear though
And phase, presumably p3. Because p2 has 100 higher magic level
Guessing this also assumes permanent heart boost. Something which is very unrealistic in any casual raid.
ngl after making a gim i kinda wish tonzaltics of ralos were slightly better mainhand dps than msb, would be a great earlygame ranged weapon since u can do colo pretty early with melee/blighted restore pots
make it between moonlight antler bolts and amethyst darts bp even
fuse kodai with the 4 sceptres to make it have all effects
that'll give it increased chances to catch freezes which is nice
and you can overheal w/ blood barrage
and whatever the other two do xD
Oh LORD

the ultimate barrage weapon
And I know this is going to sound crazy
But maybe, just maybe, we make it 50 accuracy
😛
Or give it another double roll just like confliction
would be nice to make the buttplug get some love
haven't gotten any chambers megas but I do dread seeing that as the first
Mhm, the most replaceable item tbh
yeah
Purging accuracy compared to literal megarare kodai is wild yeah
I like the idea of combining the scepters into it
Also/alongside that maybe making the other two scepters useful would be good
Lowering defense, but only a little, and only on targets you can barrage in the first place, and a slight buff to dead content poison spells
That’s what the shadow and smoke do
Another relic of the past tbh.
All of the weapons have super low accuracy
I like the idea of combining in scepters/quartz and each one also adding 5 accuracy or something
Yeah but just the quartzes, scepters not required. Otherwise IMs have to farm three extra ancient staffs and muspah horns
give how common it is, not really an issue
Took me 175 for my first one xd
Anyway if somebody wants to combine all these ideas into a post, make a #1022203837265756231 thread
But farming ancient staffs requires the scarab mages in the Azzanadra pyramid which is beyond pointless
Calvar’ion also but yeah
It also used to be on Scorpia’s table 90% sure but they took that one off for some reason
Ah I didn’t check the old school wiki page. At least in RS3 the only renewable source is the pyramid mummies
So, tldr
- Remove toa or fix the bosses Defence and hp scale.
- Balance Kodai as the megarare it is.
- Please make corp better
What did we say about corp
Ah no, thats mine xd
I didn’t read that part but I’m obligated to oppose it since I spooned ely and arcane
I honestly don’t even think corp needs to be made better if they didn’t tie elid f to it
“The way you kill Corp” is to BGS him twice, teleport out to restore spec, teleport back and BGS another two times, repeat for four minutes, and then punching bag for another three. And you need to do this like a thousand times (average) for all the sigils. That’s not exactly engaging content.
I don't think all content needs to be engaging though
I would even venture to say that "Dead" content is fine
Like KBD and KQ
I mean
I think corp needs to be made better because its absolute trash first and foremost lol
The problem is you’re not really fighting Corp, you’re abusing specs to remove the whole fight. If Corp was like 800 HP and had lower base stats that couldn’t be drained, it might be a decent boss.
It has 0 redeeming qualities
The only good thing you can say is that the loot is almost so obscure it could just fade from existence but other than that lol
Everything about it is inferior to something else they could've done its kind of wild
From the mechanics to the loot system to the stats it just stays wrong
Like they wanted to port the boss from RS2 and that’s fine if you rebalance it for OSRS. It was originally designed as a group boss and the drop rates and HP were balanced around group kill times. But now basically nobody groups Corp and it’s just a completely miserable, incredibly slow grind.
Imagine the eye of ayak spec made it so you could mage it with it while flicking armour
and they patched it xd
In its current form, all I can compare solo Corp to is Phosani’s Nightmare except that the fight is even less fun and the time to complete (excluding pet) is twice as long.
Nah PNM has mechanics, has a structure
Corp is that you have to spec down until is a 2k hp chicken
or teleport every time
to kill it
Some people may find PNM fun because there’s something to engage with (although the majority of players find it a major burnout), but I highly doubt any player sincerely enjoys Corp spec-ing.
But thats the thing is not similar to corp at all, pnm is very punishing and drops too rare thats why is a major bournout
but corp has no mechanics but hit 40s thru pray, you cant pray you cant play it without making it a chicken
Even in RS3 where we get Soul Split (basically every attack heals like blood spells) and crazy DPS Corp is still terrible.
I think if they’re not going to massively boost drop chances at Corp they should chop its HP to like 600, lower its stats, and drastically lower chip damage so the fight is actually playable solo.
I mean Ely is a nice fashionscape
but useless
Spectral is now not even a big need with arc protection for cerb
and Arcane is the only good thing
It’s great for inferno learners
And they arbitrarily made it 3x rarer than the other sigils because Jagex
Nahhh I rather bring ward (f)
I actually got my first cape using it
on my iron was with crystal shield
Before your inferno cape on your main you bought a ward (f)?!
I mean I’m still a TL 1600 with no fire cape but Ward (f) seems like overkill for inferno unless you’re trying to win in like ten tries
Ward f has lots of defence, mage accuracy so it was a win win
I’m not saying it’s a bad idea, I just think it’s a bit overkill
u can do a pretty good inferno setup for like 5m. void ranged, sunlight crossbow, dragonbone necklace, crystal shield. since void range doesnt have negative mage acc u can barrage nibblers and range/melee miniblobs fine with no switches
and it beats dhide for sunlight crossbow
except on zuk where ull wanna be using rubies and managing the range on rcb/dcb is annoying 😭
On RS3 I tried that version of the Inferno and got all the way to Zuk first try. Then I had to try like four more times just to complete that one Zuk kill.
Zuk is pretty trivial with necro
HM Zuk only took me a couple tries and I barely knew how to play lol
I understand the OSRS Zuk fight is very hard but at least it’s mechanically easy to understand what to do. But RS3 Zuk is way too complicated for my necro revolution :L
Like I know how to use defensives manually and everything I just panic and forget what to use when
its not mechanically easy to understand what to do during zuk, the guides on offticking sets are inaccurate and incomplete and very few people know in detail exactly how sets work. we really need an updated zuk guide
The single hit ancients hit instantly right? Can you manual cast them to aggro the mobs?
I don’t really know anything about off ticking except that you try to hit the mobs on specific ticks so you can flick them
Better not to offtick and just BP down the ranger
Missing a prayer on the mage is too dangerous
if ur max combat stats with a blowpipe and bofa then it doesnt matter, thats not what the standard for guides should be tho
the "hit with crossbow during attack animation tick of other mob" in xzacts guide does work for more budget capes but stuff gets really messy if u wanna do anything more complicated than that or flick jad too
I once ate my 4 brews during my first set in one run xd
thats all the brews I bring
46-46-46
tanked, went to the other side
kept tanking
was brewed down I coldnt hit to kill
and lasted like 3 shield runs until it perished
xd
Four brews only?
yeah
And no super restores?
What are you bringing? An 8-way mage swap?
Lmao bp, bowfa (tbow main hand) cuz i was dying to healers trying to hit and run
4 way range
1 stam
Its kinda hard having more than 4 food for zuk lol
just use the new eye + eldritch + lb and dont use offensives u can take 25 hard food and do it in 75min without ever having to flick
Op
is like in Colo I only bring 3 brews and I really only use like 2-3 doses
45.5k glory (cuz pb is only 23 min)
My speeds are terrible cuz I did all my clears with ancients and bowfa
But got blessed quiver on the iron
im 20% on it with 7k charges left on my iron
Havent sent any cuz ive been busy
Then Yama came out
Took me 620 kc
to get full oathplate
80% of my kc was solo
Wonder if im go the entire weekend again without a delv drop 🙁
Lock in brother 🫡. Surely soon
is the slayer update coming out this year? or do we still have to wait for them to gather the feedback they're not taking into consideration
this month
you know what it might be with mokha?
Theres maybe a drop modifier that gives you increased chances at a drop, that gets reset when you die, and its being applied cumulatively instead of on a per run basis?
idk I have no other thoughts that could fit
23 deepest delve, he never claims
never doing content first month of release after yama
I think shit's just rare
some people getting giga spooned but I see way too many people at like 1500 no drop
My guess at the boot rates
Delves
4- 1/1000
5- 1/850
6- 1/700
7- 1/550
8+ 1/400
whatever the "cap" rate is at 8+ it's way too low
Ive seen the opposite, so many people with 2-5 drops before 1k total delves
thats delves for you 
Surely staff soon
It does seem like jagex wanted similar hours for the staff vs bowfa grind. since they are fairly similar in progression.
Im guessing the boots are either same rate (just 1 delve harder to get) or even more hours
Can't wait to see the rates, my guess is:
Confliction gauntlets 1/1000
Staff 1/1000
Boots 1/3000
Same drop rate at all levels, this makes sense since it takes time to clear the earlier levels to unlock the ability to obtain them from wave 2, 3 & 4 and so on.
that would be grim
would be a 1/428 delves (past d1) to see any unique asuming its just a shared table looking like 3/7, 3/7, 1/7 similar to corp shields
if the boots are 1/3k i might stop grinding for them tbh
seems rarer than that ngl
I do think the boots deserves to be considered a mega-rare and could have a even rarer drop rate than 1/3000, ''but i'll keep that to myself for the time being''
It do be looking kinda insane how many people havent seen anything at that point or higher
Someone earlier mentioned how there’s only 250k+ 8+ clear and if boots are 1/1k, that’s only 250 boots from 8+
Pet is at 6+ right?
6 and up ye
Yeh, and im not even sure boots are 1/1k at this point
But yeah, I really hope the meta is to go as high as you can
rather than 1-7 or god forbid 1-4
I think it will be, as long as you get consistent clears
1-4 still is 75% of waves not having chance of boots
There's quite few boots traded, i stand with the rates i mentioned :p Would only add up to like 3k boots in-game at this point if it's 1/3000 with the same rate, but could also increase by the level and increasing that number to over 3k boots
17 seconds delve 1 seems insane, but i also dont have a zcb i guess
eye? someone on reddit said nox said on twitch that it would but i think they lied
If it does it would be possible to bring sbs venge+thralls
Love how the number of kills just plateaus post 6

haha
can u tick eat the 1 shot laser or do u need to pneck with pools to veng it
Havent tried yet
News post says it will from next week
That's so GOOD
i think this boss has the shitter coefficient in full force for boot drops
the worse you are at the game better your chance is to get boots
no I will not elaborate
yeah sure
Don't take your dryness out on other people 
wasnt directed at anyone in particular
im just saying i have everything bar pet
wanna trade logs
is that vlads 
its mine
two rats people with 5 pets now ic
mods, you yell at me all the time
what wave u get boots on
everyone around me talked me into not sending 8+ anymore
oh thats someone elses
6
yeah ive just been resetting on 8
i think you just want to push as far as possible for kph
guy in my clan got boots on 9, but yeh majority gets them closer to 4, since more completions
I see a lot of 6s
But yeah 7/8 seems like it's fine
Probably very close to max loot potential
so far i've gotten all my rare drops at delve 5. 2x cloth and 1x eye of ayak
Glad they created another nightmare
This boss feels worse than going for torva
Extreme focus, high chance of death, no base loot to excite you, uniques rarer than normal nightmare, unfair mechanical overlap and bloat. def boss of the year.
It is good but it can be so much better
It feels like they haven't listened to all the plethora of feedback on the boss
i dont think they want to admit how bugged it is lol. going by their track record and the pitch of the boss of delving deeper and risking your drops for greater rewards. wave 8 does not appear to be what it should be. whats really odd is after wave 8 the boss loses 50 hp making it easier to delve deeper, you have to deal with venom puddles and thats it, but you can still just bum rush the boss into car an kill it before orb/anything happens. i feel it was designed in away that you do the boss on 8 + an use the unique mechanics such as the melee punish holy water to clear venom. and they probably envisioned people going extremely deep.
And what happened is the boss is extremely bugged, it has no logic and overlaps its attacks, it doesnt know what its doing and the increased attack speed is causing it to just spam shit randomly out of order, and it has phase based logic, but it gets pushed to dps thresholds and just skips over it or confuses whats its meant to do (you see this when he goes from a melee punish to instantly a grub shield) two things i know that are constant is 75% hp grub shield, earth orb always after car or 1 min into the fight. However it released in this state and players actually love the hectic choas that is being created and they just went with it.
Nailed it on the head
This is one of the few bosses I will never return to once I get boots. Screw the pet tbh
It doesn't feel good to engage with in its current state
I think the hectic chaos is good, but i do believe there needs to be limits. I actually found something hilarious yesterday by accident, if you run into melee range during orb phase right before he slams, he wont orb you. he will melee you. and then start slamming.
Even just making it so the grubs exploding and hitting the boss "resets" it's charge would do it
as in he wont boulder attack you
So theoretically you can stand in melee with prot melee an eat the chip and then get a a free pass on the orb phase, i do need to test this. as i only had it happen. but there is def times he will orb an never boulder attack you and its the freest thing ever lol.
Delisious 35's melee through prayer yum yum
It's very high
It seems like i always take waaay more dmg if i miss a prayer against mage than ranged. mage often being like 50 dmg on a missed prayer. Is this just small sample size or does mage hit higher?
Wiki says they can hit upto 54 🫠
That's actually absurd
Seems pretty consistent that mage hits higher yeah
Boss shouldnt even melee, dunno why they locking an entire style out when it has a crush weakness lol
they actually just hate inquistor
I was actually sad day 1 when I learnt you couldn't really melee it for the fight
Same as duke 
Yeah and here you just figure out the timing and its fine or just go nhally and not have to worry but miss out on crush weakness
plus side is now you're super geared up for the chally punish
It could have been so so much better
Well everything can be so much better
reworks and changes have been mentioned in last weeks blog so who knows
improvements do be coming
Even if the boss hit you with melee and if praying correctly you don't take damage. Could have made more methods viable then scobow/ tbow
I think its fine for bosses to have preferred methods. I don't really mind whisperer being mage only or duke being melee only.
Do wonder if its a mistake of me to have been sending it this much, and not waiting till the patch, but who knows
I doubt that tbh. They would have done more this past wed
I dont mind Yama being easier with mage and faster but a bit tougher with melee
Im too deep in to hope that they nerf the rates though, not that i think they will
The improvements be coming is a factual statement not an assumption btw. They listed in past wed the upcoming changes in the works that they havent finished yet.
Oh you mean the list. I thought you meant beyond that
I mean both, the list is the guaranteed and the part they say "it's not exhaustive" means there's more coming afterwards.
I'm hopeful they will buff the rates to be a bit more in line with reason
Would have been cool if they had a new potion for this boss that made you imune to it's melee tongue attack if praying melee 👀
i think a lot of people are in that group.
But 2k delves in now, would feel a bit wasted i guess
well atleast the last 1k delves with nothing
That's so grim 😢
how you gonna melee it with 300 slash defense lol
Oathplate 
It's possible to use melee, it's really fast and good actually. Can also be combined with veng+thrall tech at wednesday with Ayak staff, but requires quite a bit of skill to pull off. I'd say this boss has so many different approaches available and isn't locked behind 1 singular method. It's actually a masterpiece beyond anything the more i look into it and learn for every kc now.
I encourage you to give it a try first
I already have
Not you
oh :p

I'm actually really impressed by Jagex by how many different approaches to inventory setups we can use for Delve, a fun fact i discovered is that melee punish is even cancelled by veng. ; ) Small details like that is huge for player creation and strategies.
I haven't tried yet, but if venge works in car phase against his ''smash attack'' it could be enough incentive for players to take a hit to drastically increase the chance for a 1-down.
or two*
When the ayak can 1 shot grubs so you don't need to be on Arceus we may see it
Yepp, i'm really looking forward to wednesday!
I do hope they make a chance so that you stop attacking when he does melee punish
Why is it when I claim and leave that it says im going to discard loot despite me saying that I'm going to claim it? If I didn't have bank slots or something I'd get it but this feel so silly.
Are you clicking "leave" before you bank/withdraw the loot? That's the only time that prompt shows up for me
my biggest gripe is how the encounter is focused on dps skipping everything that is basically difficult. as longer you go on the more venom that gets placed and less room you have. so you want to push into car asap and then kill in car, if you have to do orb he starts bleeding and then does another grub phase.
The encounter focuses on player creation to utilise inventory setups and strategies, there can be less venom on the ground if you use 5t weapons and so on and leave thralls in the bank. 1 Down is at 8+ is a bit tough unless you have max gear but that doesn't really require more than a t-bow and void. Could use d-knifes with buckler to easily get a 1-down so it doesn't really require too much. 1-Down can also be secured by waiting for a melee punish and using Crystal Halberd with a couple of switiches to get a deep proc or ZCB if no melee punish.
Doesnt matter, the encounter is encouraging you to get a 1 down, utilizing jank mechanics which are extremely rng heavy and clearly not working. if im delving to say 50 levels and my 49 levels were all melee punishes, which produced tons of acid, compared to the guy who got 5 autos in a row, pushed to car and then killed boss and had a clean floor, lets say my 49 levels also spawned triple melee, while the other guy got triple range. its just massive layers of jank and rng. but people so blinded by this that they think its difficult, yea its difficult, because it doesnt work properly lol.
Help help my boss has too many mechanics please someone get rid of the rng
People enjoy the boss because it's different every time and sometimes it's insanely hard and sometimes it's smooth sailing
Pushing deeper delves is going to average out your rng, which is what most records are doing anyway
Mechanical bloat and overload while having no consistency on what its doing or going to do, only factors we know is 75% grub shield, into car, into orb, back into grub (this might be a bug) as he throws up a melee punish after orb but then phases into grub for some reason. sometimes he throws chain boulders, sometimes he basic attacks you 5 times in a row.
Rng can be fine with bosses.
But when it comes to enrage and scaling difficulty, the annoyance in rng is magnified
If rng pushes you out of a 1 and done, you lose the boss and whatever.
If its in a streak/enrage, you lost your streak, and now have to push lower again. And those at the top are likely more lucky than more skilled
its not being utilized as a push to your limit boss to go deep as you can with high risk vs reward
Not saying the top arnt the most skilled, but no1 will take a while to even out rng, and most of it will end up fishing for it.
I dont know the fight that well though, purely commenting on rng here.
The "rng" aspect is that he's got a set hp threshold to do a specific series of mechanics, and after they're done, he freestyles until dead. If you happen to get unlucky he'll do repeated hard mechanics in a row and it's a chore to deal with, but entirely doable.
Yeah, its doable, and generally fine.
The thing stopping lower delves at this point from everyone doing lower delves is just fatigue of doing 34 waves in a row without making any of the "oops you now die" mistakes
It only matters because of the enrage mechanic
If you could start at any difficulty and there were no scaling rewards/achievement, it wouldnt matter.
Like, 34 delves deep is not someone getting lucky 26 times in a row. They've pretty much mastered the mechanics and you'll eventually run out of supplies even if perfect play
Most people aren't capable of moving + 1t flicking 3 prayers + attacking boss without losing either prayer or hp, and something has to run out
And 34 is after they patched the rock block
Any chances the Mokhaiotl cloth will be able to be broken down or traded in for demon tears in the future? I'm probably a spoon but uim with multiple cloths here.
based on the araxyte fang, probably not
but I suppose the difference here is that there is an item for it to break down into that makes sense unlike the araxyte fang
kinda my hope, cba getting all the materials to make a 2nd pair to just drop to main. Haven't seen much talk about it so I thought I'd drop it here just in case.
Ahh the 0 tick melee after flicking mage range mage mage range mage and stopping the melee punish 🙁
This i dont contest. Im not saying people getting that far because they are lucky. What im saying is the difference between going from 30s to carrying that to 100s is luck. We're talking only very skilled players here.
Nah, if ur saying orb is rng, you’re being dumb as fuck.
They literally timed it out exactly when you need to proc
It’s down to a literal science
Use hally if you can’t click fast enough
scythe you need to click as soon as/same tick as first rock explodes, then click off on the 3rd prayer/pause tick
or path 1 tile away while he’s charging and then attack on the pause tick in between boulders
Yeah like, the only big rng aspect is if the blood rags your North and East Side at 6+, which we can address by having them clear the arena every 6 waves imo.
Everything else is player issue. Orb is incredibly generous because if you choose a super far spawn (as you should), you can proc like 8 ticks early and still soak up all of the earthquake duration.
Nonstop Double boulders can be annoying and could have a cooldown, but the shrapnel are more rng then the rocks themselves 
Lol i like how much they hype up the content of varl 3 besides delves
I would say there's some deal of rng to it, but not like a crazy amount
if your tbow is constantly noodling on car phase, that's a lot of multiple shield phases
not to mention the strat for pbs is actually bp and not zcb, missing a lot of guaranteed damage
also beginning waves with 2-3x melee punish phases with 3x worms is incredibly bad rng
Im not saying anything is rng, just the presence of rng at all in streak encounters. I dont really know the fight.
Not saying current is good or bad, just that i get why rng would make it feel horrible, if theres too much. But its fine generally.
skill basically counteracts all of the rng though, it's more about the supplies used when bad rng happens
mostly prayer since theres atleast 0-2 times per wave 8+ where you just can't 1t flick
not to mention the rng of getting that 2 auto same tick attack bug after melee punishes, but I think there might be a way to mitigate that with melee punish timings
You’re playing the wrong game then because all fights are like this and the shorter the fight, the more rng it is.
Short of them making a piece of content where you always max hit/no accuracy check and then double or triple the bosses HP to compensate, that’s the only time you won’t have rng imo.
If you complain about rng in damage, but then also hate team content, that’s contradictory as heck because rng is neutralized the more people are hitting.
The majority of damage I take during w8+ is boulder shrapnel damage but that’s because I am incredibly lazy and don’t like pathing to a safe tile 
As for the multiple boulder + melee punish after car, it is infuriating, but it is dealable. Synq would have proc’d shield phase like 4 times if he just brought a multi hit weapon iirc
Definitely on the upper level of mechanical difficulty/bullshittery, but solvable.
yeah on the second boulder im always standing in that shit but with a bp its completely negligible. I haven't actually seen the run, more talking from experience and just how the boss works in general, but Ill go watch it at some point soon








