#game-update
1 messages · Page 78 of 1
The problem there is that who this boss is catered to is such a broad lvl of players, there is a big difference between someone doing cg and inferno speed runners, which are both in this category.
So there will always be someone who isnt satisfied, and locking a wand thats supposed to be below shadow would be weird if it was the next inferno
The target player for the delve boss seemed kinda vague since it was pitched too.
The tier of quest that gates it is never a good predictor of boss difficulty imo
And it shouldn't be
Also the bosses are designed as end game encounters and on their difficulty level they are. they are not there to cater to your speed running, tick saving obession. its there for you to find out how to do those things. not for the boss to have them developed in it. they will never develop with a mindset catering to that level of extremism. much like they wont cater to 1chunk hc uims. all these things are self inflicted problems.
Inferno on a base level is not that difficult and neither is colo. you can 50-50 get to sol without ever having to flick more than 1 monster lol
Tob and inferno was developed without speedrunning and tick efficiency in mind, and it's some of the most popular content for said speedrunners. Jagex have made some of their best content when they're not thinking about "tick saving obsession" because there ends up being a lot of fun methods that arise from the base game mechanics interacting with the spesific boss mechanics.
i agree. but this victim complex of being oh this update is bad because its catering to irons with a dragon scimmie and labeled as end game lol.
its such a entitlement mentality that its beyond insane. that you think every single update that benefits irons without factoring in who else benefit as catering.
scar ess was actually an iron update and now its a main update as one of the best skilling money makers in the game
Guys is there a good spot to post a suggestion to the jmods in here about delve
truuea, crafting aether runes is 8m an hour
game suggestions
not really, just gotta be lucky for them to read it
I doubt the jmods responsible for delve is looking at game suggestions atm
I see. I posted this in my clan discord what's yalls thoughts
"The biggest pain point for me is that dying every kill during a grind feels really bad. But youre incentivised to keep dying because the loot is never worth claiming and the uniques are extremely rare. Theres no risk vs reward here, theres either a unique to claim or there isnt."~rando redditor
I agree with this and I really hope they tweak it a bit to give it a real risk vs reward aspect
The base loots never worth claiming and when you get an item it's never worth risking.
So there's no risk vs reward.
Colo implements better risk and reward bc for 1. If you get the echo crystals right before sol fight, they aren't super rare so it might be worth it to push on to finish it out. And 2. It shows you the next wave loot, so if you get b2b items, you could risk the first one to go for the 2nd
So I hope they take inspiration from colo and make some tweaks
how to fix it, you cant see what rewards you gotten
untill you leave
so now you got risk
Yeah rhat could be good
yep i also said this, there is no risk vs reward, because the base loot is so bad that you dont feel like you risk anything.
then the counter argument from people i spoke with is, "you risk extra unique chance from deeper levels" like what? you was going there anyways how is that a risk lol.
if i see a ralos on wave 10 and i have 100 sol kc, there is a extremely good chance i claim it an leave over risking a wave 11 death to bad spawn.
but if i choose to risk it, then that is risk vs reward
Yeah i feel there is a lot of people defending the loot mechanics which I don't understand
I was also hoping the rate would increase the further you went in. But it caps at lvl 8 odds right?
yes and everything past wave 8 is just dps skip the orb or die
ironman talking about entitlement is crazy

Yeah makes no sense, the drop rate should compound the further you make it
I am sure that jagex have gathered ALOT of data of what people arent happy about, and we will see what they decide to do about is wednessday, which was varla bug fix patch day anyway
Yeah fair enough, sucks we have to wait until Wednesday, but I also don't want to overwork the jmods
the boss is fun, just the drop mechanics I don't find fun at all
To a big extend the devs behind mokha gets to decide what they want to keep and what they want to update im pretty sure. So there is a 100% chance not everything and everyone gets their wishes. But there is for sure some mechanics that just seems like bugs/mistakes
lol see the wave 8 strat to bait him into the wall during car and afk flicking prayers
the rock setups got even crazier to cheese car to dps skip the orb
Some of the fixes probably will take some time to fix, rather than just have them ready instantly
The 1 tick delay on mage probably wont even have a fix for the coming week
Yeah the mage delay seemed like an engine problem
easiest fix is prob just make the grubs 1 hp an allow you to use trident or somethin to kill them
Yeah this tech is so nice and kinda op, on one hand having to place the rock is a slightly challenging/skilled mechanic (avoiding venom, flicking prayers, meleeing boss proc right after placing it etc)
On the other hand it kinda makes that part of the fight brain dead, so I wonder if they patch
i dont think reworking the mage autocast to be 1 tick is possible without drastically breaking something lol
Yeah most likely some 🍝
can give a powered staff small demonbane if they dont want to make grubs 1hp
i know the 2 hp is to force demonbane weps
but thats kinda pointless, when your smacking them slayer staff and dark light
These are easy fixes without having to just rework the code lol
Yeh, it wont be a good fix, but its a fix.
But fixing it the correct way, means it wont be aproblem for future content aswell
Do yall think they should remove the rock block tech?
I'm thinking they should just keep it, it's not super easy to place there and bait him onto it so
yes this is clearly a bug
you bait him into corner and he no longer does anything?
the slam mechanic has so many problems
u just keep telling on urself
all u have to do is bow every 5t
slam doesn't even do that much dmg
brew range pot if u need to tank a hit
if anything this method takes more skill cause u have to set it up
you place one rock an then bait on that rock...... lol. slam dont do much damage, but its an endurance encounter you dont want to take avoidable damage. baiting him into the wall to avoid interacting with the mechanics (he is meant to dash 3times and fire projectiles each time) is clearly a bug.
The biggest benefit of this is it removes the need to setup proper baits and allows full dps uptime (allowing you to skip the one mechanic that will kill you, the orb)
whats the alternative
walk willy nilly and have him destroy all rocks before 3rd slam?
how does that fit ur narrative
im not talking about the delve tech which you setup 2 rocks and bait him properly, im talking about the new one were you setup 1 rock then stand on the wall negating the boss from doing the other 2 slams.
standing on the wall prevents the boss from moving
i mean its not really endurance for most people
like if all i was doing was taking the occasional slam i'd be going in crazy on the streaks
its more like how long can you not actually die instantly unless you're playing very very well
https://discord.com/channels/324132423636090880/1398634975678435409
Lemme know what you think of this, its somewhat the same as before however with a compromise and an more detailed reasoning on how this benefits everyone.
I think there might be something wrong with the Earthbound Tecpatl. I have been trying to use them at Eclipse moon boss which is weak to stab I have the weapon on stab but the max hit ive seen in 5 kills is a 7. I think something might be wrong. I switch to other weapons and hitting 20s and 30s no problem
do u have tiles for this?
Yeah I was just about to go hand-mark them after w1, would love an import
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
thats just for rock block tech?
ya
pog tyty
it dont show till wave 6
Oh fancy, since cave swaps
That's actually really nice then cuz I couldn't have done it after w1 and would have forgotten after w6 lol
eclipse moon has positive flat armour, so double hit is exponentially worse there
tecpatl are like currently THE most useless weapon in the game lol
Anyone know why i randomly get 250 offerings from a totem?
I dont do anything differently
Eclipse has 6 flat armor, the Tecpatl is a bad weapon for eclipse. Just use zombie axe.
So your max hit for each would be 13, but they are reduced by 6 so you only get 7
darn I camped them right away hoping they would be great there since dual macuahuitls are so good at blue moon ty guys for the quick responses
Yeh flat armor negative and positive is very important to know before using double hit weapons
6 flat armor is so high
this guy still getting invites to osrs events 
its his streamer house hosting the event?
that guy would unfortunately be extremely popular with tons of osrs players anyways
this is a guy who has a lot of influence in gaming, hes someone you def want to be apart of your event
hes kinda the worst sort of streamer personality lol but im not sure how to describe it
super reasonable and relatable to a lot of gamers in tons of ways and then the crazy kinda pops in
he needs to be put down
@true talon okay so
orb mechanic
it's not that bad 
BUT
I wish it gave you bonus damage
like leviathan 
its not that bad, but ya it dont reward you for doing it other than you not dying lol
I got it wave 1 💀
l0l
but yeah, it's really easy to practice
it gets way worst the deeper you go due to rocks and poison
its just not a good mechanic
nah we wanna talk about bad mechanic, the fking melee shockwave from meleeing grubs is ass
as if melee wasnt punishing enough 
there shouldnt be any melee grubs, its dumb. esp if they not gonna fix 1 tick mage
everyone gets triple melee grub on 8+ they just ignore them
If you have to step in acid to catch a melee grub it’s better to just tank the grub’s damage. Unfortunately every time a grub reaches Mokha the damage of further grubs increases for the rest of your run, just like acid keeps piling up.
i was wondering why those fuckers started hitting so hard
So that’s another scaling limit on how many times you can repeat F8.

that explains so much
should be range an mage grubs only
Yeah it’s only mentioned in one place on the wiki strategy guide and it’s not immediately obvious on fighting the boss so it’s not well-known.
Or have grubs destroy other grubs upon explosion
i hate when a melee an mage grub stack otnop of each other
you go to click the melee grub but then cant click mage grub due to tick delay on mage attacks lol
(Yet more content requiring plugins) you can use the Custom Menu Swapper plugin to make all grubs take left-click priority over the boss, and also make mage grubs take priority over melee and ranged ones.
Going back to the earlier discussion about mains vs. irons, the first 4 or 5 floors are very easy compared to the deeper levels. Theoretically an Ironman with a rune crossbow could farm boots which will stay BiS for the next 10 years, or a main with a Heavy Ballista could score a billion GP and be set for near-endgame.
Both accounts have the potential for account-changing loot with patience and luck.
What was the main v iron about, how easy doom is for both accs?
I think the mage grubs being the way they are is actually useful
The other grubs trigger attack delay on their death, meaning if you have a bunch in a row and then his shield is nearly charged, you'll tank a fat 99 from the charge
The blue ones you can attack Mokha -> hit blue on cool down, then immediately hit Mokha again
It's weird that it's different
But I think it's intentional
I've had some stacks where I only got saved by having a blue at the end
I dont think its intentional, its just how regular spellbook spells work engine wise
so its more a, we made this mechanic and it is what it is
For it to remove attack cool down at the very end seems intentional
they did say they were working on finding a fix
Else it'd be like the others and not do that
its very clear that ranged is the superior worm weakness
Mostly the usual rants about how Jagex does or doesn’t cater updates towards irons and how IM updates can affect main accounts by happenstance (eg. Soul Wars crate nerf making Scar Essence RC very profitable)
The fact you can get instantly meleed if a melee grub triggers his shield to pop is hilariously stupid
Yeah the boss certainly looks staggered when you break the blue shield
The others don't trigger attack delay
They just don't refresh it
I see
So if you're 3 ticks from being able to range again, you hit grub then you're 2 ticks away from being able to normal range
Mage just requires you to be off attack cd to hit the mage grub
Manual casting Demonbane on the mage grubs zeros your attack cooldown?
I don't think so
The thing is that the auto cast won't fire unless you're attack cd is up
Melee grubs? Just make sure it's splashing boss
it drops a rock on ur current tile + also aoes in the surrounding area
I don't know of a consistent dodge no
I feel like swapping to a staff and then clicking a mage grub is about the same effort as switching to Magic tab and manual casting at it.
It's just different is the issue
Harder to do
And can't do multiple in a row easily
Harder to do when your brain is sorting out other grubs that want you on the inventory tab
I'm sure some gamers will learn it and start doing it
If I ever get around to trying F# keys I’ll probably only bother with Inventory, Magic, and Prayer tabs.
There's also take offs in some gear
Like colo
And attack style in some things
But yes those are definitely the most important f keys
all grubs are 1 tick, besides mage.
Assuming you’re using F# keys (this is endgame content, Jagex probably expects you to be able to) it’s the same number of clicks to staff swap and autocast as to manual cast. It is much more difficult without keybinds though.
Nox said the 1 tick mage grub is a bug, but its a difficult one.
Time to break ba again
They should just reduce the grubs to 1 hp and call it a day
I can’t think of any content of the top of my head that requires style switching that frequently, although I guess some people may prefer the manual spec bar over the spec orb.
Also get rid of melee grubs, they are a detriment to your run and can end it without you being able to do anything
besides go bath in venom lol
also why do you need demonbane spells to kill the small monsters?
seems just weird forced
gameplay
Yeah probably, there’s not much difference between autocasting Demonbane or a powered staff. Needing Melee Demonbane is a non-issue but Scorching Bow is an artificial requirement.
Use twinflame staff on it 🙃
doesnt work, it only hits things twice that has elemental weakness
Oh dang
Doesn’t that only work if they have an element weakness🙃
Only if it has one, and the double hit requires one
It works
Additionally, when casting elemental spells (excluding Strike and Surge), the staff will fire off two spells at once; the second hit will land one tick after the first, dealing 40% of the damage dealt by the first, rounded down.
Elemental weakness is not required
Smh my head spreading misinformation
Ah okay, I didn’t know either 🙂
from what i seen attacking a grub with a non demonbane wep puts you on attack delay
as i tried tbow shooting them
I don't think it does
as in after you hit them with tbow your on attack delay
But I haven't tested
as always u lose thralls+dc therefore 
One of the best parts of RS is that, with enough skill, theoretically any player could beat any content with arbitrarily bad gear. Basically hard-requiring a scobow, even for an endgame boss, hurts that.
honestly though thralls feel wierd here i dont like thralls causing more acid
Release doom drop rates please
imo scobo is not that much of a standard for endgame content
I know it’s not a very difficult requirement but a hard req for the second-BiS bow is odd.
prob something like 1/1k for wave 2-3-4 then 1/500 for 8+
its not a hard req u just take 1 extra tick longer
u can still kill grubs without demonbane
and grubs dont punish u very much for missing them either
usually takes 2 weeks atleast before we get those
and it seems very hard to collect data for the wiki because of the wave mechanic
I know it’s not a true hard req, but having to dart/knife each green grub twice is way too much attention in the later waves. It’s fine for the early floors but floor 6+ is too chaotic.
Yupp, but if the drops is as rare as it seems they might as well just give us the data
They don’t punish you very much at the beginning at least. Every grub you miss will cumulatively increase further grubs’ damage for the rest of your run.
I’m wondering: does attacking the grubs without Demonbane while on attack cooldown reset your delay to what your current weapon is, or just increase your attack delay?
this doesnt make sense, there is precedent of when they give rates, doesnt matter how rare or common they are
Or can you only cooldown-skip with Demonbane anyway?
Why does the drops being rarer warent them to already release the data? not sure i follow why thats an argument for it
WHAT
Good to know
ive been purging speccing it
2t instead of 5
this prob aint bad
Because it's starting to be quite a few players with total delves close to 1k with zero drops x)
but its more clicks
im sick of this boss and if you dont skip orb or get triple red on spawn, you just die or punished heavily
just have tbow 😮
skill issue
i have one but it dont hit lol
Wait I’m confused
you have to get all the worms or else you die lol red ones walk in venom non stop, blue ones delay your attacks
What do people mean 5t mage grub
I can attack the tick after I demonbane a mage larva
you cant attack the mage grub if your ona ttack delay already like the others
Oh yeah that’s true
I was just confused why purging spec was mentioned
Because that wouldn’t help
true actually
So was trying to clarify
But yeah purging staff was the first item I dropped from my setup
oh? 
i ran into some delay so i figured
maybe skill issue
Yeah with all weapons I’ve tried
Also psa if not already
Use middle tier demonbane
Cheaper, same effect, harder to brew down under
I've just been bringing serp, helps massively with not worrying too much about getting the melee grubs
You take 5/tick
But better than constantly being venomed/poisoned the whole fight and chugging sanfews
Plus it helps with the melee punish a tiny bit
you gotta get the grubs, because letting them in increases all the grub damage for your entire run
Ye that's what I'm saying
Serp means I get them all regardless, poison or not, makes it much less of a worry
serp dont make you immune to the puddles, just removes venom. you still take damage from puddles.
It's 5/t and you don't need to be on them for more than a few ticks at most. Preventing the big venom splat/poison recurring is quite useful
The worst part about melee minions is just that he can melee you while you melee them
Getting hit a 40 because you're trying to do the mechanics correctly feels bad
I’ve heard people saying the grub damage scales up but I swear it still does 6 damage getting all of them through wave 7
the melee happens so fucking often i swear
he can 2t melee later delves i think 😭
he can also 1t melee you exiting shield phase
the animation doesnt even go through you just get slapped a shadow 50
Here’s a question I don’t see anyone talking about but when this fucker starts the melee punish off rip and I can’t even react and d warhammer spec him… uh… did his… def drop?
i believe so, also means its guaranteed
Well that’s kinda nice!
grubs hitting me 18s on wave 12

Mine was hitting me 11s on wave 7 or some shit

im just happy theres finally a boss that isnt a one day completion
irons gotta grind again

The more I do this boss, the more I think it is pretty fair tbh
Aside from base loot
but that’s also been warped beyond belief due to recent loot tables
Base loot is fine tbh
They could tweak it if they really want but for 10m of work it’s chillin
it having spirit seeds on a primary is so funny
I believe it’s good to not have insane loot at the start of an update
Start low and adjust as needed
Yep, especially when the trend is that if base loot is good, uniques won’t be worth much long term.
there was no bosses that was like this, dont be stupid lol.
you cant even 1 day royal titans unless giga spoon
Its kinda insane how you will just have people complain no matter what.
Yama: "Loot way to common", then after nerf, "Loot still way too common"
Mokha: "Loot way to rare, we demand to know the droprates"
of course those are not the same people
but still
typically why i just pull up a chair after updates and 🍿
Way better to start off with worse loot and buff later, people who farm it early still get the insane unique prices, and you dont risk ruining something with insane rates, and dont punish people who werent fast enough
royal titans all minus pet is like 500 kc maximum ( I think its closer to 300 ) and ehb is 55 kph so its like a 9 hour for all items minus pet
not even a 12hrs sess
funny how ehb is used or time to complete, but dont factor in realistic gameplay
because its realistic
yama was 60 hours, it took me 1725 kills and about 2 months
My main issue with delves is they dont do what they set out to.
They are not high risk vs high reward, they are no risk (base loot is trash, best gear is void) for high reward (you leave soon as you see a unique)
pushing deeper is not about skill or execution, its about cheese and dps rushing and rng on if you get 3 red grubs vs 3 green or 3 blue.
Its about executing your dps skip strategy and then probably dying if you dont meet the check.
Boss is fun, its good mechanically it has massive levels of jank holding it back.
utilizing the scythe to punish the boss hurts your progression, because it spawns more venom, using thralls spawns more venom. the holy water mechanic does not seem to actually work.
it's used to compare because it's often the objective measure because you can and never will agree on what is the "average" setup.
ye i dont see issue with base loot uniques are the a big draw imo
and should be enough
I'm not even kidding. This shit was a problem in WDR when morons were arguing for this should be reduced min-gear (they've reduced like half the of min gear over the course of WDR existence)
Even if you did all untradeables, someone will say "oh but that's slightly better and only 1 hour more"
Whereas BIS and EHB is objectively the ceiling
some people will say to use bowfa as the middle ground for calculations, others will say that's too high.
play the game, but do point out the pain points
once you "figure out the boss" all the jank goes away in fairness
everything is predicatable/controllable
dont be one of those people who don't play the game but echo what faux says when it's wrong 
yes parking the boss in the corner to avoid him from moving and having to deal with most the mechanics an then dps checking it so you can skip the one jank mechanic is indeed figuring out the boss
Im one of those ppl who play the game and accept the fact its never gonna be perfect
¯\_(ツ)_/¯
havent died to jelly in 50 delves
its solved
oh what did faux say that is wrong? hard to follow with multiple convo's going
solved and functional are two different things lol
jelly is 100% working perfectly
oh, this was a meme from years ago
ahh
where he took a look at the nerfed bp, and said "oh so post-nerf ddart bp is going to do less damage than pre-nerf bronze dart bp"
and redditors and idiots here were running with it

This is the problem with your takes and this exists for all content that has been recently released.
You think donofly and melee Yama is not functional and shouldn't exist 
i think it shouldnt exist, because it invalidates the bosses difficulty. not because its not functional. it allowed dps to bypass mechanics, making the boss a lot easier than it should be. regardless of what you say the skill level of donofly is, its just bandos tile running.
functional i mean is the jelly earth is rng were it spawns, it can path you though venom, it can go around rocks, it can not protect you at all. there are a lot issues with the orb mechanic.
it can also spawn the orb on other side of the room, even if you set the tether far an then get near the closest point
jelly is the invincibility orb yes?
the only issue that I can see is the duration + size
i mean i dont think thats whats wrong with orb honestly
it can also walk and sometimes run
at 5 shockwaves, the orb basically has no downtime
its incosisent and bad
i think the biggest problem with orb is that its really asking people a lot when its going well
Are you really arguing that not doing a fly-method for Yama is harder than doing one..?
and also making people figure out the sometimes unintuitive movement and getting unfortunate setups with it
is a little bit too much
no
i would just give people the same rock layout over and over
and let them decide how they're gonna do orb
Then what is your point? Learning a better method gives you more dps. Crazy how that works
i also think it sorta sticks out from the other mechanics in a weird way
You're rewarded for putting in the effort
I've brought this up to him before and with his same logic, he thinks doing the Kirby diagonal L skip should be removed too.
You know, the one that lets you skip 2/3 bombs and the Shadow X 
like
And that everyone uses for Yama Contracts and even base Yama
i dont really think there should be one mechanic/moment in a boss fight that isn't even locked in and going to happen
that's 10x harder than anything else the boss will ever make you do
i feel like thats just a goofy setup from jagex
if it were guaranteed to happen every time it would be different
i never said this
oh your dps sucks this attempt? well i have a surprise for you buddy
idk if thats really great lol
its not and its why deep deleving is just dps skipping it with cheese and hoping to not get to many red worms in a row
I've brought it up to you several times and you ignore it each time because it's a mage method 
but it's functionally the same as donofly
where you bypass mechanics
by clicking a predetermined tile
and there's a visual indicator for when to click
but yeah idk i think if they were trying to make it perfect
i'd probably make the orb phase happen every boss attempt but also make it super consistent so that you always knew where the rocks would be
and could plan how you were going to do it based on where poison was etc
that would make good dps attempts a bit harder but make bad ones potentially a little less insane
Exactly
shit its a 4 day boss 😦 better than 1 i suppose
gz gz
share, i tbed
Lost cause
me trying to catch the holy water is impossible 
Even reading through the cancer chatting way above, it’s funny how folks don’t understand the irons impact to the economy and how game balance works
But of course it’s from two irons so wcyd
I’m wondering, should players be able to bring Legends’ Quest Holy Water and cleanse acid between waves? It’s an untradeable that’s a pain to make in bulk, so bots can’t exploit it and mains have to decide how much time they want to spend making holy water vs fighting the boss.
It just took me until now to realize
When people meant grub ramps up
They mean damage on you
I always assumed they meant damage on boss
I now understand
Was confused because I never let them in so never noticed
But got annoyed because I thought other people were slamming boss with them but I wasn’t
i swear its just broken i've gotten to the shadow like twice now and no proc
basically just stand still and pray
lmao
this shit it too common

ragebaiting
this is cinema
this is literally 1:1 my reactions going for 8 delve
its like if awakened vard and leviathan had a baby
Is the atlatl fletching actually good compared to just running moons, assuming optimal setups?
id imagine killing custodia stalkers would probably be the bigger pain given that its not really something youd want to do otherwise unlike the fletching minigame
Eventually they will appear on Slayer lists, especially if we get a Varlamore SM, so you will start to accumulate atlatl tips passively that way. Considering the antlers are 100 tips each from a 1/15 drop it seems pretty fair.
wtf hahaha
Yeah, I don't think it would even be a slayer task I would do though, would prob just be a skip
pretty good xp task later on but eh
there is 1 barrage spot
i havent actually checked out the area yet, is this for the elder stalkers?
yes, in the sw corner
seems pretty awful that the droprate for elders is half that of the other two as well
ill prob just kill the juveniles unless they dont respawn fast enough
It seems quite unlikely you ever get more atlatl darts from fletching them than by doing moons if you value the time equally. I think the only real benefit of fletching them is that you're likely getting far more xp, both combat and fletching. Using very rough napkin math it's probably 30-40% slower though in terms of pure darts
I suppose that's a reasonable tradeoff because it's pretty bad to keep doing moons after you get the gear you need from it, but still somewhat disappointing given how high the fletching req is
Fletching req is fine
Skill is comedically easy to level. Jagex should do more higher level req stuff
It'd make sense if the reward were better like amethyst darts for instance
They're not lmao
That's my point
they shouldnt be even close
I think donofly is sick, I just dislike melee for p1 and 2 since if he hits you with red orb and black wave at a shit time it’s easy to get k.od
Donofly is really fun
Not in damage
In quantity he means
Which isn’t that crazy of a take imo
Esp considering you have to use a str cape for the atlatl setup it's pretty pitiful in terms of the ammo upkeep you get from fletching them
Given that you need to combine two uncommon drops just to get them to begin with
what do u mean quant? like 1 to 1 per resource?
Time invested
I haven’t done the mini game so I have no opinion
hmm, k
But it’s a cool weapon that skips the need for bowfa for irons so the more sustainable it is the better imo
You're probably getting like 600 or 700 darts an hour optimally
Yes
But ava's isnt really good with it
since you want fire or infernal cape
i mean during the moon's grind, u do get an insane amount of attl darts
Ahhh yeah
That’s a bit slow
But nothing absurd
I wish they just had a chance to not be consumed
Regardless of avas
That is my entire point, moons shouldnt be giving more darts/hr than the fletching activity
I think the point made here is that the fletching activity gets not many atlatl darts per hour
And thus isn't a great method for specifically obtaining darts
the primary output of moons is the gear, the primary output of fletching darts should be darts
as well as xp of course
but you compansate for that with higher fletching xp/hr at the minigame
darts are more of a byproduct of it
Think the point is skilling still fucking sucks for anything because jagex refuses to make anything decent for skilling
still have to slog through killing stalkers on top of that
I feel like darts aren't the reason the activity was made
It was made for an alternative fletching method
Especially one irons would like
And they were like oh we could toss darts on there
yeah i think its a joke that running some boss gives you better output for what should be a skill reward than actually doing the skill
I think irons should be able to use the weapon in a reasonable way via
Skilling
I’d rather they allow avas effect to apply to infernal cape as a reward from the minigame
that it the sacrifice u have if u want the str bonus
But it’s already not a strong weapon
It’s just decent
We’re not talking game breaking gear here
that would be broken
Could also just offer reduced xp for more darts
But I don’t think it would be OP
Maybe unnecessary
Just letting skilling be a good option would work too lol
I think having to lose a lot more darts in exchange for slightly more str is a reasonable tradeoff if there's a great way to get darts
I actually think the ent branch part of it isn't the problem, it's the antlers, since you can trade in research points for more branches and exchange extra fletching knives/spools
man i hate when devs arent saying if we will get more summer sweep up changes
they said were getting skilling and slayer changes
should i expect no skilling changes?
There were only supposed to be 2 parts so unless they say otherwise I’d assume we’re about to be done sweeping
Unfortunately
Think the combat portion was pretty massive part of their plan
and the slayer stuff was small touch ups
Yee, weird
I believe skilling was mentioned so would assume that they're not done, hopefully some exp buffs to agility & RC : )
They did agility last year
So proboly no changes there
But ye, I hope RC get a bit xp rates buffed!
Or add in some new altars
Same with woodcutting also
Next Boot Upgrade: Avernic Treads + Aranea AAboots
This is total horse shit and Wednesday cannot come sooner
whats the problem?
Look at the clip
ye looking at it
It keeps launching double sets
wave 10 supposed to be aids and hard?
With no cooldown
It just needs a cooldown so it doesn't fire them back to back to back to back to back
Yeah because hes one of the best players in the game
how many waves are there?
But you can feel his anguish
8 and then it repeats
harder each wave after 8?
Its an enrage boss, each level adds new mechanics and damage and hp
It caps out at enrage 8
But you can keep repeating level 8
You get the full unique table at level 4 but later waves have better rates and more rolls on the table
It’s not directly harder but it is indirectly more difficult because there’s more acid on the floor and leaking grubs will scale their damage when future grubs reach the boss.
lvl 6, as that is when pet can show
Dunno if this is true for the unique table, but the base loot table rolls 1-2 times per the wiki
im comfy doing wave 7s on sharks.
going deeper seems not worth it at all
But 8+ seems to be the same strat, beat the dps check or die XD
it is saying something when someone is tilting even when doing the mechanic right
boss feels about as fair as enrage vardorvis in terms of mechanic spam
you know that 1 awakened vard that spawns axes directly on you non stop an disables your prayer 8 times in a row while dashing every other attack lol
thats def not as bad cause theres not as much compounding imo
you just click back and forth on an 8t cycle
mokh can go shit acid start -> shield -> orb -> melee grubs -> shield again
or any other bs combo really lol
yeah as a game designer, i'm watching this clip with my hands on my head like "oh no dude"
vard is just axes -> root/head ad nauseum
I don't think i ever tilted doing awakeneds fwiw
8 delve was hypertilt
really the double sets just need a cooldown
theres a looot of unpolished stuf
melee grubs just do not play well with the fact that the boss can fucking 2t melee 50's 😭
that and rag tiles
it'd be cool if melee grubs only spawn if a shield phase is incoming (and also let you anticipate said shield phase occurring)
so you can slap them safely
cause like actually what are you meant to do against triple melee grubs in most scenarios
did they fix the sheer amount of yellow clicks yet
dont think its very fair you can be massively shafted by triple red grub, basically forced to let them go in.
when shield phase ends all grubs should die.....
theyre working on a patch for wednesday
i dunno why the fuck they still out lol
they just get eaten by the car
and heal the boss
also kind of suprised varlamore doesnt have a spirit tree
that might be for lore/thematic reasons
spirit trees are a gnome thing and every patch is looked after by a gnome, and there's no gnomes on varlamore
Maybe the soil does not contain the nutrition that spirit trees need.
enviroment is hostile to the spirit tree's
Ye, they thrive on gnome burial grounds.
Falling rocks, shouldnt do damage when the boss is dead....
I mean it makes sense that rocks that are already falling would keep falling even when the boss that dropped them dies.
But I can totally understand dying to the one mechanic that doesn’t cancel on boss defeat would be frustrating
How exactly does the boss’s melee attack trigger? Maybe the boss should be changed to not be able to melee you for two ticks whenever it’s hit by a grub explosion.
Or maybe even only let the boss melee you if you stand next to it for two ticks in a row, making full Scythe kills feasible. If the boss can only melee after two ticks you can basically Woox walk it.
Omg Moki meleeing you frame 1 after another mechanic ending is so frustrating
yes
Like bruh this was the only path I could send the orb, chill out
stupid melee grubs man
I don’t even bother popping them under him unless it’s shield phase now
Add a Demonbane halberd 🙃
But I’m up to clearing 6 consistently and 7 a little over half the time now! I’m enjoying learning the boss
Godswords with demonbane when
Not bothering with 8 without tbow/zcb though
Have you seen the tech to bait the rock spawns to cheese the car slams?
Hehe absolutely
Definitely exploiting the hell out of Park the Car before that’s removed
But I’m iron with scobow and BP so I rarely skip the orb phase even when I Park him
BP sounds like super good DPS during car phase (100% acc)
Yeah it’s solid. Would be solid-er if I stopped skimping and used ddarts instead of amy
Dang Moki is just such a fun boss though. More interesting than Yama
Plus I pulled pet today on like my 4-5th wave 7 clear today which was neat
My luck is always on pets, then i wait forever for the useful uniques
Yeah like when you kill zebek and his attacks stop doing damage. I agree
abuse early abuse often 😔
™️
The Moki rocks are weird though because Moki’s other attacks don’t hit you after. It’s just the darn rocks
They’ve almost killed me when I was camping low hp lol
yeah, it feels like a bug
you shouldn't have to remember which attack isn't nulled when the boss is dead
they should all be: it's dead
I also don’t think it feels good when Moki switches to shield phase, and it often nulls your attack and stops you from attacking so you have to click again
That killed me several times while I was still figuring out stuff
Agree, I wish it stopped you attacking during the normal melee punish shield phase so you don't waste an attack
The reason it stops you from attacking when blue shield charge phase starts is because its an entirely different NPC lol it's weird, IDK if the stopping of attacking is intentional or just a bi-product of that
That’s what I figured, it’s just silly
Found that out trying to mark him with the plugin lol
Interestingly, your previous attack might not have gotten nulled the damage may have gone through to the bosses "main" body but I haven't tested to see
Yeah same
The stopping of attacking does make it a bit more difficult sometimes, so maybe intentional? Like when you need to dodge the bolder hits but also he’s charging the ole death beam
That would make me feel better lol
Yeah they might keep that I honestly don't mind it I'm used to it by now, I just really want the same treatment for the melee punish shield
Wasting attacks on protect range feels bad and really clunky
Even if you react instantly to the prayer sometimes your attack has just gone off so you gotta wait to dodge boulder and hit with melee to break the shield
I do love the boss fight overall though could just do with some tweaks to make it feel better, that ^ and needing to wait for mage attacks are my only 2 real gripes with the fight
god yes lol
putting yourself on attack delay because he decided to melee punish is so annoying
Non-0t mage is really annoying yeah
When’s that update that will make pet reclaims free? I’ve accidentally lost two now to Moki and I don’t want to spend 1m on them so I’m having to bring out the reserves
Was it polled yet, or am I just remembering a blog?
Not polled I don't think it's going to be polled either thru just haven't updated it or announced when
Soontm
i've been wondering if that's a bug too tbh
why would two weapons be 0t but one not be?
maybe it gets fixed wednesday
Yeah I think it's just because its a spell being cast, things like trident are 0t, I believe I heard they've commented on it and are working on a fix
they said its a massive problem with auto cast magic
the simple fix is just to remove the demonbane aspect on the grubs and allow any wep to kill them in 1 hit
youd still need to swap demonbane to stop the boss
anyone know timeframe for slayer update
sometime after this wed
im just interested in seeing their changes
So the block list change isn’t out yet?
no
Once I actually go do quests to unlock slots I’m gonna go crazy with Wildy Slayer 😄
What do you mean?
they dont give turael a blocklist
But I wanna block monkeys and hands and stuff that requires traveling
why would u buff something that they should actively be trying to get people away from doing
My character is overweight or something, don’t look at my 73 Agility out of 1500 total
I hate traveling to Egypt for Slayer tasks
I might be misremembering but didn’t the blog specifically mention improving Turael skipping? I might be misremembering though.
yes and its fkin stupid
It is a dumb mechanic but it’s a dumb mechanic that helps people
So removing/nerfing such a common method will probably get more backlash than it’s worth
that doesnt make sense
What I mean is, I wouldn’t buff it if I were in charge of Jagex, but since it exists already it’s not worth removing it
to keep something that is detrimental to a skill just for the sake of upsetting the people that complain about everything
Theoretically the reason it was added is “this metal dragons task is way too hard Turael, can you cut me a break”
but the task isnt too hard, its im lazy, i dont wanna do it cuz x is bad ehp
But people figured out that it also works as “this wyrms task is too boring Turael, can you cut me a break”
The downside of skipping is you stop getting slayer points but if you don’t care about those it’s basically free
Exactly, the majority of the playmate doesn’t care about slayer points so it’s not a real downside for them
so who cares about slayer pts
so what do u do
force them to care about slayer points or get a crappy turael task
I agree it’s a bad mechanic, but it’s not worth fighting people who want faster Slayer XP over removing it.
and why isnt it worth fighting ove
over
just cuz yr going to upset a fraction of teh playerbase who'll continue on as they were anyways after a few weeks
People fought hard about the blowpipe nerf but it was necessary for game balance. People will fight for their 10% more Slayer xp/hr but it’s not a crucial change.
That’s what I mean by not worth removing it
comparing to vastly different things there bud
one is an overpowered weapon that need to be nerfed for game balance
other is a slight inconvenience
Blowpipe made Slayer like 50% faster and made bosses way easier, but Turael skipping is a very minor buff compared to doing Slayer the intended way
why would you try to actively get people away from doing the thing that the slayer master is for?
that's ridiculous
im not, im saying that he doesnt need to be buffed with having a blocklist
That’s the whole point, people will fight over small nerfs nearly as hard as over big nerfs.
if that is the case, should all the slayer masters except this one get a blocklist?
u wanna skip fine, but u dont get to water down what he can assign you
It’s not a linear nerf amount : rage amount scaling
it would be rather odd if every other master got a blocklist except this one
Blowpipe nerf was necessary enough to be worth the backlash, nerfing Turael isn’t so important
its already odd that he can skip other slayer masters tasks cuz "too hard"
that's not odd, that's the feature
that's the point of the slayer master
that's what it does
okey dokey
well it's happening, and i'm happy about it
will be super nice to be able to block some of the more annoying turael tasks
i've had my block list planned since minutes after the announcement

just wish i had one more slot so i could block crawling hands, too, but we take what we can get
monkeys is a super fast task, not worth blocking
tp to mm2 monkeys and chin them
whole task over in like 2 minutes
Lizards are also fine right?
Lizards slow
Lizards are n2b in the karuulm cave, can cannon + bp them and don’t need to use water coolers
It’s a bit of a walk though, esp if you don’t have whatever kourend diary level gives you unlimited teleports there
Can someone please add a cooldown to the stupid b7b boulders at Delve please and the b2b2b2b2b2b2b2b2b2b2b2b melee punish
Feels like awakened Vard
Just surviving until next car
Phase
Hey does anyone know when DMM will be this year? I’m really exited to play, been itching… but I don’t see any info on DMM :((
think thyell shadow drop leagues on us?
no
Not only didnt they announce it, they have also said no
RS3 has leagues this year
oh i didnt see that, on twitter?
Nah just jmods getting asked in reddit and the discord
anyone had 2 projectiles hit them on the same tick (unavoidable damage)? the bosses melee projectile bundled in with the boulder 3 piece, i got a clip of it but cant upload it here lol
did u get meleed
think so yep just before it
still would of thought it wouldnt bundle it in hey, wild asf
I've had 2 projectiles hit at the same time. Usually just unlucky with a boulder coming down and the boss doing an auto. Doesn't happen often though.
I usually just end up tanking the hit and eating up.
has there been any official acknowledgement on the larva arrows bug? Think we'll get a fix before wednesday?
That feels like naming and shaming so imma delete that
so many bots
There are indeed a lot of sus players there
wait i shoulda put players in quotation marks
no cuz weekend
Frost crabs don't seem to respawn in hiding mode like other crabs do. They respawn normally and are not aggressive.
Due to the Slayer and Quest requirements, the lower HP pool and Slayer XP, and the inability to afk there, these Frost Crabs are the least popular methods of training. The only thing these crabs have going for them is the key fragment drop.
Is there a way these crabs can be fixed to act like other crabs, and maybe increase their levels to reflect the Ruins of Tapoyuaik's difficulty?
That sounds more like a #1022203837265756231
Thanks, I didn't see that section
does ward of arceuus work on the delve boss? the demonic dmg reducing spell
if ur md projectile lands 1t earlier so it can be same tick iirc
It should be down right illegal for a moo-deng hippo and capybaras to be in the game but not be pets at all 😡😡😡
It should, but if it’s like Yama, it doesn’t reduce shockwave, car run over, kamehameha
Hey hey all, hope everyone's doing well. I just have a quick question. Is there a date for when the Summer Sweep-Up Slayer update comes out?
likely some time in august
Oooof.. That's a lot further than I would've began to thought... I thought it would be in the following couple weeks after the blog released! 😦
I'm not that familiar with the Blog to Blog releases, etc
august is the following couple weeks after the blog released, yeah
i guess its a lose lose, they hold off on posting the blog and people get upset, and if they post the blog too early before the update people also get upset
Sure, thanks for the info though!
but yeah, you can expect them to not release multiple separate big things at the same time
you wouldn't have seen it last week as varlamore part 3 released, and they only just finished updating the blog the day before
and you wouldnt expect it this week because it's almost certainly going to be dedicated to varlamore part 3 changes and fixes
and for reference, part 1 of the summer sweep-up released a month after they first put up the blog for it
oh? so that was part 2 then
the slayer stuff is the second half of the sweep-up yes
I'm going to go check out the first part, didn't know that
do you know if theyre removing the slayer unlock "I hope you mith me" or just refunding the points to peopl?
im sure the next month will be varl part 3 fixes just like yama contracts
Lucky though a lot of the content dont seem to have many issues outside of delves, but even in its current state delves is solid
I’d say 98% chance it’s refunded yes
Gotcha, I wasn't sure if they were removing it since they just worded it. "If you've paid for something like 'I hope you mith me' then we'll be able to refund you the Points, and all of your blocks are getting reset anyway so you can tweak those to your liking."
By chance, any word of a refund for Bigger and Badder? I unlocked it like 2 days before the blog came out, rip 😦
anything being lowered or removed will be refunded
That narrows it down a lot, thank you!
didnt they mention this in the blog that things like this are going to be getting refunded
I only saw certain ones, 3 of them. I made sure and ctrl+f and searched refund and only the 3
Block list, task storage difference, and mith me
yes
I asked if they were removing it because they were fully refunding the points for that one, I was thinking of getting it to have it and then getting my points back
If it doesn't get removed that is
they are removing and then refunding
Damn..
Alllll the metal ones are combined which is nice
Less worrying about getting 6 different annoying tasks
all the metal dragon tasks are pretty quick now with magic weakness if one doesnt have a dhl
definitely, a lot of mobs are which is nice. black demons needed a weakness
bigger and badder also needs a buff..
Kinda wish they added more point usages with the refunds. Eventually they start stacking up with nothing useful to get
Use them to skip tasks
eta on slayer update? i have a feeling it'll be the week after this one
late august / early september, as per mod goblin in here a couple days ago
more than 1k players in EVERY SINGLE US world including 2200....we need more worlds jagex please i cant even pvm rn lol
Ya this boom has destoried the playability of the game lol
Something needs to be done about 1k+ people worlds just not functioning
I don't want to think of the lag with thousands of players Sailing at the same time.
True, summer time, new update
At least wildly slayer has most spots empty
I wouldn't try to do barrage task in non wildly xD
nice one
there's 1.1k people in my world (446) rn and it's functioning fine
i'm not sure it's the player count that is causing your trouble
Tramayne said its fine guys its fine
Yeah my lag went away after he said that
Did you even read what I said?
Some were saying it's the player count that is causing trouble. I'm on one world that is not experiencing lag but has a high player count. I did not say you weren't lagging. I said I am not lagging on a high-population world, so I question if it is player count that's the cause.
It's already been addressed by the Jmods as an issue to be resolved with the addition of new worlds in the future. So they are aware of the lag and server dc's with the influx of players.
Ive been seeing occasional hitches
Saw some bad ticks in my cox run
This was on w340
Even if the world itself doesn't have a high player count, high traffic will still cause certain clusters to get overwhelmed
Or if its high population and there's no lag, its probably on a different cluster that isn't as overwhelmed
When killing the Doom of Mokhiaotl and it died at the same time and it counts as a delve. Does the roll happen then or when i check the hole? I am worried i missed a drop because i died at the same time as the doom.
you dont actually get the collection log slot for any of the items until you actually claim them
so you didn't miss anything that you could've gotten
it's no different from if you died earlier in the delve rather than at the end
I know that, I'm more concerned that it rolled boots or eye or something in the loot and i died before i could even check the loot.
I'm at like 936 delves T.T
by that logic though, you could've gotten the boots or eye in any attempt that you died at
it always drops boots or eye when you die!
there's no (known) dry protection mechanics that would affect future uniques
But not every death is counted as a delve when you die. I killed it, the delve time came up (new PB too) then next tick i died because the falling rock exploded and hit me.
in terms of the loot though effectively there's no difference on whether you die in the middle of the fight or if you die right after the boss dies
either way you wouldn't be able to claim or see what your loot from that delve would've been
so whether you rolled a unique on that kill is no different than if you would've rolled a unique on any delve you died at
unless there's some kind of dry protection mechanics here, you're no closer or farther away from getting a unique
Prob didnt get anything, combined 3k delves with me an my friends and they got 1 wand we are doing 1-7 with the better players doing 1-8+
This boss is chipping away at my mental and my arrow stack lol.
got synced on wave 8 and 1 star logged out. triple red grub, instant melee punish, double orb mechanic, solve it instantly goes to doing the samething lol. im not sync so i died XD
I just got a dupe cloth...
Are you an Ironman?
Not on this account.
Well buy some zenyte bracelets, upgrade, and sell
Since the different drops start at different floors I think it’s reasonable to assume the drop rates aren’t the same.
So I don’t think it necessarily is on the same table as the Eye or Treads.
Wait till next week to find out the drop rates for real though :L
they normally wait 2 weeks
we have estimated the rate to be like 1/1500 for boots, based on the total completes and then active trade volume of the boots
I meant middle of next week yeah, at least where I am it’s Sunday so “middle of next week” is ten days for me
I feel we may see some major changes monday/wes
however i dunno. they might feel fine that people can be mechanic bloated and the boss is buggy as shit.
Ex on wave 6+ after car and earth orb , why does the boss go to melee punish and then immediately swap to a full shield grub phase without giving you a chance to finish him with punish. forcing you into an entire phase that shouldnt happened. this happens on wave 5 as well.
i acutally died, because i scythed the melee punish and he swapped to grub shield for no reason lol
If the grub-eating-arrows thing hasn't been fixed, please do so. At this point im uncertain if they still always eat them when you fire an arrow at them.
Im already out here mining ameythst like the filthy ironman i am, untill they address these bugs with the demonic digger (thats his exmaine text)
ouch
yeah I actually brought out the valued dragon arrow stash to actually push through the dmg before orb phases
tisk tisk this should of been yr 92-99 mining grind
i have 20k left, i did 92-93 mining at amy for like 65k
i tried that. you get 3x orb phase waves xD
swapped to dragon and its usually finished on 2nd car start
Sadly using ameythst is 3 max hits with scobow over using dragon
too often I see xp drop that would kill him and he starts another grub phase
They really should put d arrows on this bug.......
would do that for yr afkish grind while watching something
replace the d dart tips with arrow tips
honestly, doing boss now with rock tech is worth the arrow drain
as scobow user it actually gives me a chance to use bp
rock tech being patched
to not suck
wouldnt get used to it
ye it will be either tomorrow or wednesday
hence im getting the most value of my d arrows now
just try and melee as many grubs as u can
or use mage
I see a lot of changes to the boss this week an next.
Hes difficult due to mechanic bloat and overload
mhm
its like if awakened levaithan enrage was also vardorvis enrage
yeah
I'm mostly worried that for me (ironman, no tbow no scy no zcb) it will end up being harder
i need rock tech to be able to bp freely
The strategies everyone been doing is dps the boss so hard you skip having to deal with the jank as fuck mechanoics
yup
lemme show you a clip someone showed a friend's clan
sec
he shoulda put this on reddit since it was day 1
I just seen 1 in my clan, bro ended orb phase on wave 8, boss throws up a melee punish, he runs in with a scythe and hits the boss, boss threw up a grub shield + threw a double attack an he died lmao
I've seen way less bad things get 1-2k+ upvotes
yeah those suck so bad
ya shit like this is why i dont go past wave 7
I've died like that a few times
and been like how the fuck did i die, i just hit him 3 ticks ago?
also melee grubs is beyond terrible design
I went for the one wave 8 clear coz i didnt wanna be the only one without one xD
got to 92 hp on wave 9 after too
Melee grubs themselves are fine wym
you need to run into melee range an hit them, which can be in venom puddles, most people ignore them
time to petition jagex for a demonbane halberd
You can hit them while they're under the boss too
etube
Which he never spits acid under himself
he mostly means 3x melee grub as in the vid i posted
Ah didn't watch
im pretty sure
Sure
watch the 30s clip
I don't think Tassili meant that
But I could see that as an argument
buddy had that happen day 1 or 2
b2b2b 3x melee grubs while non stop rock throw
its just impossible to deal with
Yeah that clip is rough for sure
https://x.com/SynqShot/status/1949165627534393431
This one is still the best lmfao
That's not a desirable situation
the way I do wave 8 is basically just praying the chally melee punish hits high l0l
standing on the rock tech trap tile means you auto path properly and end 1 tile away from boss so u dont get meleed
f
yeah the best is if u move a tick too early, end with a rock up on you, rock pushes you into melee range while ur flicking and u just die
when we say 1/1500 are we talking 4+ delves or what
or just overall delves
would think it'd be like pharaoh's scepter
fair, i bet it scales down by like 50-100 each floor
i think we'll get numbers when they patch rock tech n stuff
has it usually been that late? my bad
yes 2 to 3 weeks after release
well im gonna abuse until they patch for easy rolls simple as
same, but I can't do too many in a session or i just start doing worse
so im hoping patch isnt today (monday) but on wednesday at least
Prayge
Protection Orb is pretty chill now. Bigger issue is me not moving and getting stunned by a falling rock 
yup
tip for that. works like warden lightning. choose a spot that a rock will fall, click on it after it falls, then youll be on perfect tick to flick
just don't chose two plumes that 2 inches apart
btw, do you know exactly how many ticks after shooting the orb spawns?
and you cant get him
no no, u see
this is brain issue
on my part

ah i c i c most unwise
i swear the movement works for all rocks
or im just getting giga spooned rockfall patterns
Got to wave 9 and now I can't get back to it
i got to wave 9 too!
waow
bold of you to assume i can move mouse and click that fast that accurately
mb mb
😛
it feels lenient enough surprisingly
i mostly either just follow molgoat's click twiice thing or just click far away and pray while running
I need to count the ticks from when orb tree gets hit to when it spawn
then I can do a new meta
standing behind it, shoot + ctrl click instantly
to the far side
and you auto walk into it
@hard axle have you figured out skybox plugin tech to make shadows seeable?
low detail does not make the shadows seeable enough
what is up with jagex and making shadow attacks on a dark ground
Art teams not being held in check enough it happens in most games
Its because a lot of the time using bright flat textures doesn't look very good and shadows are obviously not bright and flashing either
So it slips in
They probably need to just stop trying to use shadows
Make it like spikes erupting from the ground or whatever so you can make something obvious
Has there been found a way to manipulate where Mokha spits the acid at the start of a delve?
No, as far as we can tell it picks a random cardinal direction at the start of the delve
also basically shower thoughts but its funny looking back at jagex's communication and what the community thought of the rewards and the cape etc
because honestly
Fuck, send me a dm
beating delve 8 is harder than doing colo or the inferno
its just faster with no filler so you can get attempts in faster
so they totally could've** just done the cape upgrade lol

This is definitely in line or even harder than awakened shit
<@&385422009930219520>
👀
im sorta confused by it though because like
usually they say something will be about xyz level of content and kinda overestimate
but they did the total opposite and this is like way harder than what they said lol
Indeed, i think the yama feedback had some kind of impact here
both droprate wise and difficulity spiking
Good changes to take feedback from though
idk i think they just repeated the same problem but backwards
lol you'd want them to get better at explaining what they're doing and not flipflopping between two extremes hitting everything but what they said
like in this case
they had a huge and ultimately pointless discussion about capes and everything
Delve feels closer to perfect
when now that the content is out
the cape would've been perfectly acceptable
im not talking about what i want the delve to be like
im just comparing what they said to what they produced if you get what i mean
the delve is probably the most off from expectations so far
although i guess thats probably accidental
like
lol you cant have done zuk or whatever and then do delve 8 and not know
they probably changed their minds at some point long after the discussions about the cape
and just didnt let anyone know
any word on the larvae consuming arrows bug ???
Its 8:45 in the UK, so no
Also whenever i shoot arrows at a larva, and look at my arrow total, it doesnt go down
I think based on what little actual testing I've seen Avas does work on larva - people just aren't used to using arrows that quickly, the bugs are 1 tick attack, multiple at once, and you're using range for the rest of the fight as well
yeh, i have gotten so much ranged xp so far, its just a big arrow boss
surely the boss is made so it cant do that. has anyone provided feedback on that
sometimes u stand there and pray against single autos, sometimes u have awakened levi squared to deal with. whys it so random?
When can we expect a update on Delve adjustments and the loot?
It feels in such a bad place right now i don’t even want to do it before it’s fixed.
I believe we're expecting a couple of exploits to be hotfixed today, but I wouldn't expect a general update until Wednesday
yeah i think its kinda reasonable to wait atm
Anything they can hotfix probably will happen when its ready, and coldfixes wednesday
I would guess there jmods on the delve team have to agree on what they want to fix, and what they want to keep
The boss is bugged, people are abusing it. Loot has been non-existent since the bug was discovered. Just want a little update from Jagex on it.
True
Might not be a high delver, but i would love some loot to appear yeh

