#game-update
1 messages · Page 68 of 1
2007scape that never changed is nostalgia bait imo. We had 2007scape without updates (except NMZ), and it was dying fast with numbers lower than rs3 today.
Yeah I would never play it
Classic wow is a good example, they tried to take on the osrs model but then they just re-released every update as is with no changes. and it didnt make much headway lol.
OSRS is nothing like runescape 2007, it shares its name and graphics and nothing else.
But it would allow osrs to build in more directions with all the people that bitch being able to told “we have this product for you and therefore osrs no longer caters to you at all”
Not always
100%
But i agree
It’s wild to me that the price diff between cut and uncut gems is negligible these days
Saw wild I said it twice
I remember back in the day the unprocessed version was way more expensive
12 yr old mean thought it was such bullshit
Huh they are like 25% more expensive for the uncut
I speak as someone whose been here before make X existed, you used a log on the knife and then the bow on the string, you used a single lobster on a fire. back when 85 slayer was prestegious and very few people had it, because the shear ammount of time to get it was like 6 months lol.
Wut emerald is 401 and uncut is 433
Uncut dragonstones are almost 50% more expensive than the cut version
dstone would be, because its good exp
Okay buddy I am not talking about dstones
uncut ruby is 1k, cut ruby is 800
I’m talking about what 12 year old me understood
cut diamond is 1.6k uncut is 2.2k lol
You don fucked up AARON
Yeah, there’s absolutely a middle ground that you need to maintain or you repeat WOW’s bullshit where the new items replace the old ones every release and make it super easy to do so.
Gear replacement every big patch is bullshit and should always take into account the gear prior to the release, as people hate it when their gear gets devalued.
Like, some MMOs are just awful at this
I agree with this and thats why attachment scape is king
You take a week off during release?
Fuck everyone's done
Now I have to solo 1+7 Dungeons of Your Mom

However some stuff does need to be invalidated eventually
like normal whip/tent whip is rarely relevent now (mostly pk wep)
Naturally, it will happen. So long as a majority of the players are already maxed, and even some are maxed 3x over
But it definitely needs control
This hurts my feelings
All I have is whip 😔
It genuinely makes all game modes happy, which is a good middle ground, because the new gear is useable on drop, it's more common than a 1/5k DWH drop since you don't need to balance aggressively as it sinks prior bis, AND you sink prior BIS so the prices don't drop (look at Arma).
It’s also probably 1 or 2 steps shy of impossible to play decades in advance for releases without either expanding the level cap or leaving the top end of the funnel empty for many years.
And if they are to go back and retroactively lower some of the requirements, e.g reduce fury to 70 and glory to 50, that doesn’t come without consequence
I dont think it comes with many consquences. like what would happen if fury was 70 crafting?
I can make it even more expensive.
Dragonstone Diamond Necklace - When you go below 30% HP, necklace heals you 40 and consumes itself.
Basically, an upgrade pneck that consumes both resources and would be brutally good in some situations.
mains buy the items, irons craft them.
It sets a precedence that level requirements are fluid with new releases and invalidates, to an extent, past progression. The lesser of the two evils is increasing the level cap
Because that’s of the approach that “new thing is better than old thing and naturally requires more skill”
Rather than “new thing is better than old thing so requires the skill of old thing and now old thing requires less skill”
Eventually you get to torture being 40 crafting
I mean thats fine, if torture was 40 crafting that would not change a single thing.
you know skilling does not matter at all in runescape long as the finished product is tradeable right?
Nobody new is going to show up and be like, “wait why was this glory easier to make”
Next melee ammy upgrade should require 3 rancors to craft
reminds me that RS3 added platinum jewelry recently that uses dragonstones

Well, it is lol
Nobody would ever vote for it
Wether it’s preferred is a different discussion
Like if you can make a torture at 40 crafting, as an iron youd still need a onyx and a zenyte, however a main will just buy a finished product lol.
I'm on the fence about Crafting, but Smithing absolutely should not be pushed down.
It is fundamentally worthless and doesn't solve shit, and in fact, arguably wastes more time.
Just look at what they did for RS3. My RS3 knowledge is limited as fuck, but it seems like they replaced it basically 1:1 with Elder Rune and new craftable ores.
I'd geniunely rather we just make all melee gear some form of smithing, like BCP and Blood Moon need some form of smithing requirement, which adds progression in a different way.
I think it’s inevitable we get to a point where 120 in skilling stats is the preferred path
Pushing down level requirements solves nothing because you result in a gap at the level you pushed it down from and the time spent for visual appeal doesn't justify it.
They spent 2+ years on RS3 smithing rework and I highly doubt it's that valuable in hindsight.
Use furs to make degradable armor less degradable
If trying to shoehorn progression via level requirements
I mean if they go with 120 in skilling, they have to drastically increase the exp methods
which invalidates everything below 99 anyways
Again, if you push Fury down to 40, what are you doing about the 80-99 gap?
Yeah I think you stay inside 99
Would expect new methods for 99+ would be made, of course
Making something new and better
Which doesn’t invalidate s99
And you can do that without pushing it down.
Did we have to push down Runite Armor for Torva?
Did we have to push down Dhide for Masori (f)?
Did we have to push down Fury/Torture for Rancour?
Also what happens when you end up with a new progression item at literally every level
The answer is all no.
make way for new releases. they cant do anything with skilling due to this level cap at the high end to produce basically medicore or mid game items lol.
Or if fury becomes 40 and rancour becomes 50. From a combat perspective, the progression between the two is vastly larger than the difference of 40 to 50 crafting
Probably should have
So it has to be sensible on that end to
They have plenty of space. They just fear adding any requirements that super casuals will cry about and you know this.
No instead they pushed down rancour to below torture lol
Except it requires torture, so technically they didn’t
🤣
Rancour should be 95 and torture should be like 90
The answer is literally no then. It's not necessary and basically just a visual preference
yes but this only matters to ironmen
Were you just not here for how they ended up at that point?
Fundamentally, what is the benefit of replacing Gold with Gold 2.0 just because Gold 2.0 is 80 Smithing req instead?
I totally forgot there’s non-irons in here lol
Same for Rune for Rune 2.0?
Two crazy different perspectives when it comes to crafting
Mass craftable gear will NEVER be bis. I hope you guys realize this.
Or anything else
No, I was not. But regardless, thats still a roundabout way to go about it
Also, as gear progresses. They need to add content that really makes use of that gear. Id argue currently torva isnt required anywhere
Dhide got shot down because it was too good.
it was some really weird reasoning tbh
Explains a lot then.
Strange POV. My iron had 99 crafting well before I deironed bc accomplished my goals on the acc
its required to remove 60k blood runes from the game to recolor it and then go stab stuff using fang XD
sorry spooned teh moxi pet, so we cant trade it
Point is the entire skilling tree/progression is seated in what was good in the past, it doesnt have much flexibility.
But yes, if item A requires 98 crafting to make, and item C requires item A and B to be made, than the net requirement for item C is the highest off the 3
Aight
Which in the case of torture/rancour, would be 98 crafting
and on a main the crafting requirement to get a rancour is 1
Rancour's "strange" requirement was so mains could sell the untradeable Fang without having to get 95 Crafting and frankly, it would've been fucking better.
to be 95 crafting
what do you have against moxi lol
Not sure what this has to do with anything. Rancour is not untradeable
Neither is torture
Like, just another Jagex example of them being terrified to make requirements too high that the average playerbase would complain.
93/98 crafting but yeah
It still requires someone with 98 crafting to bring a rancour into the economy, because the torture has to come first
Skilling requirements will continue to be useless untill the final product is consumed or not tradeable
GIM are just mains with extra steps
the scorching bow is another instance of a strange requirement actually
Legitimately, shift Araxyte Fang's crafting req to 98 and we solve the same progression shit people seem to be complaining about.
albeit one that they've since addressed
It's still progression 
😡
since it requires only 74 fletching, but a magic longbow requires 85
Rancour is irreversible so it does technically take torture out of the economy
which is good
But agreed, untradeable is fine for bis imo
avernic cant be recovered
cue a bunch of people's +5 stew boost running out between making the torture and the rancour
Same logic irl. It's easier to attach something existing on than making it from scratch.
If you asked me if it was easier to make a vase from scratch or tape on a sticker to an existing vase, the latter is much easier.
i think there is a few other bis items
At least TMs drop it at 1/228
🙄
1/275 iirc
SORRY
I know all the TD item drop rates by heart at this point :(
I've been there too long
blowpipe sitting awkwardly at 78
I got that drop twice and was like “why is that even there” and let it despawn
and it used to be like 50 something lol
Then I found out lol
yeah it wasn't originally on the table until people pointed out that the only way to get an unstrung magic longbow was to make one
with a fletching level 11 higher than the scorching bow
But is it easier to put spun flax onto an existing bow or fashion a demonic synapse into a bowstring on that same bow
Dumbest
But yeah, the folks complaining about the common craftables being too high are being short sighted as fuck since you'll have to replace the common production byproducts or people complain about the gap, which involves adding more craftables and typically higher XP/hr on top of that 
I'm also glad they lowered the reqs for huey hide armor
But it would def be silly flavor if it was like a yew bow or something
they were nonsensical the whole time
They literally did this for Construction btw
and a lot of people gave me shit for pointing that out
Came out super bare bones
and then they had to gapfill
As an example, you could shift perfect POH pool down to 60, but then people will want something at 90.
angler fish pool
my point exactly
hear me out
super rare boss untradeable
add to poh pool to 121
Personally i love QOL drops over gear/equipable items
I still hate how Ferox has basically a pool available at Lv3 outside of specific worlds.
like the scroll from zombie pirates
give me the fucking demon spade
or demonic spade
I'm salty that got cut
I swear you were hating on it on release 
reagent pouch
tbf we literally are getting the fletching knife in less than a week
buff this please
that might of been due to 1/20k drop rate lmfao
400 secondaries in a pouch
20k secondaries
Infinite of any secondary
I think its fine as is, if you setup your menu entry swaps its really good.
if it was 400 then it be kinda busted for gathering 2ndaries

not that its a bad thing
I think we should add a percent chance where the bow (u) snaps and then you take 99 damage.

cuz stringing a bow to the point it is taut is actually kinda hard
Yeah, talking about flax/bow string 
Still think they should let you fuse Torva/Oathplate to make the Masori of Melee Gear. Slap on 92 Smithing Requirement as needed. 
98 or bust
would torvaplate even be busted, it just be torva with slash accuracy
Then next tier at 103
No it wouldn't
Melee gear is routinely and inherently
weaker than range/mage
You know this 
Torquisiplate when
Combine torva + oathplate
Combine justicar + inquistor
Combine new stab armor + dunno
Torva + Inq fusion would be cool
I think Justi is fine by itself, but it should have Bandos-tier stats
torvainquisiarplate
Sure maybe when they keep going and make inquis 50% more common again xd
Dont support torva inquis and torva oath XD
Justi's passive not working on 90% of new mechanics since 2018 is why its shit.
mainly because id have to go get another set of torva XD
If Justi actually worked as intended, it doesn't actually need a buff
Yes
i don't believe you
defense is also shit in this game
Verzik Death ball still hits you 75
i won't fall for your lies!!

even when they add chip damage, they make it so accurate that it dont matter
Only solution is testing
like vard slapping me though 400 slash defense
oh my god vard is fine
if you mention vard chip one more time i'm gonna lose my mind
this is my mind
I mean that totally rolls on your defense so that's not really an issue
see it
i'm losing it
🧠 <- being lost right now bro
it's now gone
see what you did
Are you fucking serious Jagex lmao
This jebait news all week is criminal
get baited again

I swear to god
They're trying to make people hate Sailing
so they can cancel it
why am i even exicted for slayer blog, im 99 with 10k points and all unlocks including heart 😦
they dont need to do this, its already hated and i dont think anyone would bat an eye if it was canceled, besides the people who worked hard on it XD
Legitimately I love sailing but when people are chomping at the bit for the 2nd sweep up blog since the first one dropped and we were told Monday, then "still this week just a little later" and now it's gonna be Friday at the earliest
Extremely bad optics lmao
This is why you don't say shit until it's basically ready to go live at any time
I'm going to champ at your bit

chomping
- what are the slayer stuff we're waiting on, i actually don't know
nobody does
Way to interrupt my addy bar crafting with fake news.
Thanks whoever added addy ore to every dt2 boss 🙂
Please individual block lists
The original small list was just a teaser of stuff they said they'd look into, but it was a lot of really nice stuff
you mean per slayer master?
Yes, this would actually be QOL and still require you to spend slayer points.
that would be neat
I've reshuffled my block list like 20+ times
Reworking blocking system, wildy and inferno tasks, changing unlock values and how unlocks work, etc
def wildy blocklist vs normal list and storable wildy tasks
i would settle for even just having a separate block list for wildy master than the rest
the one thing we know of is grouping up certain slayer monsters into 1 task (metallic dragons and giants)
Yeah and that
i have zuk task in storage i cant even access, because i have spiders in wildy
there's so much room for improvement in slayer
as i've monologued about often, i do not like slayer
and i think it's a tremendous wasted opportunity
I love slayer but it is by far the most convoluted skill
there's so much it could be, and instead it's "kill stuff wearing a funny hat"
I liked slayer but haven't felt good about going back after 99
this would improve a lot of slayer issues, if they generalize the tasks.
Demons? go kill whatever you want
they got memed on for a while for catering too many updates towards Slayer, but it honestly needs it
okay i'm gonna get a bucket of chicken
tureal no longer allows you to skip tasks from other masters
no one get muted while i'm gone
Definitely did some damage to the game to be like "hehe if you want to do 15% more damage to everything you kill you've got to kill 3000 spiders first :3"
Either that did damage or boss tasks in general did damage
Slayer helm needs to be retired. causes way to many problems with set bonuses and other issues.
Either boss tasks should just give XP bonus and not the damage boost, or they shouldn't exist (outside of slayer only bosses, those are fine)
they can make it so you use a black mask I on slayer master after unlocking the perk as to keep the mask relevent
boss tasks need to not give the damage boost, problem solved
then whats the point of doing them?
XP, drops
If they boosted the XP each one gave to where it's a really good task to efficiently kill bosses
xp
Then it'd be much more reasonable
I've seen people wanting a direct boost by making it an ammo slot and I think there should be some tradeoff.
It's like asking for expeditious/slaughter without sacrificing glove increase or the tediousness of flicking it.
no1 is doing bosses for xp, get real lol
They could be if it wasn't atrocious.
Zebak had a 11x multiplier

multipliers have gotten unhinged as fuck
youd need a task, getting no damage bonus and only xp??
so youd go though the trouble of getting a task for the boss to get the xp lol
currently you get like a 5k xp drop at the end of a boss task
imagine if it was 50k for 3 kills

Well you wouldn't be skipping for boss tasks is the point
It'd be a thing you get, and if you do it you get XP boost
I WILL skip for the 1/1000 zulrah task and you can't stop me 
only reason id go do 60 muspah or some other greenlogged boss, is for the slayer helm damage boost lol
would it be annoying if it was something like, kill boss on task 300 times and you unlock permanent 7.5% damage and accuracy boost
for that boss specifically
But if you were not 99 slayer and 60 Muspah gave you ehp rates and still was good money, people would absolutely do them
def need more customizable perks from slayer
unlock additional damage on task to demons or dragons ect
At that point, I'd rather it be an ammo slot and 10% dps increase
heal x prayer/health after kill of x monster
Blocks should be something you do before getting a task tbh
really they not reaching deep enough on design of slayer perks
Cheaper, but have to be blocked before the task rolls
I think 3 free blocks and 5 free skips at the start would be perfect.
for newbies
Yup
that is a buff that I would support
Early slayer is abysmal
that's 450 slayer points btw
In a "nobody enjoys this" way
Like slayer points and perks should improve slayer, but they really dont
its an unexplored power system
nah, extensions absolutely do
And 150 QP
If you want a secondary one-time extension, then that's fine
30 slayer points to increase task another 50%
Would you delay another slot to 200 or add three to the current count?
I would love this ngl
indifferent 
I don't think we need more blocks but having them ramped earlier is good
The worst part of slayer is before you get your blocks in
Salve is something I'm fine with still not interacting together with other boosts, since it'd be absolutely absurd
A salve amulet w/ slayer helm would be broken
Hopefully eternal slaughter/expeditious is gonna be proposed
i didnt say that
i said a new salve ammulet, prob one with stats
like how avarice is
Salve is just as problematic.
You know that the moment they release bane gear, they tend to stop releasing monsters of that type?
Dragonbane and Undead is a core example of this
i can see that happening in the future but not from the sweep-up
I imagine Demonbane will stop soon after Delve
we havnt had a undead monster since undead pirates/bloat
True. Barronite mace dropped and we haven't seen a single golem since. 
Jeez, I wonder why? Maybe it's because a free 20% boost in DPS is atrocious to balance around 
Rat bane weapons and not a single rat 😦
i was kinda mad those weps arent usable on anything not rats lol
since they have 50 requirements and stats like msb
Most "golems" are high level quest monsters
Not sure I'd call them high level
Where my golem enemies?
well yeah no surprise they're gonna hold back on the demons after releasing 2 demon bosses in a row
i wish yama counted for greater demon tasks but had the helm disabled tbh
We havent' gotten a dragon unlock since Hydra, no?
same shit
oh wait no
Huey
It was an afterthought
i mean im already 99 slayer but idk i wish tasks actually worked at things like zebak the crocodile
I'm still mad Huey isn't a Wyrm
We had to fight for Huey to count as draconic lmao
its obvious slayer helm is the issue and not the task itself
slayer helm 15% makes the task worth doing
Yeah those are all mega weak
the barronite mace has roughly the same stats as a rune scim
Yeah awful
its a f2p weapon
ya isnt it bis f2p weapon
I meant new ones lmao.
Is the summer sweep up p2 blog still due this week?
Real question though, why do we even need to have this Sailing icon/cape contest I thought we already had one lmao
cuz they want it community made
It was going to have slightly higher stats but then F2P pkers complained or something
actually it was probably f2p irons complaining because itd be easier than smithing a rune scimitar
what they should do is add more golem enemies, and allow us to make it into a flail with better stats
or they could just do nothing because it doesn't need to be a bis weapon
because right now bis has to be extremely rare and expensive gear. (exception is keris partisan)
They actually did add a new golem enemy recently
A quest boss in Curse of Arrav
And I believe the barronite mace worked there
In DT2 there was one
ah yeah, at the start
I wish they'd add more monsters to the game and stop adding alts to what is there. Theres a lot of bosses that are "the last of their kind" that doesnt have to be
Every time I see a ping this week, I think it’s sweep up pt 2 
Actually curios how they’ll handle delve bc it’s original design is crush weakness, which still seems to be the case with them reiterating on the demonbane question that it’s an insect
So I’m wondering if they’ll be able to strike a balance where max crush is bis with demonbane being a close second
Similar to Cerb**
Oh great Inquisitor's is gonna spike
Well it depends if it’s still weak to crush. They were going to create a demonbane crush weapon for this boss but that was scrapped
Wonder if demonbane would also be bis over megas again
Maybe they shifted to a different typing for weakness
Like, crush + standard ranged
well if its a demon insect with high slash defence, emberlight may not be very good
Be weird to get another mage/melee boss
They really gotta stop doing announcements until SSU2
Because like
Welp we don't have to worry about anymore pings today since now it's 5pm :))))
The actual delve thing itself is an insect, historically weak to crush. And also has a big door that sits in front of it, which makes sense to crush because you can’t really poke a door down
*crush tank demonbane
Jebaited by pings for a whole week hoping for ssu2 lmao
Great all hail the blue moon bis
That everyone was supposedly asking for 🤣
Emberlight stab at TD's 
Emberlight is indeed also very good on stab
I wonder if the bludgeon will be good at the delve boss
hear me out, avernic treads drop but only one boot at a time. and you need both to make avernic treads
The boss first drops 1 leather boot pair, then 2, and on the third you get the treads
its prob gonna be a melee/mage boss like yama. i heard its tri-brid though. so its waits to be seen. tribrid makes sense considering its boot drop.
That’s what you think
Tecu Salamander bis

Arcane said they prefer to leave tribrid content to raids and anything else be primarily single style or hybrid, so who knows
Not sure how involved he is on this project anywyas
Another L for boss design to outright gut it ngl.
But if it’s like Infenro or Colo, likely all three styles or minimum 2.
“ Endgame”
I think Magic will almost certainly be one of the two styles
Ranged has been underutilised lately, I think Range/Mage could be interesting
There isn't really much ranged/mage content
when they had to scrap a crush demonbane weapon
im going to go out on a limb and say its weak to crush
I'm going to say stab
going to laugh if boss is tribrid, but has a duke meme with demonbane so weapons are unironically worse than shadow. and is more weak to crush
well like it was supposed to come out before yama
before all of the shadow scythe talk with yama
so i really do think itll be a scythe/shadow boss
i sincerely doubt they would change it from crush after scrapping that demonbane crush hammer
scythe shadow boss but if you have shadow for more than 5 ticks equipped it force drops your shadow
they wanted an upgraded demonbane crush weapon, just drop somethign that gives bludgeon do more dmg to demons
which likely points to it being a crush boss
which tbf probably makes the most sense anyway regardless of that
looking at the boss design, what crush bosses have come out over the last few years (literally 1), it would make sense
though demon insect, would point to stab (insect weakness)
im thinking crush for demon face phase, and shadow rest
why would stab make more sense on an insect than crush...?
havent insects historically been weak to stab?
you mean the single stab insect kephri?
every other insect like boss has been weak to crush lol
ahh k
Verzik is totally weak to crush
wouldnt be opposed to it but they need to buff stab before releasing close to end game stab content imo
Pog
raid bosses are kind of the exception since theyre weak to the style of the raid itself
Just hope they don’t run out of ideas lol
tob is all slash, toa is all stab, etc
and what's cox?
well most of the melee you do is crush related
not fully but its also a 9 year old raid so i doubt they had that sort of vision back then
Arraxor, huey
yeah I missed huey
huey weird though, not really a traditional boss
i mean tbf neither will delve
but I reaally do believe it will be a crush boss at this point
Huey is kinda fun to fight in max gear and stats. even if its a 6 minute kill. his mechanics (besides the dogshit tail) is really good for entry lvl.
The tail shoulda been gutted and huey woulda been better
His wave skip mechanic teaches you how to use pathing to avoid stuff like that
i dont regret my huey grind at all, and found most of the mechanic's fine, tail phase was a little long
yea i did 130 solo kills, tail is just ballsack rest of the fight is good
The tail is a tail. I don’t think you’d have to hit the ballsack as many times to break Huey’s concentration
the tail wave is awful and it doesn't really teach any translatable skills
yama has its own timing/patterns and toa wave skips are different
plus it blends in to the snow
and visually does not look like something that hits you for 25 damage
It’s actually very similar. If you dodge diagonally, it’s 2 tiles away. If it’s vertically or horizontally, it’s visually 3 tiles away.
didn't they say the delve boss is very specifically not like inferno or colo
or did you mean in general
In general
Yama uses 3 styles, Colo uses 3 (technically could skim with 2), Inferno uses 2 (can skim with 1)
Cuz the problem with a boss or any high level content with only having 1 style is that you either have to make it a dodge fest, or it’s high chip damage.
3 styles at yama?
melee and magic yeah, but where are you using ranged?
or do you mean the boss attacks with all styles
there's a ranged strat at one of the contracts using the scobow to stun yama
but i wouldnt really count that
oh no, its just 2
my dumbass started counting yama's attack styles

there also was a strat using enchanted bolts iirc
on one of the contracts
If blog doesn’t drop tomorrow we riot no?
its gonna drop today surely
Mod Sarnie said this week, and how can we expect them to work during the weekend
In some ways its kinda too late
lol what?
5 days from big update means 5 days until they get no feedback on it or discussion centered on their adjustments to anything that isn't varlamore
Its 2 different teams?
Yeah but one player base
Its not the same people working on those 2 projects
Releasing it today and the community is gonna speak their mind about everything they dont like when the weekend is over
they are probably gonna speak their mind 5 minutes into the blog post
Its about to be 2 to 3 weeks of people hijacking every discussion to talk about the delve boss and its ratea
Rates*
Among all of the other content releases
Summer Sweep up are also not pollable stuff, its not "what does the community want" its forced updates
Yeah but imagine if they didn't respond to feedback on any of the other controversial sweep up like topics
They dont poll but they do adjust their plans
They messed up not releasing it earlier
To get unobstructed feedback/discussion
But they will? again its 2 different teams, there will be a lot of feedback, and whatever jagex is willing to change could see a change, the updates are probably almost already done, like with summer sweepup p1, so not much will see change regardless
Today is also a tragic time to drop a blog anyways
before the weekend seems like a perfect time?
Whats happening today?
I think way more people have time to look at a blog this size during the weekend
But fair enough if you cant
I mean the people employed to gather feedback
All that will happen is they work overtime, they get lucky and nobody has feedback for them anyways that matters
Yeh? they get to gather feedback from more than just the people always on, if they let it settle over the weekend?
Or they come back Monday to dispel whatever insane narrative creeped in over the weekend
also most of the jagex employees also will see feedback during the weekend, as many of them are runescape enjoyers themselves
As everyone hyper focuses on one thing all weekend
Mod goblin seen multiple times in the Guzu stream doing his days off
I think they should just drop blogs on Mondays and enjoy their weekends personally
its the same kinda demonic shit they did to release yama contracts
had people working overtime to try and fix stuff
self created problems when they should just be at home
drop them on fridays, and let people have time to read them, and start gathering real feedback on monday, after the dust have settled
It quite often happen that people react strongly (both possitive and negative) initially, and then when they settle down and think about it, their mind changes
its kinda important to be there connected to the blog and discussion though otherwise people might just fixate on one thing
Anything that prevents jagex from making knee-jerk reactions from rushed feedback is good tbh
someone has to clear up confusion and make sure things are actually productive
if you just peace out for 2 days that probably wont happen
it kinda depends on what kind of blog it really is
like if this were the sailing content round 1 blog we recently saw
they could just schedule that to go live anytime nobody was going to really care at the end of the day
if its like when they changed all of the magic gear and people freaked out
they probably need like two weeks lmao
They will have time. The first round of sweep up changes were good so if the same team is working on pt2 we can hope it'll have the same quality.
im sorta worried they're kinda scheduling them out based on how controversial they will end up being
thats basically what will happen with the sailing blogs
like if you read through what we got in the first one it was obviously all of the easy stuff nobody would care about to move that out of the way first
im pretty sure they have a good idea though of how big of a deal things will be
and wouldn't just mix something insane in with also releasing varlamore part 3 creating some crazy everyone is mad about everything type of situation
assuming the delve etc doesn't go off perfectly
but yeah if they dont do the blog today
i expect it to be pretty spicy lol
Think you're reading too much into it. If they actually planned stuff in that way then you'd see it couple with stuff like membership pricing and other things that are guaranteed to be recieved negatively.
was gona say it was prob to ambitous for them to do yama summer sweep and mokha in 5seconds but thats kinda schedule they set on roadmap
im suprised they even got any of the summer sweep up in before mokha
nah they wouldn't do anything like that for the membership stuff
that's actually also exactly the opposite of what i was saying
im saying they're likely to space things out that they expect to be rough
and less likely to drop something massively controversial a few days before they release their biggest update of the year to this point
which might also go horribly wrong
they won't even put their own names on the membership type of stuff or anything from the higher ups
they post it with a different account and everything
which is smart i wouldn't put my name on some bs like that either but
They've said july. Would be weird to publish it after delve with how long they've waited already. But who knows.
you can tell jagex has a whole different protocol when it comes to the really radioactive stuff like that membership survey
Jagex and delays go hand in hand
summer sweep is kinda no joke though its not the type of update i want them force in due hitting their projected goal
would much rather they take feedback then force changes quickly
i also didint expect summer sweep up to be as massive of a thing as it was
Is an approach that also works, but typically the 'core' of the feedback forms very quickly following a blog release
Could you not still collect the core feedback form the initial drop on monday, from a blog posted on Friday?
Or would that be too big a risk in players forming mobs in the meantime?
You can, but direct engagement to pull out what people 'really' mean sometimes is super important
And you do risk misunderstandings spiralling way out of control etc.
the blog is real holy moly
Fair
It says you can hit dawn with the granite hammer, im sure thats an oversight right
as only halberds can melee her
Its the finishing hit, not the normal dps hit
That slayer change looks really nice
omg the sweepup part 2 exists lets go
@hard axle you got your wish 
It lives!
I've taken over from Goblin so will try and answer as much as I can between all the places 😄
they're talking about it doing more damage though, finishing the gargoyle off doesn't do damage "This means we'd be giving the Granite Hammer a 30% damage increase against any gargoyle (by giving them the 'golem' tag), including Dusk, Dawn and Superiors"
block list per slayer master holy moly!
wait I only read the first paragraph but separate block list per master?
goodness gracious
that sounds awesome
oh thank you for letting us block retroactively too
I will pass the thanks on to the team ❤️
so death charge+thralls+demonbane is going to cost an extra inventory slot?
Do you have any idea if alternatives for the imbued heart are in the works for irons? Overall this seems like a great change but I’m wondering if something will be done for the heart grind or is it assumed that the new block lists will aid in that
yeah this change is ??
Is there a reason the tooth half of moon key isn't being added to other monsters across Varlamore? It's odd that the skilling half is available everywhere, but not the tooth half.
depends on how many sources we'll have in p3 in 5 days
I don't see the point in having different point totals for block lists for different slayer masters
oh right delve boss would drop them
I feel like it should just be a standardized cost
and you kill it 8 times in succession
Think slayer helm recolors should be cheaper once you unlock the initial helmet. Once you’re 99 slayer any slayer master should be able to assign Hydra’s. If you unlock something in the slayer shop and decide to turn it off, you shouldn’t be forced to spend points to unlock it again.
Since rune pouch is coming to MTA how about Bottomless Compost Bucket to tithe farm?
the turael buff though hoooly 🔥
it also nearly doubles thrall gp cost with aethers
I'm unsure to the reason why - can raise it if it's something people think should be expanded
you get much less points from early slayer masters
it's a good change
slayer is notoriously horrible to level especially when you're low combat level
Would be nice, thank you! 
so letting people clean up the bad tasks much earlier will be good
Interesting blog, it feels alot smaller in comparison to sweep up part 1
Please don't change Blood runes to Soul Runes for Thralls.
yeah but this feels punishing to getting to a higher level
how so?
Just having 100 at kuradal seems crazy
Its tiny. I really expected more changes for more pieces of content tbh.
Wgile we are at it, maybe hammers should thematically have this golem buff? Feels random to only do granite hammer tbh
100 to block
I mean that's the current block price
and you can easily get points from turael boosting anyways
ignore me
cancel price is 30, ye
in fact, turael boosting is gonna be buffed since you can have a separate block list for him now lol
ah yeah I can see your confusion
that would've sucked lol
I think I'd love more "bane" weapon types alongside more diverse bosses
it feels like a lot of the new bosses are demons
does krystilia have to cost 100 points per block when its just as meta earlygame as turael boosting is?
Being able to have different Slayer block list is so big
Its meta in all aspects lol
Super good barrage and superiors in wildy
Will we now need death, fire, cosmic, blood and soul for deathcharge + thralls?
ye I think it's fair
i feel like they used wayy too many words to just say 'golembane works on more stone enemies, and granite hammer has golembane'
exactly the same with and without the change, just gonna be more expensive if you're a main or using aether runes
and requiring and extra rune if you wanna bring dark demonbane (eg at yama)
Ah ok idm. Im still waking up i did t realize it was the same lmao
i mean arent souls even more expensive for irons
o no i dont think they are
why am i talking about irons i dont have an iron im just gonna look dumb
336 gp each for souls with shopscape* (that's what the wiki says on the scar essence mine page)
sorry, I'm not an iron 😅
jagex pilfering midgame players' banks with every update. thralls gonna cost an extra 80k per hour to use without master CAs
Are they gonna poll rewards for the new vamp quest before it comes out? I'd love if we get a wider variety of blisterwood weapons
and if we do then a diff spec for blisterwood flail since it's weird it didn't change to something relating to vyrewatch when we upgrade it
Most likely we will see a new weapon in that arch, but its far in the future still
I'm sure they will, though currently it's planned for "early 2026" so it's still fairly early to poll it
100% there'll be a final flail upgrade at the very least
can we have tokkul storage for UIM so they can bank blood furies when the new meta for blood shards drops?
i feel like the herb change is kind of annoying
In rs3 we got like a blisterwood weapon for each combat style and they kinda looked sick
so I wouldn't mind that either
like what about the people that dont have an herb sack lol
i imagine they're probably a pretty decent amount of the people doing those tasks
they should get one then
👍
i mean i guess u can just buy onyxes, im gonna actually stop talking about irons now
also im ngl
i dont actually think the mazchna or vannaka changes really address why people do turael skipping
or boosting
i guess its at least softening the blow of doing it wrong but like
thats probably not even close
idt they can make a soultuon i kinda like the meta of tskipping personally
anything they try to do would prob be a nerf unless u can choose ur own tasks to beat tskipping if it got removed
you cant rob me of the fun of killing undead cows
i think anyone that was boosting or skipping already
at any level
will continue to do so
for the same reason
exactly but its still buffed alot from this update
blocking dog tasks 🥹
witht he conjunction of the useful early game rewards having their costs lowered I think it may balance out decently for early game players, which is good
later game players might just skip anyway. And that's fine
Finally the dogs are safe
i mean it doesn't really balance out
the lowered cost just means that turael boosting gets you where you're going that much faster too
And I am safe from jackal tasks
unless those tasks are way faster than i think they are
what are the turael blocks actually
its kinda just bait to get new players to do the wrong thing
Dogs, wolves
Oh skeletons are bad too yeah
ghosts are ez imo fast to get to multi
Wolves would be fine if they didn’t take so dang long to respawn
yeah ive just not felt ghosts im probably doing them in the wrong spot
Do you do ghosts in catacombs? I feel like most of the task I’m waiting on respawns too
ye catcombs
Banshees def out, too much travel time
i think id rather block cave bugs over ghosts
ye
Even though their animation looks like they’re hitting you with a sick diss lol
ive not found cave bugs to be terrrrible but idk
What about cave slimes
dorg cave fairy ring, head west and tag the two on the way
If you go slightly further in there are enough you can almost always be killing one with bp
then theres like 6 or so spawns
also i noticed that they can refund people points for the mith dragon thing
They’re better than slimes, yeah
can they refund my points for buying things like task storage lol
cave slimes are piss
Oh wait does turael do cave crawlers? They’re kinda slow
500 is enough to care about
ah right cave crawlers
hopefully they do refund for task storage, don't see why they couldn't
bc they kinda owe me 750+ points which is enough to be hopeful for lol looking at those changes
let us not forget this beautiful unlock
22 hp but no downtime
and you've got a tele right to them
also superior chance ig but w/e
but yeah overall i dont really think this is very controversial
Task Storage, Extend & Unlock changes will be refunded 🙂
most of this stuff is either an upgrade or like the same also tyty
Why no changes to imbued heart rates
I didn't see it in the blog, but is wilderness task storage being looked at? It's a minor gripe of mine that it doesn't work
add the game jam slayer monsters pleae
it kinda is a change to imbued heart
its definitely death by a thousand cuts but this will cut hours off of that grind like several other small changes
this is a big buff to imbued heart grind to be fair
just indirectly
In what way, I guess I'm not seeing it
i still think its totally absurd to be fair lol but
they're letting you setup specialized block lists to more efficiently hunt for it
tskipping is alot better able to block way more tasks with things like mdrag block
time u spend tskipping and time it takes to get rax/smoke will go down alot
could a mod press that button that shares the news post to the Discord servers that follow the channel 🥺
Nice so the exact thing they said in the blog they wanted to address and not encourage
oh yeah they fundamentally did nothing to stop the boosting and skipping
they actually buffed it
alongside everything else
its not really what i would've wanted for a slayer points update but it is better than what we currently have
so i cant really get mad at it
arcesus rune changes are bad, do not do them
they would have to remove it tskipping been meta for long time for some things
do not fucking add chaos runes to being needed
theres no alt that wouldint just be a big nerf if they removed tskipping
The metal Dragon collapsed into 1 task is gonna be so nice for clogging now.
But i feel like we will see a bigger problem with how packed the rune dragons already are of people off task. @delicate glen
yeah i honestly felt dread looking at the chaos rune and soul rune stuff
turning 2 soul into 1 soul 4 chaos is the same cost are they dumb? it just adds an extra rune needed.....
lmao they want to ask me for chaos runes and soul runes which means they're asking for my gp
and my stack of like
600k blood runes is just over there
yes this needs to not happen
-1 slot at least use any other rune
like
if they want to make dark demonbane use chaos then it needs to be 8 choas and no souls
yeah idk i just dont really want to go to the shop for chaos runes
you cant add an extra rune.....
Yeah, I've seen this point raised a couple times - added it to my list of feedback, but can't guarantee anything
Same with Vyres
Did the slayer clean up just come out? like it's already in the game?
i was JUST about to say vyres 
Sarnie, please do not do the demonbane change, currently you need aether, fire, blood, death for thralls, demonbane and death charge, adding choas means you no longer have all your runes in the pouch.
On my feedback list homie ❤️
i do hope theres a push in the future to prevent altscape
imo instead of doing the rune change for dark demonbane, do it for superior demonbane (the 2nd best demonbane spell)
I like everything mentioned. Although the points to block seems a bit steep considering you’ve got to block them 2,3,4 times over maybe if you’re utilising different masters.
If I want to block Fire Giants for example at Kuradal, Steve and Konar, it now costs me 270 points? Nah, that’s off.
If they’re trying to fix the early game points issue then that won’t do it, all they’re suggesting is get your slayer level up to unlock the next master then spend all your points obtained rebuilding your block list.
i would actually be more okay with it if it weren't two runes that im extremely likely to shopscape
idc about the cost as its the same, but they are adding an extra rune its -1 invy slot for no gain.
i'd just rather have less of that
also like the rune cost was just shifted onto thralls instead kinda
1 soul 4 chaos is same cost as 2 soul
so its not really saving soul rune costs imo?
its already actually kind of tragic when you go to refill your shadow
on a main i straight up wouldn't care most likely since rune cost is negligible
u still need the same runes for thralls + deathcharge
so whatever was more conveient in the pouch would be best
why are thralls being changed?
simplifying the number of different runes (you bring the exact same runes but now thralls cost a extra 1k for no reason)
Fuck it make it death runesfor skeleton, soul runes for ghost and blood runes for zombie
If you want to change the runes, then make it 1 soul 4 chaos and remove the fire and then for thrall make it cost no fire as well. but make it 4 soul + x cosmic and x blood.
not sure why we need fire runes for demonbane and thralls lol
It does seem like the main reason for the swap to 4 chaos rune and 1 soul rune, was to lower the amount of runes spent, reducing the rising price of soul runes. But overall i dont think its gonna have that big an impact
Like a Boss slayer unlock should be toggleable, my mood on whether I want to go bossing as a task constantly switches 
i mean the cost of the demonbane spells is
poorly tuned
or at least it was
it was basically on par with using a shadow at one point
they're literally making thralls cost souls instead though 😭
nah because 4 chaos cost the same as 1 soul. it wasnt gonna do anything but remove 1 inventory slot.
Yeh but you cast that once per minut, and the other spell is once per 3 seconds
dang Soul Runes went through the roof recently with the changes huh
https://prices.runescape.wiki/osrs/item/566
Thralls are used far more often, I'm not liking this soul rune change
It wasnt to reduce the cost of the spell, but to overall reduce the amount of soul runes removed from the game from spell casts, which i dont think will be enough
you're only really using demonbane at yama is my point
thralls are literally everywhere
except basilisk knights
and pvp
and other random niches
You might also use them at the delve boss
you know what i really want to see in a summer sweep up
extracts having a % chance to make multiple runes for specific rune types
so the cost is actually balanced to be as good as shops
for everything
and not just some runes
"Our logic here is simplifying the number of different runes you're required to bring to make the Arceuus spellbook work." If that's the case, instead of chaos runes for the lvl 80 dark demonbane spell. Why not make it cost 2 death runes instead of chaos. Deathcharge and dark demon bane take 5 types of runes currently and adding chaos would make you need 6.
we're gonna need a Soul version of the Blood Essence from Nex 😆
It's the strongest demonbane spell, doesn't make sense to have it need chaos runes in the first place. Especially since the first demonbane spell takes chaos and fire.
oh yeah i was already low key begging for that after yama
i used a lot of shadow charges brain off with people lol
put soul ess on uhh
muspah / whisperer / nightmare / delve
in what scenario does this change "simplify the number of different runes you're required to bring to make the Arceuus spellbook work"
you bring the same number of runes or more everywhere after this change or what
i dont know if this has been adressed or intent but ive seen ppl bring up the point
4aether runes on thrall cast
we also have rune pouch loadouts its such a nothing issue lol
yep horrific
that actually did get talked about
they also have your shadow eating aether runes and giving back soul runes
so look out for that
idk if that'll be changed ever
idt they will go through with soul thing it doesint seem to do much imo
have shadow turn blue if you use aether runes 
u can venator banshees in catacombs for superiors
same gp soul runes still get used cuz of shadow/dc
make people pay for the cosmetic
well id rather it be annoying for people who dont have a herb sack so it encourages them to get one rather than it being annoying for those who DO have a herb sack
like if u were bringing death charge + thrall before
blood fire cosmic death soul
u still need
blood fire cosmic death soul
if u were bringing thrall + demonbane before
fire cosmic blood soul
now need
fire cosmic chaos soul
the people doing those tasks are probably the people that didn't buy everything with slayer points already
turkey do you know how annoying it is to not have a herb sack for basi knights.
so if you're saying get more slayer points i guess thats okay but
Bro these changes are amazing. J-mods have been absolutely cooking straight gas since Mod North took over. 10000% MVP
you're really saying go boost more points
and idk lol it feels weird to encourage that i guess
instead of eating up 4 invy slots for 2 noted herbs you could just throw them in the pouch
honestly i think the coolest fix would just be allowing people to put noted herbs into their herb sack
theres probably some uim weird stuff in there but
idk lol
i mean i dont think any of these tasks besides like, lobstrocities, are beint done by people who couldnt go get a herb sack if they wanted
anyways not a fan of the arceuus spell cost changes
should noted herbs count towards the 30 limit for unnoted, or make them stack in a separate 30 limit for noted?
if they do let noted herbs stack in the bag
Runepouch upgrade when
Thread of elidinis?
Not good enough
Wiki links found:
https://runescape.wiki/w/Grasping_rune_pouch
when can i dual weild my rune pouches
feel like the reasons they gave for changing the spell costs is kinda weak
how about we just use runes from the bank
honestly idk if the rune pouch is normally really that big of an issue rn but i will say
as soon as you go for spellbook swap anything
its horrible
feel like we gotta slow down even this slayer update is insane at making game easier
but by the same token i guess
if they were to fix sbs feeling horrible inventory wise
we would be trying to do it even more often
so maybe its better off like this
only thing i dont like about sbs atm is stall
hey it's slayer, I think we can afford to have that improved
imo power lvl boost of veng is pretty big kinda like it requires some commitment atm
i'd want to see borrowed power added to lunars so harm doesnt lose out so hard
standards consistently losing out 0.625 dps + dc + veng is a choice for sure
i actually want them to buff veng enough
that i can stop using thralls
veng is so much more fun lol
its just hard
cuz double dc now to on arc book
Also i think veng has some more balancing issues because you get to burst the enemy more so than the slow dps of thralls
i can kinda see where they're going with all the arceus support stuff just being too good to not use
it probably lets them have the other spellbooks more focused on other things when one of them is just clearly correct and better
the only thing thats messing with that is sbs
idk why thralls werent disabled at yama tbh
like you cant use them in chasm of fire in the first place
that too 
Any update on if castle wars will be looked at in the next small changes updates 😭 @delicate glen @little prairie
^^^
Cant wait for the next kourend quest that lets us not have to bring the book of the dead anymore
yeah they're honestly milking that update like crazy
lmao pls get rid of that book already
Can't confirm that - but have got your feedback on the radar for when we do
Super happy about the update, especially the individual wildy (and others) block list. I know that's been something held back by spaghetti for a long time so it's great that it's been cleaned up enough to have the improvement
does anybody know if the system improvements means that wildy slayer can now use task storage, or is that an improvement for another day?
We can only hope and pray 🙏 it really would be great to get these fixed 🥲
oh wait, can you use storage for each master individually?
that would probably be an insane mistake if you can
lmao people would be loaded with tasks for any new boss that slayer helm works for if you could prep
theyre not milking it, this is just the speed at which storylines are progressed, plus they needed to actually finish Varlamore before continuing the storyline considering that Xeric says “i’m going south, meet me there” to xamphur in the quest
yeah but at the end of the day its a big gameplay pain point
for like
actual years
and we're waiting for the lore to fix it
its kinda cringe lol
They’re not going to touch the imbued heart at all?
After all this hype?
They’re going to make you hold another rune in your inventory for demonbane?
Tureal block list kinda buffs the heart
separate block lists is a buff to heart
Legit why
Yeah but heart deserves to be double as common lmao for how exclusive it is
oh yeah i mean my initial reaction was kinda disappointment because i just
really think you can do a lot more with slayer points and slayer in general
their proposed changes are improvements though ultimately so im not against them
I did think the Slayer buffs were gonna be more impactful aswell
Demons? Anything?
ye true I thought there'd be more cluster tasks
demons definitely would've made a lot of sense and I don't think that'd be gamebreaking to have
either greater or black demon tasks are already fairly common atm
If you include abyssal on that too it would also help the heart pains
You can probably do more stuff, but the stuff in this blog were things I considered to be pretty big pain points so I'm real happy at least. Probably a lot of the suggestions we make now in response will be some of the first things considered for the next QoL improvement round though so it's the best time to discuss it
i mean i honestly think we're just gonna watch them slowly erode the time it takes to see a heart on average
o yeah abyssals too
i mean like you were just talking about, thralls (and the arceuus spellbook overall) is really good, and just got 2 big buffs with double DC and saving an inventory space with aether runes, so idk what the rush is to buff thralls further by removing the botd req
its already been going on the last couple years
those have even more weight than the other two
oh its just because we're past the point of no return with thralls etc
the book is now just an annoyance using it and taking the book with us though
thats locked in
Why is Jagex intent on making Dark Demonbane add another rune type into your inv instead of just making the spell cheaper
i think they're gonna reconsider that one
i think they maybe didn't completely think it through
I think the obvious answer is just 1 soul rune but at a minimum the other rune should be death to match death charge
ye sarnie's already aware that the change is already disliked in here
If they’re intent to keep a death rune or something
doubt it'll actually go through without maybe another tweak or even keeping it unchanged
Also 4 chaos is more expensive than a soul rune on iron at least lmao
that was also my reaction
i was slightly sad thinking about going to the shop
i already see them enough to fill my shadow
Also when are they going to just delete Mark of Darkness and build the effects into demonbane spells?
also im ngl
Yeah I’ve already loaded 300k chaos runes into my shadow it feels awful
the act of getting the chaos runes to charge the shadow is like
bad enough to maybe fix that specifically somehow
could instead tweak the middle one so it uses 5 fire, 3-4 chaos
and then making dark demonbane only 1 soul like you said
Just 1 death
Make it an obvious progression lmao
ye that's much nicer
i'd take something like that for shadow too honestly
replace some chaos runes with something else of a similar value just so im not bombing shops forever
The “issue” with shadow is that the price/hr on a main is fine but getting hundreds of thousands of specifically chaos and soul on an iron sucks
I don't think a lvl 62 combat spell should be using souls so hopefully they also change that one
yeah its terrible hopping to collect 1 trillion chaos runes
I’ve done scar chaos and it’s not amazing
It's a tiny part of it but moving the moon helmet to the clog is a good sign too, not including it always felt like a bad precedent
soul runes are also in that weird zone where like
I don’t see a need to make moon keys more common
shops are basically great because of cost
Keep rare items rare when they’re specifically cosmetic
lmao i said something about that earlier wanting extracts to have a % chance to proc extra runes for the specific runes that are too expensive compared to shops to want to use extracts
Game needs more megarare cosmetics like moon helm
like astrals are another example iirc
im kinda surprised jagex didnt do this to begin with
Same reason jar of darkness and stale baguette never needed to be buffed rates
I mean they could tweak the mask's droprate specifically if they're making keys more common
just to actually balance out the costs in a way that you just go do extracts every time
instead of using the shop
but the keys should be fairly common because the loot is nice from the chest
They’re not doing that though, their intent is to make it more common
It wouldn't have been crazy to make the skilling half less rare to balance it, but the big complaint about it that I saw was how whacky the ratio was rather than how often you could open chests
that's fair
making the key itself more common (the combat part at least) is good imo though

